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Abilities and Ribbon descriptions + fix in strings.c
This commit is contained in:
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860df0bd97
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@ -20,7 +20,7 @@ JPCONTESTGFXDIR := graphics/contest/japanese
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POKEDEXGFXDIR := graphics/pokedex
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STARTERGFXDIR := graphics/starter_choose
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# Graphics for specific languages
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# Graphics for specific languages. They need to be built regardless of compiled version due to limitations with preproc.
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include graphics_file_rules_en.mk
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include graphics_file_rules_fr.mk
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@ -535,7 +535,11 @@ const struct TrainerMoney gTrainerMoneyTable[] =
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{0xFF, 5}, // Any trainer class not listed above uses this
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};
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#if ENGLISH
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#include "data/text/abilities.h"
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#elif FRENCH
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#include "data/text/abilities_fr.h"
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#endif
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static void (* const sTurnActionsFuncsTable[])(void) =
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{
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243
src/data/text/abilities_fr.h
Normal file
243
src/data/text/abilities_fr.h
Normal file
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@ -0,0 +1,243 @@
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static const u8 sNoneDescription[] = _("Pas de capacité spéciale.");
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static const u8 sStenchDescription[] = _("Repousse POKéMON sauvage.");
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static const u8 sDrizzleDescription[] = _("Invoque la pluie en combat.");
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static const u8 sSpeedBoostDescription[] = _("Améliore la VITESSE.");
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static const u8 sBattleArmorDescription[] = _("Bloque les coups critiques.");
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static const u8 sSturdyDescription[] = _("Ignore les K.O. en un coup.");
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static const u8 sDampDescription[] = _("Empêche auto-destruction.");
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static const u8 sLimberDescription[] = _("Empêche la paralysie.");
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static const u8 sSandVeilDescription[] = _("Evasion si tempête sable.");
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static const u8 sStaticDescription[] = _("Paralyse au toucher.");
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static const u8 sVoltAbsorbDescription[] = _("Change l’électricité en PV.");
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static const u8 sWaterAbsorbDescription[] = _("Change l’eau en PV.");
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static const u8 sObliviousDescription[] = _("Empêche l’attirance.");
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static const u8 sCloudNineDescription[] = _("Ignore les effets du climat.");
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static const u8 sCompoundEyesDescription[] = _("Augmente la précision.");
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static const u8 sInsomniaDescription[] = _("Empêche de s’endormir.");
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static const u8 sColorChangeDescription[] = _("S’adapte au type ennemi.");
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static const u8 sImmunityDescription[] = _("Empêche l’empoisonnement.");
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static const u8 sFlashFireDescription[] = _("Puissance monte si brûlé.");
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static const u8 sShieldDustDescription[] = _("Empêche le cumul d’effets.");
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static const u8 sOwnTempoDescription[] = _("Empêche la confusion.");
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static const u8 sSuctionCupsDescription[] = _("Fixe solidement le corps.");
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static const u8 sIntimidateDescription[] = _("Baisse l’ATTAQUE ennemie.");
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static const u8 sShadowTagDescription[] = _("Empêche la fuite ennemie.");
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static const u8 sRoughSkinDescription[] = _("Blesse quand touché.");
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static const u8 sWonderGuardDescription[] = _("Reçoit seul. “sup. eff.”.");
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static const u8 sLevitateDescription[] = _("Ignore les attaques SOL.");
