Merge pull request #2001 from AsparagusEduardo/BE_debugDoc

Using TAG_NONE in battle debug
This commit is contained in:
ghoulslash
2021-12-20 14:06:59 -05:00
committed by GitHub

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@@ -792,13 +792,13 @@ static void Task_ShowAiPoints(u8 taskId)
gBattleMons[data->aiBattlerId].otId,
gBattleMons[data->aiBattlerId].personality,
TRUE,
39, 130, 15, 0xFFFF);
39, 130, 15, TAG_NONE);
#else
data->aiMonSpriteId = CreateMonPicSprite(gBattleMons[data->aiBattlerId].species,
gBattleMons[data->aiBattlerId].otId,
gBattleMons[data->aiBattlerId].personality,
TRUE,
39, 130, 15, 0xFFFF);
39, 130, 15, TAG_NONE);
#endif
data->aiViewState++;
break;
@@ -915,13 +915,13 @@ static void Task_ShowAiKnowledge(u8 taskId)
gBattleMons[data->aiBattlerId].otId,
gBattleMons[data->aiBattlerId].personality,
TRUE,
39, 130, 15, 0xFFFF);
39, 130, 15, TAG_NONE);
#else
data->aiMonSpriteId = CreateMonPicSprite(gBattleMons[data->aiBattlerId].species,
gBattleMons[data->aiBattlerId].otId,
gBattleMons[data->aiBattlerId].personality,
TRUE,
39, 130, 15, 0xFFFF);
39, 130, 15, TAG_NONE);
#endif
data->aiViewState++;
break;