[Community PR] Integrate merrp's followers branch (#4022)

This commit is contained in:
Bassoonian
2024-06-02 17:23:52 +02:00
committed by GitHub
3424 changed files with 74909 additions and 1278 deletions

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@@ -1393,7 +1393,7 @@
@ The specified id can be used to refer to the sprite again later with turnvobject.
.macro createvobject graphicsId:req, id:req, x:req, y:req, elevation=3, direction=DIR_SOUTH
.byte 0xaa
.byte \graphicsId
.2byte \graphicsId
.byte \id
.2byte \x
.2byte \y
@@ -1813,7 +1813,6 @@
_dynmultichoice \left, \top, \ignoreBPress, \maxBeforeScroll, \shouldSort, \initialSelected, \callbacks, NULL
.endm
@ Supplementary
.macro goto_if_unset flag:req, dest:req
@@ -2185,3 +2184,42 @@
.byte \type
.2byte \slot
.endm
@ Saves species and forms of Daycare Pokémon to specific vars. Saves the amount of Daycare mon to VAR_RESULT.
.macro getdaycaregfx varSpecies1:req varSpecies2:req varForm1:req varForm2:req
callnative GetDaycareGraphics
.2byte \varSpecies1
.2byte \varSpecies2
.2byte \varForm1
.2byte \varForm2
.endm
@ Plays the cry of the first alive party member.
.macro playfirstmoncry
callnative PlayFirstMonCry
.endm
@ Buffers the nickname of the first alive party member.
.macro bufferlivemonnickname out:req
callnative BufferFirstLiveMonNickname
.byte \out
.endm
@ Executes Follower actions
.macro getfolloweraction
callnative GetFollowerAction
.endm
@ Checks if Field move is being used by the current follower.
.macro isfollowerfieldmoveuser var:req
callnative IsFollowerFieldMoveUser
.2byte \var
.endm
@ Saves the direction from where source object event would need to turn to to face the target into the specified var.
.macro getdirectiontoface var:req, sourceId:req, targetId:req
callnative GetDirectionToFaceScript
.2byte \var
.byte \sourceId
.byte \targetId
.endm

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@@ -22,9 +22,8 @@
@ Defines an object event template for map data, to be used by a normal object. Mirrors the struct layout of ObjectEventTemplate in include/global.fieldmap.h
.macro object_event index:req, gfx:req, x:req, y:req, elevation:req, movement_type:req, x_radius:req, y_radius:req, trainer_type:req, sight_radius_tree_etc:req, script:req, event_flag:req
.byte \index
.byte \gfx
.2byte \gfx
.byte OBJ_KIND_NORMAL
.space 1 @ Padding
.2byte \x, \y
.byte \elevation
.byte \movement_type

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@@ -165,4 +165,6 @@
create_movement_action emote_double_exclamation_mark, MOVEMENT_ACTION_EMOTE_DOUBLE_EXCL_MARK
create_movement_action emote_x, MOVEMENT_ACTION_EMOTE_X
create_movement_action exit_pokeball, MOVEMENT_ACTION_EXIT_POKEBALL
create_movement_action enter_pokeball, MOVEMENT_ACTION_ENTER_POKEBALL
create_movement_action step_end, MOVEMENT_ACTION_STEP_END

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@@ -725,6 +725,7 @@ Common_EventScript_OutOfCenterPartyHeal::
playfanfare MUS_HEAL
waitfanfare
special HealPlayerParty
callnative UpdateFollowingPokemon
fadescreen FADE_FROM_BLACK
return
@@ -1069,6 +1070,7 @@ EventScript_VsSeekerChargingDone::
.include "data/scripts/move_tutors.inc"
.include "data/scripts/trainer_hill.inc"
.include "data/scripts/test_signpost.inc"
.include "data/scripts/follower.inc"
.include "data/text/frontier_brain.inc"
.include "data/text/save.inc"
.include "data/text/birch_speech.inc"

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@@ -76,6 +76,9 @@ gFieldEffectScriptPointers::
.4byte gFldEffScript_UseVsSeeker @ FLDEFF_USE_VS_SEEKER
.4byte gFldEffScript_XIcon @ FLDEFF_X_ICON
.4byte gFldEffScript_DoubleExclMarkIcon @ FLDEFF_DOUBLE_EXCL_MARK_ICON
.4byte gFieldEffectScript_TracksSlither @ FLDEFF_TRACKS_SLITHER
.4byte gFieldEffectScript_TracksBug @ FLDEFF_TRACKS_BUG
.4byte gFieldEffectScript_TracksSpot @ FLDEFF_TRACKS_SPOT
gFieldEffectScript_ExclamationMarkIcon1::
field_eff_callnative FldEff_ExclamationMarkIcon
@@ -359,3 +362,15 @@ gFldEffScript_XIcon::
gFldEffScript_DoubleExclMarkIcon::
field_eff_callnative FldEff_DoubleExclMarkIcon
field_eff_end
gFieldEffectScript_TracksBug::
field_eff_loadfadedpal_callnative gSpritePalette_GeneralFieldEffect0, FldEff_TracksBug
field_eff_end
gFieldEffectScript_TracksSpot::
field_eff_loadfadedpal_callnative gSpritePalette_GeneralFieldEffect0, FldEff_TracksSpot
field_eff_end
gFieldEffectScript_TracksSlither::
field_eff_loadfadedpal_callnative gSpritePalette_GeneralFieldEffect0, FldEff_TracksSlither
field_eff_end

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@@ -12,10 +12,10 @@
#include "constants/trainer_hill.h"
#include "constants/trainer_types.h"
#include "constants/berry.h"
#include "constants/species.h"
.include "asm/macros.inc"
.include "constants/constants.inc"
.section .rodata
.include "data/maps/events.inc"

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@@ -75,6 +75,7 @@ BattleFrontier_BattleArenaLobby_EventScript_SaveAfterChallenge::
frontier_checkairshow
special LoadPlayerParty
special HealPlayerParty
callnative UpdateFollowingPokemon
arena_save 0
playse SE_SAVE
waitse
@@ -133,6 +134,7 @@ BattleFrontier_BattleArenaLobby_EventScript_TryEnterChallenge::
frontier_set FRONTIER_DATA_LVL_MODE, VAR_RESULT
msgbox BattleFrontier_BattleArenaLobby_Text_SelectThreeMons, MSGBOX_DEFAULT
fadescreen FADE_TO_BLACK
callnative RemoveFollowingPokemon
call BattleFrontier_EventScript_GetLvlMode
copyvar VAR_0x8004, VAR_RESULT
setvar VAR_0x8005, FRONTIER_PARTY_SIZE
@@ -194,6 +196,7 @@ BattleFrontier_BattleArenaLobby_EventScript_CancelChallengeSaveFailed::
BattleFrontier_BattleArenaLobby_EventScript_LoadPartyAndCancelChallenge::
special LoadPlayerParty
callnative UpdateFollowingPokemon
BattleFrontier_BattleArenaLobby_EventScript_CancelChallenge::
msgbox BattleFrontier_BattleArenaLobby_Text_AwaitAnotherChallenge, MSGBOX_DEFAULT
BattleFrontier_BattleArenaLobby_EventScript_EndCancelChallenge::

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@@ -17,6 +17,7 @@ BattleFrontier_BattleDomeBattleRoom_MapScripts::
.byte 0
BattleFrontier_BattleDomeBattleRoom_OnTransition:
setflag FLAG_TEMP_HIDE_FOLLOWER
dome_setopponentgfx
frontier_get FRONTIER_DATA_BATTLE_NUM
copyvar VAR_TEMP_F, VAR_RESULT

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@@ -68,6 +68,7 @@ BattleFrontier_BattleDomeLobby_EventScript_GiveBattlePoints::
dome_set DOME_DATA_WIN_STREAK_ACTIVE, TRUE
special LoadPlayerParty
special HealPlayerParty
callnative UpdateFollowingPokemon
goto BattleFrontier_BattleDomeLobby_EventScript_AskRecordBattle
BattleFrontier_BattleDomeLobby_EventScript_LostChallenge::
@@ -82,6 +83,7 @@ BattleFrontier_BattleDomeLobby_EventScript_LostChallenge::
dome_set DOME_DATA_ATTEMPTED_CHALLENGE, TRUE
special LoadPlayerParty
special HealPlayerParty
callnative UpdateFollowingPokemon
BattleFrontier_BattleDomeLobby_EventScript_AskRecordBattle::
dome_save 0
playse SE_SAVE
@@ -160,6 +162,7 @@ BattleFrontier_BattleDomeLobby_EventScript_TryEnterChallenge::
frontier_set FRONTIER_DATA_LVL_MODE, VAR_RESULT
msgbox BattleFrontier_BattleDomeLobby_Text_SelectThreeMons, MSGBOX_DEFAULT
fadescreen FADE_TO_BLACK
callnative RemoveFollowingPokemon
call BattleFrontier_EventScript_GetLvlMode
copyvar VAR_0x8004, VAR_RESULT
setvar VAR_0x8005, FRONTIER_PARTY_SIZE
@@ -222,6 +225,7 @@ BattleFrontier_BattleDomeLobby_EventScript_CancelChallengeSaveFailed::
BattleFrontier_BattleDomeLobby_EventScript_LoadPartyCancelChallenge::
special LoadPlayerParty
callnative UpdateFollowingPokemon
BattleFrontier_BattleDomeLobby_EventScript_CancelChallenge::
msgbox BattleFrontier_BattleDomeLobby_Text_HopeToSeeYouAgain, MSGBOX_DEFAULT
BattleFrontier_BattleDomeLobby_EventScript_EndCancelChallenge::