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static const u8 sEffectSporeDescription[] = _("Laisse spores si touché.");
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static const u8 sSynchronizeDescription[] = _("Transfère statuts.");
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static const u8 sClearBodyDescription[] = _("Empêche réduction de cap.");
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static const u8 sNaturalCureDescription[] = _("Soigne POKéMON changeant.");
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static const u8 sLightningRodDescription[] = _("Attire attaques élec.");
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static const u8 sSereneGraceDescription[] = _("Favorise le cumul d’effets.");
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static const u8 sSwiftSwimDescription[] = _("Monte VITESSE s’il pleut.");
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static const u8 sChlorophyllDescription[] = _("Augmente VITESSE au soleil.");
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static const u8 sIlluminateDescription[] = _("Augmente les rencontres.");
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static const u8 sTraceDescription[] = _("Imite la capacité spéciale.");
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static const u8 sHugePowerDescription[] = _("Augmente l’ATTAQUE.");
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static const u8 sPoisonPointDescription[] = _("Empoisonne quand touché.");
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static const u8 sInnerFocusDescription[] = _("Empêche la peur.");
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static const u8 sMagmaArmorDescription[] = _("Empêche le gel.");
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static const u8 sWaterVeilDescription[] = _("Empêche les brûlures.");
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static const u8 sMagnetPullDescription[] = _("Piège les POKéMON ACIER.");
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static const u8 sSoundproofDescription[] = _("Evite les attaques sonores.");
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static const u8 sRainDishDescription[] = _("Gagne quelques PV si pluie.");
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static const u8 sSandStreamDescription[] = _("Lance une tempête de sable.");
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static const u8 sPressureDescription[] = _("Ennemi dépense plus de PP.");
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static const u8 sThickFatDescription[] = _("Contre chaleur et froid.");
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static const u8 sEarlyBirdDescription[] = _("Se réveille rapidement.");
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static const u8 sFlameBodyDescription[] = _("Brûle l’ennemi quand touché.");
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static const u8 sRunAwayDescription[] = _("Améliore chances de fuite.");
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static const u8 sKeenEyeDescription[] = _("Empêche perte de précision.");
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static const u8 sHyperCutterDescription[] = _("Empêche réduction ATTAQUE.");
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static const u8 sPickupDescription[] = _("Peut ramasser des objets.");
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static const u8 sTruantDescription[] = _("Frappe tous les 2 tours.");
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static const u8 sHustleDescription[] = _("Substitue préc. par puiss.");
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static const u8 sCuteCharmDescription[] = _("Séduit quand touché.");
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static const u8 sPlusDescription[] = _("Puissance + avec MINUS.");
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static const u8 sMinusDescription[] = _("Puissance + avec PLUS.");
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static const u8 sForecastDescription[] = _("Change selon le climat.");
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static const u8 sStickyHoldDescription[] = _("Empêche le vol d’objets.");
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static const u8 sShedSkinDescription[] = _("Mue pour se soigner.");
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static const u8 sGutsDescription[] = _("Augmente ATT. quand blessé.");
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static const u8 sMarvelScaleDescription[] = _("Augmente DEF. quand blessé.");
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static const u8 sLiquidOozeDescription[] = _("Blesse quand drainé.");
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static const u8 sOvergrowDescription[] = _("Augmente attaques PLANTE.");
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static const u8 sBlazeDescription[] = _("Augmente attaques FEU.");
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static const u8 sTorrentDescription[] = _("Augmente attaques EAU.");
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static const u8 sSwarmDescription[] = _("Augmente attaques INSECT.");
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static const u8 sRockHeadDescription[] = _("Empêche dégâts du recul.");
