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https://github.com/pret/pokeemerald.git
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Documented usage of createsprite gSimplePaletteBlendSpriteTemplate (#6956)
This commit is contained in:
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95036e3b9f
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@ -721,7 +721,7 @@ gBattleAnimMove_Copycat::
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call StockpileAbsorb
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call StockpileAbsorb
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waitforvisualfinish
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createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 2, 0, 12, 0, RGB_WHITE
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createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_ATTACKER, 0, 12, 0, RGB_WHITE
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waitforvisualfinish
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createsprite gThinRingShrinkingSpriteTemplate, ANIM_ATTACKER, 40, 0, 0, 0, 0
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playsewithpan SE_M_SUPERSONIC, -64
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@ -855,7 +855,7 @@ gBattleAnimMove_LastResort::
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waitplaysewithpan SE_M_SWAGGER, SOUND_PAN_ATTACKER, 8
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createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, ANIM_ATTACKER, 18, 6, 2, 4
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waitforvisualfinish
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createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 0, 16, 16, RGB_WHITE
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createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_BG, 0, 16, 16, RGB_WHITE
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createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 0, 20, 0, 0, 4
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delay 3
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waitforvisualfinish
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@ -867,7 +867,7 @@ gBattleAnimMove_LastResort::
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createvisualtask AnimTask_RotateMonSpriteToSide, 2, 8, -256, ANIM_TARGET, 1
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createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_ATTACKER, 4, 0, 12, 1
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createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_TARGET, 4, 0, 12, 1
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createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 2, 16, 0, RGB_WHITE
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createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_BG, 2, 16, 0, RGB_WHITE
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waitforvisualfinish
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createvisualtask AnimTask_RotateMonSpriteToSide, 2, 8, -256, ANIM_ATTACKER, 1
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createvisualtask AnimTask_RotateMonSpriteToSide, 2, 8, -256, ANIM_TARGET, 1
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@ -1177,7 +1177,7 @@ gBattleAnimMove_RockPolish::
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loadspritegfx ANIM_TAG_WHITE_STREAK
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loadspritegfx ANIM_TAG_SPARKLE_3
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setalpha 12, 8
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createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 0, 1, 3, 0, 12, RGB_BLACK
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createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 0, F_PAL_BG, 3, 0, 12, RGB_BLACK
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waitforvisualfinish
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loopsewithpan SE_M_DOUBLE_TEAM, SOUND_PAN_ATTACKER, 10, 7
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createsprite gRockPolishStreakSpriteTemplate, ANIM_ATTACKER, 2, -10, 3
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@ -1235,7 +1235,7 @@ gBattleAnimMove_RockPolish::
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delay 1
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createsprite gRockPolishSparkleSpriteTemplate, ANIM_ATTACKER, 2, 0, -17
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waitforvisualfinish
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createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 0, 1, 3, 12, 0, RGB_BLACK
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createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 0, F_PAL_BG, 3, 12, 0, RGB_BLACK
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waitforvisualfinish
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blendoff
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end
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@ -1325,7 +1325,7 @@ gBattleAnimMove_DarkPulse::
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gBattleAnimMove_NightSlash::
