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Merge pull request #2070 from mrgriffin/battle-anim-cmd-args
Partially document battle animation scripts
This commit is contained in:
commit
f0b5abe290
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@ -10,7 +10,7 @@
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.2byte \tag
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.endm
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.macro createsprite template:req, anim_battler:req, subpriority_offset:req, argv:vararg
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.macro createsprite template:req, anim_battler:req, subpriority_offset:req, argv:vararg
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.byte 0x02
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.4byte \template
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.if \anim_battler == ANIM_TARGET
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@ -283,3 +283,299 @@
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.macro jumpretfalse ptr:req
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jumpreteq FALSE, \ptr
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.endm
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@ createsprite wrappers
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@ The arguments are based on the CMD_ARGS of the callback associated with the template.
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.macro simple_palette_blend unused_anim_battler=ANIM_ATTACKER, unused_subpriority_offset=2, selector:req, delay:req, initial_blend_y:req, target_blend_y:req, color:req
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createsprite gSimplePaletteBlendSpriteTemplate, \unused_anim_battler, \unused_subpriority_offset, \selector, \delay, \initial_blend_y, \target_blend_y, \color
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.endm
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.macro complex_palette_blend unused_anim_battler=ANIM_ATTACKER, unused_subpriority_offset=2, selector:req, delay:req, num_blends:req, color1:req, blend_y1:req, color2:req, blend_y2:req
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createsprite gComplexPaletteBlendSpriteTemplate, \unused_anim_battler, \unused_subpriority_offset, \selector, \delay, \num_blends, \color1, \blend_y1, \color2, \blend_y2
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.endm
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.macro shake_mon_or_platform unused_anim_battler=ANIM_ATTACKER, unused_subpriority_offset=2, velocity:req, shake_timer:req, shake_duration:req, type:req, battler_selector
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.if \type == SHAKE_MON_X || \type == SHAKE_MON_Y
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.ifb \battler_selector
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.error "battler_selector required for SHAKE_MON_X or SHAKE_MON_Y"
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.endif
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.else
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.ifnb \battler_selector
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.warning "unused battler_selector in shake_mon_or_platform"
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.endif
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.endif
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.ifb \battler_selector
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createsprite gShakeMonOrPlatformSpriteTemplate, \unused_anim_battler, \unused_subpriority_offset, \velocity, \shake_timer, \shake_duration, \type
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.else
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createsprite gShakeMonOrPlatformSpriteTemplate, \unused_anim_battler, \unused_subpriority_offset, \velocity, \shake_timer, \shake_duration, \type, \battler_selector
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.endif
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.endm
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.macro create_megahorn_horn_sprite anim_battler:req, subpriority_offset:req, x1:req, y1:req, x2:req, y2:req, duration:req
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createsprite gMegahornHornSpriteTemplate, \anim_battler, \subpriority_offset, \x1, \y1, \x2, \y2, \duration
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.endm
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.macro create_leech_life_needle_sprite anim_battler:req, subpriority_offset:req, x:req, y:req, duration:req
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createsprite gLeechLifeNeedleSpriteTemplate, \anim_battler, \subpriority_offset, \x, \y, \duration
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.endm
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.macro create_web_thread_sprite anim_battler:req, subpriority_offset:req, x:req, y:req, unk2:req, amplitude:req, targets_both:req
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createsprite gWebThreadSpriteTemplate, \anim_battler, \subpriority_offset, \x, \y, \unk2, \amplitude, \targets_both
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.endm
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.macro create_string_wrap_sprite anim_battler:req, subpriority_offset:req, x:req, y:req
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createsprite gStringWrapSpriteTemplate, \anim_battler, \subpriority_offset, \x, \y
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.endm
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.macro create_linear_stinger_sprite anim_battler:req, subpriority_offset:req, initial_x:req, initial_y:req, target_x:req, target_y:req, duration:req
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createsprite gLinearStingerSpriteTemplate, \anim_battler, \subpriority_offset, \initial_x, \initial_y, \target_x, \target_y, \duration
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.endm
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.macro create_pin_missile_sprite anim_battler:req, subpriority_offset:req, initial_x:req, initial_y:req, target_x:req, target_y:req, duration:req, wave_amplitude:req
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createsprite gPinMissileSpriteTemplate, \anim_battler, \subpriority_offset, \initial_x, \initial_y, \target_x, \target_y, \duration, \wave_amplitude
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.endm
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.macro create_tail_glow_orb_sprite anim_battler:req, subpriority_offset:req, relative_to:req
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createsprite gTailGlowOrbSpriteTemplate, \anim_battler, \subpriority_offset, \relative_to
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.endm
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.macro create_sharp_teeth_sprite anim_battler:req, subpriority_offset:req, x:req, y:req, animation:req, x_velocity:req, y_velocity:req, half_duration:req
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createsprite gSharpTeethSpriteTemplate, \anim_battler, \subpriority_offset, \x, \y, \animation, 256 * \x_velocity, 256 * \y_velocity, \half_duration
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.endm
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.macro create_clamp_jaw_sprite anim_battler:req, subpriority_offset:req, x:req, y:req, animation:req, x_velocity:req, y_velocity:req, half_duration:req
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createsprite gClampJawSpriteTemplate, \anim_battler, \subpriority_offset, \x, \y, \animation, 256 * \x_velocity, 256 * \y_velocity, \half_duration
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.endm
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.macro create_tear_drop_sprite anim_battler:req, subpriority_offset:req, relative_to:req, type:req
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createsprite gTearDropSpriteTemplate, \anim_battler, \subpriority_offset, \relative_to, \type
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.endm
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.macro create_claw_slash_sprite anim_battler:req, subpriority_offset:req, x:req, y:req, animation:req
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createsprite gClawSlashSpriteTemplate, \anim_battler, \subpriority_offset, \x, \y, \animation
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.endm
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.macro create_outrage_flame_sprite anim_battler:req, subpriority_offset:req, x:req, y:req, duration:req, x_velocity:req, y_velocity:req, flicker_duration:req
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createsprite gOutrageFlameSpriteTemplate, \anim_battler, \subpriority_offset, \x, \y, \duration, 256 * \x_velocity, 256 * \y_velocity, \flicker_duration
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.endm
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.macro create_dragon_breath_fire_sprite anim_battler:req, subpriority_offset:req, initial_x:req, initial_y:req, target_x:req, target_y:req, duration:req
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createsprite gDragonBreathFireSpriteTemplate, \anim_battler, \subpriority_offset, \initial_x, \initial_y, \target_x, \target_y, \duration
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.endm
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.macro create_dragon_rage_fire_spit_sprite anim_battler:req, subpriority_offset:req, initial_x:req, initial_y:req, target_x:req, target_y:req, duration:req
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createsprite gDragonRageFireSpitSpriteTemplate, \anim_battler, \subpriority_offset, \initial_x, \initial_y, \target_x, \target_y, \duration
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.endm
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.macro create_dragon_rage_fire_plume_sprite anim_battler:req, subpriority_offset:req, relative_to:req, x:req, y:req
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createsprite gDragonRageFirePlumeSpriteTemplate, \anim_battler, \subpriority_offset, \relative_to, \x, \y
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.endm
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.macro create_dragon_dance_orb_sprite anim_battler:req, subpriority_offset:req, angle:req
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createsprite gDragonDanceOrbSpriteTemplate, \anim_battler, \subpriority_offset, 256 * \angle
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.endm
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.macro create_overheat_flame_sprite anim_battler:req, subpriority_offset:req, speed:req, unk1:req, unk2:req, duration:req, y:req
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createsprite gOverheatFlameSpriteTemplate, \anim_battler, \subpriority_offset, \speed, \unk1, \unk2, \duration, \y
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.endm
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.macro create_sleep_powder_particle_sprite anim_battler:req, subpriority_offset:req, x:req, y:req, duration:req, y_velocity:req, wave_amplitude:req, wave_speed:req
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createsprite gSleepPowderParticleSpriteTemplate, \anim_battler, \subpriority_offset, \x, \y, \duration, 256 * \y_velocity, \wave_amplitude, \wave_speed
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.endm
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.macro create_stun_spore_particle_sprite anim_battler:req, subpriority_offset:req, x:req, y:req, duration:req, y_velocity:req, wave_amplitude:req, wave_speed:req
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createsprite gStunSporeParticleSpriteTemplate, \anim_battler, \subpriority_offset, \x, \y, \duration, 256 * \y_velocity, \wave_amplitude, \wave_speed
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.endm
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.macro create_poison_powder_particle_sprite anim_battler:req, subpriority_offset:req, x:req, y:req, duration:req, y_velocity:req, wave_amplitude:req, wave_speed:req
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createsprite gPoisonPowderParticleSpriteTemplate, \anim_battler, \subpriority_offset, \x, \y, \duration, 256 * \y_velocity, \wave_amplitude, \wave_speed
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.endm
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.macro create_power_absorption_orb_sprite anim_battler:req, subpriority_offset:req, x:req, y:req, duration:req
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createsprite gPowerAbsorptionOrbSpriteTemplate, \anim_battler, \subpriority_offset, \x, \y, \duration
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.endm
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.macro create_stockpile_absorption_orb_sprite anim_battler:req, subpriority_offset:req, x:req, y:req, duration:req
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createsprite gStockpileAbsorptionOrbSpriteTemplate, \anim_battler, \subpriority_offset, \x, \y, \duration
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.endm
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.macro create_solar_beam_big_orb_sprite anim_battler:req, subpriority_offset:req, x:req, y:req, duration:req, animation:req
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createsprite gSolarBeamBigOrbSpriteTemplate, \anim_battler, \subpriority_offset, \x, \y, \duration, \animation
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.endm
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.macro create_absorption_orb_sprite anim_battler:req, subpriority_offset:req, x:req, y:req, wave_amplitude:req, wave_period:req
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createsprite gAbsorptionOrbSpriteTemplate, \anim_battler, \subpriority_offset, \x, \y, \wave_amplitude, \wave_period
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.endm
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.macro create_hyper_beam_orb_sprite anim_battler:req, subpriority_offset:req
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createsprite gHyperBeamOrbSpriteTemplate, \anim_battler, \subpriority_offset
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.endm
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.macro createleechseedsprite anim_battler:req, subpriority_offset:req, initial_x:req, initial_y:req, target_x:req, target_y:req, duration:req, wave_amplitude:req
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createsprite gLeechSeedSpriteTemplate, \anim_battler, \subpriority_offset, \initial_x, \initial_y, \target_x, \target_y, \duration, \wave_amplitude
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.endm
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.macro create_spore_particle_sprite anim_battler:req, subpriority_offset:req, x:req, y:req, wave_offset:req, duration:req, blend:req
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createsprite gSporeParticleSpriteTemplate, \anim_battler, \subpriority_offset, \x, \y, \wave_offset, \duration, \blend
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.endm
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.macro create_petal_dance_big_flower_sprite anim_battler:req, subpriority_offset:req, initial_x:req, initial_y:req, target_y:req, duration:req