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static const u8 sDroughtDescription[] = _("Invoque le soleil.");
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static const u8 sArenaTrapDescription[] = _("Empêche la fuite.");
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static const u8 sVitalSpiritDescription[] = _("Empêche le sommeil.");
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static const u8 sWhiteSmokeDescription[] = _("Empêche réduction des cap.");
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static const u8 sPurePowerDescription[] = _("Augmente l’ATTAQUE.");
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static const u8 sShellArmorDescription[] = _("Bloque les coups critiques.");
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static const u8 sCacophonyDescription[] = _("Evite les attaques sonores.");
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static const u8 sAirLockDescription[] = _("Ignore les effets du climat.");
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const u8 gAbilityNames[ABILITIES_COUNT][ABILITY_NAME_LENGTH + 1] =
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{
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[ABILITY_NONE] = _("-------"),
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[ABILITY_STENCH] = _("PUANTEUR"),
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[ABILITY_DRIZZLE] = _("CRACHIN"),
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[ABILITY_SPEED_BOOST] = _("TURBO"),
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[ABILITY_BATTLE_ARMOR] = _("ARMURBASTON"),
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[ABILITY_STURDY] = _("FERMETE"),
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[ABILITY_DAMP] = _("MOITEUR"),
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[ABILITY_LIMBER] = _("ECHAUFFEMENT"),
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[ABILITY_SAND_VEIL] = _("VOILE SABLE"),
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[ABILITY_STATIC] = _("STATIK"),
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[ABILITY_VOLT_ABSORB] = _("ABSORB VOLT"),
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[ABILITY_WATER_ABSORB] = _("ABSORB EAU"),
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[ABILITY_OBLIVIOUS] = _("BENET"),
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[ABILITY_CLOUD_NINE] = _("CIEL GRIS"),
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[ABILITY_COMPOUND_EYES] = _("OEIL COMPOSE"),
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[ABILITY_INSOMNIA] = _("INSOMNIA"),
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[ABILITY_COLOR_CHANGE] = _("DEGUISEMENT"),
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[ABILITY_IMMUNITY] = _("VACCIN"),
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[ABILITY_FLASH_FIRE] = _("TORCHE"),
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[ABILITY_SHIELD_DUST] = _("ECRAN POUDRE"),
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[ABILITY_OWN_TEMPO] = _("TEMPO PERSO"),
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[ABILITY_SUCTION_CUPS] = _("VENTOUSE"),
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[ABILITY_INTIMIDATE] = _("INTIMIDATION"),
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[ABILITY_SHADOW_TAG] = _("MARQUE OMBRE"),
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[ABILITY_ROUGH_SKIN] = _("PEAU DURE"),
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[ABILITY_WONDER_GUARD] = _("GARDE MYSTIK"),
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[ABILITY_LEVITATE] = _("LEVITATION"),
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[ABILITY_EFFECT_SPORE] = _("POSE SPORE"),
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[ABILITY_SYNCHRONIZE] = _("SYNCHRO"),
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[ABILITY_CLEAR_BODY] = _("CORPS SAIN"),
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[ABILITY_NATURAL_CURE] = _("MEDIC NATURE"),
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[ABILITY_LIGHTNING_ROD] = _("PARATONNERRE"),
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[ABILITY_SERENE_GRACE] = _("SERENITE"),
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[ABILITY_SWIFT_SWIM] = _("GLISSADE"),
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[ABILITY_CHLOROPHYLL] = _("CHLOROPHYLE"),
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[ABILITY_ILLUMINATE] = _("LUMIATIRANCE"),
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[ABILITY_TRACE] = _("CALQUE"),
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[ABILITY_HUGE_POWER] = _("COLOFORCE"),
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[ABILITY_POISON_POINT] = _("POINT POISON"),
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[ABILITY_INNER_FOCUS] = _("ATTENTION"),
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[ABILITY_MAGMA_ARMOR] = _("ARMUMAGMA"),
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[ABILITY_WATER_VEIL] = _("IGNIFU-VOILE"),
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[ABILITY_MAGNET_PULL] = _("MAGNEPIEGE"),
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[ABILITY_SOUNDPROOF] = _("ANTI-BRUIT"),
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[ABILITY_RAIN_DISH] = _("CUVETTE"),
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[ABILITY_SAND_STREAM] = _("SABLE VOLANT"),
