mirror of
https://github.com/pret/pokefirered.git
synced 2026-09-30 12:59:43 -05:00
battle_util.h aligned with expansion
This commit is contained in:
@@ -1,8 +1,6 @@
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#ifndef GUARD_BATTLE_UTIL_H
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#define GUARD_BATTLE_UTIL_H
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#include "global.h"
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#define MOVE_LIMITATION_ZEROMOVE (1 << 0)
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#define MOVE_LIMITATION_PP (1 << 1)
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#define MOVE_LIMITATION_DISABLED (1 << 2)
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@@ -51,7 +49,7 @@ enum {
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#define ABILITYEFFECT_MUD_SPORT 252 // Only used if B_SPORT_TURNS >= GEN_6
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#define ABILITYEFFECT_WATER_SPORT 253 // Only used if B_SPORT_TURNS >= GEN_6
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/// For the first argument of ItemBattleEffects, to deteremine which block of item effects to try
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// For the first argument of ItemBattleEffects, to deteremine which block of item effects to try
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#define ITEMEFFECT_ON_SWITCH_IN 0
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#define ITEMEFFECT_NORMAL 1
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#define ITEMEFFECT_DUMMY 2 // Unused, empty
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@@ -113,6 +111,8 @@ enum
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extern const struct TypePower gNaturalGiftTable[];
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void HandleAction_ThrowBall(void);
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bool32 IsAffectedByFollowMe(u32 battlerAtk, u32 defSide, u32 move);
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void HandleAction_UseMove(void);
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void HandleAction_Switch(void);
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void HandleAction_UseItem(void);
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@@ -127,42 +127,37 @@ void HandleAction_OldManBallThrow(void);
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void HandleAction_TryFinish(void);
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void HandleAction_NothingIsFainted(void);
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void HandleAction_ActionFinished(void);
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u8 GetBattlerForBattleScript(u8 caseId);
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bool32 IsBattlerMarkedForControllerExec(u32 battler);
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void MarkBattlerForControllerExec(u8 battlerId);
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void MarkBattlerReceivedLinkData(u8 battlerId);
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void MarkBattlerForControllerExec(u32 battler);
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void MarkBattlerReceivedLinkData(u32 battler);
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const u8* CancelMultiTurnMoves(u32 battler);
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bool32 WasUnableToUseMove(u32 battler);
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void PrepareStringBattle(u16 stringId, u32 battler);
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void ResetSentPokesToOpponentValue(void);
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void OpponentSwitchInResetSentPokesToOpponentValue(u8 battler);
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void UpdateSentPokesToOpponentValue(u8 battler);
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void OpponentSwitchInResetSentPokesToOpponentValue(u32 battler);
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void UpdateSentPokesToOpponentValue(u32 battler);
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void BattleScriptPush(const u8 *bsPtr);
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void BattleScriptPushCursor(void);
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void BattleScriptPop(void);
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u32 TrySetCantSelectMoveBattleScript(u32 battler);
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u8 CheckMoveLimitations(u32 battler, u8 unusableMoves, u16 check);
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bool32 AreAllMovesUnusable(u32 battler);
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u8 GetImprisonedMovesCount(u8 battlerId, u16 move);
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u8 GetImprisonedMovesCount(u32 battler, u16 move);
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u8 DoFieldEndTurnEffects(void);
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s32 GetDrainedBigRootHp(u32 battler, s32 hp);
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u8 DoBattlerEndTurnEffects(void);
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bool32 HandleWishPerishSongOnTurnEnd(void);
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bool8 HandleFaintedMonActions(void);
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bool32 HandleFaintedMonActions(void);
