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Implement B2W2 Repel System
The game now asks if the player would like to use another Repel when the one they used runs out. # Conflicts: # include/constants/vars.h
This commit is contained in:
committed by
Eduardo Quezada
parent
66177e7958
commit
e3c19f5df5
@@ -1,6 +1,38 @@
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EventScript_RepelWoreOff::
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checkitem VAR_LAST_REPEL_USED, 1
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compare VAR_RESULT, TRUE
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goto_if_eq EventScript_UseAnother
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lock
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msgbox Text_RepelWoreOff, MSGBOX_SIGN
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release
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end
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EventScript_UseAnother:
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lock
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msgbox Text_UseAnother, MSGBOX_YESNO
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compare VAR_RESULT, YES
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goto_if_eq EventScript_UsedRepel
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release
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end
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EventScript_UsedRepel:
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bufferitemname 0, VAR_LAST_REPEL_USED
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playse SE_REPEL
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lock
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msgbox Text_UsedNewRepel, MSGBOX_SIGN
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removeitem VAR_LAST_REPEL_USED, 1
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waitse
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callnative HandleUseExpiredRepel
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release
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end
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Text_RepelWoreOff:
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.string "REPEL's effect wore off…$"
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Text_UseAnother::
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.string "REPEL's effect wore off!\n"
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.string "Use another?$"
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Text_UsedNewRepel::
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.string "{PLAYER} used the\n"
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.string "{STR_VAR_1}.$"
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