pokeemerald/include/constants/battle_script_commands.h

413 lines
15 KiB
C

#ifndef GUARD_CONSTANTS_BATTLE_SCRIPT_COMMANDS_H
#define GUARD_CONSTANTS_BATTLE_SCRIPT_COMMANDS_H
enum BattleScriptOpcode
{
B_SCR_OP_ATTACKCANCELER,
B_SCR_OP_ACCURACYCHECK,
B_SCR_OP_ATTACKSTRING,
B_SCR_OP_PPREDUCE,
B_SCR_OP_CRITCALC,
B_SCR_OP_DAMAGECALC,
B_SCR_OP_TYPECALC,
B_SCR_OP_ADJUSTNORMALDAMAGE,
B_SCR_OP_ADJUSTNORMALDAMAGE2,
B_SCR_OP_ATTACKANIMATION,
B_SCR_OP_WAITANIMATION,
B_SCR_OP_HEALTHBARUPDATE,
B_SCR_OP_DATAHPUPDATE,
B_SCR_OP_CRITMESSAGE,
B_SCR_OP_EFFECTIVENESSSOUND,
B_SCR_OP_RESULTMESSAGE,
B_SCR_OP_PRINTSTRING,
B_SCR_OP_PRINTSELECTIONSTRING,
B_SCR_OP_WAITMESSAGE,
B_SCR_OP_PRINTFROMTABLE,
B_SCR_OP_PRINTSELECTIONSTRINGFROMTABLE,
B_SCR_OP_SETEFFECTWITHCHANCE,
B_SCR_OP_SETEFFECTPRIMARY,
B_SCR_OP_SETEFFECTSECONDARY,
B_SCR_OP_CLEARSTATUSFROMEFFECT,
B_SCR_OP_TRYFAINTMON,
B_SCR_OP_DOFAINTANIMATION,
B_SCR_OP_CLEAREFFECTSONFAINT,
B_SCR_OP_JUMPIFSTATUS,
B_SCR_OP_JUMPIFSTATUS2,
B_SCR_OP_JUMPIFABILITY,
B_SCR_OP_JUMPIFSIDEAFFECTING,
B_SCR_OP_JUMPIFSTAT,
B_SCR_OP_JUMPIFSTATUS3CONDITION,
B_SCR_OP_JUMPIFTYPE,
B_SCR_OP_GETEXP,
B_SCR_OP_CHECKTEAMSLOST,
B_SCR_OP_MOVEVALUESCLEANUP,
B_SCR_OP_SETMULTIHIT,
B_SCR_OP_DECREMENTMULTIHIT,
B_SCR_OP_GOTO,
B_SCR_OP_JUMPIFBYTE,
B_SCR_OP_JUMPIFHALFWORD,
B_SCR_OP_JUMPIFWORD,
B_SCR_OP_JUMPIFARRAYEQUAL,
B_SCR_OP_JUMPIFARRAYNOTEQUAL,
B_SCR_OP_SETBYTE,
B_SCR_OP_ADDBYTE,
B_SCR_OP_SUBBYTE,
B_SCR_OP_COPYARRAY,
B_SCR_OP_COPYARRAYWITHINDEX,
B_SCR_OP_ORBYTE,
B_SCR_OP_ORHALFWORD,
B_SCR_OP_ORWORD,
B_SCR_OP_BICBYTE,
B_SCR_OP_BICHALFWORD,
B_SCR_OP_BICWORD,
B_SCR_OP_PAUSE,
B_SCR_OP_WAITSTATE,
B_SCR_OP_HEALTHBAR_UPDATE,
B_SCR_OP_RETURN,
B_SCR_OP_END,
B_SCR_OP_END2,
B_SCR_OP_END3,
B_SCR_OP_JUMPIFAFFECTEDBYPROTECT,
B_SCR_OP_CALL,
B_SCR_OP_JUMPIFTYPE2,
B_SCR_OP_JUMPIFABILITYPRESENT,
B_SCR_OP_ENDSELECTIONSCRIPT,
B_SCR_OP_PLAYANIMATION,
B_SCR_OP_PLAYANIMATION_VAR,
B_SCR_OP_SETGRAPHICALSTATCHANGEVALUES,
B_SCR_OP_PLAYSTATCHANGEANIMATION,
B_SCR_OP_MOVEEND,
B_SCR_OP_TYPECALC2,
B_SCR_OP_RETURNATKTOBALL,
B_SCR_OP_GETSWITCHEDMONDATA,
B_SCR_OP_SWITCHINDATAUPDATE,
B_SCR_OP_SWITCHINANIM,
B_SCR_OP_JUMPIFCANTSWITCH,
