mirror of
https://github.com/pret/pokeemerald.git
synced 2026-09-30 13:57:40 -05:00
458 lines
20 KiB
C++
458 lines
20 KiB
C++
@ On this map the player will automatically walk into the room, but the camera is supposed to remain still.
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@ To do this GF sets the player (LOCALID_PLAYER) invisible and creates a fake player object (LOCALID_PALACE_BATTLE_PLAYER).
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@ The graphics of this fake player object are represented with VAR_OBJ_GFX_ID_1.
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@ The graphics of the opponent are represented with VAR_OBJ_GFX_ID_0, which will ultimately be set by tower_setopponent.
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BattleFrontier_BattlePalaceBattleRoom_MapScripts::
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map_script MAP_SCRIPT_ON_TRANSITION, BattleFrontier_BattlePalaceBattleRoom_OnTransition
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map_script MAP_SCRIPT_ON_FRAME_TABLE, BattleFrontier_BattlePalaceBattleRoom_OnFrame
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map_script MAP_SCRIPT_ON_WARP_INTO_MAP_TABLE, BattleFrontier_BattlePalaceBattleRoom_OnWarp
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.byte 0
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BattleFrontier_BattlePalaceBattleRoom_OnTransition:
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frontier_settrainers
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call BattleFrontier_BattlePalaceBattleRoom_EventScript_SetPlayerGfx
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end
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BattleFrontier_BattlePalaceBattleRoom_EventScript_SetPlayerGfx::
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checkplayergender
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goto_if_eq VAR_RESULT, MALE, BattleFrontier_BattlePalaceBattleRoom_EventScript_SetPlayerGfxMale
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goto_if_eq VAR_RESULT, FEMALE, BattleFrontier_BattlePalaceBattleRoom_EventScript_SetPlayerGfxFemale
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return
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@ The opponent's gfx are set to the players by default
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BattleFrontier_BattlePalaceBattleRoom_EventScript_SetPlayerGfxMale::
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setvar VAR_OBJ_GFX_ID_1, OBJ_EVENT_GFX_RIVAL_BRENDAN_NORMAL
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setvar VAR_OBJ_GFX_ID_0, OBJ_EVENT_GFX_RIVAL_BRENDAN_NORMAL
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return
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BattleFrontier_BattlePalaceBattleRoom_EventScript_SetPlayerGfxFemale::
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setvar VAR_OBJ_GFX_ID_1, OBJ_EVENT_GFX_RIVAL_MAY_NORMAL
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setvar VAR_OBJ_GFX_ID_0, OBJ_EVENT_GFX_RIVAL_MAY_NORMAL
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return
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BattleFrontier_BattlePalaceBattleRoom_OnFrame:
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map_script_2 VAR_TEMP_0, 0, BattleFrontier_BattlePalaceBattleRoom_EventScript_EnterRoom
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.2byte 0
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BattleFrontier_BattlePalaceBattleRoom_EventScript_EnterRoom::
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showobjectat LOCALID_PALACE_BATTLE_PLAYER, MAP_BATTLE_FRONTIER_BATTLE_PALACE_BATTLE_ROOM
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frontier_get FRONTIER_DATA_BATTLE_NUM
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goto_if_eq VAR_RESULT, 0, BattleFrontier_BattlePalaceBattleRoom_EventScript_BeginChallenge
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applymovement LOCALID_PALACE_BATTLE_PLAYER, BattleFrontier_BattlePalaceBattleRoom_Movement_PlayerReturnToChallenge
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waitmovement 0
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applymovement LOCALID_PALACE_BATTLE_ATTENDANT, BattleFrontier_BattlePalaceBattleRoom_Movement_FaceDown
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setvar VAR_TEMP_2, 1
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frontier_set FRONTIER_DATA_RECORD_DISABLED, TRUE
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goto BattleFrontier_BattlePalaceBattleRoom_EventScript_AskReadyForOpponent