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loadspritegfx ANIM_TAG_SLASH
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createvisualtask AnimTask_BlendNightSlash, 2, ANIM_TARGET, 2, 0, 8, 1
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createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 0, 1, 3, 0, 12, RGB_BLACK
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createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 0, F_PAL_BG, 3, 0, 12, RGB_BLACK
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waitforvisualfinish
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createsprite gNightSlashLeftSpriteTemplate, ANIM_TARGET, 2, 1, -8, 0
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playsewithpan SE_M_RAZOR_WIND, SOUND_PAN_TARGET
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@ -1338,7 +1338,7 @@ gBattleAnimMove_NightSlash::
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createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 4, 0, 18, 1
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playsewithpan SE_M_RAZOR_WIND, SOUND_PAN_TARGET
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waitforvisualfinish
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createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 0, 1, 3, 12, 0, RGB_BLACK
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createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 0, F_PAL_BG, 3, 12, 0, RGB_BLACK
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waitforvisualfinish
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end
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@ -1507,7 +1507,7 @@ gBattleAnimMove_DragonPulse::
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loadspritegfx ANIM_TAG_DRAGON_PULSE
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monbg ANIM_TARGET
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setalpha 12, 8
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createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 1, 0, 7, RGB_BLACK
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createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_BG, 1, 0, 7, RGB_BLACK
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waitforvisualfinish
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playsewithpan SE_M_PSYBEAM, SOUND_PAN_ATTACKER
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createsoundtask SoundTask_LoopSEAdjustPanning, SE_M_PSYBEAM2, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, 3, 4, 0, 15
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@ -1526,7 +1526,7 @@ gBattleAnimMove_DragonPulse::
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call DragonPulseParticle
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waitforvisualfinish
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delay 1
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createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 1, 7, 0, RGB_BLACK
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createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_BG, 1, 7, 0, RGB_BLACK
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waitforvisualfinish
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blendoff
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clearmonbg ANIM_TARGET
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@ -1567,7 +1567,7 @@ gBattleAnimMove_DragonRush::
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gBattleAnimMove_PowerGem:: @ Copy of Hidden Power with background blackened
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loadspritegfx ANIM_TAG_POWER_GEM
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createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 5, 1, 1, 0, 7, RGB_BLACK
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createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 5, F_PAL_BG, 1, 0, 7, RGB_BLACK
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waitforvisualfinish
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playsewithpan SE_M_TAKE_DOWN, SOUND_PAN_ATTACKER
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createvisualtask AnimTask_ScaleMonAndRestore, 5, -7, -7, 11, ANIM_ATTACKER, 0
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@ -1595,7 +1595,7 @@ gBattleAnimMove_PowerGem:: @ Copy of Hidden Power with background blackened
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createsprite gPowerGemOrbScatterSpriteTemplate, ANIM_TARGET, 2, 160
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createsprite gPowerGemOrbScatterSpriteTemplate, ANIM_TARGET, 2, 192
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createsprite gPowerGemOrbScatterSpriteTemplate, ANIM_TARGET, 2, 224
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createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 5, 1, 1, 7, 0, RGB_BLACK
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createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 5, F_PAL_BG, 1, 7, 0, RGB_BLACK
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waitforvisualfinish
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end