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createsprite gPetalDanceBigFlowerSpriteTemplate, \anim_battler, \subpriority_offset, \initial_x, \initial_y, \target_y, \duration
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.endm
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.macro create_petal_dance_small_flower_sprite anim_battler:req, subpriority_offset:req, initial_x:req, initial_y:req, target_y:req, duration:req
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createsprite gPetalDanceSmallFlowerSpriteTemplate, \anim_battler, \subpriority_offset, \initial_x, \initial_y, \target_y, \duration
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.endm
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.macro create_razor_leaf_particle_sprite anim_battler:req, subpriority_offset:req, upward_delta_x:req, upward_delta_y:req, upward_duration:req
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createsprite gRazorLeafParticleSpriteTemplate, \anim_battler, \subpriority_offset, \upward_delta_x, \upward_delta_y, \upward_duration
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.endm
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.macro create_razor_leaf_cutter_sprite anim_battler:req, subpriority_offset:req, initial_x:req, initial_y:req, target_x:req, target_y:req, duration:req, wave_amplitude:req, target_both:req
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createsprite gRazorLeafCutterSpriteTemplate, \anim_battler, \subpriority_offset, \initial_x, \initial_y, \target_x, \target_y, \duration, \wave_amplitude, \target_both
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.endm
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.macro create_swift_star_sprite anim_battler:req, subpriority_offset:req, initial_x:req, initial_y:req, target_x:req, target_y:req, duration:req, wave_amplitude:req, target_both:req
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createsprite gSwiftStarSpriteTemplate, \anim_battler, \subpriority_offset, \initial_x, \initial_y, \target_x, \target_y, \duration, \wave_amplitude, \target_both
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.endm
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.macro create_twister_leaf_sprite anim_battler:req, subpriority_offset:req, duration:req, distance_y:req, wave_period:req, wave_amplitude:req, speed_up_on_frame:req
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createsprite gTwisterLeafSpriteTemplate, \anim_battler, \subpriority_offset, \duration, \distance_y, \wave_period, \wave_amplitude, \speed_up_on_frame
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.endm
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.macro create_constrict_binding_sprite anim_battler:req, subpriority_offset:req, initial_x:req, initial_y:req, affine_animation:req, squeezes:req
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createsprite gConstrictBindingSpriteTemplate, \anim_battler, \subpriority_offset, \initial_x, \initial_y, \affine_animation, \squeezes
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.endm
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.macro create_mimic_orb_sprite anim_battler:req, subpriority_offset:req, initial_x:req, initial_y:req
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createsprite gMimicOrbSpriteTemplate, \anim_battler, \subpriority_offset, \initial_x, \initial_y
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.endm
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.macro create_ingrain_root_sprite anim_battler:req, subpriority_offset:req, offset_x:req, offset_y:req, subpriority:req, animation:req, duration:req
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createsprite gIngrainRootSpriteTemplate, \anim_battler, \subpriority_offset, \offset_x, \offset_y, \subpriority - 30, \animation, \duration
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.endm
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.macro create_frenzy_plant_root_sprite anim_battler:req, subpriority_offset:req, interpolate_percent:req, offset_x:req, offset_y:req, subpriority:req, animation:req, duration:req
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createsprite gFrenzyPlantRootSpriteTemplate, \anim_battler, \subpriority_offset, \interpolate_percent, \offset_x, \offset_y, \subpriority - 30, \animation, \duration
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.endm
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.macro create_ingrain_orb_sprite anim_battler:req, subpriority_offset:req, initial_x:req, initial_y:req, velocity_x:req, wave_amplitude:req, duration:req
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createsprite gIngrainOrbSpriteTemplate, \anim_battler, \subpriority_offset, \initial_x, \initial_y, \velocity_x, \wave_amplitude, \duration
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.endm
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.macro create_present_sprite anim_battler:req, subpriority_offset:req, initial_x:req, initial_y:req, unk2:req, unk3:req, unk4:req
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createsprite gPresentSpriteTemplate, \anim_battler, \subpriority_offset, \initial_x, \initial_y, \unk2, \unk3, \unk4
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.endm
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.macro create_present_heal_particle_sprite anim_battler:req, subpriority_offset:req, initial_x:req, initial_y:req, velocity_y:req, unused3=1
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createsprite gPresentHealParticleSpriteTemplate, \anim_battler, \subpriority_offset, \initial_x, \initial_y, \velocity_y, \unused3
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.endm
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.macro create_item_steal_sprite anim_battler:req, subpriority_offset:req, initial_x:req, initial_y:req, unk2, unk3, unk4
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createsprite gItemStealSpriteTemplate, \anim_battler, \subpriority_offset, \initial_x, \initial_y, \unk2, \unk3, \unk4
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.endm
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.macro create_trick_bag_sprite anim_battler:req, subpriority_offset:req, initial_y:req, wave_offset:req
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createsprite gTrickBagSpriteTemplate, \anim_battler, \subpriority_offset, \initial_y, \wave_offset
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.endm
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.macro create_confusion_duck_sprite anim_battler:req, subpriority_offset:req, x:req, y:req, wave_offset:req, wave_period:req, duration:req
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createsprite gConfusionDuckSpriteTemplate, \anim_battler, \subpriority_offset, \x, \y, \wave_offset, \wave_period, \duration
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.endm
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.macro create_basic_hitsplat_sprite anim_battler:req, subpriority_offset:req, x:req, y:req, relative_to:req, animation:req
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createsprite gBasicHitSplatSpriteTemplate, \anim_battler, \subpriority_offset, \x, \y, \relative_to, \animation
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.endm
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.macro create_persist_hitsplat_sprite anim_battler:req, subpriority_offset:req, x:req, y:req, relative_to:req, animation:req, duration:req
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createsprite gPersistHitSplatSpriteTemplate, \anim_battler, \subpriority_offset, \x, \y, \relative_to, \animation, \duration
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.endm
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.macro create_handle_invert_hitsplat_sprite anim_battler:req, subpriority_offset:req, x:req, y:req, relative_to:req, animation:req
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createsprite gHandleInvertHitSplatSpriteTemplate, \anim_battler, \subpriority_offset, \x, \y, \relative_to, \animation
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.endm
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.macro create_random_pos_hitsplat_sprite anim_battler:req, subpriority_offset:req, relative_to:req, animation
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.ifnb \animation
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createsprite gRandomPosHitSplatSpriteTemplate, \anim_battler, \subpriority_offset, \relative_to, \animation
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.else
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createsprite gRandomPosHitSplatSpriteTemplate, \anim_battler, \subpriority_offset, \relative_to, -1
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.endif
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.endm
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.macro create_mon_edge_hitsplat_sprite anim_battler:req, subpriority_offset:req, relative_to:req, x:req, y:req, animation:req
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createsprite gMonEdgeHitSplatSpriteTemplate, \anim_battler, \subpriority_offset, \relative_to, \x, \y, \animation
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.endm
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.macro create_cross_impact_sprite anim_battler:req, subpriority_offset:req, x:req, y:req, relative_to:req, duration:req
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createsprite gCrossImpactSpriteTemplate, \anim_battler, \subpriority_offset, \x, \y, \relative_to, \duration
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.endm
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.macro create_flashing_hitsplat_sprite anim_battler:req, subpriority_offset:req, x:req, y:req, relative_to:req, animation:req
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createsprite gFlashingHitSplatSpriteTemplate, \anim_battler, \subpriority_offset, \x, \y, \relative_to, \animation
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.endm
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@ createvisualtask wrappers
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@ The arguments are based on the CMD_ARGS of the task.
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.macro metallic_shine priority=5, permanent:req, color
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.ifb \color
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createvisualtask AnimTask_MetallicShine, \priority, \permanent, FALSE, RGB_BLACK
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.else
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createvisualtask AnimTask_MetallicShine, \priority, \permanent, TRUE, \color
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.endif
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.endm
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.macro set_grayscale_pal priority=5, battler:req
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createvisualtask AnimTask_SetGrayscaleOrOriginalPal, \priority, \battler, FALSE
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.endm
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.macro set_original_pal priority=5, battler:req
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createvisualtask AnimTask_SetGrayscaleOrOriginalPal, \priority, \battler, TRUE
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.endm
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.macro attacker_fade_to_invisible priority=2, step_delay:req
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createvisualtask AnimTask_AttackerFadeToInvisible, \priority, \step_delay
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.endm
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.macro attacker_fade_from_invisible priority=2, step_delay:req
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createvisualtask AnimTask_AttackerFadeFromInvisible, \priority, \step_delay
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.endm
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|
||||
.macro shrink_target_copy priority=5, unk0:req, unk1:req
|
||||
createvisualtask AnimTask_ShrinkTargetCopy, \priority, \unk0, \unk1
|
||||
.endm
|
||||
|
||||
.macro create_leaf_blade_task priority=5
|
||||
createvisualtask AnimTask_LeafBlade, \priority
|
||||
.endm
|
||||
|
||||
.macro blend_color_cycle priority=2, selector:req, delay:req, num_blends:req, initial_blend_y:req, target_blend_y:req, color:req
|
||||
createvisualtask AnimTask_BlendColorCycle, \priority, \selector, \delay, \num_blends, \initial_blend_y, \target_blend_y, \color
|
||||
.endm
|
||||
|
||||
.macro blend_color_cycleexclude priority=2, unk0:req, delay:req, num_blends:req, initial_blend_y:req, target_blend_y:req, color:req
|
||||
createvisualtask AnimTask_BlendColorCycleExclude, \priority, \unk0, \delay, \num_blends, \initial_blend_y, \target_blend_y, \color
|
||||
.endm
|
||||
|
||||
.macro blend_color_cyclebytag priority=2, tag:req, delay:req, num_blends:req, initial_blend_y:req, target_blend_y:req, color:req
|
||||
createvisualtask AnimTask_BlendColorCycleByTag, \priority, \tag, \delay, \num_blends, \initial_blend_y, \target_blend_y, \color
|
||||
.endm
|
||||
|
||||
.macro flash_anim_tag_with_color priority=2, tag:req, delay:req, num_blends:req, color1:req, blend_y1:req, color2:req, blend_y2:req
|
||||
createvisualtask AnimTask_FlashAnimTagWithColor, \priority, \tag, \delay, \num_blends, \color1, \blend_y1, \color2, \blend_y2
|
||||
.endm
|
||||
|
||||
.macro invert_screen_color priority=2, scenery:req, attacker:req, target:req
|
||||
@ NOTE: These generate 0x000 or 0x101 to match, but the code checks for '& 0x100'.
|
||||
createvisualtask AnimTask_InvertScreenColor, \priority, (\scenery << 8) | \scenery, (\attacker << 8) | \attacker, (\target << 8) | \target
|
||||
.endm
|
||||
|
||||
.macro tint_palettes priority=2, scenery:req, attacker:req, target:req, duration:req, color:req
|
||||
createvisualtask AnimTask_TintPalettes, \priority, \scenery << 8, \attacker << 8, \target << 8, \duration, \color & 0x1F, (\color >> 5) & 0x1F, (\color >> 10) & 0x1F
|
||||
.endm
|
||||
|
||||
.macro shake_battle_platforms priority=2, x_offset:req, y_offset:req, shakes:req, delay:req
|
||||
createvisualtask AnimTask_ShakeBattlePlatforms, \priority, \x_offset, \y_offset, \shakes, \delay
|
||||
.endm
|
||||
|
|
|
|||
File diff suppressed because it is too large
Load Diff
18
include/battle_anim_internal.h
Normal file
18
include/battle_anim_internal.h
Normal file
|
|
@ -0,0 +1,18 @@
|
|||
#ifndef GUARD_BATTLE_ANIM_INTERNAL_H
|
||||
#define GUARD_BATTLE_ANIM_INTERNAL_H
|
||||
|
||||
/* CMD_ARGS provides a way to locally name the members of gBattleAnimArgs.
|
||||
*
|
||||
* For example:
|
||||
* {
|
||||
* CMD_ARGS(x, y);
|
||||
* // cmd->x is gBattleAnimArgs[0] and cmd->y is gBattleAnimArgs[1]
|
||||
* } */
|
||||
#if MODERN
|
||||
#define CMD_ARGS(...) struct { s16 __VA_ARGS__; } *cmd = (void *)gBattleAnimArgs
|
||||
#else
|
||||
#define CMD_ARGS(...) struct CMD_ARGS { s16 __VA_ARGS__; }
|
||||
#define cmd ((struct CMD_ARGS *)gBattleAnimArgs)
|
||||
#endif
|
||||
|
||||
#endif
|
||||
|
|
@ -436,5 +436,7 @@
|
|||
// It's redundant with F_PAL_BATTLERS, because they're only ever used together to refer to all the battlers at once.
