Commit Graph

4741 Commits

Author SHA1 Message Date
AlexOn1ine
f8266b828b 26/01/26 Master to upcoming merge 2026-01-26 19:35:43 +01:00
GGbond
21492e0f23
Fix Foresight/Miracle Eye repeated-use behavior (#9025) 2026-01-26 14:48:39 +01:00
Eduardo Quezada
89da62b02d
Remove trailing whitespace - Master (#9011) 2026-01-25 10:12:41 +01:00
GGbond
e871913e22
Fix Magnetic Flux target handling in singles (#9007) 2026-01-24 08:45:19 +01:00
FosterProgramming
fe2c154b89
Refactor chooseboxmon (#8491)
Co-authored-by: Alex <93446519+AlexOn1ine@users.noreply.github.com>
2026-01-22 19:54:19 +01:00
Alex
6c05a08750
Refactor OHKO Moves (#8916) 2026-01-21 11:55:30 +01:00
GGbond
128beb39e1
Fixed several issues with Parting Shot (#8928) 2026-01-20 22:06:50 +01:00
Alex
922db5ce4a
Move adjustdamage to the damage calc (#8948) 2026-01-20 12:30:00 +01:00
Alex
de7aaf854c
Misc battle engine changes (#8931) 2026-01-16 18:55:22 +01:00
FosterProgramming
550fe9a7de
Refactor pokerus and add configs (#7731)
Co-authored-by: Bassoonian <iasperbassoonian@gmail.com>
2026-01-14 12:04:33 +01:00
Alex
bb41e5622c
Refactor move target failure (#8696)
Co-authored-by: PhallenTree <168426989+PhallenTree@users.noreply.github.com>
2026-01-13 15:13:38 -08:00
Alex
550469891a
Add setpreattackadditionaleffect and use it for brick break / spectra… (#8719) 2026-01-12 17:13:39 +01:00
Frank DeBlasio
a15d9a81f9
Adding move animation backgrounds to the Pokemon Sprite Visualizer (#8764) 2026-01-11 22:59:14 +01:00
Eduardo Quezada
c631ea1ddd Merge branch '_RHH/upcoming' into _RHH/pr/upcoming/masterMerge 2026-01-11 15:10:21 -03:00
Eduardo Quezada
4df79828ac Merge branch '_RHH/master' into _RHH/pr/upcoming/masterMerge 2026-01-11 15:06:42 -03:00
Frank DeBlasio
e587cff9dd
Refactor exchange service corner (#8840) 2026-01-11 18:31:38 +01:00
GGbond
b671adf85f
Fixes Nightmare not affecting Comatose and adds various missing tests (#8859) 2026-01-11 15:02:41 +00:00
PhallenTree
ad6b64432e
Improve IsBattlerSpritePresent's alive check (#8847) 2026-01-09 14:59:37 +01:00
PCG
d34c7f0ba6
Refactor move relearner and small #8027 follow-up (#8675) 2026-01-07 14:49:39 +01:00
Frank DeBlasio
f6be01e92c
More battle environment updates (#8809) 2026-01-06 22:10:08 +01:00
Frank DeBlasio
faa779ea2c
Added Secret Power animations to gBattleEnvironmentInfo (#8807) 2026-01-05 23:03:13 +01:00
FosterProgramming
8c9d3b9c7a
Add gym leader support for vs seeker and clean vs seeker code (#8172)
Co-authored-by: psf <77138753+pkmnsnfrn@users.noreply.github.com>
2026-01-04 20:03:41 -08:00
Hedara
7fed5c93bb Merge branch 'upcoming' into master-to-upcoming 2026-01-04 17:34:20 +01:00
Hedara
82c474bcd0 Merge branch 'master' into master-to-upcoming
Conflicts:
	include/config/battle.h
2026-01-04 17:31:25 +01:00
PhallenTree
a06894b5ee
Ability Shield allows for ability activation when obtained and Trick cleanup (#8784) 2026-01-04 17:23:36 +01:00
PhallenTree
bda2064ecf
Fixes Chilly Reception displaying its message when called by another move (#8795) 2026-01-04 16:50:43 +01:00
Hedara
78124e88d7 Merge commit '0e33bf916e80e4dcf4f96ca0419a8b2fda5da51d' into master-to-upcoming
Conflicts:
	src/battle_main.c
	test/battle/ability/beads_of_ruin.c
	test/battle/ability/commander.c
	test/battle/ability/desolate_land.c
	test/battle/ability/primordial_sea.c
	test/battle/ability/supreme_overlord.c
	test/battle/ability/sword_of_ruin.c
