Pokenav left headers gfx
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graphics/pokenav/left_headers/spanish/beauty.png
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After Width: | Height: | Size: 251 B |
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graphics/pokenav/left_headers/spanish/cool.png
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After Width: | Height: | Size: 294 B |
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graphics/pokenav/left_headers/spanish/cute.png
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After Width: | Height: | Size: 250 B |
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graphics/pokenav/left_headers/spanish/hoenn_map.png
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After Width: | Height: | Size: 435 B |
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graphics/pokenav/left_headers/spanish/main_menu.png
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After Width: | Height: | Size: 341 B |
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graphics/pokenav/left_headers/spanish/match_call.png
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After Width: | Height: | Size: 322 B |
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graphics/pokenav/left_headers/spanish/party.png
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After Width: | Height: | Size: 302 B |
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graphics/pokenav/left_headers/spanish/ribbons.png
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After Width: | Height: | Size: 273 B |
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graphics/pokenav/left_headers/spanish/search.png
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After Width: | Height: | Size: 282 B |
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graphics/pokenav/left_headers/spanish/smart.png
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After Width: | Height: | Size: 240 B |
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graphics/pokenav/left_headers/spanish/tough.png
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After Width: | Height: | Size: 292 B |
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graphics/pokenav/spanish/header.bin
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graphics/pokenav/spanish/header.png
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After Width: | Height: | Size: 507 B |
@@ -1573,6 +1573,23 @@ const u32 gPokenavLeftHeaderSearch_Gfx[] = INCBIN_U32("graphics/pokenav/left_hea
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const u32 gPokenavLeftHeaderTough_Gfx[] = INCBIN_U32("graphics/pokenav/left_headers/italian/tough.4bpp.lz");
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const u32 gPokenavLeftHeaderCool_Gfx[] = INCBIN_U32("graphics/pokenav/left_headers/italian/cool.4bpp.lz");
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const u32 gPokenavLeftHeaderParty_Gfx[] = INCBIN_U32("graphics/pokenav/left_headers/italian/party.4bpp.lz");
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#elif SPANISH
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const u32 gPokenavHeader_Gfx[] = INCBIN_U32("graphics/pokenav/spanish/header.4bpp.lz"); // TODO: use width 9 and makefile rule for cleanliness, make wasnt behaving, didnt want to apply num_tiles to this
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const u32 gPokenavHeader_Tilemap[] = INCBIN_U32("graphics/pokenav/spanish/header.bin.lz");
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const u16 gPokenavLeftHeader_Pal[] = INCBIN_U16("graphics/pokenav/left_headers/palette.gbapal");
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const u32 gPokenavLeftHeaderBeauty_Gfx[] = INCBIN_U32("graphics/pokenav/left_headers/spanish/beauty.4bpp.lz");
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const u32 gPokenavLeftHeaderSmart_Gfx[] = INCBIN_U32("graphics/pokenav/left_headers/spanish/smart.4bpp.lz");
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const u32 gPokenavLeftHeaderCondition_Gfx[] = INCBIN_U32("graphics/pokenav/left_headers/condition.4bpp.lz");
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const u32 gPokenavLeftHeaderCute_Gfx[] = INCBIN_U32("graphics/pokenav/left_headers/spanish/cute.4bpp.lz");
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const u32 gPokenavLeftHeaderMatchCall_Gfx[] = INCBIN_U32("graphics/pokenav/left_headers/spanish/match_call.4bpp.lz");
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const u32 gPokenavLeftHeaderMainMenu_Gfx[] = INCBIN_U32("graphics/pokenav/left_headers/spanish/main_menu.4bpp.lz");
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const u32 gPokenavLeftHeaderHoennMap_Gfx[] = INCBIN_U32("graphics/pokenav/left_headers/spanish/hoenn_map.4bpp.lz");
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const u32 gPokenavLeftHeaderRibbons_Gfx[] = INCBIN_U32("graphics/pokenav/left_headers/spanish/ribbons.4bpp.lz");
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const u32 gPokenavLeftHeaderSearch_Gfx[] = INCBIN_U32("graphics/pokenav/left_headers/spanish/search.4bpp.lz");
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const u32 gPokenavLeftHeaderTough_Gfx[] = INCBIN_U32("graphics/pokenav/left_headers/spanish/tough.4bpp.lz");
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const u32 gPokenavLeftHeaderCool_Gfx[] = INCBIN_U32("graphics/pokenav/left_headers/spanish/cool.4bpp.lz");
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const u32 gPokenavLeftHeaderParty_Gfx[] = INCBIN_U32("graphics/pokenav/left_headers/spanish/party.4bpp.lz");
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#else //ENGLISH
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const u32 gPokenavHeader_Gfx[] = INCBIN_U32("graphics/pokenav/header.4bpp.lz"); // TODO: use width 9 and makefile rule for cleanliness, make wasnt behaving, didnt want to apply num_tiles to this
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const u32 gPokenavHeader_Tilemap[] = INCBIN_U32("graphics/pokenav/header.bin.lz");
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