mirror of
https://github.com/pret/pokeemerald.git
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Fling tweaks
-Updated and renamed VARIOUS_JUMP_IF_FLING_FAILS (now VARIOUS_JUMP_IF_NO_FLING_POWER) -Updated BattleScript_EffectFling following Smogon's description of Fling's effect. -Refactored BattleScript_FlingMentalHerb thanks to GetMentalHerbEffect -No need to define flingPower when its value is 0 -Forced the target to eat a berry that was flung at them by overwriting their item with the berry thrown and restoring their original item after its effect finishes. -Added a preproc config for Klutz.
This commit is contained in:
@@ -302,6 +302,7 @@ struct BattleHistory
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u8 moveHistoryIndex[MAX_BATTLERS_COUNT];
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u16 trainerItems[MAX_BATTLERS_COUNT];
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u8 itemsNo;
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u16 heldItems[MAX_BATTLERS_COUNT];
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};
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struct BattleScriptsStack
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@@ -137,7 +137,7 @@
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#define B_KINGS_SHIELD_LOWER_ATK GEN_7 // In Gen7+, it lowers Atk by 1 stage instead of 2 of oponents that hit it.
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#define B_SPEED_BUFFING_RAPID_SPIN GEN_8 // In Gen8, Rapid Spin raises the user's Speed by 1 stage.
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#define B_RECOIL_IF_MISS_DMG GEN_7 // In Gen5+, Jump Kick and High Jump Kick will always do half of the user's max HP when missing.
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#define B_FLING_EMBARGO_ITEM GEN_7 // In Gen4, if a target is under the effects of Embargo, the user's item's hold effect doesn't activate.
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#define B_KLUTZ_FLING_INTERACTION GEN_7 // In Gen5+, Pokémon with the Klutz ability can't use Fling.
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// Move accuracy settings
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#define B_TOXIC_NEVER_MISS GEN_7 // In Gen6+, if Toxic is used by a Poison-type Pokémon, it will never miss.
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@@ -74,143 +74,148 @@
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#define CMP_NO_COMMON_BITS 5
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// Cmd_various
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#define VARIOUS_CANCEL_MULTI_TURN_MOVES 0
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#define VARIOUS_SET_MAGIC_COAT_TARGET 1
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#define VARIOUS_IS_RUNNING_IMPOSSIBLE 2
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#define VARIOUS_GET_MOVE_TARGET 3
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#define VARIOUS_GET_BATTLER_FAINTED 4
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#define VARIOUS_RESET_INTIMIDATE_TRACE_BITS 5
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#define VARIOUS_UPDATE_CHOICE_MOVE_ON_LVL_UP 6
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#define VARIOUS_PALACE_FLAVOR_TEXT 8
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#define VARIOUS_ARENA_JUDGMENT_WINDOW 9
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#define VARIOUS_ARENA_OPPONENT_MON_LOST 10
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#define VARIOUS_ARENA_PLAYER_MON_LOST 11
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#define VARIOUS_ARENA_BOTH_MONS_LOST 12
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#define VARIOUS_EMIT_YESNOBOX 13
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#define VARIOUS_ARENA_JUDGMENT_STRING 16
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#define VARIOUS_ARENA_WAIT_STRING 17
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#define VARIOUS_WAIT_CRY 18
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#define VARIOUS_RETURN_OPPONENT_MON1 19
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#define VARIOUS_RETURN_OPPONENT_MON2 20
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#define VARIOUS_VOLUME_DOWN 21
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#define VARIOUS_VOLUME_UP 22
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#define VARIOUS_SET_ALREADY_STATUS_MOVE_ATTEMPT 23
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#define VARIOUS_SET_TELEPORT_OUTCOME 25
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#define VARIOUS_PLAY_TRAINER_DEFEATED_MUSIC 26
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#define VARIOUS_STAT_TEXT_BUFFER 27
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#define VARIOUS_SWITCHIN_ABILITIES 28
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#define VARIOUS_SAVE_TARGET 29
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#define VARIOUS_RESTORE_TARGET 30
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#define VARIOUS_INSTANT_HP_DROP 31
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#define VARIOUS_CLEAR_STATUS 32
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#define VARIOUS_RESTORE_PP 33
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#define VARIOUS_TRY_ACTIVATE_MOXIE 34
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#define VARIOUS_TRY_ACTIVATE_FELL_STINGER 35
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#define VARIOUS_PLAY_MOVE_ANIMATION 36
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#define VARIOUS_SET_LUCKY_CHANT 37
