Almost all non-graphics data done

This commit is contained in:
Eduardo Quezada
2025-01-19 13:57:35 -03:00
parent 4d026edc08
commit e27071dcd6
27 changed files with 5503 additions and 7150 deletions

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@@ -135,6 +135,9 @@ $(TILESETGFXDIR)/secondary/shop/french/tiles.4bpp: %.4bpp: %.png
$(TILESETGFXDIR)/secondary/shop/italian/tiles.4bpp: %.4bpp: %.png
$(GFX) $< $@ -num_tiles 502
$(TILESETGFXDIR)/secondary/shop/spanish/tiles.4bpp: %.4bpp: %.png
$(GFX) $< $@ -num_tiles 502
$(TILESETGFXDIR)/secondary/pokemon_center/tiles.4bpp: %.4bpp: %.png
$(GFX) $< $@ -num_tiles 478 -Wnum_tiles
@@ -301,6 +304,9 @@ $(FONTGFXDIR)/french/small.latfont: $(FONTGFXDIR)/french/latin_small.png
$(FONTGFXDIR)/italian/small.latfont: $(FONTGFXDIR)/italian/latin_small.png
$(GFX) $< $@
$(FONTGFXDIR)/spanish/small.latfont: $(FONTGFXDIR)/spanish/latin_small.png
$(GFX) $< $@
$(FONTGFXDIR)/normal.latfont: $(FONTGFXDIR)/latin_normal.png
$(GFX) $< $@
@@ -310,6 +316,9 @@ $(FONTGFXDIR)/french/normal.latfont: $(FONTGFXDIR)/french/latin_normal.png
$(FONTGFXDIR)/italian/normal.latfont: $(FONTGFXDIR)/italian/latin_normal.png
$(GFX) $< $@
$(FONTGFXDIR)/spanish/normal.latfont: $(FONTGFXDIR)/spanish/latin_normal.png
$(GFX) $< $@
$(FONTGFXDIR)/short.latfont: $(FONTGFXDIR)/latin_short.png
$(GFX) $< $@
@@ -319,6 +328,9 @@ $(FONTGFXDIR)/french/short.latfont: $(FONTGFXDIR)/french/latin_short.png
$(FONTGFXDIR)/italian/short.latfont: $(FONTGFXDIR)/italian/latin_short.png
$(GFX) $< $@
$(FONTGFXDIR)/spanish/short.latfont: $(FONTGFXDIR)/spanish/latin_short.png
$(GFX) $< $@
$(FONTGFXDIR)/narrow.latfont: $(FONTGFXDIR)/latin_narrow.png
$(GFX) $< $@
@@ -328,6 +340,9 @@ $(FONTGFXDIR)/french/narrow.latfont: $(FONTGFXDIR)/french/latin_narrow.png
$(FONTGFXDIR)/italian/narrow.latfont: $(FONTGFXDIR)/italian/latin_narrow.png
$(GFX) $< $@
$(FONTGFXDIR)/spanish/narrow.latfont: $(FONTGFXDIR)/spanish/latin_narrow.png
$(GFX) $< $@
$(FONTGFXDIR)/small_narrow.latfont: $(FONTGFXDIR)/latin_small_narrow.png
$(GFX) $< $@
@@ -337,6 +352,9 @@ $(FONTGFXDIR)/french/small_narrow.latfont: $(FONTGFXDIR)/french/latin_small_narr
$(FONTGFXDIR)/italian/small_narrow.latfont: $(FONTGFXDIR)/italian/latin_small_narrow.png
$(GFX) $< $@
$(FONTGFXDIR)/spanish/small_narrow.latfont: $(FONTGFXDIR)/spanish/latin_small_narrow.png
$(GFX) $< $@
$(FONTGFXDIR)/small.hwjpnfont: $(FONTGFXDIR)/japanese_small.png
$(GFX) $< $@

View File

@@ -8,7 +8,7 @@
#define WINDOW_BG1 (1 << 7)
// Arguments for 'xStart, yStart, xEnd, yEnd' in HandleBattleWindow
#if FRENCH || ITALIAN
#if EUROPE
#define YESNOBOX_X_Y 23, 8, 29, 13
#else //ENGLISH
#define YESNOBOX_X_Y 24, 8, 29, 13

View File

@@ -17,7 +17,7 @@
#define BATTLE_TOWER_FUNC_TRY_CLOSE_LINK 13
#define BATTLE_TOWER_FUNC_SET_PARTNER_GFX 14
#define BATTLE_TOWER_FUNC_SET_INTERVIEW_DATA 15
#define BATTLE_TOWER_FUNC_GET_OPPONENT_INTRO2 16 // French and Italian versions
#define BATTLE_TOWER_FUNC_GET_OPPONENT_INTRO2 16 // French, Italian and Spanish versions
#define TOWER_DATA_WIN_STREAK 1
#define TOWER_DATA_WIN_STREAK_ACTIVE 2

View File

@@ -32,6 +32,8 @@
#define GAME_LANGUAGE (LANGUAGE_FRENCH)
#elif ITALIAN
#define GAME_LANGUAGE (LANGUAGE_ITALIAN)
#elif SPANISH
#define GAME_LANGUAGE (LANGUAGE_SPANISH)
#else
#define GAME_LANGUAGE (LANGUAGE_ENGLISH)
#endif

View File

@@ -152,17 +152,17 @@
#define STATIC_ASSERT(expr, id) typedef char id[(expr) ? 1 : -1];
#if FRENCH
#define LANG_VAL(_english, _french, _italian, ...) (_french)
#define LANGUAGE_STRING(_english, _french, _italian, ...) _(_french)
#define LANG_VAL(_english, _french, _italian, _spanish) (_french)
#define LANGUAGE_STRING(_english, _french, _italian, _spanish) _(_french)
#elif ITALIAN
#define LANG_VAL(_english, _french, _italian, ...) (_italian)
#define LANGUAGE_STRING(_english, _french, _italian, ...) _(_italian)
#define LANG_VAL(_english, _french, _italian, _spanish) (_italian)
#define LANGUAGE_STRING(_english, _french, _italian, _spanish) _(_italian)
#elif SPANISH
#define LANG_VAL(_english, _french, _italian, ...) (_english)
#define LANGUAGE_STRING(_english, _french, _italian, ...) _(_english)
#define LANG_VAL(_english, _french, _italian, _spanish) (_spanish)
#define LANGUAGE_STRING(_english, _french, _italian, _spanish) _(_spanish)
#else //ENGLISH
#define LANG_VAL(_english, _french, _italian, ...) (_english)
#define LANGUAGE_STRING(_english, _french, _italian, ...) _(_english)
#define LANG_VAL(_english, _french, _italian, _spanish) (_english)
#define LANGUAGE_STRING(_english, _french, _italian, _spanish) _(_english)
#endif
struct Coords8

