Duplicated english script text files to use as a base for spanish integration

This commit is contained in:
Eduardo Quezada
2024-06-28 08:45:03 -04:00
parent eed58556f3
commit 68fca4ae37
583 changed files with 24910 additions and 0 deletions

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@@ -30,6 +30,10 @@ AbandonedShip_CaptainsOffice_EventScript_ThisIsSSCactus::
.else
.ifdef ITALIAN
.include "data/maps/AbandonedShip_CaptainsOffice/text_it.inc"
.else
.ifdef SPANISH
.include "data/maps/AbandonedShip_CaptainsOffice/text_es.inc"
.endif
.endif
.endif
.endif

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@@ -0,0 +1,17 @@
AbandonedShip_CaptainsOffice_Text_NoSuccessFindingScanner:
.string "I'm investigating this ship on behalf\n"
.string "of CAPT. STERN.\p"
.string "He also asked me to find a SCANNER,\n"
.string "but I haven't had any success…$"
AbandonedShip_CaptainsOffice_Text_OhCanYouDeliverScanner:
.string "Oh! That's a SCANNER!\p"
.string "Listen, can I get you to deliver that\n"
.string "to CAPT. STERN?\p"
.string "I want to investigate this ship a\n"
.string "little more.$"
AbandonedShip_CaptainsOffice_Text_ThisIsSSCactus:
.string "This ship is called S.S. CACTUS.\n"
.string "It seems to be from an earlier era.$"

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@@ -18,6 +18,10 @@ AbandonedShip_Corridors_1F_EventScript_Charlie::
.else
.ifdef ITALIAN
.include "data/maps/AbandonedShip_Corridors_1F/text_it.inc"
.else
.ifdef SPANISH
.include "data/maps/AbandonedShip_Corridors_1F/text_es.inc"
.endif
.endif
.endif
.endif

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@@ -0,0 +1,14 @@
AbandonedShip_Corridors_1F_Text_CharlieIntro:
.string "What's so funny about having my inner\n"
.string "tube aboard the ship?$"
AbandonedShip_Corridors_1F_Text_CharlieDefeat:
.string "Whoa, you overwhelmed me!$"
AbandonedShip_Corridors_1F_Text_CharliePostBattle:
.string "It's not easy throwing POKé BALLS\n"
.string "while hanging on to an inner tube!$"
AbandonedShip_Corridors_1F_Text_IsntItFunHere:
.string "Isn't it fun here?\n"
.string "I get excited just being here!$"

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@@ -61,6 +61,10 @@ AbandonedShip_Corridors_B1F_EventScript_Duncan::
.else
.ifdef ITALIAN
.include "data/maps/AbandonedShip_Corridors_B1F/text_it.inc"
.else
.ifdef SPANISH
.include "data/maps/AbandonedShip_Corridors_B1F/text_es.inc"
.endif
.endif
.endif
.endif

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@@ -0,0 +1,31 @@
AbandonedShip_Corridors_B1F_Text_DuncanIntro:
.string "When we go out to sea, we SAILORS\n"
.string "always bring our POKéMON.\l"
.string "How about a quick battle?$"
AbandonedShip_Corridors_B1F_Text_DuncanDefeat:
.string "Whoops, I'm sunk!$"
AbandonedShip_Corridors_B1F_Text_DuncanPostBattle:
.string "The ship's bottom has sunk into the\n"
.string "depths.\p"
.string "If a POKéMON knew how to go underwater,\n"
.string "we might make some progress…$"
AbandonedShip_Corridors_B1F_Text_YayItsAShip:
.string "Yay!\n"
.string "It's a ship!$"
AbandonedShip_Corridors_B1F_Text_DoorIsLocked:
.string "The door is locked.\p"
.string "“STORAGE” is painted on the door.$"
AbandonedShip_Corridors_B1F_Text_InsertedStorageKey:
.string "{PLAYER} inserted and turned the\n"
.string "STORAGE KEY.\p"
.string "The inserted KEY stuck fast,\n"
.string "but the door opened.$"
AbandonedShip_Text_TheDoorIsOpen:
.string "The door is open.$"

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@@ -139,6 +139,10 @@ AbandonedShip_HiddenFloorCorridors_EventScript_TheDoorIsOpen::
.else
.ifdef ITALIAN
.include "data/maps/AbandonedShip_HiddenFloorCorridors/text_it.inc"
.else
.ifdef SPANISH
.include "data/maps/AbandonedShip_HiddenFloorCorridors/text_es.inc"
.endif
.endif
.endif
.endif

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@@ -0,0 +1,21 @@
AbandonedShip_HiddenFloorCorridors_Text_Rm1DoorIsLocked:
.string "The door is locked.\p"
.string "“RM. 1” is painted on the door.$"
AbandonedShip_HiddenFloorCorridors_Text_Rm2DoorIsLocked:
.string "The door is locked.\p"
.string "“RM. 2” is painted on the door.$"
AbandonedShip_HiddenFloorCorridors_Text_Rm4DoorIsLocked:
.string "The door is locked.\p"
.string "“RM. 4” is painted on the door.$"
AbandonedShip_HiddenFloorCorridors_Text_Rm6DoorIsLocked:
.string "The door is locked.\p"
.string "“RM. 6” is painted on the door.$"
AbandonedShip_HiddenFloorCorridors_Text_InsertedKey:
.string "{PLAYER} inserted and turned the\n"
.string "KEY.\p"
.string "The inserted KEY stuck fast,\n"
.string "but the door opened.$"

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@@ -119,6 +119,10 @@ AbandonedShip_HiddenFloorRooms_EventScript_Trash::
.else
.ifdef ITALIAN
.include "data/maps/AbandonedShip_HiddenFloorRooms/text_it.inc"
.else
.ifdef SPANISH
.include "data/maps/AbandonedShip_HiddenFloorRooms/text_es.inc"
.endif
.endif
.endif
.endif

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@@ -0,0 +1,4 @@
AbandonedShip_HiddenFloorRooms_Text_BrightShinyTrash:
.string "It's bright and shiny!\n"
.string "But it's just trash…$"

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@@ -57,6 +57,10 @@ AbandonedShip_Rooms2_1F_EventScript_Garrison::
.else
.ifdef ITALIAN
.include "data/maps/AbandonedShip_Rooms2_1F/text_it.inc"
.else
.ifdef SPANISH
.include "data/maps/AbandonedShip_Rooms2_1F/text_es.inc"
.endif
.endif
.endif
.endif

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@@ -0,0 +1,98 @@
AbandonedShip_Rooms2_1F_Text_DanIntro:
.string "DAN: While searching for treasures,\n"
.string "we discovered a TRAINER!$"
AbandonedShip_Rooms2_1F_Text_DanDefeat:
.string "DAN: We couldn't win even though\n"
.string "we worked together…$"
AbandonedShip_Rooms2_1F_Text_DanPostBattle:
.string "DAN: We can't find any treasures…\n"
.string "I wonder if someone got them already?$"
AbandonedShip_Rooms2_1F_Text_DanNotEnoughMons:
.string "DAN: You don't even have two POKéMON.\n"
.string "You can't expect to beat us like that.$"
AbandonedShip_Rooms2_1F_Text_KiraIntro:
.string "KIRA: Oh?\n"
.string "We were searching for treasures.\l"
.string "But we discovered a TRAINER instead!$"
AbandonedShip_Rooms2_1F_Text_KiraDefeat:
.string "KIRA: Ooh, so strong!$"
AbandonedShip_Rooms2_1F_Text_KiraPostBattle:
.string "KIRA: Where could the treasures be?\p"
.string "I've already decided what I'm buying\n"
.string "when we find the treasures!$"
AbandonedShip_Rooms2_1F_Text_KiraNotEnoughMons:
.string "KIRA: Oh, you don't have two POKéMON?\n"
.string "We'll have to battle some other time!$"
AbandonedShip_Rooms2_1F_Text_KiraRegister:
.string "KIRA: Oh, you make me so angry!\n"
.string "I'm going to register you for that!$"
AbandonedShip_Rooms2_1F_Text_DanRematchIntro:
.string "DAN: We've been searching for\n"
.string "treasures all this time.\p"
.string "Our POKéMON have grown stronger, too.\n"
.string "Let us show you, okay?$"
AbandonedShip_Rooms2_1F_Text_DanRematchDefeat:
.string "DAN: You're strong, as usual!$"
AbandonedShip_Rooms2_1F_Text_DanPostRematch:
.string "DAN: We can't find any treasures,\n"
.string "we lose at POKéMON…\p"
.string "I want to go home… But if I say that,\n"
.string "she gets all angry with me…$"
AbandonedShip_Rooms2_1F_Text_DanRematchNotEnoughMons:
.string "DAN: You don't even have two POKéMON.\n"
.string "You can't expect to beat us like that.$"
AbandonedShip_Rooms2_1F_Text_KiraRematchIntro:
.string "KIRA: Oh? We meet again!\p"
.string "Just like us, you still haven't given up\n"
.string "searching for treasures, have you?\p"
.string "Want to make it so the loser has\n"
.string "to give up searching?$"
AbandonedShip_Rooms2_1F_Text_KiraRematchDefeat:
.string "KIRA: Oh, we lost again…$"
AbandonedShip_Rooms2_1F_Text_KiraPostRematch:
.string "KIRA: We're not leaving until we raise\n"
.string "our POKéMON some more and we find\l"
.string "the treasures here!$"
AbandonedShip_Rooms2_1F_Text_KiraRematchNotEnoughMons:
.string "KIRA: Oh, you don't have two POKéMON?\n"
.string "We'll have to battle some other time!$"
AbandonedShip_Rooms2_1F_Text_JaniIntro:
.string "I'm not good at swimming,\n"
.string "but I am good at battles!$"
AbandonedShip_Rooms2_1F_Text_JaniDefeat:
.string "Oops.\n"
.string "That didn't go very well.$"
AbandonedShip_Rooms2_1F_Text_JaniPostBattle:
.string "Walking around barefoot in this ship\n"
.string "is kind of gross.$"
AbandonedShip_Rooms2_1F_Text_GarrisonIntro:
.string "Strength and compassion…\n"
.string "Those are a TRAINER's treasures!$"
AbandonedShip_Rooms2_1F_Text_GarrisonDefeat:
.string "Ah, there is something about you\n"
.string "that sparkles.$"
AbandonedShip_Rooms2_1F_Text_GarrisonPostBattle:
.string "In a cabin somewhere on board,\n"
.string "I saw something sparkle.$"

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@@ -13,6 +13,10 @@ AbandonedShip_Rooms2_B1F_EventScript_Camper::
.else
.ifdef ITALIAN
.include "data/maps/AbandonedShip_Rooms2_B1F/text_it.inc"
.else
.ifdef SPANISH
.include "data/maps/AbandonedShip_Rooms2_B1F/text_es.inc"
.endif
.endif
.endif
.endif

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@@ -0,0 +1,5 @@
AbandonedShip_Rooms2_B1F_Text_PerfectPlaceToGoExploring:
.string "This is a perfect place to go exploring!\n"
.string "It's exciting here!\p"
.string "I bet there're amazing treasures on\n"
.string "board.$"

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@@ -39,6 +39,10 @@ AbandonedShip_Rooms_1F_EventScript_ThaliaRematch::
.else
.ifdef ITALIAN
.include "data/maps/AbandonedShip_Rooms_1F/text_it.inc"
.else
.ifdef SPANISH
.include "data/maps/AbandonedShip_Rooms_1F/text_es.inc"
.endif
.endif
.endif
.endif

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@@ -0,0 +1,44 @@
AbandonedShip_Rooms_1F_Text_TakingALookAround:
.string "Ships of this sort are rare, so I'm\n"
.string "taking a look around.\p"
.string "Hmhm…\n"
.string "There appear to be other cabins…$"
AbandonedShip_Rooms_1F_Text_ThaliaIntro:
.string "What on earth would compel you to\n"
.string "come here? You must be curious!$"
AbandonedShip_Rooms_1F_Text_ThaliaDefeat:
.string "Not just curious, but also strong…$"
AbandonedShip_Rooms_1F_Text_ThaliaPostBattle:
.string "The man next door…\p"
.string "He says he's just sightseeing,\n"
.string "but I don't know about that.$"
AbandonedShip_Rooms_1F_Text_ThaliaRegister:
.string "You're such a tough TRAINER!\n"
.string "Let me register you as a memento!$"
AbandonedShip_Rooms_1F_Text_ThaliaRematchIntro:
.string "What on earth would compel you to\n"
.string "come back? You must really be curious!$"
AbandonedShip_Rooms_1F_Text_ThaliaRematchDefeat:
.string "Aren't you too strong?$"
AbandonedShip_Rooms_1F_Text_ThaliaPostRematch:
.string "I'm sure that man's up to something!\n"
.string "He just acts so suspiciously!$"
AbandonedShip_Rooms_1F_Text_DemetriusIntro:
.string "Waaah!\n"
.string "I've been found! …Huh?$"
AbandonedShip_Rooms_1F_Text_DemetriusDefeat:
.string "Oh, you're not my mom.$"
AbandonedShip_Rooms_1F_Text_DemetriusPostBattle:
.string "I'm in trouble with my mom, so I ran.\n"
.string "Keep it a secret where I am!$"

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@@ -18,6 +18,10 @@ AbandonedShip_Rooms_B1F_EventScript_FatMan::
.else
.ifdef ITALIAN
.include "data/maps/AbandonedShip_Rooms_B1F/text_it.inc"
.else
.ifdef SPANISH
.include "data/maps/AbandonedShip_Rooms_B1F/text_es.inc"
.endif
.endif
.endif
.endif

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@@ -0,0 +1,5 @@
AbandonedShip_Rooms_B1F_Text_GettingQueasy:
.string "Urrrrppp…\p"
.string "I'm getting queasy just being aboard\n"
.string "this ship…\p"
.string "It's not even moving, but…$"

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@@ -58,6 +58,10 @@ AquaHideout_1F_EventScript_Grunt1Defeated::
.else
.ifdef ITALIAN
.include "data/maps/AquaHideout_1F/text_it.inc"
.else
.ifdef SPANISH
.include "data/maps/AquaHideout_1F/text_es.inc"
.endif
.endif
.endif
.endif

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@@ -0,0 +1,66 @@
AquaHideout_1F_Text_OurBossIsSnatchingSomething:
.string "What? What? What do you want with \n"
.string "TEAM AQUA?\p"
.string "Our BOSS isn't here! He's gone off to\n"
.string "snatch something important!\p"
.string "… …\n"
.string "Where did he go?\p"
.string "Wahaha! Do you really think I'd tell\n"
.string "you something that crucial?$"
AquaHideout_1F_Text_WhereMightMagmaHideoutBe:
.string "What? What?\n"
.string "Are you a TEAM MAGMA grunt?\p"
.string "I hear that TEAM MAGMA is trying to\n"
.string "awaken an awesome POKéMON at their\l"
.string "HIDEOUT.\p"
.string "But where might their HIDEOUT be?$"
AquaHideout_1F_Text_BossWentToJackASubmarine:
.string "What? What? What do you want with \n"
.string "TEAM AQUA?\p"
.string "Our BOSS isn't here!\n"
.string "He's gone off to jack a submarine!\p"
.string "… …\n"
.string "Where did he go?\p"
.string "Wahaha! Do you really think I'd tell\n"
.string "you something that crucial?$"
AquaHideout_1F_Text_BossIsOnRoute122:
.string "What? What? What do you want with \n"
.string "TEAM AQUA?\p"
.string "Our BOSS isn't here! He's on his way to\n"
.string "MT. PYRE on ROUTE 122!\p"
.string "… …\n"
.string "Why did he go?\p"
.string "Wahaha! Do you really think I'd tell\n"
.string "you something that crucial?$"
AquaHideout_1F_Text_TeamMagmaAtMtChimney:
.string "What? What?\n"
.string "Are you a TEAM MAGMA grunt?\p"
.string "I hear that TEAM MAGMA is after\n"
.string "an awesome POKéMON at MT. CHIMNEY.\p"
.string "But what is that POKéMON like?$"
AquaHideout_1F_Text_BossIsInSlateportCity:
.string "What? What? What do you want with\n"
.string "TEAM AQUA?\p"
.string "Our BOSS isn't here!\n"
.string "He's on his way to SLATEPORT CITY!\p"
.string "… …\n"
.string "Why did he go?\p"
.string "Wahaha! Do you really think I'd tell\n"
.string "you something that crucial?$"
AquaHideout_1F_Text_Grunt1Intro:
.string "Ayiyiyi!\n"
.string "Suspicious character spotted!$"
AquaHideout_1F_Text_Grunt1Defeat:
.string "Grrrrr…\n"
.string "I lost it!$"
AquaHideout_1F_Text_Grunt1PostBattle:
.string "I took the loss for the TEAM,\n"
.string "but I did my job…$"

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@@ -114,6 +114,10 @@ AquaHideout_B1F_EventScript_Grunt7::
.else
.ifdef ITALIAN
.include "data/maps/AquaHideout_B1F/text_it.inc"
.else
.ifdef SPANISH
.include "data/maps/AquaHideout_B1F/text_es.inc"
.endif
.endif
.endif
.endif

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@@ -0,0 +1,52 @@
AquaHideout_B1F_Text_Grunt2Intro:
.string "If you want to know the secret about\n"
.string "our HIDEOUT, you have me to beat!$"
AquaHideout_B1F_Text_Grunt2Defeat:
.string "I can't win at all…$"
AquaHideout_B1F_Text_Grunt2PostBattle:
.string "Our HIDEOUT's secret?\p"
.string "Well, let's just say…\n"
.string "There's a submarine at the far end!\p"
.string "But, by now…\n"
.string "Kekekeke…$"
AquaHideout_B1F_Text_Grunt3Intro:
.string "Fuel supply loaded A-OK!\n"
.string "In-cruise snacks loaded A-OK!\p"
.string "Nothing left to do but KO a pesky\n"
.string "meddler!$"
AquaHideout_B1F_Text_Grunt3Defeat:
.string "I took a serious licking!$"
AquaHideout_B1F_Text_Grunt3PostBattle:
.string "Humph!\n"
.string "This was supposed to happen!\p"
.string "My mission was to just hold you up!$"
AquaHideout_B1F_Text_Grunt5Intro:
.string "Yawn… Keeping watch over the\n"
.string "HIDEOUT bores me. I'll take you on.$"
AquaHideout_B1F_Text_Grunt5Defeat:
.string "Yawn…\n"
.string "Oh, I lost…$"
AquaHideout_B1F_Text_Grunt5PostBattle:
.string "If you scurry too much, other TEAM\n"
.string "AQUA members might get you.$"
AquaHideout_B1F_Text_Grunt7Intro:
.string "Hey!\n"
.string "You there!\p"
.string "Which do you think is cooler?\n"
.string "TEAM AQUA's uniform or TEAM MAGMA's?$"
AquaHideout_B1F_Text_Grunt7Defeat:
.string "I lost in a cool way…$"
AquaHideout_B1F_Text_Grunt7PostBattle:
.string "If you have a cool uniform, you look\n"
.string "good even in a loss, don't you think?$"

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@@ -97,6 +97,10 @@ AquaHideout_B2F_EventScript_Grunt8::
.else
.ifdef ITALIAN
.include "data/maps/AquaHideout_B2F/text_it.inc"
.else
.ifdef SPANISH
.include "data/maps/AquaHideout_B2F/text_es.inc"
.endif
.endif
.endif
.endif

