Follow up for anim issue in doubles (#8894)

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Alex 2026-01-12 17:03:31 +01:00 committed by GitHub
parent 36701d2eae
commit d9b31444c2
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@ -813,8 +813,6 @@ bool32 InitSpritePosToAnimBattler(u32 animBattlerId, struct Sprite *sprite, bool
bool8 IsBattlerSpritePresent(u8 battler)
{
if (GetMonData(GetBattlerMon(battler), MON_DATA_SPECIES) == SPECIES_NONE)
return FALSE;
if (IsContest())
{
if (gBattleAnimAttacker == battler)
@ -831,6 +829,10 @@ bool8 IsBattlerSpritePresent(u8 battler)
if (gBattleStruct->battlerState[battler].fainted)
return FALSE;
if (gAbsentBattlerFlags & 1u << battler)
return FALSE;
return TRUE;
}
}