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More french-matching fixes
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@@ -486,6 +486,12 @@ $(BATTRANSGFXDIR)/vs_frame.4bpp: %.4bpp: %.png
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graphics/party_menu/bg.4bpp: %.4bpp: %.png
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$(GFX) $< $@ -num_tiles 62 -Wnum_tiles
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graphics/party_menu/french/bg.4bpp: %.4bpp: %.png
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$(GFX) $< $@ -num_tiles 62 -Wnum_tiles
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graphics/party_menu/italian/bg.4bpp: %.4bpp: %.png
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$(GFX) $< $@ -num_tiles 62 -Wnum_tiles
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graphics/bag/menu.4bpp: %.4bpp: %.png
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$(GFX) $< $@ -num_tiles 53 -Wnum_tiles
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@@ -1,17 +1,15 @@
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#if ENGLISH
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const u16 gSlotMachineMenu_Pal[] = INCBIN_U16("graphics/slot_machine/menu.gbapal");
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#if ENGLISH
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const u32 gSlotMachineMenu_Gfx[] = INCBIN_U32("graphics/slot_machine/menu.4bpp.lz");
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const u16 gSlotMachineMenu_Tilemap[] = INCBIN_U16("graphics/slot_machine/menu.bin");
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const u16 gSlotMachineInfoBox_Tilemap[] = INCBIN_U16("graphics/slot_machine/info_box.bin");
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#elif FRENCH
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const u16 gSlotMachineMenu_Pal[] = INCBIN_U16("graphics/slot_machine/fr/menu.gbapal");
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const u32 gSlotMachineMenu_Gfx[] = INCBIN_U32("graphics/slot_machine/fr/menu.4bpp.lz");
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const u16 gSlotMachineMenu_Tilemap[] = INCBIN_U16("graphics/slot_machine/menu.bin");
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const u16 gSlotMachineInfoBox_Tilemap[] = INCBIN_U16("graphics/slot_machine/fr/info_box.bin");
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#elif ITALIAN
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const u16 gSlotMachineMenu_Pal[] = INCBIN_U16("graphics/slot_machine/it/menu.gbapal");
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const u32 gSlotMachineMenu_Gfx[] = INCBIN_U32("graphics/slot_machine/it/menu.4bpp.lz");
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const u16 gSlotMachineMenu_Tilemap[] = INCBIN_U16("graphics/slot_machine/menu.bin");
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