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@@ -0,0 +1,71 @@
AquaHideout_B2F_Text_MattIntro:
.string "Hehehe…\p"
.string "Got here already, did you?\n"
.string "We underestimated you!\p"
.string "But this is it!\p"
.string "I'm a cut above the GRUNTS you've seen\n"
.string "so far.\p"
.string "I'm not stalling for time.\n"
.string "I'm going to pulverize you!$"
AquaHideout_B2F_Text_MattDefeat:
.string "Hehehe…\n"
.string "So, I lost, too…$"
AquaHideout_B2F_Text_OurBossGotThroughHisPreparations:
.string "Hehehe!\p"
.string "While I was toying with you, our BOSS\n"
.string "got through his preparations!$"
AquaHideout_B2F_Text_MattPostBattle:
.string "Hehehe!\p"
.string "Our BOSS has already gone on his way to\n"
.string "some cave under the sea!\p"
.string "If you're going to give chase, you'd\n"
.string "better search the big, wide sea beyond\l"
.string "LILYCOVE.\p"
.string "But will you find it then?\n"
.string "Hehehe!$"
AquaHideout_B2F_Text_Grunt4Intro:
.string "Wahahah, I grew weary of waiting!\n"
.string "You owe me a battle, too!$"
AquaHideout_B2F_Text_Grunt4Defeat:
.string "Tired of waiting…\n"
.string "Lost and dazed…$"
AquaHideout_B2F_Text_Grunt4PostBattle:
.string "BOSS…\n"
.string "Is this good enough?$"
AquaHideout_B2F_Text_Grunt6Intro:
.string "Warp panels, the HIDEOUT's pride\n"
.string "and joy!\p"
.string "You're clueless about where you are,\n"
.string "aren't you?\p"
.string "Fluster and tire out the enemy, then\n"
.string "lower the boom! That's our plan!$"
AquaHideout_B2F_Text_Grunt6Defeat:
.string "What's wrong with you?\n"
.string "You're not tired at all!$"
AquaHideout_B2F_Text_Grunt6PostBattle:
.string "That reminds me… I can't remember\n"
.string "where I put the MASTER BALL.\p"
.string "If I fail to guard it, our BOSS will\n"
.string "chew me out…$"
AquaHideout_B2F_Text_Grunt8Intro:
.string "When I joined TEAM AQUA, the first\n"
.string "thing I had to learn was how these\l"
.string "warp panels connected.$"
AquaHideout_B2F_Text_Grunt8Defeat:
.string "I was too occupied thinking about\n"
.string "the warp panels…$"
AquaHideout_B2F_Text_Grunt8PostBattle:
.string "I'll have to learn about how I can\n"
.string "battle more effectively…$"

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@@ -501,6 +501,10 @@ BattleFrontier_BattleArenaBattleRoom_Movement_GretaWalkBackToCenter:
.else
.ifdef ITALIAN
.include "data/maps/BattleFrontier_BattleArenaBattleRoom/text_it.inc"
.else
.ifdef SPANISH
.include "data/maps/BattleFrontier_BattleArenaBattleRoom/text_es.inc"
.endif
.endif
.endif
.endif

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@@ -0,0 +1,145 @@
BattleFrontier_BattleArenaBattleRoom_Text_PlayerStepForward:
.string "REFEREE: TRAINER {PLAYER}!\n"
.string "Step forward, please!$"
BattleFrontier_BattleArenaBattleRoom_Text_OpponentStepForward:
.string "REFEREE: TRAINER {STR_VAR_1}!\n"
.string "Step forward, please!$"
BattleFrontier_BattleArenaBattleRoom_Text_SetKOTourneyBegin:
.string "REFEREE: Set KO Tourney!\n"
.string "Begin!$"
BattleFrontier_BattleArenaBattleRoom_Text_WinnerIsPlayer:
.string "REFEREE: The winner is {PLAYER}!$"
BattleFrontier_BattleArenaBattleRoom_Text_WinnerIsOpponent:
.string "REFEREE: The winner is {STR_VAR_1}!$"
BattleFrontier_BattleArenaBattleRoom_Text_MonsWillBeRestored:
.string "Your POKéMON will be restored to\n"
.string "full health.$"
BattleFrontier_BattleArenaBattleRoom_Text_ReadyFor2ndOpponent:
.string "Next up, your second opponent!\n"
.string "Are you ready to move on?$"
BattleFrontier_BattleArenaBattleRoom_Text_ReadyFor3rdOpponent:
.string "Next up, your third opponent!\n"
.string "Are you ready to move on?$"
BattleFrontier_BattleArenaBattleRoom_Text_ReadyFor4thOpponent:
.string "Next up, your fourth opponent!\n"
.string "Are you ready to move on?$"
BattleFrontier_BattleArenaBattleRoom_Text_ReadyFor5thOpponent:
.string "Next up, your fifth opponent!\n"
.string "Are you ready to move on?$"
BattleFrontier_BattleArenaBattleRoom_Text_ReadyFor6thOpponent:
.string "Next up, your sixth opponent!\n"
.string "Are you ready to move on?$"
BattleFrontier_BattleArenaBattleRoom_Text_ReadyFor7thOpponent:
.string "Next up, your seventh opponent!\n"
.string "Are you ready to move on?$"
BattleFrontier_BattleArenaBattleRoom_Text_SaveAndShutDown:
.string "Would you like to save the game and\n"
.string "shut down now?$"
BattleFrontier_BattleArenaBattleRoom_Text_RetireFromChallenge:
.string "Would you like to retire from your\n"
.string "Set KO Tourney challenge?$"
BattleFrontier_BattleArenaBattleRoom_Text_SavingPleaseWait:
.string "I am saving your game data.\n"
.string "Please wait.$"
BattleFrontier_BattleArenaBattleRoom_Text_RecordLastBattle:
.string "Would you like to record your last\n"
.string "battle on your FRONTIER PASS?$"
BattleFrontier_BattleArenaBattleRoom_Text_NowFaceTycoon:
.string "My dear challenger!\p"
.string "Your skill level is truly astounding!\p"
.string "We now would like you to face our\n"
.string "leader, the ARENA TYCOON!$"
BattleFrontier_BattleArenaBattleRoom_Text_PreparedForTycoon:
.string "A battle with the ARENA TYCOON!\n"
.string "Are you prepared?$"
BattleFrontier_BattleArenaBattleRoom_Text_MakeWayForGreta:
.string "REFEREE: The ARENA TYCOON!\n"
.string "Make way for GRETA!$"
BattleFrontier_BattleArenaBattleRoom_Text_GretaYoureChallenger:
.string "GRETA: Hey!\n"
.string "Howdy!\p"
.string "…Wait, are you the challenger?$"
BattleFrontier_BattleArenaBattleRoom_Text_IsThatRight:
.string "Is that right? Hmm…\n"
.string "Hmhm…$"
BattleFrontier_BattleArenaBattleRoom_Text_YouLookWeakTakeThingsEasy:
.string "I don't know how to say it, but…\n"
.string "To put it bluntly, you look pretty weak.\l"
.string "Are you sure you're up for me?\p"
.string "Hmm…\p"
.string "Well, all right!\n"
.string "We'll take things easy to start with!$"
BattleFrontier_BattleArenaBattleRoom_Text_IgniteMyPassionForBattle:
.string "Okay! Let's see you ignite my passion\n"
.string "for battle!$"
BattleFrontier_BattleArenaBattleRoom_Text_GretaYoureToughAfterAll:
.string "GRETA: Ow, wait a second!\n"
.string "You are tough after all!\p"
.string "I like you!\n"
.string "Let's see your FRONTIER PASS.$"
BattleFrontier_BattleArenaBattleRoom_Text_ReceivedGutsSymbol:
.string "The Guts Symbol was embossed on\n"
.string "the FRONTIER PASS!$"
BattleFrontier_BattleArenaBattleRoom_Text_GoingToBeFunNextTime:
.string "Hmm…\p"
.string "It's going to be fun the next time!\n"
.string "I'm looking forward to it!$"
BattleFrontier_BattleArenaBattleRoom_Text_GretaLookingForwardToSeeingAgain:
.string "GRETA: Hey! Howdy!\n"
.string "You finally won your way up to me!\p"
.string "I was getting worried waiting for you!\n"
.string "I was really looking forward to seeing\l"
.string "you again!$"
BattleFrontier_BattleArenaBattleRoom_Text_SoAreYouReady:
.string "… … …\n"
.string "So, are you ready?$"
BattleFrontier_BattleArenaBattleRoom_Text_WontAllowHalfheartedEffort:
.string "I won't allow a halfhearted effort!\n"
.string "Be ready for a thrashing!$"
BattleFrontier_BattleArenaBattleRoom_Text_LetsGetThisStarted:
.string "Come on, REFEREE!\n"
.string "Let's get this started!$"
BattleFrontier_BattleArenaBattleRoom_Text_GretaBlownAway:
.string "GRETA: Gaaah! Blown away!\n"
.string "Let's see your FRONTIER PASS!$"
BattleFrontier_BattleArenaBattleRoom_Text_GutsSymbolTookGoldenShine:
.string "The Guts Symbol took on\n"
.string "a golden shine!$"
BattleFrontier_BattleArenaBattleRoom_Text_IfWeBattleAgainWontLose:
.string "Arrrgh!\n"
.string "This is so infuriating!\p"
.string "If we ever battle again, I won't lose!\n"
.string "Don't you forget it! Bye-bye!$"

View File

@@ -94,6 +94,10 @@ BattleFrontier_BattleArenaCorridor_Movement_AttendantMoveOutOfWay:
.else
.ifdef ITALIAN
.include "data/maps/BattleFrontier_BattleArenaCorridor/text_it.inc"
.else
.ifdef SPANISH
.include "data/maps/BattleFrontier_BattleArenaCorridor/text_es.inc"
.endif
.endif
.endif
.endif

View File

@@ -0,0 +1,4 @@
BattleFrontier_BattleArenaCorridor_Text_PleaseStepIn:
.string "Your battles shall be waged in\n"
.string "the next room. Please step in!$"

View File

@@ -360,6 +360,10 @@ BattleFrontier_BattleArenaLobby_EventScript_ExitRules::
.else
.ifdef ITALIAN
.include "data/maps/BattleFrontier_BattleArenaLobby/text_it.inc"
.else
.ifdef SPANISH
.include "data/maps/BattleFrontier_BattleArenaLobby/text_es.inc"
.endif
.endif
.endif
.endif

View File

@@ -0,0 +1,223 @@
BattleFrontier_BattleArenaLobby_Text_WelcomeToBattleArena:
.string "Where the battling spirit of TRAINERS\n"
.string "is put to the test!\p"
.string "I welcome you to the BATTLE ARENA!\p"
.string "I am your guide to the Set KO Tourney!$"
BattleFrontier_BattleArenaLobby_Text_WishToTakeChallenge:
.string "Now, do you wish to take\n"
.string "the BATTLE ARENA challenge?$"
BattleFrontier_BattleArenaLobby_Text_AwaitAnotherChallenge:
.string "We await your challenge on\n"
.string "another occasion!$"
BattleFrontier_BattleArenaLobby_Text_ExplainChallenge:
.string "In the BATTLE ARENA, we undertake\n"
.string "the Set KO Tourney.\p"
.string "All participants enter with a team of\n"
.string "three POKéMON.\p"
.string "The three POKéMON must be lined up in\n"
.string "the order in which they are to appear.\p"
.string "During battle, the POKéMON will appear\n"
.string "one at a time in the preset order.\p"
.string "Once a POKéMON enters battle, it must\n"
.string "remain out until the match is decided.\p"
.string "If a match remains undecided in\n"
.string "three turns, it goes to judging.\p"
.string "If you wish to interrupt your challenge,\n"
.string "please save the game.\p"
.string "If you don't save, you will not be able\n"
.string "to continue with your challenge.\p"
.string "If you pull off the feat of beating\n"
.string "seven TRAINERS in succession,\l"
.string "we will present you with Battle Points.$"
BattleFrontier_BattleArenaLobby_Text_OkayToSave:
.string "Before showing you to the BATTLE\n"
.string "ARENA, you must save. Is that okay?$"
BattleFrontier_BattleArenaLobby_Text_WhichLevelMode:
.string "The BATTLE ARENA offers two levels\n"
.string "of challenge, Level 50 and Open Level.\l"
.string "Which is your choice?$"
BattleFrontier_BattleArenaLobby_Text_SelectThreeMons:
.string "Very well, now select your\n"
.string "three POKéMON, please.$"
BattleFrontier_BattleArenaLobby_Text_NotEnoughValidMonsLvOpen:
.string "My dear challenger!\p"
.string "You do not have the three POKéMON\n"
.string "required for entry.\p"
.string "To qualify, you must bring three\n"
.string "different kinds of POKéMON.\p"
.string "They also must not hold the same\n"
.string "kinds of items.\p"
.string "EGGS{STR_VAR_1} ineligible.\p"
.string "When you have made your preparations,\n"
.string "please do return.$"
BattleFrontier_BattleArenaLobby_Text_NotEnoughValidMonsLv50:
.string "My dear challenger!\p"
.string "You do not have the three POKéMON\n"
.string "required for entry.\p"
.string "To qualify, you must bring three\n"
.string "different kinds of POKéMON.\p"
.string "The three different POKéMON\n"
.string "must all be Level 50 or lower.\p"
.string "They also must not hold the same\n"
.string "kinds of items.\p"
.string "EGGS{STR_VAR_1} ineligible.\p"
.string "When you have made your preparations,\n"
.string "please do return.$"
BattleFrontier_BattleArenaLobby_Text_GuideYouToArena:
.string "I shall now guide you to\n"
.string "the BATTLE ARENA.$"
BattleFrontier_BattleArenaLobby_Text_DidntSaveBeforeShuttingDown:
.string "My dear challenger!\p"
.string "You did not save the game before\n"
.string "shutting down, did you?\p"
.string "It is unfortunate, but that has\n"
.string "resulted in your disqualification\l"
.string "from your challenge.\p"
.string "You may, of course, start with a fresh\n"
.string "challenge.$"
BattleFrontier_BattleArenaLobby_Text_CongratsOnSevenWins:
.string "We congratulate you for your splendid\n"
.string "string of wins over seven TRAINERS!$"
BattleFrontier_BattleArenaLobby_Text_RecordAchievement:
.string "Your achievement will be recorded.\n"
.string "Please wait while I save the game.$"
@ Unused
BattleFrontier_BattleArenaLobby_Text_PresentYouWithPrize:
.string "In commemoration of your 7-win streak,\n"
.string "we present you with this prize.$"
@ Unused
BattleFrontier_BattleArenaLobby_Text_ReceivedPrize:
.string "{PLAYER} received the prize\n"
.string "{STR_VAR_1}.$"
@ Unused
BattleFrontier_BattleArenaLobby_Text_BagFullReturnForPrize:
.string "Oh?\n"
.string "Your BAG seems to be full.\p"
.string "I urge you to clear space and\n"
.string "return for your prize.$"
BattleFrontier_BattleArenaLobby_Text_ThankYouWaitWhileSave:
.string "Thank you so much for participating!\p"
.string "Please wait while I save the game.$"
BattleFrontier_BattleArenaLobby_Text_AwaitAnotherChallenge2:
.string "We await your challenge on\n"
.string "another occasion!$"
BattleFrontier_BattleArenaLobby_Text_LookingForwardToArrivalSaveGame:
.string "We have been looking forward to\n"
.string "your arrival.\p"
.string "Before I show you to the BATTLE\n"
.string "ARENA, I must save the game.\l"
.string "Please wait.$"
BattleFrontier_BattleArenaLobby_Text_RecordLastMatch:
.string "Shall I record your last BATTLE ARENA\n"
.string "match on your FRONTIER PASS?$"
BattleFrontier_BattleArenaLobby_Text_BadIdeaToNotAttack:
.string "I lost on the REFEREE's decision…\p"
.string "I don't think it was a good idea to only\n"
.string "use defensive moves and not attack…$"
BattleFrontier_BattleArenaLobby_Text_LandingHitsWorked:
.string "I won in judging!\p"
.string "Landing hits consistently on\n"
.string "the opponent's POKéMON worked!$"
BattleFrontier_BattleArenaLobby_Text_MatchWasDeclaredDraw:
.string "Our match was declared a draw.\p"
.string "When we ran out of time, both my\n"
.string "POKéMON and the opponent's had about\l"
.string "the same amount of HP left.$"
BattleFrontier_BattleArenaLobby_Text_OrderOfMonsImportant:
.string "In the BATTLE ARENA, the order of\n"
.string "POKéMON is totally important.\p"
.string "For example, if your first POKéMON\n"
.string "has certain type disadvantages,\l"
.string "try making your second POKéMON one\l"
.string "with moves that are super effective\l"
.string "against the first one.\p"
.string "I think that will be a good way of\n"
.string "making an effective team.$"
BattleFrontier_BattleArenaLobby_Text_RulesAreListed:
.string "The Set KO Tourney's rules are listed.$"
BattleFrontier_BattleArenaLobby_Text_ReadWhichHeading:
.string "Which heading do you want to read?$"
BattleFrontier_BattleArenaLobby_Text_ExplainBattleRules:
.string "The Set KO Tourney has special rules,\n"
.string "unlike standard battles.\p"
.string "First, one battle lasts only\n"
.string "three turns.\p"
.string "If the outcome is not decided after\n"
.string "three turns, it goes to judging.\p"
.string "The REFEREE will choose the winner\n"
.string "based on how the POKéMON battled.\p"
.string "Also, a POKéMON cannot be switched out\n"
.string "until its battle's outcome is decided.$"
BattleFrontier_BattleArenaLobby_Text_ExplainMindRules:
.string "The first judging factor is “Mind.”\n"
.string "This factor evaluates how aggressive\l"
.string "the battlers were.\p"
.string "The judging is based on how often\n"
.string "the TRAINERS ordered the use of\l"
.string "offensive moves.$"
BattleFrontier_BattleArenaLobby_Text_ExplainSkillRules:
.string "The second judging factor is “Skill.”\n"
.string "This factor evaluates how effectively\l"
.string "POKéMON moves were used.\p"
.string "If a move worked successfully,\n"
.string "the Skill rating goes up.\p"
.string "If a move failed, the Skill rating\n"
.string "is lowered.\p"
.string "If it was an offensive move, the Skill\n"
.string "rating goes up if the move was “super\l"
.string "effective” and goes down if it was\l"
.string "“not very effective.”\p"
.string "The Skill rating will not go up for\n"
.string "moves such as PROTECT and DETECT.\p"
.string "If the opponent used PROTECT or\n"
.string "DETECT, and your POKéMON failed to\l"
.string "hit with a move, its Skill rating will not\l"
.string "go down.$"
BattleFrontier_BattleArenaLobby_Text_ExplainBodyRules:
.string "The third judging factor is “Body.”\n"
.string "This factor is based on how much HP\l"
.string "remained at the end of a battle.\p"
.string "The rating takes into account how much\n"
.string "HP a POKéMON had at the start of\l"
.string "battle, and what remained at the end.$"
BattleFrontier_BattleArenaLobby_Text_CongratsOnDefeatingTycoon:
.string "A victory snatched from the ARENA\n"
.string "TYCOON, and a seven-TRAINER sweep!\p"
.string "We congratulate you on your most\n"
.string "splendid challenge!$"
BattleFrontier_BattleArenaLobby_Text_PleaseAcceptBattlePoints:
.string "My dear challenger, in recognition of\n"
.string "your indefatigable spirit, please\l"
.string "accept these Battle Point(s).$"

View File

@@ -933,6 +933,10 @@ BattleFrontier_BattleDomeBattleRoom_Movement_RefereeExit:
.else
.ifdef ITALIAN
.include "data/maps/BattleFrontier_BattleDomeBattleRoom/text_it.inc"
.else
.ifdef SPANISH
.include "data/maps/BattleFrontier_BattleDomeBattleRoom/text_es.inc"
.endif
.endif
.endif
.endif