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BattleFrontier_BattlePalaceBattleRoom_EventScript_BeginChallenge::
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applymovement LOCALID_PALACE_BATTLE_PLAYER, BattleFrontier_BattlePalaceBattleRoom_Movement_PlayerEnterRoom
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waitmovement 0
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BattleFrontier_BattlePalaceBattleRoom_EventScript_NextOpponentEnter::
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tower_setopponent
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addobject LOCALID_PALACE_BATTLE_OPPONENT
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applymovement LOCALID_PALACE_BATTLE_OPPONENT, BattleFrontier_BattlePalaceBattleRoom_Movement_OpponentEnter
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waitmovement 0
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palace_getopponentintro
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msgbox gStringVar4, MSGBOX_DEFAULT
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waitmessage
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call BattleFrontier_BattlePalaceBattleRoom_EventScript_DoPalaceBattle
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switch VAR_RESULT
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case 1, BattleFrontier_BattlePalaceBattleRoom_EventScript_DefeatedOpponent
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BattleFrontier_BattlePalaceBattleRoom_EventScript_WarpToLobbyLost::
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frontier_set FRONTIER_DATA_CHALLENGE_STATUS, CHALLENGE_STATUS_LOST
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goto BattleFrontier_BattlePalaceBattleRoom_EventScript_WarpToLobby
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BattleFrontier_BattlePalaceBattleRoom_EventScript_DefeatedOpponent::
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call BattleFrontier_EventScript_IncrementWinStreak
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frontier_get FRONTIER_DATA_BATTLE_NUM
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addvar VAR_RESULT, 1
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frontier_set FRONTIER_DATA_BATTLE_NUM, VAR_RESULT
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switch VAR_RESULT
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case 7, BattleFrontier_BattlePalaceBattleRoom_EventScript_WarpToLobbyWon
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applymovement LOCALID_PALACE_BATTLE_OPPONENT, BattleFrontier_BattlePalaceBattleRoom_Movement_OpponentExit
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waitmovement 0
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removeobject LOCALID_PALACE_BATTLE_OPPONENT
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applymovement LOCALID_PALACE_BATTLE_PLAYER, BattleFrontier_BattlePalaceBattleRoom_Movement_FaceUp
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applymovement LOCALID_PALACE_BATTLE_ATTENDANT, BattleFrontier_BattlePalaceBattleRoom_Movement_FaceDown
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waitmovement 0
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msgbox BattleFrontier_BattlePalaceBattleRoom_Text_LetMeRestoreYourMons, MSGBOX_DEFAULT
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special LoadPlayerParty
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special SavePlayerParty
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frontier_setpartyorder FRONTIER_PARTY_SIZE
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playfanfare MUS_HEAL
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waitfanfare
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special HealPlayerParty
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BattleFrontier_BattlePalaceBattleRoom_EventScript_AskReadyForOpponent::
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frontier_getbrainstatus
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copyvar VAR_TEMP_F, VAR_RESULT
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goto_if_ne VAR_RESULT, FRONTIER_BRAIN_NOT_READY, BattleFrontier_BattlePalaceBattleRoom_EventScript_MavenUpNext
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frontier_get FRONTIER_DATA_BATTLE_NUM
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call_if_eq VAR_RESULT, 1, BattleFrontier_BattlePalaceBattleRoom_EventScript_ReadyFor2ndOpponent
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call_if_eq VAR_RESULT, 2, BattleFrontier_BattlePalaceBattleRoom_EventScript_ReadyFor3rdOpponent
