pokeemerald/data/scripts/repel.inc
Deokishisu e3c19f5df5 Implement B2W2 Repel System
The game now asks if the player would like to use another Repel when the one they used runs out.

# Conflicts:
#	include/constants/vars.h
2022-09-12 10:21:38 -03:00

39 lines
757 B
PHP

EventScript_RepelWoreOff::
checkitem VAR_LAST_REPEL_USED, 1
compare VAR_RESULT, TRUE
goto_if_eq EventScript_UseAnother
lock
msgbox Text_RepelWoreOff, MSGBOX_SIGN
release
end
EventScript_UseAnother:
lock
msgbox Text_UseAnother, MSGBOX_YESNO
compare VAR_RESULT, YES
goto_if_eq EventScript_UsedRepel
release
end
EventScript_UsedRepel:
bufferitemname 0, VAR_LAST_REPEL_USED
playse SE_REPEL
lock
msgbox Text_UsedNewRepel, MSGBOX_SIGN
removeitem VAR_LAST_REPEL_USED, 1
waitse
callnative HandleUseExpiredRepel
release
end
Text_RepelWoreOff:
.string "REPEL's effect wore off…$"
Text_UseAnother::
.string "REPEL's effect wore off!\n"
.string "Use another?$"
Text_UsedNewRepel::
.string "{PLAYER} used the\n"
.string "{STR_VAR_1}.$"