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Don't clear move data on turn end (#5488)
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@@ -738,8 +738,6 @@ void HandleAction_ActionFinished(void)
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gMoveResultFlags = 0;
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gBattleScripting.animTurn = 0;
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gBattleScripting.animTargetsHit = 0;
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gLastLandedMoves[gBattlerAttacker] = 0;
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gLastHitByType[gBattlerAttacker] = 0;
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gBattleStruct->dynamicMoveType = 0;
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gBattleScripting.moveendState = 0;
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gBattleCommunication[3] = 0;
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