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@@ -59,6 +59,7 @@ BattleFrontier_BattleFactoryLobby_EventScript_GiveBattlePoints::
waitmessage
frontier_checkairshow
special LoadPlayerParty
callnative UpdateFollowingPokemon
factory_save 0
playse SE_SAVE
waitse
@@ -71,6 +72,7 @@ BattleFrontier_BattleFactoryLobby_EventScript_LostChallenge::
waitmessage
frontier_checkairshow
special LoadPlayerParty
callnative UpdateFollowingPokemon
factory_set FACTORY_DATA_WIN_STREAK_ACTIVE, FALSE
factory_save 0
playse SE_SAVE
@@ -196,6 +198,7 @@ BattleFrontier_BattleFactoryLobby_EventScript_CancelChallengeSaveFailed::
BattleFrontier_BattleFactoryLobby_EventScript_LoadPartyAndCancelChallenge::
special LoadPlayerParty
callnative UpdateFollowingPokemon
BattleFrontier_BattleFactoryLobby_EventScript_CancelChallenge::
msgbox BattleFrontier_BattleFactoryLobby_Text_LookForwardToNextVisit, MSGBOX_DEFAULT
release

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@@ -76,6 +76,7 @@ BattleFrontier_BattlePalaceLobby_EventScript_SaveAfterChallenge::
frontier_checkairshow
special LoadPlayerParty
special HealPlayerParty
callnative UpdateFollowingPokemon
palace_save 0
playse SE_SAVE
waitse
@@ -151,6 +152,7 @@ BattleFrontier_BattlePalaceLobby_EventScript_TryEnterChallenge::
frontier_set FRONTIER_DATA_LVL_MODE, VAR_RESULT
msgbox BattleFrontier_BattlePalaceLobby_Text_NowSelectThreeMons, MSGBOX_DEFAULT
fadescreen FADE_TO_BLACK
callnative RemoveFollowingPokemon
call BattleFrontier_EventScript_GetLvlMode
copyvar VAR_0x8004, VAR_RESULT
setvar VAR_0x8005, FRONTIER_PARTY_SIZE
@@ -215,6 +217,7 @@ BattleFrontier_BattlePalaceLobby_EventScript_CancelChallengeSaveFailed::
BattleFrontier_BattlePalaceLobby_EventScript_LoadPartyAndCancelChallenge::
special LoadPlayerParty
callnative LoadPlayerParty
BattleFrontier_BattlePalaceLobby_EventScript_CancelChallenge::
msgbox BattleFrontier_BattlePalaceLobby_Text_ReturnWhenFortified, MSGBOX_DEFAULT
BattleFrontier_BattlePalaceLobby_EventScript_EndCancelChallenge::

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@@ -59,6 +59,7 @@ BattleFrontier_BattlePikeLobby_EventScript_GiveBattlePoints::
pike_set PIKE_DATA_TOTAL_STREAKS, VAR_RESULT
special LoadPlayerParty
special HealPlayerParty
callnative UpdateFollowingPokemon
pike_resethelditems
message BattleFrontier_BattlePikeLobby_Text_ShallRecordResults
waitmessage
@@ -80,6 +81,7 @@ BattleFrontier_BattlePikeLobby_EventScript_LostChallenge::
pike_set PIKE_DATA_WIN_STREAK_ACTIVE, FALSE
special LoadPlayerParty
special HealPlayerParty
callnative UpdateFollowingPokemon
pike_resethelditems
pike_save 0
playse SE_SAVE
@@ -119,6 +121,7 @@ BattleFrontier_BattlePikeLobby_EventScript_TryEnterChallenge::
frontier_set FRONTIER_DATA_LVL_MODE, VAR_RESULT
msgbox BattleFrontier_BattlePikeLobby_Text_PleaseChooseThreeMons, MSGBOX_DEFAULT
fadescreen FADE_TO_BLACK
callnative RemoveFollowingPokemon
call BattleFrontier_EventScript_GetLvlMode
copyvar VAR_0x8004, VAR_RESULT
setvar VAR_0x8005, FRONTIER_PARTY_SIZE
@@ -183,6 +186,7 @@ BattleFrontier_BattlePikeLobby_EventScript_CancelChallengeSaveFailed::
BattleFrontier_BattlePikeLobby_EventScript_LoadPartyAndCancelChallenge::
special LoadPlayerParty
callnative UpdateFollowingPokemon
BattleFrontier_BattlePikeLobby_EventScript_CancelChallenge::
msgbox BattleFrontier_BattlePikeLobby_Text_LookForwardToSeeingYou, MSGBOX_DEFAULT
BattleFrontier_BattlePikeLobby_EventScript_EndCancelChallenge::

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@@ -59,6 +59,7 @@ BattleFrontier_BattlePyramidLobby_EventScript_GiveBattlePoints::
special LoadPlayerParty
pyramid_clearhelditems
special HealPlayerParty
callnative UpdateFollowingPokemon
message BattleFrontier_BattlePyramidLobby_Text_UsedBattleBagWillBeKept
waitmessage
playse SE_EXP_MAX
@@ -83,6 +84,7 @@ BattleFrontier_BattlePyramidLobby_EventScript_LostChallenge::
special LoadPlayerParty
pyramid_clearhelditems
special HealPlayerParty
callnative UpdateFollowingPokemon
lockall
message BattleFrontier_BattlePyramidLobby_Text_DisappointingHereIsBag
waitmessage
@@ -132,6 +134,7 @@ BattleFrontier_BattlePyramidLobby_EventScript_TryEnterChallenge::
frontier_set FRONTIER_DATA_LVL_MODE, VAR_RESULT
msgbox BattleFrontier_BattlePyramidLobby_Text_SelectThreeMons, MSGBOX_DEFAULT
fadescreen FADE_TO_BLACK
callnative RemoveFollowingPokemon
call BattleFrontier_EventScript_GetLvlMode
copyvar VAR_0x8004, VAR_RESULT
setvar VAR_0x8005, FRONTIER_PARTY_SIZE
@@ -196,6 +199,7 @@ BattleFrontier_BattlePyramidLobby_EventScript_CancelChallengeSaveFailed::
BattleFrontier_BattlePyramidLobby_EventScript_LoadPartyAndCancelChallenge::
special LoadPlayerParty
callnative UpdateFollowingPokemon
BattleFrontier_BattlePyramidLobby_EventScript_CancelChallenge::
msgbox BattleFrontier_BattlePyramidLobby_Text_AwaitFutureChallenge, MSGBOX_DEFAULT
BattleFrontier_BattlePyramidLobby_EventScript_EndCancelChallenge::

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@@ -95,6 +95,7 @@ BattleFrontier_BattleTowerLobby_EventScript_LookForwardToChallenge::
msgbox BattleFrontier_BattleTowerLobby_Text_LookForwardToAnotherChallenge, MSGBOX_DEFAULT
closemessage
setvar VAR_TEMP_CHALLENGE_STATUS, 255
callnative UpdateFollowingPokemon
release
end
@@ -114,6 +115,7 @@ BattleFrontier_BattleTowerLobby_EventScript_LostThanksForPlaying::
msgbox BattleFrontier_BattleTowerLobby_Text_LookForwardToAnotherChallenge, MSGBOX_DEFAULT
closemessage
setvar VAR_TEMP_CHALLENGE_STATUS, 255
callnative UpdateFollowingPokemon
release
end
@@ -200,6 +202,7 @@ BattleFrontier_BattleTowerLobby_EventScript_TryEnterSinglesChallenge::
frontier_set FRONTIER_DATA_LVL_MODE, VAR_RESULT
msgbox BattleFrontier_BattleTowerLobby_Text_SelectThreeMons, MSGBOX_DEFAULT
fadescreen FADE_TO_BLACK
callnative RemoveFollowingPokemon
call BattleFrontier_EventScript_GetLvlMode
copyvar VAR_0x8004, VAR_RESULT
setvar VAR_0x8005, FRONTIER_PARTY_SIZE
@@ -263,6 +266,7 @@ BattleFrontier_BattleTowerLobby_EventScript_TryEnterDoublesChallenge::
frontier_set FRONTIER_DATA_LVL_MODE, VAR_RESULT
msgbox BattleFrontier_BattleTowerLobby_Text_PleaseSelectFourMons, MSGBOX_DEFAULT
fadescreen FADE_TO_BLACK
callnative RemoveFollowingPokemon
call BattleFrontier_EventScript_GetLvlMode
copyvar VAR_0x8004, VAR_RESULT
setvar VAR_0x8005, FRONTIER_DOUBLES_PARTY_SIZE
@@ -327,6 +331,7 @@ BattleFrontier_BattleTowerLobby_EventScript_TryEnterMultisChallenge::
frontier_set FRONTIER_DATA_LVL_MODE, VAR_RESULT
msgbox BattleFrontier_BattleTowerLobby_Text_PleaseSelectTwoMons, MSGBOX_DEFAULT
fadescreen FADE_TO_BLACK
callnative RemoveFollowingPokemon
call BattleFrontier_EventScript_GetLvlMode
copyvar VAR_0x8004, VAR_RESULT
setvar VAR_0x8005, FRONTIER_MULTI_PARTY_SIZE
@@ -390,6 +395,7 @@ BattleFrontier_BattleTowerLobby_EventScript_TryEnterLinkMultisChallenge::
frontier_set FRONTIER_DATA_LVL_MODE, VAR_RESULT
msgbox BattleFrontier_BattleTowerLobby_Text_PleaseSelectTwoMons2, MSGBOX_DEFAULT
fadescreen FADE_TO_BLACK
callnative RemoveFollowingPokemon
call BattleFrontier_EventScript_GetLvlMode
copyvar VAR_0x8004, VAR_RESULT
setvar VAR_0x8005, FRONTIER_MULTI_PARTY_SIZE
@@ -582,6 +588,7 @@ BattleFrontier_BattleTowerLobby_EventScript_CancelChallengeSaveFailed::
BattleFrontier_BattleTowerLobby_EventScript_LoadPartyCancelChallenge::
special LoadPlayerParty
callnative UpdateFollowingPokemon
BattleFrontier_BattleTowerLobby_EventScript_CancelChallenge::
special CloseLink
msgbox BattleFrontier_BattleTowerLobby_Text_LookForwardToAnotherChallenge, MSGBOX_DEFAULT

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@@ -5,6 +5,7 @@ FortreeCity_Gym_MapScripts::
FortreeCity_Gym_OnTransition:
special RotatingGate_InitPuzzle
setflag FLAG_TEMP_HIDE_FOLLOWER @ Hide follower bc of rotating gates
end
FortreeCity_Gym_OnWarp:

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@@ -1,9 +1,14 @@
MossdeepCity_Gym_MapScripts::
map_script MAP_SCRIPT_ON_TRANSITION, MossdeepCity_Gym_OnTransition
map_script MAP_SCRIPT_ON_LOAD, MossdeepCity_Gym_OnLoad
.byte 0
@ NOTE: Mossdeep Gym was redesigned between R/S and E. Leftover (and now functionally unused) scripts are commented below
MossdeepCity_Gym_OnTransition:
setflag FLAG_TEMP_HIDE_FOLLOWER @ Hide follower since it can collide with moving statues
end
@ All the below checks are leftover from RS. FLAG_MOSSDEEP_GYM_SWITCH_X is never set
MossdeepCity_Gym_OnLoad:
goto_if_set FLAG_MOSSDEEP_GYM_SWITCH_1, MossdeepCity_Gym_EventScript_SetSwitch1Metatiles

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@@ -105,8 +105,8 @@
},
{
"graphics_id": "OBJ_EVENT_GFX_PIKACHU",
"x": 49,
"y": 2,
"x": 51,
"y": 1,
"elevation": 3,
"movement_type": "MOVEMENT_TYPE_LOOK_AROUND",
"movement_range_x": 0,
@@ -336,6 +336,32 @@
"trainer_sight_or_berry_tree_id": "4",
"script": "Route117_EventScript_Melina",
"flag": "0"
},
{
"graphics_id": "OBJ_EVENT_GFX_VAR_0",
"x": 47,
"y": 2,
"elevation": 3,
"movement_type": "MOVEMENT_TYPE_LOOK_AROUND",
"movement_range_x": 0,
"movement_range_y": 0,
"trainer_type": "TRAINER_TYPE_NONE",
"trainer_sight_or_berry_tree_id": "VAR_TEMP_0",
"script": "NULL",
"flag": "FLAG_TEMP_1"
},
{
"graphics_id": "OBJ_EVENT_GFX_VAR_1",
"x": 49,
"y": 2,
"elevation": 3,
"movement_type": "MOVEMENT_TYPE_LOOK_AROUND",
"movement_range_x": 0,
"movement_range_y": 0,
"trainer_type": "TRAINER_TYPE_NONE",
"trainer_sight_or_berry_tree_id": "VAR_TEMP_1",
"script": "NULL",
"flag": "FLAG_TEMP_2"
}
],
"warp_events": [

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@@ -1,4 +1,6 @@
.set LOCALID_DAYCARE_MAN, 3
.set LOCALID_DAYCARE_MON_0, 25
.set LOCALID_DAYCARE_MON_1, 26
Route117_MapScripts::
map_script MAP_SCRIPT_ON_TRANSITION, Route117_OnTransition
@@ -6,8 +8,42 @@ Route117_MapScripts::
Route117_OnTransition:
call Route117_EventScript_TryMoveDayCareMan
@ set flags for OW daycare mons
setflag FLAG_TEMP_1
setflag FLAG_TEMP_2
getdaycaregfx VAR_OBJ_GFX_ID_0, VAR_OBJ_GFX_ID_1, VAR_TEMP_0, VAR_TEMP_1
switch VAR_RESULT
case 2, Route117_EventScript_ShowDaycareMon1
case 1, Route117_EventScript_ShowDaycareMon0
end
Route117_EventScript_ShowDaycareMon1:
@ set pokemon movement type based on compatibility
special SetDaycareCompatibilityString
call_if_eq VAR_RESULT, PARENTS_INCOMPATIBLE, Route117_EventScript_DaycareMonIncompatible
@ Don't do anything if PARENTS_LOW_COMPATIBILITY
call_if_eq VAR_RESULT, PARENTS_MED_COMPATIBILITY, Route117_EventScript_DaycareMonMedCompatibility
call_if_eq VAR_RESULT, PARENTS_MAX_COMPATIBILITY, Route117_EventScript_DaycareMonMaxCompatibility
clearflag FLAG_TEMP_2
Route117_EventScript_ShowDaycareMon0:
clearflag FLAG_TEMP_1
end
Route117_EventScript_DaycareMonIncompatible: @ mons never face each other
setobjectmovementtype LOCALID_DAYCARE_MON_0, MOVEMENT_TYPE_FACE_DOWN_UP_AND_LEFT
setobjectmovementtype LOCALID_DAYCARE_MON_1, MOVEMENT_TYPE_FACE_DOWN_UP_AND_RIGHT
return
Route117_EventScript_DaycareMonMedCompatibility: @ down and towards each other
setobjectmovementtype LOCALID_DAYCARE_MON_0, MOVEMENT_TYPE_FACE_DOWN_AND_RIGHT
setobjectmovementtype LOCALID_DAYCARE_MON_1, MOVEMENT_TYPE_FACE_DOWN_AND_LEFT
return
Route117_EventScript_DaycareMonMaxCompatibility: @ facing; walk in place
setobjectmovementtype LOCALID_DAYCARE_MON_0, MOVEMENT_TYPE_WALK_IN_PLACE_RIGHT
setobjectmovementtype LOCALID_DAYCARE_MON_1, MOVEMENT_TYPE_WALK_IN_PLACE_LEFT
return
Route117_EventScript_TryMoveDayCareMan::
goto_if_unset FLAG_PENDING_DAYCARE_EGG, Route117_EventScript_StopMoveDayCareMan
setobjectxyperm LOCALID_DAYCARE_MAN, 47, 6
@@ -205,4 +241,3 @@ Route117_Text_RouteSignMauville:
Route117_Text_DayCareSign:
.string "POKéMON DAY CARE\n"
.string "“Let us raise your POKéMON.”$"

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@@ -274,6 +274,7 @@ RusturfTunnel_EventScript_TunnelBlockagePos3::
RusturfTunnel_EventScript_AquaGruntBackUp::
lockall
setflag FLAG_SAFE_FOLLOWER_MOVEMENT
msgbox RusturfTunnel_Text_ComeAndGetSome, MSGBOX_DEFAULT
closemessage
applymovement LOCALID_GRUNT, RusturfTunnel_Movement_GruntAndPeekoBackUp

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@@ -79,6 +79,7 @@ SlateportCity_OceanicMuseum_2F_EventScript_CaptStern::
playfanfare MUS_HEAL
waitfanfare
special HealPlayerParty
callnative UpdateFollowingPokemon
removeobject LOCALID_CAPT_STERN
setflag FLAG_HIDE_ROUTE_110_TEAM_AQUA
call_if_eq VAR_REGISTER_BIRCH_STATE, 0, SlateportCity_OceanicMuseum_2F_EventScript_ReadyRegisterBirch

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@@ -495,6 +495,7 @@ SootopolisCity_EventScript_RayquazaSceneFromPokeCenter::
removeobject LOCALID_GROUDON
removeobject LOCALID_KYOGRE
addobject LOCALID_RAYQUAZA
hideobjectat LOCALID_RAYQUAZA, MAP_SOOTOPOLIS_CITY
setvar VAR_0x8004, TRUE
special Script_DoRayquazaScene
waitstate

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@@ -96,6 +96,7 @@ TrainerHill_Entrance_EventScript_PlayerExitChallenge::
waitmovement 0
setvar VAR_TRAINER_HILL_IS_ACTIVE, 0
special HealPlayerParty
callnative UpdateFollowingPokemon
releaseall
TrainerHill_Entrance_EventScript_EndExitChallenge::
end
@@ -161,6 +162,7 @@ TrainerHill_Entrance_EventScript_ChooseChallenge::
setvar VAR_TRAINER_HILL_IS_ACTIVE, 1
setvar VAR_TEMP_5, 0
special HealPlayerParty
callnative UpdateFollowingPokemon
msgbox TrainerHill_Entrance_Text_TimeProgessGetSetGo, MSGBOX_DEFAULT
trainerhill_start
releaseall

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@@ -26,6 +26,7 @@ UnionRoom_OnResume:
end
UnionRoom_OnTransition:
setflag FLAG_TEMP_HIDE_FOLLOWER
end
UnionRoom_EventScript_Player1::
@@ -106,4 +107,3 @@ UnionRoom_EventScript_Unused::
waitstate
releaseall
end

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@@ -133,6 +133,7 @@ BattleFrontier_BattlePikeThreePathRoom_EventScript_NoTurningBack::
lockall
msgbox BattleFrontier_BattlePike_Text_PathBlockedNoTurningBack, MSGBOX_DEFAULT
closemessage
releaseall
end
BattleFrontier_BattlePikeRoomNormal_EventScript_SetEnteredRoom::
@@ -146,6 +147,7 @@ BattleFrontier_BattlePikeRoomNormal_EventScript_NoTurningBack::
lockall
msgbox BattleFrontier_BattlePike_Text_PathBlockedNoTurningBack, MSGBOX_DEFAULT
closemessage
releaseall
end
BattleFrontier_BattlePikeRoomNormal_EventScript_Exit::
@@ -214,6 +216,7 @@ BattleFrontier_BattlePikeRoomWildMons_EventScript_NoTurningBack::
lockall
msgbox BattleFrontier_BattlePike_Text_PathBlockedNoTurningBack, MSGBOX_DEFAULT
closemessage
releaseall
end
BattleFrontier_BattlePike_EventScript_Retire::

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@@ -103,6 +103,7 @@ Route117_PokemonDayCare_EventScript_GiveMonToRaise::
msgbox Route117_PokemonDayCare_Text_WellRaiseYourMon, MSGBOX_DEFAULT
waitmoncry
special StoreSelectedPokemonInDaycare
callnative UpdateFollowingPokemon
incrementgamestat GAME_STAT_USED_DAYCARE
specialvar VAR_RESULT, GetDaycareState
goto_if_eq VAR_RESULT, DAYCARE_ONE_MON, Route117_PokemonDayCare_EventScript_CanRaiseOneMore