|
||||
#define F_PAL_BATTLERS_2 (1 << 7 | 1 << 8 | 1 << 9 | 1 << 10)
|
||||
|
||||
enum { SHAKE_BG_X, SHAKE_BG_Y, SHAKE_MON_X, SHAKE_MON_Y };
|
||||
enum { SHAKE_MON_ATTACKER, SHAKE_MON_TARGET, SHAKE_MON_BOTH };
|
||||
|
||||
#endif // GUARD_CONSTANTS_BATTLE_ANIM_H
|
||||
|
|
|
|||
|
|
@ -1,5 +1,6 @@
|
|||
#include "global.h"
|
||||
#include "battle_anim.h"
|
||||
#include "battle_anim_internal.h"
|
||||
#include "gpu_regs.h"
|
||||
#include "trig.h"
|
||||
#include "constants/rgb.h"
|
||||
|
|
@ -197,27 +198,29 @@ const struct SpriteTemplate gTailGlowOrbSpriteTemplate =
|
|||
|
||||
static void AnimMegahornHorn(struct Sprite *sprite)
|
||||
{
|
||||
CMD_ARGS(x1, y1, x2, y2, duration);
|
||||
|
||||
if (IsContest())
|
||||
{
|
||||
StartSpriteAffineAnim(sprite, 2);
|
||||
gBattleAnimArgs[2] = -gBattleAnimArgs[2];
|
||||
gBattleAnimArgs[0] = -gBattleAnimArgs[0];
|
||||
cmd->x2 = -cmd->x2;
|
||||
cmd->x1 = -cmd->x1;
|
||||
}
|
||||
else if (GetBattlerSide(gBattleAnimTarget) == B_SIDE_PLAYER)
|
||||
{
|
||||
StartSpriteAffineAnim(sprite, 1);
|
||||
gBattleAnimArgs[1] = -gBattleAnimArgs[1];
|
||||
gBattleAnimArgs[2] = -gBattleAnimArgs[2];
|
||||
gBattleAnimArgs[3] = -gBattleAnimArgs[3];
|
||||
gBattleAnimArgs[0] = -gBattleAnimArgs[0];
|
||||
cmd->y1 = -cmd->y1;
|
||||
cmd->x2 = -cmd->x2;
|
||||
cmd->y2 = -cmd->y2;
|
||||
cmd->x1 = -cmd->x1;
|
||||
}
|
||||
|
||||
sprite->x = GetBattlerSpriteCoord2(gBattleAnimTarget, BATTLER_COORD_X_2) + gBattleAnimArgs[0];
|
||||
sprite->y = GetBattlerSpriteCoord2(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET) + gBattleAnimArgs[1];
|
||||
sprite->data[0] = gBattleAnimArgs[4];
|
||||
sprite->x = GetBattlerSpriteCoord2(gBattleAnimTarget, BATTLER_COORD_X_2) + cmd->x1;
|
||||
sprite->y = GetBattlerSpriteCoord2(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET) + cmd->y1;
|
||||
sprite->data[0] = cmd->duration;
|
||||
|
||||
sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2) + gBattleAnimArgs[2];
|
||||
sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET) + gBattleAnimArgs[3];
|
||||
sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2) + cmd->x2;
|
||||
sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET) + cmd->y2;
|
||||
|
||||
sprite->callback = StartAnimLinearTranslation;
|
||||
StoreSpriteCallbackInData6(sprite, DestroyAnimSprite);
|
||||
|
|
@ -225,20 +228,22 @@ static void AnimMegahornHorn(struct Sprite *sprite)
|
|||
|
||||
static void AnimLeechLifeNeedle(struct Sprite *sprite)
|
||||
{
|
||||
CMD_ARGS(x, y, duration);
|
||||
|
||||
if (IsContest())
|
||||
{
|
||||
gBattleAnimArgs[0] = -gBattleAnimArgs[0];
|
||||
cmd->x = -cmd->x;
|
||||
StartSpriteAffineAnim(sprite, 2);
|
||||
}
|
||||
else if (GetBattlerSide(gBattleAnimTarget) == B_SIDE_PLAYER)
|
||||
{
|
||||
gBattleAnimArgs[1] = -gBattleAnimArgs[1];
|
||||
gBattleAnimArgs[0] = -gBattleAnimArgs[0];
|
||||
cmd->y = -cmd->y;
|
||||
cmd->x = -cmd->x;
|
||||
}
|
||||
|
||||
sprite->x = GetBattlerSpriteCoord2(gBattleAnimTarget, BATTLER_COORD_X_2) + gBattleAnimArgs[0];
|
||||
sprite->y = GetBattlerSpriteCoord2(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET) + gBattleAnimArgs[1];
|
||||
sprite->data[0] = gBattleAnimArgs[2];
|
||||
sprite->x = GetBattlerSpriteCoord2(gBattleAnimTarget, BATTLER_COORD_X_2) + cmd->x;
|
||||
sprite->y = GetBattlerSpriteCoord2(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET) + cmd->y;
|
||||
sprite->data[0] = cmd->duration;
|
||||
|
||||
sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2);
|
||||
sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET);
|
||||
|
|
@ -249,22 +254,20 @@ static void AnimLeechLifeNeedle(struct Sprite *sprite)
|
|||
|
||||
// Creates a single web thread that travels from attacker to target.
|
||||
// Used by MOVE_STRING_SHOT and MOVE_SPIDER_WEB in their first move phase.
|
||||
// arg 0: x
|
||||
// arg 1: y
|
||||
// arg 2: controls the left-to-right movement
|
||||
// arg 3: amplitude
|
||||
// arg 4: if targets both opponents
|
||||
static void AnimTranslateWebThread(struct Sprite *sprite)
|
||||
{
|
||||
CMD_ARGS(x, y, unk2, amplitude, targetsBoth);
|
||||
|
||||
if (IsContest())
|
||||
gBattleAnimArgs[2] /= 2;
|
||||
cmd->unk2 /= 2;
|
||||
|
||||
InitSpritePosToAnimAttacker(sprite, TRUE);
|
||||
sprite->data[0] = gBattleAnimArgs[2];
|
||||
sprite->data[0] = cmd->unk2;
|
||||
sprite->data[1] = sprite->x;
|
||||
sprite->data[3] = sprite->y;
|
||||
|
||||
if (!gBattleAnimArgs[4])
|
||||
if (!cmd->targetsBoth)
|
||||
{
|
||||
sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2);
|
||||
sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET);
|
||||
|
|
@ -275,7 +278,7 @@ static void AnimTranslateWebThread(struct Sprite *sprite)
|
|||
}
|
||||
|
||||
InitAnimLinearTranslationWithSpeed(sprite);
|
||||
sprite->data[5] = gBattleAnimArgs[3];
|
||||
sprite->data[5] = cmd->amplitude;
|
||||
sprite->callback = AnimTranslateWebThread_Step;
|
||||
}
|
||||
|
||||
|
|
@ -294,13 +297,15 @@ static void AnimTranslateWebThread_Step(struct Sprite *sprite)
|
|||
// Second stage of String Shot
|
||||
static void AnimStringWrap(struct Sprite *sprite)
|
||||
{
|
||||
CMD_ARGS(x, y);
|
||||
|
||||
SetAverageBattlerPositions(gBattleAnimTarget, FALSE, &sprite->x, &sprite->y);
|
||||
if (GetBattlerSide(gBattleAnimAttacker))
|
||||
sprite->x -= gBattleAnimArgs[0];
|
||||
sprite->x -= cmd->x;
|
||||
else
|
||||
sprite->x += gBattleAnimArgs[0];
|
||||
sprite->x += cmd->x;
|
||||
|
||||
sprite->y += gBattleAnimArgs[1];
|
||||
sprite->y += cmd->y;
|
||||
if (GetBattlerSide(gBattleAnimTarget) == B_SIDE_PLAYER)
|
||||
sprite->y += 8;
|
||||
|
||||
|
|
@ -358,27 +363,24 @@ static void AnimSpiderWeb_End(struct Sprite *sprite)
|
|||
|
||||
// Translates a stinger sprite linearly to a destination location. The sprite is
|
||||
// initially rotated so that it appears to be traveling in a straight line.
|
||||
// arg 0: initial x pixel offset
|
||||
// arg 1: initial y pixel offset
|
||||
// arg 2: target x pixel offset
|
||||
// arg 3: target y pixel offset
|
||||
// arg 4: duration
|
||||
static void AnimTranslateStinger(struct Sprite *sprite)
|
||||
{
|
||||
CMD_ARGS(initialX, intialY, targetX, targetY, duration);
|
||||
|
||||
s16 lVarX, lVarY;
|
||||
u16 rot;
|
||||
|
||||
if (IsContest())
|
||||
{
|
||||
gBattleAnimArgs[2] = -gBattleAnimArgs[2];
|
||||
cmd->targetX = -cmd->targetX;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (GetBattlerSide(gBattleAnimAttacker))
|
||||
{
|
||||
gBattleAnimArgs[2] = -gBattleAnimArgs[2];
|
||||
gBattleAnimArgs[1] = -gBattleAnimArgs[1];
|
||||
gBattleAnimArgs[3] = -gBattleAnimArgs[3];
|
||||
cmd->targetX = -cmd->targetX;
|
||||
cmd->intialY = -cmd->intialY;
|
||||
cmd->targetY = -cmd->targetY;
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -387,20 +389,20 @@ static void AnimTranslateStinger(struct Sprite *sprite)
|
|||
if (GetBattlerPosition(gBattleAnimTarget) == B_POSITION_PLAYER_LEFT
|
||||
|| GetBattlerPosition(gBattleAnimTarget) == B_POSITION_OPPONENT_LEFT)
|
||||
{
|
||||
gBattleAnimArgs[2] *= -1;
|
||||
gBattleAnimArgs[0] *= -1;
|
||||
cmd->targetX *= -1;
|
||||
cmd->initialX *= -1;
|
||||
}
|
||||
}
|
||||
|
||||
InitSpritePosToAnimAttacker(sprite, TRUE);
|
||||
|
||||
lVarX = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2) + gBattleAnimArgs[2];
|
||||
lVarY = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET) + gBattleAnimArgs[3];
|
||||
lVarX = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2) + cmd->targetX;
|
||||
lVarY = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET) + cmd->targetY;
|
||||
rot = ArcTan2Neg(lVarX - sprite->x, lVarY - sprite->y);
|
||||
rot += 0xC000;
|
||||
TrySetSpriteRotScale(sprite, FALSE, 0x100, 0x100, rot);
|
||||
|
||||
sprite->data[0] = gBattleAnimArgs[4];
|
||||
sprite->data[0] = cmd->duration;
|
||||
sprite->data[2] = lVarX;
|
||||
sprite->data[4] = lVarY;
|
||||
|
||||
|
|
@ -409,23 +411,19 @@ static void AnimTranslateStinger(struct Sprite *sprite)
|
|||
}
|
||||
|
||||
// Rotates sprite and moves it in an arc, so that it appears like a missle or arrow traveling.