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void TryClearRageAndFuryCutter(void);
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u8 AtkCanceller_UnableToUseMove(u32 moveType);
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bool32 HasNoMonsToSwitch(u32 battler, u8 partyIdBattlerOn1, u8 partyIdBattlerOn2);
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void SetAtkCancellerForCalledMove(void);
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u8 AtkCanceller_UnableToUseMove2(void);
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bool32 HasNoMonsToSwitch(u32 battler, u8 r1, u8 r2);
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bool32 TryChangeBattleWeather(u32 battler, u32 weatherEnumId, bool32 viaAbility);
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u32 AbilityBattleEffects(u32 caseID, u32 battler, u32 ability, u32 special, u32 moveArg);
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void BattleScriptExecute(const u8 *BS_ptr);
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void BattleScriptPushCursorAndCallback(const u8 *BS_ptr);
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u8 ItemBattleEffects(u8 caseID, u32 battler, bool32 moveTurn);
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void ClearVariousBattlerFlags(u32 battler);
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void HandleAction_RunBattleScript(void);
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u32 GetMoveTarget(u16 move, u8 setTarget);
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u8 IsMonDisobedient(void);
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// new
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bool32 IsAffectedByFollowMe(u32 battlerAtk, u32 defSide, u32 move);
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bool32 TryPrimalReversion(u32 battler);
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bool32 IsNeutralizingGasOnField(void);
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bool32 IsMyceliumMightOnField(void);
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bool32 IsMoldBreakerTypeAbility(u32 ability);
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u32 GetBattlerAbility(u32 battler);
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u32 IsAbilityOnSide(u32 battler, u32 ability);
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@@ -170,51 +165,89 @@ u32 IsAbilityOnOpposingSide(u32 battler, u32 ability);
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u32 IsAbilityOnField(u32 ability);
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u32 IsAbilityOnFieldExcept(u32 battler, u32 ability);
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u32 IsAbilityPreventingEscape(u32 battler);
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bool32 IsBattlerAlive(u32 battler);
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bool32 CompareStat(u32 battler, u8 statId, u8 cmpTo, u8 cmpKind);
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u32 CalcSecondaryEffectChance(u32 battler, u32 battlerAbility, const struct AdditionalEffect *additionalEffect);
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bool32 MoveHasAdditionalEffect(u32 move, u32 moveEffect);
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u8 GetBattleMoveCategory(u32 moveId);
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bool32 CanFling(u32 battler);
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u32 GetBattlerMoveTargetType(u32 battler, u32 move);
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bool32 IsBattlerTerrainAffected(u32 battler, u32 terrainFlag);
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bool32 IsBattlerGrounded(u32 battler);
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u8 AtkCanceller_UnableToUseMove2(void);
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void SetAtkCancellerForCalledMove(void);
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bool32 BlocksPrankster(u16 move, u32 battlerPrankster, u32 battlerDef, bool32 checkTarget);
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bool32 IsBattlerProtected(u32 battlerAtk, u32 battlerDef, u32 move);
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bool32 CanBattlerEscape(u32 battler); // no ability check
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void BattleScriptExecute(const u8 *BS_ptr);
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void BattleScriptPushCursorAndCallback(const u8 *BS_ptr);
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u8 ItemBattleEffects(u8 caseID, u32 battler, bool32 moveTurn);
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void ClearVariousBattlerFlags(u32 battler);
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void HandleAction_RunBattleScript(void);
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u32 SetRandomTarget(u32 battler);
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u32 GetMoveTarget(u16 move, u8 setTarget);
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u8 IsMonDisobedient(void);
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u32 GetBattlerHoldEffect(u32 battler, bool32 checkNegating);
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u32 GetBattlerHoldEffectIgnoreAbility(u32 battler, bool32 checkNegating);
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u32 GetBattlerHoldEffectInternal(u32 battler, bool32 checkNegating, bool32 checkAbility);
