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413 lines
15 KiB
C
413 lines
15 KiB
C
#ifndef GUARD_CONSTANTS_BATTLE_SCRIPT_COMMANDS_H
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#define GUARD_CONSTANTS_BATTLE_SCRIPT_COMMANDS_H
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enum BattleScriptOpcode
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{
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B_SCR_OP_ATTACKCANCELER,
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B_SCR_OP_ACCURACYCHECK,
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B_SCR_OP_ATTACKSTRING,
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B_SCR_OP_PPREDUCE,
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B_SCR_OP_CRITCALC,
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B_SCR_OP_DAMAGECALC,
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B_SCR_OP_TYPECALC,
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B_SCR_OP_ADJUSTNORMALDAMAGE,
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B_SCR_OP_ADJUSTNORMALDAMAGE2,
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B_SCR_OP_ATTACKANIMATION,
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B_SCR_OP_WAITANIMATION,
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B_SCR_OP_HEALTHBARUPDATE,
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B_SCR_OP_DATAHPUPDATE,
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B_SCR_OP_CRITMESSAGE,
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B_SCR_OP_EFFECTIVENESSSOUND,
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B_SCR_OP_RESULTMESSAGE,
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B_SCR_OP_PRINTSTRING,
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B_SCR_OP_PRINTSELECTIONSTRING,
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B_SCR_OP_WAITMESSAGE,
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B_SCR_OP_PRINTFROMTABLE,
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B_SCR_OP_PRINTSELECTIONSTRINGFROMTABLE,
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B_SCR_OP_SETEFFECTWITHCHANCE,
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B_SCR_OP_SETEFFECTPRIMARY,
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B_SCR_OP_SETEFFECTSECONDARY,
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B_SCR_OP_CLEARSTATUSFROMEFFECT,
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B_SCR_OP_TRYFAINTMON,
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B_SCR_OP_DOFAINTANIMATION,
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B_SCR_OP_CLEAREFFECTSONFAINT,
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B_SCR_OP_JUMPIFSTATUS,
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B_SCR_OP_JUMPIFSTATUS2,
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B_SCR_OP_JUMPIFABILITY,
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B_SCR_OP_JUMPIFSIDEAFFECTING,
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B_SCR_OP_JUMPIFSTAT,
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B_SCR_OP_JUMPIFSTATUS3CONDITION,
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B_SCR_OP_JUMPIFTYPE,
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B_SCR_OP_GETEXP,
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B_SCR_OP_CHECKTEAMSLOST,
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B_SCR_OP_MOVEVALUESCLEANUP,
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B_SCR_OP_SETMULTIHIT,
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B_SCR_OP_DECREMENTMULTIHIT,
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B_SCR_OP_GOTO,
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B_SCR_OP_JUMPIFBYTE,
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B_SCR_OP_JUMPIFHALFWORD,
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B_SCR_OP_JUMPIFWORD,
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B_SCR_OP_JUMPIFARRAYEQUAL,
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B_SCR_OP_JUMPIFARRAYNOTEQUAL,
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B_SCR_OP_SETBYTE,
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B_SCR_OP_ADDBYTE,
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B_SCR_OP_SUBBYTE,
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B_SCR_OP_COPYARRAY,
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B_SCR_OP_COPYARRAYWITHINDEX,
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B_SCR_OP_ORBYTE,
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B_SCR_OP_ORHALFWORD,
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B_SCR_OP_ORWORD,
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B_SCR_OP_BICBYTE,
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B_SCR_OP_BICHALFWORD,
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B_SCR_OP_BICWORD,
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B_SCR_OP_PAUSE,
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B_SCR_OP_WAITSTATE,
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B_SCR_OP_HEALTHBAR_UPDATE,
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B_SCR_OP_RETURN,
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B_SCR_OP_END,
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B_SCR_OP_END2,
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B_SCR_OP_END3,
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B_SCR_OP_JUMPIFAFFECTEDBYPROTECT,
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B_SCR_OP_CALL,
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B_SCR_OP_JUMPIFTYPE2,
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B_SCR_OP_JUMPIFABILITYPRESENT,
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B_SCR_OP_ENDSELECTIONSCRIPT,