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[ABILITY_PRESSURE] = _("PRESSION"),
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[ABILITY_THICK_FAT] = _("ISOGRAISSE"),
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[ABILITY_EARLY_BIRD] = _("MATINAL"),
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[ABILITY_FLAME_BODY] = _("CORPS ARDENT"),
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[ABILITY_RUN_AWAY] = _("FUITE"),
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[ABILITY_KEEN_EYE] = _("REGARD VIF"),
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[ABILITY_HYPER_CUTTER] = _("HYPER CUTTER"),
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[ABILITY_PICKUP] = _("RAMASSAGE"),
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[ABILITY_TRUANT] = _("ABSENTEISME"),
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[ABILITY_HUSTLE] = _("AGITATION"),
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[ABILITY_CUTE_CHARM] = _("JOLI SOURIRE"),
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[ABILITY_PLUS] = _("PLUS"),
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[ABILITY_MINUS] = _("MINUS"),
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[ABILITY_FORECAST] = _("METEO"),
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[ABILITY_STICKY_HOLD] = _("GLUE"),
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[ABILITY_SHED_SKIN] = _("MUE"),
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[ABILITY_GUTS] = _("CRAN"),
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[ABILITY_MARVEL_SCALE] = _("ECAILLE SPE."),
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[ABILITY_LIQUID_OOZE] = _("SUINTEMENT"),
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[ABILITY_OVERGROW] = _("ENGRAIS"),
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[ABILITY_BLAZE] = _("BRASIER"),
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[ABILITY_TORRENT] = _("TORRENT"),
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[ABILITY_SWARM] = _("ESSAIM"),
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[ABILITY_ROCK_HEAD] = _("TETE DE ROC"),
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[ABILITY_DROUGHT] = _("SECHERESSE"),
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[ABILITY_ARENA_TRAP] = _("PIEGE"),
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[ABILITY_VITAL_SPIRIT] = _("ESPRIT VITAL"),
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[ABILITY_WHITE_SMOKE] = _("ECRAN FUMEE"),
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[ABILITY_PURE_POWER] = _("FORCE PURE"),
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[ABILITY_SHELL_ARMOR] = _("COQUE ARMURE"),
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[ABILITY_CACOPHONY] = _("CACOPHONIE"),
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[ABILITY_AIR_LOCK] = _("AIR LOCK"),
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};
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const u8 *const gAbilityDescriptionPointers[ABILITIES_COUNT] =
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{
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[ABILITY_NONE] = sNoneDescription,
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[ABILITY_STENCH] = sStenchDescription,
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[ABILITY_DRIZZLE] = sDrizzleDescription,
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[ABILITY_SPEED_BOOST] = sSpeedBoostDescription,
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[ABILITY_BATTLE_ARMOR] = sBattleArmorDescription,
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[ABILITY_STURDY] = sSturdyDescription,
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[ABILITY_DAMP] = sDampDescription,
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[ABILITY_LIMBER] = sLimberDescription,
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[ABILITY_SAND_VEIL] = sSandVeilDescription,
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[ABILITY_STATIC] = sStaticDescription,
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[ABILITY_VOLT_ABSORB] = sVoltAbsorbDescription,
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[ABILITY_WATER_ABSORB] = sWaterAbsorbDescription,
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[ABILITY_OBLIVIOUS] = sObliviousDescription,
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[ABILITY_CLOUD_NINE] = sCloudNineDescription,
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[ABILITY_COMPOUND_EYES] = sCompoundEyesDescription,
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[ABILITY_INSOMNIA] = sInsomniaDescription,
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[ABILITY_COLOR_CHANGE] = sColorChangeDescription,
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[ABILITY_IMMUNITY] = sImmunityDescription,
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[ABILITY_FLASH_FIRE] = sFlashFireDescription,
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[ABILITY_SHIELD_DUST] = sShieldDustDescription,
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[ABILITY_OWN_TEMPO] = sOwnTempoDescription,
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[ABILITY_SUCTION_CUPS] = sSuctionCupsDescription,
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[ABILITY_INTIMIDATE] = sIntimidateDescription,
