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Fix AI unusable move scoring freeze (#7369)
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@ -290,7 +290,7 @@ void BattleAI_SetupAIData(u8 defaultScoreMoves, u32 battler)
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{
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if (moveLimitations & (1u << moveIndex))
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SET_SCORE(battler, moveIndex, 0);
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if (defaultScoreMoves & 1)
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else if (defaultScoreMoves & 1)
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SET_SCORE(battler, moveIndex, AI_SCORE_DEFAULT);
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else
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SET_SCORE(battler, moveIndex, 0);
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