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B_SCR_OP_PLAYANIMATION,
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B_SCR_OP_PLAYANIMATION_VAR,
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B_SCR_OP_SETGRAPHICALSTATCHANGEVALUES,
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B_SCR_OP_PLAYSTATCHANGEANIMATION,
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B_SCR_OP_MOVEEND,
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B_SCR_OP_TYPECALC2,
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B_SCR_OP_RETURNATKTOBALL,
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B_SCR_OP_GETSWITCHEDMONDATA,
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B_SCR_OP_SWITCHINDATAUPDATE,
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B_SCR_OP_SWITCHINANIM,
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B_SCR_OP_JUMPIFCANTSWITCH,
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B_SCR_OP_OPENPARTYSCREEN,
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B_SCR_OP_SWITCHHANDLEORDER,
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B_SCR_OP_SWITCHINEFFECTS,
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B_SCR_OP_TRAINERSLIDEIN,
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B_SCR_OP_PLAYSE,
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B_SCR_OP_FANFARE,
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B_SCR_OP_PLAYFAINTCRY,
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B_SCR_OP_ENDLINKBATTLE,
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B_SCR_OP_RETURNTOBALL,
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B_SCR_OP_HANDLELEARNNEWMOVE,
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B_SCR_OP_YESNOBOXLEARNMOVE,
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B_SCR_OP_YESNOBOXSTOPLEARNINGMOVE,
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B_SCR_OP_HITANIMATION,
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B_SCR_OP_GETMONEYREWARD,
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B_SCR_OP_UPDATEBATTLERMOVES,
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B_SCR_OP_SWAPATTACKERWITHTARGET,
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B_SCR_OP_INCREMENTGAMESTAT,
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B_SCR_OP_DRAWPARTYSTATUSSUMMARY,
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B_SCR_OP_HIDEPARTYSTATUSSUMMARY,
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B_SCR_OP_JUMPTOCALLEDMOVE,
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B_SCR_OP_STATUSANIMATION,
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B_SCR_OP_STATUS2ANIMATION,
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B_SCR_OP_CHOSENSTATUSANIMATION,
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B_SCR_OP_YESNOBOX,
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B_SCR_OP_CANCELALLACTIONS,
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B_SCR_OP_ADJUSTSETDAMAGE,
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B_SCR_OP_REMOVEITEM,
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B_SCR_OP_ATKNAMEINBUFF1,
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B_SCR_OP_DRAWLVLUPBOX,
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B_SCR_OP_RESETSENTMONSVALUE,
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B_SCR_OP_SETATKTOPLAYER0,
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B_SCR_OP_MAKEVISIBLE,
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B_SCR_OP_RECORDLASTABILITY,
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B_SCR_OP_BUFFERMOVETOLEARN,
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B_SCR_OP_JUMPIFPLAYERRAN,
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B_SCR_OP_HPTHRESHOLDS,
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B_SCR_OP_HPTHRESHOLDS2,
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B_SCR_OP_USEITEMONOPPONENT,
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B_SCR_OP_VARIOUS,
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B_SCR_OP_SETPROTECTLIKE,
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B_SCR_OP_TRYEXPLOSION,
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B_SCR_OP_SETATKHPTOZERO,
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B_SCR_OP_JUMPIFNEXTTARGETVALID,
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B_SCR_OP_TRYHEALHALFHEALTH,
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B_SCR_OP_TRYMIRRORMOVE,
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B_SCR_OP_SETRAIN,
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B_SCR_OP_SETREFLECT,
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B_SCR_OP_SETSEEDED,
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B_SCR_OP_MANIPULATEDAMAGE,
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B_SCR_OP_TRYSETREST,
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B_SCR_OP_JUMPIFNOTFIRSTTURN,
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B_SCR_OP_NOP,
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B_SCR_OP_JUMPIFCANTMAKEASLEEP,
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B_SCR_OP_STOCKPILE,
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B_SCR_OP_STOCKPILETOBASEDAMAGE,
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B_SCR_OP_STOCKPILETOHPHEAL,
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B_SCR_OP_NEGATIVEDAMAGE,
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B_SCR_OP_STATBUFFCHANGE,
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B_SCR_OP_NORMALISEBUFFS,
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B_SCR_OP_SETBIDE,
