Seperated Text from script FallarborTown-JaggedPass

Seperated Text from script FallarborTown, FarawayIsland, FortreeCity, GraniteCave, InsideOfTruck & JaggedPass
This commit is contained in:
dennisw100
2024-06-24 17:02:13 +02:00
committed by GitHub
parent 72b8c2f60b
commit 8e65d6615a
80 changed files with 2654 additions and 804 deletions

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@@ -302,47 +302,14 @@ FallarborTown_BattleTentLobby_EventScript_ExitRules::
releaseall
end
FallarborTown_BattleTentLobby_Text_MakeThinkImJustKid:
.string "Fufufufufu.\p"
.string "I'm going to make everyone think\n"
.string "I'm just a kid and let them play down.\p"
.string "Then, I'll shock them and grab\n"
.string "the title!$"
FallarborTown_BattleTentLobby_Text_FallarborTentMyFavorite:
.string "You know how BATTLE TENTS offer\n"
.string "different events in different towns?\p"
.string "My favorite is definitely the BATTLE\n"
.string "TENT in FALLARBOR TOWN.\p"
.string "I think it's fantastic how TRAINERS\n"
.string "try to win with all their faith in\l"
.string "their POKéMON.$"
FallarborTown_BattleTentLobby_Text_CameToCampOut:
.string "I heard something about some tent,\n"
.string "so I came to camp out.\p"
.string "I didn't know that tents these days\n"
.string "are so luxurious!\p"
.string "Since I'm here, I may as well try\n"
.string "my hand at battling!$"
FallarborTown_BattleTentLobby_Text_ScottLookingForSomeone:
.string "SCOTT: Hi, {PLAYER}{KUN}!\n"
.string "So you came out to this BATTLE TENT!\p"
.string "The people in these parts tend to be\n"
.string "easygoing and laid-back.\p"
.string "But, you see, what I'm looking for are\n"
.string "people with…\p"
.string "How should I say this?\p"
.string "Someone bursting with the desire\n"
.string "and the drive to win.\p"
.string "If there were a TRAINER like that,\n"
.string "I'd immediately…\p"
.string "Whoops! Never mind!\n"
.string "Keep working at it!$"
FallarborTown_BattleTentLobby_Text_ScottMakeChallenge:
.string "SCOTT: Instead of wasting your\n"
.string "time with the likes of me, why not\l"
.string "make a challenge?$"
.ifdef ENGLISH
.include "data/maps/FallarborTown_BattleTentLobby/text.inc"
.else
.ifdef FRENCH
.include "data/maps/FallarborTown_BattleTentLobby/text_fr.inc"
.else
.ifdef ITALIAN
.include "data/maps/FallarborTown_BattleTentLobby/text_it.inc"
.endif
.endif
.endif

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@@ -0,0 +1,44 @@
FallarborTown_BattleTentLobby_Text_MakeThinkImJustKid:
.string "Fufufufufu.\p"
.string "I'm going to make everyone think\n"
.string "I'm just a kid and let them play down.\p"
.string "Then, I'll shock them and grab\n"
.string "the title!$"
FallarborTown_BattleTentLobby_Text_FallarborTentMyFavorite:
.string "You know how BATTLE TENTS offer\n"
.string "different events in different towns?\p"
.string "My favorite is definitely the BATTLE\n"
.string "TENT in FALLARBOR TOWN.\p"
.string "I think it's fantastic how TRAINERS\n"
.string "try to win with all their faith in\l"
.string "their POKéMON.$"
FallarborTown_BattleTentLobby_Text_CameToCampOut:
.string "I heard something about some tent,\n"
.string "so I came to camp out.\p"
.string "I didn't know that tents these days\n"
.string "are so luxurious!\p"
.string "Since I'm here, I may as well try\n"
.string "my hand at battling!$"
FallarborTown_BattleTentLobby_Text_ScottLookingForSomeone:
.string "SCOTT: Hi, {PLAYER}{KUN}!\n"
.string "So you came out to this BATTLE TENT!\p"
.string "The people in these parts tend to be\n"
.string "easygoing and laid-back.\p"
.string "But, you see, what I'm looking for are\n"
.string "people with…\p"
.string "How should I say this?\p"
.string "Someone bursting with the desire\n"
.string "and the drive to win.\p"
.string "If there were a TRAINER like that,\n"
.string "I'd immediately…\p"
.string "Whoops! Never mind!\n"
.string "Keep working at it!$"
FallarborTown_BattleTentLobby_Text_ScottMakeChallenge:
.string "SCOTT: Instead of wasting your\n"
.string "time with the likes of me, why not\l"
.string "make a challenge?$"

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@@ -0,0 +1,45 @@
FallarborTown_BattleTentLobby_Text_MakeThinkImJustKid:
.string "Hé, hé…\p"
.string "Je vais leur faire croire que je ne\n"
.string "suis quun petit garçon inoffensif.\p"
.string "Et je vais les surprendre et piquer\n"
.string "le titre!$"
FallarborTown_BattleTentLobby_Text_FallarborTentMyFavorite:
.string "Tu sais que les TENTES DE COMBAT ne\n"
.string "proposent pas la même chose partout?\p"
.string "Ma préférée est de loin celle\n"
.string "dAUTEQUIA.\p"
.string "Je trouve ça formidable de voir tous\n"
.string "ces DRESSEURS qui ont foi en leurs\l"
.string "POKéMON et se battent.$"
FallarborTown_BattleTentLobby_Text_CameToCampOut:
.string "Jai entendu parler dune tente. \n"
.string "Comme jadore le camping, je suis venu!\p"
.string "Dans ma jeunesse, les tentes étaient\n"
.string "beaucoup moins confortables!\p"
.string "Puisque je suis là, je vais participer\n"
.string "à quelques combats!$"
FallarborTown_BattleTentLobby_Text_ScottLookingForSomeone:
.string "SCOTT: Salut, {PLAYER}{KUN}! De passage\n"
.string "dans cette TENTE DE COMBAT?\p"
.string "Ici, les gens ont tendance à y aller\n"
.string "mollo, si tu vois ce que je veux dire.\p"
.string "Mais moi, ce que je recherche,\n"
.string "cest autre chose…\p"
.string "Comment est-ce que je pourrais\n"
.string "dire ça…\p"
.string "Je veux des gens qui en veulent!\n"
.string "Qui se donnent à fond pour gagner!\p"
.string "Si je trouvais un DRESSEUR comme ça,\n"
.string "je tassure que…\p"
.string "Oups! Enfin, je voulais dire…\n"
.string "Bonne chance à toi!$"
FallarborTown_BattleTentLobby_Text_ScottMakeChallenge:
.string "SCOTT: Au lieu de perdre ton temps\n"
.string "avec moi, pourquoi ne relèves-tu\l"
.string "pas un défi?$"

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@@ -0,0 +1,42 @@
FallarborTown_BattleTentLobby_Text_MakeThinkImJustKid:
.string "Fufufufufu.\p"
.string "Farò credere a tutti che sono solo un\n"
.string "bambinetto così ci andranno piano.\p"
.string "Ma poi li lascerò di stucco e\n"
.string "mi prenderò il titolo!$"
FallarborTown_BattleTentLobby_Text_FallarborTentMyFavorite:
.string "Lo sapevi che i TENDONI LOTTA offrono\n"
.string "eventi diversi a seconda della città?\p"
.string "Quello che preferisco è senzaltro\n"
.string "il TENDONE LOTTA di BRUNIFOGLIA.\p"
.string "Qui gli ALLENATORI cercano di vincere\n"
.string "riponendo tutta la loro fiducia nei\l"
.string "POKéMON. È fantastico.$"
FallarborTown_BattleTentLobby_Text_CameToCampOut:
.string "Ho sentito parlare di una grande tenda\n"
.string "e mi sono attrezzato per il campeggio.\p"
.string "Non sapevo che le tende moderne\n"
.string "potessero essere così lussuose!\p"
.string "Visto che sono qui, proverò a misurarmi\n"
.string "con una lotta!$"
FallarborTown_BattleTentLobby_Text_ScottLookingForSomeone:
.string "SCOTT: Ciao, {PLAYER}{KUN}! Quindi hai voluto\n"
.string "far visita a questo TENDONE LOTTA!\p"
.string "Da queste parti le persone sono\n"
.string "tranquille e rilassate.\p"
.string "Ma io sto cercando qualcuno con…\p"
.string "Come posso spiegarmi?\p"
.string "Qualcuno che voglia vincere\n"
.string "a tutti i costi.\p"
.string "Se solo esistesse un ALLENATORE del\n"
.string "genere, non ci penserei due volte…\p"
.string "Oops! Non importa!\n"
.string "Continua così!$"
FallarborTown_BattleTentLobby_Text_ScottMakeChallenge:
.string "SCOTT: Invece di perdere tempo con\n"
.string "me, perché non ti cimenti in una lotta?$"

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@@ -64,55 +64,14 @@ FallarborTown_CozmosHouse_EventScript_CozmoIsHappy::
release
end
FallarborTown_CozmosHouse_Text_MeteoriteWillNeverBeMineNow:
.string "PROF. COZMO: Oh…\n"
.string "I never should have let myself be\l"
.string "conned into telling TEAM MAGMA where\l"
.string "you can find METEORITES…\p"
.string "That METEORITE from METEOR FALLS…\n"
.string "It's never going to be mine now…$"
FallarborTown_CozmosHouse_Text_IsThatMeteoriteMayIHaveIt:
.string "Oh!\n"
.string "Hah?\p"
.string "That item…\p"
.string "Could it be?\p"
.string "Is it the METEORITE that TEAM MAGMA\n"
.string "took from METEOR FALLS?\p"
.string "Please, may I have it?\p"
.string "I'm not asking for it for free.\n"
.string "How about in exchange for this TM?$"
FallarborTown_CozmosHouse_Text_PleaseUseThisTM:
.string "PROF. COZMO: This TM, it represents\n"
.string "my feeling of gratitude.\l"
.string "Please use it!$"
FallarborTown_CozmosHouse_Text_ReallyGoingToHelpMyResearch:
.string "PROF. COZMO: Oh, I can't believe it.\n"
.string "This is really, really great!\p"
.string "This is really going to help my research!$"
FallarborTown_CozmosHouse_Text_CrushedWithDisappointment:
.string "PROF. COZMO: Oh, but…\n"
.string "I'm crushed with disappointment…$"
FallarborTown_CozmosHouse_Text_MayIHaveMeteorite:
.string "PROF. COZMO: Please, may I have that\n"
.string "METEORITE?\p"
.string "I'm not asking for it for free.\n"
.string "How about in exchange for this TM?$"
FallarborTown_CozmosHouse_Text_CozmoWentToMeteorFalls:
.string "PROF. COZMO went off to METEOR FALLS\n"
.string "on ROUTE 114 with some people from\l"
.string "TEAM MAGMA.$"
FallarborTown_CozmosHouse_Text_FeelSorryForCozmo:
.string "Poor PROF. COZMO…\n"
.string "He's so depressed… I feel sorry for him.$"
FallarborTown_CozmosHouse_Text_CozmoIsSoHappy:
.string "Look at PROF. COZMO…\n"
.string "He's so happy! I think it's cute.$"
.ifdef ENGLISH
.include "data/maps/FallarborTown_CozmosHouse/text.inc"
.else
.ifdef FRENCH
.include "data/maps/FallarborTown_CozmosHouse/text_fr.inc"
.else
.ifdef ITALIAN
.include "data/maps/FallarborTown_CozmosHouse/text_it.inc"
.endif
.endif
.endif

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@@ -0,0 +1,52 @@
FallarborTown_CozmosHouse_Text_MeteoriteWillNeverBeMineNow:
.string "PROF. COZMO: Oh…\n"
.string "I never should have let myself be\l"
.string "conned into telling TEAM MAGMA where\l"
.string "you can find METEORITES…\p"
.string "That METEORITE from METEOR FALLS…\n"
.string "It's never going to be mine now…$"
FallarborTown_CozmosHouse_Text_IsThatMeteoriteMayIHaveIt:
.string "Oh!\n"
.string "Hah?\p"
.string "That item…\p"
.string "Could it be?\p"
.string "Is it the METEORITE that TEAM MAGMA\n"
.string "took from METEOR FALLS?\p"
.string "Please, may I have it?\p"
.string "I'm not asking for it for free.\n"
.string "How about in exchange for this TM?$"
FallarborTown_CozmosHouse_Text_PleaseUseThisTM:
.string "PROF. COZMO: This TM, it represents\n"
.string "my feeling of gratitude.\l"
.string "Please use it!$"
FallarborTown_CozmosHouse_Text_ReallyGoingToHelpMyResearch:
.string "PROF. COZMO: Oh, I can't believe it.\n"
.string "This is really, really great!\p"
.string "This is really going to help my research!$"
FallarborTown_CozmosHouse_Text_CrushedWithDisappointment:
.string "PROF. COZMO: Oh, but…\n"
.string "I'm crushed with disappointment…$"
FallarborTown_CozmosHouse_Text_MayIHaveMeteorite:
.string "PROF. COZMO: Please, may I have that\n"
.string "METEORITE?\p"
.string "I'm not asking for it for free.\n"
.string "How about in exchange for this TM?$"
FallarborTown_CozmosHouse_Text_CozmoWentToMeteorFalls:
.string "PROF. COZMO went off to METEOR FALLS\n"
.string "on ROUTE 114 with some people from\l"
.string "TEAM MAGMA.$"
FallarborTown_CozmosHouse_Text_FeelSorryForCozmo:
.string "Poor PROF. COZMO…\n"
.string "He's so depressed… I feel sorry for him.$"
FallarborTown_CozmosHouse_Text_CozmoIsSoHappy:
.string "Look at PROF. COZMO…\n"
.string "He's so happy! I think it's cute.$"

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@@ -0,0 +1,52 @@
FallarborTown_CozmosHouse_Text_MeteoriteWillNeverBeMineNow:
.string "PROF. KOSMO: Oh…\n"
.string "Je naurais jamais dû me laisser rouler\l"
.string "dans la farine et avouer à la TEAM MAGMA\l"
.string "où on peut trouver des METEORITES…\p"
.string "Ce METEORITE du SITE METEORE…\n"
.string "Il ne sera jamais à moi, maintenant…$"
FallarborTown_CozmosHouse_Text_IsThatMeteoriteMayIHaveIt:
.string "Oh!\n"
.string "Hein?\p"
.string "Mais, cet objet…\p"
.string "Cest impossible!?!\p"
.string "Est-ce le METEORITE que la TEAM\n"
.string "MAGMA a pris au SITE METEORE?\p"
.string "Sil te plaît, tu peux me le donner?\p"
.string "Je suis prêt à te léchanger contre un\n"
.string "objet de valeur. Que dirais-tu dune CT?$"
FallarborTown_CozmosHouse_Text_PleaseUseThisTM:
.string "PROF. KOSMO: Cette CT est le symbole\n"
.string "de ma gratitude à ton égard.\p"
.string "Nhésite pas à lutiliser!$"
FallarborTown_CozmosHouse_Text_ReallyGoingToHelpMyResearch:
.string "PROF. KOSMO: Oh, je narrive pas à\n"
.string "y croire. Cest vraiment super génial!\p"
.string "Ça va faire avancer mes recherches!$"
FallarborTown_CozmosHouse_Text_CrushedWithDisappointment:
.string "PROF. KOSMO: Oh, mais…\n"
.string "Je suis extrêmement déçu…$"
FallarborTown_CozmosHouse_Text_MayIHaveMeteorite:
.string "PROF. KOSMO: Sil te plaît, tu peux\n"
.string "me donner ce METEORITE?\p"
.string "Je suis prêt à te léchanger contre un\n"
.string "objet de valeur. Que dirais-tu dune CT?$"
FallarborTown_CozmosHouse_Text_CozmoWentToMeteorFalls:
.string "Le PROF. KOSMO est parti au SITE\n"
.string "METEORE, sur la ROUTE 114, avec\l"
.string "des types de la TEAM MAGMA.$"
FallarborTown_CozmosHouse_Text_FeelSorryForCozmo:
.string "Pauvre PROF. KOSMO… Il est si déprimé…\n"
.string "Ça me fend le cœur.$"
FallarborTown_CozmosHouse_Text_CozmoIsSoHappy:
.string "Regarde le PROF. KOSMO…\n"
.string "Il est tellement content! Cest génial!$"

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@@ -0,0 +1,53 @@
FallarborTown_CozmosHouse_Text_MeteoriteWillNeverBeMineNow:
.string "PROF. COSMI: Oh…\n"
.string "Non avrei mai dovuto farmi raggirare\l"
.string "dal TEAM MAGMA e rivelargli dove\l"
.string "si trovano i METEORITI…\p"
.string "Quel METEORITE delle CASCATE METEORA…\n"
.string "non sarà mai mio…$"
FallarborTown_CozmosHouse_Text_IsThatMeteoriteMayIHaveIt:
.string "Oh!\n"
.string "Ehi… ma…\p"
.string "Quello strumento…\p"
.string "Non può essere…\p"
.string "È il METEORITE rubato dal TEAM MAGMA\n"
.string "alle CASCATE METEORA?\p"
.string "Ti prego, posso averlo io?\p"
.string "Non lo voglio gratis, ovviamente.\n"
.string "Cosa ne dici di questa MT in cambio?$"
FallarborTown_CozmosHouse_Text_PleaseUseThisTM:
.string "PROF. COSMI: Questa MT è un segno\n"
.string "della mia profonda gratitudine.\l"
.string "Usala, ti prego!$"
FallarborTown_CozmosHouse_Text_ReallyGoingToHelpMyResearch:
.string "PROF. COSMI: Oh, non ci posso credere.\n"
.string "È davvero fantastico!\p"
.string "Darà un contributo fondamentale\n"
.string "alla mia ricerca!$"
FallarborTown_CozmosHouse_Text_CrushedWithDisappointment:
.string "PROF. COSMI: Oh, ma… che delusione!\n"
.string "Non me laspettavo da te…$"
FallarborTown_CozmosHouse_Text_MayIHaveMeteorite:
.string "PROF. COSMI: Mi dai quel METEORITE,\n"
.string "per favore?\p"
.string "Non lo voglio gratis, ovviamente.\n"
.string "Cosa ne dici di questa MT in cambio?$"
FallarborTown_CozmosHouse_Text_CozmoWentToMeteorFalls:
.string "Il PROF. COSMI se nè andato alle\n"
.string "CASCATE METEORA sul PERCORSO 114\l"
.string "con dei loschi figuri del TEAM MAGMA.$"
FallarborTown_CozmosHouse_Text_FeelSorryForCozmo:
.string "Povero PROF. COSMI!\n"
.string "È così depresso… mi dispiace per lui.$"
FallarborTown_CozmosHouse_Text_CozmoIsSoHappy:
.string "Guarda il PROF. COSMI!\n"
.string "È così felice! Sembra un bambino…$"