View File

@@ -154,6 +154,9 @@ const struct ContestWinner gDefaultContestWinners[] =
#elif ITALIAN
.monName = _("ELECTER"),
.trainerName = _("EZRA"),
#elif SPANISH
.monName = _("ELETRI"),
.trainerName = _("ERORO"),
#else //ENGLISH
.monName = _("ELECTER"),
.trainerName = _("EZRA"),
@@ -168,10 +171,10 @@ const struct ContestWinner gDefaultContestWinners[] =
#if FRENCH
.monName = _("TROPO"),
.trainerName = _("NICOLAS"),
#elif ITALIAN
.monName = _("TROPO"),
.trainerName = _("ALLAN"),
#else //ENGLISH
#elif SPANISH
.monName = _("TROPILI"),
.trainerName = _("ALAN"),
#else //ENGLISH || ITALIAN
.monName = _("TROPO"),
.trainerName = _("ALLAN"),
#endif
@@ -185,10 +188,10 @@ const struct ContestWinner gDefaultContestWinners[] =
#if FRENCH
.monName = _("TUXA"),
.trainerName = _("JULIA"),
#elif ITALIAN
.monName = _("TUXA"),
.trainerName = _("JULIET"),
#else //ENGLISH
#elif SPANISH
.monName = _("CHATU"),
.trainerName = _("JULIA"),
#else //ENGLISH || ITALIAN
.monName = _("TUXA"),
.trainerName = _("JULIET"),
#endif
@@ -205,6 +208,9 @@ const struct ContestWinner gDefaultContestWinners[] =
#elif ITALIAN
.monName = _("PULSE"),
.trainerName = _("LEIO"),
#elif SPANISH
.monName = _("PUSLITO"),
.trainerName = _("LEIO"),
#else //ENGLISH
.monName = _("PULSE"),
.trainerName = _("BAILY"),
@@ -222,6 +228,9 @@ const struct ContestWinner gDefaultContestWinners[] =
#elif ITALIAN
.monName = _("SHUPUP"),
.trainerName = _("MELANY"),
#elif SPANISH
.monName = _("CHUPETE"),
.trainerName = _("MELADIA"),
#else //ENGLISH
.monName = _("SHUPUP"),
.trainerName = _("MELANY"),
@@ -239,6 +248,9 @@ const struct ContestWinner gDefaultContestWinners[] =
#elif ITALIAN
.monName = _("GOOZAN"),
.trainerName = _("HANA"),
#elif SPANISH
.monName = _("ZANGO"),
.trainerName = _("JANA"),
#else //ENGLISH
.monName = _("GOOZAN"),
.trainerName = _("HANA"),
@@ -256,6 +268,9 @@ const struct ContestWinner gDefaultContestWinners[] =
#elif ITALIAN
.monName = _("LOUDED"),
.trainerName = _("BERTO"),
#elif SPANISH
.monName = _("LOUDED"),
.trainerName = _("BASILIO"),
#else //ENGLISH
.monName = _("LOUDED"),
.trainerName = _("BRYANT"),
@@ -273,6 +288,9 @@ const struct ContestWinner gDefaultContestWinners[] =
#elif ITALIAN
.monName = _("KITSY"),
.trainerName = _("OMAR"),
#elif SPANISH
.monName = _("KITSY"),
.trainerName = _("OTILIO"),
#else //ENGLISH
.monName = _("KITSY"),
.trainerName = _("OMAR"),
@@ -291,6 +309,9 @@ const struct ContestPokemon gContestOpponents[] =
#elif ITALIAN
.nickname = _("POOCHY"),
.trainerName = _("JIMMY"),
#elif SPANISH
.nickname = _("POOCHY"),
.trainerName = _("JULAN"),
#else //ENGLISH
.nickname = _("POOCHY"),
.trainerName = _("JIMMY"),
@@ -327,6 +348,9 @@ const struct ContestPokemon gContestOpponents[] =
#elif ITALIAN
.nickname = _("MUSILLE"),
.trainerName = _("AMBRA"),
#elif SPANISH
.nickname = _("ILLUMI"),
.trainerName = _("JUDITH"),
#else //ENGLISH
.nickname = _("MUSILLE"),
.trainerName = _("EDITH"),
@@ -363,6 +387,9 @@ const struct ContestPokemon gContestOpponents[] =
#elif ITALIAN
.nickname = _("DUSTER"),
.trainerName = _("IVANO"),
#elif SPANISH
.nickname = _("DUSTER"),
.trainerName = _("ELVIO"),
#else //ENGLISH
.nickname = _("DUSTER"),
.trainerName = _("EVAN"),
@@ -399,6 +426,9 @@ const struct ContestPokemon gContestOpponents[] =
#elif ITALIAN
.nickname = _("DOTS"),
.trainerName = _("CAROLA"),
#elif SPANISH
.nickname = _("DOTS"),
.trainerName = _("KIKA"),
#else //ENGLISH
.nickname = _("DOTS"),
.trainerName = _("KELSEY"),
@@ -435,6 +465,9 @@ const struct ContestPokemon gContestOpponents[] =
#elif ITALIAN
.nickname = _("TATAY"),
.trainerName = _("LILLY"),
#elif SPANISH
.nickname = _("TATAY"),
.trainerName = _("MARISOL"),
#else //ENGLISH
.nickname = _("TATAY"),
.trainerName = _("MADISON"),
@@ -471,6 +504,9 @@ const struct ContestPokemon gContestOpponents[] =
#elif ITALIAN
.nickname = _("NINDA"),
.trainerName = _("RAYMOND"),
#elif SPANISH
.nickname = _("NINDA"),
.trainerName = _("MONCHO"),
#else //ENGLISH
.nickname = _("NINDA"),
.trainerName = _("RAYMOND"),
@@ -507,6 +543,9 @@ const struct ContestPokemon gContestOpponents[] =
#elif ITALIAN
.nickname = _("SMISH"),
.trainerName = _("GIGIO"),
#elif SPANISH
.nickname = _("SMISH"),
.trainerName = _("GONZALO"),
#else //ENGLISH
.nickname = _("SMISH"),
.trainerName = _("GRANT"),
@@ -543,6 +582,9 @@ const struct ContestPokemon gContestOpponents[] =
#elif ITALIAN
.nickname = _("SPHELI"),
.trainerName = _("LORENA"),
#elif SPANISH
.nickname = _("SPHELI"),
.trainerName = _("PAZ"),
#else //ENGLISH
.nickname = _("SLEAL"),
.trainerName = _("PAIGE"),
@@ -579,6 +621,9 @@ const struct ContestPokemon gContestOpponents[] =
#elif ITALIAN
.nickname = _("SLOKTH"),
.trainerName = _("EZIO"),
#elif SPANISH
.nickname = _("SLOKTH"),
.trainerName = _("ABEL"),
#else //ENGLISH
.nickname = _("SLOKTH"),
.trainerName = _("ALEC"),
@@ -615,6 +660,9 @@ const struct ContestPokemon gContestOpponents[] =
#elif ITALIAN
.nickname = _("WHIRIS"),
.trainerName = _("LUANA"),
#elif SPANISH
.nickname = _("WHIRIS"),
.trainerName = _("SONIA"),
#else //ENGLISH
.nickname = _("WHIRIS"),
.trainerName = _("SYDNEY"),
@@ -651,6 +699,9 @@ const struct ContestPokemon gContestOpponents[] =
#elif ITALIAN
.nickname = _("MAHITA"),
.trainerName = _("SABINO"),
#elif SPANISH
.nickname = _("MAHITA"),
.trainerName = _("MAURI"),
#else //ENGLISH
.nickname = _("MAHITA"),
.trainerName = _("MORRIS"),
@@ -687,6 +738,9 @@ const struct ContestPokemon gContestOpponents[] =
#elif ITALIAN
.nickname = _("RONAR"),
.trainerName = _("LIALA"),
#elif SPANISH
.nickname = _("RONAR"),
.trainerName = _("MARILIA"),
#else //ENGLISH
.nickname = _("RONAR"),
.trainerName = _("MARIAH"),
@@ -723,6 +777,9 @@ const struct ContestPokemon gContestOpponents[] =
#elif ITALIAN
.nickname = _("BATRO"),
.trainerName = _("GIULIO"),
#elif SPANISH
.nickname = _("CROBI"),
.trainerName = _("ROSENDO"),
#else //ENGLISH
.nickname = _("BATRO"),
.trainerName = _("RUSSELL"),
@@ -759,6 +816,9 @@ const struct ContestPokemon gContestOpponents[] =
#elif ITALIAN
.nickname = _("GULIN"),
.trainerName = _("MELANIE"),
#elif SPANISH
.nickname = _("GULIN"),
.trainerName = _("MELANIA"),
#else //ENGLISH
.nickname = _("GULIN"),
.trainerName = _("MELANIE"),
@@ -795,6 +855,9 @@ const struct ContestPokemon gContestOpponents[] =
#elif ITALIAN
.nickname = _("RIKELEC"),
.trainerName = _("BIAGIO"),
#elif SPANISH
.nickname = _("RIKELEC"),
.trainerName = _("ISIDRO"),
#else //ENGLISH
.nickname = _("RIKELEC"),
.trainerName = _("CHANCE"),
@@ -831,6 +894,9 @@ const struct ContestPokemon gContestOpponents[] =
#elif ITALIAN
.nickname = _("BULBY"),
.trainerName = _("AGATHA"),
#elif SPANISH
.nickname = _("BULBI"),
.trainerName = _("ALICIA"),
#else //ENGLISH
.nickname = _("BULBY"),
.trainerName = _("AGATHA"),
@@ -867,6 +933,9 @@ const struct ContestPokemon gContestOpponents[] =
#elif ITALIAN
.nickname = _("FUTTERBE"),
.trainerName = _("BEBA"),
#elif SPANISH
.nickname = _("BUTTI"),
.trainerName = _("BUSI"),
#else //ENGLISH
.nickname = _("FUTTERBE"),
.trainerName = _("BEAU"),
@@ -903,6 +972,9 @@ const struct ContestPokemon gContestOpponents[] =
#elif ITALIAN
.nickname = _("PIDEOT"),
.trainerName = _("KALY"),
#elif SPANISH
.nickname = _("PIDGE"),
.trainerName = _("LERE"),
#else //ENGLISH
.nickname = _("PIDEOT"),
.trainerName = _("KAY"),
@@ -939,6 +1011,9 @@ const struct ContestPokemon gContestOpponents[] =
#elif ITALIAN
.nickname = _("DIGLE"),
.trainerName = _("CARLINO"),
#elif SPANISH
.nickname = _("DIGLIT"),
.trainerName = _("DINO"),
#else //ENGLISH
.nickname = _("DIGLE"),
.trainerName = _("CALE"),
@@ -972,7 +1047,7 @@ const struct ContestPokemon gContestOpponents[] =
#if FRENCH
.nickname = _("TARPI"),
.trainerName = _("EMMA"),
#elif ITALIAN
#elif ITALIAN || SPANISH
.nickname = _("POLI"),
.trainerName = _("CADALIA"),
#else //ENGLISH
@@ -1011,6 +1086,9 @@ const struct ContestPokemon gContestOpponents[] =
#elif ITALIAN
.nickname = _("TOTDIL"),
.trainerName = _("CICCO"),
#elif SPANISH
.nickname = _("TOTODIL"),
.trainerName = _("CHECHU"),
#else //ENGLISH
.nickname = _("TOTDIL"),
.trainerName = _("COLBY"),
@@ -1047,6 +1125,9 @@ const struct ContestPokemon gContestOpponents[] =
#elif ITALIAN
.nickname = _("BALEDY"),
.trainerName = _("KYLIE"),
#elif SPANISH
.nickname = _("LEDYBI"),
.trainerName = _("NARA"),
#else //ENGLISH
.nickname = _("BALEDY"),
.trainerName = _("KYLIE"),
@@ -1083,6 +1164,9 @@ const struct ContestPokemon gContestOpponents[] =
#elif ITALIAN
.nickname = _("BIRDLY"),
.trainerName = _("LARO"),
#elif SPANISH
.nickname = _("DELIBI"),
.trainerName = _("LINO"),
#else //ENGLISH
.nickname = _("BIRDLY"),
.trainerName = _("LIAM"),
@@ -1119,6 +1203,9 @@ const struct ContestPokemon gContestOpponents[] =
#elif ITALIAN
.nickname = _("TARVITAR"),
.trainerName = _("MILO"),
#elif SPANISH
.nickname = _("LARVITI"),
.trainerName = _("MILO"),
#else //ENGLISH
.nickname = _("TARVITAR"),
.trainerName = _("MILO"),
@@ -1155,6 +1242,9 @@ const struct ContestPokemon gContestOpponents[] =
#elif ITALIAN
.nickname = _("RELIA"),
.trainerName = _("BRUNA"),
#elif SPANISH
.nickname = _("RELIA"),
.trainerName = _("CARINA"),
#else //ENGLISH
.nickname = _("RELIA"),
.trainerName = _("KARINA"),
@@ -1191,6 +1281,9 @@ const struct ContestPokemon gContestOpponents[] =
#elif ITALIAN
.nickname = _("DUODO"),
.trainerName = _("BOBBY"),
#elif SPANISH
.nickname = _("DUODO"),
.trainerName = _("BRAULIO"),
#else //ENGLISH
.nickname = _("DUODO"),
.trainerName = _("BOBBY"),
@@ -1227,6 +1320,9 @@ const struct ContestPokemon gContestOpponents[] =
#elif ITALIAN
.nickname = _("PINCHIN"),
.trainerName = _("CLARA"),
#elif SPANISH
.nickname = _("PINCHIN"),
.trainerName = _("INGRID"),
#else //ENGLISH
.nickname = _("PINCHIN"),
.trainerName = _("CLAIRE"),
@@ -1263,6 +1359,9 @@ const struct ContestPokemon gContestOpponents[] =
#elif ITALIAN
.nickname = _("NACAC"),
.trainerName = _("WILLY"),
#elif SPANISH
.nickname = _("NACAC"),
.trainerName = _("GUILLE"),
#else //ENGLISH
.nickname = _("NACAC"),
.trainerName = _("WILLIE"),
@@ -1299,6 +1398,9 @@ const struct ContestPokemon gContestOpponents[] =
#elif ITALIAN
.nickname = _("SHRAND"),
.trainerName = _("CLOE"),
#elif SPANISH
.nickname = _("SHRAND"),
.trainerName = _("CASILDA"),
#else //ENGLISH
.nickname = _("SHRAND"),
.trainerName = _("CASSIDY"),
@@ -1335,6 +1437,9 @@ const struct ContestPokemon gContestOpponents[] =
#elif ITALIAN
.nickname = _("TOYBAL"),
.trainerName = _("DAVIDE"),
#elif SPANISH
.nickname = _("TOYBAL"),
.trainerName = _("MARGO"),
#else //ENGLISH
.nickname = _("TOYBAL"),
.trainerName = _("MORGAN"),
@@ -1371,6 +1476,9 @@ const struct ContestPokemon gContestOpponents[] =
#elif ITALIAN
.nickname = _("CHAMCHAM"),
.trainerName = _("DIANA"),
#elif SPANISH
.nickname = _("MEDICHI"),
.trainerName = _("SABINA"),
#else //ENGLISH
.nickname = _("CHAMCHAM"),
.trainerName = _("SUMMER"),
@@ -1407,6 +1515,9 @@ const struct ContestPokemon gContestOpponents[] =
#elif ITALIAN
.nickname = _("SPININ"),
.trainerName = _("MARK"),
#elif SPANISH
.nickname = _("SPININ"),
.trainerName = _("MARIO"),
#else //ENGLISH
.nickname = _("SPININ"),
.trainerName = _("MILES"),
@@ -1443,6 +1554,9 @@ const struct ContestPokemon gContestOpponents[] =
#elif ITALIAN
.nickname = _("SWABY"),
.trainerName = _("AZZURRA"),
#elif SPANISH
.nickname = _("SWABY"),
.trainerName = _("AURORA"),
#else //ENGLISH
.nickname = _("SWABY"),
.trainerName = _("AUDREY"),
@@ -1479,6 +1593,9 @@ const struct ContestPokemon gContestOpponents[] =
#elif ITALIAN
.nickname = _("POINKER"),
.trainerName = _("FABIO"),
#elif SPANISH
.nickname = _("SPON"),
.trainerName = _("VARO"),
#else //ENGLISH
.nickname = _("POINKER"),
.trainerName = _("AVERY"),
@@ -1515,6 +1632,9 @@ const struct ContestPokemon gContestOpponents[] =
#elif ITALIAN
.nickname = _("KECON"),
.trainerName = _("TAMY"),
#elif SPANISH
.nickname = _("KECON"),
.trainerName = _("ADRIANA"),
#else //ENGLISH
.nickname = _("KECON"),
.trainerName = _("ARIANA"),
@@ -1551,6 +1671,9 @@ const struct ContestPokemon gContestOpponents[] =
#elif ITALIAN
.nickname = _("GOLDEN"),
.trainerName = _("ENZO"),
#elif SPANISH
.nickname = _("GOLDEN"),
.trainerName = _("AUGUSTO"),
#else //ENGLISH
.nickname = _("GOLDEN"),
.trainerName = _("ASHTON"),
@@ -1587,7 +1710,7 @@ const struct ContestPokemon gContestOpponents[] =
#elif ITALIAN
.nickname = _("BOBOACH"),
.trainerName = _("SANDRA"),
#else //ENGLISH
#else //ENGLISH || SPANISH
.nickname = _("BOBOACH"),
.trainerName = _("SANDRA"),
#endif
@@ -1623,6 +1746,9 @@ const struct ContestPokemon gContestOpponents[] =
#elif ITALIAN
.nickname = _("SKARMY"),
.trainerName = _("PIERRE"),
#elif SPANISH
.nickname = _("SKAMY"),
.trainerName = _("CIRILO"),
#else //ENGLISH
.nickname = _("CORPY"),
.trainerName = _("CARSON"),
@@ -1659,6 +1785,9 @@ const struct ContestPokemon gContestOpponents[] =
#elif ITALIAN
.nickname = _("TADO"),
.trainerName = _("KATRINA"),
#elif SPANISH
.nickname = _("TADO"),
.trainerName = _("LINA"),
#else //ENGLISH
.nickname = _("TADO"),
.trainerName = _("KATRINA"),
@@ -1695,6 +1824,9 @@ const struct ContestPokemon gContestOpponents[] =
#elif ITALIAN
.nickname = _("BROWLO"),
.trainerName = _("LUKE"),
#elif SPANISH
.nickname = _("SLOWBI"),
.trainerName = _("LUQUE"),
#else //ENGLISH
.nickname = _("BROWLO"),
.trainerName = _("LUKE"),
@@ -1731,6 +1863,9 @@ const struct ContestPokemon gContestOpponents[] =
#elif ITALIAN
.nickname = _("FARFI"),
.trainerName = _("RINO"),
#elif SPANISH
.nickname = _("FARFI"),
.trainerName = _("ORIOL"),
#else //ENGLISH
.nickname = _("FETCHIN"),
.trainerName = _("RAUL"),
@@ -1767,6 +1902,9 @@ const struct ContestPokemon gContestOpponents[] =
#elif ITALIAN
.nickname = _("SEELEY"),
.trainerName = _("JADA"),
#elif SPANISH
.nickname = _("SELI"),
.trainerName = _("JADA"),
#else //ENGLISH
.nickname = _("SEELEY"),
.trainerName = _("JADA"),
@@ -1803,6 +1941,9 @@ const struct ContestPokemon gContestOpponents[] =
#elif ITALIAN
.nickname = _("DROWZIN"),
.trainerName = _("JACK"),
#elif SPANISH
.nickname = _("DROW"),
.trainerName = _("CURRO"),
#else //ENGLISH
.nickname = _("DROWZIN"),
.trainerName = _("ZEEK"),
@@ -1839,6 +1980,9 @@ const struct ContestPokemon gContestOpponents[] =
#elif ITALIAN
.nickname = _("HITEMON"),
.trainerName = _("GIOVI"),
#elif SPANISH
.nickname = _("HITMOCHI"),
.trainerName = _("DIEGO"),
#else //ENGLISH
.nickname = _("HITEMON"),