View File

@@ -0,0 +1,254 @@
BattleFrontier_BattleDomeBattleRoom_Text_PlayerHasEnteredDome:
.string "{PLAYER} has entered the BATTLE DOME!$"
BattleFrontier_BattleDomeBattleRoom_Text_PlayerVersusTrainer:
.string "{STR_VAR_1}\n"
.string "match!\p"
.string "{PLAYER} versus {STR_VAR_2}!\p"
.string "Let the battle begin!$"
BattleFrontier_BattleDomeBattleRoom_Text_PlayerIsWinner:
.string "{PLAYER} is the winner!\n"
.string "Congratulations!$"
BattleFrontier_BattleDomeBattleRoom_Text_TrainerIsWinner:
.string "{STR_VAR_2} is the winner!\n"
.string "Congratulations!$"
BattleFrontier_BattleDomeBattleRoom_Text_PlayerIsLv50Champ:
.string "{PLAYER} is the Level 50\n"
.string "Battle Tournament Champion!\p"
.string "Congratulations!$"
BattleFrontier_BattleDomeBattleRoom_Text_PlayerIsLvOpenChamp:
.string "{PLAYER} is the Open Level\n"
.string "Battle Tournament Champion!\p"
.string "Congratulations!$"
BattleFrontier_BattleDomeBattleRoom_Text_RefereeDecisionPleaseWait:
.string "What an unbelievable finish!\n"
.string "We have a double knockout!\p"
.string "In this event, the Battle Tournament\n"
.string "rules call for a REFEREE'S decision.\p"
.string "Please wait while the judging\n"
.string "is under way.$"
BattleFrontier_BattleDomeBattleRoom_Text_RefereesDecidedWinnerTrainer:
.string "The REFEREES have reached\n"
.string "a decision!\p"
.string "The winner is…\n"
.string "Oh, my goodness!\l"
.string "The winner is {STR_VAR_1}!\l"
.string "Congratulations!$"
BattleFrontier_BattleDomeBattleRoom_Text_RefereesDecidedWinnerPlayer:
.string "The REFEREES have reached\n"
.string "a decision!\p"
.string "The winner is…\n"
.string "Oh, my goodness!\l"
.string "The winner is {PLAYER}!\l"
.string "Congratulations!$"
BattleFrontier_BattleDomeBattleRoom_Text_BrightNewHope:
.string "The bright new hope!\p"
.string "$"
BattleFrontier_BattleDomeBattleRoom_Text_RisingStar:
.string "The rising star!\p"
.string "$"
BattleFrontier_BattleDomeBattleRoom_Text_WillTheyRaceToChampionship:
.string "Will this TRAINER race to\n"
.string "the championship?\p"
.string "$"
BattleFrontier_BattleDomeBattleRoom_Text_CanAchieveChampionFirstTry:
.string "Can the feat of a championship\n"
.string "on the first try be achieved?\p"
.string "$"
BattleFrontier_BattleDomeBattleRoom_Text_CanLossBeAvenged:
.string "Can the loss of the last match\n"
.string "be avenged?\p"
.string "$"
BattleFrontier_BattleDomeBattleRoom_Text_OnFireForChampionship:
.string "The TRAINER is on fire for\n"
.string "the first championship try!\p"
.string "$"
BattleFrontier_BattleDomeBattleRoom_Text_WinHereAdvancesToFinal:
.string "A win here means this TRAINER\n"
.string "advances to the final!\p"
.string "$"
BattleFrontier_BattleDomeBattleRoom_Text_WillLongHeldDreamComeTrue:
.string "Will the long-held dream of\n"
.string "a championship finally come true?\p"
.string "$"
BattleFrontier_BattleDomeBattleRoom_Text_TheInvincibleChampion:
.string "The invincible champion!\p"
.string "$"
BattleFrontier_BattleDomeBattleRoom_Text_CanAnyoneHopeToBeatTrainer:
.string "Can anyone hope to beat this\n"
.string "TRAINER?\p"
.string "$"
BattleFrontier_BattleDomeBattleRoom_Text_DoBattlesExistSolelyForTrainer:
.string "Do battles exist solely for\n"
.string "this TRAINER?\p"
.string "$"
BattleFrontier_BattleDomeBattleRoom_Text_CurrentChampAimingToRetainTitle:
.string "The current champion aiming to\n"
.string "retain the title!\p"
.string "$"
BattleFrontier_BattleDomeBattleRoom_Text_FormerChampHasReturned:
.string "The former champion has returned!\p"
.string "$"
BattleFrontier_BattleDomeBattleRoom_Text_FormerToughnessReturned:
.string "The former toughness has returned!\p"
.string "$"
BattleFrontier_BattleDomeBattleRoom_Text_WillDoExpectedAdvanceToFinals:
.string "Will this TRAINER do as expected\n"
.string "and advance to the finals?\p"
.string "$"
BattleFrontier_BattleDomeBattleRoom_Text_WillFormerChampRegainGlory:
.string "Will the former champ regain\n"
.string "lost glory?\p"
.string "$"
BattleFrontier_BattleDomeBattleRoom_Text_FeelGlowOfTrueMaster:
.string "Feel the glow of a true master!$"
BattleFrontier_BattleDomeBattleRoom_Text_MakeWayForDomeAceTucker:
.string "And now… The TRAINER standing in\n"
.string "{PLAYER}'s record-setting path…\p"
.string "Yes! The one and only!\n"
.string "The BATTLE DOME COMMISSIONER!\l"
.string "Our very own DOME ACE!\l"
.string "Make way for TUCKER!$"
BattleFrontier_BattleDomeBattleRoom_Text_SpectatorTuckerChant:
.string "Spectators: TUCKER! TUCKER!\n"
.string "TUCKER! TUCKER! TUCKER!$"
BattleFrontier_BattleDomeBattleRoom_Text_TuckerSilverIntro:
.string "TUCKER: Ahahah!\p"
.string "Do you hear it? This crowd!\n"
.string "They're all itching to see our match!\p"
.string "Ahahah!\p"
.string "I bet you're twitching all over from\n"
.string "the tension of getting to battle me!\p"
.string "But don't you worry about a thing!\p"
.string "I'm the no. 1 star of the BATTLE DOME!\n"
.string "I, TUCKER the DOME ACE, will bathe you\l"
.string "in my brilliant glow!$"
BattleFrontier_BattleDomeBattleRoom_Text_LetsSeeYourStrategy:
.string "Your strategy!\n"
.string "Let's see it!$"
BattleFrontier_BattleDomeBattleRoom_Text_IncredibleVictorIsPlayer:
.string "Unbelievable! It's incredible!\n"
.string "The victor is {PLAYER}!$"
BattleFrontier_BattleDomeBattleRoom_Text_WinnerIsTucker:
.string "The winner is TUCKER!\n"
.string "The DOME ACE has prevailed!\p"
.string "Congratulations, TUCKER!$"
BattleFrontier_BattleDomeBattleRoom_Text_SeeYourFrontierPass:
.string "TUCKER: Rules are rules!\n"
.string "Let me see your FRONTIER PASS.$"
BattleFrontier_BattleDomeBattleRoom_Text_ReceivedTacticsSymbol:
.string "The Tactics Symbol was embossed on\n"
.string "the FRONTIER PASS!$"
BattleFrontier_BattleDomeBattleRoom_Text_WontUnderestimateYouNextTime:
.string "… … … … … …\p"
.string "I sorely underestimated you. I won't\n"
.string "make the same mistake next time…$"
BattleFrontier_BattleDomeBattleRoom_Text_CanWinStreakBeStretched:
.string "Can the win streak be stretched?\n"
.string "The confidence is there!$"
BattleFrontier_BattleDomeBattleRoom_Text_LegendHasReturnedDomeAceTucker:
.string "Ladies and gentlemen!\n"
.string "Boys, girls, and POKéMON!\p"
.string "Finally!\n"
.string "Finally, the legend has returned!\p"
.string "Yes, the name of that legend!\n"
.string "Our very own DOME ACE!\l"
.string "It's none other than TUCKER!$"
BattleFrontier_BattleDomeBattleRoom_Text_TuckerGoldIntro:
.string "TUCKER: Ah…\n"
.string "The pummeling roar of the crowd…\l"
.string "Their furnace-like heat of excitement…\l"
.string "This is a wonderful place…\p"
.string "To the crowd, I am the DOME ACE…\n"
.string "I represent their hopes and dreams…\l"
.string "I must never fade from their sight…\p"
.string "I must burn!\n"
.string "Brighter and more brilliant!\l"
.string "I must light all that gather here!$"
BattleFrontier_BattleDomeBattleRoom_Text_UnleashAllPowerIPossess:
.string "I will unleash all the power that\n"
.string "I possess! Right here and now!$"
BattleFrontier_BattleDomeBattleRoom_Text_NeverLostWhenPowerUnleashed:
.string "TUCKER: You're genuinely fantastic!\p"
.string "Never before! I haven't ever lost in the\n"
.string "times I've had to unleash my power.\p"
.string "Yes, quite fantastic!\n"
.string "Your FRONTIER PASS, please?$"
BattleFrontier_BattleDomeBattleRoom_Text_TacticsSymbolTookGoldenShine:
.string "The Tactics Symbol took on\n"
.string "a golden shine!$"
BattleFrontier_BattleDomeBattleRoom_Text_LookForwardToNextEncounter:
.string "You're strong, but above all,\n"
.string "you have a unique charm!\p"
.string "In you, I see a definite potential for\n"
.string "a superstar like me.\p"
.string "I will very much look forward to\n"
.string "our next encounter!$"
@ Unused
BattleFrontier_BattleDomeBattleRoom_Text_PlayerIsLv50Champ2:
.string "{PLAYER} is the Level 50\n"
.string "Battle Tournament Champion!\p"
.string "Congratulations!$"
@ Unused
BattleFrontier_BattleDomeBattleRoom_Text_PlayerIsLvOpenChamp2:
.string "{PLAYER} is the Open Level\n"
.string "Battle Tournament Champion!\p"
.string "Congratulations!$"
BattleFrontier_BattleDomeBattleRoom_Text_PlayerVersusTucker:
.string "The final match!\p"
.string "{PLAYER} versus the DOME ACE, TUCKER!\p"
.string "Let the battle begin!$"
BattleFrontier_BattleDomeBattleRoom_Text_RefereesDecidedWinnerTucker:
.string "The REFEREES have reached\n"
.string "a decision!\p"
.string "The winner is…\n"
.string "Oh, my goodness!\l"
.string "The winner is our very own DOME ACE!\l"
.string "It's TUCKER!\p"
.string "Congratulations! And thank you!\n"
.string "Let's hear it for the DOME ACE, TUCKER!$"

View File

@@ -440,6 +440,10 @@ BattleFrontier_BattleDomeLobby_EventScript_ExitRules::
.else
.ifdef ITALIAN
.include "data/maps/BattleFrontier_BattleDomeLobby/text_it.inc"
.else
.ifdef SPANISH
.include "data/maps/BattleFrontier_BattleDomeLobby/text_es.inc"
.endif
.endif
.endif
.endif

View File

@@ -0,0 +1,248 @@
BattleFrontier_BattleDomeLobby_Text_WelcomeSingleBattle:
.string "Where the strategies of TRAINERS\n"
.string "are put to the test!\p"
.string "Welcome to the BATTLE DOME!\p"
.string "I am your guide to the SINGLE BATTLE\n"
.string "Tournament.$"
BattleFrontier_BattleDomeLobby_Text_TakeSinglesChallenge:
.string "Would you like to challenge\n"
.string "the SINGLE BATTLE Tournament?$"
BattleFrontier_BattleDomeLobby_Text_HopeToSeeYouAgain:
.string "We hope to see you again.$"
BattleFrontier_BattleDomeLobby_Text_ExplainSinglesChallenge:
.string "The SINGLE BATTLE Tournament\n"
.string "is exactly as the name suggests--\l"
.string "a tournament of SINGLE BATTLES.\p"
.string "All participating TRAINERS must\n"
.string "enter three POKéMON each.\p"
.string "In each battle, one of the three\n"
.string "POKéMON must be held in reserve.\p"
.string "The other two POKéMON can battle\n"
.string "one at a time.\p"
.string "Choose the two battling POKéMON after\n"
.string "examining the opponent's trio.\p"
.string "You win the tournament by defeating\n"
.string "four TRAINERS.\p"
.string "Battle Points are awarded to\n"
.string "the tournament winner.\p"
.string "If you want to interrupt your\n"
.string "tournament, please save the game.\p"
.string "If you don't save before interrupting,\n"
.string "you will be disqualified.$"
BattleFrontier_BattleDomeLobby_Text_OkayToSaveBeforeChallenge:
.string "Before I show you to the BATTLE DOME,\n"
.string "I must save the data. Is that okay?$"
BattleFrontier_BattleDomeLobby_Text_WhichLevelMode:
.string "The tournament offers two levels\n"
.string "of challenge, Level 50 and Open Level.\l"
.string "Which is your choice?$"
BattleFrontier_BattleDomeLobby_Text_SelectThreeMons:
.string "Now select the three POKéMON that\n"
.string "you wish to enter, please.$"
BattleFrontier_BattleDomeLobby_Text_NotEnoughValidMonsLvOpen:
.string "Excuse me!\p"
.string "You don't have three eligible POKéMON.\p"
.string "Also, the POKéMON must be holding\n"
.string "different kinds of items.\p"
.string "EGGS{STR_VAR_1} ineligible.\p"
.string "Please come see me when you are ready.$"
BattleFrontier_BattleDomeLobby_Text_NotEnoughValidMonsLv50:
.string "Excuse me!\p"
.string "You don't have three eligible POKéMON.\p"
.string "You must have three different POKéMON\n"
.string "of Level 50 or less to enter.\p"
.string "They also must be holding different\n"
.string "kinds of items.\p"
.string "EGGS{STR_VAR_1} ineligible.\p"
.string "Please come see me when you are ready.$"
BattleFrontier_BattleDomeLobby_Text_ShowYouToBattleDome:
.string "I will now show you to\n"
.string "the BATTLE DOME.$"
BattleFrontier_BattleDomeLobby_Text_DidntSaveBeforeQuitting:
.string "Excuse me!\p"
.string "You didn't save before you quit your\n"
.string "challenge last time.\p"
.string "Because of that, your challenge so far\n"
.string "has been disqualified. Sorry!$"
BattleFrontier_BattleDomeLobby_Text_CongratsForWinningTourney:
.string "Congratulations for winning\n"
.string "your Battle Tournament!$"
@ Unused
BattleFrontier_BattleDomeLobby_Text_HereIsYourPrize:
.string "Here is your prize for your Battle\n"
.string "Tournament victory.$"
@ Used by Verdanturf Tent
BattleFrontier_BattleDomeLobby_Text_ReceivedPrize:
.string "{PLAYER} received the prize\n"
.string "{STR_VAR_1}.$"
@ Unused
BattleFrontier_BattleDomeLobby_Text_BagFullMakeRoom:
.string "Oh, your BAG appears to be full.\p"
.string "Please make room in your BAG, then come\n"
.string "see me.$"
BattleFrontier_BattleDomeLobby_Text_ThankYouForPlaying:
.string "Thank you for playing!$"
BattleFrontier_BattleDomeLobby_Text_RecordWillBeSaved:
.string "Your record will be saved.\n"
.string "Please wait.$"
BattleFrontier_BattleDomeLobby_Text_WeveBeenWaitingForYou:
.string "We've been waiting for you!$"
BattleFrontier_BattleDomeLobby_Text_OkayToSaveBeforeChallenge2:
.string "Before I show you to the BATTLE DOME,\n"
.string "I must save the data. Is that okay?$"
BattleFrontier_BattleDomeLobby_Text_WelcomeDoubleBattle:
.string "Where the strategies of TRAINERS\n"
.string "are put to the test!\p"
.string "Welcome to the BATTLE DOME!\p"
.string "I am your guide to the DOUBLE BATTLE\n"
.string "Tournament.$"
BattleFrontier_BattleDomeLobby_Text_TakeDoublesChallenge:
.string "Would you like to challenge\n"
.string "the DOUBLE BATTLE Tournament?$"
BattleFrontier_BattleDomeLobby_Text_ExplainDoublesChallenge:
.string "The DOUBLE BATTLE Tournament\n"
.string "is exactly as the name suggests--\l"
.string "a tournament of DOUBLE BATTLES.\p"
.string "All participating TRAINERS must\n"
.string "enter three POKéMON each.\p"
.string "In each battle, one of the three\n"
.string "POKéMON must be held in reserve.\p"
.string "The remaining two POKéMON must take\n"
.string "part in a DOUBLE BATTLE.\p"
.string "Choose the two battling POKéMON after\n"
.string "examining the opponent's trio.\p"
.string "You win the tournament by defeating\n"
.string "four TRAINERS.\p"
.string "Battle Points are awarded to\n"
.string "the tournament winner.\p"
.string "If you want to interrupt your\n"
.string "tournament, please save the game.\p"
.string "If you don't save before interrupting,\n"
.string "you will be disqualified.$"
BattleFrontier_BattleDomeLobby_Text_PrevTourneyResultsSinglesLv50:
.string "They're the results of the last\n"
.string "Level 50 SINGLE BATTLE Tournament.$"
BattleFrontier_BattleDomeLobby_Text_PrevTourneyResultsDoublesLv50:
.string "They're the results of the last\n"
.string "Level 50 DOUBLE BATTLE Tournament.$"
BattleFrontier_BattleDomeLobby_Text_PrevTourneyResultsSinglesLvOpen:
.string "They're the results of the last\n"
.string "Open Level SINGLE BATTLE Tournament.$"
BattleFrontier_BattleDomeLobby_Text_PrevTourneyResultsDoublesLvOpen:
.string "They're the results of the last\n"
.string "Open Level DOUBLE BATTLE Tournament.$"
BattleFrontier_BattleDomeLobby_Text_LastWinnerWasTough:
.string "Did you see it?\n"
.string "The last Battle Tournament?\p"
.string "The winner, {STR_VAR_1}, was seriously\n"
.string "tough.\p"
.string "You should check out the results\n"
.string "on the monitor beside the PC.$"
BattleFrontier_OutsideWest_Text_LongDreamedAboutBattleFrontier:
.string "The BATTLE FRONTIER…\n"
.string "I've long dreamed about a place like it.$"
@ Functionally unused
BattleFrontier_OutsideWest_Text_BattleDomeSign2:
.string "The BATTLE DOME\n"
.string "Become the Unbeatable Superstar!$"
@ Functionally unused
BattleFrontier_OutsideWest_Text_QuestionMarkUnderConstruction:
.string "The ??????\n"
.string "Under Construction!$"
BattleFrontier_BattleDomeLobby_Text_WinnersGainReputation:
.string "When a TRAINER chains tournament\n"
.string "wins at the BATTLE DOME, he or she\l"
.string "gains a reputation as a star.\p"
.string "Tough TRAINERS are drawn by that\n"
.string "reputation to the BATTLE DOME.\p"
.string "A true superstar is a TRAINER who\n"
.string "can keep winning tournaments.$"
BattleFrontier_BattleDomeLobby_Text_TrashedInFirstRound:
.string "I ran into one of the tournament\n"
.string "favorites in the very first round.\p"
.string "Of course I got trashed…$"
BattleFrontier_BattleDomeLobby_Text_NeedToCheckOpponentCarefully:
.string "I would've won if I'd kept this POKéMON\n"
.string "held in reserve.\p"
.string "You need to check your opponent's\n"
.string "POKéMON carefully before choosing\l"
.string "your battling POKéMON.$"
BattleFrontier_BattleDomeLobby_Text_CongratsDefeatedTucker:
.string "Congratulations!\p"
.string "You defeated the DOME ACE and won\n"
.string "the Battle Tournament!$"
BattleFrontier_BattleDomeLobby_Text_AwardTheseBattlePoints:
.string "In recognition of your strategy--\n"
.string "a thing of beauty it was, too--\l"
.string "we award you these Battle Point(s)!$"
BattleFrontier_BattleDomeLobby_Text_RecordLastMatch:
.string "Would you like to record your\n"
.string "last BATTLE DOME match on your\l"
.string "FRONTIER PASS?$"
BattleFrontier_BattleDomeLobby_Text_RulesAreListed:
.string "The Battle Tournament rules\n"
.string "are listed.$"
BattleFrontier_BattleDomeLobby_Text_ReadWhichHeading:
.string "Which heading do you want to read?$"
BattleFrontier_BattleDomeLobby_Text_ExplainMatchupRules:
.string "The tournament matchups are drawn up\n"
.string "based on the toughness of POKéMON\l"
.string "held by TRAINERS.\p"
.string "The matchups avoid having tough\n"
.string "TRAINERS face each other right away.$"
BattleFrontier_BattleDomeLobby_Text_ExplainTourneyTree:
.string "The tournament chart, or as we call it,\n"
.string "the “Tree,” is available for viewing\l"
.string "in the Waiting Room from any guide.\p"
.string "The Tournament Tree will provide\n"
.string "several kinds of data.\p"
.string "The data on view includes the previous\n"
.string "tournament's results, the POKéMON held\l"
.string "by TRAINERS, and the battle styles of\l"
.string "TRAINERS.$"
BattleFrontier_BattleDomeLobby_Text_ExplainDoubleKORules:
.string "If battling POKéMON faint at the same\n"
.string "time--a double KO--in a tournament\l"
.string "match, the REFEREES will review\l"
.string "the match and declare the winner.$"