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@@ -47,20 +47,14 @@ FallarborTown_Mart_EventScript_Skitty::
release
end
FallarborTown_Mart_Text_DecidingSkittyEvolve:
.string "I'm having a hard time deciding if I\n"
.string "should make my SKITTY evolve or not.\p"
.string "I only have to use this MOON STONE,\n"
.string "but it's so hard to decide…\p"
.string "If I make it evolve, it will become\n"
.string "much stronger.\p"
.string "But it will look so different, too.$"
FallarborTown_Mart_Text_Skitty:
.string "SKITTY: Miyao?$"
FallarborTown_Mart_Text_SellNuggetIFound:
.string "This NUGGET I found here…\n"
.string "I suppose I'll have to sell it, seeing\l"
.string "as how it has no other use.$"
.ifdef ENGLISH
.include "data/maps/FallarborTown_Mart/text.inc"
.else
.ifdef FRENCH
.include "data/maps/FallarborTown_Mart/text_fr.inc"
.else
.ifdef ITALIAN
.include "data/maps/FallarborTown_Mart/text_it.inc"
.endif
.endif
.endif

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@@ -0,0 +1,17 @@
FallarborTown_Mart_Text_DecidingSkittyEvolve:
.string "I'm having a hard time deciding if I\n"
.string "should make my SKITTY evolve or not.\p"
.string "I only have to use this MOON STONE,\n"
.string "but it's so hard to decide…\p"
.string "If I make it evolve, it will become\n"
.string "much stronger.\p"
.string "But it will look so different, too.$"
FallarborTown_Mart_Text_Skitty:
.string "SKITTY: Miyao?$"
FallarborTown_Mart_Text_SellNuggetIFound:
.string "This NUGGET I found here…\n"
.string "I suppose I'll have to sell it, seeing\l"
.string "as how it has no other use.$"

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@@ -0,0 +1,17 @@
FallarborTown_Mart_Text_DecidingSkittyEvolve:
.string "Jai du mal à me décider. Faut-il que\n"
.string "je fasse évoluer mon SKITTY?\p"
.string "Il me suffirait dutiliser cette PIERRE\n"
.string "LUNE, mais je narrive pas à me décider…\p"
.string "Si je le fais évoluer, il sera bien plus\n"
.string "puissant.\p"
.string "Mais il changera aussi dapparence.$"
FallarborTown_Mart_Text_Skitty:
.string "SKITTY: Kiiiiity?$"
FallarborTown_Mart_Text_SellNuggetIFound:
.string "Jai trouvé une PEPITE, ici…\n"
.string "Je suppose que je vais devoir la vendre,\l"
.string "puisquelle ne sert à rien dautre.$"

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@@ -0,0 +1,17 @@
FallarborTown_Mart_Text_DecidingSkittyEvolve:
.string "Non riesco a decidere se far evolvere\n"
.string "o meno il mio SKITTY.\p"
.string "Basterebbe usare questa PIETRALUNARE,\n"
.string "ma è così difficile decidere…\p"
.string "Con levoluzione diventerà molto\n"
.string "più forte.\p"
.string "Ma assumerà anche tuttaltro aspetto!$"
FallarborTown_Mart_Text_Skitty:
.string "SKITTY: Ssskkkiiitttyyy?$"
FallarborTown_Mart_Text_SellNuggetIFound:
.string "Ho trovato questa PEPITA.\n"
.string "Suppongo che vada venduta,\l"
.string "visto che non serve a nulla!$"

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@@ -58,42 +58,14 @@ FallarborTown_MoveRelearnersHouse_EventScript_ComeBackWithHeartScale::
releaseall
end
FallarborTown_MoveRelearnersHouse_Text_ImTheMoveTutor:
.string "I'm the MOVE TUTOR.\p"
.string "I know all the moves that POKéMON\n"
.string "learn--every one of them--and I can\l"
.string "teach POKéMON those moves.\p"
.string "I can teach a move to a POKéMON\n"
.string "of yours if you'd like.\p"
.string "I'll do it for a HEART SCALE.\n"
.string "I'm collecting those now.$"
FallarborTown_MoveRelearnersHouse_Text_ThatsAHeartScaleWantMeToTeachMove:
.string "Oh! That's it! That's an honest to\n"
.string "goodness HEART SCALE!\p"
.string "Let me guess, you want me to teach\n"
.string "a move?$"
FallarborTown_MoveRelearnersHouse_Text_TutorWhichMon:
.string "Which POKéMON needs tutoring?$"
FallarborTown_MoveRelearnersHouse_Text_TeachWhichMove:
.string "Which move should I teach?$"
FallarborTown_MoveRelearnersHouse_Text_DontHaveMoveToTeachPokemon:
.string "Sorry…\p"
.string "It doesn't appear as if I have any move\n"
.string "I can teach that POKéMON.$"
FallarborTown_MoveRelearnersHouse_Text_HandedOverHeartScale:
.string "{PLAYER} handed over one HEART SCALE\n"
.string "in exchange.$"
FallarborTown_MoveRelearnersHouse_Text_ComeBackWithHeartScale:
.string "If your POKéMON need to learn a move,\n"
.string "come back with a HEART SCALE.$"
FallarborTown_MoveRelearnersHouse_Text_CantTeachEgg:
.string "Hunh? There isn't a single move that\n"
.string "I can teach an EGG.$"
.ifdef ENGLISH
.include "data/maps/FallarborTown_MoveRelearnersHouse/text.inc"
.else
.ifdef FRENCH
.include "data/maps/FallarborTown_MoveRelearnersHouse/text_fr.inc"
.else
.ifdef ITALIAN
.include "data/maps/FallarborTown_MoveRelearnersHouse/text_it.inc"
.endif
.endif
.endif

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@@ -0,0 +1,39 @@
FallarborTown_MoveRelearnersHouse_Text_ImTheMoveTutor:
.string "I'm the MOVE TUTOR.\p"
.string "I know all the moves that POKéMON\n"
.string "learn--every one of them--and I can\l"
.string "teach POKéMON those moves.\p"
.string "I can teach a move to a POKéMON\n"
.string "of yours if you'd like.\p"
.string "I'll do it for a HEART SCALE.\n"
.string "I'm collecting those now.$"
FallarborTown_MoveRelearnersHouse_Text_ThatsAHeartScaleWantMeToTeachMove:
.string "Oh! That's it! That's an honest to\n"
.string "goodness HEART SCALE!\p"
.string "Let me guess, you want me to teach\n"
.string "a move?$"
FallarborTown_MoveRelearnersHouse_Text_TutorWhichMon:
.string "Which POKéMON needs tutoring?$"
FallarborTown_MoveRelearnersHouse_Text_TeachWhichMove:
.string "Which move should I teach?$"
FallarborTown_MoveRelearnersHouse_Text_DontHaveMoveToTeachPokemon:
.string "Sorry…\p"
.string "It doesn't appear as if I have any move\n"
.string "I can teach that POKéMON.$"
FallarborTown_MoveRelearnersHouse_Text_HandedOverHeartScale:
.string "{PLAYER} handed over one HEART SCALE\n"
.string "in exchange.$"
FallarborTown_MoveRelearnersHouse_Text_ComeBackWithHeartScale:
.string "If your POKéMON need to learn a move,\n"
.string "come back with a HEART SCALE.$"
FallarborTown_MoveRelearnersHouse_Text_CantTeachEgg:
.string "Hunh? There isn't a single move that\n"
.string "I can teach an EGG.$"

View File

@@ -0,0 +1,41 @@
FallarborTown_MoveRelearnersHouse_Text_ImTheMoveTutor:
.string "Je suis le MAITRE DES CAPACITES.\p"
.string "Je connais absolument toutes les\n"
.string "attaques que les POKéMON peuvent\l"
.string "apprendre. Et je peux enseigner ces\l"
.string "attaques à dautres POKéMON.\p"
.string "Je peux enseigner une attaque à lun de\n"
.string "tes POKéMON, si tu veux.\p"
.string "Je peux le faire en échange dune\n"
.string "ECAILLECOEUR. Je les collectionne.$"
FallarborTown_MoveRelearnersHouse_Text_ThatsAHeartScaleWantMeToTeachMove:
.string "Oh! Génial! Cest une ECAILLECOEUR\n"
.string "dune belle taille!\p"
.string "Tu veux que jenseigne une attaque\n"
.string "à un de tes POKéMON?$"
FallarborTown_MoveRelearnersHouse_Text_TutorWhichMon:
.string "A quel POKéMON dois-je lenseigner?$"
FallarborTown_MoveRelearnersHouse_Text_TeachWhichMove:
.string "Quelle attaque dois-je enseigner?$"
FallarborTown_MoveRelearnersHouse_Text_DontHaveMoveToTeachPokemon:
.string "Désolé…\p"
.string "Apparemment, il ny a aucune attaque\n"
.string "que je puisse apprendre à ce POKéMON.$"
FallarborTown_MoveRelearnersHouse_Text_HandedOverHeartScale:
.string "{PLAYER} donne une ECAILLECOEUR\n"
.string "en échange.$"
FallarborTown_MoveRelearnersHouse_Text_ComeBackWithHeartScale:
.string "Si tu veux que jenseigne une attaque\n"
.string "à ton POKéMON, reviens avec\l"
.string "une ECAILLECOEUR.$"
FallarborTown_MoveRelearnersHouse_Text_CantTeachEgg:
.string "Quoi? Mais je ne peux pas apprendre\n"
.string "une attaque à un OEUF.$"

View File

@@ -0,0 +1,39 @@
FallarborTown_MoveRelearnersHouse_Text_ImTheMoveTutor:
.string "Sono la GUIDA MOSSE.\p"
.string "Conosco tutte le mosse che può\n"
.string "apprendere ogni singolo POKéMON,\l"
.string "e sono in grado anche di insegnarle.\p"
.string "Se vuoi posso insegnare una mossa\n"
.string "a un tuo POKéMON!\p"
.string "In cambio voglio una SQUAMA CUORE.\n"
.string "Ne faccio la collezione!$"
FallarborTown_MoveRelearnersHouse_Text_ThatsAHeartScaleWantMeToTeachMove:
.string "Oh! Stupendo! È unautentica\n"
.string "SQUAMA CUORE!\p"
.string "Lasciami indovinare! Vuoi che\n"
.string "insegni una mossa?$"
FallarborTown_MoveRelearnersHouse_Text_TutorWhichMon:
.string "Che POKéMON vuoi istruire?$"
FallarborTown_MoveRelearnersHouse_Text_TeachWhichMove:
.string "Che mossa devo insegnargli?$"
FallarborTown_MoveRelearnersHouse_Text_DontHaveMoveToTeachPokemon:
.string "Sono spiacente…\p"
.string "Non credo di avere alcuna mossa\n"
.string "da insegnare a quel POKéMON.$"
FallarborTown_MoveRelearnersHouse_Text_HandedOverHeartScale:
.string "In cambio {PLAYER} consegna\n"
.string "la SQUAMA CUORE.$"
FallarborTown_MoveRelearnersHouse_Text_ComeBackWithHeartScale:
.string "Se i tuoi POKéMON hanno bisogno di\n"
.string "mosse, torna con la SQUAMA CUORE.$"
FallarborTown_MoveRelearnersHouse_Text_CantTeachEgg:
.string "Eh? Non conosco alcuna mossa\n"
.string "per quellUOVO.$"

View File

@@ -84,31 +84,14 @@ FallarborTown_PokemonCenter_1F_Movement_LanetteExitWest:
delay_8
step_end
FallarborTown_PokemonCenter_1F_Text_LanetteGreeting:
.string "Oh, hello.\n"
.string "You are?\p"
.string "Okay, your name's {PLAYER}{KUN}.\n"
.string "I can see that you're a TRAINER.\p"
.string "So that means you use the POKéMON\n"
.string "Storage System I developed.\p"
.string "How I arrived at that conclusion is\n"
.string "a simple deductive process.\p"
.string "You spoke to me because you wanted\n"
.string "to access something on this PC.\p"
.string "Oh, I'm sorry. I'm LANETTE.\p"
.string "Honestly, I'm glad to meet you--it's\n"
.string "great you're using the Storage System.\p"
.string "If you could, please visit me at home.\n"
.string "My house is on ROUTE 114.$"
FallarborTown_PokemonCenter_1F_Text_FossilManiacEdgeOfTown:
.string "I wonder what POKéMON looked like\n"
.string "long, long ago?\p"
.string "Maybe the FOSSIL MANIAC at the edge\n"
.string "of town will know.$"
FallarborTown_PokemonCenter_1F_Text_PlantHardyTrees:
.string "In the fields of FALLARBOR, we plant\n"
.string "seedlings of hardy trees that thrive\l"
.string "even in volcanic ash.$"
.ifdef ENGLISH
.include "data/maps/FallarborTown_PokemonCenter_1F/text.inc"
.else
.ifdef FRENCH
.include "data/maps/FallarborTown_PokemonCenter_1F/text_fr.inc"
.else
.ifdef ITALIAN
.include "data/maps/FallarborTown_PokemonCenter_1F/text_it.inc"
.endif
.endif
.endif

View File

@@ -0,0 +1,28 @@
FallarborTown_PokemonCenter_1F_Text_LanetteGreeting:
.string "Oh, hello.\n"
.string "You are?\p"
.string "Okay, your name's {PLAYER}{KUN}.\n"
.string "I can see that you're a TRAINER.\p"
.string "So that means you use the POKéMON\n"
.string "Storage System I developed.\p"
.string "How I arrived at that conclusion is\n"
.string "a simple deductive process.\p"
.string "You spoke to me because you wanted\n"
.string "to access something on this PC.\p"
.string "Oh, I'm sorry. I'm LANETTE.\p"
.string "Honestly, I'm glad to meet you--it's\n"
.string "great you're using the Storage System.\p"
.string "If you could, please visit me at home.\n"
.string "My house is on ROUTE 114.$"
FallarborTown_PokemonCenter_1F_Text_FossilManiacEdgeOfTown:
.string "I wonder what POKéMON looked like\n"
.string "long, long ago?\p"
.string "Maybe the FOSSIL MANIAC at the edge\n"
.string "of town will know.$"
FallarborTown_PokemonCenter_1F_Text_PlantHardyTrees:
.string "In the fields of FALLARBOR, we plant\n"
.string "seedlings of hardy trees that thrive\l"
.string "even in volcanic ash.$"

View File

@@ -0,0 +1,31 @@
FallarborTown_PokemonCenter_1F_Text_LanetteGreeting:
.string "Oh, bonjour.\n"
.string "Qui es-tu?\p"
.string "Daccord, tu tappelles {PLAYER}{KUN}.\n"
.string "Tu es DRESSEUR, apparemment.\p"
.string "Cela veut donc dire que tu utilises ce\n"
.string "programme de Gestion de Stocks de\l"
.string "POKéMON que jai développé.\p"
.string "Enfin, cest une conclusion que je tire\n"
.string "dun processus de déduction simple.\p"
.string "Tu me parles parce que tu veux\n"
.string "accéder à quelque chose sur ce PC.\p"
.string "Oh, pardon, je ne me suis pas présentée.\n"
.string "Je mappelle ANNETTE.\p"
.string "Enchantée. Je suis contente que tu\n"
.string "utilises la Gestion de Stocks.\p"
.string "Si tu en as loccasion, viens me rendre\n"
.string "visite. Jhabite sur la ROUTE 114.$"
FallarborTown_PokemonCenter_1F_Text_FossilManiacEdgeOfTown:
.string "Je me demande à quoi ressemblaient les\n"
.string "POKéMON durant la préhistoire.\p"
.string "Le MANIAQUE DES FOSSILES qui vit\n"
.string "en bordure de la ville doit le savoir.$"
FallarborTown_PokemonCenter_1F_Text_PlantHardyTrees:
.string "Dans les champs dAUTEQUIA,\n"
.string "nous mettons de jeunes plants en\l"
.string "terre. Ce sont des arbres très vivaces\l"
.string "qui poussent dans la cendre volcanique.$"

View File

@@ -0,0 +1,29 @@
FallarborTown_PokemonCenter_1F_Text_LanetteGreeting:
.string "Oh, ciao…\n"
.string "e tu chi sei?\p"
.string "Bene, allora ti chiami {PLAYER}{KUN}.\n"
.string "Vedo che sei un ALLENATORE.\p"
.string "Ciò significa che ti avvali del Sistema\n"
.string "Memoria POKéMON di mia invenzione.\p"
.string "Beh, ci sono arrivata con una semplice\n"
.string "deduzione logica.\p"
.string "Sei qui perché vuoi controllare\n"
.string "qualcosa in questo PC…\p"
.string "Ah, sì, scusa, io sono LANETTE!\p"
.string "Sono davvero contenta di conoscerti!\n"
.string "E sono molto felice che usi il mio\l"
.string "Sistema Memoria POKéMON.\p"
.string "Se hai occasione, passa da casa mia.\n"
.string "Abito sul PERCORSO 114.$"
FallarborTown_PokemonCenter_1F_Text_FossilManiacEdgeOfTown:
.string "Mi chiedo come fossero i POKéMON\n"
.string "anticamente.\p"
.string "Forse lESPERTO FOSSILI, subito fuori \n"
.string "città, lo sa.$"
FallarborTown_PokemonCenter_1F_Text_PlantHardyTrees:
.string "Nella campagna di BRUNIFOGLIA\n"
.string "coltiviamo le sementi di alberi robusti\l"
.string "che prosperano nella cenere vulcanica.$"

View File

@@ -185,5 +185,14 @@ FarawayIsland_Interior_EventScript_HideMewWhenGrassCut::
releaseall
end
FarawayIsland_Interior_Text_TheFeelingOfBeingWatchedFaded:
.string "The feeling of being watched faded…$"
.ifdef ENGLISH
.include "data/maps/FarawayIsland_Interior/text.inc"
.else
.ifdef FRENCH
.include "data/maps/FarawayIsland_Interior/text_fr.inc"
.else
.ifdef ITALIAN
.include "data/maps/FarawayIsland_Interior/text_it.inc"
.endif
.endif
.endif