.trainerName = _("DIEGO"),
@@ -1875,6 +2019,9 @@ const struct ContestPokemon gContestOpponents[] =
#elif ITALIAN
.nickname = _("BLISS"),
.trainerName = _("LELY"),
#elif SPANISH
.nickname = _("BLISSI"),
.trainerName = _("LETI"),
#else //ENGLISH
.nickname = _("BLISS"),
.trainerName = _("ALIYAH"),
@@ -1911,6 +2058,9 @@ const struct ContestPokemon gContestOpponents[] =
#elif ITALIAN
.nickname = _("KIDLEK"),
.trainerName = _("NATALIA"),
#elif SPANISH
.nickname = _("ELEKI"),
.trainerName = _("NATALIA"),
#else //ENGLISH
.nickname = _("KIDLEK"),
.trainerName = _("NATALIA"),
@@ -1944,10 +2094,10 @@ const struct ContestPokemon gContestOpponents[] =
#if FRENCH
.nickname = _("SNUBBINS"),
.trainerName = _("MARCO"),
#elif ITALIAN
.nickname = _("SNUBBINS"),
.trainerName = _("DEVIN"),
#else //ENGLISH
#elif SPANISH
.nickname = _("SNUBBI"),
.trainerName = _("PEPITO"),
#else //ENGLISH || ITALIAN
.nickname = _("SNUBBINS"),
.trainerName = _("DEVIN"),
#endif
@@ -1983,6 +2133,9 @@ const struct ContestPokemon gContestOpponents[] =
#elif ITALIAN
.nickname = _("DREAVIS"),
.trainerName = _("TATA"),
#elif SPANISH
.nickname = _("MISDRI"),
.trainerName = _("TILE"),
#else //ENGLISH
.nickname = _("DREAVIS"),
.trainerName = _("TYLOR"),
@@ -2019,6 +2172,9 @@ const struct ContestPokemon gContestOpponents[] =
#elif ITALIAN
.nickname = _("LAIRN"),
.trainerName = _("RONNIE"),
#elif SPANISH
.nickname = _("LAIRN"),
.trainerName = _("ROQUE"),
#else //ENGLISH
.nickname = _("LAIRN"),
.trainerName = _("RONNIE"),
@@ -2055,7 +2211,7 @@ const struct ContestPokemon gContestOpponents[] =
#elif ITALIAN
.nickname = _("SHIFTY"),
.trainerName = _("DENISE"),
#else //ENGLISH
#else //ENGLISH || SPANISH
.nickname = _("SHIFTY"),
.trainerName = _("CLAUDIA"),
#endif
@@ -2091,6 +2247,9 @@ const struct ContestPokemon gContestOpponents[] =
#elif ITALIAN
.nickname = _("NINAS"),
.trainerName = _("ELIAS"),
#elif SPANISH
.nickname = _("NINAS"),
.trainerName = _("ELADIO"),
#else //ENGLISH
.nickname = _("NINAS"),
.trainerName = _("ELIAS"),
@@ -2127,6 +2286,9 @@ const struct ContestPokemon gContestOpponents[] =
#elif ITALIAN
.nickname = _("WELOW"),
.trainerName = _("GIADA"),
#elif SPANISH
.nickname = _("WELOW"),
.trainerName = _("IRMA"),
#else //ENGLISH
.nickname = _("WELOW"),
.trainerName = _("JADE"),
@@ -2163,6 +2325,9 @@ const struct ContestPokemon gContestOpponents[] =
#elif ITALIAN
.nickname = _("YENA"),
.trainerName = _("FRANCIS"),
#elif SPANISH
.nickname = _("YENA"),
.trainerName = _("FRAN"),
#else //ENGLISH
.nickname = _("YENA"),
.trainerName = _("FRANCIS"),
@@ -2199,6 +2364,9 @@ const struct ContestPokemon gContestOpponents[] =
#elif ITALIAN
.nickname = _("TIFLY"),
.trainerName = _("ALISHA"),
#elif SPANISH
.nickname = _("TIFLY"),
.trainerName = _("OLGA"),
#else //ENGLISH
.nickname = _("TIFLY"),
.trainerName = _("ALISHA"),
@@ -2235,6 +2403,9 @@ const struct ContestPokemon gContestOpponents[] =
#elif ITALIAN
.nickname = _("KINGSEA"),
.trainerName = _("SAUL"),
#elif SPANISH
.nickname = _("KINGSEA"),
.trainerName = _("SALVA"),
#else //ENGLISH
.nickname = _("KINGSEA"),
.trainerName = _("SAUL"),
@@ -2271,6 +2442,9 @@ const struct ContestPokemon gContestOpponents[] =
#elif ITALIAN
.nickname = _("CASTER"),
.trainerName = _("LIZIA"),
#elif SPANISH
.nickname = _("CASTI"),
.trainerName = _("FELICIA"),
#else //ENGLISH
.nickname = _("CASTER"),
.trainerName = _("FELICIA"),
@@ -2307,6 +2481,9 @@ const struct ContestPokemon gContestOpponents[] =
#elif ITALIAN
.nickname = _("CHOKEM"),
.trainerName = _("PACO"),
#elif SPANISH
.nickname = _("MACHOKI"),
.trainerName = _("EMILIO"),
#else //ENGLISH
.nickname = _("CHOKEM"),
.trainerName = _("EMILIO"),
@@ -2340,7 +2517,7 @@ const struct ContestPokemon gContestOpponents[] =
#if FRENCH
.nickname = _("LOMBE"),
.trainerName = _("CARLA"),
#elif ITALIAN
#elif ITALIAN || SPANISH
.nickname = _("LOMBE"),
.trainerName = _("CARLA"),
#else //ENGLISH
@@ -2379,6 +2556,9 @@ const struct ContestPokemon gContestOpponents[] =
#elif ITALIAN
.nickname = _("VIPES"),
.trainerName = _("RAUL"),
#elif SPANISH
.nickname = _("VIPES"),
.trainerName = _("DAVID"),
#else //ENGLISH
.nickname = _("VIPES"),
.trainerName = _("DARRYL"),
@@ -2415,6 +2595,9 @@ const struct ContestPokemon gContestOpponents[] =
#elif ITALIAN
.nickname = _("MERAIL"),
.trainerName = _("SELENA"),
#elif SPANISH
.nickname = _("MERAIL"),
.trainerName = _("SERENA"),
#else //ENGLISH
.nickname = _("MERAIL"),
.trainerName = _("SELENA"),
@@ -2451,6 +2634,9 @@ const struct ContestPokemon gContestOpponents[] =
#elif ITALIAN
.nickname = _("KARPAG"),
.trainerName = _("NOEL"),
#elif SPANISH
.nickname = _("KARPAG"),
.trainerName = _("NOEL"),
#else //ENGLISH
.nickname = _("KARPAG"),
.trainerName = _("NOEL"),
@@ -2487,6 +2673,9 @@ const struct ContestPokemon gContestOpponents[] =
#elif ITALIAN
.nickname = _("LUNONE"),
.trainerName = _("LACEY"),
#elif SPANISH
.nickname = _("LUNONE"),
.trainerName = _("LUZ"),
#else //ENGLISH
.nickname = _("LUNONE"),
.trainerName = _("LACEY"),
@@ -2523,6 +2712,9 @@ const struct ContestPokemon gContestOpponents[] =
#elif ITALIAN
.nickname = _("ABSO"),
.trainerName = _("ELIO"),
#elif SPANISH
.nickname = _("ABSI"),
.trainerName = _("COCO"),
#else //ENGLISH
.nickname = _("ABSO"),
.trainerName = _("CORBIN"),
@@ -2559,6 +2751,9 @@ const struct ContestPokemon gContestOpponents[] =
#elif ITALIAN
.nickname = _("EGGSOR"),
.trainerName = _("GRACIE"),
#elif SPANISH
.nickname = _("EXEGGUT"),
.trainerName = _("GRACIA"),
#else //ENGLISH
.nickname = _("EGGSOR"),
.trainerName = _("GRACIE"),
@@ -2595,6 +2790,9 @@ const struct ContestPokemon gContestOpponents[] =
#elif ITALIAN
.nickname = _("CUBIN"),
.trainerName = _("COLTIN"),
#elif SPANISH
.nickname = _("CUBONI"),
.trainerName = _("CUCHO"),
#else //ENGLISH
.nickname = _("CUBIN"),
.trainerName = _("COLTIN"),
@@ -2631,6 +2829,9 @@ const struct ContestPokemon gContestOpponents[] =
#elif ITALIAN
.nickname = _("HITMON"),
.trainerName = _("ELLIE"),
#elif SPANISH
.nickname = _("HITMON"),
.trainerName = _("ELIA"),
#else //ENGLISH
.nickname = _("HITMON"),
.trainerName = _("ELLIE"),
@@ -2667,6 +2868,9 @@ const struct ContestPokemon gContestOpponents[] =
#elif ITALIAN
.nickname = _("SURTLE"),
.trainerName = _("MARZIO"),
#elif SPANISH
.nickname = _("SQUIRTI"),
.trainerName = _("MARCOS"),
#else //ENGLISH
.nickname = _("SURTLE"),
.trainerName = _("MARCUS"),
@@ -2703,6 +2907,9 @@ const struct ContestPokemon gContestOpponents[] =
#elif ITALIAN
.nickname = _("KHANKAN"),
.trainerName = _("KIARA"),
#elif SPANISH
.nickname = _("KANGASI"),
.trainerName = _("LARA"),
#else //ENGLISH
.nickname = _("KHANKAN"),
.trainerName = _("KIARA"),
@@ -2739,6 +2946,9 @@ const struct ContestPokemon gContestOpponents[] =
#elif ITALIAN
.nickname = _("PINOC"),
.trainerName = _("BICIO"),
#elif SPANISH
.nickname = _("PINECHI"),
.trainerName = _("BRUSO"),
#else //ENGLISH
.nickname = _("PINOC"),
.trainerName = _("BRYCE"),
@@ -2775,6 +2985,9 @@ const struct ContestPokemon gContestOpponents[] =
#elif ITALIAN
.nickname = _("DILTOT"),
.trainerName = _("JAMIE"),
#elif SPANISH
.nickname = _("TOTOLI"),
.trainerName = _("JAIRA"),
#else //ENGLISH
.nickname = _("DILTOT"),
.trainerName = _("JAMIE"),
@@ -2811,6 +3024,9 @@ const struct ContestPokemon gContestOpponents[] =
#elif ITALIAN
.nickname = _("DOOMOND"),
.trainerName = _("JORGE"),
#elif SPANISH
.nickname = _("HOUNDI"),
.trainerName = _("JORGE"),
#else //ENGLISH
.nickname = _("DOOMOND"),
.trainerName = _("JORGE"),
@@ -2847,6 +3063,9 @@ const struct ContestPokemon gContestOpponents[] =
#elif ITALIAN
.nickname = _("MILKAN"),
.trainerName = _("DANI"),
#elif SPANISH
.nickname = _("MILTANI"),
.trainerName = _("DANI"),
#else //ENGLISH
.nickname = _("MILKAN"),
.trainerName = _("DEVON"),
@@ -2883,6 +3102,9 @@ const struct ContestPokemon gContestOpponents[] =
#elif ITALIAN
.nickname = _("RADOS"),
.trainerName = _("JUSTINA"),
#elif SPANISH
.nickname = _("RADOS"),
.trainerName = _("JUSTA"),
#else //ENGLISH
.nickname = _("RADOS"),
.trainerName = _("JUSTINA"),
@@ -2919,6 +3141,9 @@ const struct ContestPokemon gContestOpponents[] =
#elif ITALIAN
.nickname = _("LOUDERD"),
.trainerName = _("RALPH"),
#elif SPANISH
.nickname = _("LOUDERD"),
.trainerName = _("RAFA"),
#else //ENGLISH
.nickname = _("LOUDERD"),
.trainerName = _("RALPH"),
@@ -2955,6 +3180,9 @@ const struct ContestPokemon gContestOpponents[] =
#elif ITALIAN
.nickname = _("SITTY"),
.trainerName = _("ROSALIA"),
#elif SPANISH
.nickname = _("STITI"),
.trainerName = _("ROSITA"),
#else //ENGLISH
.nickname = _("SITTY"),
.trainerName = _("ROSA"),
@@ -2991,6 +3219,9 @@ const struct ContestPokemon gContestOpponents[] =
#elif ITALIAN
.nickname = _("SLING"),
.trainerName = _("KEATON"),
#elif SPANISH
.nickname = _("SLING"),
.trainerName = _("COSME"),
#else //ENGLISH
.nickname = _("SLING"),
.trainerName = _("KEATON"),
@@ -3027,6 +3258,9 @@ const struct ContestPokemon gContestOpponents[] =
#elif ITALIAN
.nickname = _("TARIA"),
.trainerName = _("MARA"),
#elif SPANISH
.nickname = _("TARIA"),
.trainerName = _("MAIRA"),
#else //ENGLISH
.nickname = _("TARIA"),
.trainerName = _("MAYRA"),
@@ -3063,6 +3297,9 @@ const struct ContestPokemon gContestOpponents[] =
#elif ITALIAN
.nickname = _("LIRKI"),
.trainerName = _("FIORE"),
#elif SPANISH
.nickname = _("LIRKI"),
.trainerName = _("LUCIO"),
#else //ENGLISH
.nickname = _("LIRKI"),
.trainerName = _("LAMAR"),
@@ -3099,6 +3336,9 @@ const struct ContestPokemon gContestOpponents[] =
#elif ITALIAN
.nickname = _("BLOSSOM"),
.trainerName = _("ROBERTA"),
#elif SPANISH
.nickname = _("BELLI"),
.trainerName = _("NALE"),
#else //ENGLISH
.nickname = _("BLOSSOM"),
.trainerName = _("AUBREY"),
@@ -3135,6 +3375,9 @@ const struct ContestPokemon gContestOpponents[] =
#elif ITALIAN
.nickname = _("EYESAB"),
.trainerName = _("NIGEL"),
#elif SPANISH
.nickname = _("SABLI"),
.trainerName = _("NACHO"),
#else //ENGLISH
.nickname = _("EYESAB"),
.trainerName = _("NIGEL"),
@@ -3171,6 +3414,9 @@ const struct ContestPokemon gContestOpponents[] =
#elif ITALIAN
.nickname = _("UTAN"),
.trainerName = _("CAMILLA"),
#elif SPANISH
.nickname = _("UTAN"),
.trainerName = _("CAMILA"),
#else //ENGLISH
.nickname = _("UTAN"),
.trainerName = _("CAMILLE"),
@@ -3207,6 +3453,9 @@ const struct ContestPokemon gContestOpponents[] =
#elif ITALIAN
.nickname = _("PEDOS"),
.trainerName = _("LEONIO"),
#elif SPANISH
.nickname = _("SHARPI"),
.trainerName = _("ABRAHAM"),
#else //ENGLISH
.nickname = _("PEDOS"),
.trainerName = _("DEON"),
@@ -3243,6 +3492,9 @@ const struct ContestPokemon gContestOpponents[] =
#elif ITALIAN
.nickname = _("LUVIS"),
.trainerName = _("JANETTE"),
#elif SPANISH
.nickname = _("LUVIS"),
.trainerName = _("JULIETA"),
#else //ENGLISH
.nickname = _("LUVIS"),
.trainerName = _("JANELLE"),
@@ -3279,6 +3531,9 @@ const struct ContestPokemon gContestOpponents[] =
#elif ITALIAN
.nickname = _("HEROSS"),
.trainerName = _("HEATH"),
#elif SPANISH
.nickname = _("HEROSS"),
.trainerName = _("JULIO"),
#else //ENGLISH
.nickname = _("HEROSS"),
.trainerName = _("HEATH"),
@@ -3315,6 +3570,9 @@ const struct ContestPokemon gContestOpponents[] =
#elif ITALIAN
.nickname = _("RODLECT"),
.trainerName = _("SASHA"),
#elif SPANISH
.nickname = _("RODLECT"),
.trainerName = _("FREDA"),
#else //ENGLISH
.nickname = _("RODLECT"),
.trainerName = _("SASHA"),
@@ -3351,6 +3609,9 @@ const struct ContestPokemon gContestOpponents[] =
#elif ITALIAN
.nickname = _("CHUPY"),
.trainerName = _("VICTOR"),
#elif SPANISH
.nickname = _("CHUPY"),
.trainerName = _("SANCHO"),
#else //ENGLISH
.nickname = _("CHUPY"),
.trainerName = _("FRANKIE"),
@@ -3387,6 +3648,9 @@ const struct ContestPokemon gContestOpponents[] =
#elif ITALIAN
.nickname = _("WOBET"),
.trainerName = _("HELEN"),
#elif SPANISH
.nickname = _("WOBET"),
.trainerName = _("ELENA"),
#else //ENGLISH
.nickname = _("WOBET"),
.trainerName = _("HELEN"),
@@ -3423,6 +3687,9 @@ const struct ContestPokemon gContestOpponents[] =
#elif ITALIAN
.nickname = _("GAREN"),
.trainerName = _("CAMILLE"),
#elif SPANISH
.nickname = _("GENGA"),
.trainerName = _("CAMILIA"),
#else //ENGLISH
.nickname = _("GAREN"),
.trainerName = _("CAMILE"),
@@ -3459,6 +3726,9 @@ const struct ContestPokemon gContestOpponents[] =
#elif ITALIAN
.nickname = _("GONPOR"),
.trainerName = _("MARTIN"),
#elif SPANISH
.nickname = _("PORY"),
.trainerName = _("MARCO"),
#else //ENGLISH
.nickname = _("GONPOR"),
.trainerName = _("MARTIN"),
@@ -3495,6 +3765,9 @@ const struct ContestPokemon gContestOpponents[] =
#elif ITALIAN
.nickname = _("DRITE"),
.trainerName = _("SERENO"),
#elif SPANISH
.nickname = _("DRNITE"),
.trainerName = _("SERENO"),
#else //ENGLISH
.nickname = _("DRITE"),
.trainerName = _("SERGIO"),
@@ -3531,6 +3804,9 @@ const struct ContestPokemon gContestOpponents[] =
#elif ITALIAN
.nickname = _("MEOWY"),
.trainerName = _("KAILEY"),
#elif SPANISH
.nickname = _("MEOWY"),
.trainerName = _("NORA"),
#else //ENGLISH
.nickname = _("MEOWY"),
.trainerName = _("KAILEY"),
@@ -3567,6 +3843,9 @@ const struct ContestPokemon gContestOpponents[] =
#elif ITALIAN
.nickname = _("NYX"),
.trainerName = _("PEPA"),
#elif SPANISH
.nickname = _("NYXI"),
.trainerName = _("PEPA"),
#else //ENGLISH
.nickname = _("NYX"),
.trainerName = _("PERLA"),
@@ -3600,10 +3879,7 @@ const struct ContestPokemon gContestOpponents[] =
#if FRENCH
.nickname = _("PIGETO"),
.trainerName = _("CLARA"),
#elif ITALIAN
.nickname = _("GEPITO"),
.trainerName = _("CLARA"),
#else //ENGLISH
#else //ENGLISH || ITALIAN || SPANISH
.nickname = _("GEPITO"),
.trainerName = _("CLARA"),
#endif
@@ -3639,6 +3915,9 @@ const struct ContestPokemon gContestOpponents[] =
#elif ITALIAN
.nickname = _("SPEON"),
.trainerName = _("JAKOB"),
#elif SPANISH
.nickname = _("SEPEON"),
.trainerName = _("JUACO"),
#else //ENGLISH
.nickname = _("SPEON"),
.trainerName = _("JAKOB"),
@@ -3675,6 +3954,9 @@ const struct ContestPokemon gContestOpponents[] =
#elif ITALIAN
.nickname = _("SLOWGO"),
.trainerName = _("TREY"),
#elif SPANISH
.nickname = _("SLOKI"),
.trainerName = _("TONINO"),
#else //ENGLISH
.nickname = _("SLOWGO"),
.trainerName = _("TREY"),
@@ -3711,6 +3993,9 @@ const struct ContestPokemon gContestOpponents[] =
#elif ITALIAN
.nickname = _("URSING"),
.trainerName = _("LENO"),
#elif SPANISH
.nickname = _("URSARI"),
.trainerName = _("LENO"),
#else //ENGLISH
.nickname = _("URSING"),
.trainerName = _("LANE"),