View File

@@ -279,6 +279,10 @@ BattleFrontier_BattleDomePreBattleRoom_Movement_PlayerEnterDoor:
.else
.ifdef ITALIAN
.include "data/maps/BattleFrontier_BattleDomePreBattleRoom/text_it.inc"
.else
.ifdef SPANISH
.include "data/maps/BattleFrontier_BattleDomePreBattleRoom/text_es.inc"
.endif
.endif
.endif
.endif

View File

@@ -0,0 +1,120 @@
BattleFrontier_BattleDomePreBattleRoom_Text_ReadyForRound1:
.string "Your 1st-round match is next.\n"
.string "Are you ready?$"
BattleFrontier_BattleDomePreBattleRoom_Text_ReadyForRound2:
.string "Your 2nd-round match is next.\n"
.string "Are you ready?$"
BattleFrontier_BattleDomePreBattleRoom_Text_ReadyForSemifinals:
.string "Your semifinal match is next.\n"
.string "Are you ready?$"
BattleFrontier_BattleDomePreBattleRoom_Text_ReadyForFinals:
.string "Your final match is next.\n"
.string "Are you ready?$"
BattleFrontier_BattleDomePreBattleRoom_Text_ChooseTwoMons:
.string "Please choose the two POKéMON\n"
.string "that are to appear in battle.$"
BattleFrontier_BattleDomePreBattleRoom_Text_RightThisWay:
.string "Right this way, please.$"
BattleFrontier_BattleDomePreBattleRoom_Text_RestoreMonsToFullHealth:
.string "Thank you for competing!\p"
.string "I'll restore your POKéMON to\n"
.string "full health.$"
BattleFrontier_BattleDomePreBattleRoom_Text_Round1Complete:
.string "All 1st-round matches have been\n"
.string "completed.\p"
.string "These are the teams that advanced!$"
BattleFrontier_BattleDomePreBattleRoom_Text_Round2Complete:
.string "All 2nd-round matches have been\n"
.string "completed.\p"
.string "These are the teams that advanced!$"
BattleFrontier_BattleDomePreBattleRoom_Text_SemifinalsComplete:
.string "All semifinal matches have been\n"
.string "completed.\p"
.string "These are the teams that advanced!$"
@ Unused
BattleFrontier_BattleDomePreBattleRoom_Text_CongratsReadyForRound2:
.string "Congratulations for getting through\n"
.string "the 1st round.\p"
.string "The 2nd round is next.\n"
.string "Are you ready?$"
@ Unused
BattleFrontier_BattleDomePreBattleRoom_Text_CongratsReadyForSemifinals:
.string "Congratulations for advancing\n"
.string "to the semifinals.\p"
.string "The best four teams meet in this round.\n"
.string "Are you ready?$"
@ Unused
BattleFrontier_BattleDomePreBattleRoom_Text_CongratsReadyForFinals:
.string "Congratulations for advancing\n"
.string "to the final match.\p"
.string "You're one win from the championship.\n"
.string "Are you ready?$"
BattleFrontier_BattleDomePreBattleRoom_Text_PlayersNextOpponentIsTrainer:
.string "{PLAYER}'s next opponent\n"
.string "is this TRAINER.$"
BattleFrontier_BattleDomePreBattleRoom_Text_TourneyInRound1:
.string "The tournament is in the 1st round.$"
BattleFrontier_BattleDomePreBattleRoom_Text_TourneyInRound2:
.string "The tournament is in the 2nd round.$"
BattleFrontier_BattleDomePreBattleRoom_Text_TourneyInSemifinals:
.string "The tournament is in the semifinals.$"
BattleFrontier_BattleDomePreBattleRoom_Text_TourneyInFinals:
.string "The tournament is up to the final.$"
BattleFrontier_BattleDomePreBattleRoom_Text_SaveAndQuitGame:
.string "Would you like to save and\n"
.string "quit the game?$"
BattleFrontier_BattleDomePreBattleRoom_Text_RetireYourChallenge:
.string "Would you like to retire from your\n"
.string "Battle Tournament challenge?$"
BattleFrontier_BattleDomePreBattleRoom_Text_SavingDataPleaseWait:
.string "I am saving your data.\n"
.string "Please wait.$"
BattleFrontier_BattleDomePreBattleRoom_Text_RecordLastMatch:
.string "Should I record your last match\n"
.string "on your FRONTIER PASS?$"
BattleFrontier_BattleDomePreBattleRoom_Text_ReadyForTuckerSilver:
.string "Congratulations for advancing\n"
.string "to the final match.\p"
.string "For the final match, you will challenge\n"
.string "the DOME ACE TUCKER.\p"
.string "Are you ready?$"
@ Identical to ReadyForTuckerSilver
BattleFrontier_BattleDomePreBattleRoom_Text_ReadyForTuckerGold:
.string "Congratulations for advancing\n"
.string "to the final match.\p"
.string "For the final match, you will challenge\n"
.string "the DOME ACE TUCKER.\p"
.string "Are you ready?$"
BattleFrontier_BattleDomePreBattleRoom_Text_ReadyForTuckerSilverShort:
.string "Your final battle against TUCKER is\n"
.string "next. Are you ready?$"
@ Identical again
BattleFrontier_BattleDomePreBattleRoom_Text_ReadyForTuckerGoldShort:
.string "Your final battle against TUCKER is\n"
.string "next. Are you ready?$"

View File

@@ -258,6 +258,10 @@ BattleFrontier_BattleFactoryBattleRoom_EventScript_ScientistsFaceBattle::
.else
.ifdef ITALIAN
.include "data/maps/BattleFrontier_BattleFactoryBattleRoom/text_it.inc"
.else
.ifdef SPANISH
.include "data/maps/BattleFrontier_BattleFactoryBattleRoom/text_es.inc"
.endif
.endif
.endif
.endif

View File

@@ -0,0 +1,69 @@
BattleFrontier_BattleFactoryBattleRoom_Text_GetAMoveOn:
.string "Hey, hey!\n"
.string "Get a move on!$"
BattleFrontier_BattleFactoryBattleRoom_Text_NolandImFactoryHead:
.string "Hey, my name's NOLAND!\n"
.string "I'm basically in charge of this place,\l"
.string "which is why I'm the FACTORY HEAD!\p"
.string "I had a look at your Battle Swap data.\p"
.string "You seem to have the right idea,\n"
.string "but you're still square in your head!\p"
.string "Listen up, okay? Knowledge isn't only\n"
.string "about reading books or doing desk work.\p"
.string "Just doing that sort of thing…\n"
.string "It may as well be useless!\p"
.string "You have to experience things with\n"
.string "your heart and your body, understand?\p"
.string "I'll take you on under the same\n"
.string "conditions as you.\p"
.string "I'll be using rental POKéMON, too!$"
BattleFrontier_BattleFactoryBattleRoom_Text_ShakeOutKnowledgeBringItOn:
.string "Shake out every last bit of your\n"
.string "knowledge and bring it on!$"
BattleFrontier_BattleFactoryBattleRoom_Text_NolandLetsSeeFrontierPass:
.string "NOLAND: Smart going!\n"
.string "Let's see your FRONTIER PASS.$"
BattleFrontier_BattleFactoryBattleRoom_Text_ReceivedKnowledgeSymbol:
.string "The Knowledge Symbol was embossed\n"
.string "on the FRONTIER PASS!$"
BattleFrontier_BattleFactoryBattleRoom_Text_NextTimeNoHoldsBarred:
.string "Heh…\n"
.string "You're a pretty bright spark…\p"
.string "Next time, I'll come after you hard.\n"
.string "No holds barred, understand?\p"
.string "You keep up your studies!$"
BattleFrontier_BattleFactoryBattleRoom_Text_HarderLookThanLastTime:
.string "NOLAND: Hey, hey! How's it going?\n"
.string "You keeping up with your studies?\p"
.string "…Oh?\p"
.string "You've taken on a harder look than\n"
.string "the last time I saw you.\p"
.string "Now, this should be fun!\n"
.string "I'm getting excited, hey!$"
BattleFrontier_BattleFactoryBattleRoom_Text_AllRightBringItOn:
.string "All right!\n"
.string "Bring it on!$"
BattleFrontier_BattleFactoryBattleRoom_Text_OutOfMyLeagueLetsSeePass:
.string "NOLAND: What the…\n"
.string "You're getting out of my league!\p"
.string "Sheesh!\n"
.string "Let's see that FRONTIER PASS!$"
BattleFrontier_BattleFactoryBattleRoom_Text_KnowledgeSymbolTookGoldenShine:
.string "The Knowledge Symbol took on\n"
.string "a golden shine!$"
BattleFrontier_BattleFactoryBattleRoom_Text_LastTimeILoseToYou:
.string "Pfft, man!\p"
.string "That's absolutely the last time\n"
.string "I lose to you!\p"
.string "We have to do this again, hey?$"

View File

@@ -330,6 +330,10 @@ BattleFrontier_BattleFactoryLobby_EventScript_ExitRules::
.else
.ifdef ITALIAN
.include "data/maps/BattleFrontier_BattleFactoryLobby/text_it.inc"
.else
.ifdef SPANISH
.include "data/maps/BattleFrontier_BattleFactoryLobby/text_es.inc"
.endif
.endif
.endif
.endif

View File

@@ -0,0 +1,228 @@
BattleFrontier_BattleFactoryLobby_Text_WelcomeForSingleBattle:
.string "Where the intelligence of TRAINERS\n"
.string "is put to the test!\p"
.string "Welcome to the BATTLE FACTORY!\p"
.string "I am your guide to the Battle Swap\n"
.string "Single Tournament.$"
BattleFrontier_BattleFactoryLobby_Text_TakeSinglesChallenge:
.string "Would you like to take the Battle\n"
.string "Swap Single challenge?$"
BattleFrontier_BattleFactoryLobby_Text_ExplainSinglesChallenge:
.string "The Battle Swap Single Tournament\n"
.string "is a SINGLE BATTLE competition using\l"
.string "only rental POKéMON.\p"
.string "First, you will be loaned three\n"
.string "POKéMON specifically for this event.\p"
.string "Using the supplied rental POKéMON,\n"
.string "you must conduct a SINGLE BATTLE.\p"
.string "If you win, you are permitted to trade\n"
.string "one of your rental POKéMON.\p"
.string "Repeat this cycle of battling and\n"
.string "trading--if you win seven times in\l"
.string "a row, you will earn Battle Points.\p"
.string "If you want to interrupt your\n"
.string "challenge, please save the game.\p"
.string "If you don't save, you will be\n"
.string "disqualified from your challenge.$"
BattleFrontier_BattleFactoryLobby_Text_LookForwardToNextVisit:
.string "We look forward to your next visit.$"
BattleFrontier_BattleFactoryLobby_Text_WhichLevelMode:
.string "Which level do you wish to challenge?\n"
.string "Level 50 or Open Level?$"
BattleFrontier_BattleFactoryLobby_Text_OkayToSaveBeforeChallenge:
.string "Before you begin your challenge,\n"
.string "I need to save the game. Is that okay?$"
@ Unused
BattleFrontier_BattleFactoryLobby_Text_WillHoldMonsForSafekeeping:
.string "Okay, I will hold your POKéMON for\n"
.string "safekeeping while you compete.$"
BattleFrontier_BattleFactoryLobby_Text_StepThisWay:
.string "Please step this way.$"
BattleFrontier_BattleFactoryLobby_Text_ReturnMonsSaveResults:
.string "Thank you for participating!\p"
.string "I will return your POKéMON in exchange\n"
.string "for our rental POKéMON.\p"
.string "I must also save the event results.\n"
.string "Please wait.$"
@ Unused
BattleFrontier_BattleFactoryLobby_Text_ReturnMons:
.string "I will return your POKéMON in exchange\n"
.string "for our rental POKéMON.$"
BattleFrontier_BattleFactoryLobby_Text_CongratsSevenWins:
.string "Congratulations! You've won seven\n"
.string "straight Battle Swap matches!$"
@ Unused
BattleFrontier_BattleFactoryLobby_Text_AwardBattlePointsForStreak:
.string "In recognition of your 7-win streak,\n"
.string "we award you these Battle Point(s).$"
@ Unused
BattleFrontier_BattleFactoryLobby_Text_MaxBattlePoints:
.string "Oh, oh, oh!\p"
.string "Your Battle Points are maxed.\p"
.string "Please come back after using\n"
.string "some Battle Points.$"
BattleFrontier_BattleFactoryLobby_Text_WaitingForYouToResume:
.string "We've been waiting for you!\p"
.string "Before we resume your challenge,\n"
.string "I must save the game.$"
BattleFrontier_BattleFactoryLobby_Text_DidntSaveBeforeQuitting:
.string "I'm sorry to say this, but you didn't\n"
.string "save before you quit playing last time.\p"
.string "As a result, you have been disqualified\n"
.string "from your challenge.$"
@ Unused
BattleFrontier_BattleFactoryLobby_Text_WellReturnMons:
.string "We'll return your personal POKéMON.$"
@ Unused
BattleFrontier_BattleFactoryLobby_Text_ReceivedPrizeItem:
.string "{PLAYER} received the prize\n"
.string "{STR_VAR_1}.$"
BattleFrontier_BattleFactoryLobby_Text_WelcomeForDoubleBattle:
.string "Where the intelligence of TRAINERS\n"
.string "is put to the test!\p"
.string "Welcome to the BATTLE FACTORY!\p"
.string "I am your guide to the Battle Swap\n"
.string "Double Tournament.$"
BattleFrontier_BattleFactoryLobby_Text_TakeDoublesChallenge:
.string "Would you like to take the Battle\n"
.string "Swap Double challenge?$"
BattleFrontier_BattleFactoryLobby_Text_ExplainDoublesChallenge:
.string "The Battle Swap Double Tournament\n"
.string "is a DOUBLE BATTLE competition using\l"
.string "only rental POKéMON.\p"
.string "First, you will be loaned three\n"
.string "POKéMON specifically for this event.\p"
.string "Using the supplied rental POKéMON,\n"
.string "you must conduct a DOUBLE BATTLE.\p"
.string "If you win, you are permitted to trade\n"
.string "one of your rental POKéMON.\p"
.string "Repeat this cycle of battling and\n"
.string "trading--if you win seven times in\l"
.string "a row, you will earn Battle Points.\p"
.string "If you want to interrupt your\n"
.string "challenge, please save the game.\p"
.string "If you don't save before interrupting,\n"
.string "you will be disqualified.$"
BattleFrontier_BattleFactoryLobby_Text_CongratsForDefeatingHead:
.string "Congratulations for defeating\n"
.string "the FACTORY HEAD and winning\l"
.string "seven matches in a row!$"
BattleFrontier_BattleFactoryLobby_Text_AwardBattlePoints:
.string "In recognition of your wealth of\n"
.string "knowledge and keen intelligence,\l"
.string "we award you these Battle Point(s).$"
BattleFrontier_BattleFactoryLobby_Text_ExchangeMonsAndSave:
.string "Let me exchange your POKéMON\n"
.string "for our rental POKéMON.\p"
.string "I need to save the battle data,\n"
.string "so please wait.$"
BattleFrontier_BattleFactoryLobby_Text_RecordLastMatch:
.string "Would you like to record your last\n"
.string "BATTLE FACTORY match on your\l"
.string "FRONTIER PASS?$"
BattleFrontier_BattleFactoryLobby_Text_NeedKnowledgeOfMonsMoves:
.string "Hi!\n"
.string "You, there!\p"
.string "Are you thinking that the events here\n"
.string "are easy since you don't need to have\l"
.string "a raised team of POKéMON?\p"
.string "I wouldn't be too sure about winning\n"
.string "that easily.\p"
.string "If you don't have thorough knowledge\n"
.string "about POKéMON and their moves,\l"
.string "it will be tough to keep winning.$"
BattleFrontier_BattleFactoryLobby_Text_SwappedForWeakMon:
.string "I swapped for a weak POKéMON…\n"
.string "I thought it was a good kind to have…\p"
.string "They wiped the floor with us…$"
BattleFrontier_BattleFactoryLobby_Text_NeedToCheckOpponentsMons:
.string "Things haven't been going my way\n"
.string "at all.\p"
.string "You need to check your opponent's\n"
.string "POKéMON during battle to see if\l"
.string "they're any good.$"
BattleFrontier_BattleFactoryLobby_Text_CantFigureOutStaffHints:
.string "You know how the staff here give you\n"
.string "a few hints about your next opponent?\p"
.string "Well, I'm a full-grown man, but I have\n"
.string "trouble figuring out their hints.$"
@ Unused
BattleFrontier_BattleFactoryLobby_Text_RentalMonsAreVaried:
.string "Like, I'm really tough, but I get bored\n"
.string "really easily, so I just kept swapping\l"
.string "and battling over and over.\p"
.string "So anyway, when I kept entering\n"
.string "Battle Swap events, I noticed they\l"
.string "varied the rental POKéMON.$"
BattleFrontier_BattleFactoryLobby_Text_RulesAreListed:
.string "The Battle Swap rules are listed.$"
BattleFrontier_BattleFactoryLobby_Text_ReadWhichHeading:
.string "Which heading do you want to read?$"
BattleFrontier_BattleFactoryLobby_Text_ExplainBasicRules:
.string "In a Battle Swap event, you may use\n"
.string "only three POKéMON.\p"
.string "Whether you are renting or swapping,\n"
.string "your team may not have two or more\l"
.string "of the same POKéMON.$"
BattleFrontier_BattleFactoryLobby_Text_ExplainSwapPartnerRules:
.string "You may swap POKéMON only with\n"
.string "the TRAINER you have just defeated.\p"
.string "You may swap for only those POKéMON\n"
.string "used by the beaten TRAINER.$"
BattleFrontier_BattleFactoryLobby_Text_ExplainSwapNumberRules:
.string "After every battle you win, you may\n"
.string "swap for one of your defeated\l"
.string "opponent's POKéMON.\p"
.string "You will not be able to swap POKéMON\n"
.string "with the seventh TRAINER in the event.$"
BattleFrontier_BattleFactoryLobby_Text_ExplainSwapNotesRules:
.string "There are two key points to be aware\n"
.string "of when swapping POKéMON.\p"
.string "First, when swapping, you can't check\n"
.string "the stats of the POKéMON you are\l"
.string "about to receive.\p"
.string "Second, the POKéMON on your team\n"
.string "are lined up in sequence, depending on\l"
.string "the order in which you rented them.\p"
.string "This sequence remains unchanged\n"
.string "even when swaps are made.$"
BattleFrontier_BattleFactoryLobby_Text_ExplainOpenLvRules:
.string "In the Open Level, the rental POKéMON\n"
.string "and the opposing TRAINERS' POKéMON\l"
.string "are all Level 100.$"

View File

@@ -457,6 +457,10 @@ BattleFrontier_BattleFactoryPreBattleRoom_Movement_AttendantReturnToPlayer:
.else
.ifdef ITALIAN
.include "data/maps/BattleFrontier_BattleFactoryPreBattleRoom/text_it.inc"
.else
.ifdef SPANISH
.include "data/maps/BattleFrontier_BattleFactoryPreBattleRoom/text_es.inc"
.endif
.endif
.endif
.endif

