Fling tweaks

-Updated and renamed VARIOUS_JUMP_IF_FLING_FAILS (now VARIOUS_JUMP_IF_NO_FLING_POWER)
-Updated BattleScript_EffectFling following Smogon's description of Fling's effect.
-Refactored BattleScript_FlingMentalHerb thanks to GetMentalHerbEffect
-No need to define flingPower when its value is 0
-Forced the target to eat a berry that was flung at them by overwriting their item with the berry thrown and restoring their original item after its effect finishes.
-Added a preproc config for Klutz.
This commit is contained in:
LOuroboros
2021-11-13 10:53:04 -03:00
parent 2fe015e5ce
commit cbb6639f8d
6 changed files with 269 additions and 237 deletions

View File

@@ -302,6 +302,7 @@ struct BattleHistory
u8 moveHistoryIndex[MAX_BATTLERS_COUNT];
u16 trainerItems[MAX_BATTLERS_COUNT];
u8 itemsNo;
u16 heldItems[MAX_BATTLERS_COUNT];
};
struct BattleScriptsStack

View File

@@ -137,7 +137,7 @@
#define B_KINGS_SHIELD_LOWER_ATK GEN_7 // In Gen7+, it lowers Atk by 1 stage instead of 2 of oponents that hit it.
#define B_SPEED_BUFFING_RAPID_SPIN GEN_8 // In Gen8, Rapid Spin raises the user's Speed by 1 stage.
#define B_RECOIL_IF_MISS_DMG GEN_7 // In Gen5+, Jump Kick and High Jump Kick will always do half of the user's max HP when missing.
#define B_FLING_EMBARGO_ITEM GEN_7 // In Gen4, if a target is under the effects of Embargo, the user's item's hold effect doesn't activate.
#define B_KLUTZ_FLING_INTERACTION GEN_7 // In Gen5+, Pokémon with the Klutz ability can't use Fling.
// Move accuracy settings
#define B_TOXIC_NEVER_MISS GEN_7 // In Gen6+, if Toxic is used by a Poison-type Pokémon, it will never miss.

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@@ -74,143 +74,148 @@
#define CMP_NO_COMMON_BITS 5
// Cmd_various
#define VARIOUS_CANCEL_MULTI_TURN_MOVES 0
#define VARIOUS_SET_MAGIC_COAT_TARGET 1
#define VARIOUS_IS_RUNNING_IMPOSSIBLE 2
#define VARIOUS_GET_MOVE_TARGET 3
#define VARIOUS_GET_BATTLER_FAINTED 4
#define VARIOUS_RESET_INTIMIDATE_TRACE_BITS 5
#define VARIOUS_UPDATE_CHOICE_MOVE_ON_LVL_UP 6
#define VARIOUS_PALACE_FLAVOR_TEXT 8
#define VARIOUS_ARENA_JUDGMENT_WINDOW 9
#define VARIOUS_ARENA_OPPONENT_MON_LOST 10
#define VARIOUS_ARENA_PLAYER_MON_LOST 11
#define VARIOUS_ARENA_BOTH_MONS_LOST 12
#define VARIOUS_EMIT_YESNOBOX 13
#define VARIOUS_ARENA_JUDGMENT_STRING 16
#define VARIOUS_ARENA_WAIT_STRING 17
#define VARIOUS_WAIT_CRY 18
#define VARIOUS_RETURN_OPPONENT_MON1 19
#define VARIOUS_RETURN_OPPONENT_MON2 20
#define VARIOUS_VOLUME_DOWN 21
