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Gen 5 Scald effect
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@@ -7944,7 +7944,11 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] =
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[MOVE_SCALD] =
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{
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.effect = EFFECT_SCALD,
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#if B_UPDATED_MOVE_DATA >= GEN_6
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.effect = EFFECT_SCALD,
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#else
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.effect = EFFECT_BURN_HIT,
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#endif
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.power = 80,
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.type = TYPE_WATER,
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.accuracy = 100,
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