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Fix HasBattlerSideMoveWithEffect comment (#6965)
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@@ -2201,7 +2201,7 @@ bool32 HasBattlerSideMoveWithEffect(u32 battler, u32 effect)
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return FALSE;
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}
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// HasSideMoveWithMoveEffect checks if the AI knows a side has a move effect,
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// HasBattlerSideMoveWithEffect checks if the AI knows a side has a move effect,
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// while HasBattlerSideUsedMoveWithEffect checks if the side has ever used a move effect.
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// The former acts the same way as the latter if AI_FLAG_OMNISCIENT isn't used.
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bool32 HasBattlerSideUsedMoveWithEffect(u32 battler, u32 effect)
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