#define VARIOUS_VOLUME_UP 22
#define VARIOUS_SET_ALREADY_STATUS_MOVE_ATTEMPT 23
#define VARIOUS_SET_TELEPORT_OUTCOME 25
#define VARIOUS_PLAY_TRAINER_DEFEATED_MUSIC 26
#define VARIOUS_STAT_TEXT_BUFFER 27
#define VARIOUS_SWITCHIN_ABILITIES 28
#define VARIOUS_SAVE_TARGET 29
#define VARIOUS_RESTORE_TARGET 30
#define VARIOUS_INSTANT_HP_DROP 31
#define VARIOUS_CLEAR_STATUS 32
#define VARIOUS_RESTORE_PP 33
#define VARIOUS_TRY_ACTIVATE_MOXIE 34
#define VARIOUS_TRY_ACTIVATE_FELL_STINGER 35
#define VARIOUS_PLAY_MOVE_ANIMATION 36
#define VARIOUS_SET_LUCKY_CHANT 37
#define VARIOUS_SUCKER_PUNCH_CHECK 38
#define VARIOUS_SET_SIMPLE_BEAM 39
#define VARIOUS_TRY_ENTRAINMENT 40
#define VARIOUS_SET_LAST_USED_ABILITY 41
#define VARIOUS_TRY_HEAL_PULSE 42
#define VARIOUS_TRY_QUASH 43
#define VARIOUS_INVERT_STAT_STAGES 44
#define VARIOUS_SET_TERRAIN 45
#define VARIOUS_TRY_ME_FIRST 46
#define VARIOUS_JUMP_IF_BATTLE_END 47
#define VARIOUS_TRY_ELECTRIFY 48
#define VARIOUS_TRY_REFLECT_TYPE 49
#define VARIOUS_TRY_SOAK 50
#define VARIOUS_HANDLE_MEGA_EVO 51
#define VARIOUS_TRY_LAST_RESORT 52
#define VARIOUS_ARGUMENT_STATUS_EFFECT 53
#define VARIOUS_TRY_HIT_SWITCH_TARGET 54
#define VARIOUS_TRY_AUTOTOMIZE 55
#define VARIOUS_TRY_COPYCAT 56
#define VARIOUS_ABILITY_POPUP 57
#define VARIOUS_DEFOG 58
#define VARIOUS_JUMP_IF_TARGET_ALLY 59
#define VARIOUS_TRY_SYNCHRONOISE 60
#define VARIOUS_PSYCHO_SHIFT 61
#define VARIOUS_CURE_STATUS 62
#define VARIOUS_POWER_TRICK 63
#define VARIOUS_AFTER_YOU 64
#define VARIOUS_BESTOW 65
#define VARIOUS_ARGUMENT_TO_MOVE_EFFECT 66
#define VARIOUS_JUMP_IF_NOT_GROUNDED 67
#define VARIOUS_HANDLE_TRAINER_SLIDE_MSG 68
#define VARIOUS_TRY_TRAINER_SLIDE_MSG_FIRST_OFF 69
#define VARIOUS_TRY_TRAINER_SLIDE_MSG_LAST_ON 70
#define VARIOUS_SET_AURORA_VEIL 71
#define VARIOUS_TRY_THIRD_TYPE 72
#define VARIOUS_ACUPRESSURE 73
#define VARIOUS_SET_POWDER 74
#define VARIOUS_SPECTRAL_THIEF 75
#define VARIOUS_GRAVITY_ON_AIRBORNE_MONS 76
#define VARIOUS_CHECK_IF_GRASSY_TERRAIN_HEALS 77
#define VARIOUS_JUMP_IF_ROAR_FAILS 78
#define VARIOUS_TRY_INSTRUCT 79
#define VARIOUS_JUMP_IF_NOT_BERRY 80
#define VARIOUS_TRACE_ABILITY 81
#define VARIOUS_UPDATE_NICK 82
#define VARIOUS_TRY_ILLUSION_OFF 83
#define VARIOUS_SET_SPRITEIGNORE0HP 84
#define VARIOUS_HANDLE_FORM_CHANGE 85
#define VARIOUS_GET_STAT_VALUE 86
#define VARIOUS_JUMP_IF_FULL_HP 87
#define VARIOUS_LOSE_TYPE 88
#define VARIOUS_TRY_ACTIVATE_SOULHEART 89
#define VARIOUS_TRY_ACTIVATE_RECEIVER 90
#define VARIOUS_TRY_ACTIVATE_BEAST_BOOST 91