View File

@@ -0,0 +1,197 @@
BattleFrontier_BattleFactoryPreBattleRoom_Text_HoldMonsChooseFromSelection:
.string "First, we will hold your POKéMON for\n"
.string "safekeeping.\p"
.string "You may then choose from our\n"
.string "selection of POKéMON.$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_LetUsRestoreMons:
.string "Thank you for competing!\n"
.string "Let us restore your POKéMON!$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_ReadyFor2ndOpponent:
.string "The 2nd match is next!\n"
.string "Are you ready?$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_ReadyFor3rdOpponent:
.string "The 3rd match is next!\n"
.string "Are you ready?$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_ReadyFor4thOpponent:
.string "The 4th match is next!\n"
.string "Are you ready?$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_ReadyFor5thOpponent:
.string "The 5th match is next!\n"
.string "Are you ready?$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_ReadyFor6thOpponent:
.string "The 6th match is next!\n"
.string "Are you ready?$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_ReadyFor7thOpponent:
.string "Finally, the 7th match is next!\n"
.string "Are you ready?$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_SaveAndQuitGame:
.string "Would you like to save and quit\n"
.string "the game?$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_RetireFromChallenge:
.string "Would you like to retire from your\n"
.string "Battle Swap challenge?$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_InvestigatedUpcomingOpponent:
.string "I've conducted a little investigation\n"
.string "about your upcoming opponent.$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInNormalType:
.string "The TRAINER is apparently skilled\n"
.string "in the handling of the NORMAL type.$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInFireType:
.string "The TRAINER is apparently skilled\n"
.string "in the handling of the FIRE type.$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInWaterType:
.string "The TRAINER is apparently skilled\n"
.string "in the handling of the WATER type.$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInElectricType:
.string "The TRAINER is apparently skilled\n"
.string "in the handling of the ELECTRIC type.$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInGrassType:
.string "The TRAINER is apparently skilled\n"
.string "in the handling of the GRASS type.$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInIceType:
.string "The TRAINER is apparently skilled\n"
.string "in the handling of the ICE type.$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInFightingType:
.string "The TRAINER is apparently skilled\n"
.string "in the handling of the FIGHTING type.$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInPoisonType:
.string "The TRAINER is apparently skilled\n"
.string "in the handling of the POISON type.$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInGroundType:
.string "The TRAINER is apparently skilled\n"
.string "in the handling of the GROUND type.$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInFlyingType:
.string "The TRAINER is apparently skilled\n"
.string "in the handling of the FLYING type.$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInPsychicType:
.string "The TRAINER is apparently skilled\n"
.string "in the handling of the PSYCHIC type.$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInBugType:
.string "The TRAINER is apparently skilled\n"
.string "in the handling of the BUG type.$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInRockType:
.string "The TRAINER is apparently skilled\n"
.string "in the handling of the ROCK type.$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInGhostType:
.string "The TRAINER is apparently skilled\n"
.string "in the handling of the GHOST type.$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInDragonType:
.string "The TRAINER is apparently skilled\n"
.string "in the handling of the DRAGON type.$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInDarkType:
.string "The TRAINER is apparently skilled\n"
.string "in the handling of the DARK type.$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInSteelType:
.string "The TRAINER is apparently skilled\n"
.string "in the handling of the STEEL type.$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerHasNoClearFavorite:
.string "The TRAINER appears to have no clear\n"
.string "favorites when it comes to type.$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_StyleSlowAndSteady:
.string "The favorite battle style appears to\n"
.string "be slow and steady.$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_StyleEndurance:
.string "The favorite battle style appears to\n"
.string "be one of endurance.$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_StyleHighRisk:
.string "The favorite battle style appears to\n"
.string "be high risk, high return.$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_StyleDependsOnFlow:
.string "The favorite battle style appears to\n"
.string "depend on the battle's flow.$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_StyleTotalPreparation:
.string "The favorite battle style appears to\n"
.string "be one based on total preparation.$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_StyleWeakenFoe:
.string "The favorite battle style appears\n"
.string "to be weakening the foe to start.$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_StyleFlexible:
.string "The favorite battle style appears to\n"
.string "be flexibly adaptable to the situation.$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_StyleImpossibleToPredict:
.string "The favorite battle style appears to\n"
.string "be impossible to predict.$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_StyleUnrestrained:
.string "The favorite battle style appears to\n"
.string "be free-spirited and unrestrained.$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_LikeToSwapMon:
.string "Before starting the battle, would you\n"
.string "like to swap a POKéMON?$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_YourSwapIsComplete:
.string "Thank you!\n"
.string "Your POKéMON swap is complete.$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_RightThisWay:
.string "Right this way, please!$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_SavingDataPleaseWait:
.string "I am saving your data.\n"
.string "Please wait.$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_RecordLatestBattle:
.string "Would you like to record your latest\n"
.string "battle on your FRONTIER PASS?$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_WaitFewMoments:
.string "Excuse me! Excuse me, please!\n"
.string "May I get you to wait a few moments?$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_UnderstoodSirWillDo:
.string "…Uh-huh? What?! …Whoa!\n"
.string "Understood, sir! Will do!$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_MessageFromHeadComeRightNow:
.string "Oh, my…\n"
.string "Sorry to keep you waiting!\p"
.string "I have a message from this facility's\n"
.string "boss, the FACTORY HEAD.\p"
.string "He says, “We're going to do it!\n"
.string "Come here right now!”$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_PreparedToFaceHead:
.string "The FACTORY HEAD is demanding you.\n"
.string "Are you prepared to face him?$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_CantTellAnythingAboutHead:
.string "I'm terribly sorry, but I can't tell you\n"
.string "anything about the FACTORY HEAD.$"

View File

@@ -455,6 +455,10 @@ BattleFrontier_BattlePalaceBattleRoom_Movement_SpenserEnter:
.else
.ifdef ITALIAN
.include "data/maps/BattleFrontier_BattlePalaceBattleRoom/text_it.inc"
.else
.ifdef SPANISH
.include "data/maps/BattleFrontier_BattlePalaceBattleRoom/text_es.inc"
.endif
.endif
.endif
.endif

View File

@@ -0,0 +1,133 @@
BattleFrontier_BattlePalaceBattleRoom_Text_LetMeRestoreYourMons:
.string "Excellent…\n"
.string "Let me restore your POKéMON.$"
BattleFrontier_BattlePalaceBattleRoom_Text_PreparedFor2ndOpponent:
.string "The 2nd opponent is next.\n"
.string "Are you prepared?$"
BattleFrontier_BattlePalaceBattleRoom_Text_PreparedFor3rdOpponent:
.string "The 3rd opponent is next.\n"
.string "Are you prepared?$"
BattleFrontier_BattlePalaceBattleRoom_Text_PreparedFor4thOpponent:
.string "The 4th opponent is next.\n"
.string "Are you prepared?$"
BattleFrontier_BattlePalaceBattleRoom_Text_PreparedFor5thOpponent:
.string "The 5th opponent is next.\n"
.string "Are you prepared?$"
BattleFrontier_BattlePalaceBattleRoom_Text_PreparedFor6thOpponent:
.string "The 6th opponent is next.\n"
.string "Are you prepared?$"
BattleFrontier_BattlePalaceBattleRoom_Text_PreparedFor7thOpponent:
.string "The 7th opponent is next.\n"
.string "Are you prepared?$"
BattleFrontier_BattlePalaceBattleRoom_Text_SaveAndQuitGame:
.string "Would you like to save and quit\n"
.string "the game?$"
BattleFrontier_BattlePalaceBattleRoom_Text_WishToQuitChallenge:
.string "Do you wish to quit your challenge?$"
BattleFrontier_BattlePalaceBattleRoom_Text_SavingData:
.string "Saving the data.\n"
.string "Have patience…$"
BattleFrontier_BattlePalaceBattleRoom_Text_RecordLastMatch:
.string "Do you wish to record your latest\n"
.string "match on your FRONTIER PASS?$"
BattleFrontier_BattlePalaceBattleRoom_Text_ChallengingPalaceMaven:
.string "And now…\p"
.string "By winning consistently, you have\n"
.string "earned the privilege of challenging\l"
.string "our master, the PALACE MAVEN…$"
BattleFrontier_BattlePalaceBattleRoom_Text_ReadyForPalaceMaven:
.string "I shall send for the PALACE MAVEN.\n"
.string "Are you ready?$"
BattleFrontier_BattlePalaceBattleRoom_Text_AnnounceArrivalOfSpenser:
.string "Let great fanfare announce the arrival\n"
.string "of the PALACE MAVEN, SPENSER!$"
BattleFrontier_BattlePalaceBattleRoom_Text_SpenserFirstIntro:
.string "SPENSER: My physical being is with\n"
.string "POKéMON always!\p"
.string "My heart beats as one with\n"
.string "POKéMON always!\p"
.string "Young one of a TRAINER!\n"
.string "Do you believe in your POKéMON?\p"
.string "Can you believe them through\n"
.string "and through?\p"
.string "If your bonds of trust are frail,\n"
.string "you will never beat my brethren!$"
BattleFrontier_BattlePalaceBattleRoom_Text_ProveYourBondWithMons:
.string "The bond you share with your POKéMON!\n"
.string "Prove it to me here!$"
BattleFrontier_BattlePalaceBattleRoom_Text_SpenserPostSilverBattle:
.string "SPENSER: Gwahahah!\p"
.string "Hah, you never fell for my bluster!\n"
.string "Sorry for trying that stunt!\p"
.string "Here!\n"
.string "Bring me the thing!$"
BattleFrontier_BattlePalaceBattleRoom_Text_LetsSeeFrontierPass:
.string "My, my, if only you could maintain that\n"
.string "facade of distinguished authority…\p"
.string "Here!\n"
.string "Let's see your FRONTIER PASS!$"
BattleFrontier_BattlePalaceBattleRoom_Text_ReceivedSpiritsSymbol:
.string "The Spirits Symbol was embossed on\n"
.string "the FRONTIER PASS!$"
BattleFrontier_BattlePalaceBattleRoom_Text_SpenserAwaitNextTime:
.string "SPENSER: Your POKéMON's eyes are \n"
.string "truly clear and unclouded.\p"
.string "I will eagerly await the next\n"
.string "opportunity to see you.$"
BattleFrontier_BattlePalaceBattleRoom_Text_SpenserThisTimeWontHoldBack:
.string "SPENSER: Gwahahah!\n"
.string "You've battled your way up again?\p"
.string "You must have developed a truly\n"
.string "formidable bond with your POKéMON.\p"
.string "So be it!\p"
.string "This time, I won't bluster or hold back.\n"
.string "This time, there's no fooling around.\p"
.string "Ready now?\n"
.string "Prepare to lose!$"
BattleFrontier_BattlePalaceBattleRoom_Text_Kaaah:
.string "… … …Kaaah!$"
BattleFrontier_BattlePalaceBattleRoom_Text_SpenserYourTeamIsAdmirable:
.string "SPENSER: Well, that was some display!\n"
.string "Even fully unleashed, my brethren\l"
.string "could not overpower you.\p"
.string "Your team spirit is truly admirable!\p"
.string "Here!\n"
.string "Bring me that thing, will you?$"
BattleFrontier_BattlePalaceBattleRoom_Text_HurryWithFrontierPass:
.string "My, my, if only you could maintain\n"
.string "a certain level of decorum…\p"
.string "Gaaah, here!\n"
.string "Hurry with that FRONTIER PASS, you!$"
BattleFrontier_BattlePalaceBattleRoom_Text_SpiritsSymbolTookGoldenShine:
.string "The Spirits Symbol took on\n"
.string "a golden shine!$"
BattleFrontier_BattlePalaceBattleRoom_Text_SpenserComeSeeMeAgain:
.string "SPENSER: Gwahahah!\p"
.string "Come see me time and again!\n"
.string "My brethren and I will be waiting!$"

View File

@@ -129,6 +129,10 @@ BattleFrontier_BattlePalaceCorridor_Movement_AttendantEnterBattleRoom:
.else
.ifdef ITALIAN
.include "data/maps/BattleFrontier_BattlePalaceCorridor/text_it.inc"
.else
.ifdef SPANISH
.include "data/maps/BattleFrontier_BattlePalaceCorridor/text_es.inc"
.endif
.endif
.endif
.endif

View File

@@ -0,0 +1,28 @@
BattleFrontier_BattlePalaceCorridor_Text_PeopleAndMonAreSame:
.string "People and POKéMON, they are but\n"
.string "the same…\p"
.string "Their individual nature makes them\n"
.string "good at certain things, and not good\l"
.string "at others.$"
BattleFrontier_BattlePalaceCorridor_Text_LetMonDoWhatItLikes:
.string "Rather than trying to make a POKéMON\n"
.string "do what it dislikes, try to let it do\l"
.string "what it likes and is good at doing.\p"
.string "Put yourself in the POKéMON's position\n"
.string "and consider what moves it would like.$"
BattleFrontier_BattlePalaceCorridor_Text_MonDifferentWhenCornered:
.string "A POKéMON's nature is a remarkable\n"
.string "thing…\p"
.string "Some POKéMON behave in a completely\n"
.string "different way when they are cornered.$"
BattleFrontier_BattlePalaceCorridor_Text_BeginningToUnderstandNature:
.string "Are you beginning to understand how\n"
.string "a POKéMON's nature makes it behave?$"
BattleFrontier_BattlePalaceCorridor_Text_HeartfeltBondBetweenYouAndMons:
.string "Ah… I see a strong, heartfelt bond\n"
.string "between you and your POKéMON…$"

View File

@@ -382,6 +382,10 @@ BattleFrontier_BattlePalaceLobby_EventScript_ExitRules::
.else
.ifdef ITALIAN
.include "data/maps/BattleFrontier_BattlePalaceLobby/text_it.inc"
.else
.ifdef SPANISH
.include "data/maps/BattleFrontier_BattlePalaceLobby/text_es.inc"
.endif
.endif
.endif
.endif

View File

@@ -0,0 +1,274 @@
BattleFrontier_BattlePalaceLobby_Text_WelcomeForSingleBattle:
.string "Where the hearts of TRAINERS\n"
.string "are put to the test.\p"
.string "I welcome you to the BATTLE PALACE.\p"
.string "I accept challenges to the SINGLE\n"
.string "BATTLE HALLS.$"
BattleFrontier_BattlePalaceLobby_Text_TakeSingleBattleChallenge:
.string "Do you wish to take\n"
.string "the SINGLE BATTLE HALL challenge?$"
BattleFrontier_BattlePalaceLobby_Text_ExplainSingleBattleChallenge:
.string "In the BATTLE PALACE, there are\n"
.string "several auditoriums for SINGLE BATTLES\l"
.string "that are named SINGLE BATTLE HALLS.\p"
.string "The SINGLE BATTLES are conducted in\n"
.string "the usual way, except with one crucial\l"
.string "rule that must be obeyed.\p"
.string "TRAINERS are permitted only to switch\n"
.string "their POKéMON in and out.\p"
.string "TRAINERS are otherwise forbidden to\n"
.string "command their POKéMON.\p"
.string "The POKéMON are to behave according\n"
.string "to their nature and battle on their own.\p"
.string "You must put your trust in your\n"
.string "POKéMON and watch over them.\p"
.string "If you achieve the honor of beating\n"
.string "seven TRAINERS in succession,\l"
.string "we will present you with Battle Points.\p"
.string "If you want to interrupt your\n"
.string "challenge, you must save the game.\p"
.string "If you don't save before interrupting,\n"
.string "you will be disqualified.$"
BattleFrontier_BattlePalaceLobby_Text_ReturnWhenFortified:
.string "When you have fortified your heart\n"
.string "and POKéMON, you must return.$"
BattleFrontier_BattlePalaceLobby_Text_WhichChallenge:
.string "There are two BATTLE HALLS,\n"
.string "Level 50 and Open Level.\l"
.string "Which is your choice of a challenge?$"
BattleFrontier_BattlePalaceLobby_Text_NotEnoughValidMonsLv50:
.string "Sigh…\p"
.string "You do not have the three POKéMON\n"
.string "required for the challenge.\p"
.string "To enter, you must provide three\n"
.string "different kinds of POKéMON.\p"
.string "These POKéMON must all be of\n"
.string "Level 50 or lower.\p"
.string "They also must not be holding\n"
.string "the same kinds of items.\p"
.string "EGGS{STR_VAR_1} ineligible.\p"
.string "Come back when you have made\n"
.string "your preparations.$"
BattleFrontier_BattlePalaceLobby_Text_NotEnoughValidMonsLvOpen:
.string "Sigh…\p"
.string "You do not have the three POKéMON\n"
.string "required for the challenge.\p"
.string "To enter, you must provide three\n"
.string "different kinds of POKéMON.\p"
.string "They also must not be holding\n"
.string "the same kinds of items.\p"
.string "EGGS{STR_VAR_1} ineligible.\p"
.string "Come back when you have made\n"
.string "your preparations.$"
BattleFrontier_BattlePalaceLobby_Text_NowSelectThreeMons:
.string "Good. Now, you must select your\n"
.string "three POKéMON.$"
BattleFrontier_BattlePalaceLobby_Text_MustSaveBeforeChallenge2:
.string "I must save before I show you to\n"
.string "the BATTLE HALL. Is that okay?$"
BattleFrontier_BattlePalaceLobby_Text_FollowMe:
.string "Good.\n"
.string "Now, follow me.$"
BattleFrontier_BattlePalaceLobby_Text_ResultsWillBeRecorded:
.string "I feel privileged for having seen\n"
.string "your POKéMON's exploits.\p"
.string "The results will be recorded.\n"
.string "I must ask you to briefly wait.$"
BattleFrontier_BattlePalaceLobby_Text_FirmTrueBondsFor7WinStreak:
.string "To achieve a 7-win streak…\p"
.string "The bonds that bind your heart with\n"
.string "your POKéMON seem firm and true.$"
BattleFrontier_BattlePalaceLobby_Text_FeatWillBeRecorded:
.string "Your feat will be recorded.\n"
.string "I must ask you to briefly wait.$"
@ Unused
BattleFrontier_BattlePalaceLobby_Text_BattlePointsFor7WinStreak:
.string "For the feat of your 7-win streak,\n"
.string "we present you with Battle Point(s).$"
BattleFrontier_BattlePalaceLobby_Text_NoSpaceForPrize:
.string "You seem to have no space for\n"
.string "our prize.\p"
.string "You should return when you have\n"
.string "organized your BAG.$"
BattleFrontier_BattlePalaceLobby_Text_WeHaveBeenWaiting:
.string "We have been waiting for you…$"
BattleFrontier_BattlePalaceLobby_Text_MustSaveBeforeChallenge:
.string "I must save before I show you to\n"
.string "the BATTLE HALL. Is that okay?$"
BattleFrontier_BattlePalaceLobby_Text_FailedToSaveBeforeEndingChallenge:
.string "Sigh…\p"
.string "You failed to save before you ended\n"
.string "your challenge the last time.\p"
.string "As a result, your challenge has been\n"
.string "disqualified. It is most unfortunate.$"
@ Unused
BattleFrontier_BattlePalaceLobby_Text_ReceivedPrize:
.string "{PLAYER} received the prize\n"
.string "{STR_VAR_1}.$"
BattleFrontier_BattlePalaceLobby_Text_LadyCanTellWhatMonsThink:
.string "For a hardy fellow like me,\n"
.string "hardy POKéMON are the best.\p"
.string "Offense is the best defense!\n"
.string "A relentless attack is the ultimate!\p"
.string "But that's not what I wanted to chat\n"
.string "about.\p"
.string "Every so often a really cute lady\n"
.string "swings by here.\p"
.string "She says that she can tell what\n"
.string "POKéMON are thinking.\p"
.string "I don't know about that part,\n"
.string "but she is really cute.\p"
.string "Huh?\n"
.string "Why are you looking at me like that?$"
BattleFrontier_BattlePalaceLobby_Text_NatureAndMovesKeyHere:
.string "Hmm…\p"
.string "It appears that the nature of POKéMON\n"
.string "and the moves that they have been\l"
.string "taught are the keys to battle here.\p"
.string "To be more precise, it's how well\n"
.string "the moves match the nature of\l"
.string "the POKéMON.\p"
.string "If your POKéMON is in trouble and\n"
.string "unable to live up to its potential,\l"
.string "you may need to examine how well\l"
.string "its moves match its nature.$"
BattleFrontier_BattlePalaceLobby_Text_MonDocileButTransforms:
.string "My POKéMON is usually very docile.\p"
.string "But when it's in a BATTLE HALL,\n"
.string "it sometimes seems to become\l"
.string "transformed into something wicked!\p"
.string "It becomes totally intimidating.\n"
.string "It's shocking, even.$"
BattleFrontier_BattlePalaceLobby_Text_WhatNatureFavorsChippingAway:
.string "I wonder what sort of nature a POKéMON\n"
.string "would have if it favored enfeebling its\l"
.string "opponents and chipping away slowly.\p"
.string "I'd be surprised if it was a LAX nature.\p"
.string "But, nah, that can't be right.$"
BattleFrontier_BattlePalaceLobby_Text_WelcomeForDoubleBattle:
.string "Where the hearts of TRAINERS\n"
.string "are put to the test.\p"
.string "I welcome you to the BATTLE PALACE.\p"
.string "I accept challenges to the DOUBLE\n"
.string "BATTLE HALLS.$"
BattleFrontier_BattlePalaceLobby_Text_TakeDoubleBattleChallenge:
.string "Do you wish to take\n"
.string "the DOUBLE BATTLE HALL challenge?$"
BattleFrontier_BattlePalaceLobby_Text_ExplainDoubleBattleChallenge:
.string "In the BATTLE PALACE, there are\n"
.string "several auditoriums for DOUBLE BATTLES\l"
.string "that are named DOUBLE BATTLE HALLS.\p"
.string "The DOUBLE BATTLES are conducted in\n"
.string "the usual way, except with one crucial\l"
.string "rule that must be obeyed.\p"
.string "TRAINERS are permitted only to switch\n"
.string "their POKéMON in and out.\p"
.string "TRAINERS are otherwise forbidden to\n"
.string "command their POKéMON.\p"
.string "The POKéMON are to behave according\n"
.string "to their nature and battle on their own.\p"
.string "You must put your trust in your\n"
.string "POKéMON and watch over them.\p"
.string "If you achieve the honor of beating\n"
.string "seven TRAINERS in succession,\l"
.string "we will present you with Battle Points.\p"
.string "If you want to interrupt your\n"
.string "challenge, please save the game.\p"
.string "If you don't save before interrupting,\n"
.string "you will be disqualified.$"
BattleFrontier_BattlePalaceLobby_Text_ToDefeatMavenAnd7Trainers:
.string "To defeat the PALACE MAVEN\n"
.string "and seven TRAINERS in a row…$"
BattleFrontier_BattlePalaceLobby_Text_PresentYouWithBattlePoints:
.string "In honor of the bond you share with\n"
.string "your POKéMON, we present you with\l"
.string "these Battle Point(s).$"
BattleFrontier_BattlePalaceLobby_Text_LikeToRecordMatch:
.string "Would you like to record your latest\n"
.string "BATTLE PALACE match on your\l"
.string "FRONTIER PASS?$"
BattleFrontier_BattlePalaceLobby_Text_RulesAreListed:
.string "The BATTLE HALL rules are listed.$"
BattleFrontier_BattlePalaceLobby_Text_ReadWhichHeading:
.string "Which heading do you want to read?$"
BattleFrontier_BattlePalaceLobby_Text_ExplainRulesBasics:
.string "Here, POKéMON are required to think\n"
.string "and battle by themselves.\p"
.string "Unlike in the wild, POKéMON that live\n"
.string "with people behave differently\l"
.string "depending on their nature.$"
BattleFrontier_BattlePalaceLobby_Text_ExplainRulesNature:
.string "Depending on its nature, a POKéMON\n"
.string "may prefer to attack no matter what.\p"
.string "Another POKéMON may prefer to protect\n"
.string "itself from any harm.\p"
.string "Yet another may enjoy vexing or\n"
.string "confounding its foes.\p"
.string "Due to its nature, a POKéMON\n"
.string "will have favorite moves that it is good\l"
.string "at using.\p"
.string "It may also dislike certain moves that\n"
.string "it has trouble using.$"
BattleFrontier_BattlePalaceLobby_Text_ExplainRulesMoves:
.string "There are offensive moves that inflict\n"
.string "direct damage on the foe.\p"
.string "There are defensive moves that are\n"
.string "used to prepare for enemy attacks or\l"
.string "used to heal HP and so on.\p"
.string "There are also other somewhat-odd\n"
.string "moves that may enfeeble the foes with\l"
.string "stat problems including poison and \l"
.string "paralysis.\p"
.string "POKéMON will consider using moves in\n"
.string "these three categories.$"
BattleFrontier_BattlePalaceLobby_Text_ExplainRulesUnderpowered:
.string "When not under command by its TRAINER,\n"
.string "a POKéMON may be unable to effectively\l"
.string "use certain moves.\p"
.string "A POKéMON is not good at using any\n"
.string "move that it dislikes.\p"
.string "If a POKéMON only knows moves that\n"
.string "do not match its nature, it will often\l"
.string "be unable to live up to its potential.$"
BattleFrontier_BattlePalaceLobby_Text_ExplainRulesWhenInDanger:
.string "Depending on its nature, a POKéMON may\n"
.string "start using moves that don't match its\l"
.string "nature when it is in trouble.\p"
.string "If a POKéMON begins behaving oddly\n"
.string "in a pinch, watch it carefully.$"