B_SCR_OP_OPENPARTYSCREEN,
B_SCR_OP_SWITCHHANDLEORDER,
B_SCR_OP_SWITCHINEFFECTS,
B_SCR_OP_TRAINERSLIDEIN,
B_SCR_OP_PLAYSE,
B_SCR_OP_FANFARE,
B_SCR_OP_PLAYFAINTCRY,
B_SCR_OP_ENDLINKBATTLE,
B_SCR_OP_RETURNTOBALL,
B_SCR_OP_HANDLELEARNNEWMOVE,
B_SCR_OP_YESNOBOXLEARNMOVE,
B_SCR_OP_YESNOBOXSTOPLEARNINGMOVE,
B_SCR_OP_HITANIMATION,
B_SCR_OP_GETMONEYREWARD,
B_SCR_OP_UPDATEBATTLERMOVES,
B_SCR_OP_SWAPATTACKERWITHTARGET,
B_SCR_OP_INCREMENTGAMESTAT,
B_SCR_OP_DRAWPARTYSTATUSSUMMARY,
B_SCR_OP_HIDEPARTYSTATUSSUMMARY,
B_SCR_OP_JUMPTOCALLEDMOVE,
B_SCR_OP_STATUSANIMATION,
B_SCR_OP_STATUS2ANIMATION,
B_SCR_OP_CHOSENSTATUSANIMATION,
B_SCR_OP_YESNOBOX,
B_SCR_OP_CANCELALLACTIONS,
B_SCR_OP_ADJUSTSETDAMAGE,
B_SCR_OP_REMOVEITEM,
B_SCR_OP_ATKNAMEINBUFF1,
B_SCR_OP_DRAWLVLUPBOX,
B_SCR_OP_RESETSENTMONSVALUE,
B_SCR_OP_SETATKTOPLAYER0,
B_SCR_OP_MAKEVISIBLE,
B_SCR_OP_RECORDLASTABILITY,
B_SCR_OP_BUFFERMOVETOLEARN,
B_SCR_OP_JUMPIFPLAYERRAN,
B_SCR_OP_HPTHRESHOLDS,
B_SCR_OP_HPTHRESHOLDS2,
B_SCR_OP_USEITEMONOPPONENT,
B_SCR_OP_VARIOUS,
B_SCR_OP_SETPROTECTLIKE,
B_SCR_OP_TRYEXPLOSION,
B_SCR_OP_SETATKHPTOZERO,
B_SCR_OP_JUMPIFNEXTTARGETVALID,
B_SCR_OP_TRYHEALHALFHEALTH,
B_SCR_OP_TRYMIRRORMOVE,
B_SCR_OP_SETRAIN,
B_SCR_OP_SETREFLECT,
B_SCR_OP_SETSEEDED,
B_SCR_OP_MANIPULATEDAMAGE,
B_SCR_OP_TRYSETREST,
B_SCR_OP_JUMPIFNOTFIRSTTURN,
B_SCR_OP_NOP,
B_SCR_OP_JUMPIFCANTMAKEASLEEP,
B_SCR_OP_STOCKPILE,
B_SCR_OP_STOCKPILETOBASEDAMAGE,
B_SCR_OP_STOCKPILETOHPHEAL,
B_SCR_OP_NEGATIVEDAMAGE,
B_SCR_OP_STATBUFFCHANGE,
B_SCR_OP_NORMALISEBUFFS,
B_SCR_OP_SETBIDE,
B_SCR_OP_CONFUSEIFREPEATINGATTACKENDS,
B_SCR_OP_SETMULTIHITCOUNTER,
B_SCR_OP_INITMULTIHITSTRING,
B_SCR_OP_FORCERANDOMSWITCH,
B_SCR_OP_TRYCONVERSIONTYPECHANGE,
B_SCR_OP_GIVEPAYDAYMONEY,
B_SCR_OP_SETLIGHTSCREEN,
B_SCR_OP_TRYKO,
B_SCR_OP_DAMAGETOHALFTARGETHP,
B_SCR_OP_SETSANDSTORM,
B_SCR_OP_WEATHERDAMAGE,
B_SCR_OP_TRYINFATUATING,
B_SCR_OP_UPDATESTATUSICON,
B_SCR_OP_SETMIST,
B_SCR_OP_SETFOCUSENERGY,
B_SCR_OP_TRANSFORMDATAEXECUTION,
B_SCR_OP_SETSUBSTITUTE,
B_SCR_OP_MIMICATTACKCOPY,
B_SCR_OP_METRONOME,
B_SCR_OP_DMGTOLEVEL,
B_SCR_OP_PSYWAVEDAMAGEEFFECT,
B_SCR_OP_COUNTERDAMAGECALCULATOR,
B_SCR_OP_MIRRORCOATDAMAGECALCULATOR,