View File

@@ -43,7 +43,7 @@ enum
PAGE_COORDINATORS,
PAGE_ENGLISH_VERSION,
PAGE_TRANSLATOR,
#if !defined(FRENCH) && !defined(ITALIAN)
#if !EUROPE
PAGE_TEXT_EDITOR,
#endif
PAGE_NCL_COORDINATOR,
@@ -51,12 +51,12 @@ enum
PAGE_GRAPHIC_DESIGNER,
PAGE_ENVIRONMENT_AND_TOOL_PROGRAMS_2,
PAGE_NOA_TESTING,
#if !defined(FRENCH) && !defined(ITALIAN)
#if !EUROPE
PAGE_BRAILLE_CODE_CHECK_1,
PAGE_BRAILLE_CODE_CHECK_2,
#endif
PAGE_SPECIAL_THANKS_5,
#if FRENCH || ITALIAN
#if EUROPE
PAGE_SPECIAL_THANKS_6,
#endif
PAGE_TASK_MANAGERS,
@@ -74,6 +74,8 @@ static const u8 sCreditsText_EmptyString[] = _("");
static const u8 sCreditsText_PkmnEmeraldVersion[] = _("POKéMON VERSION EMERAUDE");
#elif ITALIAN
static const u8 sCreditsText_PkmnEmeraldVersion[] = _("POKéMON VERSIONE SMERALDO");
#elif SPANISH
static const u8 sCreditsText_PkmnEmeraldVersion[] = _("POKéMON EDICIÓN ESMERALDA");
#else //ENGLISH
static const u8 sCreditsText_PkmnEmeraldVersion[] = _("POKéMON EMERALD VERSION");
#endif
@@ -210,10 +212,12 @@ static const u8 sCreditsText_PackageAndManual[] = _("Package & Man
static const u8 sCreditsText_EnglishVersion[] = _("French Version Coordinators");
#elif ITALIAN
static const u8 sCreditsText_EnglishVersion[] = _("Italian Version Coordinators");
#elif SPANISH
static const u8 sCreditsText_EnglishVersion[] = _("Spanish Version Coordinators");
#else //ENGLISH
static const u8 sCreditsText_EnglishVersion[] = _("English Version Coordinators");
#endif
#if FRENCH || ITALIAN
#if EUROPE
static const u8 sCreditsText_Translator[] = _("Translators");
static const u8 sCreditsText_TextEditor[] = _("Text Editor");
static const u8 sCreditsText_NCLCoordinator[] = _("NCL Coordinators");
@@ -243,10 +247,10 @@ static const u8 sCreditsText_NationalFederationBlind[] = _("National Fede
static const u8 sCreditsText_PatriciaAMaurer[] = _("Patricia A. Maurer");
static const u8 sCreditsText_EuropeanBlindUnion[] = _("European Blind Union");
static const u8 sCreditsText_AustralianBrailleAuthority[] = _("Australian Braille Authority");
#if FRENCH || ITALIAN
#if EUROPE
static const u8 sCreditsText_EuropeanBlindUnion2[] = _("European Blind Union");
static const u8 sCreditsText_MotoyasuTojima[] = _("Motoyasu Tojima");
static const u8 sCreditsText_NicolaPrattBarlow[] = _("Nicola Wright"); // Possibly got married :)
static const u8 sCreditsText_NicolaPrattBarlow[] = _("Nicola Wright");
#else //ENGLISH
static const u8 sCreditsText_RoyalNewZealandFederationBlind[] = _("Royal New Zealand Federation for the Blind");
static const u8 sCreditsText_MotoyasuTojima[] = _("Motoyasu Tojima");
@@ -255,7 +259,7 @@ static const u8 sCreditsText_NicolaPrattBarlow[] = _("Nicola Pratt-
static const u8 sCreditsText_ShellieDow[] = _("Shellie Dow");
static const u8 sCreditsText_ErikJohnson[] = _("Erik Johnson");
// New
#if FRENCH || ITALIAN
#if EUROPE
static const u8 sCreditsText_NorikoNetley[] = _("Noriko Netley");
#if FRENCH
static const u8 sCreditsText_PierreSanchez[] = _("Pierre Sanchez");
@@ -265,6 +269,10 @@ static const u8 sCreditsText_ThomasFougeray[] = _("Thomas Fouger
static const u8 sCreditsText_PierreSanchez[] = _("Elena Nardo");
static const u8 sCreditsText_SabrinaBretant[] = _("Giovanna Prati");
static const u8 sCreditsText_ThomasFougeray[] = _("Andrea Salvi");
#elif SPANISH
static const u8 sCreditsText_PierreSanchez[] = _("Sofía Marín Aguilar-Galindo");
static const u8 sCreditsText_SabrinaBretant[] = _("Jesús Ángel Rodríguez Gago");
static const u8 sCreditsText_ThomasFougeray[] = _("Palma Sánchez de Moya Rodríguez");
#endif
static const u8 sCreditsText_AlessioDanieli[] = _("Alessio Danieli");
static const u8 sCreditsText_NOETestingTeam[] = _("NOE Testing Team");
@@ -427,7 +435,7 @@ static const struct CreditsEntry sCreditsEntry_NationalFederationBlind
static const struct CreditsEntry sCreditsEntry_PatriciaAMaurer = { 0, FALSE, sCreditsText_PatriciaAMaurer};
static const struct CreditsEntry sCreditsEntry_EuropeanBlindUnion = { 0, FALSE, sCreditsText_EuropeanBlindUnion};
static const struct CreditsEntry sCreditsEntry_AustralianBrailleAuthority = { 0, FALSE, sCreditsText_AustralianBrailleAuthority};
#if FRENCH || ITALIAN
#if EUROPE
static const struct CreditsEntry sCreditsEntry_EuropeanBlindUnion2 = { 0, FALSE, sCreditsText_EuropeanBlindUnion2};
#else //ENGLISH
static const struct CreditsEntry sCreditsEntry_RoyalNewZealandFederationBlind = { 0, FALSE, sCreditsText_RoyalNewZealandFederationBlind};
@@ -438,7 +446,7 @@ static const struct CreditsEntry sCreditsEntry_ShellieDow
static const struct CreditsEntry sCreditsEntry_ErikJohnson = { 0, FALSE, sCreditsText_ErikJohnson};
// New
#if FRENCH || ITALIAN
#if EUROPE
static const struct CreditsEntry sCreditsEntry_NorikoNetley = { 0, FALSE, sCreditsText_NorikoNetley};
static const struct CreditsEntry sCreditsEntry_PierreSanchez = { 0, FALSE, sCreditsText_PierreSanchez};
static const struct CreditsEntry sCreditsEntry_SabrinaBretant = { 0, FALSE, sCreditsText_SabrinaBretant};
@@ -741,7 +749,7 @@ static const struct CreditsEntry *const sCreditsEntryPointerTable[PAGE_COUNT][EN
&sCreditsEntry_RetsujiNomoto,
_,
},
#if FRENCH || ITALIAN
#if EUROPE
[PAGE_ENGLISH_VERSION] = {
_,
&sCreditsEntry_EnglishVersion,
@@ -814,7 +822,7 @@ static const struct CreditsEntry *const sCreditsEntryPointerTable[PAGE_COUNT][EN
&sCreditsEntry_KimikoNakamichi,
_,
},
#if FRENCH || ITALIAN
#if EUROPE
[PAGE_NOA_TESTING] = {
_,
&sCreditsEntry_NOAProductTesting,

