BUGFIX: Use the unique fully open Timer Ball sprite

This commit is contained in:
kittenchilly
2026-03-04 09:30:17 -06:00
parent 25ffb2c12c
commit 7eb6cc21ce

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@@ -1319,6 +1319,10 @@ void LoadBallGfx(u8 ballId)
switch (ballId)
{
case BALL_DIVE:
// BUGFIX: The thrown Timer Ball has a unique fully open sprite that is never used, as it was never included in this case
#ifdef BUGFIX
case BALL_TIMER:
#endif
case BALL_LUXURY:
case BALL_PREMIER:
break;