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Fixes bug for affectionScore in doubles for spread moves (#7395)
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@@ -2177,7 +2177,7 @@ static void Cmd_adjustdamage(void)
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u8 param;
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u32 battlerDef;
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u32 rand = Random() % 100;
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u32 affectionScore = GetBattlerAffectionHearts(gBattlerTarget);
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u32 affectionScore;
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u32 moveTarget = GetBattlerMoveTargetType(gBattlerAttacker, gCurrentMove);
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enum BattleMoveEffects moveEffect = GetMoveEffect(gCurrentMove);
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bool32 calcSpreadMoveDamage = IsSpreadMove(moveTarget) && !IsBattleMoveStatus(gCurrentMove);
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@@ -2221,7 +2221,8 @@ static void Cmd_adjustdamage(void)
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holdEffect = GetBattlerHoldEffect(battlerDef, TRUE);
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param = GetBattlerHoldEffectParam(battlerDef);
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affectionScore = GetBattlerAffectionHearts(battlerDef);
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gPotentialItemEffectBattler = battlerDef;
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if (moveEffect == EFFECT_FALSE_SWIPE)
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