|
||||
// arg 0: initial x pixel offset
|
||||
// arg 1: initial y pixel offset
|
||||
// arg 2: target x pixel offset
|
||||
// arg 3: target y pixel offset
|
||||
// arg 4: duration
|
||||
// arg 5: wave amplitude
|
||||
static void AnimMissileArc(struct Sprite *sprite)
|
||||
{
|
||||
CMD_ARGS(initialX, intialY, targetX, targetY, duration, waveAmplitude);
|
||||
|
||||
InitSpritePosToAnimAttacker(sprite, TRUE);
|
||||
|
||||
if (GetBattlerSide(gBattleAnimAttacker))
|
||||
gBattleAnimArgs[2] = -gBattleAnimArgs[2];
|
||||
cmd->targetX = -cmd->targetX;
|
||||
|
||||
sprite->data[0] = gBattleAnimArgs[4];
|
||||
sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2) + gBattleAnimArgs[2];
|
||||
sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET) + gBattleAnimArgs[3];
|
||||
sprite->data[5] = gBattleAnimArgs[5];
|
||||
sprite->data[0] = cmd->duration;
|
||||
sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2) + cmd->targetX;
|
||||
sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET) + cmd->targetY;
|
||||
sprite->data[5] = cmd->waveAmplitude;
|
||||
InitAnimArcTranslation(sprite);
|
||||
|
||||
sprite->callback = AnimMissileArc_Step;
|
||||
|
|
@ -471,7 +469,9 @@ static void AnimMissileArc_Step(struct Sprite *sprite)
|
|||
|
||||
static void AnimTailGlowOrb(struct Sprite *sprite)
|
||||
{
|
||||
if (gBattleAnimArgs[0] == ANIM_ATTACKER)
|
||||
CMD_ARGS(relativeTo);
|
||||
|
||||
if (cmd->relativeTo == ANIM_ATTACKER)
|
||||
{
|
||||
sprite->x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2);
|
||||
sprite->y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET) + 18;
|
||||
|
|
|
|||
|
|
@ -1,5 +1,6 @@
|
|||
#include "global.h"
|
||||
#include "battle_anim.h"
|
||||
#include "battle_anim_internal.h"
|
||||
#include "contest.h"
|
||||
#include "gpu_regs.h"
|
||||
#include "graphics.h"
|
||||
|
|
@ -189,8 +190,10 @@ const struct SpriteTemplate gClawSlashSpriteTemplate =
|
|||
|
||||
void AnimTask_AttackerFadeToInvisible(u8 taskId)
|
||||
{
|
||||
CMD_ARGS(stepDelay);
|
||||
|
||||
int battler;
|
||||
gTasks[taskId].data[0] = gBattleAnimArgs[0];
|
||||
gTasks[taskId].data[0] = cmd->stepDelay;
|
||||
battler = gBattleAnimAttacker;
|
||||
gTasks[taskId].data[1] = 16;
|
||||
SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(16, 0));
|
||||
|
|
@ -227,7 +230,9 @@ static void AnimTask_AttackerFadeToInvisible_Step(u8 taskId)
|
|||
|
||||
void AnimTask_AttackerFadeFromInvisible(u8 taskId)
|
||||
{
|
||||
gTasks[taskId].data[0] = gBattleAnimArgs[0];
|
||||
CMD_ARGS(stepDelay);
|
||||
|
||||
gTasks[taskId].data[0] = cmd->stepDelay;
|
||||
gTasks[taskId].data[1] = BLDALPHA_BLEND(0, 16);
|
||||
gTasks[taskId].func = AnimTask_AttackerFadeFromInvisible_Step;
|
||||
SetGpuReg(REG_OFFSET_BLDALPHA, gTasks[taskId].data[1]);
|
||||
|
|
@ -314,12 +319,14 @@ static void AnimUnusedBagSteal_Step(struct Sprite *sprite)
|
|||
// Move sprite inward for Bite/Crunch and Clamp
|
||||
static void AnimBite(struct Sprite *sprite)
|
||||
{
|
||||
sprite->x += gBattleAnimArgs[0];
|
||||
sprite->y += gBattleAnimArgs[1];
|
||||
StartSpriteAffineAnim(sprite, gBattleAnimArgs[2]);
|
||||
sprite->data[0] = gBattleAnimArgs[3];
|
||||
sprite->data[1] = gBattleAnimArgs[4];
|
||||
sprite->data[2] = gBattleAnimArgs[5];
|
||||
CMD_ARGS(x, y, animation, xVelocity, yVelocity, halfDuration);
|
||||
|
||||
sprite->x += cmd->x;
|
||||
sprite->y += cmd->y;
|
||||
StartSpriteAffineAnim(sprite, cmd->animation);
|
||||
sprite->data[0] = cmd->xVelocity;
|
||||
sprite->data[1] = cmd->yVelocity;
|
||||
sprite->data[2] = cmd->halfDuration;
|
||||
sprite->callback = AnimBite_Step1;
|
||||
}
|
||||
|
||||
|
|
@ -346,10 +353,12 @@ static void AnimBite_Step2(struct Sprite *sprite)
|
|||
// Launches a tear drop away from the battler. Used by Fake Tears
|
||||
static void AnimTearDrop(struct Sprite *sprite)
|
||||
{
|
||||
CMD_ARGS(relativeTo, type);
|
||||
|
||||
u8 battler;
|
||||
s8 xOffset;
|
||||
|
||||
if (gBattleAnimArgs[0] == ANIM_ATTACKER)
|
||||
if (cmd->relativeTo == ANIM_ATTACKER)
|
||||
battler = gBattleAnimAttacker;
|
||||
else
|
||||
battler = gBattleAnimTarget;
|
||||
|
|
@ -357,7 +366,7 @@ static void AnimTearDrop(struct Sprite *sprite)
|
|||
xOffset = 20;
|
||||
sprite->oam.tileNum += 4;
|
||||
|
||||
switch (gBattleAnimArgs[1])
|
||||
switch (cmd->type)
|
||||
{
|
||||
case 0:
|
||||
sprite->x = GetBattlerSpriteCoordAttr(battler, BATTLER_COORD_ATTR_RIGHT) - 8;
|
||||
|
|
@ -798,21 +807,22 @@ void AnimTask_MementoHandleBg(u8 taskId)
|
|||
// Animates a deep slash from a claw. Used by Metal Claw, Dragon Claw, and Crush Claw
|
||||
static void AnimClawSlash(struct Sprite *sprite)
|
||||
{
|
||||
sprite->x += gBattleAnimArgs[0];
|
||||
sprite->y += gBattleAnimArgs[1];
|
||||
StartSpriteAnim(sprite, gBattleAnimArgs[2]);
|
||||
CMD_ARGS(x, y, animation);
|
||||
|
||||
sprite->x += cmd->x;
|
||||
sprite->y += cmd->y;
|
||||
StartSpriteAnim(sprite, cmd->animation);
|
||||
sprite->callback = RunStoredCallbackWhenAnimEnds;
|
||||
StoreSpriteCallbackInData6(sprite, DestroyAnimSprite);
|
||||
}
|
||||
|
||||
// Makes the attacker metallic and shining.
|
||||
// Used by MOVE_HARDEN and MOVE_IRON_DEFENSE.
|
||||
// arg0: if true won't change battler's palette back
|
||||
// arg1: if true, use custom color
|
||||
// arg2: custom color
|
||||
// Custom color argument is used in MOVE_POISON_TAIL to make the mon turn purplish/pinkish as if became cloaked in poison.
|
||||
void AnimTask_MetallicShine(u8 taskId)
|
||||
{
|
||||
CMD_ARGS(permanent, useColor, color);
|
||||
|
||||
u16 species;
|
||||
u8 spriteId;
|
||||
u8 newSpriteId;
|
||||
|
|
@ -869,15 +879,15 @@ void AnimTask_MetallicShine(u8 taskId)
|
|||
gBattle_BG1_Y = -gSprites[spriteId].y + 32;
|
||||
paletteNum = 16 + gSprites[spriteId].oam.paletteNum;
|
||||
|
||||
if (gBattleAnimArgs[1] == 0)
|
||||
if (cmd->useColor == 0)
|
||||
SetGrayscaleOrOriginalPalette(paletteNum, FALSE);
|
||||
else
|
||||
BlendPalette(BG_PLTT_ID(paletteNum), 16, 11, gBattleAnimArgs[2]);
|
||||
BlendPalette(BG_PLTT_ID(paletteNum), 16, 11, cmd->color);
|
||||
|
||||
gTasks[taskId].data[0] = newSpriteId;
|
||||
gTasks[taskId].data[1] = gBattleAnimArgs[0];
|
||||
gTasks[taskId].data[2] = gBattleAnimArgs[1];
|
||||
gTasks[taskId].data[3] = gBattleAnimArgs[2];
|
||||
gTasks[taskId].data[1] = cmd->permanent;
|
||||
gTasks[taskId].data[2] = cmd->useColor;
|
||||
gTasks[taskId].data[3] = cmd->color;
|
||||
gTasks[taskId].data[6] = priorityChanged;
|
||||
gTasks[taskId].func = AnimTask_MetallicShine_Step;
|
||||
}
|
||||
|
|
@ -926,22 +936,22 @@ static void AnimTask_MetallicShine_Step(u8 taskId)
|
|||
}
|
||||
|
||||
// Changes battler's palette to either grayscale or original.