#define VARIOUS_TRY_FRISK 92
#define VARIOUS_JUMP_IF_SHIELDS_DOWN_PROTECTED 93
#define VARIOUS_TRY_FAIRY_LOCK 94
#define VARIOUS_JUMP_IF_NO_ALLY 95
#define VARIOUS_POISON_TYPE_IMMUNITY 96
#define VARIOUS_JUMP_IF_NO_HOLD_EFFECT 97
#define VARIOUS_INFATUATE_WITH_BATTLER 98
#define VARIOUS_SET_LAST_USED_ITEM 99
#define VARIOUS_PARALYZE_TYPE_IMMUNITY 100
#define VARIOUS_JUMP_IF_ABSENT 101
#define VARIOUS_DESTROY_ABILITY_POPUP 102
#define VARIOUS_TOTEM_BOOST 103
#define VARIOUS_TRY_ACTIVATE_GRIM_NEIGH 104
#define VARIOUS_MOVEEND_ITEM_EFFECTS 105
#define VARIOUS_TERRAIN_SEED 106
#define VARIOUS_MAKE_INVISIBLE 107
#define VARIOUS_ROOM_SERVICE 108
#define VARIOUS_JUMP_IF_TERRAIN_AFFECTED 109
#define VARIOUS_EERIE_SPELL_PP_REDUCE 110
#define VARIOUS_JUMP_IF_TEAM_HEALTHY 111
#define VARIOUS_TRY_HEAL_QUARTER_HP 112
#define VARIOUS_REMOVE_TERRAIN 113
#define VARIOUS_JUMP_IF_PRANKSTER_BLOCKED 114
#define VARIOUS_TRY_TO_CLEAR_PRIMAL_WEATHER 115
#define VARIOUS_GET_ROTOTILLER_TARGETS 116
#define VARIOUS_JUMP_IF_NOT_ROTOTILLER_AFFECTED 117
#define VARIOUS_TRY_ACTIVATE_BATTLE_BOND 118
#define VARIOUS_CONSUME_BERRY 119
#define VARIOUS_JUMP_IF_CANT_REVERT_TO_PRIMAL 120
#define VARIOUS_HANDLE_PRIMAL_REVERSION 121
#define VARIOUS_APPLY_PLASMA_FISTS 122
#define VARIOUS_JUMP_IF_SPECIES 123
#define VARIOUS_UPDATE_ABILITY_POPUP 124
#define VARIOUS_JUMP_IF_WEATHER_AFFECTED 125
#define VARIOUS_JUMP_IF_LEAF_GUARD_PROTECTED 126
#define VARIOUS_SET_ATTACKER_STICKY_WEB_USER 127
#define VARIOUS_TRY_TO_APPLY_MIMICRY 128
#define VARIOUS_PHOTON_GEYSER_CHECK 129
#define VARIOUS_SHELL_SIDE_ARM_CHECK 130
#define VARIOUS_TRY_NO_RETREAT 131
#define VARIOUS_TRY_TAR_SHOT 132
#define VARIOUS_CAN_TAR_SHOT_WORK 133
#define VARIOUS_CHECK_POLTERGEIST 134
#define VARIOUS_SET_OCTOLOCK 135
#define VARIOUS_CUT_1_3_HP_RAISE_STATS 136
#define VARIOUS_JUMP_IF_FLING_FAILS 137
#define VARIOUS_JUMP_IF_HOLD_EFFECT 138
#define VARIOUS_CURE_CERTAIN_STATUSES 139
#define VARIOUS_TRY_RESET_NEGATIVE_STAT_STAGES 140
#define VARIOUS_CANCEL_MULTI_TURN_MOVES 0
#define VARIOUS_SET_MAGIC_COAT_TARGET 1
#define VARIOUS_IS_RUNNING_IMPOSSIBLE 2
#define VARIOUS_GET_MOVE_TARGET 3
#define VARIOUS_GET_BATTLER_FAINTED 4
#define VARIOUS_RESET_INTIMIDATE_TRACE_BITS 5
#define VARIOUS_UPDATE_CHOICE_MOVE_ON_LVL_UP 6
#define VARIOUS_PALACE_FLAVOR_TEXT 8
#define VARIOUS_ARENA_JUDGMENT_WINDOW 9
#define VARIOUS_ARENA_OPPONENT_MON_LOST 10
#define VARIOUS_ARENA_PLAYER_MON_LOST 11
#define VARIOUS_ARENA_BOTH_MONS_LOST 12
#define VARIOUS_EMIT_YESNOBOX 13
