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Added macros for remaining spriteTemplates
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@@ -537,6 +537,10 @@
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createsprite gGrowingChargeOrbSpriteTemplate, \anim_battler, \subpriority_offset, \relative_to
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.endm
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.macro create_growing_shock_wave_orb_sprite anim_battler:req, subpriority_offset:req
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createsprite gGrowingShockWaveOrbSpriteTemplate, \anim_battler, \subpriority_offset
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.endm
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.macro create_lightning_sprite anim_battler:req, subpriority_offset:req, x:req, y:req
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createsprite gLightningSpriteTemplate, \anim_battler, \subpriority_offset, \x, \y
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.endm
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@@ -557,6 +561,10 @@
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createsprite gThunderWaveSpriteTemplate, \anim_battler, \subpriority_offset, \x, \y
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.endm
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.macro create_volt_tackle_orb_slide_sprite anim_battler:req, subpriority_offset:req
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createsprite gVoltTackleOrbSlideSpriteTemplate, \anim_battler, \subpriority_offset
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.endm
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.macro create_zap_cannon_ball_sprite anim_battler:req, subpriority_offset:req, x:req, y:req, x2:req, y2:req, duration:req, location:req
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createsprite gZapCannonBallSpriteTemplate, \anim_battler, \subpriority_offset, \x, \y, \x2, \y2, \duration, \location
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.endm
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@@ -4422,7 +4422,7 @@ Move_VOLT_TACKLE:
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setalpha 12, 8
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createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_BG, 0, 0, 8, RGB_BLACK
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waitforvisualfinish
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createsprite gVoltTackleOrbSlideSpriteTemplate, ANIM_ATTACKER, 1
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create_volt_tackle_orb_slide_sprite ANIM_ATTACKER, 1
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playsewithpan SE_M_CHARGE, SOUND_PAN_ATTACKER
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waitforvisualfinish
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clearmonbg ANIM_ATTACKER
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@@ -4558,7 +4558,7 @@ Move_SHOCK_WAVE:
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electric_charging_particles relative_to=ANIM_ATTACKER, amount=20, slowness=0, compaction=2
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playsewithpan SE_M_CHARGE, SOUND_PAN_ATTACKER
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delay 12
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createsprite gGrowingShockWaveOrbSpriteTemplate, ANIM_ATTACKER, 2
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create_growing_shock_wave_orb_sprite ANIM_ATTACKER, 2
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delay 30
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shock_wave_progressing_bolt
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delay 12
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