View File

@@ -64,6 +64,10 @@ BattleFrontier_BattlePikeCorridor_Movement_AttendantEnterCorridor:
.else
.ifdef ITALIAN
.include "data/maps/BattleFrontier_BattlePikeCorridor/text_it.inc"
.else
.ifdef SPANISH
.include "data/maps/BattleFrontier_BattlePikeCorridor/text_es.inc"
.endif
.endif
.endif
.endif

View File

@@ -0,0 +1,4 @@
BattleFrontier_BattlePikeCorridor_Text_YourChallengeHasBegun:
.string "Your Battle Choice challenge\n"
.string "has now begun…$"

View File

@@ -275,6 +275,10 @@ BattleFrontier_BattlePike_EventScript_CloseCurtain::
.else
.ifdef ITALIAN
.include "data/maps/BattleFrontier_BattlePikeLobby/text_it.inc"
.else
.ifdef SPANISH
.include "data/maps/BattleFrontier_BattlePikeLobby/text_es.inc"
.endif
.endif
.endif
.endif

View File

@@ -0,0 +1,164 @@
BattleFrontier_BattlePikeLobby_Text_WelcomeToBattlePike:
.string "Where the luck of TRAINERS\n"
.string "is put to the test…\p"
.string "Welcome to the BATTLE PIKE…\p"
.string "I am your guide to the BATTLE PIKE…$"
BattleFrontier_BattlePikeLobby_Text_TakeChallenge:
.string "Would you like to take the Battle\n"
.string "Choice challenge?$"
BattleFrontier_BattlePikeLobby_Text_ExplainBattlePike:
.string "Here we conduct an event we call\n"
.string "the Battle Choice.\p"
.string "The Battle Choice rules are very\n"
.string "simple…\p"
.string "Choose one of three paths and make\n"
.string "your way to the goal room at the end\l"
.string "of the BATTLE PIKE. It's that simple.\p"
.string "However, what happens on the chosen\n"
.string "path depends entirely on the luck\l"
.string "of the challenger…\p"
.string "If you reach the goal, you will be\n"
.string "rewarded with Battle Points.\p"
.string "If you want to interrupt your\n"
.string "challenge, please have a word with\l"
.string "our staff in the big rooms on the way.\p"
.string "If you don't save before interrupting,\n"
.string "you will be disqualified.$"
BattleFrontier_BattlePikeLobby_Text_LookForwardToSeeingYou:
.string "We look forward to seeing you\n"
.string "on another occasion…$"
BattleFrontier_BattlePikeLobby_Text_WhichChallengeMode:
.string "You have the choice of two courses,\n"
.string "Level 50 and Open Level.\l"
.string "Which will you challenge?$"
BattleFrontier_BattlePikeLobby_Text_NotEnoughValidMonsLv50:
.string "I beg your pardon, but…\p"
.string "You do not have three eligible\n"
.string "POKéMON for the Battle Choice event.\p"
.string "You must have three different POKéMON\n"
.string "of Level 50 or less to enter.\p"
.string "They also must be holding different\n"
.string "kinds of items.\p"
.string "EGGS{STR_VAR_1} ineligible.\p"
.string "Please come see me when\n"
.string "you are ready…$"
BattleFrontier_BattlePikeLobby_Text_NotEnoughValidMonsLvOpen:
.string "I beg your pardon, but…\p"
.string "You do not have three eligible\n"
.string "POKéMON for the Battle Choice event.\p"
.string "You must have three different\n"
.string "POKéMON to enter.\p"
.string "They also must be holding different\n"
.string "kinds of items.\p"
.string "EGGS{STR_VAR_1} ineligible.\p"
.string "Please come see me when\n"
.string "you are ready…$"
BattleFrontier_BattlePikeLobby_Text_PleaseChooseThreeMons:
.string "Please choose the three POKéMON\n"
.string "you wish to enter in the challenge…$"
BattleFrontier_BattlePikeLobby_Text_SaveBeforeChallenge:
.string "Before starting your Battle Choice\n"
.string "challenge, I must save the game.\l"
.string "Is that acceptable?$"
BattleFrontier_BattlePikeLobby_Text_StepThisWay:
.string "Please step this way…$"
BattleFrontier_BattlePikeLobby_Text_ChallengeEndedRecordResults:
.string "Your challenge has ended…\p"
.string "I shall record your results.\n"
.string "Please wait…$"
BattleFrontier_BattlePikeLobby_Text_PossessLuckInAbundance:
.string "You have completed the challenge…\p"
.string "I must say… You seem to possess luck\n"
.string "in abundance…$"
BattleFrontier_BattlePikeLobby_Text_ShallRecordResults:
.string "I shall record your results.\n"
.string "Please wait…$"
@ Unused
BattleFrontier_BattlePikeLobby_Text_AwardYouTheseBattlePoints2:
.string "To commemorate your completion of\n"
.string "the Battle Choice challenge, we award\l"
.string "you these Battle Point(s)…$"
@ Unused
BattleFrontier_BattlePikeLobby_Text_ReachedBattlePointLimit:
.string "You appear to have reached the limit\n"
.string "for Battle Points…\p"
.string "Please exchange some Battle Points\n"
.string "for prizes, then return…$"
BattleFrontier_BattlePikeLobby_Text_FailedToSaveBeforeQuitting:
.string "I beg your pardon, but…\p"
.string "You failed to save before you quit\n"
.string "your challenge the last time.\p"
.string "Because of that, your challenge so far\n"
.string "has been disqualified. I am sorry…$"
BattleFrontier_BattlePikeLobby_Text_SnatchedVictoryFromQueen:
.string "Congratulations…\p"
.string "You have snatched victory from the\n"
.string "PIKE QUEEN and cleared the event…$"
BattleFrontier_BattlePikeLobby_Text_AwardYouTheseBattlePoints:
.string "In recognition of your amazing luck,\n"
.string "we award you these Battle Point(s)…$"
BattleFrontier_BattlePikeLobby_Text_OneRoomAwayFromGoal:
.string "Arrgh! I blew my chance!\n"
.string "I was one room away from the goal!\p"
.string "In this place, you'd better watch out\n"
.string "for poison, freezing, and so on.$"
BattleFrontier_BattlePikeLobby_Text_NeverHadToBattleTrainer:
.string "I've completed the challenge 10 times\n"
.string "now, but I've never had to battle\l"
.string "a TRAINER once.$"
BattleFrontier_BattlePikeLobby_Text_ThinkAbilitiesUsefulHere:
.string "Listen! Listen!\p"
.string "Don't you think that the special\n"
.string "abilities of POKéMON will be useful\l"
.string "here?$"
@ Unused
BattleFrontier_BattlePikeLobby_Text_TrainersWhicheverPathIChoose:
.string "What is this weird place?\n"
.string "I can't figure it out at all!\p"
.string "I've taken the challenge a bunch\n"
.string "of times, but all I ever do is run into\l"
.string "TRAINERS whichever path I choose.$"
BattleFrontier_BattlePikeLobby_Text_RulesAreListed:
.string "The Battle Choice's rules are listed.$"
BattleFrontier_BattlePikeLobby_Text_ReadWhichHeading:
.string "Which heading do you want to read?$"
BattleFrontier_BattlePikeLobby_Text_ExplainPokenavBagRules:
.string "The BAG and POKéNAV may not be used\n"
.string "during a Battle Choice challenge.$"
BattleFrontier_BattlePikeLobby_Text_ExplainHeldItemRules:
.string "During a Battle Choice challenge,\n"
.string "any BERRY or HERB held by POKéMON\l"
.string "will be effective only once.$"
BattleFrontier_BattlePikeLobby_Text_ExplainMonOrderRules:
.string "During a Battle Choice challenge,\n"
.string "the sequence of POKéMON cannot be\l"
.string "changed.\p"
.string "The sequence must be set before\n"
.string "starting your challenge.$"

View File

@@ -44,6 +44,10 @@ BattleFrontier_BattlePikeRoomFinal_EventScript_TurnPlayerNorth::
.else
.ifdef ITALIAN
.include "data/maps/BattleFrontier_BattlePikeRoomFinal/text_it.inc"
.else
.ifdef SPANISH
.include "data/maps/BattleFrontier_BattlePikeRoomFinal/text_es.inc"
.endif
.endif
.endif
.endif

View File

@@ -0,0 +1,4 @@
BattleFrontier_BattlePikeRoomFinal_Text_CongratsThisWayPlease:
.string "Congratulations…\n"
.string "Now, this way, please…$"

View File

@@ -654,6 +654,10 @@ BattleFrontier_BattlePikeRoomNormal_Movement_CameraPanDown:
.else
.ifdef ITALIAN
.include "data/maps/BattleFrontier_BattlePikeRoomNormal/text_it.inc"
.else
.ifdef SPANISH
.include "data/maps/BattleFrontier_BattlePikeRoomNormal/text_es.inc"
.endif
.endif
.endif
.endif

View File

@@ -0,0 +1,203 @@
BattleFrontier_BattlePikeRoomNormal_Text_WillRestoreToFullHealth:
.string "Welcome…\n"
.string "You must be commended for your luck…\p"
.string "Your POKéMON shall be restored\n"
.string "to full health…$"
BattleFrontier_BattlePikeRoomNormal_Text_EnjoyRestOfChallenge:
.string "I urge you to enjoy the rest of your\n"
.string "Battle Choice challenge…$"
BattleFrontier_BattlePikeRoomNormal_Text_WillRestoreOneMon:
.string "Ah, you're a lucky one.\n"
.string "I'm in somewhat-good spirits now.\p"
.string "I will restore one of your POKéMON\n"
.string "to full health.$"
BattleFrontier_BattlePikeRoomNormal_Text_BestOfLuckFarewell:
.string "The best of luck to you.\n"
.string "Farewell.$"
@ Seems there was a planned room type where the player could choose to battle and would be healed if they won
@ Possibly replaced/superseded by the hard battle room, which is the same but the battle isnt optional
@ Unused
BattleFrontier_BattlePikeRoomNormal_Text_CareForBattleWillRestoreMons:
.string "Excuse me…\p"
.string "Would you care for a battle?\n"
.string "I'll restore your POKéMON if you win.$"
@ Unused
BattleFrontier_BattlePikeRoomNormal_Text_NowShallWe:
.string "Very well…\n"
.string "Now, shall we?$"
@ Unused
BattleFrontier_BattlePikeRoomNormal_Text_HowUnsportingOfYou:
.string "I see…\n"
.string "How unsporting of you…$"
@ Unused
BattleFrontier_BattlePikeRoomNormal_Text_WillRestoreMonsAsPromised:
.string "Magnificent…\p"
.string "As promised, I shall restore your\n"
.string "POKéMON to full health.$"
@ Unused
BattleFrontier_BattlePikeRoomNormal_Text_BestOfLuckFarewell2:
.string "The best of luck to you.\n"
.string "Farewell.$"
BattleFrontier_BattlePikeRoomNormal_Text_WatchOut:
.string "Oh, my!\p"
.string "Watch out!$"
BattleFrontier_BattlePikeRoomNormal_Text_KirliaStop:
.string "Now, now!\n"
.string "KIRLIA, stop that!$"
BattleFrontier_BattlePikeRoomNormal_Text_DusclopsStop:
.string "Now, now!\n"
.string "DUSCLOPS, stop that!$"
BattleFrontier_BattlePikeRoomNormal_Text_KirliaUsedToxic:
.string "KIRLIA used TOXIC!$"
BattleFrontier_BattlePikeRoomNormal_Text_KirliaUsedHypnosis:
.string "KIRLIA used HYPNOSIS!$"
BattleFrontier_BattlePikeRoomNormal_Text_KirliaUsedThunderWave:
.string "KIRLIA used THUNDER WAVE!$"
BattleFrontier_BattlePikeRoomNormal_Text_KirliaUsedWillOWisp:
.string "KIRLIA used WILL-O-WISP!$"
BattleFrontier_BattlePikeRoomNormal_Text_DusclopsUsedWillOWisp:
.string "DUSCLOPS used WILL-O-WISP!$"
BattleFrontier_BattlePikeRoomNormal_Text_DusclopsUsedIceBeam:
.string "DUSCLOPS used ICE BEAM!$"
BattleFrontier_BattlePikeRoomNormal_Text_ThatsEnough:
.string "Look here!\n"
.string "That's quite enough!$"
BattleFrontier_BattlePikeRoomNormal_Text_ApologizeForKirlia:
.string "I must apologize to you…\p"
.string "My KIRLIA has a TIMID nature…$"
BattleFrontier_BattlePikeRoomNormal_Text_ApologizeForDusclops:
.string "I must apologize to you…\p"
.string "My DUSCLOPS has a TIMID nature…$"
BattleFrontier_BattlePikeRoomNormal_Text_AttacksWhenStartled:
.string "It attacks without warning if it is\n"
.string "startled by another person…\p"
.string "Are you and your POKéMON all right?$"
BattleFrontier_BattlePikeRoomNormal_Text_ApologizeHopeMonsAreFine:
.string "I do apologize for what happened…\n"
.string "I do hope your POKéMON are fine.$"
BattleFrontier_BattlePikeRoomNormal_Text_Silence:
.string "… … … … … …\n"
.string "… … … … … …$"
BattleFrontier_BattlePikeRoomNormal_Text_BattleSomewhatToughTrainer:
.string "Welcome…\p"
.string "Here, we will have you battle\n"
.string "a somewhat-tough TRAINER…$"
BattleFrontier_BattlePikeRoomNormal_Text_RestoreToFullHealth:
.string "How wonderful…\p"
.string "To honor your victory, your POKéMON\n"
.string "shall be restored to full health…$"
BattleFrontier_BattlePikeRoomNormal_Text_EnjoyRestOfChallenge2:
.string "I urge you to enjoy the rest of your\n"
.string "Battle Choice challenge…$"
BattleFrontier_BattlePikeRoomNormal_Text_ImThePikeQueen:
.string "I am LUCY…\n"
.string "I am the law here…\l"
.string "For I am the PIKE QUEEN…\p"
.string "You already know it, but to advance,\n"
.string "you must defeat me…\p"
.string "…I'm not one for idle chatter.\n"
.string "Hurry. Come on…$"
BattleFrontier_BattlePikeRoomNormal_Text_HopeYouDidntUseUpLuck:
.string "Your luck…\n"
.string "I hope you didn't use it all up here…$"
BattleFrontier_BattlePikeRoomNormal_Text_LucyShowMeFrontierPass:
.string "LUCY: … … … … … …\n"
.string "Show me your FRONTIER PASS…$"
BattleFrontier_BattlePikeRoomNormal_Text_ReceivedLuckSymbol:
.string "The Luck Symbol was embossed on\n"
.string "the FRONTIER PASS!$"
BattleFrontier_BattlePikeRoomNormal_Text_AllThereIsDisappear:
.string "…That's all there is…\n"
.string "Disappear already…$"
BattleFrontier_BattlePikeRoomNormal_Text_LucyYouAgain:
.string "LUCY: …You again…\p"
.string "… … … … … …\p"
.string "…I've trampled flowers and braved\n"
.string "storms to get to where I am…\p"
.string "I don't feel any compulsion to keep\n"
.string "losing to the same opponent…\p"
.string "… … … … … …\n"
.string "Fine… I'll do it…$"
BattleFrontier_BattlePikeRoomNormal_Text_NowComeOn:
.string "Now!\n"
.string "Come on!$"
BattleFrontier_BattlePikeRoomNormal_Text_LucyFrontierPass:
.string "LUCY: … … … … … …\p"
.string "…FRONTIER PASS…$"
BattleFrontier_BattlePikeRoomNormal_Text_LuckSymbolTookGoldenShine:
.string "The Luck Symbol took on\n"
.string "a golden shine!$"
BattleFrontier_BattlePikeRoomNormal_Text_IWontForget:
.string "…You, I won't forget…\n"
.string "…Ever…$"
BattleFrontier_BattlePikeRoomNormal_Text_ChoseRoomNoHeal:
.string "I welcome you…\p"
.string "Giggle…\n"
.string "You seem to be bereft of luck…\p"
.string "If only you hadn't chosen this room,\n"
.string "your POKéMON could have been healed…$"
BattleFrontier_BattlePikeRoomNormal_Text_ChoseRoomHealOne:
.string "I welcome you…\p"
.string "Since you have chosen this room, I will\n"
.string "restore one POKéMON to full health…$"
BattleFrontier_BattlePikeRoomNormal_Text_ChoseRoomHealTwo:
.string "I welcome you…\p"
.string "Since you have chosen this room, I will\n"
.string "restore two POKéMON to full health…$"
@ Unused
BattleFrontier_BattlePikeRoomNormal_Text_WillRestoreAllMons:
.string "I welcome you…\p"
.string "Giggle…\n"
.string "You should thank your lucky stars…\p"
.string "Since you have chosen this room,\n"
.string "all your POKéMON will be restored…$"
BattleFrontier_BattlePikeRoomNormal_Text_ShallFetchOurMaster:
.string "I shall go fetch our master…$"
BattleFrontier_BattlePikeRoomNormal_Text_WillRestoreTwoMons:
.string "Ah, you're a lucky one!\n"
.string "I'm in good spirits now.\p"
.string "I will restore two of your POKéMON\n"
.string "to full health!$"