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u32 GetBattlerHoldEffectParam(u32 battler);
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bool32 IsMoveMakingContact(u32 move, u32 battlerAtk);
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bool32 IsHealBlockPreventingMove(u32 battler, u32 move);
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bool32 IsBelchPreventingMove(u32 battler, u32 move);
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s32 CalculateMoveDamage(u32 move, u32 battlerAtk, u32 battlerDef, u32 moveType, s32 fixedBasePower, bool32 isCrit, bool32 randomFactor, bool32 updateFlags);
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bool32 MoveHasAdditionalEffectWithChance(u32 move, u32 moveEffect, u32 chance);
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bool32 MoveHasAdditionalEffectSelfArg(u32 move, u32 moveEffect, u32 argument);
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bool32 IsBattlerGrounded(u32 battler);
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bool32 IsBattlerAlive(u32 battler);
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u32 GetMoveSlot(u16 *moves, u32 move);
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u32 GetBattlerWeight(u32 battler);
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u32 CountBattlerStatIncreases(u32 battler, bool32 countEvasionAcc);
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bool32 ShouldGetStatBadgeBoost(u16 flagId, u32 battler);
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bool32 IsBattlerWeatherAffected(u32 battler, u32 weatherFlags);
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bool32 CanBattlerGetOrLoseItem(u32 battler, u16 itemId);
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bool32 MoveIsAffectedBySheerForce(u32 move);
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u8 GetBattlerGender(u32 battler);
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bool32 AreBattlersOfOppositeGender(u32 battler1, u32 battler2);
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bool32 AreBattlersOfSameGender(u32 battler1, u32 battler2);
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u32 GetBattlerHoldEffectParam(u32 battler);
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u32 CalcRolloutBasePower(u32 battlerAtk, u32 basePower, u32 rolloutTimer);
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u32 CalcFuryCutterBasePower(u32 basePower, u32 furyCutterCounter);
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s32 CalculateMoveDamage(u32 move, u32 battlerAtk, u32 battlerDef, u32 moveType, s32 fixedBasePower, bool32 isCrit, bool32 randomFactor, bool32 updateFlags);
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s32 CalculateMoveDamageVars(u32 move, u32 battlerAtk, u32 battlerDef, u32 moveType, s32 fixedBasePower, uq4_12_t typeEffectivenessModifier,
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u32 weather, bool32 isCrit, u32 holdEffectAtk, u32 holdEffectDef, u32 abilityAtk, u32 abilityDef);
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uq4_12_t CalcTypeEffectivenessMultiplier(u32 move, u32 moveType, u32 battlerAtk, u32 battlerDef, u32 defAbility, bool32 recordAbilities);
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uq4_12_t CalcPartyMonTypeEffectivenessMultiplier(u16 move, u16 speciesDef, u16 abilityDef);
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bool32 MoveHasAdditionalEffectSelf(u32 move, u32 moveEffect);
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uq4_12_t GetTypeModifier(u32 atkType, u32 defType);
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u8 GetBattlerType(u32 battler, u8 typeIndex, bool32 ignoreTera);
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uq4_12_t GetTypeEffectiveness(struct Pokemon *mon, u8 moveType);
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s32 GetStealthHazardDamage(u8 hazardType, u32 battler);
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s32 GetStealthHazardDamageByTypesAndHP(u8 hazardType, u8 type1, u8 type2, u32 maxHp);
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bool32 CanMegaEvolve(u32 battler);
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bool32 CanUltraBurst(u32 battler);
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bool32 IsBattlerMegaEvolved(u32 battler);
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bool32 IsBattlerPrimalReverted(u32 battler);
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bool32 IsBattlerUltraBursted(u32 battler);
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u16 GetBattleFormChangeTargetSpecies(u32 battler, u16 method);
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bool32 TryBattleFormChange(u32 battler, u16 method);
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bool32 DoBattlersShareType(u32 battler1, u32 battler2);
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bool32 CanBattlerGetOrLoseItem(u32 battler, u16 itemId);
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u32 GetIllusionMonSpecies(u32 battler);
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struct Pokemon *GetIllusionMonPtr(u32 battler);
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void ClearIllusionMon(u32 battler);
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bool32 SetIllusionMon(struct Pokemon *mon, u32 battler);