View File

@@ -0,0 +1,3 @@
FarawayIsland_Interior_Text_TheFeelingOfBeingWatchedFaded:
.string "The feeling of being watched faded…$"

View File

@@ -0,0 +1,4 @@
FarawayIsland_Interior_Text_TheFeelingOfBeingWatchedFaded:
.string "Je nai plus limpression que quelquun\n"
.string "mobserve…$"

View File

@@ -0,0 +1,4 @@
FarawayIsland_Interior_Text_TheFeelingOfBeingWatchedFaded:
.string "Non ho più la sensazione che qualcuno\n"
.string "mi osservi…$"

View File

@@ -87,70 +87,14 @@ FortreeCity_Movement_KecleonFlee:
walk_right
step_end
FortreeCity_Text_SawGiganticPokemonInSky:
.string "No one believes me, but I saw this\n"
.string "gigantic POKéMON in the sky.\p"
.string "It seemed to squirm as it flew toward\n"
.string "ROUTE 131.\p"
.string "By the way… Sniff…\n"
.string "Um… You, uh…smell singed.\p"
.string "Were you at a volcano or something?$"
FortreeCity_Text_SomethingBlockingGym:
.string "I want to go to the POKéMON GYM,\n"
.string "but something's blocking the way.\p"
.string "After all the bother I went through\n"
.string "training on ROUTE 120…$"
FortreeCity_Text_ThisTimeIllBeatWinona:
.string "I've got my pride-and-joy POKéMON\n"
.string "with me. This time, I'll beat WINONA.$"
FortreeCity_Text_TreesGrowByDrinkingRainwater:
.string "The ground absorbs rainwater, and\n"
.string "trees grow by drinking that water…\p"
.string "Our FORTREE CITY exists because\n"
.string "there's both water and soil.$"
FortreeCity_Text_EveryoneHealthyAndLively:
.string "The CITY consists of homes built on\n"
.string "trees.\p"
.string "Perhaps because of that lifestyle,\n"
.string "everyone is healthy and lively.\p"
.string "Why, even myself--I feel as if I've\n"
.string "grown thirty years younger.$"
FortreeCity_Text_BugPokemonComeThroughWindow:
.string "Living on top of trees is okay.\p"
.string "But sometimes BUG POKéMON come in\n"
.string "through windows.\l"
.string "It can be really startling.$"
FortreeCity_Text_PokemonThatEvolveWhenTraded:
.string "There are POKéMON that evolve when\n"
.string "you trade them! That's what I heard.$"
FortreeCity_Text_SomethingUnseeable:
.string "Something unseeable is in the way.$"
FortreeCity_Text_UnseeableUseDevonScope:
.string "Something unseeable is in the way.\p"
.string "Want to use the DEVON SCOPE?$"
FortreeCity_Text_UsedDevonScopePokemonFled:
.string "{PLAYER} used the DEVON SCOPE.\p"
.string "An invisible POKéMON became completely\n"
.string "visible!\p"
.string "The startled POKéMON fled!$"
FortreeCity_Text_CitySign:
.string "FORTREE CITY\n"
.string "“The treetop city that frolics with\l"
.string "nature.”$"
FortreeCity_Text_GymSign:
.string "FORTREE CITY POKéMON GYM\n"
.string "LEADER: WINONA\p"
.string "“The bird user taking flight into\n"
.string "the world.”$"
.ifdef ENGLISH
.include "data/maps/FortreeCity/text.inc"
.else
.ifdef FRENCH
.include "data/maps/FortreeCity/text_fr.inc"
.else
.ifdef ITALIAN
.include "data/maps/FortreeCity/text_it.inc"
.endif
.endif
.endif

View File

@@ -0,0 +1,67 @@
FortreeCity_Text_SawGiganticPokemonInSky:
.string "No one believes me, but I saw this\n"
.string "gigantic POKéMON in the sky.\p"
.string "It seemed to squirm as it flew toward\n"
.string "ROUTE 131.\p"
.string "By the way… Sniff…\n"
.string "Um… You, uh…smell singed.\p"
.string "Were you at a volcano or something?$"
FortreeCity_Text_SomethingBlockingGym:
.string "I want to go to the POKéMON GYM,\n"
.string "but something's blocking the way.\p"
.string "After all the bother I went through\n"
.string "training on ROUTE 120…$"
FortreeCity_Text_ThisTimeIllBeatWinona:
.string "I've got my pride-and-joy POKéMON\n"
.string "with me. This time, I'll beat WINONA.$"
FortreeCity_Text_TreesGrowByDrinkingRainwater:
.string "The ground absorbs rainwater, and\n"
.string "trees grow by drinking that water…\p"
.string "Our FORTREE CITY exists because\n"
.string "there's both water and soil.$"
FortreeCity_Text_EveryoneHealthyAndLively:
.string "The CITY consists of homes built on\n"
.string "trees.\p"
.string "Perhaps because of that lifestyle,\n"
.string "everyone is healthy and lively.\p"
.string "Why, even myself--I feel as if I've\n"
.string "grown thirty years younger.$"
FortreeCity_Text_BugPokemonComeThroughWindow:
.string "Living on top of trees is okay.\p"
.string "But sometimes BUG POKéMON come in\n"
.string "through windows.\l"
.string "It can be really startling.$"
FortreeCity_Text_PokemonThatEvolveWhenTraded:
.string "There are POKéMON that evolve when\n"
.string "you trade them! That's what I heard.$"
FortreeCity_Text_SomethingUnseeable:
.string "Something unseeable is in the way.$"
FortreeCity_Text_UnseeableUseDevonScope:
.string "Something unseeable is in the way.\p"
.string "Want to use the DEVON SCOPE?$"
FortreeCity_Text_UsedDevonScopePokemonFled:
.string "{PLAYER} used the DEVON SCOPE.\p"
.string "An invisible POKéMON became completely\n"
.string "visible!\p"
.string "The startled POKéMON fled!$"
FortreeCity_Text_CitySign:
.string "FORTREE CITY\n"
.string "“The treetop city that frolics with\l"
.string "nature.”$"
FortreeCity_Text_GymSign:
.string "FORTREE CITY POKéMON GYM\n"
.string "LEADER: WINONA\p"
.string "“The bird user taking flight into\n"
.string "the world.”$"

View File

@@ -0,0 +1,71 @@
FortreeCity_Text_SawGiganticPokemonInSky:
.string "Personne ne me croit, mais jai\n"
.string "vraiment vu ce POKéMON gigantesque\l"
.string "dans le ciel.\p"
.string "Jai eu limpression quil volait vers\n"
.string "le CHENAL 131.\p"
.string "Snifff…\n"
.string "Hum… Tu… euh… sens le brûlé.\p"
.string "Tu étais sur un volcan ou quelque chose\n"
.string "comme ça?$"
FortreeCity_Text_SomethingBlockingGym:
.string "Je veux aller à lARENE POKéMON, mais\n"
.string "quelque chose bloque le passage.\p"
.string "Après tout le mal que je me suis donné\n"
.string "pour venir mentraîner sur la ROUTE 120!$"
FortreeCity_Text_ThisTimeIllBeatWinona:
.string "Jai des POKéMON qui font ma joie et ma\n"
.string "fierté. Cette fois, je battrai ALIZEE.$"
FortreeCity_Text_TreesGrowByDrinkingRainwater:
.string "Le sol absorbe leau de pluie et les\n"
.string "arbres poussent en puisant cette eau…\p"
.string "Notre CIMETRONELLE existe grâce\n"
.string "à leau et à la terre.$"
FortreeCity_Text_EveryoneHealthyAndLively:
.string "Cest une VILLE formée de maisons\n"
.string "construites dans les arbres.\p"
.string "Ici, on est tous en forme et dynamiques.\n"
.string "Probablement grâce à ce mode de vie!\p"
.string "Même moi, jai limpression davoir\n"
.string "rajeuni de trente ans.$"
FortreeCity_Text_BugPokemonComeThroughWindow:
.string "Cest bien de vivre en haut des arbres.\p"
.string "Mais parfois, des POKéMON du type\n"
.string "INSECTE passent par les fenêtres.\p"
.string "Ça peut faire très peur.$"
FortreeCity_Text_PokemonThatEvolveWhenTraded:
.string "Certains POKéMON évoluent quand ils\n"
.string "sont échangés! Cest ce quon raconte!$"
FortreeCity_Text_SomethingUnseeable:
.string "Quelque chose dinvisible bloque la\n"
.string "voie.$"
FortreeCity_Text_UnseeableUseDevonScope:
.string "Quelque chose dinvisible bloque la\n"
.string "voie.\p"
.string "Voulez-vous utiliser le DEVON SCOPE?$"
FortreeCity_Text_UsedDevonScopePokemonFled:
.string "{PLAYER} utilise le DEVON SCOPE.\p"
.string "Un POKéMON invisible devient tout à\n"
.string "coup visible!\p"
.string "Le POKéMON, effrayé, senfuit!$"
FortreeCity_Text_CitySign:
.string "CIMETRONELLE\n"
.string "“Là où les cimes des arbres sont\l"
.string "en harmonie avec la nature.”$"
FortreeCity_Text_GymSign:
.string "ARENE POKéMON de CIMETRONELLE\n"
.string "CHAMPION: ALIZEE\p"
.string "“Celle qui utilise les oiseaux et prend\n"
.string "son envol dans le monde.”$"

View File

@@ -0,0 +1,66 @@
FortreeCity_Text_SawGiganticPokemonInSky:
.string "Non mi crede nessuno, ma ho visto un\n"
.string "POKéMON gigantesco volare in cielo.\p"
.string "Sembrava diretto verso\n"
.string "il PERCORSO 131.\p"
.string "A proposito… sniff…\n"
.string "ehm… puzzi di… bruciato.\p"
.string "Hai visitato un vulcano o cosa?$"
FortreeCity_Text_SomethingBlockingGym:
.string "Voglio andare alla PALESTRA POKéMON,\n"
.string "ma cè qualcosa che blocca il passaggio.\p"
.string "Dopo tutta questa fatica fatta con\n"
.string "lallenamento lungo il PERCORSO 120…$"
FortreeCity_Text_ThisTimeIllBeatWinona:
.string "Ho con me questo POKéMON, mia gioia ed\n"
.string "orgoglio. Batterò ALICE stavolta.$"
FortreeCity_Text_TreesGrowByDrinkingRainwater:
.string "Il terreno assorbe lacqua piovana e \n"
.string "gli alberi crescono bevendo lacqua…\p"
.string "FORESTOPOLI esiste solo grazie\n"
.string "allacqua e al terreno.$"
FortreeCity_Text_EveryoneHealthyAndLively:
.string "È una CITTÀ di case costruite\n"
.string "sugli alberi.\p"
.string "Forse è questo tipo di vita che rende\n"
.string "gli abitanti vigorosi e gioviali.\p"
.string "Pensa, io mi sento ringiovanito di\n"
.string "trentanni!$"
FortreeCity_Text_BugPokemonComeThroughWindow:
.string "La vita sulla cima degli alberi non è\n"
.string "male.\p"
.string "Ma a volte i POKéMON COLEOTTERO\n"
.string "entrano dalle finestre.\l"
.string "Ti fanno prendere degli spaventi!$"
FortreeCity_Text_PokemonThatEvolveWhenTraded:
.string "Ho sentito dire che certi POKéMON si\n"
.string "evolvono se li scambi.$"
FortreeCity_Text_SomethingUnseeable:
.string "Qualcosa di invisibile blocca il cammino.$"
FortreeCity_Text_UnseeableUseDevonScope:
.string "Qualcosa di invisibile blocca il cammino.\p"
.string "Vuoi usare il DEVONSCOPIO?$"
FortreeCity_Text_UsedDevonScopePokemonFled:
.string "{PLAYER} usa il DEVONSCOPIO.\p"
.string "Un POKéMON invisibile diventa visibile!\p"
.string "Si spaventa e fugge via!$"
FortreeCity_Text_CitySign:
.string "FORESTOPOLI\n"
.string "“La città sulla cima degli alberi\l"
.string "in sintonia con la natura”.$"
FortreeCity_Text_GymSign:
.string "PALESTRA POKéMON di FORESTOPOLI\n"
.string "CAPOPALESTRA: ALICE\p"
.string "“Usa uccelli per sorvolare il mondo”.$"

View File

@@ -57,16 +57,14 @@ FortreeCity_DecorationShop_PokemartDecor_Chairs:
release
end
FortreeCity_DecorationShop_Text_MerchandiseSentToPC:
.string "Merchandise you buy here is sent to\n"
.string "your own PC.\p"
.string "That's fantastic! I wish they could\n"
.string "also deliver me home like that.$"
FortreeCity_DecorationShop_Text_BuyingDeskForDolls:
.string "I'm buying a pretty desk and I'm\n"
.string "putting my cute DOLLS on it.\p"
.string "If I don't, when I decorate my\n"
.string "SECRET BASE, my DOLLS will get\l"
.string "dirty or poked with splinters.$"
.ifdef ENGLISH
.include "data/maps/FortreeCity_DecorationShop/text.inc"
.else
.ifdef FRENCH
.include "data/maps/FortreeCity_DecorationShop/text_fr.inc"
.else
.ifdef ITALIAN
.include "data/maps/FortreeCity_DecorationShop/text_it.inc"
.endif
.endif
.endif

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@@ -0,0 +1,13 @@
FortreeCity_DecorationShop_Text_MerchandiseSentToPC:
.string "Merchandise you buy here is sent to\n"
.string "your own PC.\p"
.string "That's fantastic! I wish they could\n"
.string "also deliver me home like that.$"
FortreeCity_DecorationShop_Text_BuyingDeskForDolls:
.string "I'm buying a pretty desk and I'm\n"
.string "putting my cute DOLLS on it.\p"
.string "If I don't, when I decorate my\n"
.string "SECRET BASE, my DOLLS will get\l"
.string "dirty or poked with splinters.$"

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@@ -0,0 +1,13 @@
FortreeCity_DecorationShop_Text_MerchandiseSentToPC:
.string "Ce que tu achètes ici est directement\n"
.string "envoyé sur ton PC.\p"
.string "Cest génial! Jaimerais bien quon me\n"
.string "livre aussi comme ça, chez moi.$"
FortreeCity_DecorationShop_Text_BuyingDeskForDolls:
.string "Je vais acheter un beau bureau et\n"
.string "mettre mes jolies POUPEES dessus.\p"
.string "Sinon, quand je vais décorer ma BASE\n"
.string "SECRETE, mes POUPEES vont être salies\l"
.string "et couvertes déchardes.$"

View File

@@ -0,0 +1,13 @@
FortreeCity_DecorationShop_Text_MerchandiseSentToPC:
.string "La merce che compri qui viene inviata\n"
.string "al tuo PC.\p"
.string "È fantastico! Magari mi potessero\n"
.string "portare a casa con lo stesso sistema!$"
FortreeCity_DecorationShop_Text_BuyingDeskForDolls:
.string "Sto comprando un tavolo carino\n"
.string "per metterci le mie BAMBOLE.\p"
.string "Lo faccio per evitare che le mie\n"
.string "BAMBOLE si sporchino o si scheggino\l"
.string "quando decoro la mia BASE SEGRETA.$"