View File

@@ -271,6 +271,10 @@ BattleFrontier_BattlePikeThreePathRoom_Movement_HintGiverReturnToPos:
.else
.ifdef ITALIAN
.include "data/maps/BattleFrontier_BattlePikeThreePathRoom/text_it.inc"
.else
.ifdef SPANISH
.include "data/maps/BattleFrontier_BattlePikeThreePathRoom/text_es.inc"
.endif
.endif
.endif
.endif

View File

@@ -0,0 +1,105 @@
BattleFrontier_BattlePikeThreePathRoom_Text_CurrentlyInRoom1:
.string "You are currently in\n"
.string "the 1st room…$"
BattleFrontier_BattlePikeThreePathRoom_Text_CurrentlyInRoom3:
.string "You are currently in\n"
.string "the 3rd room…$"
BattleFrontier_BattlePikeThreePathRoom_Text_CurrentlyInRoom5:
.string "You are currently in\n"
.string "the 5th room…$"
BattleFrontier_BattlePikeThreePathRoom_Text_CurrentlyInRoom7:
.string "You are currently in\n"
.string "the 7th room…$"
BattleFrontier_BattlePikeThreePathRoom_Text_CurrentlyInRoom9:
.string "You are currently in\n"
.string "the 9th room…$"
BattleFrontier_BattlePikeThreePathRoom_Text_CurrentlyInRoom11:
.string "You are currently in\n"
.string "the 11th room…$"
BattleFrontier_BattlePikeThreePathRoom_Text_CurrentlyInRoom13:
.string "You are currently in\n"
.string "the 13th room…$"
BattleFrontier_BattlePikeThreePathRoom_Text_ContinueWithChallenge:
.string "Will you continue with\n"
.string "your challenge?$"
BattleFrontier_BattlePikeThreePathRoom_Text_SaveChallengeAndQuit:
.string "Would you like to save your challenge\n"
.string "and quit the game for now?$"
BattleFrontier_BattlePikeThreePathRoom_Text_RetireFromChallenge:
.string "Do you wish to retire from your\n"
.string "Battle Choice challenge?$"
BattleFrontier_BattlePikeThreePathRoom_Text_AwaitingReturnSaveBeforeResume:
.string "We've been awaiting your return…\p"
.string "Before resuming your Battle Choice\n"
.string "challenge, let me save the game…$"
BattleFrontier_BattlePikeThreePathRoom_Text_PleaseEnjoyChallenge:
.string "Please do enjoy your Battle Choice\n"
.string "challenge…$"
BattleFrontier_BattlePikeThreePathRoom_Text_SavingYourData:
.string "I am saving your data…\n"
.string "A little time, please…$"
BattleFrontier_BattlePike_Text_PathBlockedNoTurningBack:
.string "The path is blocked!\n"
.string "And there is no turning back…$"
BattleFrontier_BattlePikeThreePathRoom_Text_FindingItDifficultToChoose:
.string "I beg your pardon, but…\p"
.string "Are you perhaps finding it difficult\n"
.string "to choose your path?$"
BattleFrontier_BattlePikeThreePathRoom_Text_ApologizeForImpertinence:
.string "I see…\n"
.string "I apologize for my impertinence…$"
BattleFrontier_BattlePikeThreePathRoom_Text_SomethingAboutRightPath:
.string "Ah, let me see… There is something\n"
.string "about the path on the right…$"
BattleFrontier_BattlePikeThreePathRoom_Text_SomethingAboutCenterPath:
.string "Ah, let me see… There is something\n"
.string "about the path in the center…$"
BattleFrontier_BattlePikeThreePathRoom_Text_SomethingAboutLeftPath:
.string "Ah, let me see… There is something\n"
.string "about the path on the left…$"
BattleFrontier_BattlePikeThreePathRoom_Text_AromaOfPokemon:
.string "It seems to have the distinct aroma\n"
.string "of POKéMON wafting around it…$"
BattleFrontier_BattlePikeThreePathRoom_Text_PresenceOfPeople:
.string "Is it… A TRAINER?\n"
.string "I sense the presence of people…$"
BattleFrontier_BattlePikeThreePathRoom_Text_HeardWhispering:
.string "I seem to have heard something…\n"
.string "It may have been whispering…$"
BattleFrontier_BattlePikeThreePathRoom_Text_WaveOfNostaliga:
.string "For some odd reason, I felt a wave\n"
.string "of nostalgia coming from it…$"
BattleFrontier_BattlePikeThreePathRoom_Text_TerrifyingEvent:
.string "I am sorry to say…\p"
.string "A terrifying event, yes, a horrible one,\n"
.string "is about to befall you…\p"
.string "I urge you to pay the utmost care\n"
.string "and prepare for the worst…$"
BattleFrontier_BattlePikeThreePathRoom_Text_DreadfulPresence:
.string "From every path I sense a dreadful\n"
.string "presence…$"

View File

@@ -132,6 +132,10 @@ BattlePyramid_Retire::
.else
.ifdef ITALIAN
.include "data/maps/BattleFrontier_BattlePyramidFloor/text_it.inc"
.else
.ifdef SPANISH
.include "data/maps/BattleFrontier_BattlePyramidFloor/text_es.inc"
.endif
.endif
.endif
.endif

View File

@@ -0,0 +1,606 @@
@ Also used by Trainer Hill
BattleFacility_TrainerBattle_PlaceholderText:
.string "This is a sample message.$"
gText_BattlePyramidConfirmRest::
.string "Your BATTLE PYRAMID quest will be\n"
.string "saved so that you may quit for now.\l"
.string "Is that okay?$"
gText_BattlePyramidConfirmRetire::
.string "Are you sure you want to quit your\n"
.string "PYRAMID quest?$"
BattlePyramid_Text_ExitHintUp1::
.string "This floor's exit is in\n"
.string "that direction: {UP_ARROW}$"
BattlePyramid_Text_ExitHintLeft1::
.string "This floor's exit is in\n"
.string "that direction: {LEFT_ARROW}$"
BattlePyramid_Text_ExitHintRight1::
.string "This floor's exit is in\n"
.string "that direction: {RIGHT_ARROW}$"
BattlePyramid_Text_ExitHintDown1::
.string "This floor's exit is in\n"
.string "that direction: {DOWN_ARROW}$"
BattlePyramid_Text_ExitHintUp2::
.string "The exit on this floor is in\n"
.string "the {UP_ARROW} direction.$"
BattlePyramid_Text_ExitHintLeft2::
.string "The exit on this floor is in\n"
.string "the {LEFT_ARROW} direction.$"
BattlePyramid_Text_ExitHintRight2::
.string "The exit on this floor is in\n"
.string "the {RIGHT_ARROW} direction.$"
BattlePyramid_Text_ExitHintDown2::
.string "The exit on this floor is in\n"
.string "the {DOWN_ARROW} direction.$"
BattlePyramid_Text_ExitHintUp3::
.string "The exit is over\n"
.string "that {UP_ARROW} way.$"
BattlePyramid_Text_ExitHintLeft3::
.string "The exit is over\n"
.string "that {LEFT_ARROW} way.$"
BattlePyramid_Text_ExitHintRight3::
.string "The exit is over\n"
.string "that {RIGHT_ARROW} way.$"
BattlePyramid_Text_ExitHintDown3::
.string "The exit is over\n"
.string "that {DOWN_ARROW} way.$"
BattlePyramid_Text_ExitHintUp4::
.string "On this floor, the exit is somewhere\n"
.string "in the {UP_ARROW} direction.$"
BattlePyramid_Text_ExitHintLeft4::
.string "On this floor, the exit is somewhere\n"
.string "in the {LEFT_ARROW} direction.$"
BattlePyramid_Text_ExitHintRight4::
.string "On this floor, the exit is somewhere\n"
.string "in the {RIGHT_ARROW} direction.$"
BattlePyramid_Text_ExitHintDown4::
.string "On this floor, the exit is somewhere\n"
.string "in the {DOWN_ARROW} direction.$"
BattlePyramid_Text_ExitHintUp5::
.string "The exit?\n"
.string "It's that {UP_ARROW} way.$"
BattlePyramid_Text_ExitHintLeft5::
.string "The exit?\n"
.string "It's that {LEFT_ARROW} way.$"
BattlePyramid_Text_ExitHintRight5::
.string "The exit?\n"
.string "It's that {RIGHT_ARROW} way.$"
BattlePyramid_Text_ExitHintDown5::
.string "The exit?\n"
.string "It's that {DOWN_ARROW} way.$"
BattlePyramid_Text_ExitHintUp6::
.string "The exit happens to be in\n"
.string "the {UP_ARROW} direction.$"
BattlePyramid_Text_ExitHintLeft6::
.string "The exit happens to be in\n"
.string "the {LEFT_ARROW} direction.$"
BattlePyramid_Text_ExitHintRight6::
.string "The exit happens to be in\n"
.string "the {RIGHT_ARROW} direction.$"
BattlePyramid_Text_ExitHintDown6::
.string "The exit happens to be in\n"
.string "the {DOWN_ARROW} direction.$"
BattlePyramid_Text_EightItemsRemaining1::
.string "Are you looking for items?\p"
.string "There are eight items left to\n"
.string "be found.$"
BattlePyramid_Text_SevenItemsRemaining1::
.string "Are you looking for items?\p"
.string "There are seven items left to\n"
.string "be found.$"
BattlePyramid_Text_SixItemsRemaining1::
.string "Are you looking for items?\p"
.string "There are six items left to\n"
.string "be found.$"
BattlePyramid_Text_FiveItemsRemaining1::
.string "Are you looking for items?\p"
.string "There are five items left to\n"
.string "be found.$"
BattlePyramid_Text_FourItemsRemaining1::
.string "Are you looking for items?\p"
.string "There are four items left to\n"
.string "be found.$"
BattlePyramid_Text_ThreeItemsRemaining1::
.string "Are you looking for items?\p"
.string "There are three items left to\n"
.string "be found.$"
BattlePyramid_Text_TwoItemsRemaining1::
.string "Are you looking for items?\p"
.string "There are two items left to\n"
.string "be found.$"
BattlePyramid_Text_OneItemRemaining1::
.string "Are you looking for items?\p"
.string "There is one item left to\n"
.string "be found.$"
BattlePyramid_Text_ZeroItemsRemaining1::
.string "Are you looking for items?\p"
.string "There isn't anything left to\n"
.string "be found!$"
BattlePyramid_Text_EightItemsRemaining2::
.string "Because you won, I'll tell you\n"
.string "a little secret!\p"
.string "There are eight items\n"
.string "lying around here.$"
BattlePyramid_Text_SevenItemsRemaining2::
.string "Because you won, I'll tell you\n"
.string "a little secret!\p"
.string "There are seven items left\n"
.string "lying around here.$"
BattlePyramid_Text_SixItemsRemaining2::
.string "Because you won, I'll tell you\n"
.string "a little secret!\p"
.string "There are six items left\n"
.string "lying around here.$"
BattlePyramid_Text_FiveItemsRemaining2::
.string "Because you won, I'll tell you\n"
.string "a little secret!\p"
.string "There are five items left\n"
.string "lying around here.$"
BattlePyramid_Text_FourItemsRemaining2::
.string "Because you won, I'll tell you\n"
.string "a little secret!\p"
.string "There are four items left\n"
.string "lying around here.$"
BattlePyramid_Text_ThreeItemsRemaining2::
.string "Because you won, I'll tell you\n"
.string "a little secret!\p"
.string "There are three items left\n"
.string "lying around here.$"
BattlePyramid_Text_TwoItemsRemaining2::
.string "Because you won, I'll tell you\n"
.string "a little secret!\p"
.string "There are two items left\n"
.string "lying around here.$"
BattlePyramid_Text_OneItemRemaining2::
.string "Because you won, I'll tell you\n"
.string "a little secret!\p"
.string "There is just one item\n"
.string "lying around here.$"
BattlePyramid_Text_ZeroItemsRemaining2::
.string "Because you won, I'll tell you\n"
.string "a little secret!\p"
.string "There isn't anything left\n"
.string "lying around here.$"
BattlePyramid_Text_EightItemsRemaining3::
.string "How's your stock of items holding up?\p"
.string "I reckon there are eight items left\n"
.string "waiting to be found on this floor.$"
BattlePyramid_Text_SevenItemsRemaining3::
.string "How's your stock of items holding up?\p"
.string "I reckon there are seven items left\n"
.string "waiting to be found on this floor.$"
BattlePyramid_Text_SixItemsRemaining3::
.string "How's your stock of items holding up?\p"
.string "I reckon there are six items left\n"
.string "waiting to be found on this floor.$"
BattlePyramid_Text_FiveItemsRemaining3::
.string "How's your stock of items holding up?\p"
.string "I reckon there are five items left\n"
.string "waiting to be found on this floor.$"
BattlePyramid_Text_FourItemsRemaining3::
.string "How's your stock of items holding up?\p"
.string "I reckon there are four items left\n"
.string "waiting to be found on this floor.$"
BattlePyramid_Text_ThreeItemsRemaining3::
.string "How's your stock of items holding up?\p"
.string "I reckon there are three items left\n"
.string "waiting to be found on this floor.$"
BattlePyramid_Text_TwoItemsRemaining3::
.string "How's your stock of items holding up?\p"
.string "I reckon there are two items left\n"
.string "waiting to be found on this floor.$"
BattlePyramid_Text_OneItemRemaining3::
.string "How's your stock of items holding up?\p"
.string "I reckon there's but one item left\n"
.string "waiting to be found on this floor.$"
BattlePyramid_Text_ZeroItemsRemaining3::
.string "How's your stock of items holding up?\p"
.string "I reckon there are no more items\n"
.string "waiting to be found on this floor.\l"
.string "You take care now!$"
BattlePyramid_Text_EightItemsRemaining4::
.string "You're strong, so you've earned\n"
.string "a hint!\p"
.string "There appear to be eight more\n"
.string "items on the ground.$"
BattlePyramid_Text_SevenItemsRemaining4::
.string "You're strong, so you've earned\n"
.string "a hint!\p"
.string "There appear to be seven more\n"
.string "items on the ground.$"
BattlePyramid_Text_SixItemsRemaining4::
.string "You're strong, so you've earned\n"
.string "a hint!\p"
.string "There appear to be six more\n"
.string "items on the ground.$"
BattlePyramid_Text_FiveItemsRemaining4::
.string "You're strong, so you've earned\n"
.string "a hint!\p"
.string "There appear to be five more\n"
.string "items on the ground.$"
BattlePyramid_Text_FourItemsRemaining4::
.string "You're strong, so you've earned\n"
.string "a hint!\p"
.string "There appear to be four more\n"
.string "items on the ground.$"
BattlePyramid_Text_ThreeItemsRemaining4::
.string "You're strong, so you've earned\n"
.string "a hint!\p"
.string "There appear to be three more\n"
.string "items on the ground.$"
BattlePyramid_Text_TwoItemsRemaining4::
.string "You're strong, so you've earned\n"
.string "a hint!\p"
.string "There appear to be two more\n"
.string "items on the ground.$"
BattlePyramid_Text_OneItemRemaining4::
.string "You're strong, so you've earned\n"
.string "a hint!\p"
.string "There appears to be only one more\n"
.string "item on the ground.$"
BattlePyramid_Text_ZeroItemsRemaining4::
.string "You're strong, so you've earned\n"
.string "a hint!\p"
.string "There appear to be no more\n"
.string "items on the ground.$"
BattlePyramid_Text_EightItemsRemaining5::
.string "On this floor of the PYRAMID,\n"
.string "I hear there are eight items…$"
BattlePyramid_Text_SevenItemsRemaining5::
.string "On this floor of the PYRAMID,\n"
.string "I hear there are seven items…$"
BattlePyramid_Text_SixItemsRemaining5::
.string "On this floor of the PYRAMID,\n"
.string "I hear there are six items…$"
BattlePyramid_Text_FiveItemsRemaining5::
.string "On this floor of the PYRAMID,\n"
.string "I hear there are five items…$"
BattlePyramid_Text_FourItemsRemaining5::
.string "On this floor of the PYRAMID,\n"
.string "I hear there are four items…$"
BattlePyramid_Text_ThreeItemsRemaining5::
.string "On this floor of the PYRAMID,\n"
.string "I hear there are three items…$"
BattlePyramid_Text_TwoItemsRemaining5::
.string "On this floor of the PYRAMID,\n"
.string "I hear there are two items…$"
BattlePyramid_Text_OneItemRemaining5::
.string "On this floor of the PYRAMID,\n"
.string "I hear there is one item…$"
BattlePyramid_Text_ZeroItemsRemaining5::
.string "On this floor of the PYRAMID,\n"
.string "I hear there are no items…$"
BattlePyramid_Text_EightItemsRemaining6::
.string "Have you collected any items?\p"
.string "I believe there are eight more\n"
.string "items on this floor.$"
BattlePyramid_Text_SevenItemsRemaining6::
.string "Have you collected any items?\p"
.string "I believe there are seven more\n"
.string "items on this floor.$"
BattlePyramid_Text_SixItemsRemaining6::
.string "Have you collected any items?\p"
.string "I believe there are six more\n"
.string "items on this floor.$"
BattlePyramid_Text_FiveItemsRemaining6::
.string "Have you collected any items?\p"
.string "I believe there are five more\n"
.string "items on this floor.$"
BattlePyramid_Text_FourItemsRemaining6::
.string "Have you collected any items?\p"
.string "I believe there are four more\n"
.string "items on this floor.$"
BattlePyramid_Text_ThreeItemsRemaining6::
.string "Have you collected any items?\p"
.string "I believe there are three more\n"
.string "items on this floor.$"
BattlePyramid_Text_TwoItemsRemaining6::
.string "Have you collected any items?\p"
.string "I believe there are two more\n"
.string "items on this floor.$"
BattlePyramid_Text_OneItemRemaining6::
.string "Have you collected any items?\p"
.string "I believe there is one more\n"
.string "item on this floor.$"
BattlePyramid_Text_ZeroItemsRemaining6::
.string "Have you collected any items?\p"
.string "I believe there are no more\n"
.string "items on this floor.$"
BattlePyramid_Text_SevenTrainersRemaining1::
.string "You were really awesome!\p"
.string "But there are still seven tough\n"
.string "TRAINERS other than me!$"
BattlePyramid_Text_SixTrainersRemaining1::
.string "You were really awesome!\p"
.string "But there are still six tough\n"
.string "TRAINERS other than me!$"
BattlePyramid_Text_FiveTrainersRemaining1::
.string "You were really awesome!\p"
.string "But there are still five tough\n"
.string "TRAINERS other than me!$"
BattlePyramid_Text_FourTrainersRemaining1::
.string "You were really awesome!\p"
.string "But there are still four tough\n"
.string "TRAINERS other than me!$"
BattlePyramid_Text_ThreeTrainersRemaining1::
.string "You were really awesome!\p"
.string "But there are still three tough\n"
.string "TRAINERS other than me!$"
BattlePyramid_Text_TwoTrainersRemaining1::
.string "You were really awesome!\p"
.string "But there are still two tough\n"
.string "TRAINERS other than me!$"
BattlePyramid_Text_OneTrainersRemaining1::
.string "You were really awesome!\p"
.string "But there's still one tough\n"
.string "TRAINER other than me!$"
BattlePyramid_Text_ZeroTrainersRemaining1::
.string "You were really awesome!\p"
.string "There's no one left that\n"
.string "can beat you!$"
BattlePyramid_Text_SevenTrainersRemaining2::
.string "This is so upsetting!\p"
.string "But there are seven TRAINERS left!\n"
.string "Someone will humble you!$"
BattlePyramid_Text_SixTrainersRemaining2::
.string "This is so upsetting!\p"
.string "But there are six TRAINERS left!\n"
.string "Someone will humble you!$"
BattlePyramid_Text_FiveTrainersRemaining2::
.string "This is so upsetting!\p"
.string "But there are five TRAINERS left!\n"
.string "Someone will humble you!$"
BattlePyramid_Text_FourTrainersRemaining2::
.string "This is so upsetting!\p"
.string "But there are four TRAINERS left!\n"
.string "Someone will humble you!$"
BattlePyramid_Text_ThreeTrainersRemaining2::
.string "This is so upsetting!\p"
.string "But there are three TRAINERS left!\n"
.string "Someone will humble you!$"
BattlePyramid_Text_TwoTrainersRemaining2::
.string "This is so upsetting!\p"
.string "But there are two TRAINERS left!\n"
.string "Someone will humble you!$"
BattlePyramid_Text_OneTrainersRemaining2::
.string "This is so upsetting!\p"
.string "But there's one TRAINER left!\n"
.string "I'm sure you will be humbled!$"
BattlePyramid_Text_ZeroTrainersRemaining2::
.string "This is so upsetting!\p"
.string "But there are no more TRAINERS\n"
.string "who can engage you!$"
BattlePyramid_Text_SevenTrainersRemaining3::
.string "That's pretty impressive!\p"
.string "But there are seven more TRAINERS\n"
.string "on this floor. Can you beat them all?$"
BattlePyramid_Text_SixTrainersRemaining3::
.string "That's pretty impressive!\p"
.string "But there are six more TRAINERS\n"
.string "on this floor. Can you beat them all?$"
BattlePyramid_Text_FiveTrainersRemaining3::
.string "That's pretty impressive!\p"
.string "But there are five more TRAINERS\n"
.string "on this floor. Can you beat them all?$"
BattlePyramid_Text_FourTrainersRemaining3::
.string "That's pretty impressive!\p"
.string "But there are four more TRAINERS\n"
.string "on this floor. Can you beat them all?$"
BattlePyramid_Text_ThreeTrainersRemaining3::
.string "That's pretty impressive!\p"
.string "But there are three more TRAINERS\n"
.string "on this floor. Can you beat them all?$"
BattlePyramid_Text_TwoTrainersRemaining3::
.string "That's pretty impressive!\p"
.string "But there are two more TRAINERS\n"
.string "on this floor. Can you beat them both?$"
BattlePyramid_Text_OneTrainersRemaining3::
.string "That's pretty impressive!\p"
.string "But there's still one more TRAINER\n"
.string "on this floor. Can you prevail?$"
BattlePyramid_Text_ZeroTrainersRemaining3::
.string "That's pretty impressive!\p"
.string "You've gone through all the TRAINERS\n"
.string "on this floor.$"
BattlePyramid_Text_SevenTrainersRemaining4::
.string "Maybe you could sweep through\n"
.string "the seven TRAINERS left on this floor.$"
BattlePyramid_Text_SixTrainersRemaining4::
.string "Maybe you could sweep through\n"
.string "the six TRAINERS left on this floor.$"
BattlePyramid_Text_FiveTrainersRemaining4::
.string "Maybe you could sweep through\n"
.string "the five TRAINERS left on this floor.$"
BattlePyramid_Text_FourTrainersRemaining4::
.string "Maybe you could sweep through\n"
.string "the four TRAINERS left on this floor.$"
BattlePyramid_Text_ThreeTrainersRemaining4::
.string "Maybe you could sweep through\n"
.string "the three TRAINERS left on this floor.$"
BattlePyramid_Text_TwoTrainersRemaining4::
.string "Maybe you could sweep through\n"
.string "the two TRAINERS left on this floor.$"
BattlePyramid_Text_OneTrainersRemaining4::
.string "Maybe you could complete your sweep\n"
.string "with the one TRAINER left on this floor.$"
BattlePyramid_Text_ZeroTrainersRemaining4::
.string "There isn't a single person left who\n"
.string "can defeat you now…$"
BattlePyramid_Text_SevenTrainersRemaining5::
.string "You may have what it takes to beat\n"
.string "the seven expert TRAINERS who remain.$"
BattlePyramid_Text_SixTrainersRemaining5::
.string "You may have what it takes to beat\n"
.string "the six expert TRAINERS who remain.$"
BattlePyramid_Text_FiveTrainersRemaining5::
.string "You may have what it takes to beat\n"
.string "the five expert TRAINERS who remain.$"
BattlePyramid_Text_FourTrainersRemaining5::
.string "You may have what it takes to beat\n"
.string "the four expert TRAINERS who remain.$"
BattlePyramid_Text_ThreeTrainersRemaining5::
.string "You may have what it takes to beat\n"
.string "the three expert TRAINERS who remain.$"
BattlePyramid_Text_TwoTrainersRemaining5::
.string "You may have what it takes to beat\n"
.string "the two expert TRAINERS who remain.$"
BattlePyramid_Text_OneTrainersRemaining5::
.string "You may have what it takes to beat\n"
.string "the one expert TRAINER who remains.$"
BattlePyramid_Text_ZeroTrainersRemaining5::
.string "Your skills are beyond reproach.\p"
.string "There are no more TRAINERS here\n"
.string "who have any chance of beating you.$"
BattlePyramid_Text_SevenTrainersRemaining6::
.string "Can you keep winning against\n"
.string "the seven remaining TRAINERS?$"
BattlePyramid_Text_SixTrainersRemaining6::
.string "Can you keep winning against\n"
.string "the six remaining TRAINERS?$"
BattlePyramid_Text_FiveTrainersRemaining6::
.string "Can you keep winning against\n"
.string "the five remaining TRAINERS?$"
BattlePyramid_Text_FourTrainersRemaining6::
.string "Can you keep winning against\n"
.string "the four remaining TRAINERS?$"
BattlePyramid_Text_ThreeTrainersRemaining6::
.string "Can you keep winning against\n"
.string "the three remaining TRAINERS?$"
BattlePyramid_Text_TwoTrainersRemaining6::
.string "Can you keep winning against\n"
.string "the two remaining TRAINERS?$"
BattlePyramid_Text_OneTrainersRemaining6::
.string "Can you keep winning against\n"
.string "the last remaining TRAINER?$"
BattlePyramid_Text_ZeroTrainersRemaining6::
.string "There aren't any TRAINERS left that\n"
.string "can take you on now…$"