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[ABILITY_SHADOW_TAG] = sShadowTagDescription,
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[ABILITY_ROUGH_SKIN] = sRoughSkinDescription,
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[ABILITY_WONDER_GUARD] = sWonderGuardDescription,
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[ABILITY_LEVITATE] = sLevitateDescription,
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[ABILITY_EFFECT_SPORE] = sEffectSporeDescription,
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[ABILITY_SYNCHRONIZE] = sSynchronizeDescription,
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[ABILITY_CLEAR_BODY] = sClearBodyDescription,
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[ABILITY_NATURAL_CURE] = sNaturalCureDescription,
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[ABILITY_LIGHTNING_ROD] = sLightningRodDescription,
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[ABILITY_SERENE_GRACE] = sSereneGraceDescription,
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[ABILITY_SWIFT_SWIM] = sSwiftSwimDescription,
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[ABILITY_CHLOROPHYLL] = sChlorophyllDescription,
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[ABILITY_ILLUMINATE] = sIlluminateDescription,
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[ABILITY_TRACE] = sTraceDescription,
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[ABILITY_HUGE_POWER] = sHugePowerDescription,
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[ABILITY_POISON_POINT] = sPoisonPointDescription,
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[ABILITY_INNER_FOCUS] = sInnerFocusDescription,
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[ABILITY_MAGMA_ARMOR] = sMagmaArmorDescription,
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[ABILITY_WATER_VEIL] = sWaterVeilDescription,
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[ABILITY_MAGNET_PULL] = sMagnetPullDescription,
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[ABILITY_SOUNDPROOF] = sSoundproofDescription,
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[ABILITY_RAIN_DISH] = sRainDishDescription,
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[ABILITY_SAND_STREAM] = sSandStreamDescription,
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[ABILITY_PRESSURE] = sPressureDescription,
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[ABILITY_THICK_FAT] = sThickFatDescription,
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[ABILITY_EARLY_BIRD] = sEarlyBirdDescription,
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[ABILITY_FLAME_BODY] = sFlameBodyDescription,
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[ABILITY_RUN_AWAY] = sRunAwayDescription,
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[ABILITY_KEEN_EYE] = sKeenEyeDescription,
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[ABILITY_HYPER_CUTTER] = sHyperCutterDescription,
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[ABILITY_PICKUP] = sPickupDescription,
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[ABILITY_TRUANT] = sTruantDescription,
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[ABILITY_HUSTLE] = sHustleDescription,
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[ABILITY_CUTE_CHARM] = sCuteCharmDescription,
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[ABILITY_PLUS] = sPlusDescription,
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[ABILITY_MINUS] = sMinusDescription,
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[ABILITY_FORECAST] = sForecastDescription,
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[ABILITY_STICKY_HOLD] = sStickyHoldDescription,
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[ABILITY_SHED_SKIN] = sShedSkinDescription,
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[ABILITY_GUTS] = sGutsDescription,
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[ABILITY_MARVEL_SCALE] = sMarvelScaleDescription,
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[ABILITY_LIQUID_OOZE] = sLiquidOozeDescription,
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[ABILITY_OVERGROW] = sOvergrowDescription,
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[ABILITY_BLAZE] = sBlazeDescription,
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[ABILITY_TORRENT] = sTorrentDescription,
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[ABILITY_SWARM] = sSwarmDescription,
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[ABILITY_ROCK_HEAD] = sRockHeadDescription,
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[ABILITY_DROUGHT] = sDroughtDescription,
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[ABILITY_ARENA_TRAP] = sArenaTrapDescription,
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[ABILITY_VITAL_SPIRIT] = sVitalSpiritDescription,
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[ABILITY_WHITE_SMOKE] = sWhiteSmokeDescription,
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[ABILITY_PURE_POWER] = sPurePowerDescription,
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[ABILITY_SHELL_ARMOR] = sShellArmorDescription,
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[ABILITY_CACOPHONY] = sCacophonyDescription,
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[ABILITY_AIR_LOCK] = sAirLockDescription,