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call_if_eq VAR_RESULT, 3, BattleFrontier_BattlePalaceBattleRoom_EventScript_ReadyFor4thOpponent
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call_if_eq VAR_RESULT, 4, BattleFrontier_BattlePalaceBattleRoom_EventScript_ReadyFor5thOpponent
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call_if_eq VAR_RESULT, 5, BattleFrontier_BattlePalaceBattleRoom_EventScript_ReadyFor6thOpponent
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call_if_eq VAR_RESULT, 6, BattleFrontier_BattlePalaceBattleRoom_EventScript_ReadyFor7thOpponent
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call BattleFrontier_EventScript_GetCantRecordBattle
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goto_if_eq VAR_RESULT, TRUE, BattleFrontier_BattlePalaceBattleRoom_EventScript_AskReadyForOpponentNoRecord
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multichoice 19, 4, MULTI_GO_ON_RECORD_REST_RETIRE, TRUE
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switch VAR_RESULT
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case 0, BattleFrontier_BattlePalaceBattleRoom_EventScript_ContinueChallenge
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case 1, BattleFrontier_BattlePalaceBattleRoom_EventScript_AskRecordBattle
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case 2, BattleFrontier_BattlePalaceBattleRoom_EventScript_AskPauseChallenge
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case 3, BattleFrontier_BattlePalaceBattleRoom_EventScript_AskRetireChallenge
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case MULTI_B_PRESSED, BattleFrontier_BattlePalaceBattleRoom_EventScript_AskReadyForOpponent
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BattleFrontier_BattlePalaceBattleRoom_EventScript_AskReadyForOpponentNoRecord::
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multichoice 20, 6, MULTI_GO_ON_REST_RETIRE, TRUE
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switch VAR_RESULT
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case 0, BattleFrontier_BattlePalaceBattleRoom_EventScript_ContinueChallenge
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case 1, BattleFrontier_BattlePalaceBattleRoom_EventScript_AskPauseChallenge
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case 2, BattleFrontier_BattlePalaceBattleRoom_EventScript_AskRetireChallenge
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case MULTI_B_PRESSED, BattleFrontier_BattlePalaceBattleRoom_EventScript_AskReadyForOpponent
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BattleFrontier_BattlePalaceBattleRoom_EventScript_AskRecordBattle::
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message BattleFrontier_BattlePalaceBattleRoom_Text_RecordLastMatch
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waitmessage
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multichoicedefault 20, 8, MULTI_YESNO, 1, FALSE
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switch VAR_RESULT
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case 1, BattleFrontier_BattlePalaceBattleRoom_EventScript_AskReadyForOpponent
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case 0, BattleFrontier_BattlePalaceBattleRoom_EventScript_RecordBattle
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case MULTI_B_PRESSED, BattleFrontier_BattlePalaceBattleRoom_EventScript_AskReadyForOpponent
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BattleFrontier_BattlePalaceBattleRoom_EventScript_RecordBattle::
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call BattleFrontier_EventScript_SaveBattle
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goto BattleFrontier_BattlePalaceBattleRoom_EventScript_AskReadyForOpponent
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BattleFrontier_BattlePalaceBattleRoom_EventScript_AskPauseChallenge::
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msgbox BattleFrontier_BattlePalaceBattleRoom_Text_SaveAndQuitGame, MSGBOX_YESNO
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switch VAR_RESULT
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case NO, BattleFrontier_BattlePalaceBattleRoom_EventScript_AskReadyForOpponent
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case YES, BattleFrontier_BattlePalaceBattleRoom_EventScript_PauseChallenge
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case MULTI_B_PRESSED, BattleFrontier_BattlePalaceBattleRoom_EventScript_AskReadyForOpponent
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BattleFrontier_BattlePalaceBattleRoom_EventScript_AskRetireChallenge::