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@ -1664,7 +1664,7 @@ gBattleAnimMove_EnergyBall::
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loadspritegfx ANIM_TAG_ENERGY_BALL
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monbg ANIM_TARGET
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setalpha 12, 8
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createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 1, 0, 8, RGB_BLACK
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createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_BG, 1, 0, 8, RGB_BLACK
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waitforvisualfinish
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delay 15
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createsoundtask SoundTask_LoopSEAdjustPanning, SE_M_MIST, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, 5, 5, 0, 5
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@ -1672,7 +1672,7 @@ gBattleAnimMove_EnergyBall::
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waitforvisualfinish
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playsewithpan SE_M_SAND_ATTACK, SOUND_PAN_TARGET
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createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 4, 0, 8, 1
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createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 1, 8, 0, RGB_BLACK
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createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_BG, 1, 8, 0, RGB_BLACK
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waitforvisualfinish
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clearmonbg ANIM_TARGET
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blendoff
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@ -1948,12 +1948,12 @@ gBattleAnimMove_IceShard::
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createsprite gIceBeamOuterCrystalSpriteTemplate, ANIM_ATTACKER, 2, 0, 20, 20, -2, 30
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createsprite gIceBeamInnerCrystalSpriteTemplate, ANIM_ATTACKER, 2, 0, 8, 20, 10, 30
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delay 1
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createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 4, -31, 0, 7, RGB(0, 20, 31)
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createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_TARGET, -31, 0, 7, RGB(0, 20, 31)
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createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 2, 0, 25, 1
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waitforvisualfinish
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delay 20
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call IceCrystalEffectShort
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createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 4, 5, 7, 0, RGB(0, 20, 31)
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createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_TARGET, 5, 7, 0, RGB(0, 20, 31)
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waitforvisualfinish
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restorebg
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waitbgfadein
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@ -1993,7 +1993,7 @@ gBattleAnimMove_ThunderFang::
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loadspritegfx ANIM_TAG_SHARP_TEETH
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monbg ANIM_TARGET
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setalpha 12, 8
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createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 2, 0, 16, RGB_BLACK
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createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_BG, 2, 0, 16, RGB_BLACK
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waitforvisualfinish
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createvisualtask AnimTask_InvertScreenColor, 2, 0x1 | 0x2 | 0x4
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delay 1
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@ -2013,7 +2013,7 @@ gBattleAnimMove_ThunderFang::
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createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 0, 3, 15, 1
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createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 1, 2
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delay 1
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createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 2, 16, 0, RGB_BLACK
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createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_BG, 2, 16, 0, RGB_BLACK
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delay 20
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waitforvisualfinish
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clearmonbg ANIM_TARGET
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@ -2027,7 +2027,7 @@ gBattleAnimMove_IceFang::