|
||||
// arg0: which battler
|
||||
// arg1: FALSE grayscale, TRUE original
|
||||
void AnimTask_SetGrayscaleOrOriginalPal(u8 taskId)
|
||||
{
|
||||
CMD_ARGS(battler, mode);
|
||||
|
||||
u8 spriteId;
|
||||
u8 battler;
|
||||
bool8 calcSpriteId = FALSE;
|
||||
u8 position = B_POSITION_PLAYER_LEFT;
|
||||
|
||||
switch (gBattleAnimArgs[0])
|
||||
switch (cmd->battler)
|
||||
{
|
||||
case ANIM_ATTACKER:
|
||||
case ANIM_TARGET:
|
||||
case ANIM_ATK_PARTNER:
|
||||
case ANIM_DEF_PARTNER:
|
||||
spriteId = GetAnimBattlerSpriteId(gBattleAnimArgs[0]);
|
||||
spriteId = GetAnimBattlerSpriteId(cmd->battler);
|
||||
break;
|
||||
case ANIM_PLAYER_LEFT:
|
||||
position = B_POSITION_PLAYER_LEFT;
|
||||
|
|
@ -974,7 +984,7 @@ void AnimTask_SetGrayscaleOrOriginalPal(u8 taskId)
|
|||
}
|
||||
|
||||
if (spriteId != SPRITE_NONE)
|
||||
SetGrayscaleOrOriginalPalette(gSprites[spriteId].oam.paletteNum + 16, gBattleAnimArgs[1]);
|
||||
SetGrayscaleOrOriginalPalette(gSprites[spriteId].oam.paletteNum + 16, cmd->mode);
|
||||
|
||||
DestroyAnimVisualTask(taskId);
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,5 +1,6 @@
|
|||
#include "global.h"
|
||||
#include "battle_anim.h"
|
||||
#include "battle_anim_internal.h"
|
||||
#include "scanline_effect.h"
|
||||
#include "task.h"
|
||||
#include "trig.h"
|
||||
|
|
@ -189,24 +190,26 @@ const struct SpriteTemplate gOverheatFlameSpriteTemplate =
|
|||
|
||||
static void AnimOutrageFlame(struct Sprite *sprite)
|
||||
{
|
||||
CMD_ARGS(x, y, duration, xVelocity, yVelocity, flickerDuration);
|
||||
|
||||
sprite->x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2);
|
||||
sprite->y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET);
|
||||
if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
|
||||
{
|
||||
sprite->x -= gBattleAnimArgs[0];
|
||||
gBattleAnimArgs[3] = -gBattleAnimArgs[3];
|
||||
gBattleAnimArgs[4] = -gBattleAnimArgs[4];
|
||||
sprite->x -= cmd->x;
|
||||
cmd->xVelocity = -cmd->xVelocity;
|
||||
cmd->yVelocity = -cmd->yVelocity;
|
||||
}
|
||||
else
|
||||
{
|
||||
sprite->x += gBattleAnimArgs[0];
|
||||
sprite->x += cmd->x;
|
||||
}
|
||||
|
||||
sprite->y += gBattleAnimArgs[1];
|
||||
sprite->data[0] = gBattleAnimArgs[2];
|
||||
sprite->data[1] = gBattleAnimArgs[3];
|
||||
sprite->data[3] = gBattleAnimArgs[4];
|
||||
sprite->data[5] = gBattleAnimArgs[5];
|
||||
sprite->y += cmd->y;
|
||||
sprite->data[0] = cmd->duration;
|
||||
sprite->data[1] = cmd->xVelocity;
|
||||
sprite->data[3] = cmd->yVelocity;
|
||||
sprite->data[5] = cmd->flickerDuration;
|
||||
sprite->invisible = TRUE;
|
||||
StoreSpriteCallbackInData6(sprite, DestroySpriteAndMatrix);
|
||||
sprite->callback = TranslateSpriteLinearAndFlicker;
|
||||
|
|
@ -214,33 +217,37 @@ static void AnimOutrageFlame(struct Sprite *sprite)
|
|||
|
||||
static void StartDragonFireTranslation(struct Sprite *sprite)
|
||||
{
|
||||
CMD_ARGS(initialX, initialY, targetX, targetY, duration);
|
||||
|
||||
SetSpriteCoordsToAnimAttackerCoords(sprite);
|
||||
sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2);
|
||||
sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET);
|
||||
if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
|
||||
{
|
||||
sprite->x -= gBattleAnimArgs[1];
|
||||
sprite->y += gBattleAnimArgs[1];
|
||||
sprite->data[2] -= gBattleAnimArgs[2];
|
||||
sprite->data[4] += gBattleAnimArgs[3];
|
||||
sprite->x -= cmd->initialY;
|
||||
sprite->y += cmd->initialY;
|
||||
sprite->data[2] -= cmd->targetX;
|
||||
sprite->data[4] += cmd->targetY;
|
||||
}
|
||||
else
|
||||
{
|
||||
sprite->x += gBattleAnimArgs[0];
|
||||
sprite->y += gBattleAnimArgs[1];
|
||||
sprite->data[2] += gBattleAnimArgs[2];
|
||||
sprite->data[4] += gBattleAnimArgs[3];
|
||||
sprite->x += cmd->initialX;
|
||||
sprite->y += cmd->initialY;
|
||||
sprite->data[2] += cmd->targetX;
|
||||
sprite->data[4] += cmd->targetY;
|
||||
StartSpriteAnim(sprite, 1);
|
||||
}
|
||||
|
||||
sprite->data[0] = gBattleAnimArgs[4];
|
||||
sprite->data[0] = cmd->duration;
|
||||
sprite->callback = StartAnimLinearTranslation;
|
||||
StoreSpriteCallbackInData6(sprite, DestroySpriteAndMatrix);
|
||||
}
|
||||
|
||||
static void AnimDragonRageFirePlume(struct Sprite *sprite)
|
||||
{
|
||||
if (gBattleAnimArgs[0] == 0)
|
||||
CMD_ARGS(relativeTo, x, y);
|
||||
|
||||
if (cmd->relativeTo == ANIM_ATTACKER)
|
||||
{
|
||||
sprite->x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X);
|
||||
sprite->y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y);
|
||||
|
|
@ -251,8 +258,8 @@ static void AnimDragonRageFirePlume(struct Sprite *sprite)
|
|||
sprite->y = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y);
|
||||
}
|
||||
|
||||
SetAnimSpriteInitialXOffset(sprite, gBattleAnimArgs[1]);
|
||||
sprite->y += gBattleAnimArgs[2];
|
||||
SetAnimSpriteInitialXOffset(sprite, cmd->x);
|
||||
sprite->y += cmd->y;
|
||||
sprite->callback = RunStoredCallbackWhenAnimEnds;
|
||||
StoreSpriteCallbackInData6(sprite, DestroySpriteAndMatrix);
|
||||
}
|
||||
|
|
@ -268,13 +275,15 @@ static void AnimDragonFireToTarget(struct Sprite *sprite)
|
|||
|
||||
static void AnimDragonDanceOrb(struct Sprite *sprite)
|
||||
{
|
||||
CMD_ARGS(angle);
|
||||
|
||||
u16 r5;
|
||||
u16 r0;
|
||||
sprite->x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2);
|
||||
sprite->y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET);
|
||||
sprite->data[4] = 0;
|
||||
sprite->data[5] = 1;
|
||||
sprite->data[6] = gBattleAnimArgs[0];
|
||||
sprite->data[6] = cmd->angle;
|
||||
r5 = GetBattlerSpriteCoordAttr(gBattlerAttacker, BATTLER_COORD_ATTR_HEIGHT);
|
||||
r0 = GetBattlerSpriteCoordAttr(gBattlerAttacker, BATTLER_COORD_ATTR_WIDTH);
|
||||
if (r5 > r0)
|
||||
|
|
@ -415,15 +424,17 @@ static void UpdateDragonDanceScanlineEffect(struct Task *task)
|
|||
|
||||
static void AnimOverheatFlame(struct Sprite *sprite)
|
||||
{
|
||||
CMD_ARGS(speed, unk1, unk2, duration, y);
|
||||
|
||||
int i;
|
||||
int yAmplitude = (gBattleAnimArgs[2] * 3) / 5;
|
||||
int yAmplitude = (cmd->unk2 * 3) / 5;
|
||||
sprite->x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2);
|
||||
sprite->y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET) + gBattleAnimArgs[4];
|
||||
sprite->data[1] = Cos(gBattleAnimArgs[1], gBattleAnimArgs[2]);
|
||||
sprite->data[2] = Sin(gBattleAnimArgs[1], yAmplitude);
|
||||
sprite->x += sprite->data[1] * gBattleAnimArgs[0];
|
||||
sprite->y += sprite->data[2] * gBattleAnimArgs[0];
|
||||
sprite->data[3] = gBattleAnimArgs[3];
|
||||
sprite->y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET) + cmd->y;
|
||||
sprite->data[1] = Cos(cmd->unk1, cmd->unk2);
|
||||
sprite->data[2] = Sin(cmd->unk1, yAmplitude);
|
||||
sprite->x += sprite->data[1] * cmd->speed;
|
||||
sprite->y += sprite->data[2] * cmd->speed;
|
||||
sprite->data[3] = cmd->duration;
|
||||
sprite->callback = AnimOverheatFlame_Step;
|
||||
for (i = 0; i < 7; i++)
|
||||
sUnusedOverheatData[i] = sprite->data[i];
|
||||
|
|
|
|||
File diff suppressed because it is too large
Load Diff
|
|
@ -1,5 +1,6 @@
|
|||
#include "global.h"
|
||||
#include "battle_anim.h"
|
||||
#include "battle_anim_internal.h"
|
||||
#include "palette.h"
|
||||
#include "random.h"
|
||||
#include "task.h"
|
||||
|
|
@ -254,29 +255,26 @@ const struct SpriteTemplate gPersistHitSplatSpriteTemplate =
|
|||
};
|
||||
|
||||
// Moves a spinning duck around the mon's head.
|
||||
// arg 0: initial x pixel offset
|
||||
// arg 1: initial y pixel offset
|
||||
// arg 2: initial wave offset
|
||||
// arg 3: wave period (higher means faster wave)
|
||||
// arg 4: duration
|
||||
static void AnimConfusionDuck(struct Sprite *sprite)
|
||||
{
|
||||
sprite->x += gBattleAnimArgs[0];
|
||||
sprite->y += gBattleAnimArgs[1];
|
||||
sprite->data[0] = gBattleAnimArgs[2];
|
||||
CMD_ARGS(x, y, waveOffset, wavePeriod, duration);
|
||||
|
||||
sprite->x += cmd->x;
|
||||
sprite->y += cmd->y;
|
||||
sprite->data[0] = cmd->waveOffset;
|
||||
if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
|
||||
{
|
||||
sprite->data[1] = -gBattleAnimArgs[3];
|
||||
sprite->data[1] = -cmd->wavePeriod;
|
||||
sprite->data[4] = 1;
|
||||
}
|
||||
else
|
||||
{
|
||||
sprite->data[1] = gBattleAnimArgs[3];
|
||||
sprite->data[1] = cmd->wavePeriod;
|
||||
sprite->data[4] = 0;
|
||||
StartSpriteAnim(sprite, 1);
|
||||
}
|
||||
|
||||
sprite->data[3] = gBattleAnimArgs[4];
|
||||
sprite->data[3] = cmd->duration;
|
||||
sprite->callback = AnimConfusionDuck_Step;
|
||||
sprite->callback(sprite);
|
||||
}
|
||||
|
|
@ -297,15 +295,12 @@ static void AnimConfusionDuck_Step(struct Sprite *sprite)
|
|||
}
|
||||
|
||||
// Performs a simple color blend on a specified sprite.
