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Dynamic move type was ignored in doubles for spread moves (#5984)
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@@ -3809,7 +3809,7 @@ static void CancellerMultiTargetMoves(u32 *effect)
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}
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else
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{
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CalcTypeEffectivenessMultiplier(gCurrentMove, GetMoveType(gCurrentMove), gBattlerAttacker, battlerDef, GetBattlerAbility(battlerDef), TRUE);
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CalcTypeEffectivenessMultiplier(gCurrentMove, GetBattleMoveType(gCurrentMove), gBattlerAttacker, battlerDef, GetBattlerAbility(battlerDef), TRUE);
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}
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}
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if (moveTarget == MOVE_TARGET_BOTH)
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