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@@ -11,26 +11,25 @@ EventScript_CutTree::
goto_if_eq VAR_RESULT, NO, EventScript_CancelCut
msgbox Text_MonUsedFieldMove, MSGBOX_DEFAULT
closemessage
EventScript_CutTreeCommon:
isfollowerfieldmoveuser VAR_0x8004
setfieldeffectargument 3, VAR_0x8004 @ skip pose if so
dofieldeffect FLDEFF_USE_CUT_ON_TREE
waitstate
goto EventScript_CutTreeDown
end
@ Use cut from party menu
EventScript_UseCut::
lockall
dofieldeffect FLDEFF_USE_CUT_ON_TREE
waitstate
goto EventScript_CutTreeDown
end
EventScript_CutTreeDown::
EventScript_CutTreeDown:: @ fallthrough
setflag FLAG_SAFE_FOLLOWER_MOVEMENT
call_if_eq VAR_0x8004, TRUE, EventScript_FollowerFieldMove
applymovement VAR_LAST_TALKED, Movement_CutTreeDown
waitmovement 0
removeobject VAR_LAST_TALKED
releaseall
end
@ Use cut from party menu
EventScript_UseCut::
lockall
goto EventScript_CutTreeCommon
Movement_CutTreeDown:
cut_tree
step_end
@@ -57,6 +56,11 @@ Text_CantCut:
.string "This tree looks like it can be\n"
.string "CUT down!$"
@ Use rock smash from party menu
EventScript_UseRockSmash::
lockall
goto EventScript_RockSmashCommon
@ Interact with smashable rock
EventScript_RockSmash::
lockall
@@ -70,20 +74,15 @@ EventScript_RockSmash::
goto_if_eq VAR_RESULT, NO, EventScript_CancelSmash
msgbox Text_MonUsedFieldMove, MSGBOX_DEFAULT
closemessage
EventScript_RockSmashCommon:
@ check if follower should use the field move
isfollowerfieldmoveuser VAR_0x8004
setfieldeffectargument 3, VAR_0x8004 @ skip pose if so
dofieldeffect FLDEFF_USE_ROCK_SMASH
waitstate
goto EventScript_SmashRock
end
@ Use rock smash from party menu
EventScript_UseRockSmash::
lockall
dofieldeffect FLDEFF_USE_ROCK_SMASH
waitstate
goto EventScript_SmashRock
end
EventScript_SmashRock::
EventScript_SmashRock:: @ fallthrough
setflag FLAG_SAFE_FOLLOWER_MOVEMENT
call_if_eq VAR_0x8004, TRUE, EventScript_FollowerFieldMove
applymovement VAR_LAST_TALKED, Movement_SmashRock
waitmovement 0
removeobject VAR_LAST_TALKED
@@ -95,10 +94,117 @@ EventScript_SmashRock::
releaseall
end
EventScript_FollowerFieldMove:
getdirectiontoface VAR_0x8005, OBJ_EVENT_ID_FOLLOWER, OBJ_EVENT_ID_PLAYER
specialvar VAR_0x8006, GetPlayerFacingDirection
goto_if_eq VAR_0x8005, DIR_NONE, EventScript_FollowerFieldMoveEnd
@ Swap follower and player
call EventScript_FollowerSwap
@ Face follower in direction and jump
switch VAR_0x8006
case DIR_NORTH, EventScript_FollowerJumpNorth
case DIR_EAST, EventScript_FollowerJumpEast
case DIR_SOUTH, EventScript_FollowerJumpSouth
case DIR_WEST, EventScript_FollowerJumpWest
EventScript_FollowerFieldMoveEnd:
return
EventScript_FollowerSwap:
switch VAR_0x8005
case DIR_NORTH, EventScript_FollowerMoveNorth
case DIR_EAST, EventScript_FollowerMoveEast
case DIR_SOUTH, EventScript_FollowerMoveSouth
case DIR_WEST, EventScript_FollowerMoveWest
return
EventScript_FollowerMoveNorth:
applymovement OBJ_EVENT_ID_FOLLOWER, Movement_WalkUp
applymovement OBJ_EVENT_ID_PLAYER, Movement_WalkDown
waitmovement 0
applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_FaceUp
waitmovement 0
return
EventScript_FollowerMoveEast:
applymovement OBJ_EVENT_ID_FOLLOWER, Movement_WalkRight
applymovement OBJ_EVENT_ID_PLAYER, Movement_WalkLeft
waitmovement 0
applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_FaceRight
waitmovement 0
return
EventScript_FollowerMoveSouth:
applymovement OBJ_EVENT_ID_FOLLOWER, Movement_WalkDown
applymovement OBJ_EVENT_ID_PLAYER, Movement_WalkUp
waitmovement 0
applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_FaceDown
waitmovement 0
return
EventScript_FollowerMoveWest:
applymovement OBJ_EVENT_ID_FOLLOWER, Movement_WalkLeft
applymovement OBJ_EVENT_ID_PLAYER, Movement_WalkRight
waitmovement 0
applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_FaceLeft
waitmovement 0
return
EventScript_FollowerJumpNorth:
applymovement OBJ_EVENT_ID_FOLLOWER, Movement_JumpUp
waitmovement 0
return
EventScript_FollowerJumpEast:
applymovement OBJ_EVENT_ID_FOLLOWER, Movement_JumpRight
waitmovement 0
return
EventScript_FollowerJumpSouth:
applymovement OBJ_EVENT_ID_FOLLOWER, Movement_JumpDown
waitmovement 0
return
EventScript_FollowerJumpWest:
applymovement OBJ_EVENT_ID_FOLLOWER, Movement_JumpLeft
waitmovement 0
return
EventScript_EndSmash::
releaseall
end
Movement_WalkUp:
walk_up
step_end
Movement_JumpUp:
jump_in_place_up
step_end
Movement_WalkRight:
walk_right
step_end
Movement_JumpRight:
jump_in_place_right
step_end
Movement_WalkDown:
walk_down
step_end
Movement_JumpDown:
jump_in_place_down
step_end
Movement_WalkLeft:
walk_left
step_end
Movement_JumpLeft:
jump_in_place_left
step_end
Movement_SmashRock:
rock_smash_break
step_end

View File

@@ -1,4 +1,5 @@
EventScript_UseFlash::
animateflash 1
setflashlevel 1
releaseall
end