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u32 GetBattlerAffectionHearts(u32 battler);
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u32 GetBattlerHoldEffect(u32 battler, bool32 checkNegating);
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u32 GetBattlerHoldEffectIgnoreAbility(u32 battler, bool32 checkNegating);
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u32 GetBattlerHoldEffectInternal(u32 battler, bool32 checkNegating, bool32 checkAbility);
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void RecalcBattlerStats(u32 battler, struct Pokemon *mon);
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bool32 ShouldGetStatBadgeBoost(u16 flagId, u32 battler);
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u8 GetBattleMoveCategory(u32 moveId);
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bool32 CanFling(u32 battler);
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bool32 IsTelekinesisBannedSpecies(u16 species);
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bool32 IsHealBlockPreventingMove(u32 battler, u32 move);
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bool32 IsBelchPreventingMove(u32 battler, u32 move);
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bool32 HasEnoughHpToEatBerry(u32 battler, u32 hpFraction, u32 itemId);
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bool32 IsPartnerMonFromSameTrainer(u32 battler);
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u8 GetCategoryBasedOnStats(u32 battler);
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void SetShellSideArmCategory(void);
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bool32 MoveIsAffectedBySheerForce(u32 move);
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bool32 TestIfSheerForceAffected(u32 battler, u16 move);
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void TryRestoreHeldItems(void);
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bool32 CanStealItem(u32 battlerStealing, u32 battlerItem, u16 item);
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void TrySaveExchangedItem(u32 battler, u16 stolenItem);
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bool32 IsPartnerMonFromSameTrainer(u32 battler);
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u8 TryHandleSeed(u32 battler, u32 terrainFlag, u8 statId, u16 itemId, bool32 execute);
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bool32 IsBattlerAffectedByHazards(u32 battler, bool32 toxicSpikes);
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void SortBattlersBySpeed(u8 *battlers, bool32 slowToFast);
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bool32 CompareStat(u32 battler, u8 statId, u8 cmpTo, u8 cmpKind);
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bool32 TryRoomService(u32 battler);
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void BufferStatChange(u32 battler, u8 statId, u8 stringId);
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bool32 BlocksPrankster(u16 move, u32 battlerPrankster, u32 battlerDef, bool32 checkTarget);
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u16 GetUsedHeldItem(u32 battler);
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bool32 IsBattlerWeatherAffected(u32 battler, u32 weatherFlags);
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u32 GetBattlerMoveTargetType(u32 battler, u32 move);
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bool32 CanTargetBattler(u32 battlerAtk, u32 battlerDef, u16 move);
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void CopyMonLevelAndBaseStatsToBattleMon(u32 battler, struct Pokemon *mon);
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void CopyMonAbilityAndTypesToBattleMon(u32 battler, struct Pokemon *mon);
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void RecalcBattlerStats(u32 battler, struct Pokemon *mon);
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bool32 IsAlly(u32 battlerAtk, u32 battlerDef);
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bool32 IsGen6ExpShareEnabled(void);
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bool32 MoveHasAdditionalEffect(u32 move, u32 moveEffect);
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bool32 MoveHasAdditionalEffectWithChance(u32 move, u32 moveEffect, u32 chance);
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bool32 MoveHasAdditionalEffectSelf(u32 move, u32 moveEffect);
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bool32 MoveHasAdditionalEffectSelfArg(u32 move, u32 moveEffect, u32 argument);
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bool32 MoveHasChargeTurnAdditionalEffect(u32 move);
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bool32 CanTargetPartner(u32 battlerAtk, u32 battlerDef);
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bool32 TargetFullyImmuneToCurrMove(u32 BattlerAtk, u32 battlerDef);
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bool32 CanSleep(u32 battler);
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bool32 CanBePoisoned(u32 battlerAttacker, u32 battlerTarget);
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bool32 CanBeBurned(u32 battler);
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@@ -222,48 +255,19 @@ bool32 CanBeParalyzed(u32 battler);
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bool32 CanBeFrozen(u32 battler);