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message BattleFrontier_BattlePalaceBattleRoom_Text_WishToQuitChallenge
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waitmessage
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multichoicedefault 20, 8, MULTI_YESNO, 1, FALSE
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switch VAR_RESULT
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case 1, BattleFrontier_BattlePalaceBattleRoom_EventScript_AskReadyForOpponent
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case 0, BattleFrontier_BattlePalaceBattleRoom_EventScript_WarpToLobbyLost
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case MULTI_B_PRESSED, BattleFrontier_BattlePalaceBattleRoom_EventScript_AskReadyForOpponent
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BattleFrontier_BattlePalaceBattleRoom_EventScript_ContinueChallenge::
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applymovement LOCALID_PALACE_BATTLE_PLAYER, BattleFrontier_BattlePalaceBattleRoom_Movement_FaceRight
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applymovement LOCALID_PALACE_BATTLE_ATTENDANT, BattleFrontier_BattlePalaceBattleRoom_Movement_FaceRight
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closemessage
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goto BattleFrontier_BattlePalaceBattleRoom_EventScript_NextOpponentEnter
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BattleFrontier_BattlePalaceBattleRoom_EventScript_WarpToLobbyWon::
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frontier_set FRONTIER_DATA_CHALLENGE_STATUS, CHALLENGE_STATUS_WON
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goto BattleFrontier_BattlePalaceBattleRoom_EventScript_WarpToLobby
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BattleFrontier_BattlePalaceBattleRoom_EventScript_PauseChallenge::
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message BattleFrontier_BattlePalaceBattleRoom_Text_SavingData
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waitmessage
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palace_save CHALLENGE_STATUS_PAUSED
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playse SE_SAVE
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waitse
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fadescreen FADE_TO_BLACK
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frontier_reset
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end
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BattleFrontier_BattlePalaceBattleRoom_EventScript_MavenUpNext::
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goto_if_eq VAR_TEMP_2, 1, BattleFrontier_BattlePalaceBattleRoom_EventScript_AskReadyForMaven
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msgbox BattleFrontier_BattlePalaceBattleRoom_Text_ChallengingPalaceMaven, MSGBOX_DEFAULT
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setvar VAR_TEMP_2, 1
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BattleFrontier_BattlePalaceBattleRoom_EventScript_AskReadyForMaven::
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message BattleFrontier_BattlePalaceBattleRoom_Text_ReadyForPalaceMaven
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waitmessage
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call BattleFrontier_EventScript_GetCantRecordBattle
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goto_if_eq VAR_RESULT, TRUE, BattleFrontier_BattlePalaceBattleRoom_EventScript_AskReadyForMavenNoRecord
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multichoice 19, 4, MULTI_GO_ON_RECORD_REST_RETIRE, TRUE
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switch VAR_RESULT
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case 0, BattleFrontier_BattlePalaceBattleRoom_EventScript_BattleSpenser
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case 1, BattleFrontier_BattlePalaceBattleRoom_EventScript_AskRecordBattle
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case 2, BattleFrontier_BattlePalaceBattleRoom_EventScript_AskPauseChallenge
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case 3, BattleFrontier_BattlePalaceBattleRoom_EventScript_AskRetireChallenge
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case MULTI_B_PRESSED, BattleFrontier_BattlePalaceBattleRoom_EventScript_AskReadyForMaven
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BattleFrontier_BattlePalaceBattleRoom_EventScript_AskReadyForMavenNoRecord::
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multichoice 20, 6, MULTI_GO_ON_REST_RETIRE, TRUE