#define VARIOUS_ARENA_JUDGMENT_STRING 16
#define VARIOUS_ARENA_WAIT_STRING 17
#define VARIOUS_WAIT_CRY 18
#define VARIOUS_RETURN_OPPONENT_MON1 19
#define VARIOUS_RETURN_OPPONENT_MON2 20
#define VARIOUS_VOLUME_DOWN 21
#define VARIOUS_VOLUME_UP 22
#define VARIOUS_SET_ALREADY_STATUS_MOVE_ATTEMPT 23
#define VARIOUS_SET_TELEPORT_OUTCOME 25
#define VARIOUS_PLAY_TRAINER_DEFEATED_MUSIC 26
#define VARIOUS_STAT_TEXT_BUFFER 27
#define VARIOUS_SWITCHIN_ABILITIES 28
#define VARIOUS_SAVE_TARGET 29
#define VARIOUS_RESTORE_TARGET 30
#define VARIOUS_INSTANT_HP_DROP 31
#define VARIOUS_CLEAR_STATUS 32
#define VARIOUS_RESTORE_PP 33
#define VARIOUS_TRY_ACTIVATE_MOXIE 34
#define VARIOUS_TRY_ACTIVATE_FELL_STINGER 35
#define VARIOUS_PLAY_MOVE_ANIMATION 36
#define VARIOUS_SET_LUCKY_CHANT 37
#define VARIOUS_SUCKER_PUNCH_CHECK 38
#define VARIOUS_SET_SIMPLE_BEAM 39
#define VARIOUS_TRY_ENTRAINMENT 40
#define VARIOUS_SET_LAST_USED_ABILITY 41
#define VARIOUS_TRY_HEAL_PULSE 42
#define VARIOUS_TRY_QUASH 43
#define VARIOUS_INVERT_STAT_STAGES 44
#define VARIOUS_SET_TERRAIN 45
#define VARIOUS_TRY_ME_FIRST 46
#define VARIOUS_JUMP_IF_BATTLE_END 47
#define VARIOUS_TRY_ELECTRIFY 48
#define VARIOUS_TRY_REFLECT_TYPE 49
#define VARIOUS_TRY_SOAK 50
#define VARIOUS_HANDLE_MEGA_EVO 51
#define VARIOUS_TRY_LAST_RESORT 52
#define VARIOUS_ARGUMENT_STATUS_EFFECT 53
#define VARIOUS_TRY_HIT_SWITCH_TARGET 54
#define VARIOUS_TRY_AUTOTOMIZE 55
#define VARIOUS_TRY_COPYCAT 56
#define VARIOUS_ABILITY_POPUP 57
#define VARIOUS_DEFOG 58
#define VARIOUS_JUMP_IF_TARGET_ALLY 59
#define VARIOUS_TRY_SYNCHRONOISE 60
#define VARIOUS_PSYCHO_SHIFT 61
#define VARIOUS_CURE_STATUS 62
#define VARIOUS_POWER_TRICK 63
#define VARIOUS_AFTER_YOU 64
#define VARIOUS_BESTOW 65
#define VARIOUS_ARGUMENT_TO_MOVE_EFFECT 66
#define VARIOUS_JUMP_IF_NOT_GROUNDED 67
#define VARIOUS_HANDLE_TRAINER_SLIDE_MSG 68
#define VARIOUS_TRY_TRAINER_SLIDE_MSG_FIRST_OFF 69
#define VARIOUS_TRY_TRAINER_SLIDE_MSG_LAST_ON 70
#define VARIOUS_SET_AURORA_VEIL 71
#define VARIOUS_TRY_THIRD_TYPE 72
#define VARIOUS_ACUPRESSURE 73
#define VARIOUS_SET_POWDER 74
#define VARIOUS_SPECTRAL_THIEF 75
#define VARIOUS_GRAVITY_ON_AIRBORNE_MONS 76
#define VARIOUS_CHECK_IF_GRASSY_TERRAIN_HEALS 77
#define VARIOUS_JUMP_IF_ROAR_FAILS 78
#define VARIOUS_TRY_INSTRUCT 79
#define VARIOUS_JUMP_IF_NOT_BERRY 80
#define VARIOUS_TRACE_ABILITY 81
#define VARIOUS_UPDATE_NICK 82
#define VARIOUS_TRY_ILLUSION_OFF 83
#define VARIOUS_SET_SPRITEIGNORE0HP 84
#define VARIOUS_HANDLE_FORM_CHANGE 85