B_SCR_OP_DISABLELASTUSEDATTACK,
B_SCR_OP_TRYSETENCORE,
B_SCR_OP_PAINSPLITDMGCALC,
B_SCR_OP_SETTYPETORANDOMRESISTANCE,
B_SCR_OP_SETALWAYSHITFLAG,
B_SCR_OP_COPYMOVEPERMANENTLY,
B_SCR_OP_TRYCHOOSESLEEPTALKMOVE,
B_SCR_OP_SETDESTINYBOND,
B_SCR_OP_TRYSETDESTINYBONDTOHAPPEN,
B_SCR_OP_REMAININGHPTOPOWER,
B_SCR_OP_TRYSPITEPPREDUCE,
B_SCR_OP_HEALPARTYSTATUS,
B_SCR_OP_CURSETARGET,
B_SCR_OP_TRYSETSPIKES,
B_SCR_OP_SETFORESIGHT,
B_SCR_OP_TRYSETPERISHSONG,
B_SCR_OP_ROLLOUTDAMAGECALCULATION,
B_SCR_OP_JUMPIFCONFUSEDANDSTATMAXED,
B_SCR_OP_FURYCUTTERCALC,
B_SCR_OP_FRIENDSHIPTODAMAGECALCULATION,
B_SCR_OP_PRESENTDAMAGECALCULATION,
B_SCR_OP_SETSAFEGUARD,
B_SCR_OP_MAGNITUDEDAMAGECALCULATION,
B_SCR_OP_JUMPIFNOPURSUITSWITCHDMG,
B_SCR_OP_SETSUNNY,
B_SCR_OP_MAXATTACKHALVEHP,
B_SCR_OP_COPYFOESTATS,
B_SCR_OP_RAPIDSPINFREE,
B_SCR_OP_SETDEFENSECURLBIT,
B_SCR_OP_RECOVERBASEDONSUNLIGHT,
B_SCR_OP_HIDDENPOWERCALC,
B_SCR_OP_SELECTFIRSTVALIDTARGET,
B_SCR_OP_TRYSETFUTUREATTACK,
B_SCR_OP_TRYDOBEATUP,
B_SCR_OP_SETSEMIINVULNERABLEBIT,
B_SCR_OP_CLEARSEMIINVULNERABLEBIT,
B_SCR_OP_SETMINIMIZE,
B_SCR_OP_SETHAIL,
B_SCR_OP_TRYMEMENTO,
B_SCR_OP_SETFORCEDTARGET,
B_SCR_OP_SETCHARGE,
B_SCR_OP_CALLENVIRONMENTATTACK,
B_SCR_OP_CUREIFBURNEDPARALYZEDORPOISONED,
B_SCR_OP_SETTORMENT,
B_SCR_OP_JUMPIFNODAMAGE,
B_SCR_OP_SETTAUNT,
B_SCR_OP_TRYSETHELPINGHAND,
B_SCR_OP_TRYSWAPITEMS,
B_SCR_OP_TRYCOPYABILITY,
B_SCR_OP_TRYWISH,
B_SCR_OP_TRYSETROOTS,
B_SCR_OP_DOUBLEDAMAGEDEALTIFDAMAGED,
B_SCR_OP_SETYAWN,
B_SCR_OP_SETDAMAGETOHEALTHDIFFERENCE,
B_SCR_OP_SCALEDAMAGEBYHEALTHRATIO,
B_SCR_OP_TRYSWAPABILITIES,
B_SCR_OP_TRYIMPRISON,
B_SCR_OP_TRYSETGRUDGE,
B_SCR_OP_WEIGHTDAMAGECALCULATION,
B_SCR_OP_ASSISTATTACKSELECT,
B_SCR_OP_TRYSETMAGICCOAT,
B_SCR_OP_TRYSETSNATCH,
B_SCR_OP_TRYGETINTIMIDATETARGET,
B_SCR_OP_SWITCHOUTABILITIES,
B_SCR_OP_JUMPIFHASNOHP,
B_SCR_OP_GETSECRETPOWEREFFECT,
B_SCR_OP_PICKUP,
B_SCR_OP_DOCASTFORMCHANGEANIMATION,
B_SCR_OP_TRYCASTFORMDATACHANGE,
B_SCR_OP_SETTYPEBASEDHALVERS,
B_SCR_OP_SETWEATHERBALLTYPE,
B_SCR_OP_TRYRECYCLEITEM,
B_SCR_OP_SETTYPETOENVIRONMENT,
B_SCR_OP_PURSUITDOUBLES,
B_SCR_OP_SNATCHSETBATTLERS,
B_SCR_OP_REMOVELIGHTSCREENREFLECT,