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switch VAR_RESULT
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case 0, BattleFrontier_BattlePalaceBattleRoom_EventScript_BattleSpenser
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case 1, BattleFrontier_BattlePalaceBattleRoom_EventScript_AskPauseChallenge
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case 2, BattleFrontier_BattlePalaceBattleRoom_EventScript_AskRetireChallenge
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case MULTI_B_PRESSED, BattleFrontier_BattlePalaceBattleRoom_EventScript_AskReadyForMaven
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BattleFrontier_BattlePalaceBattleRoom_EventScript_BattleSpenser::
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call BattleFrontier_EventScript_SetBrainObjectGfx
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msgbox BattleFrontier_BattlePalaceBattleRoom_Text_AnnounceArrivalOfSpenser, MSGBOX_DEFAULT
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closemessage
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applymovement LOCALID_PALACE_BATTLE_PLAYER, BattleFrontier_BattlePalaceBattleRoom_Movement_FaceRight
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applymovement LOCALID_PALACE_BATTLE_ATTENDANT, BattleFrontier_BattlePalaceBattleRoom_Movement_FaceRight
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setobjectxyperm LOCALID_PALACE_BATTLE_OPPONENT, 15, 1
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addobject LOCALID_PALACE_BATTLE_OPPONENT
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hideobjectat LOCALID_PALACE_BATTLE_OPPONENT, MAP_BATTLE_FRONTIER_BATTLE_PALACE_BATTLE_ROOM
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setobjectxy LOCALID_PALACE_BATTLE_OPPONENT, 13, 1
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setobjectxyperm LOCALID_PALACE_BATTLE_OPPONENT, 13, 1
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applymovement LOCALID_PALACE_DUSCLOPS, BattleFrontier_BattlePalaceBattleRoom_Movement_DusclopsEnter
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applymovement LOCALID_PALACE_AZURILL, BattleFrontier_BattlePalaceBattleRoom_Movement_AzurillEnter
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applymovement LOCALID_PALACE_BATTLE_OPPONENT, BattleFrontier_BattlePalaceBattleRoom_Movement_SpenserEnter
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waitmovement 0
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switch VAR_TEMP_F
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case FRONTIER_BRAIN_GOLD, BattleFrontier_BattlePalaceBattleRoom_EventScript_IntroSpenserGold
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case FRONTIER_BRAIN_STREAK, BattleFrontier_BattlePalaceBattleRoom_EventScript_BattleSpenserSilver
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case FRONTIER_BRAIN_STREAK_LONG, BattleFrontier_BattlePalaceBattleRoom_EventScript_BattleSpenserGold
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frontier_get FRONTIER_DATA_HEARD_BRAIN_SPEECH
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goto_if_ne VAR_RESULT, FALSE, BattleFrontier_BattlePalaceBattleRoom_EventScript_BattleSpenserSilver
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msgbox BattleFrontier_BattlePalaceBattleRoom_Text_SpenserFirstIntro, MSGBOX_DEFAULT
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frontier_set FRONTIER_DATA_HEARD_BRAIN_SPEECH
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BattleFrontier_BattlePalaceBattleRoom_EventScript_BattleSpenserSilver::
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msgbox BattleFrontier_BattlePalaceBattleRoom_Text_ProveYourBondWithMons, MSGBOX_DEFAULT
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call BattleFrontier_BattlePalaceBattleRoom_EventScript_DoPalaceBattle
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goto_if_eq VAR_RESULT, 1, BattleFrontier_BattlePalaceBattleRoom_EventScript_DefeatedSpenserSilver
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goto BattleFrontier_BattlePalaceBattleRoom_EventScript_WarpToLobbyLost
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BattleFrontier_BattlePalaceBattleRoom_EventScript_DefeatedSpenserSilver::
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palace_incrementstreak
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frontier_getsymbols
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goto_if_ne VAR_RESULT, 0, BattleFrontier_BattlePalaceBattleRoom_EventScript_WarpToLobbyWon
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msgbox BattleFrontier_BattlePalaceBattleRoom_Text_SpenserPostSilverBattle, MSGBOX_DEFAULT