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bool32 CanGetFrostbite(u32 battler);
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bool32 CanBeConfused(u32 battler);
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void TryRestoreHeldItems(void);
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bool32 CanStealItem(u32 battlerStealing, u32 battlerItem, u16 item);
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void TrySaveExchangedItem(u32 battler, u16 stolenItem);
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void RemoveBattlerType(u32 battler, u8 type);
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bool32 IsBattlerMegaEvolved(u32 battler);
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bool32 IsBattlerPrimalReverted(u32 battler);
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bool32 IsBattlerUltraBursted(u32 battler);
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u16 GetBattleFormChangeTargetSpecies(u32 battler, u16 method);
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bool32 TryBattleFormChange(u32 battler, u16 method);
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bool32 TryChangeBattleWeather(u32 battler, u32 weatherEnumId, bool32 viaAbility);
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u16 GetUsedHeldItem(u32 battler);
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void RemoveConfusionStatus(u32 battler);
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bool32 IsBattlerTerrainAffected(u32 battler, u32 terrainFlag);
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u32 GetBattlerAffectionHearts(u32 battler);
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u32 CountBattlerStatIncreases(u32 battler, bool32 countEvasionAcc);
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bool32 ChangeTypeBasedOnTerrain(u32 battler);
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bool32 TryRoomService(u32 battler);
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void BufferStatChange(u32 battler, u8 statId, u8 stringId);
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s32 GetDrainedBigRootHp(u32 battler, s32 hp);
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u8 TryHandleSeed(u32 battler, u32 terrainFlag, u8 statId, u16 itemId, bool32 execute);
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bool32 HasEnoughHpToEatBerry(u32 battler, u32 hpFraction, u32 itemId);
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bool32 IsGen6ExpShareEnabled(void);
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void CopyMonLevelAndBaseStatsToBattleMon(u32 battler, struct Pokemon *mon);
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void SortBattlersBySpeed(u8 *battlers, bool32 slowToFast);
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bool32 CanBattlerEscape(u32 battler); // no ability check
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bool32 IsBattlerAffectedByHazards(u32 battler, bool32 toxicSpikes);
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bool32 TryPrimalReversion(u32 battler);
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s32 GetStealthHazardDamage(u8 hazardType, u32 battler);
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s32 GetStealthHazardDamageByTypesAndHP(u8 hazardType, u8 type1, u8 type2, u32 maxHp);
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bool32 DoBattlersShareType(u32 battler1, u32 battler2);
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bool32 MoveHasChargeTurnAdditionalEffect(u32 move);
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bool32 IsPartnerMonFromSameTrainer(u32 battler);
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u8 GetCategoryBasedOnStats(u32 battler);
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void TryClearRageAndFuryCutter(void);
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bool32 CanMegaEvolve(u32 battler);
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bool32 CanUltraBurst(u32 battler);
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bool32 CanTargetBattler(u32 battlerAtk, u32 battlerDef, u16 move);
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u32 SetRandomTarget(u32 battler);
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void RemoveConfusionStatus(u32 battler);
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u8 GetBattlerGender(u32 battler);
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bool32 AreBattlersOfOppositeGender(u32 battler1, u32 battler2);
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bool32 AreBattlersOfSameGender(u32 battler1, u32 battler2);
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u32 CalcSecondaryEffectChance(u32 battler, u32 battlerAbility, const struct AdditionalEffect *additionalEffect);
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bool32 MoveEffectIsGuaranteed(u32 battler, u32 battlerAbility, const struct AdditionalEffect *additionalEffect);
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u32 CalcRolloutBasePower(u32 battlerAtk, u32 basePower, u32 rolloutTimer);
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u32 CalcFuryCutterBasePower(u32 basePower, u32 furyCutterCounter);
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s32 CalculateMoveDamageVars(u32 move, u32 battlerAtk, u32 battlerDef, u32 moveType, s32 fixedBasePower, uq4_12_t typeEffectivenessModifier,