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#define VARIOUS_SUCKER_PUNCH_CHECK 38
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#define VARIOUS_SET_SIMPLE_BEAM 39
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#define VARIOUS_TRY_ENTRAINMENT 40
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#define VARIOUS_SET_LAST_USED_ABILITY 41
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#define VARIOUS_TRY_HEAL_PULSE 42
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#define VARIOUS_TRY_QUASH 43
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#define VARIOUS_INVERT_STAT_STAGES 44
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#define VARIOUS_SET_TERRAIN 45
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#define VARIOUS_TRY_ME_FIRST 46
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#define VARIOUS_JUMP_IF_BATTLE_END 47
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#define VARIOUS_TRY_ELECTRIFY 48
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#define VARIOUS_TRY_REFLECT_TYPE 49
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#define VARIOUS_TRY_SOAK 50
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#define VARIOUS_HANDLE_MEGA_EVO 51
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#define VARIOUS_TRY_LAST_RESORT 52
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#define VARIOUS_ARGUMENT_STATUS_EFFECT 53
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#define VARIOUS_TRY_HIT_SWITCH_TARGET 54
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#define VARIOUS_TRY_AUTOTOMIZE 55
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#define VARIOUS_TRY_COPYCAT 56
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#define VARIOUS_ABILITY_POPUP 57
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#define VARIOUS_DEFOG 58
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#define VARIOUS_JUMP_IF_TARGET_ALLY 59
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#define VARIOUS_TRY_SYNCHRONOISE 60
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#define VARIOUS_PSYCHO_SHIFT 61
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#define VARIOUS_CURE_STATUS 62
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#define VARIOUS_POWER_TRICK 63
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#define VARIOUS_AFTER_YOU 64
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#define VARIOUS_BESTOW 65
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#define VARIOUS_ARGUMENT_TO_MOVE_EFFECT 66
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#define VARIOUS_JUMP_IF_NOT_GROUNDED 67
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#define VARIOUS_HANDLE_TRAINER_SLIDE_MSG 68
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#define VARIOUS_TRY_TRAINER_SLIDE_MSG_FIRST_OFF 69
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#define VARIOUS_TRY_TRAINER_SLIDE_MSG_LAST_ON 70
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#define VARIOUS_SET_AURORA_VEIL 71
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#define VARIOUS_TRY_THIRD_TYPE 72
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#define VARIOUS_ACUPRESSURE 73
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#define VARIOUS_SET_POWDER 74
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#define VARIOUS_SPECTRAL_THIEF 75
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#define VARIOUS_GRAVITY_ON_AIRBORNE_MONS 76
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#define VARIOUS_CHECK_IF_GRASSY_TERRAIN_HEALS 77
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#define VARIOUS_JUMP_IF_ROAR_FAILS 78
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#define VARIOUS_TRY_INSTRUCT 79
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#define VARIOUS_JUMP_IF_NOT_BERRY 80
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#define VARIOUS_TRACE_ABILITY 81
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#define VARIOUS_UPDATE_NICK 82
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#define VARIOUS_TRY_ILLUSION_OFF 83
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#define VARIOUS_SET_SPRITEIGNORE0HP 84
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#define VARIOUS_HANDLE_FORM_CHANGE 85
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#define VARIOUS_GET_STAT_VALUE 86
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#define VARIOUS_JUMP_IF_FULL_HP 87
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#define VARIOUS_LOSE_TYPE 88
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#define VARIOUS_TRY_ACTIVATE_SOULHEART 89
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#define VARIOUS_TRY_ACTIVATE_RECEIVER 90
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#define VARIOUS_TRY_ACTIVATE_BEAST_BOOST 91
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#define VARIOUS_TRY_FRISK 92
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#define VARIOUS_JUMP_IF_SHIELDS_DOWN_PROTECTED 93
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#define VARIOUS_TRY_FAIRY_LOCK 94
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#define VARIOUS_JUMP_IF_NO_ALLY 95
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#define VARIOUS_POISON_TYPE_IMMUNITY 96
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#define VARIOUS_JUMP_IF_NO_HOLD_EFFECT 97
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#define VARIOUS_INFATUATE_WITH_BATTLER 98
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#define VARIOUS_SET_LAST_USED_ITEM 99
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#define VARIOUS_PARALYZE_TYPE_IMMUNITY 100