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applymovement LOCALID_PALACE_BATTLE_PLAYER, BattleFrontier_BattlePalaceBattleRoom_Movement_FaceUp
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applymovement LOCALID_PALACE_BATTLE_ATTENDANT, BattleFrontier_BattlePalaceBattleRoom_Movement_FaceDown
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msgbox BattleFrontier_BattlePalaceBattleRoom_Text_LetsSeeFrontierPass, MSGBOX_DEFAULT
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playfanfare MUS_OBTAIN_SYMBOL
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message BattleFrontier_BattlePalaceBattleRoom_Text_ReceivedSpiritsSymbol
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waitmessage
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waitfanfare
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frontier_givesymbol
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applymovement LOCALID_PALACE_BATTLE_OPPONENT, Common_Movement_WalkInPlaceLeft
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waitmovement 0
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applymovement LOCALID_PALACE_BATTLE_PLAYER, Common_Movement_WalkInPlaceFasterRight
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applymovement LOCALID_PALACE_BATTLE_ATTENDANT, Common_Movement_WalkInPlaceFasterRight
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waitmovement 0
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msgbox BattleFrontier_BattlePalaceBattleRoom_Text_SpenserAwaitNextTime, MSGBOX_DEFAULT
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goto BattleFrontier_BattlePalaceBattleRoom_EventScript_WarpToLobbyWon
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BattleFrontier_BattlePalaceBattleRoom_EventScript_IntroSpenserGold::
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frontier_get FRONTIER_DATA_HEARD_BRAIN_SPEECH
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goto_if_ne VAR_RESULT, FALSE, BattleFrontier_BattlePalaceBattleRoom_EventScript_BattleSpenserGold
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msgbox BattleFrontier_BattlePalaceBattleRoom_Text_SpenserThisTimeWontHoldBack, MSGBOX_DEFAULT
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frontier_set FRONTIER_DATA_HEARD_BRAIN_SPEECH
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BattleFrontier_BattlePalaceBattleRoom_EventScript_BattleSpenserGold::
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msgbox BattleFrontier_BattlePalaceBattleRoom_Text_Kaaah, MSGBOX_DEFAULT
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call BattleFrontier_BattlePalaceBattleRoom_EventScript_DoPalaceBattle
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goto_if_eq VAR_RESULT, 1, BattleFrontier_BattlePalaceBattleRoom_EventScript_DefeatedSpenserGold
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goto BattleFrontier_BattlePalaceBattleRoom_EventScript_WarpToLobbyLost
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BattleFrontier_BattlePalaceBattleRoom_EventScript_DefeatedSpenserGold::
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palace_incrementstreak
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frontier_getsymbols
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goto_if_eq VAR_RESULT, 2, BattleFrontier_BattlePalaceBattleRoom_EventScript_WarpToLobbyWon
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msgbox BattleFrontier_BattlePalaceBattleRoom_Text_SpenserYourTeamIsAdmirable, MSGBOX_DEFAULT
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applymovement LOCALID_PALACE_BATTLE_PLAYER, BattleFrontier_BattlePalaceBattleRoom_Movement_FaceUp
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applymovement LOCALID_PALACE_BATTLE_ATTENDANT, BattleFrontier_BattlePalaceBattleRoom_Movement_FaceDown
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msgbox BattleFrontier_BattlePalaceBattleRoom_Text_HurryWithFrontierPass, MSGBOX_DEFAULT
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playfanfare MUS_OBTAIN_SYMBOL
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message BattleFrontier_BattlePalaceBattleRoom_Text_SpiritsSymbolTookGoldenShine
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waitmessage
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waitfanfare
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frontier_givesymbol
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applymovement LOCALID_PALACE_BATTLE_OPPONENT, Common_Movement_WalkInPlaceLeft
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waitmovement 0
