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Use ; instead of {} for empty PLAYER/OPPONENT
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@ -61,7 +61,7 @@ DOUBLE_BATTLE_TEST("Intimidate doesn't activate on an empty field in a double ba
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{
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GIVEN {
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ASSUME(gBattleMoves[MOVE_EXPLOSION].effect == EFFECT_EXPLOSION);
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PLAYER(SPECIES_WOBBUFFET) {}
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PLAYER(SPECIES_WOBBUFFET);
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PLAYER(SPECIES_WOBBUFFET) { HP(1); }
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PLAYER(SPECIES_EKANS) { Ability(ABILITY_INTIMIDATE); }
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PLAYER(SPECIES_ABRA);
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