648
data/scripts/follower.inc Normal file
View File

@@ -0,0 +1,648 @@
gText_FollowerLovesYou::
.string "{STR_VAR_1} is regarding you with\nadoration!$"
gText_FollowerLostInThought::
.string "{STR_VAR_1} seems lost in thought.$"
gText_FollowerDefault::
.string "ERROR 404: Script not found.$"
gText_WantsToFly::
.string "{STR_VAR_1} looks up at the\nsky restlessly.\pWould you like to use FLY?$"
EventScript_Follower::
lock
bufferlivemonnickname 0
playfirstmoncry
getfolloweraction
EventScript_FollowerEnd::
waitfieldeffect FLDEFF_EMOTE
release
end
EventScript_FollowerLovesYou::
applymovement OBJ_EVENT_ID_FOLLOWER, ContestHall_Movement_Heart
waitmovement OBJ_EVENT_ID_FOLLOWER
waitmoncry
msgbox gText_FollowerLovesYou, MSGBOX_DEFAULT
return
@ Message address must be loaded into bank 0
EventScript_FollowerGeneric:: @ similar to Std_MsgboxDefault
faceplayer
EventScript_FollowerGenericSkipFace:
waitfieldeffect FLDEFF_EMOTE
message 0x0
waitmessage
waitbuttonpress
return
EventScript_FollowerJump::
faceplayer
applymovement OBJ_EVENT_ID_FOLLOWER, FollowerSplashMovement
waitmovement OBJ_EVENT_ID_FOLLOWER
waitfieldeffect FLDEFF_EMOTE
message 0x0
waitmessage
waitbuttonpress
return
EnterPokeballMovement::
enter_pokeball
step_end
@ Movement scripts below, movements are defined in movement.inc
FollowerSplashMovement::
jump_in_place_down
delay_4
jump_in_place_down
face_player
step_end
FollowerShiverVerticalMovement:
lock_facing_direction
slide_left
slide_right
slide_right
slide_left
unlock_facing_direction
step_end
FollowerShiverHorizontalMovement:
lock_facing_direction
slide_up
slide_down
slide_down
slide_up
unlock_facing_direction
step_end
FollowerNostalgiaMovement:
face_away_player
lock_facing_direction
jump_in_place_down
jump_in_place_down
jump_in_place_down
unlock_facing_direction
face_player
lock_facing_direction
jump_in_place_down
unlock_facing_direction
step_end
FollowerSkippingMovement:
lock_facing_direction
jump_in_place_down
delay_4
jump_in_place_down
unlock_facing_direction
step_end
FollowerJumpOnPlayerNorth:
jump_up
delay_4
lock_facing_direction
walk_fast_down
unlock_facing_direction
step_end
FollowerJumpOnPlayerSouth:
jump_down
delay_4
lock_facing_direction
walk_fast_up
unlock_facing_direction
step_end
FollowerJumpOnPlayerEast:
jump_right
delay_4
lock_facing_direction
walk_fast_left
unlock_facing_direction
step_end
FollowerJumpOnPlayerWest:
jump_left
delay_4
lock_facing_direction
walk_fast_right
unlock_facing_direction
step_end
FollowerCuddlingNorth:
face_left
lock_facing_direction
walk_up
walk_in_place_left
walk_in_place_left
unlock_facing_direction
walk_down
face_player
step_end
FollowerCuddlingSouth:
face_right
lock_facing_direction
walk_down
walk_in_place_right
walk_in_place_right
unlock_facing_direction
walk_up
face_player
step_end
FollowerCuddlingEast:
face_down
lock_facing_direction
walk_right
walk_in_place_down
walk_in_place_down
unlock_facing_direction
walk_left
face_player
step_end
FollowerCuddlingWest:
face_down
lock_facing_direction
walk_left
walk_in_place_down
walk_in_place_down
unlock_facing_direction
walk_right
face_player
step_end
FollowerGetCloserNorth:
walk_up
delay_16
lock_facing_direction
walk_down
unlock_facing_direction
step_end
FollowerGetCloserSouth:
walk_down
delay_16
lock_facing_direction
walk_up
unlock_facing_direction
step_end
FollowerGetCloserEast:
walk_right
delay_16
lock_facing_direction
walk_left
unlock_facing_direction
step_end
FollowerGetCloserWest:
walk_left
delay_16
lock_facing_direction
walk_right
unlock_facing_direction
step_end
FollowerPokeNorth:
walk_faster_up
delay_8
lock_facing_direction
walk_faster_down
delay_4
walk_faster_up
delay_4
walk_faster_down
unlock_facing_direction
step_end
FollowerPokeSouth:
walk_faster_down
delay_8
lock_facing_direction
walk_faster_up
delay_4
walk_faster_down
delay_4
walk_faster_up
unlock_facing_direction
step_end
FollowerPokeEast:
walk_faster_right
delay_8
lock_facing_direction
walk_faster_left
delay_4
walk_faster_right
delay_4
walk_faster_left
unlock_facing_direction
step_end
FollowerPokeWest:
walk_faster_left
delay_8
lock_facing_direction
walk_faster_right
delay_4
walk_faster_left
delay_4
walk_faster_right
unlock_facing_direction
step_end
FollowerLookAround:
face_away_player
delay_16
delay_16
face_left
delay_16
delay_16
face_up
delay_16
delay_16
face_down
delay_16
delay_16
step_end
FollowerLookAway:
face_away_player
delay_16
delay_16
step_end
FollowerLookAwayBark:
face_away_player
lock_facing_direction
jump_in_place_down
jump_in_place_down
unlock_facing_direction
step_end
FollowerLookAwayPokeG:
face_away_player
lock_facing_direction
walk_in_place_down
walk_in_place_down
walk_in_place_down
unlock_facing_direction
step_end
FollowerPokeGround:
lock_facing_direction
walk_in_place_down
walk_in_place_down
walk_in_place_down
unlock_facing_direction
step_end
FollowerStartled:
face_away_player
lock_facing_direction
jump_in_place_down
unlock_facing_direction
face_player
step_end
FollowerHopFast:
jump_in_place_up
jump_in_place_down
jump_in_place_left
jump_in_place_right
face_player
step_end
FollowerDizzy:
walk_in_place_left
walk_in_place_fast_right
walk_in_place_slow_up
walk_in_place_fast_down
delay_4
face_away_player
step_end
FollowerLookAroundScared:
face_up
delay_16
face_down
delay_16
face_left
delay_16
face_right
delay_16
face_up
delay_16
face_down
delay_16
face_left
delay_16
face_right
delay_16
face_player
step_end
FollowerDance:
lock_facing_direction
jump_in_place_up
unlock_facing_direction
walk_in_place_fast_up
walk_in_place_fast_left
walk_in_place_fast_down
walk_in_place_fast_right
walk_in_place_fast_up
walk_in_place_fast_left
walk_in_place_fast_down
walk_in_place_fast_right
jump_in_place_up
jump_in_place_down
jump_in_place_up
face_player
step_end
@ Movement scripts
EventScript_FollowerIsShivering::
faceplayer
compare VAR_FACING, DIR_NORTH
call_if_eq ShiverVertical
compare VAR_FACING, DIR_SOUTH
call_if_eq ShiverVertical
compare VAR_FACING, DIR_WEST
call_if_eq ShiverHorizontal
compare VAR_FACING, DIR_EAST
call_if_eq ShiverHorizontal
goto EventScript_FollowerGeneric
ShiverVertical:
applymovement OBJ_EVENT_ID_FOLLOWER, FollowerShiverVerticalMovement
waitmovement OBJ_EVENT_ID_FOLLOWER
return
ShiverHorizontal:
applymovement OBJ_EVENT_ID_FOLLOWER, FollowerShiverHorizontalMovement
waitmovement OBJ_EVENT_ID_FOLLOWER
return
EventScript_FollowerNostalgia::
applymovement OBJ_EVENT_ID_FOLLOWER, FollowerNostalgiaMovement
waitmovement OBJ_EVENT_ID_FOLLOWER
goto EventScript_FollowerGeneric
EventScript_FollowerHopping::
faceplayer
applymovement OBJ_EVENT_ID_FOLLOWER, FollowerSkippingMovement
waitmovement OBJ_EVENT_ID_FOLLOWER
goto EventScript_FollowerGeneric
JumpOnN:
applymovement OBJ_EVENT_ID_FOLLOWER, FollowerJumpOnPlayerNorth
waitmovement OBJ_EVENT_ID_FOLLOWER
return
JumpOnS:
applymovement OBJ_EVENT_ID_FOLLOWER, FollowerJumpOnPlayerSouth
waitmovement OBJ_EVENT_ID_FOLLOWER
return
JumpOnE:
applymovement OBJ_EVENT_ID_FOLLOWER, FollowerJumpOnPlayerEast
waitmovement OBJ_EVENT_ID_FOLLOWER
return
JumpOnW:
applymovement OBJ_EVENT_ID_FOLLOWER, FollowerJumpOnPlayerWest
waitmovement OBJ_EVENT_ID_FOLLOWER
return
EventScript_FollowerJumpOnPlayer::
faceplayer
compare VAR_FACING, DIR_NORTH
call_if_eq JumpOnS
compare VAR_FACING, DIR_SOUTH
call_if_eq JumpOnN
compare VAR_FACING, DIR_WEST
call_if_eq JumpOnE
compare VAR_FACING, DIR_EAST
call_if_eq JumpOnW
goto EventScript_FollowerGeneric
CuddleN:
applymovement OBJ_EVENT_ID_FOLLOWER, FollowerCuddlingNorth
waitmovement OBJ_EVENT_ID_FOLLOWER
return
CuddleS:
applymovement OBJ_EVENT_ID_FOLLOWER, FollowerCuddlingSouth
waitmovement OBJ_EVENT_ID_FOLLOWER
return
CuddleE:
applymovement OBJ_EVENT_ID_FOLLOWER, FollowerCuddlingEast
waitmovement OBJ_EVENT_ID_FOLLOWER
return
CuddleW:
applymovement OBJ_EVENT_ID_FOLLOWER, FollowerCuddlingWest
waitmovement OBJ_EVENT_ID_FOLLOWER
return
EventScript_FollowerCuddling:: @ similar to Std_MsgboxDefault
faceplayer
compare VAR_FACING, DIR_NORTH
call_if_eq CuddleS
compare VAR_FACING, DIR_SOUTH
call_if_eq CuddleN
compare VAR_FACING, DIR_WEST
call_if_eq CuddleE
compare VAR_FACING, DIR_EAST
call_if_eq CuddleW
goto EventScript_FollowerGeneric
ShCuddleN:
applymovement OBJ_EVENT_ID_FOLLOWER FollowerShiverVerticalMovement
waitmovement OBJ_EVENT_ID_FOLLOWER
applymovement OBJ_EVENT_ID_FOLLOWER FollowerCuddlingNorth
waitmovement OBJ_EVENT_ID_FOLLOWER
return
ShCuddleS:
applymovement OBJ_EVENT_ID_FOLLOWER FollowerShiverVerticalMovement
waitmovement OBJ_EVENT_ID_FOLLOWER
applymovement OBJ_EVENT_ID_FOLLOWER FollowerCuddlingSouth
waitmovement OBJ_EVENT_ID_FOLLOWER
return
ShCuddleE:
applymovement OBJ_EVENT_ID_FOLLOWER FollowerShiverHorizontalMovement
waitmovement OBJ_EVENT_ID_FOLLOWER
applymovement OBJ_EVENT_ID_FOLLOWER FollowerCuddlingEast
waitmovement OBJ_EVENT_ID_FOLLOWER
return
ShCuddleW:
applymovement OBJ_EVENT_ID_FOLLOWER FollowerShiverHorizontalMovement
waitmovement OBJ_EVENT_ID_FOLLOWER
applymovement OBJ_EVENT_ID_FOLLOWER FollowerCuddlingWest
waitmovement OBJ_EVENT_ID_FOLLOWER
return
EventScript_FollowerShiverCuddling::
faceplayer
compare VAR_FACING, DIR_NORTH
call_if_eq ShCuddleS
compare VAR_FACING, DIR_SOUTH
call_if_eq ShCuddleN
compare VAR_FACING, DIR_WEST
call_if_eq ShCuddleE
compare VAR_FACING, DIR_EAST
call_if_eq ShCuddleW
goto EventScript_FollowerGeneric
CreepCloserN:
applymovement OBJ_EVENT_ID_FOLLOWER FollowerGetCloserNorth
waitmovement OBJ_EVENT_ID_FOLLOWER
return
CreepCloserS:
applymovement OBJ_EVENT_ID_FOLLOWER FollowerGetCloserSouth
waitmovement OBJ_EVENT_ID_FOLLOWER
return
CreepCloserE:
applymovement OBJ_EVENT_ID_FOLLOWER FollowerGetCloserEast
waitmovement OBJ_EVENT_ID_FOLLOWER
return
CreepCloserW:
applymovement OBJ_EVENT_ID_FOLLOWER FollowerGetCloserWest
waitmovement OBJ_EVENT_ID_FOLLOWER
return
EventScript_FollowerGetCloser::
faceplayer
compare VAR_FACING, DIR_NORTH
call_if_eq CreepCloserS
compare VAR_FACING, DIR_SOUTH
call_if_eq CreepCloserN
compare VAR_FACING, DIR_WEST
call_if_eq CreepCloserE
compare VAR_FACING, DIR_EAST
call_if_eq CreepCloserW
goto EventScript_FollowerGeneric
PokePlayerN:
applymovement OBJ_EVENT_ID_FOLLOWER FollowerGetCloserNorth
waitmovement OBJ_EVENT_ID_FOLLOWER
return
PokePlayerS:
applymovement OBJ_EVENT_ID_FOLLOWER FollowerGetCloserSouth
waitmovement OBJ_EVENT_ID_FOLLOWER
return
PokePlayerE:
applymovement OBJ_EVENT_ID_FOLLOWER FollowerGetCloserEast
waitmovement OBJ_EVENT_ID_FOLLOWER
return
PokePlayerW:
applymovement OBJ_EVENT_ID_FOLLOWER FollowerGetCloserWest
waitmovement OBJ_EVENT_ID_FOLLOWER
return
EventScript_FollowerPokingPlayer::
faceplayer
compare VAR_FACING, DIR_NORTH
call_if_eq PokePlayerS
compare VAR_FACING, DIR_SOUTH
call_if_eq PokePlayerN
compare VAR_FACING, DIR_WEST
call_if_eq PokePlayerE
compare VAR_FACING, DIR_EAST
call_if_eq PokePlayerW
goto EventScript_FollowerGeneric
EventScript_FollowerLookAround::
applymovement OBJ_EVENT_ID_FOLLOWER FollowerLookAround
waitmovement OBJ_EVENT_ID_FOLLOWER
goto EventScript_FollowerGeneric
EventScript_FollowerLookAway::
applymovement OBJ_EVENT_ID_FOLLOWER FollowerLookAway
waitmovement OBJ_EVENT_ID_FOLLOWER
goto EventScript_FollowerGenericSkipFace
EventScript_FollowerLookAwayBark::
applymovement OBJ_EVENT_ID_FOLLOWER FollowerLookAwayBark
waitmovement OBJ_EVENT_ID_FOLLOWER
goto EventScript_FollowerGenericSkipFace
EventScript_FollowerLookAwayPoke::
applymovement OBJ_EVENT_ID_FOLLOWER FollowerLookAwayPokeG
waitmovement OBJ_EVENT_ID_FOLLOWER
goto EventScript_FollowerGenericSkipFace
EventScript_FollowerPokeGround::
faceplayer
applymovement OBJ_EVENT_ID_FOLLOWER FollowerPokeGround
waitmovement OBJ_EVENT_ID_FOLLOWER
goto EventScript_FollowerGeneric
EventScript_FollowerStartled::
applymovement OBJ_EVENT_ID_FOLLOWER FollowerStartled
waitmovement OBJ_EVENT_ID_FOLLOWER
goto EventScript_FollowerGenericSkipFace
EventScript_FollowerFastHopping::
applymovement OBJ_EVENT_ID_FOLLOWER FollowerHopFast
waitmovement OBJ_EVENT_ID_FOLLOWER
goto EventScript_FollowerGenericSkipFace
EventScript_FollowerDizzy::
applymovement OBJ_EVENT_ID_FOLLOWER FollowerDizzy
waitmovement 0
goto EventScript_FollowerGenericSkipFace
EventScript_FollowerLookAroundScared::
applymovement OBJ_EVENT_ID_FOLLOWER FollowerLookAroundScared
waitmovement OBJ_EVENT_ID_FOLLOWER
goto EventScript_FollowerGeneric
EventScript_FollowerDance::
faceplayer
applymovement OBJ_EVENT_ID_FOLLOWER FollowerDance
waitmovement 0
goto EventScript_FollowerGenericSkipFace
EventScript_FollowerFaceUp::
applymovement OBJ_EVENT_ID_FOLLOWER Common_Movement_FaceUp
waitmovement OBJ_EVENT_ID_FOLLOWER
goto EventScript_FollowerGenericSkipFace
EventScript_FollowerFaceResult:: @ Face towards direction in VAR_RESULT
switch VAR_RESULT
case DIR_SOUTH, EventScript_FollowerFaceDown
case DIR_NORTH, EventScript_FollowerFaceUp
case DIR_WEST, EventScript_FollowerFaceLeft
case DIR_EAST, EventScript_FollowerFaceRight
goto EventScript_FollowerGeneric
EventScript_FollowerFaceDown:
applymovement OBJ_EVENT_ID_FOLLOWER Common_Movement_FaceDown
waitmovement OBJ_EVENT_ID_FOLLOWER
goto EventScript_FollowerGenericSkipFace
EventScript_FollowerFaceLeft:
applymovement OBJ_EVENT_ID_FOLLOWER Common_Movement_FaceLeft
waitmovement OBJ_EVENT_ID_FOLLOWER
goto EventScript_FollowerGenericSkipFace
EventScript_FollowerFaceRight:
applymovement OBJ_EVENT_ID_FOLLOWER Common_Movement_FaceRight
waitmovement OBJ_EVENT_ID_FOLLOWER
goto EventScript_FollowerGenericSkipFace