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B_SCR_OP_CONFUSEIFREPEATINGATTACKENDS,
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B_SCR_OP_SETMULTIHITCOUNTER,
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B_SCR_OP_INITMULTIHITSTRING,
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B_SCR_OP_FORCERANDOMSWITCH,
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B_SCR_OP_TRYCONVERSIONTYPECHANGE,
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B_SCR_OP_GIVEPAYDAYMONEY,
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B_SCR_OP_SETLIGHTSCREEN,
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B_SCR_OP_TRYKO,
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B_SCR_OP_DAMAGETOHALFTARGETHP,
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B_SCR_OP_SETSANDSTORM,
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B_SCR_OP_WEATHERDAMAGE,
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B_SCR_OP_TRYINFATUATING,
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B_SCR_OP_UPDATESTATUSICON,
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B_SCR_OP_SETMIST,
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B_SCR_OP_SETFOCUSENERGY,
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B_SCR_OP_TRANSFORMDATAEXECUTION,
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B_SCR_OP_SETSUBSTITUTE,
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B_SCR_OP_MIMICATTACKCOPY,
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B_SCR_OP_METRONOME,
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B_SCR_OP_DMGTOLEVEL,
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B_SCR_OP_PSYWAVEDAMAGEEFFECT,
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B_SCR_OP_COUNTERDAMAGECALCULATOR,
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B_SCR_OP_MIRRORCOATDAMAGECALCULATOR,
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B_SCR_OP_DISABLELASTUSEDATTACK,
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B_SCR_OP_TRYSETENCORE,
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B_SCR_OP_PAINSPLITDMGCALC,
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B_SCR_OP_SETTYPETORANDOMRESISTANCE,
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B_SCR_OP_SETALWAYSHITFLAG,
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B_SCR_OP_COPYMOVEPERMANENTLY,
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B_SCR_OP_TRYCHOOSESLEEPTALKMOVE,
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B_SCR_OP_SETDESTINYBOND,
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B_SCR_OP_TRYSETDESTINYBONDTOHAPPEN,
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B_SCR_OP_REMAININGHPTOPOWER,
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B_SCR_OP_TRYSPITEPPREDUCE,
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B_SCR_OP_HEALPARTYSTATUS,
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B_SCR_OP_CURSETARGET,
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B_SCR_OP_TRYSETSPIKES,
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B_SCR_OP_SETFORESIGHT,
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B_SCR_OP_TRYSETPERISHSONG,
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B_SCR_OP_ROLLOUTDAMAGECALCULATION,
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B_SCR_OP_JUMPIFCONFUSEDANDSTATMAXED,
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B_SCR_OP_FURYCUTTERCALC,
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B_SCR_OP_FRIENDSHIPTODAMAGECALCULATION,
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B_SCR_OP_PRESENTDAMAGECALCULATION,
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B_SCR_OP_SETSAFEGUARD,
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B_SCR_OP_MAGNITUDEDAMAGECALCULATION,
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B_SCR_OP_JUMPIFNOPURSUITSWITCHDMG,
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B_SCR_OP_SETSUNNY,
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B_SCR_OP_MAXATTACKHALVEHP,
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B_SCR_OP_COPYFOESTATS,
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B_SCR_OP_RAPIDSPINFREE,
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B_SCR_OP_SETDEFENSECURLBIT,
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B_SCR_OP_RECOVERBASEDONSUNLIGHT,
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B_SCR_OP_HIDDENPOWERCALC,
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B_SCR_OP_SELECTFIRSTVALIDTARGET,
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B_SCR_OP_TRYSETFUTUREATTACK,
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B_SCR_OP_TRYDOBEATUP,
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B_SCR_OP_SETSEMIINVULNERABLEBIT,
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B_SCR_OP_CLEARSEMIINVULNERABLEBIT,
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B_SCR_OP_SETMINIMIZE,
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B_SCR_OP_SETHAIL,
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B_SCR_OP_TRYMEMENTO,
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B_SCR_OP_SETFORCEDTARGET,
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B_SCR_OP_SETCHARGE,
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B_SCR_OP_CALLENVIRONMENTATTACK,
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B_SCR_OP_CUREIFBURNEDPARALYZEDORPOISONED,
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B_SCR_OP_SETTORMENT,
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B_SCR_OP_JUMPIFNODAMAGE,
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B_SCR_OP_SETTAUNT,
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B_SCR_OP_TRYSETHELPINGHAND,