|
||||
// arg 0: palette selector
|
||||
// arg 1: delay
|
||||
// arg 2: start blend amount
|
||||
// arg 3: end blend amount
|
||||
// arg 4: blend color
|
||||
static void AnimSimplePaletteBlend(struct Sprite *sprite)
|
||||
{
|
||||
u32 selectedPalettes = UnpackSelectedBattlePalettes(gBattleAnimArgs[0]);
|
||||
BeginNormalPaletteFade(selectedPalettes, gBattleAnimArgs[1], gBattleAnimArgs[2], gBattleAnimArgs[3], gBattleAnimArgs[4]);
|
||||
CMD_ARGS(selector, delay, initialBlendY, targetBlendY, color);
|
||||
|
||||
u32 selectedPalettes = UnpackSelectedBattlePalettes(cmd->selector);
|
||||
BeginNormalPaletteFade(selectedPalettes, cmd->delay, cmd->initialBlendY, cmd->targetBlendY, cmd->color);
|
||||
sprite->invisible = TRUE;
|
||||
sprite->callback = AnimSimplePaletteBlend_Step;
|
||||
}
|
||||
|
|
@ -337,21 +332,32 @@ static void AnimSimplePaletteBlend_Step(struct Sprite *sprite)
|
|||
DestroyAnimSprite(sprite);
|
||||
}
|
||||
|
||||
#define sTimer data[0]
|
||||
#define sDelay data[1]
|
||||
#define sNumBlends data[2]
|
||||
#define sColor1 data[3]
|
||||
#define sBlendY1 data[4]
|
||||
#define sColor2 data[5]
|
||||
#define sBlendY2 data[6]
|
||||
#define sPaletteSelector data[7]
|
||||
|
||||
static void AnimComplexPaletteBlend(struct Sprite *sprite)
|
||||
{
|
||||
CMD_ARGS(selector, delay, numBlends, color1, blendY1, color2, blendY2);
|
||||
|
||||
u32 selectedPalettes;
|
||||
|
||||
sprite->data[0] = gBattleAnimArgs[1];
|
||||
sprite->data[1] = gBattleAnimArgs[1];
|
||||
sprite->data[2] = gBattleAnimArgs[2];
|
||||
sprite->data[3] = gBattleAnimArgs[3];
|
||||
sprite->data[4] = gBattleAnimArgs[4];
|
||||
sprite->data[5] = gBattleAnimArgs[5];
|
||||
sprite->data[6] = gBattleAnimArgs[6];
|
||||
sprite->data[7] = gBattleAnimArgs[0];
|
||||
sprite->sTimer = cmd->delay;
|
||||
sprite->sDelay = cmd->delay;
|
||||
sprite->sNumBlends = cmd->numBlends;
|
||||
sprite->sColor1 = cmd->color1;
|
||||
sprite->sBlendY1 = cmd->blendY1;
|
||||
sprite->sColor2 = cmd->color2;
|
||||
sprite->sBlendY2 = cmd->blendY2;
|
||||
sprite->sPaletteSelector = cmd->selector;
|
||||
|
||||
selectedPalettes = UnpackSelectedBattlePalettes(sprite->data[7]);
|
||||
BlendPalettes(selectedPalettes, gBattleAnimArgs[4], gBattleAnimArgs[3]);
|
||||
selectedPalettes = UnpackSelectedBattlePalettes(sprite->sPaletteSelector);
|
||||
BlendPalettes(selectedPalettes, cmd->blendY1, cmd->color1);
|
||||
sprite->invisible = TRUE;
|
||||
sprite->callback = AnimComplexPaletteBlend_Step1;
|
||||
}
|
||||
|
|
@ -360,30 +366,30 @@ static void AnimComplexPaletteBlend_Step1(struct Sprite *sprite)
|
|||
{
|
||||
u32 selectedPalettes;
|
||||
|
||||
if (sprite->data[0] > 0)
|
||||
if (sprite->sTimer > 0)
|
||||
{
|
||||
sprite->data[0]--;
|
||||
sprite->sTimer--;
|
||||
return;
|
||||
}
|
||||
|
||||
if (gPaletteFade.active)
|
||||
return;
|
||||
|
||||
if (sprite->data[2] == 0)
|
||||
if (sprite->sNumBlends == 0)
|
||||
{
|
||||
sprite->callback = AnimComplexPaletteBlend_Step2;
|
||||
return;
|
||||
}
|
||||
|
||||
selectedPalettes = UnpackSelectedBattlePalettes(sprite->data[7]);
|
||||
if (sprite->data[1] & 0x100)
|
||||
BlendPalettes(selectedPalettes, sprite->data[4], sprite->data[3]);
|
||||
selectedPalettes = UnpackSelectedBattlePalettes(sprite->sPaletteSelector);
|
||||
if (sprite->sDelay & 0x100)
|
||||
BlendPalettes(selectedPalettes, sprite->sBlendY1, sprite->sColor1);
|
||||
else
|
||||
BlendPalettes(selectedPalettes, sprite->data[6], sprite->data[5]);
|
||||
BlendPalettes(selectedPalettes, sprite->sBlendY2, sprite->sColor2);
|
||||
|
||||
sprite->data[1] ^= 0x100;
|
||||
sprite->data[0] = sprite->data[1] & 0xFF;
|
||||
sprite->data[2]--;
|
||||
sprite->sDelay ^= 0x100;
|
||||
sprite->sTimer = sprite->sDelay & 0xFF;
|
||||
sprite->sNumBlends--;
|
||||
}
|
||||
|
||||
static void AnimComplexPaletteBlend_Step2(struct Sprite *sprite)
|
||||
|
|
@ -392,16 +398,27 @@ static void AnimComplexPaletteBlend_Step2(struct Sprite *sprite)
|
|||
|
||||
if (!gPaletteFade.active)
|
||||
{
|
||||
selectedPalettes = UnpackSelectedBattlePalettes(sprite->data[7]);
|
||||
selectedPalettes = UnpackSelectedBattlePalettes(sprite->sPaletteSelector);
|
||||
BlendPalettes(selectedPalettes, 0, 0);
|
||||
DestroyAnimSprite(sprite);
|
||||
}
|
||||
}
|
||||
|
||||
#undef sTimer
|
||||
#undef sDelay
|
||||
#undef sNumBlends
|
||||
#undef sColor1
|
||||
#undef sBlendY1
|
||||
#undef sColor2
|
||||
#undef sBlendY2
|
||||
#undef sPaletteSelector
|
||||
|
||||
static void AnimCirclingSparkle(struct Sprite *sprite)
|
||||
{
|
||||
sprite->x += gBattleAnimArgs[0];
|
||||
sprite->y += gBattleAnimArgs[1];
|
||||
CMD_ARGS(x, y);
|
||||
|
||||
sprite->x += cmd->x;
|
||||
sprite->y += cmd->y;
|
||||
sprite->data[0] = 0;
|
||||
sprite->data[1] = 10;
|
||||
sprite->data[2] = 8;
|
||||
|
|
@ -429,12 +446,14 @@ static void AnimCirclingSparkle(struct Sprite *sprite)
|
|||
// Many uses of this task only set a tNumBlends of 2, which has the effect of blending to a color and back once
|
||||
void AnimTask_BlendColorCycle(u8 taskId)
|
||||
{
|
||||
gTasks[taskId].tPalSelector = gBattleAnimArgs[0];
|
||||
gTasks[taskId].tDelay = gBattleAnimArgs[1];
|
||||
gTasks[taskId].tNumBlends = gBattleAnimArgs[2];
|
||||
gTasks[taskId].tInitialBlendY = gBattleAnimArgs[3];
|
||||
gTasks[taskId].tTargetBlendY = gBattleAnimArgs[4];
|
||||
gTasks[taskId].tBlendColor = gBattleAnimArgs[5];
|
||||
CMD_ARGS(selector, delay, numBlends, initialBlendY, targetBlendY, color);
|
||||
|
||||
gTasks[taskId].tPalSelector = cmd->selector;
|
||||
gTasks[taskId].tDelay = cmd->delay;
|
||||
gTasks[taskId].tNumBlends = cmd->numBlends;
|
||||
gTasks[taskId].tInitialBlendY = cmd->initialBlendY;
|
||||
gTasks[taskId].tTargetBlendY = cmd->targetBlendY;
|
||||
gTasks[taskId].tBlendColor = cmd->color;
|
||||
gTasks[taskId].tRestoreBlend = FALSE;
|
||||
BlendColorCycle(taskId, 0, gTasks[taskId].tTargetBlendY);
|
||||
gTasks[taskId].func = AnimTask_BlendColorCycleLoop;
|
||||
|
|
@ -489,15 +508,17 @@ static void AnimTask_BlendColorCycleLoop(u8 taskId)
|
|||
// See AnimTask_BlendColorCycle. Same, but excludes Attacker and Target
|
||||
void AnimTask_BlendColorCycleExclude(u8 taskId)
|
||||
{
|
||||
CMD_ARGS(unk0, delay, numBlends, initialBlendY, targetBlendY, color);
|
||||
|
||||
int battler;
|
||||
u32 selectedPalettes = 0;
|
||||
|
||||
gTasks[taskId].data[0] = gBattleAnimArgs[0];
|
||||
gTasks[taskId].tDelay = gBattleAnimArgs[1];
|
||||
gTasks[taskId].tNumBlends = gBattleAnimArgs[2];
|
||||
gTasks[taskId].tInitialBlendY = gBattleAnimArgs[3];
|
||||
gTasks[taskId].tTargetBlendY = gBattleAnimArgs[4];
|
||||
gTasks[taskId].tBlendColor = gBattleAnimArgs[5];
|
||||
gTasks[taskId].data[0] = cmd->unk0;
|
||||
gTasks[taskId].tDelay = cmd->delay;
|
||||
gTasks[taskId].tNumBlends = cmd->numBlends;
|
||||
gTasks[taskId].tInitialBlendY = cmd->initialBlendY;
|
||||
gTasks[taskId].tTargetBlendY = cmd->targetBlendY;
|
||||
gTasks[taskId].tBlendColor = cmd->color;
|
||||
gTasks[taskId].tRestoreBlend = 0;
|
||||
|
||||
for (battler = 0; battler < gBattlersCount; battler++)
|
||||
|
|
@ -506,7 +527,7 @@ void AnimTask_BlendColorCycleExclude(u8 taskId)
|
|||
selectedPalettes |= 1 << (battler + 16);
|
||||
}
|
||||
|
||||
if (gBattleAnimArgs[0] == 1)
|
||||
if (cmd->unk0 == 1)
|
||||
selectedPalettes |= 0xE;
|
||||
|
||||
gTasks[taskId].tPalSelectorHi = selectedPalettes >> 16;
|
||||
|
|
@ -564,12 +585,14 @@ static void AnimTask_BlendColorCycleExcludeLoop(u8 taskId)
|
|||
// See AnimTask_BlendColorCycle. Same, but selects palette by ANIM_TAG_*
|
||||
void AnimTask_BlendColorCycleByTag(u8 taskId)
|
||||
{
|
||||
gTasks[taskId].tPalTag = gBattleAnimArgs[0];
|
||||
gTasks[taskId].tDelay = gBattleAnimArgs[1];
|
||||
gTasks[taskId].tNumBlends = gBattleAnimArgs[2];
|
||||
gTasks[taskId].tInitialBlendY = gBattleAnimArgs[3];
|
||||
gTasks[taskId].tTargetBlendY = gBattleAnimArgs[4];
|
||||
gTasks[taskId].tBlendColor = gBattleAnimArgs[5];
|
||||
CMD_ARGS(tag, delay, numBlends, initialBlendY, targetBlendY, color);
|
||||
|
||||
gTasks[taskId].tPalTag = cmd->tag;
|
||||
gTasks[taskId].tDelay = cmd->delay;
|
||||
gTasks[taskId].tNumBlends = cmd->numBlends;
|
||||
gTasks[taskId].tInitialBlendY = cmd->initialBlendY;
|
||||
gTasks[taskId].tTargetBlendY = cmd->targetBlendY;
|
||||
gTasks[taskId].tBlendColor = cmd->color;
|
||||
gTasks[taskId].tRestoreBlend = FALSE;
|
||||
|
||||
BlendColorCycleByTag(taskId, 0, gTasks[taskId].tTargetBlendY);
|
||||
|
|
@ -634,26 +657,36 @@ static void AnimTask_BlendColorCycleByTagLoop(u8 taskId)
|
|||
#undef tPalSelectorLo
|
||||
|
||||
// Flashes the specified anim tag with given color. Used e.g. to flash the particles red in Hyper Beam
|
||||
#define tTimer data[0]
|
||||
#define tDelay data[1]
|
||||
#define tNumBlends data[2]
|
||||
#define tColor1 data[3]
|
||||
#define tBlendY1 data[4]
|
||||
#define tColor2 data[5]
|
||||
#define tBlendY2 data[6]
|
||||
#define tAnimTag data[7]
|
||||
void AnimTask_FlashAnimTagWithColor(u8 taskId)
|
||||
{
|
||||
CMD_ARGS(tag, delay, numBlends, color1, blendY1, color2, blendY2);
|
||||
|
||||
u8 paletteIndex;
|
||||
|
||||
gTasks[taskId].data[0] = gBattleAnimArgs[1];
|
||||