View File

@@ -132,186 +132,14 @@ FortreeCity_Gym_EventScript_GymStatue::
releaseall
end
FortreeCity_Gym_Text_GymGuideAdvice:
.string "Yo, how's it going, CHAMPION-\n"
.string "bound {PLAYER}?\p"
.string "FORTREE GYM LEADER WINONA is\n"
.string "a master of FLYING-type POKéMON.\p"
.string "She's waiting at the back of this GYM,\n"
.string "behind the rotating doors.\p"
.string "She's waiting for new challengers\n"
.string "who are trying to take wing!\p"
.string "Okay, go for it!$"
FortreeCity_Gym_Text_GymGuidePostVictory:
.string "You did it!\n"
.string "You've achieved liftoff!$"
FortreeCity_Gym_Text_JaredIntro:
.string "Behold the elegant battle style of\n"
.string "BIRD POKéMON!$"
FortreeCity_Gym_Text_JaredDefeat:
.string "You…\n"
.string "You're strong…$"
FortreeCity_Gym_Text_JaredPostBattle:
.string "A TRAINER has to be smart to keep\n"
.string "up with unexpected turns of events.\p"
.string "Do you have the smarts to get to\n"
.string "our LEADER?$"
FortreeCity_Gym_Text_EdwardoIntro:
.string "The lovers of BIRD POKéMON aspire\n"
.string "to join this GYM.\p"
.string "As a member of the FORTREE GYM,\n"
.string "I'm not allowed to lose!$"
FortreeCity_Gym_Text_EdwardoDefeat:
.string "It was too much of a load for me\n"
.string "to bear…$"
FortreeCity_Gym_Text_EdwardoPostBattle:
.string "The world is huge, and there are\n"
.string "countless tough TRAINERS.\p"
.string "I'm going to keep training and make\n"
.string "myself even stronger.$"
FortreeCity_Gym_Text_FlintIntro:
.string "There's no need for WINONA, our GYM\n"
.string "LEADER, to deal with you!\p"
.string "I'm plenty good enough for you!$"
FortreeCity_Gym_Text_FlintDefeat:
.string "WINONA, I…\n"
.string "I lost!$"
FortreeCity_Gym_Text_FlintPostBattle:
.string "WINONA is cute and she's strong.\n"
.string "She's the ultimate LEADER!\p"
.string "Blush…$"
FortreeCity_Gym_Text_AshleyIntro:
.string "WINONA taught me personally!\n"
.string "You can't beat me easily!$"
FortreeCity_Gym_Text_AshleyDefeat:
.string "I was beaten…$"
FortreeCity_Gym_Text_AshleyPostBattle:
.string "Thanks to WINONA, the people of\n"
.string "FORTREE can live without fear.$"
FortreeCity_Gym_Text_HumbertoIntro:
.string "When WINONA takes to battle, her face\n"
.string "shines with beautiful determination…\p"
.string "I'm not letting you witness that\n"
.string "lovely sight!$"
FortreeCity_Gym_Text_HumbertoDefeat:
.string "Urk!\n"
.string "I couldn't stop you.$"
FortreeCity_Gym_Text_HumbertoPostBattle:
.string "You'd better watch it!\n"
.string "Don't get distracted staring at WINONA\l"
.string "or you'll go crashing down in a heap!$"
FortreeCity_Gym_Text_DariusIntro:
.string "You'd better know that there are all\n"
.string "sorts of FLYING-type POKéMON.\p"
.string "You do know that, right?$"
FortreeCity_Gym_Text_DariusDefeat:
.string "You seem to know your stuff!$"
FortreeCity_Gym_Text_DariusPostBattle:
.string "Sure, you beat me all right.\n"
.string "But you'd better watch it! Our LEADER\l"
.string "WINONA's POKéMON are all business.$"
FortreeCity_Gym_Text_WinonaIntro:
.string "I am WINONA. I am the LEADER of\n"
.string "the FORTREE POKéMON GYM.\p"
.string "I have become one with BIRD POKéMON\n"
.string "and have soared the skies…\p"
.string "However grueling the battle, we have\n"
.string "triumphed with grace…\p"
.string "Witness the elegant choreography\n"
.string "of BIRD POKéMON and I!$"
FortreeCity_Gym_Text_WinonaDefeat:
.string "Never before have I seen a TRAINER\n"
.string "command POKéMON with more grace\l"
.string "than I…\p"
.string "In recognition of your prowess,\n"
.string "I present to you this GYM BADGE.$"
FortreeCity_Gym_Text_ReceivedFeatherBadge:
.string "{PLAYER} received the FEATHER BADGE\n"
.string "from WINONA.$"
FortreeCity_Gym_Text_ExplainFeatherBadgeTakeThis:
.string "With the FEATHER BADGE, all POKéMON up\n"
.string "to LV 70, even those received through\l"
.string "trades, will obey your every command.\p"
.string "You will also be able to use\n"
.string "the HM move FLY outside of battle.\p"
.string "And this…\n"
.string "This is a gift from me.$"
FortreeCity_Gym_Text_ExplainAerialAce:
.string "TM40 contains AERIAL ACE.\p"
.string "Its speed…\n"
.string "No POKéMON should be able to avoid it.\p"
.string "… … … … … …$"
FortreeCity_Gym_Text_RegisteredWinona:
.string "Registered GYM LEADER WINONA\n"
.string "in the POKéNAV.$"
FortreeCity_Gym_Text_WinonaPostBattle:
.string "Though I fell to you, I will remain\n"
.string "devoted to BIRD POKéMON.$"
FortreeCity_Gym_Text_GymStatue:
.string "FORTREE CITY POKéMON GYM$"
FortreeCity_Gym_Text_GymStatueCertified:
.string "FORTREE CITY POKéMON GYM\p"
.string "WINONA'S CERTIFIED TRAINERS:\n"
.string "{PLAYER}$"
FortreeCity_Gym_Text_WinonaPreRematch:
.string "WINONA: We humans can never escape\n"
.string "gravity's pull on the ground.\p"
.string "But by striving for excellence,\n"
.string "we have the power to soar!\p"
.string "You have scaled the pinnacle as\n"
.string "the reigning CHAMPION.\p"
.string "Please, allow me to see your power\n"
.string "at full flight!$"
FortreeCity_Gym_Text_WinonaRematchDefeat:
.string "I failed to reach your height again…$"
FortreeCity_Gym_Text_WinonaPostRematch:
.string "WINONA: Even though I have lost,\n"
.string "the wings of my heart remain unbroken.\p"
.string "I can rise and soar again and\n"
.string "yet again.\p"
.string "I am convinced of it!$"
FortreeCity_Gym_Text_WinonaRematchNeedTwoMons:
.string "WINONA: We humans can never escape\n"
.string "gravity's pull on the ground.\p"
.string "But by striving for excellence,\n"
.string "we have the power to soar!\p"
.string "You have scaled the pinnacle as\n"
.string "the reigning CHAMPION.\p"
.string "Please, allow me to see your power\n"
.string "at full flight!\p"
.string "Oh, no… Do you have but one\n"
.string "POKéMON with you?\p"
.string "Please return with two POKéMON\n"
.string "at the very least.$"
.ifdef ENGLISH
.include "data/maps/FortreeCity_Gym/text.inc"
.else
.ifdef FRENCH
.include "data/maps/FortreeCity_Gym/text_fr.inc"
.else
.ifdef ITALIAN
.include "data/maps/FortreeCity_Gym/text_it.inc"
.endif
.endif
.endif

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@@ -0,0 +1,184 @@
FortreeCity_Gym_Text_GymGuideAdvice:
.string "Yo, how's it going, CHAMPION-\n"
.string "bound {PLAYER}?\p"
.string "FORTREE GYM LEADER WINONA is\n"
.string "a master of FLYING-type POKéMON.\p"
.string "She's waiting at the back of this GYM,\n"
.string "behind the rotating doors.\p"
.string "She's waiting for new challengers\n"
.string "who are trying to take wing!\p"
.string "Okay, go for it!$"
FortreeCity_Gym_Text_GymGuidePostVictory:
.string "You did it!\n"
.string "You've achieved liftoff!$"
FortreeCity_Gym_Text_JaredIntro:
.string "Behold the elegant battle style of\n"
.string "BIRD POKéMON!$"
FortreeCity_Gym_Text_JaredDefeat:
.string "You…\n"
.string "You're strong…$"
FortreeCity_Gym_Text_JaredPostBattle:
.string "A TRAINER has to be smart to keep\n"
.string "up with unexpected turns of events.\p"
.string "Do you have the smarts to get to\n"
.string "our LEADER?$"
FortreeCity_Gym_Text_EdwardoIntro:
.string "The lovers of BIRD POKéMON aspire\n"
.string "to join this GYM.\p"
.string "As a member of the FORTREE GYM,\n"
.string "I'm not allowed to lose!$"
FortreeCity_Gym_Text_EdwardoDefeat:
.string "It was too much of a load for me\n"
.string "to bear…$"
FortreeCity_Gym_Text_EdwardoPostBattle:
.string "The world is huge, and there are\n"
.string "countless tough TRAINERS.\p"
.string "I'm going to keep training and make\n"
.string "myself even stronger.$"
FortreeCity_Gym_Text_FlintIntro:
.string "There's no need for WINONA, our GYM\n"
.string "LEADER, to deal with you!\p"
.string "I'm plenty good enough for you!$"
FortreeCity_Gym_Text_FlintDefeat:
.string "WINONA, I…\n"
.string "I lost!$"
FortreeCity_Gym_Text_FlintPostBattle:
.string "WINONA is cute and she's strong.\n"
.string "She's the ultimate LEADER!\p"
.string "Blush…$"
FortreeCity_Gym_Text_AshleyIntro:
.string "WINONA taught me personally!\n"
.string "You can't beat me easily!$"
FortreeCity_Gym_Text_AshleyDefeat:
.string "I was beaten…$"
FortreeCity_Gym_Text_AshleyPostBattle:
.string "Thanks to WINONA, the people of\n"
.string "FORTREE can live without fear.$"
FortreeCity_Gym_Text_HumbertoIntro:
.string "When WINONA takes to battle, her face\n"
.string "shines with beautiful determination…\p"
.string "I'm not letting you witness that\n"
.string "lovely sight!$"
FortreeCity_Gym_Text_HumbertoDefeat:
.string "Urk!\n"
.string "I couldn't stop you.$"
FortreeCity_Gym_Text_HumbertoPostBattle:
.string "You'd better watch it!\n"
.string "Don't get distracted staring at WINONA\l"
.string "or you'll go crashing down in a heap!$"
FortreeCity_Gym_Text_DariusIntro:
.string "You'd better know that there are all\n"
.string "sorts of FLYING-type POKéMON.\p"
.string "You do know that, right?$"
FortreeCity_Gym_Text_DariusDefeat:
.string "You seem to know your stuff!$"
FortreeCity_Gym_Text_DariusPostBattle:
.string "Sure, you beat me all right.\n"
.string "But you'd better watch it! Our LEADER\l"
.string "WINONA's POKéMON are all business.$"
FortreeCity_Gym_Text_WinonaIntro:
.string "I am WINONA. I am the LEADER of\n"
.string "the FORTREE POKéMON GYM.\p"
.string "I have become one with BIRD POKéMON\n"
.string "and have soared the skies…\p"
.string "However grueling the battle, we have\n"
.string "triumphed with grace…\p"
.string "Witness the elegant choreography\n"
.string "of BIRD POKéMON and I!$"
FortreeCity_Gym_Text_WinonaDefeat:
.string "Never before have I seen a TRAINER\n"
.string "command POKéMON with more grace\l"
.string "than I…\p"
.string "In recognition of your prowess,\n"
.string "I present to you this GYM BADGE.$"
FortreeCity_Gym_Text_ReceivedFeatherBadge:
.string "{PLAYER} received the FEATHER BADGE\n"
.string "from WINONA.$"
FortreeCity_Gym_Text_ExplainFeatherBadgeTakeThis:
.string "With the FEATHER BADGE, all POKéMON up\n"
.string "to LV 70, even those received through\l"
.string "trades, will obey your every command.\p"
.string "You will also be able to use\n"
.string "the HM move FLY outside of battle.\p"
.string "And this…\n"
.string "This is a gift from me.$"
FortreeCity_Gym_Text_ExplainAerialAce:
.string "TM40 contains AERIAL ACE.\p"
.string "Its speed…\n"
.string "No POKéMON should be able to avoid it.\p"
.string "… … … … … …$"
FortreeCity_Gym_Text_RegisteredWinona:
.string "Registered GYM LEADER WINONA\n"
.string "in the POKéNAV.$"
FortreeCity_Gym_Text_WinonaPostBattle:
.string "Though I fell to you, I will remain\n"
.string "devoted to BIRD POKéMON.$"
FortreeCity_Gym_Text_GymStatue:
.string "FORTREE CITY POKéMON GYM$"
FortreeCity_Gym_Text_GymStatueCertified:
.string "FORTREE CITY POKéMON GYM\p"
.string "WINONA'S CERTIFIED TRAINERS:\n"
.string "{PLAYER}$"
FortreeCity_Gym_Text_WinonaPreRematch:
.string "WINONA: We humans can never escape\n"
.string "gravity's pull on the ground.\p"
.string "But by striving for excellence,\n"
.string "we have the power to soar!\p"
.string "You have scaled the pinnacle as\n"
.string "the reigning CHAMPION.\p"
.string "Please, allow me to see your power\n"
.string "at full flight!$"
FortreeCity_Gym_Text_WinonaRematchDefeat:
.string "I failed to reach your height again…$"
FortreeCity_Gym_Text_WinonaPostRematch:
.string "WINONA: Even though I have lost,\n"
.string "the wings of my heart remain unbroken.\p"
.string "I can rise and soar again and\n"
.string "yet again.\p"
.string "I am convinced of it!$"
FortreeCity_Gym_Text_WinonaRematchNeedTwoMons:
.string "WINONA: We humans can never escape\n"
.string "gravity's pull on the ground.\p"
.string "But by striving for excellence,\n"
.string "we have the power to soar!\p"
.string "You have scaled the pinnacle as\n"
.string "the reigning CHAMPION.\p"
.string "Please, allow me to see your power\n"
.string "at full flight!\p"
.string "Oh, no… Do you have but one\n"
.string "POKéMON with you?\p"
.string "Please return with two POKéMON\n"
.string "at the very least.$"

View File

@@ -0,0 +1,189 @@
FortreeCity_Gym_Text_GymGuideAdvice:
.string "Yo, ça baigne pour toi, futur\n"
.string "MAITRE {PLAYER}?\p"
.string "ALIZEE, CHAMPION DARENE de\n"
.string "CIMETRONELLE est une spécialiste\l"
.string "des POKéMON du type VOL.\p"
.string "Elle attend au fond de cette ARENE,\n"
.string "derrière les tourniquets.\p"
.string "Elle attend de nouveaux challengeurs\n"
.string "qui essaient de prendre leur envol!\p"
.string "OK, vas-y!$"
FortreeCity_Gym_Text_GymGuidePostVictory:
.string "Tu as gagné!\n"
.string "Décollage réussi!$"
FortreeCity_Gym_Text_JaredIntro:
.string "Regarde lélégance des POKéMON\n"
.string "OISEAU au combat!$"
FortreeCity_Gym_Text_JaredDefeat:
.string "Toi…\n"
.string "Tu as une telle puissance…$"
FortreeCity_Gym_Text_JaredPostBattle:
.string "Un DRESSEUR doit être rusé pour faire\n"
.string "face aux retournements inattendus.\p"
.string "Voyons si tu as assez de jugeote pour\n"
.string "arriver jusquà notre CHAMPION!$"
FortreeCity_Gym_Text_EdwardoIntro:
.string "Tous les amoureux des POKéMON OISEAU\n"
.string "veulent rejoindre cette ARENE.\p"
.string "En tant que membre de lARENE de\n"
.string "CIMETRONELLE, je ne peux pas perdre!$"
FortreeCity_Gym_Text_EdwardoDefeat:
.string "Cétait un poids trop lourd à\n"
.string "porter pour moi…$"
FortreeCity_Gym_Text_EdwardoPostBattle:
.string "Le monde est grand et des tas de\n"
.string "DRESSEURS très puissants le peuplent.\p"
.string "Je vais continuer à mentraîner pour\n"
.string "devenir encore plus fort.$"
FortreeCity_Gym_Text_FlintIntro:
.string "Pas la peine pour ALIZEE, notre\n"
.string "CHAMPION, de sattarder sur ton cas!\p"
.string "Je suis bien assez fort pour toi!$"
FortreeCity_Gym_Text_FlintDefeat:
.string "ALIZEE, je…\n"
.string "Jai perdu!$"
FortreeCity_Gym_Text_FlintPostBattle:
.string "ALIZEE est maligne et très forte.\n"
.string "Elle représente le CHAMPION absolu!\p"
.string "Oh, je rougis…$"
FortreeCity_Gym_Text_AshleyIntro:
.string "ALIZEE ma tout appris!\n"
.string "Tu vas avoir du mal à me battre!$"
FortreeCity_Gym_Text_AshleyDefeat:
.string "Je me suis fait battre…$"
FortreeCity_Gym_Text_AshleyPostBattle:
.string "Grâce à ALIZEE, les habitants de\n"
.string "CIMETRONELLE peuvent vivre sans peur.$"
FortreeCity_Gym_Text_HumbertoIntro:
.string "Quand ALIZEE se lance dans un combat,\n"
.string "son visage sillumine…\p"
.string "Mais je ne te laisserai pas voir ça\n"
.string "de tes petits yeux!$"
FortreeCity_Gym_Text_HumbertoDefeat:
.string "Aïe!\n"
.string "Je nai pas pu tarrêter!$"
FortreeCity_Gym_Text_HumbertoPostBattle:
.string "Tu ferais bien de te méfier!\n"
.string "Ne te laisse pas distraire par le visage\l"
.string "dALIZEE ou tu risques de le regretter!$"
FortreeCity_Gym_Text_DariusIntro:
.string "Tu ferais bien de savoir quil y a\n"
.string "plusieurs sortes de POKéMON de\l"
.string "type VOL.\p"
.string "Tu le sais, hein?$"
FortreeCity_Gym_Text_DariusDefeat:
.string "Tu plaisantes pas toi!$"
FortreeCity_Gym_Text_DariusPostBattle:
.string "OK, tu mas battu.\n"
.string "Mais tu ferais bien de faire attention!\p"
.string "Les POKéMON de notre CHAMPION\n"
.string "vont te ramener sur terre!$"
FortreeCity_Gym_Text_WinonaIntro:
.string "Je suis ALIZEE, CHAMPION\n"
.string "DARENE de CIMETRONELLE.\p"
.string "Je me suis unie avec les POKéMON\n"
.string "OISEAU et envolée dans les airs…\p"
.string "Même si le combat a été exténuant,\n"
.string "on la emporté avec grâce…\p"
.string "Admire lélégante chorégraphie que mes\n"
.string "POKéMON OISEAU et moi avons préparée!$"
FortreeCity_Gym_Text_WinonaDefeat:
.string "Je navais encore jamais vu de DRESSEUR\n"
.string "commander ses POKéMON avec autant de\l"
.string "grâce que moi. Tu es le premier…\p"
.string "En récompense de ta prouesse, je\n"
.string "toffre ce BADGE.$"
FortreeCity_Gym_Text_ReceivedFeatherBadge:
.string "{PLAYER} reçoit le BADGE PLUME\n"
.string "de la part dALIZEE.$"
FortreeCity_Gym_Text_ExplainFeatherBadgeTakeThis:
.string "Avec le BADGE PLUME, tous les POKéMON\n"
.string "jusquau niveau 70, même ceux échangés,\l"
.string "obéiront à tous tes ordres.\p"
.string "Tu pourras aussi utiliser lattaque CS\n"
.string "VOL en dehors des combats.\p"
.string "Et ça…\n"
.string "Cest un cadeau que je te fais.$"
FortreeCity_Gym_Text_ExplainAerialAce:
.string "La CT40 contient AEROPIQUE.\p"
.string "Sa vitesse…\n"
.string "Aucun POKéMON ne pourra léviter.\p"
.string "… … … … … …$"
FortreeCity_Gym_Text_RegisteredWinona:
.string "Vous avez enregistré le CHAMPION\n"
.string "DARENE ALIZEE dans le POKéNAV.$"
FortreeCity_Gym_Text_WinonaPostBattle:
.string "Même après ma défaite, je reste dévouée\n"
.string "aux POKéMON OISEAU.$"
FortreeCity_Gym_Text_GymStatue:
.string "ARENE POKéMON de CIMETRONELLE$"
FortreeCity_Gym_Text_GymStatueCertified:
.string "ARENE POKéMON de CIMETRONELLE\p"
.string "NOUVEAU DRESSEUR RECONNU PAR ALIZEE:\n"
.string "{PLAYER}$"
FortreeCity_Gym_Text_WinonaPreRematch:
.string "ALIZEE: Nous autres humains,\n"
.string "nous ne pouvons pas échapper à la\l"
.string "force de la gravité.\p"
.string "Mais dans notre quête dexcellence,\n"
.string "nous parvenons à nous élever!\p"
.string "Tu as atteint les sommets en\n"
.string "devenant le MAITRE.\p"
.string "Sil te plaît, laisse-moi voir\n"
.string "létendue de ta puissance!$"
FortreeCity_Gym_Text_WinonaRematchDefeat:
.string "Jai encore échoué… Je nai pas\n"
.string "pu atteindre ton niveau…$"
FortreeCity_Gym_Text_WinonaPostRematch:
.string "ALIZEE: Même dans la défaite, les ailes\n"
.string "de mon cœur restent déployées.\p"
.string "Je pourrai mélever encore et toujours.\p"
.string "Jen suis convaincue!$"
FortreeCity_Gym_Text_WinonaRematchNeedTwoMons:
.string "ALIZEE: Nous autres humains,\n"
.string "nous ne pouvons pas échapper à la\l"
.string "force de la gravité.\p"
.string "Mais dans notre quête dexcellence,\n"
.string "nous parvenons à nous élever!\p"
.string "Tu as atteint les sommets en\n"
.string "devenant le MAITRE.\p"
.string "Sil te plaît, laisse-moi voir létendue\n"
.string "de ta puissance!\p"
.string "Oh, non, tu nas quun POKéMON\n"
.string "avec toi?\p"
.string "Sil te plaît, reviens me voir avec au\n"
.string "moins deux POKéMON.$"