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B_SCR_OP_TRYSWAPITEMS,
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B_SCR_OP_TRYCOPYABILITY,
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B_SCR_OP_TRYWISH,
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B_SCR_OP_TRYSETROOTS,
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B_SCR_OP_DOUBLEDAMAGEDEALTIFDAMAGED,
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B_SCR_OP_SETYAWN,
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B_SCR_OP_SETDAMAGETOHEALTHDIFFERENCE,
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B_SCR_OP_SCALEDAMAGEBYHEALTHRATIO,
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B_SCR_OP_TRYSWAPABILITIES,
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B_SCR_OP_TRYIMPRISON,
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B_SCR_OP_TRYSETGRUDGE,
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B_SCR_OP_WEIGHTDAMAGECALCULATION,
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B_SCR_OP_ASSISTATTACKSELECT,
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B_SCR_OP_TRYSETMAGICCOAT,
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B_SCR_OP_TRYSETSNATCH,
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B_SCR_OP_TRYGETINTIMIDATETARGET,
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B_SCR_OP_SWITCHOUTABILITIES,
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B_SCR_OP_JUMPIFHASNOHP,
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B_SCR_OP_GETSECRETPOWEREFFECT,
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B_SCR_OP_PICKUP,
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B_SCR_OP_DOCASTFORMCHANGEANIMATION,
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B_SCR_OP_TRYCASTFORMDATACHANGE,
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B_SCR_OP_SETTYPEBASEDHALVERS,
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B_SCR_OP_SETWEATHERBALLTYPE,
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B_SCR_OP_TRYRECYCLEITEM,
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B_SCR_OP_SETTYPETOENVIRONMENT,
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B_SCR_OP_PURSUITDOUBLES,
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B_SCR_OP_SNATCHSETBATTLERS,
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B_SCR_OP_REMOVELIGHTSCREENREFLECT,
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B_SCR_OP_HANDLEBALLTHROW,
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B_SCR_OP_GIVECAUGHTMON,
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B_SCR_OP_TRYSETCAUGHTMONDEXFLAGS,
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B_SCR_OP_DISPLAYDEXINFO,
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B_SCR_OP_TRYGIVECAUGHTMONNICK,
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B_SCR_OP_SUBATTACKERHPBYDMG,
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B_SCR_OP_REMOVEATTACKERSTATUS1,
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B_SCR_OP_FINISHACTION,
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B_SCR_OP_FINISHTURN,
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B_SCR_OP_TRAINERSLIDEOUT,
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};
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// The following correspond to the struct members of BattleScripting by adding their offset
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#define sPAINSPLIT_HP (gBattleScripting + 0x00) // painSplitHp
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#define sBIDE_DMG (gBattleScripting + 0x04) // bideDmg
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#define sMULTIHIT_STRING (gBattleScripting + 0x08) // multihitString
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#define sDMG_MULTIPLIER (gBattleScripting + 0x0E) // dmgMultiplier
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#define sTWOTURN_STRINGID (gBattleScripting + 0x0F) // twoTurnsMoveStringId
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#define sB_ANIM_ARG1 (gBattleScripting + 0x10) // animArg1
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#define sB_ANIM_ARG2 (gBattleScripting + 0x11) // animArg2
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#define sTRIPLE_KICK_POWER (gBattleScripting + 0x12) // tripleKickPower
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#define sMOVEEND_STATE (gBattleScripting + 0x14) // moveendState
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#define sBATTLER_WITH_ABILITY (gBattleScripting + 0x15) // battlerWithAbility
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#define sMULTIHIT_EFFECT (gBattleScripting + 0x16) // multihitMoveEffect
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#define sBATTLER (gBattleScripting + 0x17) // battler
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#define sB_ANIM_TURN (gBattleScripting + 0x18) // animTurn
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#define sB_ANIM_TARGETS_HIT (gBattleScripting + 0x19) // animTargetsHit
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#define sSTATCHANGER (gBattleScripting + 0x1A) // statChanger
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#define sSTAT_ANIM_PLAYED (gBattleScripting + 0x1B) // statAnimPlayed
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#define sGIVEEXP_STATE (gBattleScripting + 0x1C) // getexpState
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#define sBATTLE_STYLE (gBattleScripting + 0x1D) // battleStyle
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#define sLVLBOX_STATE (gBattleScripting + 0x1E) // drawlvlupboxState