View File

@@ -1,3 +1,6 @@
@ Starting from here, these movements are considered
@ 'safe' (won't put follower into a Pokeball)
Common_Movement_FollowerSafeStart::
Common_Movement_QuestionMark:
emote_question_mark
step_end
@@ -68,6 +71,10 @@ Common_Movement_WalkInPlaceRight:
walk_in_place_right
step_end
@ End of follower-safe movements
Common_Movement_FollowerSafeEnd::
step_end
Common_Movement_WalkUp6:
walk_up
walk_up

View File

@@ -33,13 +33,14 @@ EventScript_PkmnCenterNurse_IllTakeYourPkmn2::
return
EventScript_PkmnCenterNurse_TakeAndHealPkmn::
applymovement VAR_0x800B, Common_Movement_WalkInPlaceFasterLeft
applymovement VAR_0x800B, Movement_PkmnCenterNurse_Turn @ Changed from Common_Movement_WalkInPlaceFasterLeft to force the follower to enter their Poké Ball
waitmovement 0
dofieldeffect FLDEFF_POKECENTER_HEAL
waitfieldeffect FLDEFF_POKECENTER_HEAL
applymovement VAR_0x800B, Common_Movement_WalkInPlaceFasterDown
waitmovement 0
special HealPlayerParty
callnative UpdateFollowingPokemon
return
EventScript_PkmnCenterNurse_CheckTrainerHillAndUnionRoom::
@@ -120,3 +121,7 @@ Movement_PkmnCenterNurse_Bow:
nurse_joy_bow
delay_4
step_end
Movement_PkmnCenterNurse_Turn:
walk_in_place_faster_left
step_end

View File

@@ -646,6 +646,7 @@ SecretBase_EventScript_BattleTrainer::
call_if_eq VAR_RESULT, B_OUTCOME_WON, SecretBase_EventScript_WonSecretBaseBattle
call_if_eq VAR_RESULT, B_OUTCOME_LOST, SecretBase_EventScript_LostSecretBaseBattle
special HealPlayerParty
callnative UpdateFollowingPokemon
release
end

View File

@@ -10,8 +10,10 @@ EventScript_TrainerApproach::
EventScript_TryDoNormalTrainerBattle::
lock
faceplayer
setflag FLAG_SAFE_FOLLOWER_MOVEMENT
applymovement VAR_LAST_TALKED, Movement_RevealTrainer
waitmovement 0
clearflag FLAG_SAFE_FOLLOWER_MOVEMENT
specialvar VAR_RESULT, GetTrainerFlag
goto_if_ne VAR_RESULT, FALSE, EventScript_NoNormalTrainerBattle
special PlayTrainerEncounterMusic
@@ -44,8 +46,10 @@ EventScript_NoDoubleTrainerBattle::
gotopostbattlescript
EventScript_DoNoIntroTrainerBattle::
setflag FLAG_SAFE_FOLLOWER_MOVEMENT
applymovement VAR_LAST_TALKED, Movement_RevealTrainer
waitmovement 0
clearflag FLAG_SAFE_FOLLOWER_MOVEMENT
special PlayTrainerEncounterMusic
dotrainerbattle
gotopostbattlescript
@@ -93,8 +97,10 @@ EventScript_NotEnoughMonsForDoubleRematchBattle::
end
EventScript_RevealTrainer::
setflag FLAG_SAFE_FOLLOWER_MOVEMENT
applymovement VAR_LAST_TALKED, Movement_RevealTrainer
waitmovement 0
clearflag FLAG_SAFE_FOLLOWER_MOVEMENT
return
Movement_RevealTrainer:

View File

@@ -0,0 +1,110 @@
#!/usr/bin/env python3
""" Extract sprites from HGSS follower spritesheets. """
import os.path
import subprocess
import sys
from glob import glob
import png
SPRITESHEETS = [('gen1.png', 15, 11, 1)]
output_dir = 'sprites'
index_to_name = {}
with open('names.txt', 'r') as f:
for line in f:
index, name = line.split(' ')[:2]
name = name.strip()
index_to_name[int(index)] = name.lower()
name_to_index = {v: k for k, v in index_to_name.items()}
PKMN_GRAPHICS = os.path.join('graphics', 'pokemon')
def extract_sprites(spritesheet):
path, width, height, offset = spritesheet
for y in range(height):
for x in range(width):
if x == 3 and y == 0 or x == 10 and y == 1:
continue
output_path = os.path.join(output_dir, f'{offset:03d}.png')
subprocess.run(['convert', '-extract', f'64x128+{x*(64+1)}+{y*(128+1)}', path, output_path], check=True)
offset += 1
def stack_sprite(name, path):
joinp = os.path.join
frames = [joinp(path, 'down', name), joinp(path, 'down', 'frame2', name),
joinp(path, 'up', name), joinp(path, 'up', 'frame2', name),
joinp(path, 'left', name), joinp(path, 'left', 'frame2', name)]
output = joinp(path, name)
subprocess.run(['convert'] + frames + ['+append', output], check=True)
print(f'Stacked {output}')
def canonicalize_names():
for path in glob('overworld/**/*.png', recursive=True):
head, tail = os.path.split(path)
name, ext = os.path.splitext(tail)
try:
num = int(name)
except ValueError:
continue
new_name = f'{num:03d}'
new_path = os.path.join(head, new_name+ext)
os.rename(path, new_path)
print(path, '->', new_path)
def closest_color(c, palette):
min_d = float('inf')
best = 0
r1, g1, b1 = c
for i, (r2, g2, b2) in enumerate(palette[1:], 1):
# Color diff from https://stackoverflow.com/questions/1847092/given-an-rgb-value-what-would-be-the-best-way-to-find-the-closest-match-in-the-d
d = ((r2-r1)*0.30)**2 + ((g2-g1)*0.59)**2 + ((b2-b1)*0.11)**2
if d < min_d:
min_d = d
best = i
return best
def apply_palette(palette_file, input_file, output_file): # Apply one file's palette to another
plt = png.Reader(palette_file)
plt.read()
target_palette = tuple(c[:3] for c in plt.palette())
inp = png.Reader(input_file)
w, h, rows, _ = inp.read()
src_palette = tuple(c[:3] for c in inp.palette())
with open(output_file, 'wb') as f:
new_rows = []
for row in rows:
new_rows.append([closest_color(src_palette[c], target_palette) if c else 0 for c in row])
w = png.Writer(width=w, height=h, bitdepth=4, palette=target_palette)
w.write(f, new_rows)
def paletteify(path, output_path=None):
output_path = output_path or path
joinp = os.path.join
_, tail = os.path.split(path)
species, _ = os.path.splitext(tail)
front = png.Reader(joinp(PKMN_GRAPHICS, species, 'anim_front.png'))
front.read()
target_palette = tuple(c[:3] for c in front.palette())
r, g, b = target_palette[0]
color = f'rgb({r},{g},{b})'
# Strip alpha color
subprocess.run(['convert', path, '-background', color, '-alpha', 'remove', output_path], check=True)
apply_palette(joinp(PKMN_GRAPHICS, species, 'anim_front.png'), output_path, output_path)
# Sprites from https://veekun.com/dex/downloads
if __name__ == '__main__':
args = sys.argv[1:]
if args:
paletteify(args[0])
else:
for path in sorted(glob('overworld/*.png')):
_, tail = os.path.split(path)
name, _ = os.path.splitext(tail)
output_path = os.path.join('graphics/object_events/pics/pokemon', f'{name}.png')
try:
paletteify(path, output_path)
except Exception as e:
print(name, e.__class__.__name__, e, file=sys.stderr)

