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@@ -72,7 +72,7 @@
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#define B_PSYWAVE_DMG GEN_6 // Psywave's damage formula. See Cmd_psywavedamageeffect.
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// Move settings
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#define B_PHYSICAL_SPECIAL_SPLIT GEN_3 // In Gen3, the move's type determines if it will do physical or special damage.
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#define B_PHYSICAL_SPECIAL_SPLIT GEN_6 // In Gen3, the move's type determines if it will do physical or special damage. The split icon in the summary will reflect this.
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#define B_FELL_STINGER_STAT_RAISE GEN_6 // In Gen7+, it raises Atk by 3 stages instead of 2 if it causes the target to faint.
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#define B_SOUND_SUBSTITUTE GEN_6 // In Gen6+, sound moves bypass Substitute.
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#define B_TOXIC_NEVER_MISS GEN_6 // In Gen6+, if Toxic is used by a Poison type, it will never miss.
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@@ -98,29 +98,32 @@
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#define B_HP_BERRIES GEN_6 // In Gen4+, berries which restore hp activate immediately after hp drops to half. In gen3, the effect occurs at the end of the turn.
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#define B_BERRIES_INSTANT GEN_6 // In Gen4+, most berries activate on battle start/switch-in if applicable. In gen3, they only activate either at the move end or turn end.
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// Other
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#define B_FLAG_INVERSE_BATTLE 0 // If this flag is set, the battle's type effectiveness are inversed. For example, fire is super effective against water. 0 disables the feature.
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// Interface settings
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#define B_FAST_INTRO TRUE // If set to TRUE, battle intro texts print at the same time as animation of a Pokémon, as opposing to waiting for the animation to end.
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#define B_SHOW_TARGETS TRUE // If set to TRUE, all available targets, for moves hitting 2 or 3 Pokémon, will be shown before selecting a move.
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#define B_SHOW_SPLIT_ICON TRUE // If set to TRUE, it will show an icon in the summary showing the move's category split.
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// Other
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#define B_FLAG_INVERSE_BATTLE 0 // If this flag is set, the battle's type effectiveness are inversed. For example, fire is super effective against water. 0 disables the feature.
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#define B_SLEEP_TURNS GEN_6 // In Gen5+, sleep lasts for 1-3 turns instead of 2-5 turns.
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#define B_PARALYZE_ELECTRIC GEN_6 // In Gen6+, Electric type Pokémon can't be paralyzed.
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#define B_POWDER_GRASS GEN_6 // In Gen6+, Grass type Pokémon are immune to powder and spore moves.
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// Animation Settings
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#define NEW_SWORD_PARTICLE TRUE // update swords dance particle
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#define NEW_LEECH_SEED_PARTICLE TRUE //update leech seed's animation particle
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#define NEW_HORN_ATTACK_PARTICLE TRUE //update horn attack's horn
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#define NEW_LEAF_PARTICLE TRUE // update leaf particle
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#define NEW_EMBER_PARTICLES TRUE //updates ember fire particle
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#define NEW_MEAN_LOOK_PARTICLE TRUE //update mean look eye
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#define NEW_TEETH_PARTICLE TRUE //update bite/crunch teeth particle
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#define NEW_HANDS_FEET_PARTICLE TRUE //update chop/kick/punch particles
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#define NEW_SPIKES_PARTICLE TRUE //update spikes particle
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#define NEW_FLY_BUBBLE_PARTICLE TRUE //update fly 'bubble' particle
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#define NEW_CURSE_NAIL_PARTICLE TRUE //updates curse nail
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#define NEW_BATON_PASS_BALL_PARTICLE TRUE //update baton pass pokeball sprite
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#define NEW_MORNING_SUN_STAR_PARTICLE TRUE //updates morning sun star particles
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#define NEW_IMPACT_PALETTE TRUE //updates the basic 'hit' particle
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#define NEW_SURF_PARTICLE_PALETTE TRUE //updates the surf wave palette
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#define NEW_SWORD_PARTICLE TRUE // If set to TRUE, it updates Swords Dance's particle.
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#define NEW_LEECH_SEED_PARTICLE TRUE // If set to TRUE, it updates Leech Seed's animation particle.
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#define NEW_HORN_ATTACK_PARTICLE TRUE // If set to TRUE, it updates Horn Attack's horn particle.
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#define NEW_LEAF_PARTICLE TRUE // If set to TRUE, it updates leaf particle.
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#define NEW_EMBER_PARTICLES TRUE // If set to TRUE, it updates Ember's fire particle.
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#define NEW_MEAN_LOOK_PARTICLE TRUE // If set to TRUE, it updates Mean Look's eye particle.
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#define NEW_TEETH_PARTICLE TRUE // If set to TRUE, it updates Bite/Crunch teeth particle.
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#define NEW_HANDS_FEET_PARTICLE TRUE // If set to TRUE, it updates chop/kick/punch particles.
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#define NEW_SPIKES_PARTICLE TRUE // If set to TRUE, it updates Spikes particle.
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#define NEW_FLY_BUBBLE_PARTICLE TRUE // If set to TRUE, it updates Fly's 'bubble' particle.
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#define NEW_CURSE_NAIL_PARTICLE TRUE // If set to TRUE, it updates Curse's nail.
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#define NEW_BATON_PASS_BALL_PARTICLE TRUE // If set to TRUE, it updates Baton Pass' Poké Ball sprite.
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#define NEW_MORNING_SUN_STAR_PARTICLE TRUE // If set to TRUE, it updates Morning Sun's star particles.
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#define NEW_IMPACT_PALETTE TRUE // If set to TRUE, it updates the basic 'hit' palette.
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#define NEW_SURF_PARTICLE_PALETTE TRUE // If set to TRUE, it updates Surf's wave palette.
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#endif // GUARD_CONSTANTS_BATTLE_CONFIG_H
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