gTasks[taskId].data[1] = gBattleAnimArgs[1];
|
||||
gTasks[taskId].data[2] = gBattleAnimArgs[2];
|
||||
gTasks[taskId].data[3] = gBattleAnimArgs[3];
|
||||
gTasks[taskId].data[4] = gBattleAnimArgs[4];
|
||||
gTasks[taskId].data[5] = gBattleAnimArgs[5];
|
||||
gTasks[taskId].data[6] = gBattleAnimArgs[6];
|
||||
gTasks[taskId].data[7] = gBattleAnimArgs[0];
|
||||
gTasks[taskId].tTimer = cmd->delay;
|
||||
gTasks[taskId].tDelay = cmd->delay;
|
||||
gTasks[taskId].tNumBlends = cmd->numBlends;
|
||||
gTasks[taskId].tColor1 = cmd->color1;
|
||||
gTasks[taskId].tBlendY1 = cmd->blendY1;
|
||||
gTasks[taskId].tColor2 = cmd->color2;
|
||||
gTasks[taskId].tBlendY2 = cmd->blendY2;
|
||||
gTasks[taskId].tAnimTag = cmd->tag;
|
||||
|
||||
paletteIndex = IndexOfSpritePaletteTag(gBattleAnimArgs[0]);
|
||||
paletteIndex = IndexOfSpritePaletteTag(cmd->tag);
|
||||
BeginNormalPaletteFade(
|
||||
1 << (paletteIndex + 16),
|
||||
0,
|
||||
gBattleAnimArgs[4],
|
||||
gBattleAnimArgs[4],
|
||||
gBattleAnimArgs[3]);
|
||||
cmd->blendY1,
|
||||
cmd->blendY1,
|
||||
cmd->color1);
|
||||
|
||||
gTasks[taskId].func = AnimTask_FlashAnimTagWithColor_Step1;
|
||||
}
|
||||
|
|
@ -662,44 +695,44 @@ static void AnimTask_FlashAnimTagWithColor_Step1(u8 taskId)
|
|||
{
|
||||
u32 selectedPalettes;
|
||||
|
||||
if (gTasks[taskId].data[0] > 0)
|
||||
if (gTasks[taskId].tTimer > 0)
|
||||
{
|
||||
gTasks[taskId].data[0]--;
|
||||
gTasks[taskId].tTimer--;
|
||||
return;
|
||||
}
|
||||
|
||||
if (gPaletteFade.active)
|
||||
return;
|
||||
|
||||
if (gTasks[taskId].data[2] == 0)
|
||||
if (gTasks[taskId].tNumBlends == 0)
|
||||
{
|
||||
gTasks[taskId].func = AnimTask_FlashAnimTagWithColor_Step2;
|
||||
return;
|
||||
}
|
||||
|
||||
selectedPalettes = 1 << (IndexOfSpritePaletteTag(gTasks[taskId].data[7]) + 16);
|
||||
if (gTasks[taskId].data[1] & 0x100)
|
||||
selectedPalettes = 1 << (IndexOfSpritePaletteTag(gTasks[taskId].tAnimTag) + 16);
|
||||
if (gTasks[taskId].tDelay & 0x100)
|
||||
{
|
||||
BeginNormalPaletteFade(
|
||||
selectedPalettes,
|
||||
0,
|
||||
gTasks[taskId].data[4],
|
||||
gTasks[taskId].data[4],
|
||||
gTasks[taskId].data[3]);
|
||||
gTasks[taskId].tBlendY1,
|
||||
gTasks[taskId].tBlendY1,
|
||||
gTasks[taskId].tColor1);
|
||||
}
|
||||
else
|
||||
{
|
||||
BeginNormalPaletteFade(
|
||||
selectedPalettes,
|
||||
0,
|
||||
gTasks[taskId].data[6],
|
||||
gTasks[taskId].data[6],
|
||||
gTasks[taskId].data[5]);
|
||||
gTasks[taskId].tBlendY2,
|
||||
gTasks[taskId].tBlendY2,
|
||||
gTasks[taskId].tColor2);
|
||||
}
|
||||
|
||||
gTasks[taskId].data[1] ^= 0x100;
|
||||
gTasks[taskId].data[0] = gTasks[taskId].data[1] & 0xFF;
|
||||
gTasks[taskId].data[2]--;
|
||||
gTasks[taskId].tDelay ^= 0x100;
|
||||
gTasks[taskId].tTimer = gTasks[taskId].tDelay & 0xFF;
|
||||
gTasks[taskId].tNumBlends--;
|
||||
}
|
||||
|
||||
static void AnimTask_FlashAnimTagWithColor_Step2(u8 taskId)
|
||||
|
|
@ -708,25 +741,36 @@ static void AnimTask_FlashAnimTagWithColor_Step2(u8 taskId)
|
|||
|
||||
if (!gPaletteFade.active)
|
||||
{
|
||||
selectedPalettes = 1 << (IndexOfSpritePaletteTag(gTasks[taskId].data[7]) + 16);
|
||||
selectedPalettes = 1 << (IndexOfSpritePaletteTag(gTasks[taskId].tAnimTag) + 16);
|
||||
BeginNormalPaletteFade(selectedPalettes, 0, 0, 0, RGB_BLACK);
|
||||
DestroyAnimVisualTask(taskId);
|
||||
}
|
||||
}
|
||||
|
||||
#undef tTimer
|
||||
#undef tDelay
|
||||
#undef tNumBlends
|
||||
#undef tColor1
|
||||
#undef tBlendY1
|
||||
#undef tColor2
|
||||
#undef tBlendY2
|
||||
#undef tAnimTag
|
||||
|
||||
void AnimTask_InvertScreenColor(u8 taskId)
|
||||
{
|
||||
CMD_ARGS(flagsScenery, flagsAttacker, flagsTarget);
|
||||
|
||||
u32 selectedPalettes = 0;
|
||||
u8 attackerBattler = gBattleAnimAttacker;
|
||||
u8 targetBattler = gBattleAnimTarget;
|
||||
|
||||
if (gBattleAnimArgs[0] & 0x100)
|
||||
if (cmd->flagsScenery & (1 << 8))
|
||||
selectedPalettes = GetBattlePalettesMask(TRUE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE);
|
||||
|
||||
if (gBattleAnimArgs[1] & 0x100)
|
||||
if (cmd->flagsAttacker & (1 << 8))
|
||||
selectedPalettes |= (0x10000 << attackerBattler);
|
||||
|
||||
if (gBattleAnimArgs[2] & 0x100)
|
||||
if (cmd->flagsTarget & (1 << 8))
|
||||
selectedPalettes |= (0x10000 << targetBattler);
|
||||
|
||||
InvertPlttBuffer(selectedPalettes);
|
||||
|
|
@ -744,6 +788,8 @@ void AnimTask_InvertScreenColor(u8 taskId)
|
|||
#define tColorB data[7]
|
||||
void AnimTask_TintPalettes(u8 taskId)
|
||||
{
|
||||
CMD_ARGS(flagsScenery, flagsAttacker, flagsTarget, duration, r, g, b);
|
||||
|
||||
u8 attackerBattler;
|
||||
u8 targetBattler;
|
||||
u8 paletteIndex;
|
||||
|
|
@ -751,13 +797,13 @@ void AnimTask_TintPalettes(u8 taskId)
|
|||
|
||||
if (gTasks[taskId].tTimer == 0)
|
||||
{
|
||||
gTasks[taskId].tFlagsScenery = gBattleAnimArgs[0];
|
||||
gTasks[taskId].tFlagsAttacker = gBattleAnimArgs[1];
|
||||
gTasks[taskId].tFlagsTarget = gBattleAnimArgs[2];
|
||||
gTasks[taskId].tLength = gBattleAnimArgs[3];
|
||||
gTasks[taskId].tColorR = gBattleAnimArgs[4];
|
||||
gTasks[taskId].tColorG = gBattleAnimArgs[5];
|
||||
gTasks[taskId].tColorB = gBattleAnimArgs[6];
|
||||
gTasks[taskId].tFlagsScenery = cmd->flagsScenery;
|
||||
gTasks[taskId].tFlagsAttacker = cmd->flagsAttacker;
|
||||
gTasks[taskId].tFlagsTarget = cmd->flagsTarget;
|
||||
gTasks[taskId].tLength = cmd->duration;
|
||||
gTasks[taskId].tColorR = cmd->r;
|
||||
gTasks[taskId].tColorG = cmd->g;
|
||||
gTasks[taskId].tColorB = cmd->b;
|
||||
}
|
||||
|
||||
gTasks[taskId].tTimer++;
|
||||
|
|
@ -795,25 +841,34 @@ void AnimTask_TintPalettes(u8 taskId)
|
|||
#undef tColorG
|
||||
#undef tColorB
|
||||
|
||||
#define sShakeVelocity data[0]
|
||||
#define sShakeTimer data[1]
|
||||
#define sShakeDuration data[2]
|
||||
#define sTimer data[3]
|
||||
#define sOriginalValue data[4]
|
||||
#define sType data[5]
|
||||
#define sShakePtrLo data[6]
|
||||
#define sShakePtrHi data[7]
|
||||
|
||||
static void AnimShakeMonOrBattlePlatforms(struct Sprite *sprite)
|
||||
{
|
||||
u16 var0;
|
||||
CMD_ARGS(velocity, shakeTimer, shakeDuration, type, battlerSelector);
|
||||
|
||||
sprite->invisible = TRUE;
|
||||
sprite->data[0] = -gBattleAnimArgs[0];
|
||||
sprite->data[1] = gBattleAnimArgs[1];
|
||||
sprite->data[2] = gBattleAnimArgs[1];
|
||||
sprite->data[3] = gBattleAnimArgs[2];
|
||||
sprite->sShakeVelocity = -cmd->velocity;
|
||||
sprite->sShakeTimer = cmd->shakeTimer;
|
||||
sprite->sShakeDuration = cmd->shakeTimer;
|
||||
sprite->sTimer = cmd->shakeDuration;
|
||||
|
||||
switch (gBattleAnimArgs[3])
|
||||
switch (cmd->type)
|
||||
{
|
||||
case 0:
|
||||
case SHAKE_BG_X:
|
||||
StoreSpriteCallbackInData6(sprite, (void *)&gBattle_BG3_X);
|
||||
break;
|
||||
case 1:
|
||||
case SHAKE_BG_Y:
|
||||
StoreSpriteCallbackInData6(sprite, (void *)&gBattle_BG3_Y);
|
||||
break;
|
||||
case 2:
|
||||
case SHAKE_MON_X:
|
||||
StoreSpriteCallbackInData6(sprite, (void *)&gSpriteCoordOffsetX);
|
||||
break;
|
||||
default:
|
||||
|
|
@ -821,10 +876,9 @@ static void AnimShakeMonOrBattlePlatforms(struct Sprite *sprite)
|
|||
break;
|
||||
}
|
||||
|
||||
sprite->data[4] = *(u16 *)(sprite->data[6] | (sprite->data[7] << 16));
|
||||
sprite->data[5] = gBattleAnimArgs[3];
|
||||
var0 = sprite->data[5] - 2;
|
||||
if (var0 < 2)
|
||||
sprite->sOriginalValue = *(u16 *)(sprite->sShakePtrLo | (sprite->sShakePtrHi << 16));
|
||||
sprite->sType = cmd->type;
|
||||
if (sprite->sType == SHAKE_MON_X || sprite->sType == SHAKE_MON_Y)
|
||||
AnimShakeMonOrBattlePlatforms_UpdateCoordOffsetEnabled();
|
||||
|
||||
sprite->callback = AnimShakeMonOrBattlePlatforms_Step;
|
||||
|
|
@ -833,27 +887,25 @@ static void AnimShakeMonOrBattlePlatforms(struct Sprite *sprite)
|
|||
static void AnimShakeMonOrBattlePlatforms_Step(struct Sprite *sprite)
|
||||
{
|
||||
u8 i;
|
||||
u16 var0;
|
||||
|
||||
if (sprite->data[3] > 0)
|
||||
if (sprite->sTimer > 0)
|
||||
{
|
||||
sprite->data[3]--;
|
||||
if (sprite->data[1] > 0)
|
||||
sprite->sTimer--;
|
||||
if (sprite->sShakeTimer > 0)
|
||||
{
|
||||
sprite->data[1]--;
|
||||
sprite->sShakeTimer--;
|
||||
}
|
||||
else
|
||||
{
|
||||
sprite->data[1] = sprite->data[2];
|
||||
*(u16 *)(sprite->data[6] | (sprite->data[7] << 16)) += sprite->data[0];
|
||||
sprite->data[0] = -sprite->data[0];
|
||||
sprite->sShakeTimer = sprite->sShakeDuration;
|
||||
*(u16 *)(sprite->sShakePtrLo | (sprite->sShakePtrHi << 16)) += sprite->sShakeVelocity;
|
||||
sprite->sShakeVelocity = -sprite->sShakeVelocity;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
*(u16 *)(sprite->data[6] | (sprite->data[7] << 16)) = sprite->data[4];
|
||||
var0 = sprite->data[5] - 2;
|
||||
if (var0 < 2)
|
||||
*(u16 *)(sprite->sShakePtrLo | (sprite->sShakePtrHi << 16)) = sprite->sOriginalValue;
|
||||
if (sprite->sType == SHAKE_MON_X || sprite->sType == SHAKE_MON_Y)
|
||||
{
|
||||
for (i = 0; i < gBattlersCount; i++)
|
||||
gSprites[gBattlerSpriteIds[i]].coordOffsetEnabled = FALSE;
|
||||
|
|
@ -865,23 +917,35 @@ static void AnimShakeMonOrBattlePlatforms_Step(struct Sprite *sprite)
|
|||
|
||||
static void AnimShakeMonOrBattlePlatforms_UpdateCoordOffsetEnabled(void)
|
||||
{
|
||||
// Matches AnimShakeMonOrBattlePlatforms.