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u32 weather, bool32 isCrit, u32 holdEffectAtk, u32 holdEffectDef, u32 abilityAtk, u32 abilityDef);
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u8 GetBattlerType(u32 battler, u8 typeIndex, bool32 ignoreTera);
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bool8 CanMonParticipateInSkyBattle(struct Pokemon *mon);
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bool8 IsMonBannedFromSkyBattles(u16 species);
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bool32 CanTargetPartner(u32 battlerAtk, u32 battlerDef);
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bool32 TargetFullyImmuneToCurrMove(u32 BattlerAtk, u32 battlerDef);
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void RemoveBattlerType(u32 battler, u8 type);
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#endif // GUARD_BATTLE_UTIL_H
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@@ -856,22 +856,22 @@ bool32 IsBattlerMarkedForControllerExec(u32 battler)
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return (gBattleControllerExecFlags & (gBitTable[battler])) != 0;
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}
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void MarkBattlerForControllerExec(u8 battlerId)
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void MarkBattlerForControllerExec(u32 battler)
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{
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if (gBattleTypeFlags & BATTLE_TYPE_LINK)
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gBattleControllerExecFlags |= gBitTable[battlerId] << (32 - MAX_BATTLERS_COUNT);
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gBattleControllerExecFlags |= gBitTable[battler] << (32 - MAX_BATTLERS_COUNT);
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else
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gBattleControllerExecFlags |= gBitTable[battlerId];
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gBattleControllerExecFlags |= gBitTable[battler];
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}
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void MarkBattlerReceivedLinkData(u8 battlerId)
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void MarkBattlerReceivedLinkData(u32 battler)
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{
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s32 i;
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for (i = 0; i < GetLinkPlayerCount(); i++)
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gBattleControllerExecFlags |= gBitTable[battlerId] << (i << 2);
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gBattleControllerExecFlags |= gBitTable[battler] << (i << 2);
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gBattleControllerExecFlags &= ~((1 << 28) << battlerId);
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gBattleControllerExecFlags &= ~((1 << 28) << battler);
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}
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const u8* CancelMultiTurnMoves(u32 battler)
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@@ -1055,7 +1055,7 @@ void ResetSentPokesToOpponentValue(void)
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gSentPokesToOpponent[(i & BIT_FLANK) >> 1] = bits;
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}
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void OpponentSwitchInResetSentPokesToOpponentValue(u8 battler)
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void OpponentSwitchInResetSentPokesToOpponentValue(u32 battler)
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{
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s32 i = 0;
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u32 bits = 0;
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@@ -1074,7 +1074,7 @@ void OpponentSwitchInResetSentPokesToOpponentValue(u8 battler)
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}
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}
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void UpdateSentPokesToOpponentValue(u8 battler)
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void UpdateSentPokesToOpponentValue(u32 battler)
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{
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if (GetBattlerSide(battler) == B_SIDE_OPPONENT)
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{
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@@ -1341,11 +1341,11 @@ bool32 AreAllMovesUnusable(u32 battler)
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return (unusable == ALL_MOVES_MASK);
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}
|
||||
|
||||
u8 GetImprisonedMovesCount(u8 battlerId, u16 move)
|
||||
u8 GetImprisonedMovesCount(u32 battler, u16 move)
|
||||
{
|
||||
s32 i;
|
||||
u8 imprisonedMoves = 0;
|
||||
u8 battlerSide = GetBattlerSide(battlerId);
|
||||
u32 battlerSide = GetBattlerSide(battler);
|
||||
|
||||
for (i = 0; i < gBattlersCount; i++)
|
||||
{
|
||||
@@ -2780,7 +2780,7 @@ bool32 HandleWishPerishSongOnTurnEnd(void)
|
||||
|
||||
#define FAINTED_ACTIONS_MAX_CASE 7
|
||||
|
||||
bool8 HandleFaintedMonActions(void)
|
||||
bool32 HandleFaintedMonActions(void)
|
||||
{
|
||||
if (gBattleTypeFlags & BATTLE_TYPE_SAFARI)
|
||||
return FALSE;
|
||||
|
||||
Reference in New Issue
Block a user