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UTurn Battle Arena no switchin try number 2
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@@ -1074,7 +1074,7 @@ void AnimTask_IsDoubleBattle(u8 taskId)
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void AnimTask_CanBattlerSwitch(u8 taskId)
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{
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if (gBattleTypeFlags & BATTLE_TYPE_ARENA)
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gBattleAnimArgs[ARG_RET_ID] = TRUE;
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gBattleAnimArgs[ARG_RET_ID] = FALSE;
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else
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gBattleAnimArgs[ARG_RET_ID] = CanBattlerSwitch(GetAnimBattlerId(gBattleAnimArgs[0]));
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DestroyAnimVisualTask(taskId);
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