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#define sLEARNMOVE_STATE (gBattleScripting + 0x1F) // learnMoveState
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#define sPURSUIT_DOUBLES_ATTACKER (gBattleScripting + 0x20) // pursuitDoublesAttacker
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#define sRESHOW_MAIN_STATE (gBattleScripting + 0x21) // reshowMainState
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#define sRESHOW_HELPER_STATE (gBattleScripting + 0x22) // reshowHelperState
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#define sLVLUP_HP (gBattleScripting + 0x23) // levelUpHP
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#define sWINDOWS_TYPE (gBattleScripting + 0x24) // windowsType
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#define sMULTIPLAYER_ID (gBattleScripting + 0x25) // multiplayerId
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#define sSPECIAL_TRAINER_BATTLE_TYPE (gBattleScripting + 0x26) // specialTrainerBattleType
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// Array entries for battle communication
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#define MULTIUSE_STATE 0
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#define CURSOR_POSITION 1
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#define TASK_ID 1 // task Id and cursor position share the same field
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#define SPRITES_INIT_STATE1 1 // shares the Id as well
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#define SPRITES_INIT_STATE2 2
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#define MOVE_EFFECT_BYTE 3
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#define ACTIONS_CONFIRMED_COUNT 4
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#define MULTISTRING_CHOOSER 5
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#define MISS_TYPE 6
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#define MSG_DISPLAY 7
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#define BATTLE_COMMUNICATION_ENTRIES_COUNT 8
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#define cEFFECT_CHOOSER (gBattleCommunication + MOVE_EFFECT_BYTE)
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#define cMULTISTRING_CHOOSER (gBattleCommunication + MULTISTRING_CHOOSER)
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#define cMISS_TYPE (gBattleCommunication + MISS_TYPE)
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// Battle Script defines for getting the wanted battler
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#define BS_TARGET 0
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#define BS_ATTACKER 1
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#define BS_EFFECT_BATTLER 2
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#define BS_FAINTED 3
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#define BS_ATTACKER_WITH_PARTNER 4 // for Cmd_updatestatusicon
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#define BS_FAINTED_LINK_MULTIPLE_1 5 // for openpartyscreen
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#define BS_FAINTED_LINK_MULTIPLE_2 6 // for openpartyscreen
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#define BS_BATTLER_0 7
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#define BS_ATTACKER_SIDE 8 // for Cmd_jumpifability
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#define BS_NOT_ATTACKER_SIDE 9 // for Cmd_jumpifability
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#define BS_SCRIPTING 10
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#define BS_PLAYER1 11
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#define BS_OPPONENT1 12
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#define BS_PLAYER2 13 // for Cmd_updatestatusicon
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#define BS_OPPONENT2 14
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// Cmd_accuracycheck
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#define NO_ACC_CALC 0xFFFE
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#define NO_ACC_CALC_CHECK_LOCK_ON 0xFFFF
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#define ACC_CURR_MOVE 0
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// compare operands
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#define CMP_EQUAL 0
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#define CMP_NOT_EQUAL 1
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#define CMP_GREATER_THAN 2
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#define CMP_LESS_THAN 3
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#define CMP_COMMON_BITS 4
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#define CMP_NO_COMMON_BITS 5
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// Cmd_various
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#define VARIOUS_CANCEL_MULTI_TURN_MOVES 0
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#define VARIOUS_SET_MAGIC_COAT_TARGET 1
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#define VARIOUS_IS_RUNNING_IMPOSSIBLE 2
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#define VARIOUS_GET_MOVE_TARGET 3
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#define VARIOUS_GET_BATTLER_FAINTED 4
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#define VARIOUS_RESET_INTIMIDATE_TRACE_BITS 5
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#define VARIOUS_UPDATE_CHOICE_MOVE_ON_LVL_UP 6
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#define VARIOUS_RESET_PLAYER_FAINTED 7
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#define VARIOUS_PALACE_FLAVOR_TEXT 8
