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Counter affected by Protect, not by Mirror Move (#359)
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@ -962,7 +962,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] =
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.secondaryEffectChance = 0,
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.target = MOVE_TARGET_DEPENDS,
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.priority = -5,
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.flags = FLAG_MAKES_CONTACT | FLAG_MIRROR_MOVE_AFFECTED,
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.flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED,
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.split = SPLIT_PHYSICAL,
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},
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