B_SCR_OP_HANDLEBALLTHROW,
B_SCR_OP_GIVECAUGHTMON,
B_SCR_OP_TRYSETCAUGHTMONDEXFLAGS,
B_SCR_OP_DISPLAYDEXINFO,
B_SCR_OP_TRYGIVECAUGHTMONNICK,
B_SCR_OP_SUBATTACKERHPBYDMG,
B_SCR_OP_REMOVEATTACKERSTATUS1,
B_SCR_OP_FINISHACTION,
B_SCR_OP_FINISHTURN,
B_SCR_OP_TRAINERSLIDEOUT,
};
// The following correspond to the struct members of BattleScripting by adding their offset
#define sPAINSPLIT_HP (gBattleScripting + 0x00) // painSplitHp
#define sBIDE_DMG (gBattleScripting + 0x04) // bideDmg
#define sMULTIHIT_STRING (gBattleScripting + 0x08) // multihitString
#define sDMG_MULTIPLIER (gBattleScripting + 0x0E) // dmgMultiplier
#define sTWOTURN_STRINGID (gBattleScripting + 0x0F) // twoTurnsMoveStringId
#define sB_ANIM_ARG1 (gBattleScripting + 0x10) // animArg1
#define sB_ANIM_ARG2 (gBattleScripting + 0x11) // animArg2
#define sTRIPLE_KICK_POWER (gBattleScripting + 0x12) // tripleKickPower
#define sMOVEEND_STATE (gBattleScripting + 0x14) // moveendState
#define sBATTLER_WITH_ABILITY (gBattleScripting + 0x15) // battlerWithAbility
#define sMULTIHIT_EFFECT (gBattleScripting + 0x16) // multihitMoveEffect
#define sBATTLER (gBattleScripting + 0x17) // battler
#define sB_ANIM_TURN (gBattleScripting + 0x18) // animTurn
#define sB_ANIM_TARGETS_HIT (gBattleScripting + 0x19) // animTargetsHit
#define sSTATCHANGER (gBattleScripting + 0x1A) // statChanger
#define sSTAT_ANIM_PLAYED (gBattleScripting + 0x1B) // statAnimPlayed
#define sGIVEEXP_STATE (gBattleScripting + 0x1C) // getexpState
#define sBATTLE_STYLE (gBattleScripting + 0x1D) // battleStyle
#define sLVLBOX_STATE (gBattleScripting + 0x1E) // drawlvlupboxState
#define sLEARNMOVE_STATE (gBattleScripting + 0x1F) // learnMoveState
#define sPURSUIT_DOUBLES_ATTACKER (gBattleScripting + 0x20) // pursuitDoublesAttacker
#define sRESHOW_MAIN_STATE (gBattleScripting + 0x21) // reshowMainState
#define sRESHOW_HELPER_STATE (gBattleScripting + 0x22) // reshowHelperState
#define sLVLUP_HP (gBattleScripting + 0x23) // levelUpHP
#define sWINDOWS_TYPE (gBattleScripting + 0x24) // windowsType
#define sMULTIPLAYER_ID (gBattleScripting + 0x25) // multiplayerId