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#define VARIOUS_ARENA_JUDGMENT_WINDOW 9
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#define VARIOUS_ARENA_OPPONENT_MON_LOST 10
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#define VARIOUS_ARENA_PLAYER_MON_LOST 11
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#define VARIOUS_ARENA_BOTH_MONS_LOST 12
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#define VARIOUS_EMIT_YESNOBOX 13
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#define VARIOUS_DRAW_ARENA_REF_TEXT_BOX 14
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#define VARIOUS_ERASE_ARENA_REF_TEXT_BOX 15
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#define VARIOUS_ARENA_JUDGMENT_STRING 16
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#define VARIOUS_ARENA_WAIT_STRING 17
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#define VARIOUS_WAIT_CRY 18
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#define VARIOUS_RETURN_OPPONENT_MON1 19
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#define VARIOUS_RETURN_OPPONENT_MON2 20
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#define VARIOUS_VOLUME_DOWN 21
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#define VARIOUS_VOLUME_UP 22
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#define VARIOUS_SET_ALREADY_STATUS_MOVE_ATTEMPT 23
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#define VARIOUS_PALACE_TRY_ESCAPE_STATUS 24
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#define VARIOUS_SET_TELEPORT_OUTCOME 25
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#define VARIOUS_PLAY_TRAINER_DEFEATED_MUSIC 26
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// Cmd_manipulatedmg
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#define DMG_CHANGE_SIGN 0
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#define DMG_RECOIL_FROM_MISS 1
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#define DMG_DOUBLED 2
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// Cmd_jumpifcantswitch
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#define SWITCH_IGNORE_ESCAPE_PREVENTION (1 << 7)
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// Cmd_statbuffchange
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#define STAT_CHANGE_ALLOW_PTR (1 << 0) // If set, allow use of jumpptr. Set in every use of statbuffchange
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#define STAT_CHANGE_NOT_PROTECT_AFFECTED (1 << 5)
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// stat change flags for Cmd_playstatchangeanimation
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#define STAT_CHANGE_NEGATIVE (1 << 0)
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#define STAT_CHANGE_BY_TWO (1 << 1)
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#define STAT_CHANGE_MULTIPLE_STATS (1 << 2)
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#define STAT_CHANGE_CANT_PREVENT (1 << 3)
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// stat flags for Cmd_playstatchangeanimation
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#define BIT_HP (1 << 0)
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#define BIT_ATK (1 << 1)
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#define BIT_DEF (1 << 2)
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#define BIT_SPEED (1 << 3)
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#define BIT_SPATK (1 << 4)
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#define BIT_SPDEF (1 << 5)
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#define BIT_ACC (1 << 6)
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#define BIT_EVASION (1 << 7)
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#define PARTY_SCREEN_OPTIONAL (1 << 7) // Flag for first argument to openpartyscreen
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// cases for Cmd_moveend
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#define MOVEEND_RAGE 0
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#define MOVEEND_DEFROST 1
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#define MOVEEND_SYNCHRONIZE_TARGET 2
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#define MOVEEND_ON_DAMAGE_ABILITIES 3
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#define MOVEEND_IMMUNITY_ABILITIES 4
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#define MOVEEND_SYNCHRONIZE_ATTACKER 5
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#define MOVEEND_CHOICE_MOVE 6
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#define MOVEEND_CHANGED_ITEMS 7
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#define MOVEEND_ATTACKER_INVISIBLE 8
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#define MOVEEND_ATTACKER_VISIBLE 9
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#define MOVEEND_TARGET_VISIBLE 10
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#define MOVEEND_ITEM_EFFECTS_ALL 11
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#define MOVEEND_KINGSROCK_SHELLBELL 12
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#define MOVEEND_SUBSTITUTE 13
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#define MOVEEND_UPDATE_LAST_MOVES 14
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#define MOVEEND_MIRROR_MOVE 15
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#define MOVEEND_NEXT_TARGET 16
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#define MOVEEND_COUNT 17
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#endif // GUARD_CONSTANTS_BATTLE_SCRIPT_COMMANDS_H
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