View File

@@ -0,0 +1,179 @@
FortreeCity_Gym_Text_GymGuideAdvice:
.string "Ehi, come va {PLAYER}, CAMPIONE in erba?\p"
.string "ALICE, CAPOPALESTRA di FORESTOPOLI,\n"
.string "è la regina dei POKéMON di tipo VOLANTE.\p"
.string "Ti attende in fondo alla PALESTRA,\n"
.string "dietro le porte girevoli.\p"
.string "Sta aspettando nuovi sfidanti\n"
.string "che cercano di spiccare il volo!\p"
.string "Coraggio, lanciati nellimpresa!$"
FortreeCity_Gym_Text_GymGuidePostVictory:
.string "Ce lhai fatta!\n"
.string "Sei in continua ascesa!$"
FortreeCity_Gym_Text_JaredIntro:
.string "Ti mostrerò lelegante stile di lotta\n"
.string "dei POKéMON UCCELLO!$"
FortreeCity_Gym_Text_JaredDefeat:
.string "Tu… sei imbattibile…$"
FortreeCity_Gym_Text_JaredPostBattle:
.string "Un ALLENATORE deve saper fronteggiare\n"
.string "qualsiasi imprevisto.\p"
.string "Vediamo se hai la stoffa per sfidare\n"
.string "il nostro CAPOPALESTRA!$"
FortreeCity_Gym_Text_EdwardoIntro:
.string "Gli amanti dei POKéMON UCCELLO aspirano\n"
.string "ad iscriversi in questa PALESTRA.\p"
.string "Come membro della PALESTRA di\n"
.string "FORESTOPOLI, non posso permettermi\l"
.string "di perdere!$"
FortreeCity_Gym_Text_EdwardoDefeat:
.string "Questa volta non ce lho fatta…$"
FortreeCity_Gym_Text_EdwardoPostBattle:
.string "Il mondo è sconfinato e gli ALLENATORI\n"
.string "forti sono innumerevoli.\p"
.string "Continuerò ad allenarmi per diventare\n"
.string "sempre più forte.$"
FortreeCity_Gym_Text_FlintIntro:
.string "Non cè bisogno che ALICE, il nostro\n"
.string "CAPOPALESTRA, si scomodi per te!\p"
.string "Ci penserò io a fermarti!$"
FortreeCity_Gym_Text_FlintDefeat:
.string "ALICE, io… ho perso!$"
FortreeCity_Gym_Text_FlintPostBattle:
.string "ALICE è carina e forte.\n"
.string "È un grande CAPOPALESTRA!\p"
.string "Ehm, ehm…$"
FortreeCity_Gym_Text_AshleyIntro:
.string "Ho preso lezioni da ALICE!\n"
.string "Battermi non sarà facile!$"
FortreeCity_Gym_Text_AshleyDefeat:
.string "Mi hai battuto…$"
FortreeCity_Gym_Text_AshleyPostBattle:
.string "La presenza di ALICE infonde\n"
.string "tranquillità negli abitanti\l"
.string "di FORESTOPOLI.$"
FortreeCity_Gym_Text_HumbertoIntro:
.string "Quando ALICE si appresta a lottare,\n"
.string "le si legge la determinazione sul viso…\p"
.string "Non lascerò che tu arrivi così vicino\n"
.string "da vedere il suo bellissimo volto!$"
FortreeCity_Gym_Text_HumbertoDefeat:
.string "Oh oh… non sono riuscito a fermarti.$"
FortreeCity_Gym_Text_HumbertoPostBattle:
.string "Ti conviene fare attenzione!\n"
.string "Se ti distrai ad osservare ALICE,\l"
.string "andrai a tappeto in un attimo!$"
FortreeCity_Gym_Text_DariusIntro:
.string "Devi sapere che cè una grande varietà\n"
.string "di POKéMON di tipo VOLANTE.\p"
.string "Lo sapevi già, vero?$"
FortreeCity_Gym_Text_DariusDefeat:
.string "Sembra che tu sappia il fatto tuo!$"
FortreeCity_Gym_Text_DariusPostBattle:
.string "Sì, mi hai sconfitto. Ma è presto per\n"
.string "cantare vittoria. I POKéMON del nostro\l"
.string "CAPOPALESTRA ALICE sono tosti.$"
FortreeCity_Gym_Text_WinonaIntro:
.string "Sono ALICE, CAPOPALESTRA di\n"
.string "FORESTOPOLI.\p"
.string "Sono una stella nel firmamento grazie\n"
.string "ai miei POKéMON UCCELLO.\p"
.string "Nelle lotte più ardue siamo sempre\n"
.string "riusciti a tirare fuori gli artigli…\p"
.string "Io e i miei POKéMON UCCELLO\n"
.string "ti batteremo in volata!$"
FortreeCity_Gym_Text_WinonaDefeat:
.string "Non avevo mai incontrato un ALLENATORE\n"
.string "capace di comandare i POKéMON con più\l"
.string "eleganza di me…\p"
.string "Come riconoscimento della tua forza,\n"
.string "ti meriti questa MEDAGLIA.$"
FortreeCity_Gym_Text_ReceivedFeatherBadge:
.string "{PLAYER} riceve la MEDAGLIA PIUMA\n"
.string "da ALICE.$"
FortreeCity_Gym_Text_ExplainFeatherBadgeTakeThis:
.string "Con la MEDAGLIA PIUMA, tutti i POKéMON\n"
.string "fino al livello 70, anche se scambiati,\l"
.string "obbediranno ad ogni tuo comando.\p"
.string "Ti permette anche di usare la mossa\n"
.string "MN VOLO quando non stai lottando.\p"
.string "E questo… è un omaggio da parte mia.$"
FortreeCity_Gym_Text_ExplainAerialAce:
.string "La MT40 contiene AEROASSALTO.\p"
.string "La sua velocità…\n"
.string "nessun POKéMON avrà scampo.\p"
.string "… … … … … …$"
FortreeCity_Gym_Text_RegisteredWinona:
.string "Registrazione del CAPOPALESTRA\n"
.string "ALICE nel POKéNAV avvenuta.$"
FortreeCity_Gym_Text_WinonaPostBattle:
.string "Anche se mi hai battuto, rimarrò fedele\n"
.string "ai POKéMON UCCELLO.$"
FortreeCity_Gym_Text_GymStatue:
.string "PALESTRA POKéMON di FORESTOPOLI$"
FortreeCity_Gym_Text_GymStatueCertified:
.string "PALESTRA POKéMON di FORESTOPOLI\p"
.string "ALLENATORE CERTIFICATO da ALICE:\n"
.string "{PLAYER}$"
FortreeCity_Gym_Text_WinonaPreRematch:
.string "ALICE: Gli uomini non possono sfuggire\n"
.string "allattrazione della forza terrestre.\p"
.string "Tuttavia, aspirando alla perfezione,\n"
.string "riescono a spiccare il volo!\p"
.string "Come CAMPIONE in carica, tu\n"
.string "hai raggiunto la vetta.\p"
.string "Fammi vedere ora se sei veramente\n"
.string "capace di volare!$"
FortreeCity_Gym_Text_WinonaRematchDefeat:
.string "Ancora una volta ho volato più basso\n"
.string "di te…$"
FortreeCity_Gym_Text_WinonaPostRematch:
.string "ALICE: Anche se ho perso, le ali del mio\n"
.string "cuore sono rimaste intatte.\p"
.string "Posso rialzarmi e spiccare il volo\n"
.string "ancora una volta.\p"
.string "Ne sono sicura.$"
FortreeCity_Gym_Text_WinonaRematchNeedTwoMons:
.string "ALICE: Gli uomini non possono sfuggire\n"
.string "allattrazione della forza terrestre.\p"
.string "Tuttavia, aspirando alla perfezione,\n"
.string "riescono a spiccare il volo!\p"
.string "Come CAMPIONE in carica, tu\n"
.string "hai raggiunto la vetta.\p"
.string "Fammi vedere ora se sei veramente\n"
.string "capace di volare!\p"
.string "Oh, no… hai un solo POKéMON?\p"
.string "Torna quando ne avrai almeno due.$"

View File

@@ -60,39 +60,14 @@ FortreeCity_House1_EventScript_Zigzagoon::
release
end
FortreeCity_House1_Text_YouWillTradeWontYou:
.string "Wrooooaaar! I need it!\n"
.string "I have to get me a {STR_VAR_1}!\l"
.string "I'll do anything for it!\p"
.string "…Uh… Did you hear that?\n"
.string "My shout from the bottom of my heart?\p"
.string "Having heard that, you will trade\n"
.string "your {STR_VAR_1} for my {STR_VAR_2},\l"
.string "won't you?$"
FortreeCity_House1_Text_MonYouTakeCare:
.string "Oh, yeah, right on!\p"
.string "{STR_VAR_1}, welcome!\n"
.string "{STR_VAR_2}, you take care!$"
FortreeCity_House1_Text_ThisIsntAMon:
.string "Uh, no, I don't think so.\n"
.string "That isn't a {STR_VAR_1}.$"
FortreeCity_House1_Text_YouWontTradeMe:
.string "No? You won't trade me?\n"
.string "Even after I bared my heart to you?$"
FortreeCity_House1_Text_GoingToMakeVolbeatStrong:
.string "I'm going to make VOLBEAT super\n"
.string "strong from this moment on!\p"
.string "I hope you do the same with PLUSLE!$"
FortreeCity_House1_Text_TradingMemoriesWithOthers:
.string "Trading POKéMON with others…\p"
.string "It's as if you're trading your own\n"
.string "memories with other people.$"
FortreeCity_House1_Text_Zigzagoon:
.string "ZIGZAGOON: Gumomoh?$"
.ifdef ENGLISH
.include "data/maps/FortreeCity_House1/text.inc"
.else
.ifdef FRENCH
.include "data/maps/FortreeCity_House1/text_fr.inc"
.else
.ifdef ITALIAN
.include "data/maps/FortreeCity_House1/text_it.inc"
.endif
.endif
.endif

View File

@@ -0,0 +1,36 @@
FortreeCity_House1_Text_YouWillTradeWontYou:
.string "Wrooooaaar! I need it!\n"
.string "I have to get me a {STR_VAR_1}!\l"
.string "I'll do anything for it!\p"
.string "…Uh… Did you hear that?\n"
.string "My shout from the bottom of my heart?\p"
.string "Having heard that, you will trade\n"
.string "your {STR_VAR_1} for my {STR_VAR_2},\l"
.string "won't you?$"
FortreeCity_House1_Text_MonYouTakeCare:
.string "Oh, yeah, right on!\p"
.string "{STR_VAR_1}, welcome!\n"
.string "{STR_VAR_2}, you take care!$"
FortreeCity_House1_Text_ThisIsntAMon:
.string "Uh, no, I don't think so.\n"
.string "That isn't a {STR_VAR_1}.$"
FortreeCity_House1_Text_YouWontTradeMe:
.string "No? You won't trade me?\n"
.string "Even after I bared my heart to you?$"
FortreeCity_House1_Text_GoingToMakeVolbeatStrong:
.string "I'm going to make VOLBEAT super\n"
.string "strong from this moment on!\p"
.string "I hope you do the same with PLUSLE!$"
FortreeCity_House1_Text_TradingMemoriesWithOthers:
.string "Trading POKéMON with others…\p"
.string "It's as if you're trading your own\n"
.string "memories with other people.$"
FortreeCity_House1_Text_Zigzagoon:
.string "ZIGZAGOON: Gumomoh?$"

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@@ -0,0 +1,36 @@
FortreeCity_House1_Text_YouWillTradeWontYou:
.string "Aaaah, jen veux un!\n"
.string "Il me faut un {STR_VAR_1}!\p"
.string "Je ferais nimporte quoi pour en\n"
.string "avoir un! Cest un vrai cri du cœur!\p"
.string "Maintenant que tu es au courant,\n"
.string "tu vas échanger ton {STR_VAR_1} \l"
.string "contre un {STR_VAR_2}, nest-ce pas?$"
FortreeCity_House1_Text_MonYouTakeCare:
.string "Ouais, super!\p"
.string "{STR_VAR_1}, bienvenue!\n"
.string "{STR_VAR_2}, fais attention à toi!$"
FortreeCity_House1_Text_ThisIsntAMon:
.string "Ah non, je ne pense pas!\n"
.string "Ce nest pas un {STR_VAR_1}.$"
FortreeCity_House1_Text_YouWontTradeMe:
.string "Non? Tu ne veux pas faire déchange?\n"
.string "Même après que je tai ouvert mon cœur?$"
FortreeCity_House1_Text_GoingToMakeVolbeatStrong:
.string "A partir de maintenant, je vais rendre\n"
.string "ce MUCIOLE très fort!\p"
.string "Jespère que tu feras la même chose\n"
.string "avec POSIPI!$"
FortreeCity_House1_Text_TradingMemoriesWithOthers:
.string "Echanger des POKéMON avec dautres…\p"
.string "Cest comme échanger ses propres\n"
.string "souvenirs avec quelquun dautre.$"
FortreeCity_House1_Text_Zigzagoon:
.string "ZIGZATON: Zigzaaa?$"

View File

@@ -0,0 +1,37 @@
FortreeCity_House1_Text_YouWillTradeWontYou:
.string "Wow! Lo voglio! Devo avere\n"
.string "{STR_VAR_1} a tutti i costi.\l"
.string "Non so cosa darei!\p"
.string "Uh… lhai sentito?\n"
.string "Lurlo dal profondo del mio cuore?\p"
.string "Se lhai sentito, non puoi fare\n"
.string "a meno di scambiare il tuo {STR_VAR_1}\l"
.string "per il mio {STR_VAR_2}.$"
FortreeCity_House1_Text_MonYouTakeCare:
.string "Sì, benissimo!\p"
.string "Benvenuto {STR_VAR_1}!\n"
.string "Arrivederci {STR_VAR_2}!$"
FortreeCity_House1_Text_ThisIsntAMon:
.string "No, mi pare proprio di no.\n"
.string "Questo non è {STR_VAR_1}.$"
FortreeCity_House1_Text_YouWontTradeMe:
.string "No? Non vuoi fare lo scambio?\n"
.string "Anche se ti ho aperto il mio cuore?$"
FortreeCity_House1_Text_GoingToMakeVolbeatStrong:
.string "Dora in poi mi dedicherò al mio\n"
.string "VOLBEAT e lo rafforzerò!\p"
.string "Spero che tu farai lo stesso\n"
.string "con PLUSLE!$"
FortreeCity_House1_Text_TradingMemoriesWithOthers:
.string "Scambiare POKéMON con gli altri…\p"
.string "è come scambiare i tuoi ricordi\n"
.string "con altre persone.$"
FortreeCity_House1_Text_Zigzagoon:
.string "ZIGZAGOON: ZigzagZigzag?$"

View File

@@ -41,41 +41,14 @@ FortreeCity_House2_EventScript_WrongGuess::
release
end
FortreeCity_House2_Text_HiddenPowersArousedByNature:
.string "People… POKéMON…\p"
.string "Their hidden powers are aroused by\n"
.string "living in natural environments…$"
FortreeCity_House2_Text_CoinInWhichHand:
.string "Let this old woman see if your hidden\n"
.string "power has awoken…\p"
.string "I hold a coin in my hand.\p"
.string "Now, tell me, have I palmed it in\n"
.string "the right hand? Or in the left?$"
FortreeCity_House2_Text_CorrectTryAgainWhichHand:
.string "Oh! Yes, correct!\p"
.string "We shall try again.\p"
.string "In which hand have I palmed the coin?\n"
.string "The right or left?$"
FortreeCity_House2_Text_CorrectTryAgainWhichHand2:
.string "Oh! Yes, correct!\p"
.string "We shall try again.\p"
.string "In which hand have I palmed the coin?\n"
.string "The right or left?$"
FortreeCity_House2_Text_YourHiddenPowerHasAwoken:
.string "Oh! Splendid!\n"
.string "Your hidden power has awoken!\p"
.string "Here, take this and awaken the hidden\n"
.string "power of your POKéMON.$"
FortreeCity_House2_Text_ExplainHiddenPower:
.string "HIDDEN POWER is a move that changes\n"
.string "with the POKéMON.$"
FortreeCity_House2_Text_YouGuessedWrong:
.string "No, too bad.\n"
.string "You guessed wrong.$"
.ifdef ENGLISH
.include "data/maps/FortreeCity_House2/text.inc"
.else
.ifdef FRENCH
.include "data/maps/FortreeCity_House2/text_fr.inc"
.else
.ifdef ITALIAN
.include "data/maps/FortreeCity_House2/text_it.inc"
.endif
.endif
.endif

