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Removed now unnecessary loop
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@@ -1342,11 +1342,8 @@ void TestRunner_Battle_AfterLastTurn(void)
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static void TearDownBattle(void)
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{
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// Zero out the parties, data in them could potentially carry over
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for (u32 i = 0; i < 6; i++)
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{
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ZeroPlayerPartyMons();
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ZeroEnemyPartyMons();
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}
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ZeroPlayerPartyMons();
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ZeroEnemyPartyMons();
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FreeMonSpritesGfx();
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FreeBattleSpritesData();
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