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47 lines
1.6 KiB
Markdown
47 lines
1.6 KiB
Markdown
# How to use FireRed/LeafGreen
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## How to compile
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```make firered -j<output of nproc>```<br>
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or<br>
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```make leafgreen -j<output of nproc>```
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Note: If you switch between building emerald and FRLG, `make clean` is required at the moment.
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## Porymap adjustments
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For Porymap to work with FRLG maps you need to adjust a few settings (`Options > Project Settings`):
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- in the `General` tab change the base game version to `pokefirered`
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- in the `Identifiers` tab change the following attributes:
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- define_tiles_primary: `NUM_TILES_IN_PRIMARY_FRLG`
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- define_metatiles_primary: `NUM_METATILES_IN_PRIMARY_FRLG`
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- define_pals_primary: `NUM_PALS_IN_PRIMARY_FRLG`
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- define_mask_behavior: `METATILE_ATTR_BEHAVIOR_MASK_FRLG`
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- define_mask_layer: `METATILE_ATTR_LAYER_MASK_FRLG`
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## How to add maps
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For maps to be included in the firered build process they need to have a custom attribute `region` with the value `REGION_KANTO`. Not defining this attribute defaults to `REGION_HOENN`. The attribute can either be added in porymap or manually in the `map.json` file.
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**Examples:**
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map.json:
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```
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{
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"id": "MAP_PALLET_TOWN",
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"name": "PalletTown_Frlg",
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"layout": "LAYOUT_PALLET_TOWN",
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"music": "MUS_RG_PALLET",
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"region": "REGION_KANTO",
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...
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```
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Porymap:
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## Migrating FRLG tilesets
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To migrate tilesets that have been previously created for pokefirered you can use [this script](/migration_scripts/frlg_metatile_behavior_converter.py).<br>
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Instructions are in the script.
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