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applymovement LOCALID_PALACE_BATTLE_PLAYER, Common_Movement_WalkInPlaceFasterRight
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applymovement LOCALID_PALACE_BATTLE_ATTENDANT, Common_Movement_WalkInPlaceFasterRight
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waitmovement 0
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msgbox BattleFrontier_BattlePalaceBattleRoom_Text_SpenserComeSeeMeAgain, MSGBOX_DEFAULT
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goto BattleFrontier_BattlePalaceBattleRoom_EventScript_WarpToLobbyWon
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BattleFrontier_BattlePalaceBattleRoom_EventScript_DoPalaceBattle::
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closemessage
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setvar VAR_TEMP_2, 0
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frontier_set FRONTIER_DATA_RECORD_DISABLED, FALSE
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special HealPlayerParty
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setvar VAR_0x8004, SPECIAL_BATTLE_PALACE
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setvar VAR_0x8005, 0
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special DoSpecialTrainerBattle
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waitstate
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frontier_restorehelditems
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special HealPlayerParty
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frontier_resetsketch
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return
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BattleFrontier_BattlePalaceBattleRoom_OnWarp:
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map_script_2 VAR_TEMP_1, 0, BattleFrontier_BattlePalaceBattleRoom_EventScript_SetUpRoomObjects
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.2byte 0
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BattleFrontier_BattlePalaceBattleRoom_EventScript_SetUpRoomObjects::
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hideobjectat LOCALID_PALACE_BATTLE_PLAYER, MAP_BATTLE_FRONTIER_BATTLE_PALACE_BATTLE_ROOM
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call BattleFrontier_BattlePalaceBattleRoom_EventScript_SetPlayerGfx
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setvar VAR_TEMP_1, 1
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applymovement LOCALID_PLAYER, BattleFrontier_BattlePalaceBattleRoom_Movement_SetInvisible
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removeobject LOCALID_PALACE_BATTLE_OPPONENT
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applymovement LOCALID_PALACE_DUSCLOPS, BattleFrontier_BattlePalaceBattleRoom_Movement_SetInvisible
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applymovement LOCALID_PALACE_AZURILL, BattleFrontier_BattlePalaceBattleRoom_Movement_SetInvisible
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end
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BattleFrontier_BattlePalaceBattleRoom_EventScript_ReadyFor2ndOpponent::
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message BattleFrontier_BattlePalaceBattleRoom_Text_PreparedFor2ndOpponent
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waitmessage
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return
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BattleFrontier_BattlePalaceBattleRoom_EventScript_ReadyFor3rdOpponent::
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message BattleFrontier_BattlePalaceBattleRoom_Text_PreparedFor3rdOpponent
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waitmessage
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return
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BattleFrontier_BattlePalaceBattleRoom_EventScript_ReadyFor4thOpponent::
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message BattleFrontier_BattlePalaceBattleRoom_Text_PreparedFor4thOpponent
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waitmessage
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return
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BattleFrontier_BattlePalaceBattleRoom_EventScript_ReadyFor5thOpponent::
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message BattleFrontier_BattlePalaceBattleRoom_Text_PreparedFor5thOpponent
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waitmessage
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return
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BattleFrontier_BattlePalaceBattleRoom_EventScript_ReadyFor6thOpponent::