#define VARIOUS_GET_STAT_VALUE 86
#define VARIOUS_JUMP_IF_FULL_HP 87
#define VARIOUS_LOSE_TYPE 88
#define VARIOUS_TRY_ACTIVATE_SOULHEART 89
#define VARIOUS_TRY_ACTIVATE_RECEIVER 90
#define VARIOUS_TRY_ACTIVATE_BEAST_BOOST 91
#define VARIOUS_TRY_FRISK 92
#define VARIOUS_JUMP_IF_SHIELDS_DOWN_PROTECTED 93
#define VARIOUS_TRY_FAIRY_LOCK 94
#define VARIOUS_JUMP_IF_NO_ALLY 95
#define VARIOUS_POISON_TYPE_IMMUNITY 96
#define VARIOUS_JUMP_IF_NO_HOLD_EFFECT 97
#define VARIOUS_INFATUATE_WITH_BATTLER 98
#define VARIOUS_SET_LAST_USED_ITEM 99
#define VARIOUS_PARALYZE_TYPE_IMMUNITY 100
#define VARIOUS_JUMP_IF_ABSENT 101
#define VARIOUS_DESTROY_ABILITY_POPUP 102
#define VARIOUS_TOTEM_BOOST 103
#define VARIOUS_TRY_ACTIVATE_GRIM_NEIGH 104
#define VARIOUS_MOVEEND_ITEM_EFFECTS 105
#define VARIOUS_TERRAIN_SEED 106
#define VARIOUS_MAKE_INVISIBLE 107
#define VARIOUS_ROOM_SERVICE 108
#define VARIOUS_JUMP_IF_TERRAIN_AFFECTED 109
#define VARIOUS_EERIE_SPELL_PP_REDUCE 110
#define VARIOUS_JUMP_IF_TEAM_HEALTHY 111
#define VARIOUS_TRY_HEAL_QUARTER_HP 112
#define VARIOUS_REMOVE_TERRAIN 113
#define VARIOUS_JUMP_IF_PRANKSTER_BLOCKED 114
#define VARIOUS_TRY_TO_CLEAR_PRIMAL_WEATHER 115
#define VARIOUS_GET_ROTOTILLER_TARGETS 116
#define VARIOUS_JUMP_IF_NOT_ROTOTILLER_AFFECTED 117
#define VARIOUS_TRY_ACTIVATE_BATTLE_BOND 118
#define VARIOUS_CONSUME_BERRY 119
#define VARIOUS_JUMP_IF_CANT_REVERT_TO_PRIMAL 120
#define VARIOUS_HANDLE_PRIMAL_REVERSION 121
#define VARIOUS_APPLY_PLASMA_FISTS 122
#define VARIOUS_JUMP_IF_SPECIES 123
#define VARIOUS_UPDATE_ABILITY_POPUP 124
#define VARIOUS_JUMP_IF_WEATHER_AFFECTED 125
#define VARIOUS_JUMP_IF_LEAF_GUARD_PROTECTED 126
#define VARIOUS_SET_ATTACKER_STICKY_WEB_USER 127
#define VARIOUS_TRY_TO_APPLY_MIMICRY 128
#define VARIOUS_PHOTON_GEYSER_CHECK 129
#define VARIOUS_SHELL_SIDE_ARM_CHECK 130
#define VARIOUS_TRY_NO_RETREAT 131
#define VARIOUS_TRY_TAR_SHOT 132
#define VARIOUS_CAN_TAR_SHOT_WORK 133
#define VARIOUS_CHECK_POLTERGEIST 134
#define VARIOUS_SET_OCTOLOCK 135
#define VARIOUS_CUT_1_3_HP_RAISE_STATS 136
#define VARIOUS_JUMP_IF_NO_FLING_POWER 137
#define VARIOUS_JUMP_IF_HOLD_EFFECT 138
#define VARIOUS_CURE_CERTAIN_STATUSES 139
#define VARIOUS_TRY_RESET_NEGATIVE_STAT_STAGES 140
#define VARIOUS_JUMP_IF_LAST_USED_ITEM_BERRY 141
#define VARIOUS_JUMP_IF_LAST_USED_ITEM_HOLD_EFFECT 142
#define VARIOUS_SAVE_BATTLER_ITEM 143
#define VARIOUS_RESTORE_BATTLER_ITEM 144
#define VARIOUS_BATTLER_ITEM_TO_LAST_USED_ITEM 145
// Cmd_manipulatedamage
#define DMG_CHANGE_SIGN 0