|
||||
CMD_ARGS(velocity, shakeDuration, duration, type, battlerSelector);
|
||||
|
||||
gSprites[gBattlerSpriteIds[gBattleAnimAttacker]].coordOffsetEnabled = FALSE;
|
||||
gSprites[gBattlerSpriteIds[gBattleAnimTarget]].coordOffsetEnabled = FALSE;
|
||||
|
||||
if (gBattleAnimArgs[4] == 2)
|
||||
if (cmd->battlerSelector == 2)
|
||||
{
|
||||
gSprites[gBattlerSpriteIds[gBattleAnimAttacker]].coordOffsetEnabled = TRUE;
|
||||
gSprites[gBattlerSpriteIds[gBattleAnimTarget]].coordOffsetEnabled = TRUE;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (gBattleAnimArgs[4] == 0)
|
||||
if (cmd->battlerSelector == 0)
|
||||
gSprites[gBattlerSpriteIds[gBattleAnimAttacker]].coordOffsetEnabled = TRUE;
|
||||
else
|
||||
gSprites[gBattlerSpriteIds[gBattleAnimTarget]].coordOffsetEnabled = TRUE;
|
||||
}
|
||||
}
|
||||
|
||||
#undef sShakeVelocity
|
||||
#undef sShakeTimer
|
||||
#undef sShakeDuration
|
||||
#undef sTimer
|
||||
#undef sOriginalValue
|
||||
#undef sType
|
||||
#undef sShakePtrLo
|
||||
#undef sShakePtrHi
|
||||
|
||||
// Task data for AnimTask_ShakeBattlePlatforms
|
||||
#define tXOffset data[0]
|
||||
#define tYOffset data[1]
|
||||
|
|
@ -890,19 +954,17 @@ static void AnimShakeMonOrBattlePlatforms_UpdateCoordOffsetEnabled(void)
|
|||
#define tShakeDelay data[8]
|
||||
|
||||
// Can shake battle platforms back and forth on the X or down and back to original pos on Y (cant shake up from orig pos)
|
||||
// arg0: x offset of shake
|
||||
// arg1: y offset of shake
|
||||
// arg2: number of shakes
|
||||
// arg3: time between shakes
|
||||
void AnimTask_ShakeBattlePlatforms(u8 taskId)
|
||||
{
|
||||
gTasks[taskId].tXOffset = gBattleAnimArgs[0];
|
||||
gTasks[taskId].tYOffset = gBattleAnimArgs[1];
|
||||
gTasks[taskId].tNumShakes = gBattleAnimArgs[2];
|
||||
gTasks[taskId].tTimer = gBattleAnimArgs[3];
|
||||
gTasks[taskId].tShakeDelay = gBattleAnimArgs[3];
|
||||
gBattle_BG3_X = gBattleAnimArgs[0];
|
||||
gBattle_BG3_Y = gBattleAnimArgs[1];
|
||||
CMD_ARGS(xOffset, yOffset, shakes, delay);
|
||||
|
||||
gTasks[taskId].tXOffset = cmd->xOffset;
|
||||
gTasks[taskId].tYOffset = cmd->yOffset;
|
||||
gTasks[taskId].tNumShakes = cmd->shakes;
|
||||
gTasks[taskId].tTimer = cmd->delay;
|
||||
gTasks[taskId].tShakeDelay = cmd->delay;
|
||||
gBattle_BG3_X = cmd->xOffset;
|
||||
gBattle_BG3_Y = cmd->yOffset;
|
||||
gTasks[taskId].func = AnimTask_ShakeBattlePlatforms_Step;
|
||||
gTasks[taskId].func(taskId);
|
||||
}
|
||||
|
|
@ -943,8 +1005,10 @@ static void AnimTask_ShakeBattlePlatforms_Step(u8 taskId)
|
|||
|
||||
static void AnimHitSplatBasic(struct Sprite *sprite)
|
||||
{
|
||||
StartSpriteAffineAnim(sprite, gBattleAnimArgs[3]);
|
||||
if (gBattleAnimArgs[2] == ANIM_ATTACKER)
|
||||
CMD_ARGS(x, y, relativeTo, animation);
|
||||
|
||||
StartSpriteAffineAnim(sprite, cmd->animation);
|
||||
if (cmd->relativeTo == ANIM_ATTACKER)
|
||||
InitSpritePosToAnimAttacker(sprite, TRUE);
|
||||
else
|
||||
InitSpritePosToAnimTarget(sprite, TRUE);
|
||||
|
|
@ -953,16 +1017,18 @@ static void AnimHitSplatBasic(struct Sprite *sprite)
|
|||
StoreSpriteCallbackInData6(sprite, DestroyAnimSprite);
|
||||
}
|
||||
|
||||
// Same as basic hit splat but takes a length of time to persist for (arg4)
|
||||
// Same as basic hit splat but takes a length of time to persist for.
|
||||
static void AnimHitSplatPersistent(struct Sprite *sprite)
|
||||
{
|
||||
StartSpriteAffineAnim(sprite, gBattleAnimArgs[3]);
|
||||
if (gBattleAnimArgs[2] == ANIM_ATTACKER)
|
||||
CMD_ARGS(x, y, relativeTo, animation, duration);
|
||||
|
||||
StartSpriteAffineAnim(sprite, cmd->animation);
|
||||
if (cmd->relativeTo == ANIM_ATTACKER)
|
||||
InitSpritePosToAnimAttacker(sprite, TRUE);
|
||||
else
|
||||
InitSpritePosToAnimTarget(sprite, TRUE);
|
||||
|
||||
sprite->data[0] = gBattleAnimArgs[4];
|
||||
sprite->data[0] = cmd->duration;
|
||||
sprite->callback = RunStoredCallbackWhenAffineAnimEnds;
|
||||
StoreSpriteCallbackInData6(sprite, DestroyAnimSpriteAfterTimer);
|
||||
}
|
||||
|
|
@ -971,19 +1037,24 @@ static void AnimHitSplatPersistent(struct Sprite *sprite)
|
|||
// Used by Twineedle and Spike Cannon
|
||||
static void AnimHitSplatHandleInvert(struct Sprite *sprite)
|
||||
{
|
||||
// Matches AnimHitSplatBasic.
|
||||
CMD_ARGS(x, y, relativeTo, animation);
|
||||
|
||||
if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER && !IsContest())
|
||||
gBattleAnimArgs[1] = -gBattleAnimArgs[1];
|
||||
cmd->y = -cmd->y;
|
||||
|
||||
AnimHitSplatBasic(sprite);
|
||||
}
|
||||
|
||||
static void AnimHitSplatRandom(struct Sprite *sprite)
|
||||
{
|
||||
if (gBattleAnimArgs[1] == -1)
|
||||
gBattleAnimArgs[1] = Random2() & 3;
|
||||
CMD_ARGS(relativeTo, animation);
|
||||
|
||||
StartSpriteAffineAnim(sprite, gBattleAnimArgs[1]);
|
||||
if (gBattleAnimArgs[0] == ANIM_ATTACKER)
|
||||
if (cmd->animation == -1)
|
||||
cmd->animation = Random2() & 3;
|
||||
|
||||
StartSpriteAffineAnim(sprite, cmd->animation);
|
||||
if (cmd->relativeTo == ANIM_ATTACKER)
|
||||
InitSpritePosToAnimAttacker(sprite, FALSE);
|
||||
else
|
||||
InitSpritePosToAnimTarget(sprite, FALSE);
|
||||
|
|
@ -997,32 +1068,38 @@ static void AnimHitSplatRandom(struct Sprite *sprite)
|
|||
|
||||
static void AnimHitSplatOnMonEdge(struct Sprite *sprite)
|
||||
{
|
||||
sprite->data[0] = GetAnimBattlerSpriteId(gBattleAnimArgs[0]);
|
||||
CMD_ARGS(relativeTo, x, y, animation);
|
||||
|
||||
sprite->data[0] = GetAnimBattlerSpriteId(cmd->relativeTo);
|
||||
sprite->x = gSprites[sprite->data[0]].x + gSprites[sprite->data[0]].x2;
|
||||
sprite->y = gSprites[sprite->data[0]].y + gSprites[sprite->data[0]].y2;
|
||||
sprite->x2 = gBattleAnimArgs[1];
|
||||
sprite->y2 = gBattleAnimArgs[2];
|
||||
StartSpriteAffineAnim(sprite, gBattleAnimArgs[3]);
|
||||
sprite->x2 = cmd->x;
|
||||
sprite->y2 = cmd->y;
|
||||
StartSpriteAffineAnim(sprite, cmd->animation);
|
||||
StoreSpriteCallbackInData6(sprite, DestroySpriteAndMatrix);
|
||||
sprite->callback = RunStoredCallbackWhenAffineAnimEnds;
|
||||
}
|
||||
|
||||
static void AnimCrossImpact(struct Sprite *sprite)
|
||||
{
|
||||
if (gBattleAnimArgs[2] == ANIM_ATTACKER)
|
||||
CMD_ARGS(x, y, relativeTo, duration);
|
||||
|
||||
if (cmd->relativeTo == ANIM_ATTACKER)
|
||||
InitSpritePosToAnimAttacker(sprite, TRUE);
|
||||
else
|
||||
InitSpritePosToAnimTarget(sprite, TRUE);
|
||||
|
||||
sprite->data[0] = gBattleAnimArgs[3];
|
||||
sprite->data[0] = cmd->duration;
|
||||
StoreSpriteCallbackInData6(sprite, DestroyAnimSprite);
|
||||
sprite->callback = WaitAnimForDuration;
|
||||
}
|
||||
|
||||
static void AnimFlashingHitSplat(struct Sprite *sprite)
|
||||
{
|
||||
StartSpriteAffineAnim(sprite, gBattleAnimArgs[3]);
|
||||
if (gBattleAnimArgs[2] == ANIM_ATTACKER)
|
||||
CMD_ARGS(x, y, relativeTo, animation);
|
||||
|
||||
StartSpriteAffineAnim(sprite, cmd->animation);
|
||||
if (cmd->relativeTo == ANIM_ATTACKER)
|
||||
InitSpritePosToAnimAttacker(sprite, TRUE);
|
||||
else
|
||||
InitSpritePosToAnimTarget(sprite, TRUE);
|
||||
|
|
|
|||
Loading…
Reference in New Issue
Block a user