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message BattleFrontier_BattlePalaceBattleRoom_Text_PreparedFor6thOpponent
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waitmessage
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return
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BattleFrontier_BattlePalaceBattleRoom_EventScript_ReadyFor7thOpponent::
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message BattleFrontier_BattlePalaceBattleRoom_Text_PreparedFor7thOpponent
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waitmessage
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return
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BattleFrontier_BattlePalaceBattleRoom_Movement_SetInvisible:
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set_invisible
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step_end
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BattleFrontier_BattlePalaceBattleRoom_Movement_PlayerEnterRoom:
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set_visible
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walk_up
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walk_up
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walk_up
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|
walk_up
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|
BattleFrontier_BattlePalaceBattleRoom_Movement_FaceRight:
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face_right
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|
step_end
|
|
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|
BattleFrontier_BattlePalaceBattleRoom_Movement_FaceUp:
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|
face_up
|
|
step_end
|
|
|
|
BattleFrontier_BattlePalaceBattleRoom_Movement_PlayerReturnToChallenge:
|
|
set_visible
|
|
walk_up
|
|
walk_up
|
|
walk_up
|
|
walk_up
|
|
step_end
|
|
|
|
BattleFrontier_BattlePalaceBattleRoom_Movement_OpponentEnter:
|
|
walk_down
|
|
walk_down
|
|
walk_down
|
|
walk_down
|
|
face_left
|
|
step_end
|
|
|
|
BattleFrontier_BattlePalaceBattleRoom_Movement_OpponentExit:
|
|
walk_up
|
|
walk_up
|
|
walk_up
|
|
walk_up
|
|
step_end
|
|
|
|
BattleFrontier_BattlePalaceBattleRoom_Movement_FaceDown:
|
|
face_down
|
|
step_end
|
|
|
|
BattleFrontier_BattlePalaceBattleRoom_Movement_UnusedOpponentEnter1:
|
|
set_visible
|
|
walk_slow_down
|
|
walk_slow_down
|
|
face_left
|
|
step_end
|
|
|
|
BattleFrontier_BattlePalaceBattleRoom_Movement_UnusedOpponentEnter2:
|
|
set_visible
|
|
walk_slow_down
|
|
step_end
|
|
|
|
BattleFrontier_BattlePalaceBattleRoom_Movement_UnusedOpponentEnter3:
|
|
walk_slow_down
|
|
walk_slow_down
|
|
walk_slow_down
|
|
face_left
|
|
step_end
|
|
|
|
BattleFrontier_BattlePalaceBattleRoom_EventScript_WarpToLobby::
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|
copyvar VAR_RESULT, VAR_FRONTIER_BATTLE_MODE
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goto_if_eq VAR_RESULT, FRONTIER_MODE_DOUBLES, BattleFrontier_BattlePalaceBattleRoom_EventScript_WarpToLobbyDoubles
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|
warp MAP_BATTLE_FRONTIER_BATTLE_PALACE_LOBBY, 5, 7
|
|
waitstate
|
|
end
|
|
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|
BattleFrontier_BattlePalaceBattleRoom_EventScript_WarpToLobbyDoubles::
|
|
warp MAP_BATTLE_FRONTIER_BATTLE_PALACE_LOBBY, 19, 7
|
|
waitstate
|
|
end
|
|
|
|
BattleFrontier_BattlePalaceBattleRoom_Movement_DusclopsEnter:
|
|
delay_16
|
|
delay_16
|
|
set_visible
|
|
walk_down
|
|
walk_right
|
|
walk_down
|
|
walk_in_place_faster_left
|
|
step_end
|
|
|
|
BattleFrontier_BattlePalaceBattleRoom_Movement_AzurillEnter:
|
|
set_visible
|
|
walk_fast_down
|
|
walk_fast_right
|
|
walk_fast_down
|
|
walk_fast_down
|
|
walk_fast_down
|
|
walk_fast_down
|
|
walk_fast_down
|
|
walk_in_place_faster_left
|
|
delay_16
|
|
step_end
|
|
|
|
BattleFrontier_BattlePalaceBattleRoom_Movement_SpenserEnter:
|
|
delay_16
|
|
delay_16
|
|
delay_16
|
|
delay_16
|
|
delay_16
|
|
delay_16
|
|
delay_16
|
|
set_visible
|
|
walk_slow_down
|
|
walk_slow_down
|
|
walk_slow_down
|
|
walk_slow_down
|
|
face_left
|
|
step_end
|
|
|
|
.ifdef FRENCH
|
|
.include "data/maps/BattleFrontier_BattlePalaceBattleRoom/text_fr.inc"
|
|
.else
|
|
.ifdef ITALIAN
|
|
.include "data/maps/BattleFrontier_BattlePalaceBattleRoom/text_it.inc"
|
|
.else
|
|
.ifdef SPANISH
|
|
.include "data/maps/BattleFrontier_BattlePalaceBattleRoom/text_es.inc"
|
|
.else
|
|
.include "data/maps/BattleFrontier_BattlePalaceBattleRoom/text.inc"
|
|
.endif
|
|
.endif
|
|
.endif
|