Fix wrong getter in GetSwitchinStatusDamage (#8896)

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Bassoonian 2026-01-12 11:59:14 +01:00 committed by GitHub
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@ -1586,7 +1586,8 @@ static u32 GetSwitchinStatusDamage(u32 battler)
u8 tSpikesLayers = gSideTimers[GetBattlerSide(battler)].toxicSpikesAmount;
u16 heldItemEffect = gAiLogicData->holdEffects[battler];
u32 status = gBattleMons[battler].status1;
enum Ability ability = gAiLogicData->holdEffects[battler], maxHP = gBattleMons[battler].maxHP;
enum Ability ability = gAiLogicData->abilities[battler];
u32 maxHP = gBattleMons[battler].maxHP;
u32 statusDamage = 0;
// Status condition damage