View File

@@ -0,0 +1,552 @@
const u8 DecorDesc_SMALL_DESK[] = _(
"Mesa pequeña para\n"
"una sola persona.");
const u8 DecorDesc_POKEMON_DESK[] = _(
"Mesa pequeña con\n"
"forma de POKé BALL.");
const u8 DecorDesc_HEAVY_DESK[] = _(
"Mesa grande de\n"
"acero. Decórala.");
const u8 DecorDesc_RAGGED_DESK[] = _(
"Mesa grande de\n"
"madera. Decórala.");
const u8 DecorDesc_COMFORT_DESK[] = _(
"Mesa grande de\n"
"hojas. Decórala.");
const u8 DecorDesc_PRETTY_DESK[] = _(
"Mesa enorme de\n"
"cristal. Decórala\n"
"con muchas cosas.");
const u8 DecorDesc_BRICK_DESK[] = _(
"Mesa enorme de\n"
"ladrillo. Decórala\n"
"con muchas cosas.");
const u8 DecorDesc_CAMP_DESK[] = _(
"Mesa enorme de\n"
"troncos. Decórala\n"
"con muchas cosas.");
const u8 DecorDesc_HARD_DESK[] = _(
"Mesa enorme de\n"
"piedra. Decórala\n"
"con muchas cosas.");
const u8 DecorDesc_SMALL_CHAIR[] = _(
"Silla pequeña para\n"
"una persona.");
const u8 DecorDesc_POKEMON_CHAIR[] = _(
"Silla pequeña con\n"
"forma de POKé BALL.");
const u8 DecorDesc_HEAVY_CHAIR[] = _(
"Silla pequeña\n"
"de acero.");
const u8 DecorDesc_PRETTY_CHAIR[] = _(
"Silla pequeña\n"
"de cristal.");
const u8 DecorDesc_COMFORT_CHAIR[] = _(
"Silla pequeña\n"
"de hojas.");
const u8 DecorDesc_RAGGED_CHAIR[] = _(
"Silla pequeña\n"
"de madera.");
const u8 DecorDesc_BRICK_CHAIR[] = _(
"Silla pequeña\n"
"de ladrillo.");
const u8 DecorDesc_CAMP_CHAIR[] = _(
"Silla pequeña\n"
"de troncos.");
const u8 DecorDesc_HARD_CHAIR[] = _(
"Silla pequeña\n"
"de piedra.");
const u8 DecorDesc_RED_PLANT[] = _(
"Maceta con planta\n"
"de color rojo vivo.");
const u8 DecorDesc_TROPICAL_PLANT[] = _(
"Exuberante planta\n"
"tropical.");
const u8 DecorDesc_PRETTY_FLOWERS[] = _(
"Maceta llena de\n"
"flores muy bonitas.");
const u8 DecorDesc_COLORFUL_PLANT[] = _(
"Macetón lleno de\n"
"flores de colores.");
const u8 DecorDesc_BIG_PLANT[] = _(
"Planta grande con\n"
"forma de sombrilla.");
const u8 DecorDesc_GORGEOUS_PLANT[] = _(
"Planta enorme\n"
"e imponente.");
const u8 DecorDesc_RED_BRICK[] = _(
"Ladrillo de color\n"
"rojo. Ponle cosas\n"
"encima.");
const u8 DecorDesc_YELLOW_BRICK[] = _(
"Ladrillo de color\n"
"amarillo. Ponle\n"
"cosas encima.");
const u8 DecorDesc_BLUE_BRICK[] = _(
"Ladrillo de color\n"
"azul. Ponle cosas\n"
"encima.");
const u8 DecorDesc_RED_BALLOON[] = _(
"Globo rojo de agua.\n"
"Si lo pisas, explota.");
const u8 DecorDesc_BLUE_BALLOON[] = _(
"Globo azul de agua.\n"
"Si lo pisas, explota.");
const u8 DecorDesc_YELLOW_BALLOON[] = _(
"Globo amarillo de\n"
"agua. Si lo pisas,\n"
"explota.");
const u8 DecorDesc_RED_TENT[] = _(
"Tienda grande roja.\n"
"Sirve de escondite.");
const u8 DecorDesc_BLUE_TENT[] = _(
"Tienda grande azul.\n"
"Sirve de escondite.");
const u8 DecorDesc_SOLID_BOARD[] = _(
"Colócala sobre un\n"
"agujero y cruza \n"
"al otro lado.");
const u8 DecorDesc_SLIDE[] = _(
"Sirve para \n"
"deslizarse desde\n"
"una plataforma.");
const u8 DecorDesc_FENCE_LENGTH[] = _(
"Pequeña valla que\n"
"bloquea el paso.");
const u8 DecorDesc_FENCE_WIDTH[] = _(
"Pequeña valla que\n"
"bloquea el paso.");
const u8 DecorDesc_TIRE[] = _(
"Neumático viejo.\n"
"Ponle cosas encima.");
const u8 DecorDesc_STAND[] = _(
"Gran pedestal\n"
"con escalones.");
const u8 DecorDesc_MUD_BALL[] = _(
"Gran bola de lodo\n"
"que se deshace\n"
"si la pisas.");
const u8 DecorDesc_BREAKABLE_DOOR[] = _(
"Es extraña, pero\n"
"puede atravesarse\n"
"sin problema.");
const u8 DecorDesc_SAND_ORNAMENT[] = _(
"Adorno de arena\n"
"que se desmorona\n"
"con sólo tocarlo.");
const u8 DecorDesc_SILVER_SHIELD[] = _(
"Se gana al vencer \n"
"50 veces seguidas \n"
"en TORRE BATALLA.");
const u8 DecorDesc_GOLD_SHIELD[] = _(
"Premio por 100 \n"
"victorias seguidas\n"
"en TORRE BATALLA.");
const u8 DecorDesc_GLASS_ORNAMENT[] = _(
"Réplica en cristal\n"
"de una escultura\n"
"del MUSEO DE ARTE.");
const u8 DecorDesc_TV[] = _(
"Tele de juguete\n"
"de color gris.");
const u8 DecorDesc_ROUND_TV[] = _(
"Tele de juguete con\n"
"forma de SEEDOT.");
const u8 DecorDesc_CUTE_TV[] = _(
"Tele de juguete con\n"
"forma de SKITTY.");
const u8 DecorDesc_GLITTER_MAT[] = _(
"Tapete viejo que\n"
"brilla si lo pisas.");
const u8 DecorDesc_JUMP_MAT[] = _(
"Tapete mágico\n"
"que te hace saltar\n"
"si lo pisas.");
const u8 DecorDesc_SPIN_MAT[] = _(
"Tapete mágico\n"
"que te hace girar\n"
"si lo pisas.");
const u8 DecorDesc_C_LOW_NOTE_MAT[] = _(
"Tapete que suena\n"
"en do menor,\n"
"si lo pisas.");
const u8 DecorDesc_D_NOTE_MAT[] = _(
"Tapete que toca\n"
"re, si lo pisas.");
const u8 DecorDesc_E_NOTE_MAT[] = _(
"Tapete que toca\n"
"mi, si lo pisas.");
const u8 DecorDesc_F_NOTE_MAT[] = _(
"Tapete que toca\n"
"fa, si lo pisas.");
const u8 DecorDesc_G_NOTE_MAT[] = _(
"Tapete que toca\n"
"sol, si lo pisas.");
const u8 DecorDesc_A_NOTE_MAT[] = _(
"Tapete que toca\n"
"la, si lo pisas.");
const u8 DecorDesc_B_NOTE_MAT[] = _(
"Tapete que toca\n"
"si, si lo pisas.");
const u8 DecorDesc_C_HIGH_NOTE_MAT[] = _(
"Tapete que suena\n"
"en do mayor,\n"
"si lo pisas.");
const u8 DecorDesc_SURF_MAT[] = _(
"Tapete con dibujo\n"
"de SURF.\n"
"Ponle cosas encima.");
const u8 DecorDesc_THUNDER_MAT[] = _(
"Tapete con dibujo\n"
"de TRUENO.\n"
"Ponle cosas encima.");
const u8 DecorDesc_FIRE_BLAST_MAT[] = _(
"Tapete con dibujo\n"
"de LLAMARADA.\n"
"Ponle cosas encima.");
const u8 DecorDesc_POWDER_SNOW_MAT[] = _(
"Tapete con dibujo\n"
"de NIEVE POLVO.\n"
"Ponle cosas encima.");
const u8 DecorDesc_ATTRACT_MAT[] = _(
"Tapete con dibujo\n"
"de ATRACCIÓN.\n"
"Ponle cosas encima.");
const u8 DecorDesc_FISSURE_MAT[] = _(
"Tapete con dibujo\n"
"de FISURA.\n"
"Ponle cosas encima.");
const u8 DecorDesc_SPIKES_MAT[] = _(
"Tapete con dibujo\n"
"de PÚAS.\n"
"Ponle cosas encima.");
const u8 DecorDesc_BALL_POSTER[] = _(
"Póster pequeño de\n"
"POKé BALL.");
const u8 DecorDesc_GREEN_POSTER[] = _(
"Póster pequeño\n"
"de TREECKO.");
const u8 DecorDesc_RED_POSTER[] = _(
"Póster pequeño\n"
"de TORCHIC.");
const u8 DecorDesc_BLUE_POSTER[] = _(
"Póster pequeño\n"
"de MUDKIP.");
const u8 DecorDesc_CUTE_POSTER[] = _(
"Póster pequeño\n"
"de AZURILL.");
const u8 DecorDesc_PIKA_POSTER[] = _(
"Póster grande\n"
"de PIKACHU\n"
"y PICHU.");
const u8 DecorDesc_LONG_POSTER[] = _(
"Póster grande\n"
"de SEVIPER.");
const u8 DecorDesc_SEA_POSTER[] = _(
"Póster grande\n"
"de RELICANTH.");
const u8 DecorDesc_SKY_POSTER[] = _(
"Póster grande\n"
"de WINGULL.");
const u8 DecorDesc_KISS_POSTER[] = _(
"Póster grande\n"
"de SMOOCHUM.");
const u8 DecorDesc_PICHU_DOLL[] = _(
"Muñeco de PICHU.\n"
"Ponlo en una\n"
"mesa o tapete.");
const u8 DecorDesc_PIKACHU_DOLL[] = _(
"Muñeco de PIKACHU.\n"
"Ponlo en una\n"
"mesa o tapete.");
const u8 DecorDesc_MARILL_DOLL[] = _(
"Muñeco de MARILL.\n"
"Ponlo en una\n"
"mesa o tapete.");
const u8 DecorDesc_TOGEPI_DOLL[] = _(
"Muñeco de TOGEPI.\n"
"Ponlo en una\n"
"mesa o tapete.");
const u8 DecorDesc_CYNDAQUIL_DOLL[] = _(
"Muñeco de\n"
"CYNDAQUIL. Ponlo en\n"
"una mesa o tapete.");
const u8 DecorDesc_CHIKORITA_DOLL[] = _(
"Muñeco de\n"
"CHIKORITA. Ponlo en\n"
"una mesa o tapete.");
const u8 DecorDesc_TOTODILE_DOLL[] = _(
"Muñeco de\n"
"TOTODILE. Ponlo en\n"
"una mesa o tapete.");
const u8 DecorDesc_JIGGLYPUFF_DOLL[] = _(
"Muñeco de JIGGLY-\n"
"PUFF. Ponlo en una\n"
"mesa o tapete.");
const u8 DecorDesc_MEOWTH_DOLL[] = _(
"Muñeco de MEOWTH.\n"
"Ponlo en una\n"
"mesa o tapete.");
const u8 DecorDesc_CLEFAIRY_DOLL[] = _(
"Muñeco de\n"
"CLEFAIRY. Ponlo en\n"
"una mesa o tapete.");
const u8 DecorDesc_DITTO_DOLL[] = _(
"Muñeco de DITTO.\n"
"Ponlo en una mesa\n"
"o tapete.");
const u8 DecorDesc_SMOOCHUM_DOLL[] = _(
"Muñeco de SMOO-\n"
"CHUM. Ponlo en\n"
"una mesa o tapete.");
const u8 DecorDesc_TREECKO_DOLL[] = _(
"Muñeco de\n"
"TREECKO. Ponlo en\n"
"una mesa o tapete.");
const u8 DecorDesc_TORCHIC_DOLL[] = _(
"Muñeco de\n"
"TORCHIC. Ponlo en\n"
"una mesa o tapete.");
const u8 DecorDesc_MUDKIP_DOLL[] = _(
"Muñeco de MUDKIP.\n"
"Ponlo en una mesa\n"
"o tapete.");
const u8 DecorDesc_DUSKULL_DOLL[] = _(
"Muñeco de DUSKULL.\n"
"Ponlo en una mesa\n"
"o tapete.");
const u8 DecorDesc_WYNAUT_DOLL[] = _(
"Muñeco de WYNAUT.\n"
"Ponlo en una mesa\n"
"o tapete.");
const u8 DecorDesc_BALTOY_DOLL[] = _(
"Muñeco de BALTOY.\n"
"Ponlo en una mesa\n"
"o tapete.");
const u8 DecorDesc_KECLEON_DOLL[] = _(
"Muñeco de KECLEON.\n"
"Ponlo en una mesa\n"
"o tapete.");
const u8 DecorDesc_AZURILL_DOLL[] = _(
"Muñeco de AZURILL.\n"
"Ponlo en una mesa\n"
"o tapete.");
const u8 DecorDesc_SKITTY_DOLL[] = _(
"Muñeco de SKITTY.\n"
"Ponlo en una mesa\n"
"o tapete.");
const u8 DecorDesc_SWABLU_DOLL[] = _(
"Muñeco de SWABLU.\n"
"Ponlo en una mesa\n"
"o tapete.");
const u8 DecorDesc_GULPIN_DOLL[] = _(
"Muñeco de GULPIN.\n"
"Ponlo en una mesa\n"
"o tapete.");
const u8 DecorDesc_LOTAD_DOLL[] = _(
"Muñeco de LOTAD.\n"
"Ponlo en una mesa\n"
"o tapete.");
const u8 DecorDesc_SEEDOT_DOLL[] = _(
"Muñeco de SEEDOT.\n"
"Ponlo en una mesa\n"
"o tapete.");
const u8 DecorDesc_PIKA_CUSHION[] = _(
"Cojín de PIKACHU.\n"
"Ponlo en una mesa\n"
"o tapete.");
const u8 DecorDesc_ROUND_CUSHION[] = _(
"Cojín de MARILL.\n"
"Ponlo en una mesa\n"
"o tapete.");
const u8 DecorDesc_KISS_CUSHION[] = _(
"Cojín de SMOOCHUM.\n"
"Ponlo en una mesa\n"
"o tapete.");
const u8 DecorDesc_ZIGZAG_CUSHION[] = _(
"Cojín de ZIGZA-\n"
"GOON. Ponlo en\n"
"una mesa o tapete.");
const u8 DecorDesc_SPIN_CUSHION[] = _(
"Cojín de SPINDA.\n"
"Ponlo en una mesa\n"
"o tapete.");
const u8 DecorDesc_DIAMOND_CUSHION[] = _(
"Cojín de SABLEYE.\n"
"Ponlo en una mesa\n"
"o tapete.");
const u8 DecorDesc_BALL_CUSHION[] = _(
"Cojín con forma de\n"
"BALL. Ponlo en una\n"
"mesa o tapete.");
const u8 DecorDesc_GRASS_CUSHION[] = _(
"Cojín estampado de\n"
"planta. Ponlo en una\n"
"mesa o tapete.");
const u8 DecorDesc_FIRE_CUSHION[] = _(
"Cojín estampado de\n"
"fuego. Ponlo en una\n"
"mesa o tapete.");
const u8 DecorDesc_WATER_CUSHION[] = _(
"Cojín estampado de\n"
"agua. Ponlo en una\n"
"mesa o tapete.");
const u8 DecorDesc_SNORLAX_DOLL[] = _(
"Muñeco grande.\n"
"Ponlo en una mesa\n"
"o tapete.");
const u8 DecorDesc_RHYDON_DOLL[] = _(
"Muñeco grande.\n"
"Ponlo en una mesa\n"
"o tapete.");
const u8 DecorDesc_LAPRAS_DOLL[] = _(
"Muñeco grande.\n"
"Ponlo en una mesa\n"
"o tapete.");
const u8 DecorDesc_VENUSAUR_DOLL[] = _(
"Muñeco grande.\n"
"Ponlo en una mesa\n"
"o tapete.");
const u8 DecorDesc_CHARIZARD_DOLL[] = _(
"Muñeco grande.\n"
"Ponlo en una mesa\n"
"o tapete.");
const u8 DecorDesc_BLASTOISE_DOLL[] = _(
"Muñeco grande.\n"
"Ponlo en una mesa\n"
"o tapete.");
const u8 DecorDesc_WAILMER_DOLL[] = _(
"Muñeco grande.\n"
"Ponlo en una mesa\n"
"o tapete.");
const u8 DecorDesc_REGIROCK_DOLL[] = _(
"Muñeco grande.\n"
"Ponlo en una mesa\n"
"o tapete.");
const u8 DecorDesc_REGICE_DOLL[] = _(
"Muñeco grande.\n"
"Ponlo en una mesa\n"
"o tapete.");
const u8 DecorDesc_REGISTEEL_DOLL[] = _(
"Muñeco grande.\n"
"Ponlo en una mesa\n"
"o tapete.");

File diff suppressed because it is too large Load Diff

View File

@@ -1,5 +1,5 @@
const u16 gSlotMachineMenu_Pal[] = INCBIN_U16("graphics/slot_machine/menu.gbapal");
#if FRENCH
#if FRENCH || SPANISH
const u32 gSlotMachineMenu_Gfx[] = INCBIN_U32("graphics/slot_machine/french/menu.4bpp.lz");
const u16 gSlotMachineMenu_Tilemap[] = INCBIN_U16("graphics/slot_machine/menu.bin");