#define sSPECIAL_TRAINER_BATTLE_TYPE (gBattleScripting + 0x26) // specialTrainerBattleType
// Array entries for battle communication
#define MULTIUSE_STATE 0
#define CURSOR_POSITION 1
#define TASK_ID 1 // task Id and cursor position share the same field
#define SPRITES_INIT_STATE1 1 // shares the Id as well
#define SPRITES_INIT_STATE2 2
#define MOVE_EFFECT_BYTE 3
#define ACTIONS_CONFIRMED_COUNT 4
#define MULTISTRING_CHOOSER 5
#define MISS_TYPE 6
#define MSG_DISPLAY 7
#define BATTLE_COMMUNICATION_ENTRIES_COUNT 8
#define cEFFECT_CHOOSER (gBattleCommunication + MOVE_EFFECT_BYTE)
#define cMULTISTRING_CHOOSER (gBattleCommunication + MULTISTRING_CHOOSER)
#define cMISS_TYPE (gBattleCommunication + MISS_TYPE)
// Battle Script defines for getting the wanted battler
#define BS_TARGET 0
#define BS_ATTACKER 1
#define BS_EFFECT_BATTLER 2
#define BS_FAINTED 3
#define BS_ATTACKER_WITH_PARTNER 4 // for Cmd_updatestatusicon
#define BS_FAINTED_LINK_MULTIPLE_1 5 // for openpartyscreen
#define BS_FAINTED_LINK_MULTIPLE_2 6 // for openpartyscreen
#define BS_BATTLER_0 7
#define BS_ATTACKER_SIDE 8 // for Cmd_jumpifability
#define BS_NOT_ATTACKER_SIDE 9 // for Cmd_jumpifability
#define BS_SCRIPTING 10
#define BS_PLAYER1 11
#define BS_OPPONENT1 12
#define BS_PLAYER2 13 // for Cmd_updatestatusicon
#define BS_OPPONENT2 14
// Cmd_accuracycheck
#define NO_ACC_CALC 0xFFFE
#define NO_ACC_CALC_CHECK_LOCK_ON 0xFFFF
#define ACC_CURR_MOVE 0
// compare operands
#define CMP_EQUAL 0
#define CMP_NOT_EQUAL 1
#define CMP_GREATER_THAN 2
#define CMP_LESS_THAN 3
#define CMP_COMMON_BITS 4
#define CMP_NO_COMMON_BITS 5
// Cmd_various
#define VARIOUS_CANCEL_MULTI_TURN_MOVES 0
#define VARIOUS_SET_MAGIC_COAT_TARGET 1
#define VARIOUS_IS_RUNNING_IMPOSSIBLE 2
#define VARIOUS_GET_MOVE_TARGET 3
#define VARIOUS_GET_BATTLER_FAINTED 4
#define VARIOUS_RESET_INTIMIDATE_TRACE_BITS 5
#define VARIOUS_UPDATE_CHOICE_MOVE_ON_LVL_UP 6
#define VARIOUS_RESET_PLAYER_FAINTED 7
#define VARIOUS_PALACE_FLAVOR_TEXT 8
#define VARIOUS_ARENA_JUDGMENT_WINDOW 9
#define VARIOUS_ARENA_OPPONENT_MON_LOST 10
#define VARIOUS_ARENA_PLAYER_MON_LOST 11
#define VARIOUS_ARENA_BOTH_MONS_LOST 12
