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using BATTLE_RUN constants in BattleScript_EffectTeleport
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@ -1927,8 +1927,8 @@ BattleScript_EffectTeleport::
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ppreduce
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jumpifbattletype BATTLE_TYPE_TRAINER, BattleScript_ButItFailed
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getifcantrunfrombattle BS_ATTACKER
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jumpifbyte CMP_EQUAL, gBattleCommunication, 1, BattleScript_ButItFailed
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jumpifbyte CMP_EQUAL, gBattleCommunication, 2, BattleScript_PrintAbilityMadeIneffective
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jumpifbyte CMP_EQUAL, gBattleCommunication, BATTLE_RUN_FORBIDDEN, BattleScript_ButItFailed
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jumpifbyte CMP_EQUAL, gBattleCommunication, BATTLE_RUN_FAILURE, BattleScript_PrintAbilityMadeIneffective
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attackanimation
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waitanimation
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printstring STRINGID_PKMNFLEDFROMBATTLE
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