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Workflow test worked, undoing changes
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@@ -3070,19 +3070,14 @@ static void ClearAbilityName(u8 spriteId1, u8 spriteId2)
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7, 9, 1);
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}
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static void PrintBattlerOnAbilityPopUp(u8 battlerId, u8 spriteId1, u8 spriteId2, u8 prueba4)
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static void PrintBattlerOnAbilityPopUp(u8 battlerId, u8 spriteId1, u8 spriteId2)
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{
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u8 prueba1;
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u8 prueba2 = 2;
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const u8 prueba3 = 3;
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u8 prueba5;
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int i;
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u8 lastChar;
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u8* textPtr;
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u8 monName[POKEMON_NAME_LENGTH + 3] = {0};
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u8* nick = gBattleMons[battlerId].nickname; // This needs to be updated for Illusion support
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prueba5 = 5;
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for (i = 0; i < POKEMON_NAME_LENGTH; ++i)
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{
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monName[i] = nick[i];
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@@ -3314,7 +3309,7 @@ void CreateAbilityPopUp(u8 battlerId, u32 ability, bool32 isDoubleBattle)
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StartSpriteAnim(&gSprites[spriteId1], 0);
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StartSpriteAnim(&gSprites[spriteId2], 0);
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PrintBattlerOnAbilityPopUp(battlerId, spriteId1, spriteId2, 0);
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PrintBattlerOnAbilityPopUp(battlerId, spriteId1, spriteId2);
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PrintAbilityOnAbilityPopUp(ability, spriteId1, spriteId2);
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RestoreOverwrittenPixels((void*)(OBJ_VRAM0) + (gSprites[spriteId1].oam.tileNum * 32));
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}
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