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};
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@ -1,3 +1,4 @@
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#if ENGLISH
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const u8 gRibbonDescriptionPart1_Champion[] = _("CHAMPION-beating, HALL");
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const u8 gRibbonDescriptionPart2_Champion[] = _("OF FAME Member RIBBON");
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const u8 gRibbonDescriptionPart1_CoolContest[] = _("COOL CONTEST");
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@ -17,6 +18,27 @@ const u8 gRibbonDescriptionPart1_Artist[] = _("RIBBON for being chosen");
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const u8 gRibbonDescriptionPart2_Artist[] = _("as a super sketch model.");
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const u8 gRibbonDescriptionPart1_Effort[] = _("RIBBON awarded for");
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const u8 gRibbonDescriptionPart2_Effort[] = _("being a hard worker.");
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#elif FRENCH
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const u8 gRibbonDescriptionPart1_Champion[] = _("RUBAN d’appartenance");
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const u8 gRibbonDescriptionPart2_Champion[] = _("au PANTHEON");
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const u8 gRibbonDescriptionPart1_CoolContest[] = _("CONCOURS DE SANG-FROID");
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const u8 gRibbonDescriptionPart1_BeautyContest[] = _("CONCOURS DE BEAUTE");
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const u8 gRibbonDescriptionPart1_CuteContest[] = _("CONCOURS DE GRACE");
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const u8 gRibbonDescriptionPart1_SmartContest[] = _("CONCOURS D’INTEL.");
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const u8 gRibbonDescriptionPart1_ToughContest[] = _("CONCOURS DE ROBUS.");
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const u8 gRibbonDescriptionPart2_NormalRank[] = _("Gagnant catég. NORMAL!");
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const u8 gRibbonDescriptionPart2_SuperRank[] = _("Gagnant catég. SUPER!");
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const u8 gRibbonDescriptionPart2_HyperRank[] = _("Gagnant catég. HYPER!");
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const u8 gRibbonDescriptionPart2_MasterRank[] = _("Gagnant catég. MASTER!");
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const u8 gRibbonDescriptionPart1_Winning[] = _("RUBAN de victoire N.50");
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const u8 gRibbonDescriptionPart2_Winning[] = _("à la TOUR DE COMBAT.");
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const u8 gRibbonDescriptionPart1_Victory[] = _("RUBAN de Niveau libre");
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const u8 gRibbonDescriptionPart2_Victory[] = _("à la TOUR DE COMBAT.");
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const u8 gRibbonDescriptionPart1_Artist[] = _("RUBAN pour les modèles");
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const u8 gRibbonDescriptionPart2_Artist[] = _("exposés au musée.");
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const u8 gRibbonDescriptionPart1_Effort[] = _("RUBAN pour récompenser");
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const u8 gRibbonDescriptionPart2_Effort[] = _("un dur travail.");
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#endif
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const u8 *const gRibbonDescriptionPointers[][2] =
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{
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@ -2807,16 +2807,16 @@ const u8 gText_PsychUp48BP[] = _("BOOST{CLEAR_TO 78}48{Pco}");
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const u8 gText_IcePunch48BP[] = _("POINGLACE{CLEAR_TO 78}48{Pco}");
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const u8 gText_ThunderPunch48BP[] = _("POING-ECLAIR{CLEAR_TO 78}48{Pco}");
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const u8 gText_FirePunch48BP[] = _("POING DE FEU{CLEAR_TO 78}48{Pco}");
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const u8 gText_PkmnFainted3[] = _("{STR_VAR_1} est K.O…\p\n");
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const u8 gText_PkmnFainted_FldPsn[] = _("{STR_VAR_1} est K.O…\p\n");
|
||||
const u8 gText_Marco[] = _("MARCUS");
|
||||
const u8 gText_TrainerCardName[] = _("NOM ");
|
||||
const u8 gText_TrainerCardIDNo[] = _("NºID /");
|
||||
const u8 gText_TrainerCardMoney[] = _("ARGENT");
|
||||
const u8 gText_PokeDollar[] = _("¥");
|
||||
const u8 gText_PokeDollar[] = _("¥"); // Unused
|
||||
const u8 gText_TrainerCardPokedex[] = _("POKéDEX");
|
||||
const u8 gText_EmptyString6[] = _("");
|
||||
const u8 gText_Colon2[] = _(":");
|
||||
const u8 gText_Points[] = _(" points");
|
||||
const u8 gText_Points[] = _(" points"); // Unused
|
||||
const u8 gText_TrainerCardTime[] = _("DUREE JEU");
|
||||
const u8 gJPText_BattlePoints[] = _("ゲ-ムポイント"); // Unused. Name presumed, translation is Game Points
|
||||
const u8 gText_Var1sTrainerCard[] = _("CARTE DE DRESSEUR de {STR_VAR_1}");
|
||||
|
|
|
|||
Loading…
Reference in New Issue
Block a user