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loadspritegfx ANIM_TAG_ICE_CRYSTALS
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loadspritegfx ANIM_TAG_SHARP_TEETH
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loadspritegfx ANIM_TAG_IMPACT
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createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 1, 0, 7, RGB_BLACK
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createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_BG, 1, 0, 7, RGB_BLACK
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createvisualtask AnimTask_BlendBattleAnimPal, 10, 4, 2, 0, 9, RGB(12, 26, 31)
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delay 20
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playsewithpan SE_M_STRING_SHOT, SOUND_PAN_TARGET
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@ -2051,7 +2051,7 @@ gBattleAnimMove_IceFang::
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delay 5
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createvisualtask AnimTask_BlendBattleAnimPal, 10, 4, 2, 9, 0, RGB(12, 26, 31)
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waitforvisualfinish
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createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 0, 7, 0, RGB_BLACK
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createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_BG, 0, 7, 0, RGB_BLACK
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waitforvisualfinish
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clearmonbg ANIM_TARGET
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blendoff
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@ -2209,7 +2209,7 @@ gBattleAnimMove_ZenHeadbutt::
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loadspritegfx ANIM_TAG_WATER_IMPACT
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monbg ANIM_ATTACKER
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setalpha 12, 8
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createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 2, 0, 4, 0
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createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_BG, 2, 0, 4, RGB_BLACK
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waitforvisualfinish
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createsprite gZenHeadbuttSpriteTemplate, ANIM_ATTACKER, 2, 0
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delay 18
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@ -2230,7 +2230,7 @@ gBattleAnimMove_ZenHeadbutt::
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createsprite gAquaTailHitSpriteTemplate, ANIM_TARGET, 3, 0, 0, 1, 1
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playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET
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waitforvisualfinish
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createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 4, 4, 0, 0
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createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_BG, 4, 4, 0, RGB_BLACK
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clearmonbg ANIM_ATTACKER
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blendoff
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delay 1
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@ -2594,7 +2594,7 @@ gBattleAnimMove_LeafStorm::
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monbg ANIM_DEF_PARTNER
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splitbgprio_foes ANIM_TARGET
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setalpha 12, 8
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createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 1, 0, 12, RGB(13, 31, 12)
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createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_BG, 1, 0, 12, RGB(13, 31, 12)
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waitforvisualfinish
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splitbgprio ANIM_TARGET
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setalpha 12, 8
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@ -2694,7 +2694,7 @@ gBattleAnimMove_LeafStorm::
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waitforvisualfinish
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blendoff
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delay 0
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createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 1, 12, 0, RGB(13, 31, 12)
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createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_BG, 1, 12, 0, RGB(13, 31, 12)
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waitforvisualfinish
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clearmonbg ANIM_DEF_PARTNER
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end
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@ -3563,7 +3563,7 @@ gBattleAnimMove_LunarDance::
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loadspritegfx ANIM_TAG_GREEN_SPARKLE