View File

@@ -0,0 +1,38 @@
FortreeCity_House2_Text_HiddenPowersArousedByNature:
.string "People… POKéMON…\p"
.string "Their hidden powers are aroused by\n"
.string "living in natural environments…$"
FortreeCity_House2_Text_CoinInWhichHand:
.string "Let this old woman see if your hidden\n"
.string "power has awoken…\p"
.string "I hold a coin in my hand.\p"
.string "Now, tell me, have I palmed it in\n"
.string "the right hand? Or in the left?$"
FortreeCity_House2_Text_CorrectTryAgainWhichHand:
.string "Oh! Yes, correct!\p"
.string "We shall try again.\p"
.string "In which hand have I palmed the coin?\n"
.string "The right or left?$"
FortreeCity_House2_Text_CorrectTryAgainWhichHand2:
.string "Oh! Yes, correct!\p"
.string "We shall try again.\p"
.string "In which hand have I palmed the coin?\n"
.string "The right or left?$"
FortreeCity_House2_Text_YourHiddenPowerHasAwoken:
.string "Oh! Splendid!\n"
.string "Your hidden power has awoken!\p"
.string "Here, take this and awaken the hidden\n"
.string "power of your POKéMON.$"
FortreeCity_House2_Text_ExplainHiddenPower:
.string "HIDDEN POWER is a move that changes\n"
.string "with the POKéMON.$"
FortreeCity_House2_Text_YouGuessedWrong:
.string "No, too bad.\n"
.string "You guessed wrong.$"

View File

@@ -0,0 +1,38 @@
FortreeCity_House2_Text_HiddenPowersArousedByNature:
.string "Les humains… Les POKéMON…\p"
.string "Leurs pouvoirs cachés se développent\n"
.string "lorsquils vivent en milieu naturel…$"
FortreeCity_House2_Text_CoinInWhichHand:
.string "Laisse la vieille dame que je suis voir si\n"
.string "ton pouvoir caché sest éveillé…\p"
.string "Jai une pièce dans une main.\p"
.string "Dans quelle main lai-je cachée?\n"
.string "La droite ou la gauche?$"
FortreeCity_House2_Text_CorrectTryAgainWhichHand:
.string "Oh! Oui, cest juste!\p"
.string "On va réessayer.\p"
.string "Dans quelle main est la pièce?\n"
.string "La droite ou la gauche?$"
FortreeCity_House2_Text_CorrectTryAgainWhichHand2:
.string "Oh! Oui, cest juste!\p"
.string "On va réessayer.\p"
.string "Dans quelle main est la pièce?\n"
.string "La droite ou la gauche?$"
FortreeCity_House2_Text_YourHiddenPowerHasAwoken:
.string "Oh! Superbe!\n"
.string "Ton pouvoir caché sest réveillé!\p"
.string "Tiens, prends ça et révèle le pouvoir\n"
.string "caché de tes POKéMON.$"
FortreeCity_House2_Text_ExplainHiddenPower:
.string "PUISSANCE CACHEE est une capacité\n"
.string "qui diffère selon les POKéMON.$"
FortreeCity_House2_Text_YouGuessedWrong:
.string "Non, dommage.\n"
.string "Tu nas pas fait le bon choix.$"

View File

@@ -0,0 +1,38 @@
FortreeCity_House2_Text_HiddenPowersArousedByNature:
.string "Le persone… i POKéMON…\p"
.string "Lambiente naturale nel quale vivono\n"
.string "risveglia la loro forza interiore…$"
FortreeCity_House2_Text_CoinInWhichHand:
.string "Mostra a questa nonnina se la tua\n"
.string "forza interiore si è risvegliata…\p"
.string "Ho una moneta in mano.\p"
.string "Ora, dimmi, è nella mano destra\n"
.string "o in quella sinistra?$"
FortreeCity_House2_Text_CorrectTryAgainWhichHand:
.string "Oh! Sì, indovinato!\p"
.string "Proviamo unaltra volta.\p"
.string "In quale mano nascondo la moneta?\n"
.string "Destra o sinistra?$"
FortreeCity_House2_Text_CorrectTryAgainWhichHand2:
.string "Oh! Sì, indovinato!\p"
.string "Proviamo unaltra volta.\p"
.string "In quale mano nascondo la moneta?\n"
.string "Destra o sinistra?$"
FortreeCity_House2_Text_YourHiddenPowerHasAwoken:
.string "Oh! Magnifico!\n"
.string "La tua forza interiore si è risvegliata!\p"
.string "Prendi questo e risveglia la forza\n"
.string "interiore dei tuoi POKéMON.$"
FortreeCity_House2_Text_ExplainHiddenPower:
.string "INTROFORZA è una mossa che varia\n"
.string "a seconda del POKéMON.$"
FortreeCity_House2_Text_YouGuessedWrong:
.string "No, peccato.\n"
.string "Non hai indovinato.$"

View File

@@ -9,21 +9,14 @@ FortreeCity_House3_EventScript_SchoolKidM::
msgbox FortreeCity_House3_Text_OhYouHavePokedex, MSGBOX_NPC
end
FortreeCity_House3_Text_MetStevenHadAmazingPokemon:
.string "While speaking about POKéDEXES,\n"
.string "I remembered something.\p"
.string "I met this TRAINER, STEVEN, when\n"
.string "I was searching for rare stones.\p"
.string "Hoo, boy, he had some amazing POKéMON\n"
.string "with him.\p"
.string "They weren't just rare, they were\n"
.string "trained to terrifying extremes!\p"
.string "He might even be stronger than the\n"
.string "GYM LEADER in this town…$"
FortreeCity_House3_Text_OhYouHavePokedex:
.string "What's that thing you have there?\p"
.string "… … … … … …\p"
.string "Oh, it's called a POKéDEX?\n"
.string "It's really awesome!$"
.ifdef ENGLISH
.include "data/maps/FortreeCity_House3/text.inc"
.else
.ifdef FRENCH
.include "data/maps/FortreeCity_House3/text_fr.inc"
.else
.ifdef ITALIAN
.include "data/maps/FortreeCity_House3/text_it.inc"
.endif
.endif
.endif

View File

@@ -0,0 +1,18 @@
FortreeCity_House3_Text_MetStevenHadAmazingPokemon:
.string "While speaking about POKéDEXES,\n"
.string "I remembered something.\p"
.string "I met this TRAINER, STEVEN, when\n"
.string "I was searching for rare stones.\p"
.string "Hoo, boy, he had some amazing POKéMON\n"
.string "with him.\p"
.string "They weren't just rare, they were\n"
.string "trained to terrifying extremes!\p"
.string "He might even be stronger than the\n"
.string "GYM LEADER in this town…$"
FortreeCity_House3_Text_OhYouHavePokedex:
.string "What's that thing you have there?\p"
.string "… … … … … …\p"
.string "Oh, it's called a POKéDEX?\n"
.string "It's really awesome!$"

View File

@@ -0,0 +1,19 @@
FortreeCity_House3_Text_MetStevenHadAmazingPokemon:
.string "En parlant de POKéDEX, ça me\n"
.string "rappelle quelque chose.\p"
.string "Jai rencontré ce DRESSEUR, PIERRE,\n"
.string "quand je cherchais des pierres rares.\p"
.string "Si tavais vu comme ses POKéMON\n"
.string "étaient surprenants!\p"
.string "Non seulement ils étaient rares, mais\n"
.string "ils étaient également soumis à un rude\l"
.string "entraînement.\p"
.string "Ce DRESSEUR est peut-être encore plus\n"
.string "fort que le CHAMPION de cette ville…$"
FortreeCity_House3_Text_OhYouHavePokedex:
.string "Quelle est cette chose que tu as là?\p"
.string "… … … … … …\p"
.string "Oh, ça sappelle un POKéDEX?\n"
.string "Cest très impressionnant!$"

View File

@@ -0,0 +1,17 @@
FortreeCity_House3_Text_MetStevenHadAmazingPokemon:
.string "A proposito di POKéDEX, mi è venuta\n"
.string "in mente una cosa.\p"
.string "Cercando pietre rare ho conosciuto\n"
.string "un ALLENATORE, ROCCO.\p"
.string "Aveva con sé dei POKéMON incredibili.\p"
.string "Non solo erano rari, ma erano anche\n"
.string "superallenati!\p"
.string "Forse è addirittura più forte del\n"
.string "CAPOPALESTRA di questa città…$"
FortreeCity_House3_Text_OhYouHavePokedex:
.string "Che cosè quella cosa?\p"
.string "… … … … … …\p"
.string "Oh, si chiama POKéDEX?\n"
.string "È stratosferico!$"

View File

@@ -64,34 +64,14 @@ FortreeCity_House4_EventScript_Wingull::
release
end
FortreeCity_House4_Text_BringsWorldCloserTogether:
.string "By being together with POKéMON,\n"
.string "people make more and more friends.\p"
.string "And that brings the world closer\n"
.string "together. I think it's wonderful!$"
FortreeCity_House4_Text_GoBirdPokemon:
.string "There!\n"
.string "Go, BIRD POKéMON!$"
FortreeCity_House4_Text_AskedWingullToRunErrand:
.string "Heheh, I asked my WINGULL to run\n"
.string "an errand for me.$"
FortreeCity_House4_Text_WelcomeWingullTakeMentalHerb:
.string "Good!\n"
.string "Welcome back, WINGULL!\p"
.string "Huh? What is this?\n"
.string "What is it holding?\p"
.string "A MENTAL HERB?\n"
.string "It must have picked it up somewhere.\p"
.string "But I'm not a TRAINER, so you can\n"
.string "have it.$"
FortreeCity_House4_Text_FriendsFarAwayThanksToWingull:
.string "Thanks to my WINGULL, I have friends\n"
.string "who live far away.$"
FortreeCity_House4_Text_Wingull:
.string "WINGULL: Pihyoh!$"
.ifdef ENGLISH
.include "data/maps/FortreeCity_House4/text.inc"
.else
.ifdef FRENCH
.include "data/maps/FortreeCity_House4/text_fr.inc"
.else
.ifdef ITALIAN
.include "data/maps/FortreeCity_House4/text_it.inc"
.endif
.endif
.endif

View File

@@ -0,0 +1,31 @@
FortreeCity_House4_Text_BringsWorldCloserTogether:
.string "By being together with POKéMON,\n"
.string "people make more and more friends.\p"
.string "And that brings the world closer\n"
.string "together. I think it's wonderful!$"
FortreeCity_House4_Text_GoBirdPokemon:
.string "There!\n"
.string "Go, BIRD POKéMON!$"
FortreeCity_House4_Text_AskedWingullToRunErrand:
.string "Heheh, I asked my WINGULL to run\n"
.string "an errand for me.$"
FortreeCity_House4_Text_WelcomeWingullTakeMentalHerb:
.string "Good!\n"
.string "Welcome back, WINGULL!\p"
.string "Huh? What is this?\n"
.string "What is it holding?\p"
.string "A MENTAL HERB?\n"
.string "It must have picked it up somewhere.\p"
.string "But I'm not a TRAINER, so you can\n"
.string "have it.$"
FortreeCity_House4_Text_FriendsFarAwayThanksToWingull:
.string "Thanks to my WINGULL, I have friends\n"
.string "who live far away.$"
FortreeCity_House4_Text_Wingull:
.string "WINGULL: Pihyoh!$"

View File

@@ -0,0 +1,31 @@
FortreeCity_House4_Text_BringsWorldCloserTogether:
.string "En vivant avec les POKéMON, les\n"
.string "humains se font de plus en plus damis.\p"
.string "Et ça unit le monde!\n"
.string "Je trouve ça merveilleux.$"
FortreeCity_House4_Text_GoBirdPokemon:
.string "Là-bas!\n"
.string "Vas-y, POKéMON OISEAU!$"
FortreeCity_House4_Text_AskedWingullToRunErrand:
.string "Hé, jai chargé GOELISE de faire\n"
.string "une course pour moi.$"
FortreeCity_House4_Text_WelcomeWingullTakeMentalHerb:
.string "Bien!\n"
.string "Heureux de te revoir, GOELISE!\p"
.string "Hum? Quest-ce que cest?\n"
.string "Quest-ce quil rapporte là?\p"
.string "Une HERBE MENTAL?\n"
.string "Il a dû ramasser ça quelque part.\p"
.string "Mais je ne suis pas DRESSEUR,\n"
.string "alors tu peux la garder.$"
FortreeCity_House4_Text_FriendsFarAwayThanksToWingull:
.string "Grâce à GOELISE, je peux avoir\n"
.string "des amis qui vivent loin dici.$"
FortreeCity_House4_Text_Wingull:
.string "GOELISE: Goéééliiise!$"

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@@ -0,0 +1,31 @@
FortreeCity_House4_Text_BringsWorldCloserTogether:
.string "Vivere insieme ai POKéMON crea maggior\n"
.string "affiatamento fra gli esseri umani.\p"
.string "Cè maggior sintonia nel mondo.\n"
.string "È fantastico!$"
FortreeCity_House4_Text_GoBirdPokemon:
.string "Forza!\n"
.string "Vai, POKéMON UCCELLO!$"
FortreeCity_House4_Text_AskedWingullToRunErrand:
.string "Eheheh, ho chiesto al mio WINGULL\n"
.string "di fare una missione per me.$"
FortreeCity_House4_Text_WelcomeWingullTakeMentalHerb:
.string "Bene!\n"
.string "Bentornato, WINGULL!\p"
.string "Uh? Che cosè?\n"
.string "Che cosa sta tenendo?\p"
.string "Una MENTALERBA?\n"
.string "Deve averla raccolta da qualche parte.\p"
.string "Ma non sono un ALLENATORE, quindi te\n"
.string "la regalo.$"
FortreeCity_House4_Text_FriendsFarAwayThanksToWingull:
.string "Grazie al mio WINGULL, ho amici\n"
.string "che vengono da lontano.$"
FortreeCity_House4_Text_Wingull:
.string "WINGULL: Wiinngguull!$"

View File

@@ -19,17 +19,14 @@ FortreeCity_House5_EventScript_Zigzagoon::
release
end
FortreeCity_House5_Text_TreeHousesAreGreat:
.string "The tree houses of FORTREE are great!\p"
.string "I think it's the number one town for\n"
.string "living together with POKéMON.$"
FortreeCity_House5_Text_AdaptedToNature:
.string "POKéMON and people have adapted to\n"
.string "nature for survival.\p"
.string "There's no need to make nature\n"
.string "conform to the way we want to live.$"
FortreeCity_House5_Text_Zigzagoon:
.string "ZIGZAGOON: Bufuu!$"
.ifdef ENGLISH
.include "data/maps/FortreeCity_House5/text.inc"
.else
.ifdef FRENCH
.include "data/maps/FortreeCity_House5/text_fr.inc"
.else
.ifdef ITALIAN
.include "data/maps/FortreeCity_House5/text_it.inc"
.endif
.endif
.endif

View File

@@ -0,0 +1,14 @@
FortreeCity_House5_Text_TreeHousesAreGreat:
.string "The tree houses of FORTREE are great!\p"
.string "I think it's the number one town for\n"
.string "living together with POKéMON.$"
FortreeCity_House5_Text_AdaptedToNature:
.string "POKéMON and people have adapted to\n"
.string "nature for survival.\p"
.string "There's no need to make nature\n"
.string "conform to the way we want to live.$"
FortreeCity_House5_Text_Zigzagoon:
.string "ZIGZAGOON: Bufuu!$"

View File

@@ -0,0 +1,15 @@
FortreeCity_House5_Text_TreeHousesAreGreat:
.string "Les cabanes de CIMETRONELLE\n"
.string "sont géniales!\p"
.string "Je trouve que cest la ville parfaite\n"
.string "pour vivre avec les POKéMON.$"
FortreeCity_House5_Text_AdaptedToNature:
.string "Les POKéMON et les hommes se sont\n"
.string "adaptés à la nature pour survivre.\p"
.string "Il nest pas nécessaire dadapter la\n"
.string "nature au mode de vie que lon souhaite.$"
FortreeCity_House5_Text_Zigzagoon:
.string "ZIGZATON: Zaaaton!$"

View File

@@ -0,0 +1,15 @@
FortreeCity_House5_Text_TreeHousesAreGreat:
.string "Le case sugli alberi di FORESTOPOLI\n"
.string "sono fantastiche!\p"
.string "Credo che sia la città più adatta\n"
.string "per vivere insieme ai POKéMON.$"
FortreeCity_House5_Text_AdaptedToNature:
.string "I POKéMON e la gente vivono in armonia\n"
.string "con la natura.\p"
.string "Non cè bisogno di plasmare la natura\n"
.string "al nostro stile di vita.$"
FortreeCity_House5_Text_Zigzagoon:
.string "ZIGZAGOON: ZigzagZigzag…!$"

View File

@@ -39,19 +39,14 @@ FortreeCity_Mart_EventScript_Boy::
msgbox FortreeCity_Mart_Text_RareCandyMakesMonGrow, MSGBOX_NPC
end
FortreeCity_Mart_Text_SuperRepelBetter:
.string "SUPER REPEL lasts a long time,\n"
.string "and it gets the job done.\p"
.string "It's much better than an ordinary\n"
.string "REPEL.$"
FortreeCity_Mart_Text_StockUpOnItems:
.string "I always stock up on more items than\n"
.string "I'm sure I'll need.\p"
.string "You never know what might happen.\n"
.string "Better to be safe than sorry!$"
FortreeCity_Mart_Text_RareCandyMakesMonGrow:
.string "A RARE CANDY makes a POKéMON grow\n"
.string "immediately by one level.$"
.ifdef ENGLISH
.include "data/maps/FortreeCity_Mart/text.inc"
.else
.ifdef FRENCH
.include "data/maps/FortreeCity_Mart/text_fr.inc"
.else
.ifdef ITALIAN
.include "data/maps/FortreeCity_Mart/text_it.inc"
.endif
.endif
.endif

View File

@@ -0,0 +1,16 @@
FortreeCity_Mart_Text_SuperRepelBetter:
.string "SUPER REPEL lasts a long time,\n"
.string "and it gets the job done.\p"
.string "It's much better than an ordinary\n"
.string "REPEL.$"
FortreeCity_Mart_Text_StockUpOnItems:
.string "I always stock up on more items than\n"
.string "I'm sure I'll need.\p"
.string "You never know what might happen.\n"
.string "Better to be safe than sorry!$"
FortreeCity_Mart_Text_RareCandyMakesMonGrow:
.string "A RARE CANDY makes a POKéMON grow\n"
.string "immediately by one level.$"

