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Merge branch 'BattleEngine' into BE_config
# Conflicts: # include/constants/battle_config.h
This commit is contained in:
@@ -169,10 +169,12 @@
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#define STATUS3_HEAL_BLOCK (1 << 27)
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#define STATUS3_AQUA_RING (1 << 28)
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#define STATUS3_LASER_FOCUS (1 << 29)
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#define STATUS3_ELECTRIFIED (1 << 30)
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#define STATUS3_POWER_TRICK (1 << 31)
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#define STATUS3_POWER_TRICK (1 << 30)
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#define STATUS3_SEMI_INVULNERABLE (STATUS3_UNDERGROUND | STATUS3_ON_AIR | STATUS3_UNDERWATER | STATUS3_PHANTOM_FORCE)
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#define STATUS4_ELECTRIFIED (1 << 0)
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#define STATUS4_PLASMA_FISTS (1 << 1)
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#define HITMARKER_x10 (1 << 4)
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#define HITMARKER_x20 (1 << 5)
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#define HITMARKER_DESTINYBOND (1 << 6)
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@@ -386,5 +388,6 @@
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#define MOVE_TARGET_FOES_AND_ALLY 0x20
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#define MOVE_TARGET_OPPONENTS_FIELD 0x40
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#define MOVE_TARGET_ALLY 0x80
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#define MOVE_TARGET_ALL_BATTLERS (0x100 | MOVE_TARGET_USER)
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#endif // GUARD_CONSTANTS_BATTLE_H
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@@ -391,6 +391,9 @@
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#define ANIM_TAG_DREEPY (ANIM_SPRITES_START + 379)
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#define ANIM_TAG_ICE_ROCK_SINGLE (ANIM_SPRITES_START + 380)
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#define ANIM_TAG_STONE_PILLAR_MULTI (ANIM_SPRITES_START + 381)
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#define ANIM_TAG_ALPHA_SYMBOL (ANIM_SPRITES_START + 382)
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#define ANIM_TAG_OMEGA_SYMBOL (ANIM_SPRITES_START + 383)
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#define ANIM_TAG_PRIMAL_PARTICLES (ANIM_SPRITES_START + 384)
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// battlers
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#define ANIM_ATTACKER 0
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@@ -525,6 +528,7 @@
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#define B_ANIM_TOTEM_FLARE 28 // Totem boosts aura flare
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#define B_ANIM_GULP_MISSILE 29
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#define B_ANIM_STRONG_WINDS 30
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#define B_ANIM_PRIMAL_REVERSION 31
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// special animations table (gBattleAnims_Special)
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#define B_ANIM_LVL_UP 0
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@@ -101,6 +101,8 @@
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#define B_RECOIL_IF_MISS_DMG GEN_7 // In Gen5+, Jump Kick and High Jump Kick will always do half of the user's max HP when missing.
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#define B_PSYWAVE_DMG GEN_7 // Psywave's damage formula. See Cmd_psywavedamageeffect.
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#define B_BADGE_BOOST GEN_7 // In Gen4+, Gym Badges no longer boost a Pokémon's stats.
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#define B_MAX_LEVEL_EV_GAINS GEN_7 // In Gen5+, Lv100 Pokémon can obtain Effort Values normally.
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#define B_RECALCULATE_STATS GEN_7 // In Gen5+, the stats of the Pokémon who participate in battle are recalculated at the end of each battle.
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// Move data settings
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#define B_UPDATED_MOVE_DATA GEN_8 // Updates move data in gBattleMoves, including Power, Accuracy, PP, stat changes, targets, chances of secondary effects, etc.
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@@ -123,6 +125,8 @@
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#define B_CRASH_IF_TARGET_IMMUNE GEN_7 // In Gen4+, The user of Jump Kick or High Jump Kick will "keep going and crash" if it attacks a target that is immune to the move.
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#define B_TAILWIND_TIMER GEN_7 // In Gen5+, Tailwind lasts 4 turns instead of 3.
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#define B_MEMENTO_FAIL GEN_7 // In Gen4+, Memento fails if there is no target or if the target is protected or behind substitute. But not if Atk/Sp. Atk are at -6.
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#define B_HIDDEN_POWER_DMG GEN_7 // In Gen6+, Hidden Power's base power was set to always be 60. Before, it was determined by the mon's IVs.
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#define B_GLARE_GHOST GEN_7 // In Gen4+, Glare can hit Ghost-type Pokémon normally.
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#define B_BLIZZARD_HAIL GEN_7 // In Gen4+, Blizzard bypasses accuracy checks if it's hailing.
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// Ability settings
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@@ -178,6 +182,7 @@
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#define B_POWDER_GRASS GEN_7 // In Gen6+, Grass-type Pokémon are immune to powder and spore moves.
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#define B_STEEL_RESISTANCES GEN_7 // In Gen6+, Steel-type Pokémon are no longer resistant to Dark-type and Ghost-type moves.
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#define B_THUNDERSTORM_TERRAIN TRUE // If TRUE, overworld Thunderstorm generates Rain and Electric Terrain as in Gen 8.