File diff suppressed because it is too large Load Diff

View File

@@ -19,631 +19,213 @@ static const u16 sLilycoveLadyGfxId[] =
};
// Quiz Lady data
static const u16 sQuizLadyQuestion1[QUIZ_QUESTION_LEN] =
{
#if FRENCH
static const u16 sQuizLadyQuestion1[QUIZ_QUESTION_LEN] =
{
EC_WORD_CASE,
EC_WORD_INFORMATION,
EC_WORD_UP,
EC_WORD_CASE,
EC_WORD_POKEMON,
EC_WORD_QUES,
EC_WORD_PHONE,
EC_WORD_POKEDEX,
EC_WORD_POKENAV
};
static const u16 sQuizLadyQuestion2[QUIZ_QUESTION_LEN] =
{
EC_WORD_CASE,
EC_WORD_COMPLETE,
EC_WORD_IT_S,
EC_WORD_QUES,
EC_WORD_AWESOME,
EC_WORD_NO_MATCH,
EC_WORD_OR,
EC_WORD_SCARY,
EC_EMPTY_WORD
};
static const u16 sQuizLadyQuestion3[QUIZ_QUESTION_LEN] =
{
EC_WORD_HOW,
EC_WORD_MAKE,
EC_WORD_EVOLVE,
EC_WORD_CASE,
EC_WORD_POKEMON,
EC_WORD_QUES,
EC_WORD_LEVEL,
EC_WORD_INSOMNIA,
EC_WORD_CUTE_CHARM,
};
static const u16 sQuizLadyQuestion4[QUIZ_QUESTION_LEN] =
{
EC_WORD_IT_S,
EC_EMPTY_WORD,
EC_WORD_GOOD,
EC_WORD_QUES,
EC_WORD_RADIO,
EC_WORD_SWEETS,
EC_WORD_MACHINE,
EC_EMPTY_WORD,
EC_EMPTY_WORD
};
static const u16 sQuizLadyQuestion5[QUIZ_QUESTION_LEN] =
{
EC_WORD_WHAT,
EC_WORD_ITEM,
EC_WORD_AREN_T,
EC_EMPTY_WORD,
EC_WORD_IGNORANT,
EC_WORD_QUES,
EC_WORD_EGG,
EC_WORD_MAIL,
EC_WORD_PHONE
};
static const u16 sQuizLadyQuestion6[QUIZ_QUESTION_LEN] =
{
EC_WORD_EVEN_SO,
EC_WORD_USES,
EC_WORD_SO,
EC_EMPTY_WORD,
EC_WORD_CONFUSED,
EC_WORD_QUES,
EC_WORD_ILLUMINATE,
EC_WORD_OWN_TEMPO,
EC_WORD_SWIFT_SWIM
};
static const u16 sQuizLadyQuestion7[QUIZ_QUESTION_LEN] =
{
EC_WORD_A,
EC_WORD_POKEMON,
EC_WORD_IT_S,
EC_WORD_QUES,
EC_EMPTY_WORD,
EC_EMPTY_WORD,
EC_WORD_LOVEY_DOVEY,
EC_WORD_TERRIBLE,
EC_WORD_NO_MATCH
};
static const u16 sQuizLadyQuestion8[QUIZ_QUESTION_LEN] =
{
EC_WORD_EVEN_SO,
EC_WORD_USES,
EC_WORD_VERSUS,
EC_WORD_FEELING,
EC_WORD_RUN_AWAY,
EC_WORD_QUES,
EC_WORD_VOLT_ABSORB,
EC_WORD_SHADOW_TAG,
EC_WORD_WONDER_GUARD
};
static const u16 sQuizLadyQuestion9[QUIZ_QUESTION_LEN] =
{
EC_WORD_FOR,
EC_WORD_FIGHT,
EC_WORD_THE,
EC_EMPTY_WORD,
EC_WORD_POISON,
EC_WORD_QUES,
EC_WORD_GUTS,
EC_WORD_IMMUNITY,
EC_WORD_SHED_SKIN
};
static const u16 sQuizLadyQuestion10[QUIZ_QUESTION_LEN] =
{
EC_WORD_FOREVER,
EC_WORD_SATURDAY,
EC_WORD_IT_S,
EC_WORD_QUES,
EC_EMPTY_WORD,
EC_EMPTY_WORD,
EC_WORD_SUNDAY,
EC_WORD_TUESDAY,
EC_WORD_THURSDAY
};
static const u16 sQuizLadyQuestion11[QUIZ_QUESTION_LEN] =
{
EC_WORD_IT_S,
EC_WORD_FULL,
EC_WORD_OF,
EC_EMPTY_WORD,
EC_WORD_SOFTWARE,
EC_WORD_QUES,
EC_WORD_DEPT_STORE,
EC_WORD_SCHOOL,
EC_WORD_MACHINE
};
static const u16 sQuizLadyQuestion12[QUIZ_QUESTION_LEN] =
{
EC_WORD_HOW,
EC_WORD_HAVE,
EC_WORD_MOOD,
EC_EMPTY_WORD,
EC_WORD_INFORMATION,
EC_WORD_QUES,
EC_WORD_BIKE,
EC_WORD_LOCOMOTIVE,
EC_WORD_TELEVISION
};
static const u16 sQuizLadyQuestion13[QUIZ_QUESTION_LEN] =
{
EC_MOVE2(WATER_PULSE),
EC_WORD_IT_S,
EC_WORD_AN,
EC_WORD_QUES,
EC_WORD_MOVE,
EC_WORD_COLOR,
EC_WORD_OR,
EC_WORD_AN,
EC_WORD_AWAY
};
static const u16 sQuizLadyQuestion14[QUIZ_QUESTION_LEN] =
{
EC_WORD_STEEL,
EC_WORD_IS,
EC_WORD_STRONG,
EC_EMPTY_WORD,
EC_WORD_VERSUS,
EC_WORD_QUES,
EC_WORD_ICE,
EC_EMPTY_WORD,
EC_WORD_GROUND
};
static const u16 sQuizLadyQuestion15[QUIZ_QUESTION_LEN] =
{
EC_WORD_DARK,
EC_WORD_IS,
EC_WORD_WEAK,
EC_EMPTY_WORD,
EC_WORD_VERSUS,
EC_WORD_QUES,
EC_WORD_PSYCHIC,
EC_EMPTY_WORD,
EC_WORD_FIGHTING
};
static const u16 sQuizLadyQuestion16[QUIZ_QUESTION_LEN] =
{
EC_WORD_GHOST,
EC_WORD_IS,
EC_WORD_WEAK,
EC_EMPTY_WORD,
EC_WORD_VERSUS,
EC_WORD_QUES,
EC_WORD_NORMAL,
EC_WORD_DARK,
EC_EMPTY_WORD
};
EC_WORD_CASE, EC_WORD_INFORMATION, EC_WORD_UP, EC_WORD_CASE, EC_WORD_POKEMON, EC_WORD_QUES, EC_WORD_PHONE, EC_WORD_POKEDEX, EC_WORD_POKENAV
#elif ITALIAN
static const u16 sQuizLadyQuestion1[QUIZ_QUESTION_LEN] =
{
EC_WORD_THING,
EC_WORD_HAVE,
EC_WORD_INFORMATION,
EC_WORD_UP,
EC_WORD_POKEMON,
EC_WORD_QUES,
EC_WORD_TELEVISION,
EC_WORD_POKEDEX,
EC_WORD_POKENAV,
};
static const u16 sQuizLadyQuestion2[QUIZ_QUESTION_LEN] =
{
EC_WORD_GIMME,
EC_WORD_AS_IF,
EC_WORD_IS,
EC_WORD_TO,
EC_WORD_VERSION,
EC_WORD_QUES,
EC_WORD_RUBY,
EC_WORD_SAPPHIRE,
EC_WORD_DARK,
};
static const u16 sQuizLadyQuestion3[QUIZ_QUESTION_LEN] =
{
EC_WORD_THING,
EC_WORD_PLAYED,
EC_WORD_EVOLVE,
EC_WORD_A,
EC_WORD_POKEMON,
EC_WORD_QUES,
EC_WORD_LEVEL,
EC_WORD_INSOMNIA,
EC_WORD_CUTE_CHARM,
};
static const u16 sQuizLadyQuestion4[QUIZ_QUESTION_LEN] =
{
EC_WORD_MISS,
EC_MOVE(SWEET_SCENT),
EC_WORD_LISTEN,
EC_WORD_ELLIPSIS,
EC_WORD_ELLIPSIS,
EC_WORD_QUES,
EC_WORD_MESSAGE,
EC_WORD_FLOWERS,
EC_WORD_DISAPPOINT,
};
static const u16 sQuizLadyQuestion5[QUIZ_QUESTION_LEN] =
{
EC_WORD_GIMME,
EC_WORD_AS_IF,
EC_WORD_IS,
EC_WORD_VERY,
EC_WORD_ROCK_SOLID,
EC_WORD_QUES,
EC_WORD_EGG,
EC_WORD_MAIL,
EC_WORD_PHONE,
};
static const u16 sQuizLadyQuestion6[QUIZ_QUESTION_LEN] =
{
EC_WORD_MISS,
EC_WORD_THING,
EC_WORD_CHANGE,
EC_WORD_TAKE_THAT,
EC_MOVE2(CONFUSION),
EC_WORD_QUES,
EC_WORD_ILLUMINATE,
EC_WORD_OWN_TEMPO,
EC_WORD_SWIFT_SWIM,
};
static const u16 sQuizLadyQuestion7[QUIZ_QUESTION_LEN] =
{
EC_WORD_GIMME,
EC_WORD_IS,
EC_WORD_TO,
EC_WORD_THIN,
EC_WORD_MUSIC,
EC_WORD_QUES,
EC_WORD_CHAT,
EC_WORD_SHOPPING,
EC_WORD_ANIME,
};
static const u16 sQuizLadyQuestion8[QUIZ_QUESTION_LEN] =
{
EC_WORD_THING,
EC_WORD_LEARN,
EC_WORD_FAINT,
EC_WORD_VERSUS,
EC_WORD_ESCAPE,
EC_WORD_QUES,
EC_WORD_RUN_AWAY,
EC_WORD_SHADOW_TAG,
EC_WORD_WONDER_GUARD,
};
static const u16 sQuizLadyQuestion9[QUIZ_QUESTION_LEN] =
{
EC_WORD_THING,
EC_WORD_THERE,
EC_WORD_USING,
EC_WORD_VERSUS,
EC_WORD_POISON,
EC_WORD_QUES,
EC_WORD_GUTS,
EC_WORD_IMMUNITY,
EC_WORD_SHED_SKIN,
};
static const u16 sQuizLadyQuestion10[QUIZ_QUESTION_LEN] =
{
EC_WORD_MISS,
EC_WORD_THING,
EC_WORD_STORES,
EC_WORD_LAY,
EC_WORD_CENTER,
EC_WORD_QUES,
EC_WORD_POKEDEX,
EC_WORD_POKEMON,
EC_WORD_POKENAV,
};
static const u16 sQuizLadyQuestion11[QUIZ_QUESTION_LEN] =
{
EC_WORD_EVEN_SO,
EC_WORD_THINKS,
EC_WORD_ALL,
EC_WORD_DID,
EC_WORD_POKEMON,
EC_WORD_QUES,
EC_WORD_PC,
EC_WORD_CLASS,
EC_WORD_TELEVISION,
};
static const u16 sQuizLadyQuestion12[QUIZ_QUESTION_LEN] =
{
EC_WORD_IS,
EC_WORD_TO,
EC_WORD_MACHINE,
EC_WORD_NITWIT,
EC_WORD_INFORMATION,
EC_WORD_ELLIPSIS,
EC_WORD_BIKE,
EC_WORD_TRAIN,
EC_WORD_TELEVISION,
};
static const u16 sQuizLadyQuestion13[QUIZ_QUESTION_LEN] =
{
EC_WORD_THING,
EC_WORD_CHANGE,
EC_WORD_CONCEDE,
EC_WORD_A,
EC_WORD_POKEMON,
EC_WORD_QUES,
EC_WORD_PHONE,
EC_WORD_PLUSH_DOLL,
EC_WORD_MAIL,
};
static const u16 sQuizLadyQuestion14[QUIZ_QUESTION_LEN] =
{
EC_WORD_VERSUS,
EC_WORD_THING,
EC_WORD_IS,
EC_WORD_STRONG,
EC_WORD_STEEL,
EC_WORD_QUES,
EC_WORD_ICE,
EC_WORD_GROUND,
EC_EMPTY_WORD,
};
static const u16 sQuizLadyQuestion15[QUIZ_QUESTION_LEN] =
{
EC_WORD_VERSUS,
EC_WORD_THING,
EC_WORD_IS,
EC_WORD_WEAK,
EC_WORD_DARK,
EC_WORD_QUES,
EC_WORD_PSYCHIC,
EC_WORD_FIGHTING,
EC_EMPTY_WORD,
};
static const u16 sQuizLadyQuestion16[QUIZ_QUESTION_LEN] =
{
EC_WORD_VERSUS,
EC_WORD_THING,
EC_WORD_IS,
EC_WORD_WEAK,
EC_WORD_GHOST,
EC_WORD_QUES,
EC_WORD_NORMAL,
EC_WORD_DARK,
EC_EMPTY_WORD,
};
EC_WORD_THING, EC_WORD_HAVE, EC_WORD_INFORMATION, EC_WORD_UP, EC_WORD_POKEMON, EC_WORD_QUES, EC_WORD_TELEVISION, EC_WORD_POKEDEX, EC_WORD_POKENAV,
#elif SPANISH
EC_WORD_QUES_EXCL, EC_WORD_CAN_T, EC_WORD_LIKELY_TO, EC_WORD_POKEMON, EC_WORD_THE, EC_WORD_QUES, EC_WORD_SWARM, EC_WORD_POKEDEX, EC_WORD_DROUGHT
#else //ENGLISH
static const u16 sQuizLadyQuestion1[QUIZ_QUESTION_LEN] =
{
EC_WORD_WHICH,
EC_WORD_STORES,
EC_WORD_INFORMATION,
EC_WORD_ON,
EC_WORD_POKEMON,
EC_WORD_QUES,
EC_WORD_CAMERA,
EC_WORD_POKEDEX,
EC_WORD_POKENAV
EC_WORD_WHICH, EC_WORD_STORES, EC_WORD_INFORMATION, EC_WORD_ON, EC_WORD_POKEMON, EC_WORD_QUES, EC_WORD_CAMERA, EC_WORD_POKEDEX, EC_WORD_POKENAV
#endif
};
static const u16 sQuizLadyQuestion2[QUIZ_QUESTION_LEN] =
{
EC_WORD_WHICH,
EC_WORD_ISN_T,
EC_WORD_A,
EC_WORD_GAME,
EC_WORD_VERSION,
EC_WORD_QUES,
EC_WORD_RUBY,
EC_WORD_SAPPHIRE,
EC_WORD_DARK
#if FRENCH
EC_WORD_CASE, EC_WORD_COMPLETE, EC_WORD_IT_S, EC_WORD_QUES, EC_WORD_AWESOME, EC_WORD_NO_MATCH, EC_WORD_OR, EC_WORD_SCARY, EC_EMPTY_WORD
#elif ITALIAN
EC_WORD_GIMME, EC_WORD_AS_IF, EC_WORD_IS, EC_WORD_TO, EC_WORD_VERSION, EC_WORD_QUES, EC_WORD_RUBY, EC_WORD_SAPPHIRE, EC_WORD_DARK,
#elif SPANISH
EC_WORD_QUES_EXCL, EC_WORD_DOWN, EC_WORD_WHERE, EC_WORD_IS, EC_WORD_CHILD_S_PLAY, EC_WORD_QUES, EC_WORD_RUBY, EC_WORD_SAPPHIRE, EC_WORD_WHAT
#else //ENGLISH
EC_WORD_WHICH, EC_WORD_ISN_T, EC_WORD_A, EC_WORD_GAME, EC_WORD_VERSION, EC_WORD_QUES, EC_WORD_RUBY, EC_WORD_SAPPHIRE, EC_WORD_DARK
#endif
};
static const u16 sQuizLadyQuestion3[QUIZ_QUESTION_LEN] =
{
EC_WORD_HOW,
EC_WORD_DO,
EC_WORD_POKEMON,
EC_WORD_EVOLVE,
EC_WORD_QUES,
EC_EMPTY_WORD,
EC_WORD_LEVEL,
EC_WORD_INSOMNIA,
EC_WORD_CUTE_CHARM
#if FRENCH
EC_WORD_HOW, EC_WORD_MAKE, EC_WORD_EVOLVE, EC_WORD_CASE, EC_WORD_POKEMON, EC_WORD_QUES, EC_WORD_LEVEL, EC_WORD_INSOMNIA, EC_WORD_CUTE_CHARM,
#elif ITALIAN
EC_WORD_THING, EC_WORD_PLAYED, EC_WORD_EVOLVE, EC_WORD_A, EC_WORD_POKEMON, EC_WORD_QUES, EC_WORD_LEVEL, EC_WORD_INSOMNIA, EC_WORD_CUTE_CHARM,
#elif SPANISH
EC_WORD_QUES_EXCL, EC_WORD_EVEN_SO, EC_WORD_SERIOUSLY, EC_WORD_WITHOUT, EC_WORD_EVOLUTION, EC_WORD_QUES, EC_WORD_LEVEL, EC_WORD_INSOMNIA, EC_WORD_CUTE_CHARM
#else //ENGLISH
EC_WORD_HOW, EC_WORD_DO, EC_WORD_POKEMON, EC_WORD_EVOLVE, EC_WORD_QUES, EC_EMPTY_WORD, EC_WORD_LEVEL, EC_WORD_INSOMNIA, EC_WORD_CUTE_CHARM
#endif
};
static const u16 sQuizLadyQuestion4[QUIZ_QUESTION_LEN] =
{
EC_WORD_WHICH,
EC_WORD_IS,
EC_WORD_THE,
EC_WORD_PRETTY,
EC_WORD_ITEM,
EC_WORD_QUES,
EC_WORD_COLD,
EC_WORD_FLOWERS,
EC_WORD_MACHINE
#if FRENCH
EC_WORD_IT_S, EC_EMPTY_WORD, EC_WORD_GOOD, EC_WORD_QUES, EC_WORD_RADIO, EC_WORD_SWEETS, EC_WORD_MACHINE, EC_EMPTY_WORD, EC_EMPTY_WORD
#elif ITALIAN
EC_WORD_MISS, EC_MOVE(SWEET_SCENT), EC_WORD_LISTEN, EC_WORD_ELLIPSIS, EC_WORD_ELLIPSIS, EC_WORD_QUES, EC_WORD_MESSAGE, EC_WORD_FLOWERS, EC_WORD_DISAPPOINT,
#elif SPANISH
EC_WORD_QUES_EXCL, EC_WORD_DOWN, EC_WORD_IS, EC_WORD_VERY, EC_WORD_SILKY, EC_WORD_QUES, EC_WORD_WEEK, EC_WORD_FLOWERS, EC_WORD_AGE
#else //ENGLISH
EC_WORD_WHICH, EC_WORD_IS, EC_WORD_THE, EC_WORD_PRETTY, EC_WORD_ITEM, EC_WORD_QUES, EC_WORD_COLD, EC_WORD_FLOWERS, EC_WORD_MACHINE
#endif
};
static const u16 sQuizLadyQuestion5[QUIZ_QUESTION_LEN] =
{
EC_WORD_WHICH,
EC_WORD_ITEM,
EC_WORD_DO,
EC_WORD_YOU,
EC_WORD_BREAK,
EC_WORD_QUES,
EC_WORD_EGG,
EC_WORD_MAIL,
EC_WORD_PHONE
#if FRENCH
EC_WORD_WHAT, EC_WORD_ITEM, EC_WORD_AREN_T, EC_EMPTY_WORD, EC_WORD_IGNORANT, EC_WORD_QUES, EC_WORD_EGG, EC_WORD_MAIL, EC_WORD_PHONE
#elif ITALIAN
EC_WORD_GIMME, EC_WORD_AS_IF, EC_WORD_IS, EC_WORD_VERY, EC_WORD_ROCK_SOLID, EC_WORD_QUES, EC_WORD_EGG, EC_WORD_MAIL, EC_WORD_PHONE,
#elif SPANISH
EC_WORD_QUES_EXCL, EC_WORD_DOWN, EC_WORD_WHERE, EC_WORD_IS, EC_WORD_APPROVED, EC_WORD_QUES, EC_WORD_EGG, EC_WORD_LETTER, EC_WORD_DIGITAL
#else //ENGLISH
EC_WORD_WHICH, EC_WORD_ITEM, EC_WORD_DO, EC_WORD_YOU, EC_WORD_BREAK, EC_WORD_QUES, EC_WORD_EGG, EC_WORD_MAIL, EC_WORD_PHONE
#endif
};
static const u16 sQuizLadyQuestion6[QUIZ_QUESTION_LEN] =
{
EC_WORD_WHICH,
