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Almost all non-graphics data done
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@@ -8,7 +8,7 @@
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#define WINDOW_BG1 (1 << 7)
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// Arguments for 'xStart, yStart, xEnd, yEnd' in HandleBattleWindow
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#if FRENCH || ITALIAN
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#if EUROPE
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#define YESNOBOX_X_Y 23, 8, 29, 13
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#else //ENGLISH
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#define YESNOBOX_X_Y 24, 8, 29, 13
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@@ -17,7 +17,7 @@
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#define BATTLE_TOWER_FUNC_TRY_CLOSE_LINK 13
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#define BATTLE_TOWER_FUNC_SET_PARTNER_GFX 14
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#define BATTLE_TOWER_FUNC_SET_INTERVIEW_DATA 15
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#define BATTLE_TOWER_FUNC_GET_OPPONENT_INTRO2 16 // French and Italian versions
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#define BATTLE_TOWER_FUNC_GET_OPPONENT_INTRO2 16 // French, Italian and Spanish versions
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#define TOWER_DATA_WIN_STREAK 1
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#define TOWER_DATA_WIN_STREAK_ACTIVE 2
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@@ -32,6 +32,8 @@
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#define GAME_LANGUAGE (LANGUAGE_FRENCH)
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#elif ITALIAN
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#define GAME_LANGUAGE (LANGUAGE_ITALIAN)
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#elif SPANISH
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#define GAME_LANGUAGE (LANGUAGE_SPANISH)
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#else
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#define GAME_LANGUAGE (LANGUAGE_ENGLISH)
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#endif
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@@ -152,17 +152,17 @@
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#define STATIC_ASSERT(expr, id) typedef char id[(expr) ? 1 : -1];
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#if FRENCH
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#define LANG_VAL(_english, _french, _italian, ...) (_french)
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#define LANGUAGE_STRING(_english, _french, _italian, ...) _(_french)
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#define LANG_VAL(_english, _french, _italian, _spanish) (_french)
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#define LANGUAGE_STRING(_english, _french, _italian, _spanish) _(_french)
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#elif ITALIAN
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#define LANG_VAL(_english, _french, _italian, ...) (_italian)
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#define LANGUAGE_STRING(_english, _french, _italian, ...) _(_italian)
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#define LANG_VAL(_english, _french, _italian, _spanish) (_italian)
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#define LANGUAGE_STRING(_english, _french, _italian, _spanish) _(_italian)
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#elif SPANISH
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#define LANG_VAL(_english, _french, _italian, ...) (_english)
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#define LANGUAGE_STRING(_english, _french, _italian, ...) _(_english)
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#define LANG_VAL(_english, _french, _italian, _spanish) (_spanish)
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#define LANGUAGE_STRING(_english, _french, _italian, _spanish) _(_spanish)
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#else //ENGLISH
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#define LANG_VAL(_english, _french, _italian, ...) (_english)
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#define LANGUAGE_STRING(_english, _french, _italian, ...) _(_english)
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#define LANG_VAL(_english, _french, _italian, _spanish) (_english)
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#define LANGUAGE_STRING(_english, _french, _italian, _spanish) _(_english)
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#endif
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struct Coords8
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