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#define VARIOUS_JUMP_IF_ABSENT 101
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#define VARIOUS_DESTROY_ABILITY_POPUP 102
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#define VARIOUS_TOTEM_BOOST 103
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#define VARIOUS_TRY_ACTIVATE_GRIM_NEIGH 104
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#define VARIOUS_MOVEEND_ITEM_EFFECTS 105
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#define VARIOUS_TERRAIN_SEED 106
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#define VARIOUS_MAKE_INVISIBLE 107
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#define VARIOUS_ROOM_SERVICE 108
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#define VARIOUS_JUMP_IF_TERRAIN_AFFECTED 109
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#define VARIOUS_EERIE_SPELL_PP_REDUCE 110
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#define VARIOUS_JUMP_IF_TEAM_HEALTHY 111
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#define VARIOUS_TRY_HEAL_QUARTER_HP 112
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#define VARIOUS_REMOVE_TERRAIN 113
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#define VARIOUS_JUMP_IF_PRANKSTER_BLOCKED 114
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#define VARIOUS_TRY_TO_CLEAR_PRIMAL_WEATHER 115
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#define VARIOUS_GET_ROTOTILLER_TARGETS 116
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#define VARIOUS_JUMP_IF_NOT_ROTOTILLER_AFFECTED 117
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#define VARIOUS_TRY_ACTIVATE_BATTLE_BOND 118
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#define VARIOUS_CONSUME_BERRY 119
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#define VARIOUS_JUMP_IF_CANT_REVERT_TO_PRIMAL 120
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#define VARIOUS_HANDLE_PRIMAL_REVERSION 121
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#define VARIOUS_APPLY_PLASMA_FISTS 122
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#define VARIOUS_JUMP_IF_SPECIES 123
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#define VARIOUS_UPDATE_ABILITY_POPUP 124
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#define VARIOUS_JUMP_IF_WEATHER_AFFECTED 125
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#define VARIOUS_JUMP_IF_LEAF_GUARD_PROTECTED 126
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#define VARIOUS_SET_ATTACKER_STICKY_WEB_USER 127
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#define VARIOUS_TRY_TO_APPLY_MIMICRY 128
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#define VARIOUS_PHOTON_GEYSER_CHECK 129
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#define VARIOUS_SHELL_SIDE_ARM_CHECK 130
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#define VARIOUS_TRY_NO_RETREAT 131
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#define VARIOUS_TRY_TAR_SHOT 132
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#define VARIOUS_CAN_TAR_SHOT_WORK 133
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#define VARIOUS_CHECK_POLTERGEIST 134
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#define VARIOUS_SET_OCTOLOCK 135
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#define VARIOUS_CUT_1_3_HP_RAISE_STATS 136
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#define VARIOUS_JUMP_IF_FLING_FAILS 137
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#define VARIOUS_JUMP_IF_HOLD_EFFECT 138
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#define VARIOUS_CURE_CERTAIN_STATUSES 139
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#define VARIOUS_TRY_RESET_NEGATIVE_STAT_STAGES 140
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#define VARIOUS_CANCEL_MULTI_TURN_MOVES 0
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#define VARIOUS_SET_MAGIC_COAT_TARGET 1
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#define VARIOUS_IS_RUNNING_IMPOSSIBLE 2
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#define VARIOUS_GET_MOVE_TARGET 3
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#define VARIOUS_GET_BATTLER_FAINTED 4
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#define VARIOUS_RESET_INTIMIDATE_TRACE_BITS 5
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#define VARIOUS_UPDATE_CHOICE_MOVE_ON_LVL_UP 6
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#define VARIOUS_PALACE_FLAVOR_TEXT 8
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#define VARIOUS_ARENA_JUDGMENT_WINDOW 9
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#define VARIOUS_ARENA_OPPONENT_MON_LOST 10
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#define VARIOUS_ARENA_PLAYER_MON_LOST 11
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#define VARIOUS_ARENA_BOTH_MONS_LOST 12
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#define VARIOUS_EMIT_YESNOBOX 13
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#define VARIOUS_ARENA_JUDGMENT_STRING 16
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#define VARIOUS_ARENA_WAIT_STRING 17
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#define VARIOUS_WAIT_CRY 18
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#define VARIOUS_RETURN_OPPONENT_MON1 19
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#define VARIOUS_RETURN_OPPONENT_MON2 20
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#define VARIOUS_VOLUME_DOWN 21
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#define VARIOUS_VOLUME_UP 22
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#define VARIOUS_SET_ALREADY_STATUS_MOVE_ATTEMPT 23