#define VARIOUS_EMIT_YESNOBOX 13
#define VARIOUS_DRAW_ARENA_REF_TEXT_BOX 14
#define VARIOUS_ERASE_ARENA_REF_TEXT_BOX 15
#define VARIOUS_ARENA_JUDGMENT_STRING 16
#define VARIOUS_ARENA_WAIT_STRING 17
#define VARIOUS_WAIT_CRY 18
#define VARIOUS_RETURN_OPPONENT_MON1 19
#define VARIOUS_RETURN_OPPONENT_MON2 20
#define VARIOUS_VOLUME_DOWN 21
#define VARIOUS_VOLUME_UP 22
#define VARIOUS_SET_ALREADY_STATUS_MOVE_ATTEMPT 23
#define VARIOUS_PALACE_TRY_ESCAPE_STATUS 24
#define VARIOUS_SET_TELEPORT_OUTCOME 25
#define VARIOUS_PLAY_TRAINER_DEFEATED_MUSIC 26
// Cmd_manipulatedmg
#define DMG_CHANGE_SIGN 0
#define DMG_RECOIL_FROM_MISS 1
#define DMG_DOUBLED 2
// Cmd_jumpifcantswitch
#define SWITCH_IGNORE_ESCAPE_PREVENTION (1 << 7)
// Cmd_statbuffchange
#define STAT_CHANGE_ALLOW_PTR (1 << 0) // If set, allow use of jumpptr. Set in every use of statbuffchange
#define STAT_CHANGE_NOT_PROTECT_AFFECTED (1 << 5)
// stat change flags for Cmd_playstatchangeanimation
#define STAT_CHANGE_NEGATIVE (1 << 0)
#define STAT_CHANGE_BY_TWO (1 << 1)
#define STAT_CHANGE_MULTIPLE_STATS (1 << 2)
#define STAT_CHANGE_CANT_PREVENT (1 << 3)
// stat flags for Cmd_playstatchangeanimation
#define BIT_HP (1 << 0)
#define BIT_ATK (1 << 1)
#define BIT_DEF (1 << 2)
#define BIT_SPEED (1 << 3)
#define BIT_SPATK (1 << 4)
#define BIT_SPDEF (1 << 5)
#define BIT_ACC (1 << 6)
#define BIT_EVASION (1 << 7)
#define PARTY_SCREEN_OPTIONAL (1 << 7) // Flag for first argument to openpartyscreen
// cases for Cmd_moveend
#define MOVEEND_RAGE 0
#define MOVEEND_DEFROST 1
#define MOVEEND_SYNCHRONIZE_TARGET 2
#define MOVEEND_ON_DAMAGE_ABILITIES 3
#define MOVEEND_IMMUNITY_ABILITIES 4
#define MOVEEND_SYNCHRONIZE_ATTACKER 5
#define MOVEEND_CHOICE_MOVE 6
#define MOVEEND_CHANGED_ITEMS 7
#define MOVEEND_ATTACKER_INVISIBLE 8
#define MOVEEND_ATTACKER_VISIBLE 9
#define MOVEEND_TARGET_VISIBLE 10
#define MOVEEND_ITEM_EFFECTS_ALL 11
#define MOVEEND_KINGSROCK_SHELLBELL 12
#define MOVEEND_SUBSTITUTE 13
#define MOVEEND_UPDATE_LAST_MOVES 14
#define MOVEEND_MIRROR_MOVE 15
#define MOVEEND_NEXT_TARGET 16
#define MOVEEND_COUNT 17
#endif // GUARD_CONSTANTS_BATTLE_SCRIPT_COMMANDS_H