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#define B_SEMI_INVULNERABLE_CATCH GEN_7 // In Gen4+, you cannot throw a ball against a Pokemon that is in a semi-invulnerable state (dig/fly/etc)
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// Animation Settings
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#define B_NEW_SWORD_PARTICLE FALSE // If set to TRUE, it updates Swords Dance's particle.
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@@ -364,7 +364,17 @@
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#define EFFECT_SNIPE_SHOT 358
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#define EFFECT_TRIPLE_HIT 359
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#define EFFECT_RECOIL_HP_25 360
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#define EFFECT_STUFF_CHEEKS 361
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#define EFFECT_GRAV_APPLE 362
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#define EFFECT_EVASION_UP_HIT 363
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#define EFFECT_DOUBLE_IRON_BASH 364
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#define EFFECT_GLITZY_GLOW 365
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#define EFFECT_BADDY_BAD 366
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#define EFFECT_SAPPY_SEED 367
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#define EFFECT_FREEZY_FROST 368
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#define EFFECT_SPARKLY_SWIRL 369
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#define EFFECT_PLASMA_FISTS 370
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#define NUM_BATTLE_MOVE_EFFECTS 361
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#define NUM_BATTLE_MOVE_EFFECTS 371
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#endif // GUARD_CONSTANTS_BATTLE_MOVE_EFFECTS_H
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@@ -38,6 +38,7 @@
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#define sFIXED_ABILITY_POPUP gBattleScripting + 0x33
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#define sABILITY_OVERWRITE gBattleScripting + 0x34
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#define sSWITCH_CASE gBattleScripting + 0x36
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#define sBERRY_OVERRIDE gBattleScripting + 0x37
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#define cMULTISTRING_CHOOSER gBattleCommunication + 5
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#define cMISS_TYPE gBattleCommunication + 6
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@@ -185,6 +186,13 @@
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#define VARIOUS_REMOVE_TERRAIN 113
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#define VARIOUS_JUMP_IF_PRANKSTER_BLOCKED 114
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#define VARIOUS_TRY_TO_CLEAR_PRIMAL_WEATHER 115
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#define VARIOUS_GET_ROTOTILLER_TARGETS 116
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#define VARIOUS_JUMP_IF_NOT_ROTOTILLER_AFFECTED 117
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#define VARIOUS_TRY_ACTIVATE_BATTLE_BOND 118
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#define VARIOUS_CONSUME_BERRY 119
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#define VARIOUS_JUMP_IF_CANT_REVERT_TO_PRIMAL 120
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#define VARIOUS_HANDLE_PRIMAL_REVERSION 121
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#define VARIOUS_APPLY_PLASMA_FISTS 122
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// Cmd_manipulatedamage
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#define DMG_CHANGE_SIGN 0
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@@ -523,7 +523,7 @@
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#define STRINGID_GRASSYTERRAINHEALS 519
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#define STRINGID_ELECTRICTERRAINPREVENTS 520
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#define STRINGID_PSYCHICTERRAINPREVENTS 521
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#define STRINGID_SAFETYGOOGLESPROTECTED 522
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#define STRINGID_SAFETYGOGGLESPROTECTED 522
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#define STRINGID_FLOWERVEILPROTECTED 523
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#define STRINGID_SWEETVEILPROTECTED 524
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#define STRINGID_AROMAVEILPROTECTED 525
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@@ -592,8 +592,10 @@
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#define STRINGID_STRONGWINDSDISSIPATED 588
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#define STRINGID_MYSTERIOUSAIRCURRENTBLOWSON 589
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#define STRINGID_ATTACKWEAKENEDBSTRONGWINDS 590
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#define STRINGID_STUFFCHEEKSCANTSELECT 592
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#define STRINGID_PKMNREVERTEDTOPRIMAL 593
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#define BATTLESTRINGS_COUNT 591
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#define BATTLESTRINGS_COUNT 594
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// The below IDs are all indexes into battle message tables,
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// used to determine which of a set of messages to print.
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@@ -130,7 +130,7 @@
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// Gen6 hold effects
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#define HOLD_EFFECT_FAIRY_POWER 139
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#define HOLD_EFFECT_MEGA_STONE 140
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#define HOLD_EFFECT_SAFETY_GOOGLES 141
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#define HOLD_EFFECT_SAFETY_GOGGLES 141
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#define HOLD_EFFECT_LUMINOUS_MOSS 142
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#define HOLD_EFFECT_SNOWBALL 143
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#define HOLD_EFFECT_WEAKNESS_POLICY 144
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@@ -336,25 +336,43 @@
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#define F_SUMMARY_SCREEN_FLIP_SPRITE 0x80
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// Evolution types
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#define EVO_MEGA_EVOLUTION 0xffff // Not an actual evolution, used to temporarily mega evolve in battle.
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#define EVO_MOVE_MEGA_EVOLUTION 0xfffe // Mega Evolution that checks for a move instead of held item.