View File

@@ -0,0 +1,16 @@
FortreeCity_Mart_Text_SuperRepelBetter:
.string "SUPEREPOUSSE dure longtemps et\n"
.string "fait tout le boulot.\p"
.string "Cest plus efficace quun REPOUSSE\n"
.string "ordinaire.$"
FortreeCity_Mart_Text_StockUpOnItems:
.string "Je prends toujours plus dobjets quil\n"
.string "ne men faut réellement.\p"
.string "On ne sait jamais ce qui peut arriver.\n"
.string "Mieux vaut prévenir que guérir!$"
FortreeCity_Mart_Text_RareCandyMakesMonGrow:
.string "Un SUPER BONBON fait automatiquement\n"
.string "monter un POKéMON dun niveau.$"

View File

@@ -0,0 +1,16 @@
FortreeCity_Mart_Text_SuperRepelBetter:
.string "Il SUPERREPELLENTE dura a lungo ed\n"
.string "è efficace.\p"
.string "È molto meglio di un REPELLENTE\n"
.string "normale.$"
FortreeCity_Mart_Text_StockUpOnItems:
.string "Faccio sempre scorta di più strumenti\n"
.string "di quelli che servono.\p"
.string "Non sai mai quello che può capitare.\n"
.string "Meglio andare sul sicuro!$"
FortreeCity_Mart_Text_RareCandyMakesMonGrow:
.string "Una CARAMELLA RARA fa salire\n"
.string "immediatamente un POKéMON di un livello.$"

View File

@@ -29,29 +29,14 @@ FortreeCity_PokemonCenter_1F_EventScript_Boy::
msgbox FortreeCity_PokemonCenter_1F_Text_DoYouKnowAboutPokenav, MSGBOX_NPC
end
FortreeCity_PokemonCenter_1F_Text_GoToSafariZone:
.string "Listen, kid, are you working\n"
.string "on a POKéDEX?\p"
.string "Hmm… Go to the SAFARI ZONE.\n"
.string "That's my suggestion.$"
FortreeCity_PokemonCenter_1F_Text_RecordCornerIsNeat:
.string "Have you done anything at\n"
.string "the RECORD CORNER?\p"
.string "It's pretty neat. It mixes and matches\n"
.string "the records of TRAINERS.\p"
.string "I don't know quite how it works,\n"
.string "but it's cool. It's exciting, even!$"
FortreeCity_PokemonCenter_1F_Text_DoYouKnowAboutPokenav:
.string "Oh, wow, you have a POKéNAV!\n"
.string "And it's just like mine!\p"
.string "Do you know about POKéNAV's\n"
.string "MATCH CALL system?\p"
.string "Access it, and you can chat with\n"
.string "registered TRAINERS anytime.\p"
.string "It also shows you which TRAINERS\n"
.string "want a rematch with you.\p"
.string "It's really nifty! Those DEVON guys\n"
.string "sure know what they're doing!$"
.ifdef ENGLISH
.include "data/maps/FortreeCity_PokemonCenter_1F/text.inc"
.else
.ifdef FRENCH
.include "data/maps/FortreeCity_PokemonCenter_1F/text_fr.inc"
.else
.ifdef ITALIAN
.include "data/maps/FortreeCity_PokemonCenter_1F/text_it.inc"
.endif
.endif
.endif

View File

@@ -0,0 +1,26 @@
FortreeCity_PokemonCenter_1F_Text_GoToSafariZone:
.string "Listen, kid, are you working\n"
.string "on a POKéDEX?\p"
.string "Hmm… Go to the SAFARI ZONE.\n"
.string "That's my suggestion.$"
FortreeCity_PokemonCenter_1F_Text_RecordCornerIsNeat:
.string "Have you done anything at\n"
.string "the RECORD CORNER?\p"
.string "It's pretty neat. It mixes and matches\n"
.string "the records of TRAINERS.\p"
.string "I don't know quite how it works,\n"
.string "but it's cool. It's exciting, even!$"
FortreeCity_PokemonCenter_1F_Text_DoYouKnowAboutPokenav:
.string "Oh, wow, you have a POKéNAV!\n"
.string "And it's just like mine!\p"
.string "Do you know about POKéNAV's\n"
.string "MATCH CALL system?\p"
.string "Access it, and you can chat with\n"
.string "registered TRAINERS anytime.\p"
.string "It also shows you which TRAINERS\n"
.string "want a rematch with you.\p"
.string "It's really nifty! Those DEVON guys\n"
.string "sure know what they're doing!$"

View File

@@ -0,0 +1,25 @@
FortreeCity_PokemonCenter_1F_Text_GoToSafariZone:
.string "Ecoute, mon petit, est-ce que tu\n"
.string "travailles sur un POKéDEX?\p"
.string "Hum… Va au PARC SAFARI, sur la\n"
.string "ROUTE 121! Cest mon conseil.$"
FortreeCity_PokemonCenter_1F_Text_RecordCornerIsNeat:
.string "Tu as déjà fait quelque chose au\n"
.string "CENTRE DE DONNEES?\p"
.string "Cest ingénieux. Ça permet déchanger\n"
.string "des données entre DRESSEURS.\p"
.string "Je sais pas trop comment ça marche,\n"
.string "mais cest cool. Cest même génial!$"
FortreeCity_PokemonCenter_1F_Text_DoYouKnowAboutPokenav:
.string "Hé, tu as un POKéNAV!\n"
.string "Cest le même que le mien!\p"
.string "Tu connais la fonction MATCH PHONE?\p"
.string "Utilise-la pour tchater avec les\n"
.string "DRESSEURS que tu auras enregistrés.\p"
.string "Cette option tindique aussi les\n"
.string "DRESSEURS souhaitant une revanche.\p"
.string "Cest pas génial?\n"
.string "Y a pas mieux que DEVON!$"

View File

@@ -0,0 +1,26 @@
FortreeCity_PokemonCenter_1F_Text_GoToSafariZone:
.string "Ehi, come va con il tuo POKéDEX?\p"
.string "Uhmm… vai alla ZONA SAFARI sul\n"
.string "PERCORSO 121. Te lo consiglio.$"
FortreeCity_PokemonCenter_1F_Text_RecordCornerIsNeat:
.string "Hai visitato il BANCO REGISTRO?\p"
.string "È troppo forte. Puoi scambiare e\n"
.string "confrontare i tuoi dati ALLENATORE.\p"
.string "Non so esattamente come funzioni,\n"
.string "ma è esaltante!$"
FortreeCity_PokemonCenter_1F_Text_DoYouKnowAboutPokenav:
.string "Ehi, anche tu hai un POKéNAV!\n"
.string "È proprio come il mio.\p"
.string "Vorresti sapere qualcosa sulla fun-\n"
.string "zione SFIDAFONINO del POKéNAV?\p"
.string "Grazie a questa funzione puoi fare\n"
.string "due chiacchiere con gli ALLENATORI\l"
.string "registrati ogni volta che lo desideri.\p"
.string "Inoltre, ti permette di vedere quali\n"
.string "ALLENATORI vogliono combattere\l"
.string "ancora con te.\p"
.string "È davvero eccezionale! Quelli\n"
.string "della DEVON sanno il fatto loro!$"

View File

@@ -17,23 +17,14 @@ GraniteCave_1F_EventScript_ReceivedFlash::
release
end
GraniteCave_1F_Text_GetsDarkAheadHereYouGo:
.string "Hey, you.\n"
.string "It gets awfully dark ahead.\l"
.string "It'll be tough trying to explore.\p"
.string "That guy who came by earlier…\n"
.string "STEVEN, I think it was.\p"
.string "He knew how to use FLASH, so he ought\n"
.string "to be all right, but…\p"
.string "Well, for us HIKERS, helping out those\n"
.string "that we meet is our motto.\p"
.string "Here you go, I'll pass this on to you.$"
GraniteCave_1F_Text_ExplainFlash:
.string "Teach that hidden move FLASH to\n"
.string "a POKéMON and use it.\p"
.string "It lights up even the inky darkness\n"
.string "of caves.\p"
.string "But, to use it, you need the GYM BADGE\n"
.string "from DEWFORD's POKéMON GYM.$"
.ifdef ENGLISH
.include "data/maps/GraniteCave_1F/text.inc"
.else
.ifdef FRENCH
.include "data/maps/GraniteCave_1F/text_fr.inc"
.else
.ifdef ITALIAN
.include "data/maps/GraniteCave_1F/text_it.inc"
.endif
.endif
.endif

View File

@@ -0,0 +1,20 @@
GraniteCave_1F_Text_GetsDarkAheadHereYouGo:
.string "Hey, you.\n"
.string "It gets awfully dark ahead.\l"
.string "It'll be tough trying to explore.\p"
.string "That guy who came by earlier…\n"
.string "STEVEN, I think it was.\p"
.string "He knew how to use FLASH, so he ought\n"
.string "to be all right, but…\p"
.string "Well, for us HIKERS, helping out those\n"
.string "that we meet is our motto.\p"
.string "Here you go, I'll pass this on to you.$"
GraniteCave_1F_Text_ExplainFlash:
.string "Teach that hidden move FLASH to\n"
.string "a POKéMON and use it.\p"
.string "It lights up even the inky darkness\n"
.string "of caves.\p"
.string "But, to use it, you need the GYM BADGE\n"
.string "from DEWFORD's POKéMON GYM.$"

View File

@@ -0,0 +1,20 @@
GraniteCave_1F_Text_GetsDarkAheadHereYouGo:
.string "Hé, toi!\n"
.string "Il fait terriblement sombre là-dedans.\l"
.string "Ça va être difficile à explorer.\p"
.string "Ce type qui est passé tout à lheure…\n"
.string "PIERRE, je crois que cétait ça.\p"
.string "Il savait utiliser FLASH, alors il na pas\n"
.string "dû avoir de problème, mais…\p"
.string "Pour nous, les MONTAGNARDS, la devise\n"
.string "est daider ceux que lon rencontre.\p"
.string "Vas-y et bon courage!$"
GraniteCave_1F_Text_ExplainFlash:
.string "Apprends cette CS FLASH\n"
.string "à un POKéMON et utilise-la.\p"
.string "Ça permet déclairer même les cavernes\n"
.string "les plus sombres.\p"
.string "Mais pour lutiliser, il faut le BADGE\n"
.string "de lARENE POKéMON de MYOKARA.$"

View File

@@ -0,0 +1,20 @@
GraniteCave_1F_Text_GetsDarkAheadHereYouGo:
.string "Ehi, tu!\n"
.string "Più avanti è davvero buio.\l"
.string "Non sarà facile addentrarsi.\p"
.string "Quel ragazzo che è passato prima…\n"
.string "si chiamava ROCCO…\p"
.string "Lui sapeva usare FLASH, quindi di sicuro\n"
.string "se la starà cavando bene, ma…\p"
.string "aiutare chi incontriamo è il motto di noi\n"
.string "AVVENTURIERI!\p"
.string "Prendi questo, ti sarà utile.$"
GraniteCave_1F_Text_ExplainFlash:
.string "Insegna la mossa MN FLASH\n"
.string "ad un POKéMON.\p"
.string "FLASH illumina anche gli angoli\n"
.string "più oscuri delle grotte.\p"
.string "Ma senza la MEDAGLIA della PALESTRA\n"
.string "POKéMON di BLURUVIA non puoi usarla.$"

View File

@@ -81,41 +81,14 @@ GraniteCave_StevensRoom_Movement_StevenExitSouth:
delay_8
step_end
GraniteCave_StevensRoom_Text_ImStevenLetterForMe:
.string "My name is STEVEN.\p"
.string "I'm interested in rare stones,\n"
.string "so I travel here and there.\p"
.string "Oh?\n"
.string "A LETTER for me?$"
GraniteCave_StevensRoom_Text_ThankYouTakeThis:
.string "STEVEN: Okay, thank you.\p"
.string "You went through all this trouble to\n"
.string "deliver that. I need to thank you.\p"
.string "Let me see…\n"
.string "I'll give you this TM.\p"
.string "It contains my favorite move,\n"
.string "STEEL WING.$"
GraniteCave_StevensRoom_Text_CouldBecomeChampionLetsRegister:
.string "STEVEN: Your POKéMON appear quite\n"
.string "capable.\p"
.string "If you keep training, you could even\n"
.string "become the CHAMPION of the POKéMON\l"
.string "LEAGUE one day. That's what I think.\p"
.string "I know, since we've gotten to know each\n"
.string "other, let's register one another in\l"
.string "our POKéNAVS.\p"
.string "… … … … … …$"
GraniteCave_StevensRoom_Text_RegisteredSteven:
.string "Registered STEVEN\n"
.string "in the POKéNAV.$"
GraniteCave_StevensRoom_Text_IveGotToHurryAlong:
.string "Now, I've got to hurry along.$"
GraniteCave_StevensRoom_Text_OhBagIsFull:
.string "Oh, your BAG is full…\n"
.string "That's too bad, then.$"
.ifdef ENGLISH
.include "data/maps/GraniteCave_StevensRoom/text.inc"
.else
.ifdef FRENCH
.include "data/maps/GraniteCave_StevensRoom/text_fr.inc"
.else
.ifdef ITALIAN
.include "data/maps/GraniteCave_StevensRoom/text_it.inc"
.endif
.endif
.endif

View File

@@ -0,0 +1,38 @@
GraniteCave_StevensRoom_Text_ImStevenLetterForMe:
.string "My name is STEVEN.\p"
.string "I'm interested in rare stones,\n"
.string "so I travel here and there.\p"
.string "Oh?\n"
.string "A LETTER for me?$"
GraniteCave_StevensRoom_Text_ThankYouTakeThis:
.string "STEVEN: Okay, thank you.\p"
.string "You went through all this trouble to\n"
.string "deliver that. I need to thank you.\p"
.string "Let me see…\n"
.string "I'll give you this TM.\p"
.string "It contains my favorite move,\n"
.string "STEEL WING.$"
GraniteCave_StevensRoom_Text_CouldBecomeChampionLetsRegister:
.string "STEVEN: Your POKéMON appear quite\n"
.string "capable.\p"
.string "If you keep training, you could even\n"
.string "become the CHAMPION of the POKéMON\l"
.string "LEAGUE one day. That's what I think.\p"
.string "I know, since we've gotten to know each\n"
.string "other, let's register one another in\l"
.string "our POKéNAVS.\p"
.string "… … … … … …$"
GraniteCave_StevensRoom_Text_RegisteredSteven:
.string "Registered STEVEN\n"
.string "in the POKéNAV.$"
GraniteCave_StevensRoom_Text_IveGotToHurryAlong:
.string "Now, I've got to hurry along.$"
GraniteCave_StevensRoom_Text_OhBagIsFull:
.string "Oh, your BAG is full…\n"
.string "That's too bad, then.$"

View File

@@ -0,0 +1,38 @@
GraniteCave_StevensRoom_Text_ImStevenLetterForMe:
.string "Je suis PIERRE.\p"
.string "Je mintéresse aux pierres rares, alors\n"
.string "je vais ici et là.\p"
.string "Oh?\n"
.string "Cest une LETTRE pour moi?$"
GraniteCave_StevensRoom_Text_ThankYouTakeThis:
.string "PIERRE: OK, merci.\p"
.string "Tu as fait tout ça rien que pour me la \n"
.string "remettre? Il faut que je te remercie.\p"
.string "Laisse-moi voir…\n"
.string "Je vais te donner cette CT.\p"
.string "Elle contient ma capacité préférée,\n"
.string "AILE DACIER.$"
GraniteCave_StevensRoom_Text_CouldBecomeChampionLetsRegister:
.string "PIERRE: Tes POKéMON semblent être\n"
.string "tout à fait compétents.\p"
.string "En continuant à tentraîner, un jour, \n"
.string "tu pourrais même devenir le MAITRE de la\l"
.string "LIGUE POKéMON. Je le pense vraiment.\p"
.string "Je sais, puisquon se connaît\n"
.string "maintenant, enregistrons nos numéros\l"
.string "dans nos POKéNAVS.\p"
.string "… … … … … …$"
GraniteCave_StevensRoom_Text_RegisteredSteven:
.string "Vous avez enregistré PIERRE\n"
.string "dans le POKéNAV.$"
GraniteCave_StevensRoom_Text_IveGotToHurryAlong:
.string "Maintenant, il faut que je me dépêche.$"
GraniteCave_StevensRoom_Text_OhBagIsFull:
.string "Oh, ton SAC est plein…\n"
.string "Cest dommage.$"

View File

@@ -0,0 +1,36 @@
GraniteCave_StevensRoom_Text_ImStevenLetterForMe:
.string "Mi chiamo ROCCO.\p"
.string "Viaggio in cerca di pietre rare:\n"
.string "mi piacciono da morire.\p"
.string "Oh?\n"
.string "Una LETTERA per me?$"
GraniteCave_StevensRoom_Text_ThankYouTakeThis:
.string "ROCCO: Ok, grazie!\p"
.string "Per consegnarmi questa LETTERA hai\n"
.string "fatto tanto! Come posso sdebitarmi?\p"
.string "Vediamo… ti darò questa MT.\p"
.string "Contiene la mia mossa preferita,\n"
.string "ALACCIAIO.$"
GraniteCave_StevensRoom_Text_CouldBecomeChampionLetsRegister:
.string "ROCCO: La tua squadra di POKéMON\n"
.string "sembra essere davvero in gamba.\p"
.string "Se continui ad allenarti così, credo\n"
.string "che un giorno potrai persino diventare\l"
.string "il CAMPIONE della LEGA POKéMON.\p"
.string "Visto che ormai ci conosciamo,\n"
.string "registriamoci nei nostri POKéNAV.\p"
.string "… … … … … …$"
GraniteCave_StevensRoom_Text_RegisteredSteven:
.string "Registrazione di ROCCO nel POKéNAV\n"
.string "avvenuta.$"
GraniteCave_StevensRoom_Text_IveGotToHurryAlong:
.string "Scusa ma ho fatto tardi. Devo andare.$"
GraniteCave_StevensRoom_Text_OhBagIsFull:
.string "Oh, il tuo ZAINO è pieno…\n"
.string "è un vero peccato…$"

View File

@@ -51,8 +51,14 @@ InsideOfTruck_EventScript_MovingBox::
msgbox InsideOfTruck_Text_BoxPrintedWithMonLogo, MSGBOX_SIGN
end
InsideOfTruck_Text_BoxPrintedWithMonLogo:
.string "The box is printed with a POKéMON logo.\p"
.string "It's a POKéMON brand moving and\n"
.string "delivery service.$"
.ifdef ENGLISH
.include "data/maps/InsideOfTruck/text.inc"
.else
.ifdef FRENCH
.include "data/maps/InsideOfTruck/text_fr.inc"
.else
.ifdef ITALIAN
.include "data/maps/InsideOfTruck/text_it.inc"
.endif
.endif
.endif