EC_WORD_WILL,
EC_WORD_STOP,
EC_MOVE2(CONFUSION),
EC_WORD_QUES,
EC_EMPTY_WORD,
EC_WORD_ILLUMINATE,
EC_WORD_OWN_TEMPO,
EC_WORD_SWIFT_SWIM
#if FRENCH
EC_WORD_EVEN_SO, EC_WORD_USES, EC_WORD_SO, EC_EMPTY_WORD, EC_WORD_CONFUSED, EC_WORD_QUES, EC_WORD_ILLUMINATE, EC_WORD_OWN_TEMPO, EC_WORD_SWIFT_SWIM
#elif ITALIAN
EC_WORD_MISS, EC_WORD_THING, EC_WORD_CHANGE, EC_WORD_TAKE_THAT, EC_MOVE2(CONFUSION), EC_WORD_QUES, EC_WORD_ILLUMINATE, EC_WORD_OWN_TEMPO, EC_WORD_SWIFT_SWIM,
#elif SPANISH
EC_WORD_QUES_EXCL, EC_WORD_DOWN, EC_WORD_RECOMMEND, EC_WORD_THAT_S, EC_MOVE2(CONFUSION), EC_WORD_QUES, EC_WORD_ILLUMINATE, EC_WORD_OWN_TEMPO, EC_WORD_SWIFT_SWIM
#else //ENGLISH
EC_WORD_WHICH, EC_WORD_WILL, EC_WORD_STOP, EC_MOVE2(CONFUSION), EC_WORD_QUES, EC_EMPTY_WORD, EC_WORD_ILLUMINATE, EC_WORD_OWN_TEMPO, EC_WORD_SWIFT_SWIM
#endif
};
static const u16 sQuizLadyQuestion7[QUIZ_QUESTION_LEN] =
{
EC_WORD_WHICH,
EC_WORD_OF,
EC_WORD_THESE,
EC_WORD_IS,
EC_WORD_MUSIC,
EC_WORD_QUES,
EC_WORD_FLYING,
EC_WORD_STEEL,
EC_WORD_ROCK
#if FRENCH
EC_WORD_A, EC_WORD_POKEMON, EC_WORD_IT_S, EC_WORD_QUES, EC_EMPTY_WORD, EC_EMPTY_WORD, EC_WORD_LOVEY_DOVEY, EC_WORD_TERRIBLE, EC_WORD_NO_MATCH
#elif ITALIAN
EC_WORD_GIMME, EC_WORD_IS, EC_WORD_TO, EC_WORD_THIN, EC_WORD_MUSIC, EC_WORD_QUES, EC_WORD_CHAT, EC_WORD_SHOPPING, EC_WORD_ANIME,
#elif SPANISH
EC_WORD_QUES_EXCL, EC_WORD_DOWN, EC_WORD_LAY, EC_WORD_LIKE, EC_WORD_LIKELY_TO, EC_WORD_QUES, EC_WORD_RADIO, EC_WORD_TOURNAMENT, EC_WORD_TELEVISION
#else //ENGLISH
EC_WORD_WHICH, EC_WORD_OF, EC_WORD_THESE, EC_WORD_IS, EC_WORD_MUSIC, EC_WORD_QUES, EC_WORD_FLYING, EC_WORD_STEEL, EC_WORD_ROCK
#endif
};
static const u16 sQuizLadyQuestion8[QUIZ_QUESTION_LEN] =
{
EC_WORD_WHICH,
EC_WORD_WILL,
EC_MOVE2(BLOCK),
EC_WORD_ESCAPE,
EC_WORD_QUES,
EC_EMPTY_WORD,
EC_WORD_RUN_AWAY,
EC_WORD_SHADOW_TAG,
EC_WORD_WONDER_GUARD
#if FRENCH
EC_WORD_EVEN_SO, EC_WORD_USES, EC_WORD_VERSUS, EC_WORD_FEELING, EC_WORD_RUN_AWAY, EC_WORD_QUES, EC_WORD_VOLT_ABSORB, EC_WORD_SHADOW_TAG, EC_WORD_WONDER_GUARD
#elif ITALIAN
EC_WORD_THING, EC_WORD_LEARN, EC_WORD_FAINT, EC_WORD_VERSUS, EC_WORD_ESCAPE, EC_WORD_QUES, EC_WORD_RUN_AWAY, EC_WORD_SHADOW_TAG, EC_WORD_WONDER_GUARD,
#elif SPANISH
EC_WORD_QUES_EXCL, EC_WORD_DOWN, EC_WORD_LAY, EC_WORD_LIKE, EC_WORD_WASN_T, EC_WORD_QUES, EC_WORD_ROCK, EC_WORD_CUTENESS, EC_WORD_NATURE
#else //ENGLISH
EC_WORD_WHICH, EC_WORD_WILL, EC_MOVE2(BLOCK), EC_WORD_ESCAPE, EC_WORD_QUES, EC_EMPTY_WORD, EC_WORD_RUN_AWAY, EC_WORD_SHADOW_TAG, EC_WORD_WONDER_GUARD
#endif
};
static const u16 sQuizLadyQuestion9[QUIZ_QUESTION_LEN] =
{
EC_WORD_WHICH,
EC_WORD_WILL,
EC_WORD_STOP,
EC_WORD_POISON,
EC_WORD_QUES,
EC_EMPTY_WORD,
EC_WORD_GUTS,
EC_WORD_IMMUNITY,
EC_WORD_SHED_SKIN
#if FRENCH
EC_WORD_FOR, EC_WORD_FIGHT, EC_WORD_THE, EC_EMPTY_WORD, EC_WORD_POISON, EC_WORD_QUES, EC_WORD_GUTS, EC_WORD_IMMUNITY, EC_WORD_SHED_SKIN
#elif ITALIAN
EC_WORD_THING, EC_WORD_THERE, EC_WORD_USING, EC_WORD_VERSUS, EC_WORD_POISON, EC_WORD_QUES, EC_WORD_GUTS, EC_WORD_IMMUNITY, EC_WORD_SHED_SKIN,
#elif SPANISH
EC_WORD_QUES_EXCL, EC_WORD_DOWN, EC_WORD_RECOMMEND, EC_WORD_A_TINY_BIT, EC_WORD_POISON, EC_WORD_QUES, EC_WORD_GUTS, EC_WORD_IMMUNITY, EC_WORD_SHED_SKIN
#else //ENGLISH
EC_WORD_WHICH, EC_WORD_WILL, EC_WORD_STOP, EC_WORD_POISON, EC_WORD_QUES, EC_EMPTY_WORD, EC_WORD_GUTS, EC_WORD_IMMUNITY, EC_WORD_SHED_SKIN
#endif
};
static const u16 sQuizLadyQuestion10[QUIZ_QUESTION_LEN] =
{
EC_WORD_WHICH,
EC_WORD_GOES,
EC_WORD_WITH,
EC_WORD_CENTER,
EC_WORD_QUES,
EC_EMPTY_WORD,
EC_WORD_POKEDEX,
EC_WORD_POKEMON,
EC_WORD_POKENAV
#if FRENCH
EC_WORD_FOREVER, EC_WORD_SATURDAY, EC_WORD_IT_S, EC_WORD_QUES, EC_EMPTY_WORD, EC_EMPTY_WORD, EC_WORD_SUNDAY, EC_WORD_TUESDAY, EC_WORD_THURSDAY
#elif ITALIAN
EC_WORD_MISS, EC_WORD_THING, EC_WORD_STORES, EC_WORD_LAY, EC_WORD_CENTER, EC_WORD_QUES, EC_WORD_POKEDEX, EC_WORD_POKEMON, EC_WORD_POKENAV,
#elif SPANISH
EC_WORD_QUES_EXCL, EC_WORD_DOWN, EC_WORD_IS, EC_EMPTY_WORD, EC_WORD_FAMILY, EC_WORD_QUES, EC_WORD_SILKY, EC_WORD_GRANDFATHER, EC_WORD_YOU_VE
#else //ENGLISH
EC_WORD_WHICH, EC_WORD_GOES, EC_WORD_WITH, EC_WORD_CENTER, EC_WORD_QUES, EC_EMPTY_WORD, EC_WORD_POKEDEX, EC_WORD_POKEMON, EC_WORD_POKENAV
#endif
};
static const u16 sQuizLadyQuestion11[QUIZ_QUESTION_LEN] =
{
EC_WORD_WHICH,
EC_WORD_STORES,
EC_WORD_YOUR,
EC_WORD_POKEMON,
EC_WORD_QUES,
EC_EMPTY_WORD,
EC_WORD_PC,
EC_WORD_DEPT_STORE,
EC_WORD_TELEVISION
#if FRENCH
EC_WORD_IT_S, EC_WORD_FULL, EC_WORD_OF, EC_EMPTY_WORD, EC_WORD_SOFTWARE, EC_WORD_QUES, EC_WORD_DEPT_STORE, EC_WORD_SCHOOL, EC_WORD_MACHINE
#elif ITALIAN
EC_WORD_EVEN_SO, EC_WORD_THINKS, EC_WORD_ALL, EC_WORD_DID, EC_WORD_POKEMON, EC_WORD_QUES, EC_WORD_PC, EC_WORD_CLASS, EC_WORD_TELEVISION,
#elif SPANISH
EC_WORD_QUES_EXCL, EC_WORD_CAN_T, EC_WORD_STORES, EC_WORD_POKEMON, EC_WORD_THE, EC_WORD_QUES, EC_WORD_PC, EC_WORD_DEPT_STORE, EC_WORD_TEACHER
#else //ENGLISH
EC_WORD_WHICH, EC_WORD_STORES, EC_WORD_YOUR, EC_WORD_POKEMON, EC_WORD_QUES, EC_EMPTY_WORD, EC_WORD_PC, EC_WORD_DEPT_STORE, EC_WORD_TELEVISION
#endif
};
static const u16 sQuizLadyQuestion12[QUIZ_QUESTION_LEN] =
{
EC_WORD_WHICH,
EC_WORD_MACHINE,
EC_WORD_GIVES,
EC_WORD_YOU,
EC_WORD_INFORMATION,
EC_WORD_QUES,
EC_WORD_BIKE,
EC_WORD_LOCOMOTIVE,
EC_WORD_TELEVISION
#if FRENCH
EC_WORD_HOW, EC_WORD_HAVE, EC_WORD_MOOD, EC_EMPTY_WORD, EC_WORD_INFORMATION, EC_WORD_QUES, EC_WORD_BIKE, EC_WORD_LOCOMOTIVE, EC_WORD_TELEVISION
#elif ITALIAN
EC_WORD_IS, EC_WORD_TO, EC_WORD_MACHINE, EC_WORD_NITWIT, EC_WORD_INFORMATION, EC_WORD_ELLIPSIS, EC_WORD_BIKE, EC_WORD_TRAIN, EC_WORD_TELEVISION,
#elif SPANISH
EC_WORD_QUES_EXCL, EC_WORD_DOWN, EC_WORD_LAY, EC_WORD_WITHOUT, EC_WORD_MESSAGE, EC_WORD_QUES, EC_WORD_BIKE, EC_WORD_LOCOMOTIVE, EC_WORD_RADIO
#else //ENGLISH
EC_WORD_WHICH, EC_WORD_MACHINE, EC_WORD_GIVES, EC_WORD_YOU, EC_WORD_INFORMATION, EC_WORD_QUES, EC_WORD_BIKE, EC_WORD_LOCOMOTIVE, EC_WORD_TELEVISION
#endif
};
static const u16 sQuizLadyQuestion13[QUIZ_QUESTION_LEN] =
{
EC_WORD_A,
EC_WORD_POKEMON,
EC_WORD_WAS,
EC_WORD_ONCE,
EC_WORD_THIS,
EC_WORD_QUES,
EC_WORD_PHONE,
EC_WORD_PLUSH_DOLL,
EC_WORD_LETTER
#if FRENCH
EC_MOVE2(WATER_PULSE), EC_WORD_IT_S, EC_WORD_AN, EC_WORD_QUES, EC_WORD_MOVE, EC_WORD_COLOR, EC_WORD_OR, EC_WORD_AN, EC_WORD_AWAY
#elif ITALIAN
EC_WORD_THING, EC_WORD_CHANGE, EC_WORD_CONCEDE, EC_WORD_A, EC_WORD_POKEMON, EC_WORD_QUES, EC_WORD_PHONE, EC_WORD_PLUSH_DOLL, EC_WORD_MAIL,
#elif SPANISH
EC_WORD_QUES_EXCL, EC_WORD_DOWN, EC_WORD_WENT, EC_WORD_FOR_NOW, EC_WORD_POKEMON, EC_WORD_QUES, EC_WORD_PHONE, EC_WORD_PLUSH_DOLL, EC_WORD_LETTER
#else //ENGLISH
EC_WORD_A, EC_WORD_POKEMON, EC_WORD_WAS, EC_WORD_ONCE, EC_WORD_THIS, EC_WORD_QUES, EC_WORD_PHONE, EC_WORD_PLUSH_DOLL, EC_WORD_LETTER
#endif
};
static const u16 sQuizLadyQuestion14[QUIZ_QUESTION_LEN] =
{
EC_WORD_STEEL,
EC_WORD_IS,
EC_WORD_STRONG,
EC_WORD_VERSUS,
EC_WORD_WHICH,
EC_WORD_QUES,
EC_WORD_ICE,
EC_WORD_GROUND,
EC_EMPTY_WORD
#if FRENCH
EC_WORD_STEEL, EC_WORD_IS, EC_WORD_STRONG, EC_EMPTY_WORD, EC_WORD_VERSUS, EC_WORD_QUES, EC_WORD_ICE, EC_EMPTY_WORD, EC_WORD_GROUND
#elif ITALIAN
EC_WORD_VERSUS, EC_WORD_THING, EC_WORD_IS, EC_WORD_STRONG, EC_WORD_STEEL, EC_WORD_QUES, EC_WORD_ICE, EC_WORD_GROUND, EC_EMPTY_WORD,
#elif SPANISH
EC_WORD_IS, EC_WORD_FUNNY, EC_WORD_NOT_VERY, EC_WORD_A_TINY_BIT, EC_WORD_STEEL, EC_EMPTY_WORD, EC_WORD_ICE, EC_WORD_GROUND, EC_EMPTY_WORD
#else //ENGLISH
EC_WORD_STEEL, EC_WORD_IS, EC_WORD_STRONG, EC_WORD_VERSUS, EC_WORD_WHICH, EC_WORD_QUES, EC_WORD_ICE, EC_WORD_GROUND, EC_EMPTY_WORD
#endif
};
static const u16 sQuizLadyQuestion15[QUIZ_QUESTION_LEN] =
{
EC_WORD_DARK,
EC_WORD_IS,
EC_WORD_WEAK,
EC_WORD_VERSUS,
EC_WORD_WHICH,
EC_WORD_QUES,
EC_WORD_PSYCHIC,
EC_WORD_FIGHTING,
EC_EMPTY_WORD
#if FRENCH
EC_WORD_DARK, EC_WORD_IS, EC_WORD_WEAK, EC_EMPTY_WORD, EC_WORD_VERSUS, EC_WORD_QUES, EC_WORD_PSYCHIC, EC_EMPTY_WORD, EC_WORD_FIGHTING
#elif ITALIAN
EC_WORD_VERSUS, EC_WORD_THING, EC_WORD_IS, EC_WORD_WEAK, EC_WORD_DARK, EC_WORD_QUES, EC_WORD_PSYCHIC, EC_WORD_FIGHTING, EC_EMPTY_WORD,
#elif SPANISH
EC_WORD_DARK, EC_WORD_IS, EC_WORD_FUNNY, EC_WORD_NOT_VERY, EC_EMPTY_WORD, EC_EMPTY_WORD, EC_WORD_PSYCHIC, EC_WORD_GUARD, EC_EMPTY_WORD
#else //ENGLISH
EC_WORD_DARK, EC_WORD_IS, EC_WORD_WEAK, EC_WORD_VERSUS, EC_WORD_WHICH, EC_WORD_QUES, EC_WORD_PSYCHIC, EC_WORD_FIGHTING, EC_EMPTY_WORD
#endif
};
static const u16 sQuizLadyQuestion16[QUIZ_QUESTION_LEN] =
{
EC_WORD_GHOST,
EC_WORD_IS,
EC_WORD_WEAK,
EC_WORD_VERSUS,
EC_WORD_WHICH,
EC_WORD_QUES,
EC_WORD_NORMAL,
EC_WORD_DARK,
EC_EMPTY_WORD
};
#if FRENCH
EC_WORD_GHOST, EC_WORD_IS, EC_WORD_WEAK, EC_EMPTY_WORD, EC_WORD_VERSUS, EC_WORD_QUES, EC_WORD_NORMAL, EC_WORD_DARK, EC_EMPTY_WORD
#elif ITALIAN
EC_WORD_VERSUS, EC_WORD_THING, EC_WORD_IS, EC_WORD_WEAK, EC_WORD_GHOST, EC_WORD_QUES, EC_WORD_NORMAL, EC_WORD_DARK, EC_EMPTY_WORD,
#elif SPANISH
EC_WORD_GHOST, EC_WORD_IS, EC_WORD_FUNNY, EC_WORD_NOT_VERY, EC_EMPTY_WORD, EC_EMPTY_WORD, EC_WORD_NORMAL, EC_WORD_DARK, EC_EMPTY_WORD
#else //ENGLISH
EC_WORD_GHOST, EC_WORD_IS, EC_WORD_WEAK, EC_WORD_VERSUS, EC_WORD_WHICH, EC_WORD_QUES, EC_WORD_NORMAL, EC_WORD_DARK, EC_EMPTY_WORD
#endif
};
static const u16 *const sQuizLadyQuizQuestions[] =
{
@@ -668,56 +250,11 @@ static const u16 *const sQuizLadyQuizQuestions[] =
static const u16 sQuizLadyQuizAnswers[] =
{
#if FRENCH
EC_WORD_POKEDEX,
EC_WORD_AWESOME,
EC_WORD_LEVEL,
EC_WORD_SWEETS,
EC_WORD_EGG,
EC_WORD_OWN_TEMPO,
EC_WORD_LOVEY_DOVEY,
EC_WORD_SHADOW_TAG,
EC_WORD_IMMUNITY,
EC_WORD_SUNDAY,
EC_WORD_MACHINE,
EC_WORD_TELEVISION,
EC_WORD_MOVE,
EC_WORD_ICE,
EC_WORD_FIGHTING,
EC_WORD_DARK
EC_WORD_POKEDEX, EC_WORD_AWESOME, EC_WORD_LEVEL, EC_WORD_SWEETS, EC_WORD_EGG, EC_WORD_OWN_TEMPO, EC_WORD_LOVEY_DOVEY, EC_WORD_SHADOW_TAG, EC_WORD_IMMUNITY, EC_WORD_SUNDAY, EC_WORD_MACHINE, EC_WORD_TELEVISION, EC_WORD_MOVE, EC_WORD_ICE, EC_WORD_FIGHTING, EC_WORD_DARK
#elif ITALIAN
EC_WORD_POKEDEX,
EC_WORD_DARK,
EC_WORD_LEVEL,
EC_WORD_FLOWERS,
EC_WORD_EGG,
EC_WORD_OWN_TEMPO,
EC_WORD_ANIME,
EC_WORD_SHADOW_TAG,
EC_WORD_IMMUNITY,
EC_WORD_POKEMON,
EC_WORD_PC,
EC_WORD_TELEVISION,
EC_WORD_PLUSH_DOLL,
EC_WORD_ICE,
EC_WORD_FIGHTING,
EC_WORD_DARK,
EC_WORD_POKEDEX, EC_WORD_DARK, EC_WORD_LEVEL, EC_WORD_FLOWERS, EC_WORD_EGG, EC_WORD_OWN_TEMPO, EC_WORD_ANIME, EC_WORD_SHADOW_TAG, EC_WORD_IMMUNITY, EC_WORD_POKEMON, EC_WORD_PC, EC_WORD_TELEVISION, EC_WORD_PLUSH_DOLL, EC_WORD_ICE, EC_WORD_FIGHTING, EC_WORD_DARK,
#else //ENGLISH
EC_WORD_POKEDEX,
EC_WORD_DARK,
EC_WORD_LEVEL,
EC_WORD_FLOWERS,
EC_WORD_EGG,
EC_WORD_OWN_TEMPO,
EC_WORD_ROCK,
EC_WORD_SHADOW_TAG,
EC_WORD_IMMUNITY,
EC_WORD_POKEMON,
EC_WORD_PC,
EC_WORD_TELEVISION,
EC_WORD_PLUSH_DOLL,
EC_WORD_ICE,
EC_WORD_FIGHTING,
EC_WORD_DARK
EC_WORD_POKEDEX, EC_WORD_DARK, EC_WORD_LEVEL, EC_WORD_FLOWERS, EC_WORD_EGG, EC_WORD_OWN_TEMPO, EC_WORD_ROCK, EC_WORD_SHADOW_TAG, EC_WORD_IMMUNITY, EC_WORD_POKEMON, EC_WORD_PC, EC_WORD_TELEVISION, EC_WORD_PLUSH_DOLL, EC_WORD_ICE, EC_WORD_FIGHTING, EC_WORD_DARK
#endif
};