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#define EVO_FRIENDSHIP 1 // Pokémon levels up with friendship ≥ 220
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#define EVO_FRIENDSHIP_DAY 2 // Pokémon levels up during the day with friendship ≥ 220
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#define EVO_FRIENDSHIP_NIGHT 3 // Pokémon levels up at night with friendship ≥ 220
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#define EVO_LEVEL 4 // Pokémon reaches the specified level
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#define EVO_TRADE 5 // Pokémon is traded
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#define EVO_TRADE_ITEM 6 // Pokémon is traded while it's holding the specified item
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#define EVO_ITEM 7 // specified item is used on Pokémon
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#define EVO_LEVEL_ATK_GT_DEF 8 // Pokémon reaches the specified level with attack > defense
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#define EVO_LEVEL_ATK_EQ_DEF 9 // Pokémon reaches the specified level with attack = defense
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#define EVO_LEVEL_ATK_LT_DEF 10 // Pokémon reaches the specified level with attack < defense
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#define EVO_LEVEL_SILCOON 11 // Pokémon reaches the specified level with a Silcoon personality value
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#define EVO_LEVEL_CASCOON 12 // Pokémon reaches the specified level with a Cascoon personality value
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#define EVO_LEVEL_NINJASK 13 // Pokémon reaches the specified level (special value for Ninjask)
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#define EVO_LEVEL_SHEDINJA 14 // Pokémon reaches the specified level (special value for Shedinja)
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#define EVO_BEAUTY 15 // Pokémon levels up with beauty ≥ specified value
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#define EVO_MEGA_EVOLUTION 0xffff // Not an actual evolution, used to temporarily mega evolve in battle.
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#define EVO_MOVE_MEGA_EVOLUTION 0xfffe // Mega Evolution that checks for a move instead of held item.
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#define EVO_PRIMAL_REVERSION 0xfffd // Not an actual evolution, used to undergo primal reversion in battle.
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#define EVO_FRIENDSHIP 1 // Pokémon levels up with friendship ≥ 220
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#define EVO_FRIENDSHIP_DAY 2 // Pokémon levels up during the day with friendship ≥ 220
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#define EVO_FRIENDSHIP_NIGHT 3 // Pokémon levels up at night with friendship ≥ 220
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#define EVO_LEVEL 4 // Pokémon reaches the specified level
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#define EVO_TRADE 5 // Pokémon is traded
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#define EVO_TRADE_ITEM 6 // Pokémon is traded while it's holding the specified item
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#define EVO_ITEM 7 // specified item is used on Pokémon
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#define EVO_LEVEL_ATK_GT_DEF 8 // Pokémon reaches the specified level with attack > defense
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#define EVO_LEVEL_ATK_EQ_DEF 9 // Pokémon reaches the specified level with attack = defense
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#define EVO_LEVEL_ATK_LT_DEF 10 // Pokémon reaches the specified level with attack < defense
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#define EVO_LEVEL_SILCOON 11 // Pokémon reaches the specified level with a Silcoon personality value
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#define EVO_LEVEL_CASCOON 12 // Pokémon reaches the specified level with a Cascoon personality value
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#define EVO_LEVEL_NINJASK 13 // Pokémon reaches the specified level (special value for Ninjask)
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#define EVO_LEVEL_SHEDINJA 14 // Pokémon reaches the specified level (special value for Shedinja)
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#define EVO_BEAUTY 15 // Pokémon levels up with beauty ≥ specified value
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#define EVO_LEVEL_FEMALE 16 // Pokémon reaches the specified level, is female
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#define EVO_LEVEL_MALE 17 // Pokémon reaches the specified level, is male
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#define EVO_LEVEL_NIGHT 18 // Pokémon reaches the specified level, is night
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#define EVO_LEVEL_DAY 19 // Pokémon reaches the specified level, is day
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#define EVO_LEVEL_DUSK 20 // Pokémon reaches the specified level, is dusk (5-6 P.M)
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#define EVO_ITEM_HOLD_DAY 21 // Pokémon levels up, holds specified item at day
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#define EVO_ITEM_HOLD_NIGHT 22 // Pokémon levels up, holds specified item at night
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#define EVO_MOVE 23 // Pokémon levels up, knows specified move
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#define EVO_MOVE_TYPE 24 // Pokémon levels up, knows move with specified type
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#define EVO_MAPSEC 25 // Pokémon levels up on specified mapsec
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#define EVO_ITEM_MALE 26 // specified item is used on a male Pokémon
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#define EVO_ITEM_FEMALE 27 // specified item is used on a female Pokémon
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#define EVO_LEVEL_RAIN 28 // Pokémon reaches the specified level while it's raining
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#define EVO_SPECIFIC_MON_IN_PARTY 29 // Pokémon levels up with a specified Pokémon in party
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#define EVO_LEVEL_DARK_TYPE_MON_IN_PARTY 30 // Pokémon reaches the specified level with a Dark Type Pokémon in party
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#define EVO_TRADE_SPECIFIC_MON 31 // Pokémon is traded for a specified Pokémon
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#define EVO_SPECIFIC_MAP 32 // Pokémon levels up on specified map
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#define EVOS_PER_MON 5
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#define EVOS_PER_MON 10
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// Evolution 'modes,' for GetEvolutionTargetSpecies
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#define EVO_MODE_NORMAL 0
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