mirror of
https://github.com/pret/pokeemerald.git
synced 2026-08-27 13:11:04 -05:00
BUGFIX: Use the unique fully open Timer Ball sprite
This commit is contained in:
@@ -1319,6 +1319,10 @@ void LoadBallGfx(u8 ballId)
|
||||
switch (ballId)
|
||||
{
|
||||
case BALL_DIVE:
|
||||
// BUGFIX: The thrown Timer Ball has a unique fully open sprite that is never used, as it was never included in this case
|
||||
#ifdef BUGFIX
|
||||
case BALL_TIMER:
|
||||
#endif
|
||||
case BALL_LUXURY:
|
||||
case BALL_PREMIER:
|
||||
break;
|
||||
|
||||
Reference in New Issue
Block a user