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File diff suppressed because it is too large Load Diff

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@@ -53,6 +53,8 @@ const u16 gMetatileAttributes_InsideBuilding[] = INCBIN_U16("data/tilesets/prima
const u16 gMetatiles_Shop[] = INCBIN_U16("data/tilesets/secondary/shop/french/metatiles.bin");
#elif ITALIAN
const u16 gMetatiles_Shop[] = INCBIN_U16("data/tilesets/secondary/shop/italian/metatiles.bin");
#elif SPANISH
const u16 gMetatiles_Shop[] = INCBIN_U16("data/tilesets/secondary/shop/spanish/metatiles.bin");
#else //ENGLISH
const u16 gMetatiles_Shop[] = INCBIN_U16("data/tilesets/secondary/shop/metatiles.bin");
#endif

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@@ -209,6 +209,8 @@ static void TossDecoration(u8 taskId);
#include "data/decoration/description_fr.h"
#elif ITALIAN
#include "data/decoration/description_it.h"
#elif SPANISH
#include "data/decoration/description_es.h"
#else //ENGLISH
#include "data/decoration/description.h"
#endif

View File

@@ -4,6 +4,8 @@
ALIGNED(4) const u16 gFontSmallNarrowLatinGlyphs[] = INCBIN_U16("graphics/fonts/french/small_narrow.latfont");
#elif ITALIAN
ALIGNED(4) const u16 gFontSmallNarrowLatinGlyphs[] = INCBIN_U16("graphics/fonts/italian/small_narrow.latfont");
#elif SPANISH
ALIGNED(4) const u16 gFontSmallNarrowLatinGlyphs[] = INCBIN_U16("graphics/fonts/spanish/small_narrow.latfont");
#else //ENGLISH
ALIGNED(4) const u16 gFontSmallNarrowLatinGlyphs[] = INCBIN_U16("graphics/fonts/small_narrow.latfont");
#endif
@@ -61,6 +63,8 @@ ALIGNED(4) const u8 gFontSmallNarrowLatinGlyphWidths[] = {
ALIGNED(4) const u16 gFontSmallLatinGlyphs[] = INCBIN_U16("graphics/fonts/french/small.latfont");
#elif ITALIAN
ALIGNED(4) const u16 gFontSmallLatinGlyphs[] = INCBIN_U16("graphics/fonts/italian/small.latfont");
#elif SPANISH
ALIGNED(4) const u16 gFontSmallLatinGlyphs[] = INCBIN_U16("graphics/fonts/spanish/small.latfont");
#else //ENGLISH
ALIGNED(4) const u16 gFontSmallLatinGlyphs[] = INCBIN_U16("graphics/fonts/small.latfont");
#endif
@@ -118,6 +122,8 @@ ALIGNED(4) const u8 gFontSmallLatinGlyphWidths[] = {
ALIGNED(4) const u16 gFontNarrowLatinGlyphs[] = INCBIN_U16("graphics/fonts/french/narrow.latfont");
#elif ITALIAN
ALIGNED(4) const u16 gFontNarrowLatinGlyphs[] = INCBIN_U16("graphics/fonts/italian/narrow.latfont");
#elif SPANISH
ALIGNED(4) const u16 gFontNarrowLatinGlyphs[] = INCBIN_U16("graphics/fonts/spanish/narrow.latfont");
#else //ENGLISH
ALIGNED(4) const u16 gFontNarrowLatinGlyphs[] = INCBIN_U16("graphics/fonts/narrow.latfont");
#endif
@@ -180,6 +186,8 @@ ALIGNED(4) const u8 gFontNarrowLatinGlyphWidths[] = {
ALIGNED(4) const u16 gFontShortLatinGlyphs[] = INCBIN_U16("graphics/fonts/french/short.latfont");
#elif ITALIAN
ALIGNED(4) const u16 gFontShortLatinGlyphs[] = INCBIN_U16("graphics/fonts/italian/short.latfont");
#elif SPANISH
ALIGNED(4) const u16 gFontShortLatinGlyphs[] = INCBIN_U16("graphics/fonts/spanish/short.latfont");
#else //ENGLISH
ALIGNED(4) const u16 gFontShortLatinGlyphs[] = INCBIN_U16("graphics/fonts/short.latfont");
#endif
@@ -240,6 +248,8 @@ ALIGNED(4) const u8 gFontShortLatinGlyphWidths[] = {
ALIGNED(4) const u16 gFontNormalLatinGlyphs[] = INCBIN_U16("graphics/fonts/french/normal.latfont");
#elif ITALIAN
ALIGNED(4) const u16 gFontNormalLatinGlyphs[] = INCBIN_U16("graphics/fonts/italian/normal.latfont");
#elif SPANISH
ALIGNED(4) const u16 gFontNormalLatinGlyphs[] = INCBIN_U16("graphics/fonts/spanish/normal.latfont");
#else //ENGLISH
ALIGNED(4) const u16 gFontNormalLatinGlyphs[] = INCBIN_U16("graphics/fonts/normal.latfont");
#endif

View File

@@ -1797,6 +1797,8 @@ const u16 gTilesetPalettes_General[][16] =
const u32 gTilesetTiles_General[] = INCBIN_U32("data/tilesets/primary/general/french/tiles.4bpp.lz");
#elif ITALIAN
const u32 gTilesetTiles_General[] = INCBIN_U32("data/tilesets/primary/general/italian/tiles.4bpp.lz");
#elif SPANISH
const u32 gTilesetTiles_General[] = INCBIN_U32("data/tilesets/primary/general/spanish/tiles.4bpp.lz");
#else //ENGLISH
const u32 gTilesetTiles_General[] = INCBIN_U32("data/tilesets/primary/general/tiles.4bpp.lz");
#endif

View File

@@ -875,6 +875,8 @@ ALIGNED(4) static const u8 sExpandedPlaceholder_PokedexDescription[] = _("");
#include "data/pokemon/french/pokedex_text.h"
#elif ITALIAN
#include "data/pokemon/italian/pokedex_text.h"
#elif SPANISH
#include "data/pokemon/spanish/pokedex_text.h"
#else //ENGLISH
#include "data/pokemon/pokedex_text.h"
#endif