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loadspritegfx ANIM_TAG_HOLLOW_ORB
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setalpha 0, 16
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createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 1, 0, 16, RGB_BLACK
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createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_BG, 1, 0, 16, RGB_BLACK
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waitforvisualfinish
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createsprite gMoonSpriteTemplate, ANIM_ATTACKER, 2, 120, 56
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createvisualtask AnimTask_AlphaFadeIn, 3, 0, 16, 16, 0, 1
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@ -3830,7 +3830,7 @@ ShadowForceWaitEnd:
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ShadowForcePrep:
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monbg ANIM_ATTACKER
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playsewithpan SE_M_FAINT_ATTACK, SOUND_PAN_ATTACKER
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createsprite gSimplePaletteBlendSpriteTemplate ANIM_ATTACKER, 2, 1, 3, 0, 16, RGB_BLACK
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createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_BG, 3, 0, 16, RGB_BLACK
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createvisualtask AnimTask_SetGrayscaleOrOriginalPal, 5, ANIM_TARGET, FALSE
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createvisualtask AnimTask_SetGrayscaleOrOriginalPal, 5, ANIM_ATTACKER, FALSE
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createvisualtask AnimTask_SetGrayscaleOrOriginalPal, 5, ANIM_ATK_PARTNER, FALSE
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@ -3838,7 +3838,7 @@ ShadowForcePrep:
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createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, ANIM_ATTACKER, 18, 6, 1, 3
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createvisualtask AnimTask_AttackerFadeToInvisible, 2, 1
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delay 80
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createsprite gSimplePaletteBlendSpriteTemplate ANIM_ATTACKER, 2, 1, 3, 16, 0, RGB_BLACK
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createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_BG, 3, 16, 0, RGB_BLACK
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createvisualtask AnimTask_SetGrayscaleOrOriginalPal, 5, ANIM_TARGET, TRUE
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createvisualtask AnimTask_SetGrayscaleOrOriginalPal, 5, ANIM_ATTACKER, TRUE
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createvisualtask AnimTask_SetGrayscaleOrOriginalPal, 5, ANIM_ATK_PARTNER, TRUE
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@ -5738,7 +5738,7 @@ gBattleAnimMove_Electroweb::
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monbg ANIM_DEF_PARTNER
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delay 0
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createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_SPIDER_WEB, 0, 6, 6, RGB(31, 30, 1)
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createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 5, 1, 2, 0, 9, RGB_BLACK
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createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 5, F_PAL_BG, 2, 0, 9, RGB_BLACK
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waitforvisualfinish
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splitbgprio ANIM_TARGET
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waitforvisualfinish
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@ -5747,7 +5747,7 @@ gBattleAnimMove_Electroweb::
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waitforvisualfinish
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clearmonbg ANIM_DEF_PARTNER
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delay 1
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createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 5, 1, 2, 9, 0, RGB_BLACK
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createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 5, F_PAL_BG, 2, 9, 0, RGB_BLACK
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call ElectricityEffect_OnTargets
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gBattleAnimMove_ElectrowebWait::
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waitforvisualfinish
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@ -7530,7 +7530,7 @@ gBattleAnimMove_StickyWeb::
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loadspritegfx ANIM_TAG_WEB_THREAD
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monbg ANIM_DEF_PARTNER
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delay 0
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createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 5, 1, 2, 0, 9, RGB_BLACK
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createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 5, F_PAL_BG, 2, 0, 9, RGB_BLACK