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@@ -0,0 +1,50 @@
""" Processes & outputs follower emotion messages """
import sys
import re
import textwrap
blank_regex = re.compile(r'\(?_+\)?')
# Converts a series of message lines to a better format
def convert_messages(infile, outfile='emotions.txt'):
with open(infile, 'r') as f_in, open(outfile, 'w') as f_out:
for line in f_in:
line = line.rstrip('\n')
if line and line[0] == '-':
line = line[1:]
line = line.lstrip()
if not line:
continue
line = blank_regex.sub('{STR_VAR_1}', line)
if line[-1] not in ('.', '?', '!', ':'):
line += '.'
print(line)
f_out.write('\n' + line)
# Prepares a string for field-message display, performing line-wrapping, etc
# Does not add a terminator, as this is done by _("")
def prepare_string(s):
lines = textwrap.wrap(s, width=36) # Width of message window
s = lines[0]
for i, line in enumerate(lines[1:]):
ending = r'\p' if i % 2 else r'\n'
s += ending + line
return s
# Exports up to n messages in C format to outfile
def export_messages(infile, outfile, n=None, indent=0, start=0):
with open(infile, 'r') as f_in:
lines = f_in.readlines()
if n is not None:
lines = lines[:n]
with open(outfile, 'w') as f_out:
codelines = [' '*indent + f'static const u8 sCondMsg{start+i:02d}[] = _("{prepare_string(s)}");' for i, s in enumerate(lines)]
f_out.write('\n'.join(codelines))
print(f'{len(lines)} lines written')
return len(lines)
if __name__ == '__main__':
export_messages('emotions.txt', 'emotions.h', n=1, start=7)

View File

@@ -0,0 +1,77 @@
#!/usr/bin/env python3
""" Extract sprites from HGSS follower spritesheets. """
import os.path
from os.path import join as joinp
import subprocess
import sys
from glob import glob
import png
from tqdm import tqdm
import shutil
def stack_sprite(name, path):
frames = [joinp(path, 'down', name), joinp(path, 'down', 'frame2', name),
joinp(path, 'up', name), joinp(path, 'up', 'frame2', name),
joinp(path, 'left', name), joinp(path, 'left', 'frame2', name)]
output = joinp(path, name)
subprocess.run(['convert'] + frames + ['+append', output], check=True)
print(f'Stacked {output}')
def closest_color(c, palette):
min_d = float('inf')
best = 0
r1, g1, b1 = c
for i, (r2, g2, b2) in enumerate(palette[1:], 1):
# Color diff from https://stackoverflow.com/questions/1847092/given-an-rgb-value-what-would-be-the-best-way-to-find-the-closest-match-in-the-d
d = ((r2-r1)*0.30)**2 + ((g2-g1)*0.59)**2 + ((b2-b1)*0.11)**2
if d < min_d:
min_d = d
best = i
return best
def apply_palette(palette_file, input_file, output_file): # Apply one file's palette to another
plt = png.Reader(palette_file)
plt.read()
target_palette = tuple(c[:3] for c in plt.palette())
inp = png.Reader(input_file)
w, h, rows, info = inp.read()
src_palette = tuple(c[:3] for c in inp.palette())
new_rows = [[closest_color(src_palette[c][:3], target_palette) if c else 0 for c in row] for row in rows]
with open(output_file, 'wb') as f:
w = png.Writer(width=w, height=h, bitdepth=4, palette=target_palette)
w.write(f, new_rows)
# Sprites from https://veekun.com/dex/downloads
def apply_front_palettes(ow_dir, project_root=''):
mon_graphics = joinp(project_root, 'graphics', 'pokemon')
for x in os.walk(ow_dir):
current_dir = x[0]
sub_dir = current_dir[len(ow_dir) + 1:1000]
t = tqdm(sorted(glob(joinp(current_dir, '*.png'))))
spaces = 0
for path in t:
name, _ = os.path.splitext(os.path.basename(path))
name = joinp(sub_dir, name)
# old_path = joinp(project_root, 'graphics', 'object_events', 'pics', 'pokemon', f'{name}.png')
# new_path = joinp(project_root, 'graphics', 'object_events', 'pics', 'pokemon', name, 'follower.png')
# os.mkdir(joinp(project_root, 'graphics', 'object_events', 'pics', 'pokemon', name))
# shutil.move(old_path, new_path)
spaces = min(max(len(name), spaces), 10)
t.set_description(name + ' '*(spaces-len(name)))
output_path = joinp(project_root, 'graphics', 'object_events', 'pics', 'pokemon', f'{name}.png')
palette_path = joinp(mon_graphics, name, 'anim_front.png')
try:
apply_palette(palette_path, path, output_path)
except Exception as e:
palette_path = joinp(mon_graphics, name, 'front.png')
try:
apply_palette(palette_path, path, output_path)
except Exception as e2:
t.write(f'{name}: {e2.__class__.__name__}: {e2}', file=sys.stderr)
if __name__ == '__main__':
apply_front_palettes('graphics/object_events/pics/pokemon')

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@@ -0,0 +1,26 @@
#!/usr/bin/python3
""" Extract a GBA-compatible palette from a PNG. """
import sys
import os.path
import png
PAL_PRELUDE = 'JASC-PAL\n0100\n'
def extract_palette(path):
r = png.Reader(path)
r.read()
root, _ = os.path.splitext(path)
out_path = root + '.pal'
with open(out_path, 'w', newline='\r\n') as f:
f.write(PAL_PRELUDE)
colors = r.palette()
if len(colors) < 16:
colors += [(0, 0, 0) for _ in range(16-len(colors))]
f.write(f'{len(colors)}\n')
for r, g, b in colors:
f.write(f'{r} {g} {b}\n')
if __name__ == '__main__':
extract_palette(*sys.argv[1:])

View File

@@ -0,0 +1,11 @@
#!/bin/bash
lalala1="graphics/object_events/pics/pokemon/"
lalala2="a2"
for file in graphics/object_events/pics/pokemon/*.png; do
name=${file##*/}
base=${name%.png}
#echo "${file}"
#echo "${base}"
echo "graphics/pokemon/${base}/follower.png"
mv -- "$file" "graphics/pokemon/${base}/follower.png"
done

View File

@@ -0,0 +1,64 @@
import glob
import re
import json
import os
import subprocess
# THIS IS A TEMPORARY SCRIPT MADE TO MOVE EXISTING FOLLOWER GRAPHICS FROM A SINGLE DIRECTORY.
# IT TAKES FOLLOWER GRAPHICS FROM a 'followers' FOLDER IN THE ROOT FOLDER AND MOVES THEM BASED ON THEIR NAME.
# EG. 'followers/bulbasaur.png' WILL BE MOVED to 'graphics/pokemon/bulbasaur/follower.png'.
#
# I'M SAVING IT HERE IN CASE IT'S NEEDED SOMEWHERE IN THE FUTURE, THOUGH TWEAKING MIGHT BE NEEDED.
# - AsparagusEduardo
def rellocate_follower_graphics():
dict_out = {}
count = 0
for pth in sorted(glob.glob('followers/*.png')):
name = pth.replace(".png", "").replace("followers/", "")
count+=1
#if (count == 2):
# break
print(name)
newname = name
newname = newname.replace("_female", "/female")
newname = newname.replace("_hisuian", "/hisuian")
newname = newname.replace("_galarian", "/galarian")
newname = newname.replace("_origin", "/origin")
newname = newname.replace("_therian", "/therian")
newname = newname.replace("_east_sea", "/east_sea")
newname = newname.replace("_crowned", "/crowned")
newname = newname.replace("arceus_", "arceus/")
newname = newname.replace("burmy_", "burmy/")
newname = newname.replace("basculin_", "basculin/")
newname = newname.replace("castform_", "castform/")
newname = newname.replace("calyrex_", "calyrex/")
newname = newname.replace("deerling_", "deerling/")
newname = newname.replace("deoxys_", "deoxys/")
newname = newname.replace("flabebe_", "flabebe/")
newname = newname.replace("floette_", "floette/")
newname = newname.replace("florges_", "florges/")
newname = newname.replace("furfrou_", "furfrou/")
newname = newname.replace("hoopa_", "hoopa/")
newname = newname.replace("lycanroc_", "lycanroc/")
newname = newname.replace("meloetta_", "meloetta/")
newname = newname.replace("necrozma_", "necrozma/")
newname = newname.replace("pichu_", "pichu/")
newname = newname.replace("rotom_", "rotom/")
newname = newname.replace("sawsbuck_", "sawsbuck/")
newname = newname.replace("toxtricity_", "toxtricity/")
newname = newname.replace("unown_", "unown/")
newname = newname.replace("ursaluna_", "ursaluna/")
newname = newname.replace("vivillon_", "vivillon/")
newname = newname.replace("wormadam_", "wormadam/")
if (os.path.exists('followers/' + newname) == False):
os.mkdir('followers/' + newname)
os.rename('followers/' + name + '.png', 'followers/' + newname + '/follower.png')
#os.popen('cp followers/' + name + '.png followers/' + name + '/follower.png')
#os.remove('followers/' + name + '.png')
#print(pth)
#subprocess.run(["tools/gbagfx/gbagfx " + name +".png " + name + "_normal.pal'" + str(count) + "'"])
rellocate_follower_graphics()