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#define VARIOUS_SET_TELEPORT_OUTCOME 25
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#define VARIOUS_PLAY_TRAINER_DEFEATED_MUSIC 26
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#define VARIOUS_STAT_TEXT_BUFFER 27
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#define VARIOUS_SWITCHIN_ABILITIES 28
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#define VARIOUS_SAVE_TARGET 29
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#define VARIOUS_RESTORE_TARGET 30
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#define VARIOUS_INSTANT_HP_DROP 31
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#define VARIOUS_CLEAR_STATUS 32
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#define VARIOUS_RESTORE_PP 33
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#define VARIOUS_TRY_ACTIVATE_MOXIE 34
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#define VARIOUS_TRY_ACTIVATE_FELL_STINGER 35
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#define VARIOUS_PLAY_MOVE_ANIMATION 36
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#define VARIOUS_SET_LUCKY_CHANT 37
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#define VARIOUS_SUCKER_PUNCH_CHECK 38
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#define VARIOUS_SET_SIMPLE_BEAM 39
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#define VARIOUS_TRY_ENTRAINMENT 40
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#define VARIOUS_SET_LAST_USED_ABILITY 41
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#define VARIOUS_TRY_HEAL_PULSE 42
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#define VARIOUS_TRY_QUASH 43
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#define VARIOUS_INVERT_STAT_STAGES 44
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#define VARIOUS_SET_TERRAIN 45
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#define VARIOUS_TRY_ME_FIRST 46
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#define VARIOUS_JUMP_IF_BATTLE_END 47
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#define VARIOUS_TRY_ELECTRIFY 48
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#define VARIOUS_TRY_REFLECT_TYPE 49
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#define VARIOUS_TRY_SOAK 50
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#define VARIOUS_HANDLE_MEGA_EVO 51
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#define VARIOUS_TRY_LAST_RESORT 52
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#define VARIOUS_ARGUMENT_STATUS_EFFECT 53
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#define VARIOUS_TRY_HIT_SWITCH_TARGET 54
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#define VARIOUS_TRY_AUTOTOMIZE 55
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#define VARIOUS_TRY_COPYCAT 56
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#define VARIOUS_ABILITY_POPUP 57
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#define VARIOUS_DEFOG 58
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#define VARIOUS_JUMP_IF_TARGET_ALLY 59
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#define VARIOUS_TRY_SYNCHRONOISE 60
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#define VARIOUS_PSYCHO_SHIFT 61
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#define VARIOUS_CURE_STATUS 62
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#define VARIOUS_POWER_TRICK 63
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#define VARIOUS_AFTER_YOU 64
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#define VARIOUS_BESTOW 65
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#define VARIOUS_ARGUMENT_TO_MOVE_EFFECT 66
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#define VARIOUS_JUMP_IF_NOT_GROUNDED 67
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#define VARIOUS_HANDLE_TRAINER_SLIDE_MSG 68
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#define VARIOUS_TRY_TRAINER_SLIDE_MSG_FIRST_OFF 69
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#define VARIOUS_TRY_TRAINER_SLIDE_MSG_LAST_ON 70
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#define VARIOUS_SET_AURORA_VEIL 71
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#define VARIOUS_TRY_THIRD_TYPE 72
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#define VARIOUS_ACUPRESSURE 73
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#define VARIOUS_SET_POWDER 74
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#define VARIOUS_SPECTRAL_THIEF 75
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#define VARIOUS_GRAVITY_ON_AIRBORNE_MONS 76
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#define VARIOUS_CHECK_IF_GRASSY_TERRAIN_HEALS 77
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#define VARIOUS_JUMP_IF_ROAR_FAILS 78
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#define VARIOUS_TRY_INSTRUCT 79
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#define VARIOUS_JUMP_IF_NOT_BERRY 80
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#define VARIOUS_TRACE_ABILITY 81
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#define VARIOUS_UPDATE_NICK 82
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#define VARIOUS_TRY_ILLUSION_OFF 83
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#define VARIOUS_SET_SPRITEIGNORE0HP 84
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#define VARIOUS_HANDLE_FORM_CHANGE 85
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#define VARIOUS_GET_STAT_VALUE 86
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#define VARIOUS_JUMP_IF_FULL_HP 87