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waitforvisualfinish
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splitbgprio ANIM_TARGET
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loopsewithpan SE_M_STRING_SHOT, SOUND_PAN_ATTACKER, 9, 6
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@ -7560,7 +7560,7 @@ gBattleAnimMove_StickyWeb::
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waitforvisualfinish
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clearmonbg ANIM_DEF_PARTNER
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delay 1
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createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 5, 1, 2, 9, 0, RGB_BLACK
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createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 5, F_PAL_BG, 2, 9, 0, RGB_BLACK
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end
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gBattleAnimMove_FellStinger::
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@ -7685,7 +7685,7 @@ gBattleAnimMove_NobleRoar::
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monbg ANIM_ATTACKER
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splitbgprio ANIM_ATTACKER
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setalpha 8, 8
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createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 1, 0, 8, RGB(4, 0, 0)
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createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_BG, 1, 0, 8, RGB(4, 0, 0)
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waitforvisualfinish
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createvisualtask SoundTask_PlayCryHighPitch, 2, ANIM_ATTACKER, 2
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createvisualtask AnimTask_ScaleMonAndRestore, 5, -5, -5, 10, ANIM_ATTACKER, 1
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@ -7693,7 +7693,7 @@ gBattleAnimMove_NobleRoar::
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delay 10
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createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 1, 0, 9, 1
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delay 10
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createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 1, 8, 0, RGB(4, 0, 0)
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createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_BG, 1, 8, 0, RGB(4, 0, 0)
|
||||
waitforvisualfinish
|
||||
clearmonbg ANIM_ATTACKER
|
||||
blendoff
|
||||
|
|
@ -7723,7 +7723,7 @@ gBattleAnimMove_ParabolicCharge::
|
|||
loadspritegfx ANIM_TAG_ORBS
|
||||
monbg ANIM_ATTACKER
|
||||
setalpha 12, 8
|
||||
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 1, 0, 6, RGB(18, 16, 3)
|
||||
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_BG, 1, 0, 6, RGB(18, 16, 3)
|
||||
waitforvisualfinish
|
||||
createvisualtask AnimTask_ElectricChargingParticles, 2, ANIM_ATTACKER, 3, 20, 20
|
||||
playsewithpan SE_M_SWIFT, SOUND_PAN_ATTACKER
|
||||
|
|
@ -7751,7 +7751,7 @@ ParabolicChargeHeal:
|
|||
clearmonbg ANIM_ATTACKER
|
||||
waitforvisualfinish
|
||||
call HealingEffect
|
||||
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 1, 6, 0, RGB(18, 16, 3)
|
||||
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_BG, 1, 6, 0, RGB(18, 16, 3)
|
||||
waitforvisualfinish
|
||||
blendoff
|
||||
end
|
||||
|
|
@ -7864,7 +7864,7 @@ gBattleAnimMove_FreezeDry::
|
|||
setalpha 12, 8
|
||||
loadspritegfx ANIM_TAG_ICE_CRYSTALS
|
||||
loadspritegfx ANIM_TAG_IMPACT
|
||||
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 1, 0, 7, RGB_BLACK
|
||||
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_BG, 1, 0, 7, RGB_BLACK
|
||||
createvisualtask AnimTask_BlendBattleAnimPal, 10, 4, 2, 0, 9, RGB(12, 26, 31)
|
||||
delay 20
|
||||
playsewithpan SE_M_STRING_SHOT, SOUND_PAN_TARGET
|
||||
|
|
@ -7889,7 +7889,7 @@ gBattleAnimMove_FreezeDry::
|
|||
waitforvisualfinish
|
||||
createvisualtask AnimTask_BlendBattleAnimPal, 10, 4, 2, 9, 0, RGB(12, 26, 31)
|
||||
waitforvisualfinish
|
||||
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 0, 7, 0, RGB_BLACK
|
||||
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_BG, 0, 7, 0, RGB_BLACK
|
||||
waitforvisualfinish
|
||||
clearmonbg ANIM_DEF_PARTNER
|
||||
blendoff
|
||||
|
|
@ -7932,16 +7932,16 @@ gBattleAnimMove_PartingShot::
|
|||
gBattleAnimMove_TopsyTurvy::
|
||||
loadspritegfx ANIM_TAG_SWEAT_DROP
|
||||
setalpha 12, 8
|
||||
createsprite gSimplePaletteBlendSpriteTemplate ANIM_TARGET, 2, 1, 2, 0, 4, RGB_BLACK
|
||||
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_TARGET, 2, F_PAL_BG, 2, 0, 4, RGB_BLACK
|
||||
waitforvisualfinish
|
||||
createvisualtask AnimTask_RotateVertically, 2, ANIM_TARGET, 768
|
||||
createsprite gSimplePaletteBlendSpriteTemplate ANIM_TARGET, 2, 4, 5, 0, 8, RGB(9, 0, 16)
|
||||
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_TARGET, 2, F_PAL_TARGET, 5, 0, 8, RGB(9, 0, 16)
|
||||
playsewithpan SE_ROTATING_GATE, SOUND_PAN_TARGET
|
||||
delay 116
|
||||
createsprite gSimplePaletteBlendSpriteTemplate ANIM_TARGET, 2, 4, 5, 8, 0, RGB(9, 0, 16)