View File

@@ -52,7 +52,6 @@ static void SortSprites(u32 *spritePriorities, s32 n);
static u32 CreateSpriteAt(u32 index, const struct SpriteTemplate *template, s16 x, s16 y, u32 subpriority);
static void ResetOamMatrices(void);
static void ResetSprite(struct Sprite *sprite);
static s16 AllocSpriteTiles(u16 tileCount);
static void RequestSpriteFrameImageCopy(u16 index, u16 tileNum, const struct SpriteFrameImage *images);
static void ResetAllSprites(void);
static void BeginAnim(struct Sprite *sprite);
@@ -879,9 +878,15 @@ void BeginAnim(struct Sprite *sprite)
SetSpriteOamFlipBits(sprite, hFlip, vFlip);
if (sprite->usingSheet)
{
if (OW_GFX_COMPRESS && sprite->sheetSpan)
imageValue = (imageValue + 1) << sprite->sheetSpan;
sprite->oam.tileNum = sprite->sheetTileStart + imageValue;
}
else
{
RequestSpriteFrameImageCopy(imageValue, sprite->oam.tileNum, sprite->images);
}
}
}
@@ -931,9 +936,15 @@ void AnimCmd_frame(struct Sprite *sprite)
SetSpriteOamFlipBits(sprite, hFlip, vFlip);
if (sprite->usingSheet)
{
if (OW_GFX_COMPRESS && sprite->sheetSpan)
imageValue = (imageValue + 1) << sprite->sheetSpan;
sprite->oam.tileNum = sprite->sheetTileStart + imageValue;
}
else
{
RequestSpriteFrameImageCopy(imageValue, sprite->oam.tileNum, sprite->images);
}
}
void AnimCmd_end(struct Sprite *sprite)
@@ -965,9 +976,15 @@ void AnimCmd_jump(struct Sprite *sprite)
SetSpriteOamFlipBits(sprite, hFlip, vFlip);
if (sprite->usingSheet)
{
if (OW_GFX_COMPRESS && sprite->sheetSpan)
imageValue = (imageValue + 1) << sprite->sheetSpan;
sprite->oam.tileNum = sprite->sheetTileStart + imageValue;
}
else
{
RequestSpriteFrameImageCopy(imageValue, sprite->oam.tileNum, sprite->images);
}
}
void AnimCmd_loop(struct Sprite *sprite)
@@ -1346,6 +1363,8 @@ void SetSpriteSheetFrameTileNum(struct Sprite *sprite)
if (sprite->usingSheet)
{
s16 tileOffset = sprite->anims[sprite->animNum][sprite->animCmdIndex].frame.imageValue;
if (OW_GFX_COMPRESS && sprite->sheetSpan)
tileOffset = (tileOffset + 1) << sprite->sheetSpan;
if (tileOffset < 0)
tileOffset = 0;
sprite->oam.tileNum = sprite->sheetTileStart + tileOffset;
@@ -1435,11 +1454,27 @@ u16 LoadSpriteSheet(const struct SpriteSheet *sheet)
else
{
AllocSpriteTileRange(sheet->tag, (u16)tileStart, sheet->size / TILE_SIZE_4BPP);
CpuCopy16(sheet->data, (u8 *)OBJ_VRAM0 + TILE_SIZE_4BPP * tileStart, sheet->size);
CpuSmartCopy16(sheet->data, (u8 *)OBJ_VRAM0 + TILE_SIZE_4BPP * tileStart, sheet->size);
return (u16)tileStart;
}
}
// Like LoadSpriteSheet, but checks if already loaded, and uses template image frames
u16 LoadSpriteSheetByTemplate(const struct SpriteTemplate *template, u32 frame, s32 offset)
{
u16 tileStart;
struct SpriteSheet sheet;
// error if template is null or tile tag or images not set
if (!template || template->tileTag == TAG_NONE || !template->images)
return TAG_NONE;
if ((tileStart = GetSpriteTileStartByTag(template->tileTag)) != TAG_NONE) // return if already loaded
return tileStart;
sheet.data = template->images[frame].data - offset;
sheet.size = template->images[frame].size;
sheet.tag = template->tileTag;
return LoadSpriteSheet(&sheet);
}
void LoadSpriteSheets(const struct SpriteSheet *sheets)
{
u32 i;
@@ -1691,10 +1726,36 @@ bool8 AddSubspritesToOamBuffer(struct Sprite *sprite, struct OamData *destOam, u
destOam[i].y = baseY + y;
destOam[i].tileNum = tileNum + subspriteTable->subsprites[i].tileOffset;
if (sprite->subspriteMode != SUBSPRITES_IGNORE_PRIORITY)
if (sprite->subspriteMode < SUBSPRITES_IGNORE_PRIORITY)
destOam[i].priority = subspriteTable->subsprites[i].priority;
}
}
return 0;
}
static const u8 sSpanPerImage[4][4] =
{
[ST_OAM_SQUARE] =
{
[ST_OAM_SIZE_0] = 0, // SPRITE_SIZE_8x8
[ST_OAM_SIZE_1] = 2, // SPRITE_SIZE_16x16
[ST_OAM_SIZE_2] = 4, // SPRITE_SIZE_32x32
[ST_OAM_SIZE_3] = 6 // SPRITE_SIZE_64x64
},
[ST_OAM_H_RECTANGLE ... ST_OAM_V_RECTANGLE] =
{
[ST_OAM_SIZE_0] = 1, // SPRITE_SIZE_16x8
[ST_OAM_SIZE_1] = 2, // SPRITE_SIZE_32x8
[ST_OAM_SIZE_2] = 3, // SPRITE_SIZE_32x16
[ST_OAM_SIZE_3] = 5 // SPRITE_SIZE_64x32
},
};
// For a given sprite shape & size, returns
// the value for sheetSpan:
// i.e, a 32x32 sprite has span 4, because 1 << 4 == 16 == 4x4 tiles
u32 GetSpanPerImage(u32 shape, u32 size)
{
return sSpanPerImage[shape][size];
}

View File

@@ -217,22 +217,26 @@ struct Sprite
// general purpose data fields
/*0x2E*/ s16 data[8];
/*0x3E*/ bool16 inUse:1; //1
bool16 coordOffsetEnabled:1; //2
bool16 invisible:1; //4
bool16 flags_3:1; //8
bool16 flags_4:1; //0x10
bool16 flags_5:1; //0x20
bool16 flags_6:1; //0x40
bool16 flags_7:1; //0x80
/*0x3F*/ bool16 hFlip:1; //1
bool16 vFlip:1; //2
bool16 animBeginning:1; //4
bool16 affineAnimBeginning:1; //8
bool16 animEnded:1; //0x10
bool16 affineAnimEnded:1; //0x20
bool16 usingSheet:1; //0x40
bool16 anchored:1; //0x80
/*0x3E*/ u16 inUse:1; //1
u16 coordOffsetEnabled:1; //2
u16 invisible:1; //4
u16 flags_3:1; //8
// if nonzero, tile offset for usingSheet sprites
// is (offset + 1) << sheetSpan;
// (This allows using frame-based anim tables for sheet sprites)
u16 sheetSpan:3;
// u16 flags_4:1; //0x10
// u16 flags_5:1; //0x20
// u16 flags_6:1; //0x40
u16 flags_7:1; //0x80
/*0x3F*/ u16 hFlip:1; //1
u16 vFlip:1; //2
u16 animBeginning:1; //4
u16 affineAnimBeginning:1; //8
u16 animEnded:1; //0x10
u16 affineAnimEnded:1; //0x20
u16 usingSheet:1; //0x40
u16 anchored:1; //0x80
/*0x40*/ u16 sheetTileStart;
@@ -298,7 +302,9 @@ void FreeOamMatrix(u8 matrixNum);
void InitSpriteAffineAnim(struct Sprite *sprite);
void SetOamMatrixRotationScaling(u8 matrixNum, s16 xScale, s16 yScale, u16 rotation);
u16 LoadSpriteSheet(const struct SpriteSheet *sheet);
u16 LoadSpriteSheetByTemplate(const struct SpriteTemplate *template, u32 frame, s32 offset);
void LoadSpriteSheets(const struct SpriteSheet *sheets);
s16 AllocSpriteTiles(u16 tileCount);
u16 AllocTilesForSpriteSheet(struct SpriteSheet *sheet);
void AllocTilesForSpriteSheets(struct SpriteSheet *sheets);
void LoadTilesForSpriteSheet(const struct SpriteSheet *sheet);
@@ -324,5 +330,6 @@ void CopyFromSprites(u8 *dest);
u8 SpriteTileAllocBitmapOp(u16 bit, u8 op);
void ClearSpriteCopyRequests(void);
void ResetAffineAnimData(void);
u32 GetSpanPerImage(u32 shape, u32 size);
#endif //GUARD_SPRITE_H

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graphics/misc/emotes.pal Normal file
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@@ -0,0 +1,19 @@
JASC-PAL
0100
16
255 255 0
151 48 0
74 75 87
88 88 97
164 72 167
248 63 2
78 128 207
48 160 0
237 131 0
205 144 203
168 168 178
251 167 159
240 176 183
219 181 221
165 225 69
247 249 246

BIN
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