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Cleanup src/battle_pyramid.c post #2310
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@@ -1016,12 +1016,13 @@ static void HidePyramidItem(void)
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{
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// Rather than using event flags to hide the item object event,
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// it moves them far off the map bounds.
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events[i].x = SHRT_MAX;
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events[i].y = SHRT_MAX;
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events[i].x = INT16_MAX;
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events[i].y = INT16_MAX;
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break;
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}
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i++;
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} while (events[i].localId != LOCALID_NONE);
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}
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while (events[i].localId != LOCALID_NONE);
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}
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static void SetPyramidFacilityTrainers(void)
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@@ -1298,7 +1299,7 @@ static u8 GetPostBattleDirectionHintTextIndex(int *hintType, u8 minDistanceForEx
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return textIndex;
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}
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}
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map += MAP_OFFSET_W + 32;
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map += MAP_OFFSET_W + 32; // HINT: x == 32.
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}
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return textIndex;
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@@ -1538,7 +1539,8 @@ void GenerateBattlePyramidFloorLayout(u16 *backupMapData, bool8 setPlayerPositio
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gBackupMapLayout.width = mapLayout->width * PYRAMID_FLOOR_SQUARES_WIDE + MAP_OFFSET_W;
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gBackupMapLayout.height = mapLayout->height * PYRAMID_FLOOR_SQUARES_HIGH + MAP_OFFSET_H;
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map = gBackupMapLayout.map;
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map += (gBackupMapLayout.width * (MAP_OFFSET + (i / PYRAMID_FLOOR_SQUARES_WIDE * mapLayout->height)) + MAP_OFFSET + (i % PYRAMID_FLOOR_SQUARES_WIDE * mapLayout->width));
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map += gBackupMapLayout.width * (MAP_OFFSET + (i / PYRAMID_FLOOR_SQUARES_WIDE * mapLayout->height))
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+ MAP_OFFSET + (i % PYRAMID_FLOOR_SQUARES_WIDE * mapLayout->width);
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for (y = 0; y < mapLayout->height; y++)
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{
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for (x = 0; x < mapLayout->width; x++)
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