|
||||
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_TARGET, 2, F_PAL_TARGET, 5, 8, 0, RGB(9, 0, 16)
|
||||
playsewithpan SE_FALL, SOUND_PAN_TARGET
|
||||
waitforvisualfinish
|
||||
createsprite gSimplePaletteBlendSpriteTemplate ANIM_TARGET, 2, 1, 2, 4, 0, RGB_BLACK
|
||||
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_TARGET, 2, F_PAL_BG, 2, 4, 0, RGB_BLACK
|
||||
waitforvisualfinish
|
||||
blendoff
|
||||
end
|
||||
|
|
@ -8288,7 +8288,7 @@ gBattleAnimMove_Moonblast::
|
|||
loadspritegfx ANIM_TAG_GREEN_SPARKLE
|
||||
loadspritegfx ANIM_TAG_BLUE_STAR
|
||||
setalpha 0, 16
|
||||
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 1, 0, 16, 0
|
||||
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_BG, 1, 0, 16, RGB_BLACK
|
||||
waitforvisualfinish
|
||||
createsprite gMoonSpriteTemplate, ANIM_ATTACKER, 2, 120, 56
|
||||
createvisualtask AnimTask_AlphaFadeIn, 3, 0, 16, 16, 0, 1
|
||||
|
|
@ -9019,7 +9019,7 @@ gBattleAnimMove_ElectricTerrain::
|
|||
gBattleAnimMove_DazzlingGleam::
|
||||
loadspritegfx ANIM_TAG_SPARKLE_2
|
||||
loadspritegfx ANIM_TAG_BLUE_STAR
|
||||
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 0x1, 0x2, 0x0, 0xd, 0x7fff
|
||||
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_BG, 2, 0, 13, RGB_WHITE
|
||||
playsewithpan SE_M_TWISTER, SOUND_PAN_ATTACKER
|
||||
@call 0x081D56B3 -> middle of GrantingStarsEffect
|
||||
createsprite gGrantingStarsSpriteTemplate, ANIM_ATTACKER, 2, 12, -5, 0, 0, 32, 60
|
||||
|
|
@ -9029,7 +9029,7 @@ gBattleAnimMove_DazzlingGleam::
|
|||
delay 0x4
|
||||
playsewithpan SE_M_GIGA_DRAIN, SOUND_PAN_ATTACKER
|
||||
waitforvisualfinish
|
||||
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 0x1, 0x0, 0xd, 0x0, 0x7fff
|
||||
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_BG, 0, 13, 0, RGB_WHITE
|
||||
waitforvisualfinish
|
||||
clearmonbg 0x0
|
||||
blendoff
|
||||
|
|
@ -13686,7 +13686,7 @@ gBattleAnimMove_Overdrive::
|
|||
end
|
||||
OverdriveRings:
|
||||
playsewithpan SE_M_THUNDERBOLT, SOUND_PAN_TARGET
|
||||
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 0x1f, 0x3, 0x8, 0x0, 0x3ff
|
||||
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, (F_PAL_BG | F_PAL_ATK_SIDE | F_PAL_DEF_SIDE), 3, 8, 0, RGB_YELLOW
|
||||
createvisualtask AnimTask_ScaleMonAndRestore, 5, -5, -5, 5, ANIM_ATTACKER, 0
|
||||
createsprite gHyperVoiceRingSpriteTemplate, ANIM_ATTACKER, 0, 0x2d, 0x0, 0x0, 0x0, 0x0, 0x0, 0x1
|
||||
createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 1, 0, 6, 1
|
||||
|
|
@ -14396,7 +14396,7 @@ gBattleAnimMove_TerrainPulse::
|
|||
loadspritegfx ANIM_TAG_DRAGON_PULSE
|
||||
monbg ANIM_TARGET
|
||||
setalpha 12, 8
|
||||
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 1, 0, 7, RGB_BLACK
|
||||
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_BG, 1, 0, 7, RGB_BLACK
|
||||
createvisualtask AnimTask_TerrainPulse, 0x5
|
||||
jumpargeq 0x0, TYPE_ELECTRIC, TerrainPulseElectric
|
||||
jumpargeq 0x0, TYPE_GRASS, TerrainPulseGrass
|
||||
|
|
@ -14469,7 +14469,7 @@ TerrainPulseEnd:
|
|||
call DragonPulseParticle
|
||||
waitforvisualfinish
|
||||
delay 1
|
||||
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 1, 7, 0, RGB_BLACK
|
||||
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_BG, 1, 7, 0, RGB_BLACK
|
||||
waitforvisualfinish
|
||||
blendoff
|
||||
clearmonbg ANIM_TARGET
|
||||
|
|
@ -14626,13 +14626,13 @@ gBattleAnimMove_Poltergeist::
|
|||
loadspritegfx ANIM_TAG_POLTERGEIST
|
||||
fadetobg BG_NIGHTMARE
|
||||
waitbgfadein
|
||||
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 2, 0, 0, 16, RGB_BLACK
|
||||
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_ATTACKER, 0, 0, 16, RGB_BLACK
|
||||
waitforvisualfinish
|
||||
createsprite gEyeSparkleSpriteTemplate, ANIM_ATTACKER, 0, -16, -8
|
||||
createsprite gEyeSparkleSpriteTemplate, ANIM_ATTACKER, 0, 16, -8
|
||||
playsewithpan SE_M_DETECT, SOUND_PAN_ATTACKER
|
||||
waitforvisualfinish
|
||||
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 2, 0, 16, 0, RGB_BLACK
|
||||
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_ATTACKER, 0, 16, 0, RGB_BLACK
|
||||
playsewithpan SE_M_FAINT_ATTACK, SOUND_PAN_ATTACKER
|
||||
delay 0x1
|
||||
createvisualtask AnimTask_DestinyBondWhiteShadow, 0x5, 0x0, 0x24
|
||||
|
|
@ -16237,7 +16237,7 @@ gBattleAnimMove_BitterBlade::
|
|||
loadspritegfx ANIM_TAG_IMPACT
|
||||
monbg ANIM_DEF_PARTNER
|
||||
splitbgprio_foes ANIM_TARGET
|
||||
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 0, 1, 3, 0, 12, RGB(14, 6, 24)
|
||||
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 0, F_PAL_BG, 3, 0, 12, RGB(14, 6, 24)
|
||||
playsewithpan SE_M_DRAGON_RAGE, SOUND_PAN_ATTACKER
|
||||
waitforvisualfinish
|
||||
call EndureEffect
|
||||
|
|
@ -16258,7 +16258,7 @@ gBattleAnimMove_BitterBlade::
|
|||
delay 15
|
||||
call HealingEffect
|
||||
waitforvisualfinish
|
||||
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 0, 1, 3, 12, 0, RGB(14, 6, 24)
|
||||
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 0, F_PAL_BG, 3, 12, 0, RGB(14, 6, 24)
|
||||
waitforvisualfinish
|
||||
clearmonbg ANIM_DEF_PARTNER
|
||||
blendoff
|
||||
|
|
|
|||
Loading…
Reference in New Issue
Block a user