	test/battle/ability/tablets_of_ruin.c
	test/battle/ability/vessel_of_ruin.c
	test/battle/ai/ai.c
	test/battle/ai/ai_multi.c
	test/battle/ai/ai_switching.c
	test/battle/gimmick/dynamax.c
	test/battle/move_effect/counter.c
	test/battle/move_effect/fling.c
	test/battle/move_effect/mirror_coat.c
	test/battle/move_effect/misty_explosion.c
	test/battle/move_effect/protect.c
	test/battle/move_effect/psychic_terrain.c
	test/battle/move_effect/sticky_web.c
	test/battle/trainer_slides.c
2026-01-04 11:28:59 +01:00
Bassoonian
eba17e6860
Remove credits from code (#8748) 2026-01-03 18:21:13 +01:00
Alex
d9da5ee874
Fix Red Card / Eject Button interaction (#8780) 2026-01-03 16:54:04 +00:00
Alex
e04028420a
Further weather consolidation (#8161) 2026-01-03 15:39:22 +01:00
moostoet
1510947001
Fix Rage generational inaccuracies (#8642) 2026-01-03 08:51:31 +01:00
moostoet
0e33bf916e
Fix berry activation timing for Yawn sleep and Leech Seed damage (#8776) 2026-01-03 08:50:17 +01:00
Frank DeBlasio
667ae0cc70
Migrated some strings out of strings.c/strings.h (#8270) 2026-01-02 23:48:00 -08:00
grintoul
e82ed111ba
Misc style and whitespace cleanup (#8681) 2026-01-02 18:01:43 +01:00
AlexOn1ine
a1948b7c40 01/01/26 Master to upcoming merge 2026-01-01 10:24:19 +01:00
grintoul
a71fc91484
Trainer slides for multiple trainers and multibattles (#7588)
Co-authored-by: hedara90 <90hedara@gmail.com>
Co-authored-by: Alex <93446519+AlexOn1ine@users.noreply.github.com>
2025-12-30 20:28:53 +00:00
grintoul
dcc584c6d6
Fixes incorrect battler used in STRINGID_USEDINSTRUCTEDMOVE (#8704) 2025-12-29 21:57:10 +01:00
hedara90
f10d722af7
Fix Aqua Ring animation (#8707)
Co-authored-by: Hedara <hedara90@gmail.com>
2025-12-29 21:34:06 +01:00
Alex
3a8fdf9fad
Create battle_move_resolution.c (#8703) 2025-12-29 16:13:45 +01:00
PhallenTree
d5c40bbbdd
Add Move End Faint Block (#8673) 2025-12-28 20:44:39 +01:00
FosterProgramming
30e5fc6958
Refactoring the way teachable learnsets are generated (#8027) 2025-12-26 13:13:29 +01:00
spindrift64
582a643d1f
fix poisons absorbing toxic spikes when fainting from other hazards (#8644) 2025-12-23 21:47:42 +01:00
Alex
4d69a7274f
Stockpile / WishFutureKnock / Order up clean up (#8528) 2025-12-22 19:57:54 +01:00
Alex
644b04a9f4
Move Explosion to attackcanceler and Terrain Boost effect (#8612) 2025-12-22 18:52:28 +01:00
Alex
6681b03c9b
Refactor Endeavor to use DoFixedDamageMoveCalc func (#8618) 2025-12-22 18:33:38 +01:00
PhallenTree
22b78e924d
Counter/Mirror Coat/Metal Burst refactor (#8604) 2025-12-21 12:25:28 +01:00
Hedara
e4ae9317c9 Merge branch 'master' into master-to-upcoming
Manual fixes to Lunar Dance handling

 Conflicts:
	include/battle_util.h
	src/battle_ai_main.c
	src/battle_ai_switch.c
	src/battle_ai_util.c
	src/battle_end_turn.c
	src/battle_script_commands.c
	src/battle_util.c
	test/battle/ai/ai_doubles.c
	test/battle/move_effect/snatch.c
	test/battle/spread_moves.c
2025-12-19 15:31:37 +01:00
hedara90
ada6b5e754
Assertf improvements and fixes (#8570) 2025-12-18 13:29:46 +01:00
FosterProgramming
bf0e1b1a86
Add missing behavior when using focus punch while surviving an OHKO move (#8484)
Co-authored-by: PhallenTree <168426989+PhallenTree@users.noreply.github.com>
2025-12-17 00:56:59 +01:00
Alex
4ae2f03e02
Move disable struct members to battle mon volatiles (#8540) 2025-12-16 15:53:35 +01:00