View File

@@ -0,0 +1,5 @@
InsideOfTruck_Text_BoxPrintedWithMonLogo:
.string "The box is printed with a POKéMON logo.\p"
.string "It's a POKéMON brand moving and\n"
.string "delivery service.$"

View File

@@ -0,0 +1,6 @@
InsideOfTruck_Text_BoxPrintedWithMonLogo:
.string "Un logo POKéMON se trouve sur le\n"
.string "carton.\p"
.string "Il vient dune société de déménagement\n"
.string "et de livraison POKéMON.$"

View File

@@ -0,0 +1,5 @@
InsideOfTruck_Text_BoxPrintedWithMonLogo:
.string "Cè un logo POKéMON sullo scatolone.\p"
.string "È il marchio del servizio di trasloco\n"
.string "e consegna POKéMON.$"

View File

@@ -149,120 +149,14 @@ JaggedPass_EventScript_Autumn::
msgbox JaggedPass_Text_AutumnPostBattle, MSGBOX_AUTOCLOSE
end
JaggedPass_Text_EricIntro:
.string "MT. CHIMNEY's JAGGED PASS…\p"
.string "Now this is what I've always wanted\n"
.string "in a mountain.\p"
.string "This jagged bumpiness…\n"
.string "It rocks my soul!$"
JaggedPass_Text_EricDefeat:
.string "Losing left me bitter!$"
JaggedPass_Text_EricPostBattle:
.string "Yes, I did lose at POKéMON…\p"
.string "But, when it comes to the love of\n"
.string "the mountains, I have you beat!$"
JaggedPass_Text_DianaIntro:
.string "This place isn't your casual hike.\n"
.string "It's not suited for a picnic.$"
JaggedPass_Text_DianaDefeat:
.string "Ohhh, no!\n"
.string "The ground is too bumpy…$"
JaggedPass_Text_DianaPostBattle:
.string "Did you know?\p"
.string "Some people cleverly ride their\n"
.string "bicycles up this horribly bumpy pass.$"
JaggedPass_Text_DianaRegister:
.string "Will you ever be back in this area?\n"
.string "If you do return, I'd like a rematch.$"
JaggedPass_Text_DianaRematchIntro:
.string "Picnics are fun wherever you go.\n"
.string "Just like POKéMON!$"
JaggedPass_Text_DianaRematchDefeat:
.string "I only lost because the ground is\n"
.string "too bumpy!$"
JaggedPass_Text_DianaPostRematch:
.string "I'll forget about losing and just\n"
.string "enjoy this bumpy hike.$"
JaggedPass_Text_EthanIntro:
.string "JAGGED PASS is hard to walk on.\n"
.string "It's a good place for training.$"
JaggedPass_Text_EthanDefeat:
.string "It was all over while we were still\n"
.string "trying to find a good footing…$"
JaggedPass_Text_EthanPostBattle:
.string "If I had an ACRO BIKE, I'd be able to\n"
.string "jump ledges.$"
JaggedPass_Text_EthanRegister:
.string "When I get more used to this bumpiness,\n"
.string "I'll be sure to win!\p"
.string "Can you register me in your POKéNAV?$"
JaggedPass_Text_EthanRematchIntro:
.string "I got used to this bumpiness.\n"
.string "I sing while I climb now.$"
JaggedPass_Text_EthanRematchDefeat:
.string "It's still not easy to battle on this\n"
.string "bumpy ground…$"
JaggedPass_Text_EthanPostRematch:
.string "I should get an ACRO BIKE from RYDEL\n"
.string "in MAUVILLE CITY…$"
JaggedPass_Text_GruntIntro:
.string "Wah!\n"
.string "What are you doing here?\p"
.string "What am I doing in a place like this?\p"
.string "What business is it of yours?$"
JaggedPass_Text_GruntDefeat:
.string "Urrrgh…\p"
.string "I should've ducked into our HIDEOUT\n"
.string "right away…$"
JaggedPass_Text_GoWhereverYouWant:
.string "Okay, oh-kay!\n"
.string "I admit it--you're strong!\p"
.string "Don't worry about me.\n"
.string "Go wherever you want!$"
JaggedPass_Text_BoulderShakingInResponseToEmblem:
.string "Oh! This boulder is shaking in response\n"
.string "to the MAGMA EMBLEM!$"
JaggedPass_Text_JulioIntro:
.string "Aiyeeh! It's awfully scary to shoot\n"
.string "down the mountain in one go!$"
JaggedPass_Text_JulioDefeat:
.string "I feel like I'm falling apart…$"
JaggedPass_Text_JulioPostBattle:
.string "My bicycle bounced around so much,\n"
.string "my rear end's sore…$"
JaggedPass_Text_AutumnIntro:
.string "I climb this hill every day.\n"
.string "I have confidence in my strength!$"
JaggedPass_Text_AutumnDefeat:
.string "Hmm…\n"
.string "What went wrong?$"
JaggedPass_Text_AutumnPostBattle:
.string "What is that odd rock protrusion\n"
.string "a little up the hill from here?$"
.ifdef ENGLISH
.include "data/maps/JaggedPass/text.inc"
.else
.ifdef FRENCH
.include "data/maps/JaggedPass/text_fr.inc"
.else
.ifdef ITALIAN
.include "data/maps/JaggedPass/text_it.inc"
.endif
.endif
.endif

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@@ -0,0 +1,117 @@
JaggedPass_Text_EricIntro:
.string "MT. CHIMNEY's JAGGED PASS…\p"
.string "Now this is what I've always wanted\n"
.string "in a mountain.\p"
.string "This jagged bumpiness…\n"
.string "It rocks my soul!$"
JaggedPass_Text_EricDefeat:
.string "Losing left me bitter!$"
JaggedPass_Text_EricPostBattle:
.string "Yes, I did lose at POKéMON…\p"
.string "But, when it comes to the love of\n"
.string "the mountains, I have you beat!$"
JaggedPass_Text_DianaIntro:
.string "This place isn't your casual hike.\n"
.string "It's not suited for a picnic.$"
JaggedPass_Text_DianaDefeat:
.string "Ohhh, no!\n"
.string "The ground is too bumpy…$"
JaggedPass_Text_DianaPostBattle:
.string "Did you know?\p"
.string "Some people cleverly ride their\n"
.string "bicycles up this horribly bumpy pass.$"
JaggedPass_Text_DianaRegister:
.string "Will you ever be back in this area?\n"
.string "If you do return, I'd like a rematch.$"
JaggedPass_Text_DianaRematchIntro:
.string "Picnics are fun wherever you go.\n"
.string "Just like POKéMON!$"
JaggedPass_Text_DianaRematchDefeat:
.string "I only lost because the ground is\n"
.string "too bumpy!$"
JaggedPass_Text_DianaPostRematch:
.string "I'll forget about losing and just\n"
.string "enjoy this bumpy hike.$"
JaggedPass_Text_EthanIntro:
.string "JAGGED PASS is hard to walk on.\n"
.string "It's a good place for training.$"
JaggedPass_Text_EthanDefeat:
.string "It was all over while we were still\n"
.string "trying to find a good footing…$"
JaggedPass_Text_EthanPostBattle:
.string "If I had an ACRO BIKE, I'd be able to\n"
.string "jump ledges.$"
JaggedPass_Text_EthanRegister:
.string "When I get more used to this bumpiness,\n"
.string "I'll be sure to win!\p"
.string "Can you register me in your POKéNAV?$"
JaggedPass_Text_EthanRematchIntro:
.string "I got used to this bumpiness.\n"
.string "I sing while I climb now.$"
JaggedPass_Text_EthanRematchDefeat:
.string "It's still not easy to battle on this\n"
.string "bumpy ground…$"
JaggedPass_Text_EthanPostRematch:
.string "I should get an ACRO BIKE from RYDEL\n"
.string "in MAUVILLE CITY…$"
JaggedPass_Text_GruntIntro:
.string "Wah!\n"
.string "What are you doing here?\p"
.string "What am I doing in a place like this?\p"
.string "What business is it of yours?$"
JaggedPass_Text_GruntDefeat:
.string "Urrrgh…\p"
.string "I should've ducked into our HIDEOUT\n"
.string "right away…$"
JaggedPass_Text_GoWhereverYouWant:
.string "Okay, oh-kay!\n"
.string "I admit it--you're strong!\p"
.string "Don't worry about me.\n"
.string "Go wherever you want!$"
JaggedPass_Text_BoulderShakingInResponseToEmblem:
.string "Oh! This boulder is shaking in response\n"
.string "to the MAGMA EMBLEM!$"
JaggedPass_Text_JulioIntro:
.string "Aiyeeh! It's awfully scary to shoot\n"
.string "down the mountain in one go!$"
JaggedPass_Text_JulioDefeat:
.string "I feel like I'm falling apart…$"
JaggedPass_Text_JulioPostBattle:
.string "My bicycle bounced around so much,\n"
.string "my rear end's sore…$"
JaggedPass_Text_AutumnIntro:
.string "I climb this hill every day.\n"
.string "I have confidence in my strength!$"
JaggedPass_Text_AutumnDefeat:
.string "Hmm…\n"
.string "What went wrong?$"
JaggedPass_Text_AutumnPostBattle:
.string "What is that odd rock protrusion\n"
.string "a little up the hill from here?$"

View File

@@ -0,0 +1,122 @@
JaggedPass_Text_EricIntro:
.string "Le SENTIER SINUROC du MONT CHIMNEE…\p"
.string "Jai toujours rêvé dun endroit pareil…\p"
.string "Ce relief accidenté…\n"
.string "Jadore ça!$"
JaggedPass_Text_EricDefeat:
.string "La défaite me laisse amer!$"
JaggedPass_Text_EricPostBattle:
.string "Oui, je peux perdre avec les POKéMON…\p"
.string "Mais sil sagissait de notre amour pour\n"
.string "la montagne, je te battrais!$"
JaggedPass_Text_DianaIntro:
.string "Tu nte promènes pas ici par hasard.\n"
.string "Tes pas là pour pique-niquer!$"
JaggedPass_Text_DianaDefeat:
.string "Oooh, non!\n"
.string "Ce sol est trop bosselé…$"
JaggedPass_Text_DianaPostBattle:
.string "Tu savais ça?\p"
.string "Les plus habiles utilisent leur VELO\n"
.string "pour passer ce col très accidenté.$"
JaggedPass_Text_DianaRegister:
.string "Tu reviendras un jour par ici?\n"
.string "Si cest le cas, jaimerais bien\l"
.string "refaire un match avec toi.$"
JaggedPass_Text_DianaRematchIntro:
.string "Un pique-nique, cest toujours sympa.\n"
.string "Exactement comme les POKéMON!$"
JaggedPass_Text_DianaRematchDefeat:
.string "Si jai perdu, cest juste à cause de ce\n"
.string "sol trop bosselé!$"
JaggedPass_Text_DianaPostRematch:
.string "Je vais oublier ma défaite et apprécier\n"
.string "cette randonnée à travers les bosses.$"
JaggedPass_Text_EthanIntro:
.string "Cest dur de marcher sur le SENTIER\n"
.string "SINUROC.\p"
.string "Mais cest super pour sentraîner!$"
JaggedPass_Text_EthanDefeat:
.string "On essayait encore de trouver une\n"
.string "bonne prise, alors que tout était\l"
.string "déjà terminé.$"
JaggedPass_Text_EthanPostBattle:
.string "Si javais un VELO CROSS, je pourrais\n"
.string "sauter sur ces rebords rocheux.$"
JaggedPass_Text_EthanRegister:
.string "Jarriverai à te battre quand je me\n"
.string "serai habitué à ces bosses!\p"
.string "Tu peux menregistrer dans ton\n"
.string "POKéNAV?$"
JaggedPass_Text_EthanRematchIntro:
.string "Je suis habitué à toutes ces bosses.\n"
.string "Maintenant, je chante en grimpant.$"
JaggedPass_Text_EthanRematchDefeat:
.string "Cest quand même pas facile de se\n"
.string "battre sur ce sol tout bosselé…$"
JaggedPass_Text_EthanPostRematch:
.string "Il faudrait que jaille à LAVANDIA pour\n"
.string "que RODOLPHE me donne un VELO CROSS.$"
JaggedPass_Text_GruntIntro:
.string "Quoi?\n"
.string "Quest-ce que tu fais là?\p"
.string "Quest-ce que je fais dans un endroit\n"
.string "pareil?\p"
.string "Ça te regarde?$"
JaggedPass_Text_GruntDefeat:
.string "Urrrgh…\p"
.string "Jaurais dû rester caché dans la\n"
.string "PLANQUE…$"
JaggedPass_Text_GoWhereverYouWant:
.string "OK, OK…\n"
.string "Je dois lavouer, tu sais te battre!\p"
.string "Ne tinquiète pas pour moi. Tu peux\n"
.string "aller où tu veux!$"
JaggedPass_Text_BoulderShakingInResponseToEmblem:
.string "Oh! Ce rocher semble réagir à la\n"
.string "présence du SCEAU MAGMA!$"
JaggedPass_Text_JulioIntro:
.string "Ça fait super peur de descendre la\n"
.string "montagne dun coup!$"
JaggedPass_Text_JulioDefeat:
.string "Jai limpression de tomber en morceaux…$"
JaggedPass_Text_JulioPostBattle:
.string "Mon vélo sest pris tellement de bosses\n"
.string "que je ne sens plus mon dos.$"
JaggedPass_Text_AutumnIntro:
.string "Je gravis cette colline chaque jour.\n"
.string "Jai confiance en ma force!$"
JaggedPass_Text_AutumnDefeat:
.string "Hum…\n"
.string "Quest-ce qui sest passé?$"
JaggedPass_Text_AutumnPostBattle:
.string "Est-ce que tu sais ce quest cette\n"
.string "étrange avancée rocheuse un peu\l"
.string "plus loin?$"

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@@ -0,0 +1,116 @@
JaggedPass_Text_EricIntro:
.string "PASSO SELVAGGIO del MONTE CAMINO…\p"
.string "È tutto quello che ho sempre desiderato\n"
.string "in montagna.\p"
.string "Queste irregolarità selvagge…\n"
.string "scuotono la mia anima!$"
JaggedPass_Text_EricDefeat:
.string "Perdere mi lascia lamaro in bocca!$"
JaggedPass_Text_EricPostBattle:
.string "Sì, ho perso con i POKéMON…\p"
.string "Ma in quanto ad amore per la montagna,\n"
.string "non mi batte nessuno!$"
JaggedPass_Text_DianaIntro:
.string "Questo posto non è adatto a scalatori\n"
.string "improvvisati.$"
JaggedPass_Text_DianaDefeat:
.string "Ohhh, no!\n"
.string "Il terreno è troppo accidentato…$"
JaggedPass_Text_DianaPostBattle:
.string "Lo sapevi?\p"
.string "Alcune persone vanno in bicicletta\n"
.string "per questo passo tanto sconnesso.$"
JaggedPass_Text_DianaRegister:
.string "Tornerai ancora da queste parti?\n"
.string "Mi piacerebbe sfidarti di nuovo.$"
JaggedPass_Text_DianaRematchIntro:
.string "Adoro fare i picnic… e con i POKéMON la\n"
.string "scampagnata è ancora più divertente!$"
JaggedPass_Text_DianaRematchDefeat:
.string "Ho perso perché il terreno\n"
.string "è troppo accidentato!$"
JaggedPass_Text_DianaPostRematch:
.string "Dimentico la sconfitta e mi godo\n"
.string "questa bella escursione.$"
JaggedPass_Text_EthanIntro:
.string "Il PASSO SELVAGGIO non è adatto per\n"
.string "camminare, ma è ottimo per allenarsi.$"
JaggedPass_Text_EthanDefeat:
.string "È finito tutto prima che riuscissimo\n"
.string "a rompere il ghiaccio…$"
JaggedPass_Text_EthanPostBattle:
.string "Se avessi una BICI da CROSS, potrei\n"
.string "discendere o risalire questi salti.$"
JaggedPass_Text_EthanRegister:
.string "Se riesco ad abituarmi a questo terreno\n"
.string "accidentato, vincerò di sicuro!\p"
.string "Vuoi registrarmi nel tuo POKéNAV?$"
JaggedPass_Text_EthanRematchIntro:
.string "Ormai il terreno sconnesso non mi fa più\n"
.string "paura! Ora canto mentre mi arrampico.$"
JaggedPass_Text_EthanRematchDefeat:
.string "Non è facile lottare su questo\n"
.string "terreno così accidentato…$"
JaggedPass_Text_EthanPostRematch:
.string "Dovrei andare a prendere una BICI da\n"
.string "CROSS da CLELIO a CICLAMIPOLI…$"
JaggedPass_Text_GruntIntro:
.string "Ah!\n"
.string "Che cosa ci fai tu qui?\p"
.string "Che ci faccio io in un posto così?\p"
.string "Sono affari tuoi?$"
JaggedPass_Text_GruntDefeat:
.string "Rrrr…\p"
.string "Avrei dovuto scomparire nel nostro\n"
.string "RIFUGIO immediatamente…$"
JaggedPass_Text_GoWhereverYouWant:
.string "Sì, lo ammetto!\n"
.string "Sei forte!\p"
.string "Non pensare a me.\n"
.string "Vai dove vuoi!$"
JaggedPass_Text_BoulderShakingInResponseToEmblem:
.string "Oh! Il masso si muove grazie allo\n"
.string "STEMMA MAGMA!$"
JaggedPass_Text_JulioIntro:
.string "Wow! Che paura precipitarsi giù per la\n"
.string "montagna tutto dun fiato!$"
JaggedPass_Text_JulioDefeat:
.string "Sento che sto andando a pezzi…$"
JaggedPass_Text_JulioPostBattle:
.string "Ho fatto tanti di quei salti con la\n"
.string "bicicletta che mi fa male il didietro…$"
JaggedPass_Text_AutumnIntro:
.string "Scalo questa montagna ogni giorno.\n"
.string "Confido nella mia forza.$"
JaggedPass_Text_AutumnDefeat:
.string "Mmm… cosè successo?$"
JaggedPass_Text_AutumnPostBattle:
.string "Cosè quello strano spuntone di roccia\n"
.string "lì su?$"