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#define VARIOUS_LOSE_TYPE 88
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#define VARIOUS_TRY_ACTIVATE_SOULHEART 89
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#define VARIOUS_TRY_ACTIVATE_RECEIVER 90
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#define VARIOUS_TRY_ACTIVATE_BEAST_BOOST 91
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#define VARIOUS_TRY_FRISK 92
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#define VARIOUS_JUMP_IF_SHIELDS_DOWN_PROTECTED 93
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#define VARIOUS_TRY_FAIRY_LOCK 94
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#define VARIOUS_JUMP_IF_NO_ALLY 95
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#define VARIOUS_POISON_TYPE_IMMUNITY 96
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#define VARIOUS_JUMP_IF_NO_HOLD_EFFECT 97
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#define VARIOUS_INFATUATE_WITH_BATTLER 98
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#define VARIOUS_SET_LAST_USED_ITEM 99
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#define VARIOUS_PARALYZE_TYPE_IMMUNITY 100
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#define VARIOUS_JUMP_IF_ABSENT 101
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#define VARIOUS_DESTROY_ABILITY_POPUP 102
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#define VARIOUS_TOTEM_BOOST 103
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#define VARIOUS_TRY_ACTIVATE_GRIM_NEIGH 104
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#define VARIOUS_MOVEEND_ITEM_EFFECTS 105
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#define VARIOUS_TERRAIN_SEED 106
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#define VARIOUS_MAKE_INVISIBLE 107
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#define VARIOUS_ROOM_SERVICE 108
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#define VARIOUS_JUMP_IF_TERRAIN_AFFECTED 109
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#define VARIOUS_EERIE_SPELL_PP_REDUCE 110
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#define VARIOUS_JUMP_IF_TEAM_HEALTHY 111
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#define VARIOUS_TRY_HEAL_QUARTER_HP 112
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#define VARIOUS_REMOVE_TERRAIN 113
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#define VARIOUS_JUMP_IF_PRANKSTER_BLOCKED 114
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#define VARIOUS_TRY_TO_CLEAR_PRIMAL_WEATHER 115
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#define VARIOUS_GET_ROTOTILLER_TARGETS 116
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#define VARIOUS_JUMP_IF_NOT_ROTOTILLER_AFFECTED 117
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#define VARIOUS_TRY_ACTIVATE_BATTLE_BOND 118
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#define VARIOUS_CONSUME_BERRY 119
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#define VARIOUS_JUMP_IF_CANT_REVERT_TO_PRIMAL 120
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#define VARIOUS_HANDLE_PRIMAL_REVERSION 121
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#define VARIOUS_APPLY_PLASMA_FISTS 122
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#define VARIOUS_JUMP_IF_SPECIES 123
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#define VARIOUS_UPDATE_ABILITY_POPUP 124
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#define VARIOUS_JUMP_IF_WEATHER_AFFECTED 125
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#define VARIOUS_JUMP_IF_LEAF_GUARD_PROTECTED 126
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#define VARIOUS_SET_ATTACKER_STICKY_WEB_USER 127
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#define VARIOUS_TRY_TO_APPLY_MIMICRY 128
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#define VARIOUS_PHOTON_GEYSER_CHECK 129
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#define VARIOUS_SHELL_SIDE_ARM_CHECK 130
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#define VARIOUS_TRY_NO_RETREAT 131
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#define VARIOUS_TRY_TAR_SHOT 132
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#define VARIOUS_CAN_TAR_SHOT_WORK 133
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#define VARIOUS_CHECK_POLTERGEIST 134
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#define VARIOUS_SET_OCTOLOCK 135
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#define VARIOUS_CUT_1_3_HP_RAISE_STATS 136
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#define VARIOUS_JUMP_IF_NO_FLING_POWER 137
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#define VARIOUS_JUMP_IF_HOLD_EFFECT 138
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#define VARIOUS_CURE_CERTAIN_STATUSES 139
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#define VARIOUS_TRY_RESET_NEGATIVE_STAT_STAGES 140
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#define VARIOUS_JUMP_IF_LAST_USED_ITEM_BERRY 141
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#define VARIOUS_JUMP_IF_LAST_USED_ITEM_HOLD_EFFECT 142
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#define VARIOUS_SAVE_BATTLER_ITEM 143
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#define VARIOUS_RESTORE_BATTLER_ITEM 144
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#define VARIOUS_BATTLER_ITEM_TO_LAST_USED_ITEM 145
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// Cmd_manipulatedamage
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#define DMG_CHANGE_SIGN 0
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