Fixed the animation tables being different sizes (#5063)

Co-authored-by: Hedara <hedara90@gmail.com>
This commit is contained in:
hedara90
2024-07-29 19:34:19 +02:00
committed by GitHub
parent a89820fa96
commit 74220518d4

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@@ -1455,6 +1455,9 @@ const struct CompressedSpriteSheet gBattleAnimPicTable[] =
{gBattleAnimSpriteGfx_SyrupSplat, 0x400, ANIM_TAG_SYRUP_SPLAT_RED},
{gBattleAnimSpriteGfx_SyrupSplat, 0x400, ANIM_TAG_SYRUP_SPLAT_YELLOW},
{gBattleAnimSpriteGfx_IvyCudgel, 0x800, ANIM_TAG_IVY_CUDGEL_GRASS},
{NULL, 0x0, ANIM_TAG_IVY_CUDGEL_FIRE},
{NULL, 0x0, ANIM_TAG_IVY_CUDGEL_ROCK},
{NULL, 0x0, ANIM_TAG_IVY_CUDGEL_WATER},
};
const struct CompressedSpritePalette gBattleAnimPaletteTable[] =