View File

@@ -532,6 +532,10 @@ BattleFrontier_BattlePyramidLobby_EventScript_ExitRules::
.else
.ifdef ITALIAN
.include "data/maps/BattleFrontier_BattlePyramidLobby/text_it.inc"
.else
.ifdef SPANISH
.include "data/maps/BattleFrontier_BattlePyramidLobby/text_es.inc"
.endif
.endif
.endif
.endif

View File

@@ -0,0 +1,377 @@
BattleFrontier_BattlePyramidLobby_Text_WelcomeToBattlePyramid:
.string "Where the courage of TRAINERS\n"
.string "is put to the test!\p"
.string "Welcome to the BATTLE PYRAMID!\p"
.string "I am your guide to\n"
.string "the Battle Quest.$"
BattleFrontier_BattlePyramidLobby_Text_EmbarkOnChallenge:
.string "Have you the courage to embark on\n"
.string "the Battle Quest challenge?$"
BattleFrontier_BattlePyramidLobby_Text_AwaitFutureChallenge:
.string "We await your challenge in the future!$"
BattleFrontier_BattlePyramidLobby_Text_ExplainBattlePyramid:
.string "The Battle Quest is a battling\n"
.string "event in which you must explore\l"
.string "the PYRAMID and try to reach the top.\p"
.string "In the PYRAMID are seven floors of\n"
.string "mazes, all of them filled with not only\l"
.string "skilled TRAINERS but also wild POKéMON.\p"
.string "You must enter with three POKéMON,\n"
.string "none of them holding an item.\p"
.string "On your ascent, you will be provided\n"
.string "with a BATTLE BAG for items.\p"
.string "If you fail in your challenge, any item\n"
.string "placed in the BATTLE BAG disappears.\p"
.string "If you want to interrupt your\n"
.string "challenge, you must select “REST”\l"
.string "and save the game.\p"
.string "If you don't save before interrupting,\n"
.string "you will be disqualified.$"
BattleFrontier_BattlePyramidLobby_Text_WhichLevelMode:
.string "The PYRAMID offers two courses,\n"
.string "Level 50 and Open Level.\l"
.string "Which will you enter?$"
BattleFrontier_BattlePyramidLobby_Text_SelectThreeMons:
.string "Very good. Now, please select the three\n"
.string "POKéMON you wish to accompany you.$"
BattleFrontier_BattlePyramidLobby_Text_NotEnoughValidMonsLvOpen:
.string "A slight problem, adventurer!\p"
.string "You seem to not have the three\n"
.string "POKéMON qualified for the challenge.\p"
.string "Please also remember to take all\n"
.string "items from your POKéMON.\p"
.string "EGGS{STR_VAR_1} ineligible.\p"
.string "When you are ready, please have\n"
.string "a word with me.$"
BattleFrontier_BattlePyramidLobby_Text_NotEnoughValidMonsLv50:
.string "A slight problem, adventurer!\p"
.string "You seem to not have the three\n"
.string "POKéMON qualified for the challenge.\p"
.string "The three POKéMON must be different\n"
.string "and each no higher than Level 50.\p"
.string "Please also remember to take all\n"
.string "items from your POKéMON.\p"
.string "EGGS{STR_VAR_1} ineligible.\p"
.string "When you are ready, please have\n"
.string "a word with me.$"
BattleFrontier_BattlePyramidLobby_Text_OkayToSaveBeforeChallenge:
.string "Before you enter the BATTLE PYRAMID,\n"
.string "the game must be saved. Is that okay?$"
BattleFrontier_BattlePyramidLobby_Text_ShowYouIntoPyramid:
.string "Very good. I will now show you into\n"
.string "the BATTLE PYRAMID.$"
BattleFrontier_BattlePyramidLobby_Text_WeWillHoldBagForSafekeeping:
.string "We will hold your BAG for safekeeping,\n"
.string "{PLAYER}, while you are exploring.$"
BattleFrontier_BattlePyramidLobby_Text_PleaseTakePreviousBattleBag:
.string "In exchange, please take this BATTLE\n"
.string "BAG, the one you used previously.$"
BattleFrontier_BattlePyramidLobby_Text_PleaseTakeThisBattleBag:
.string "In exchange, please take this\n"
.string "BATTLE BAG.$"
BattleFrontier_BattlePyramidLobby_Text_ExchangedBagForBattleBag:
.string "{PLAYER} exchanged the BAG for\n"
.string "the BATTLE BAG.$"
BattleFrontier_BattlePyramidLobby_Text_StepOnFloorPanel:
.string "When you step on this floor panel,\n"
.string "you will be transported to a higher\l"
.string "floor in the PYRAMID.\p"
.string "I hope for your sake that your\n"
.string "quest goes safely!$"
BattleFrontier_BattlePyramidLobby_Text_DidntSaveBeforeQuittingTakeBag:
.string "A major problem, explorer!\p"
.string "You did not save before ending\n"
.string "your challenge the last time.\p"
.string "Consequently, your challenge has\n"
.string "been disqualified, I'm sorry to say.\p"
.string "Here is the BAG we've been holding\n"
.string "for you.\p"
.string "{PLAYER} got the BAG back.$"
BattleFrontier_BattlePyramidLobby_Text_YouveConqueredPyramid:
.string "Excellent to see you back!\p"
.string "You've conquered the PYRAMID!\n"
.string "How splendid!$"
BattleFrontier_BattlePyramidLobby_Text_MonHoldingItemCannotTake:
.string "Ah, a slight problem.\p"
.string "At least one POKéMON is holding\n"
.string "an item.\p"
.string "I'm sorry to say, items obtained in\n"
.string "the PYRAMID cannot be taken away.$"
BattleFrontier_BattlePyramidLobby_Text_HeldItemsMovedToBag:
.string "All items held by your POKéMON will be\n"
.string "moved to your BATTLE BAG, {PLAYER}.$"
BattleFrontier_BattlePyramidLobby_Text_BagCannotHoldPickItemsToKeep:
.string "The BATTLE BAG cannot hold all your\n"
.string "items, I'm sorry to say.\p"
.string "Please pick the items you'll keep in the\n"
.string "BATTLE BAG, and with your POKéMON.$"
BattleFrontier_BattlePyramidLobby_Text_LeastOneMonHoldingItem:
.string "At least one POKéMON is still\n"
.string "holding an item.$"
BattleFrontier_BattlePyramidLobby_Text_PickItemsToKeep:
.string "Please pick the items you'll keep in the\n"
.string "BATTLE BAG, and with your POKéMON.$"
@ Unused
BattleFrontier_BattlePyramidLobby_Text_ReturnedEverythingMonsHeld:
.string "{PLAYER} returned everything that\n"
.string "the POKéMON held.$"
BattleFrontier_BattlePyramidLobby_Text_UsedBattleBagWillBeKept:
.string "The BATTLE BAG you used will be kept\n"
.string "in readiness for your next challenge.\p"
.string "{PLAYER} turned the BATTLE BAG over\n"
.string "for the BAG's return.$"
BattleFrontier_BattlePyramidLobby_Text_RecordResultsWait:
.string "I must record your results.\n"
.string "Please wait.$"
@ Unused
BattleFrontier_BattlePyramidLobby_Text_ForConqueringPyramidTakeThis:
.string "As a memento for conquering\n"
.string "the BATTLE PYRAMID, please take this.$"
@ Unused
BattleFrontier_BattlePyramidLobby_Text_ReceivedPrizeItem:
.string "{PLAYER} received the prize\n"
.string "{STR_VAR_1}.$"
@ Unused
BattleFrontier_BattlePyramidLobby_Text_BagIsFull:
.string "…Ah…\n"
.string "Your BAG appears to be filled.\p"
.string "Please return after you've organized\n"
.string "your BAG's contents.$"
BattleFrontier_BattlePyramidLobby_Text_DisappointingHereIsBag:
.string "How disappointing for you…\p"
.string "Here is the BAG we've been holding\n"
.string "for you.\p"
.string "{PLAYER} got the BAG back.$"
BattleFrontier_BattlePyramidLobby_Text_LookForwardToNextChallenge:
.string "We look forward to your\n"
.string "next challenge!$"
@ Unused
BattleFrontier_BattlePyramidLobby_Text_HereIsPrize:
.string "We have been looking forward to\n"
.string "your arrival!\p"
.string "Here is your prize for conquering\n"
.string "the PYRAMID.$"
BattleFrontier_BattlePyramidLobby_Text_TellYouWhatMisfortunesAwait:
.string "Welcome…\p"
.string "I shall be pleased to tell you what\n"
.string "misfortunes await in the PYRAMID…$"
BattleFrontier_BattlePyramidLobby_Text_Aah:
.string "… … … … … …\n"
.string "… … … … … …\p"
.string "… … … … … …\n"
.string "Aah!$"
BattleFrontier_BattlePyramidLobby_Text_HintParalysis:
.string "I see a shower of sparks…\p"
.string "…And in it, I see your POKéMON\n"
.string "struggling with paralysis…$"
BattleFrontier_BattlePyramidLobby_Text_HintPoison:
.string "I see poison…\p"
.string "…And, I see your POKéMON suffering\n"
.string "from the effects of poison…$"
BattleFrontier_BattlePyramidLobby_Text_HintBurn:
.string "I see bright red flames…\p"
.string "…And, I see your POKéMON suffering\n"
.string "from burns…$"
BattleFrontier_BattlePyramidLobby_Text_HintPPWaste:
.string "I sense the tremendous pressure of\n"
.string "unrequited anger…\p"
.string "It is a curse…\p"
.string "…And, I see your POKéMON drained of\n"
.string "Power Points and having no recourse\l"
.string "but to use STRUGGLE…$"
BattleFrontier_BattlePyramidLobby_Text_HintLevitate:
.string "I see POKéMON loftily airborne…\p"
.string "…And, I see your POKéMON frustrated\n"
.string "by powerless GROUND-type moves…$"
BattleFrontier_BattlePyramidLobby_Text_HintTrapAbility:
.string "I sense terrific energy rising from\n"
.string "the ground below…\p"
.string "…And, I see your POKéMON unable to\n"
.string "escape the power's clutches…$"
BattleFrontier_BattlePyramidLobby_Text_HintIce:
.string "I see ICE-type POKéMON…\p"
.string "…And, I see your POKéMON fighting\n"
.string "the freezing effects of ice…$"
BattleFrontier_BattlePyramidLobby_Text_HintExplosion:
.string "I see a flurry of moves that imperil\n"
.string "the user…\p"
.string "…And, I see your POKéMON falling\n"
.string "to them…$"
BattleFrontier_BattlePyramidLobby_Text_HintPsychic:
.string "I see PSYCHIC-type POKéMON…\p"
.string "…And, I see your POKéMON in torment\n"
.string "from PSYCHIC moves…$"
BattleFrontier_BattlePyramidLobby_Text_HintRock:
.string "I see ROCK-type POKéMON…\p"
.string "…And, I see your POKéMON suffering\n"
.string "from ROCK moves…$"
BattleFrontier_BattlePyramidLobby_Text_HintFighting:
.string "I see FIGHTING-type POKéMON…\p"
.string "…And, I see your POKéMON pummeled\n"
.string "by FIGHTING moves…$"
BattleFrontier_BattlePyramidLobby_Text_HintWeather:
.string "RAIN DANCE… SUNNY DAY…\n"
.string "SANDSTORM… HAIL…\p"
.string "I see POKéMON that become stronger\n"
.string "with the weather…\p"
.string "…And, I see your POKéMON confounded\n"
.string "by different types of moves…$"
BattleFrontier_BattlePyramidLobby_Text_HintBug:
.string "I see BUG-type POKéMON…\p"
.string "…And, I see your POKéMON suffering\n"
.string "from different kinds of attacks…$"
BattleFrontier_BattlePyramidLobby_Text_HintDark:
.string "I see DARK-type POKéMON…\p"
.string "…And, I see your POKéMON suffering\n"
.string "from DARK-type moves…$"
BattleFrontier_BattlePyramidLobby_Text_HintWater:
.string "I see WATER-type POKéMON…\p"
.string "…And, I see your POKéMON suffering\n"
.string "from WATER-type moves…$"
BattleFrontier_BattlePyramidLobby_Text_HintGhost:
.string "I see GHOST-type POKéMON…\p"
.string "…And, I see your POKéMON suffering\n"
.string "from GHOST-type moves…$"
BattleFrontier_BattlePyramidLobby_Text_HintSteel:
.string "I see STEEL-type POKéMON…\p"
.string "…And, I see your POKéMON suffering\n"
.string "from enormously powerful moves…$"
BattleFrontier_BattlePyramidLobby_Text_HintFlyingDragon:
.string "I see flying POKéMON…\p"
.string "…And, I see your POKéMON suffering\n"
.string "from enormously powerful moves…$"
BattleFrontier_BattlePyramidLobby_Text_HintStoneEvolve:
.string "I see those that have evolved from\n"
.string "the power of stones…\p"
.string "I also sense fire, water,\n"
.string "and electricity…\p"
.string "…And, I see your POKéMON suffering\n"
.string "from those three powers…$"
BattleFrontier_BattlePyramidLobby_Text_HintNormal:
.string "I see NORMAL-type POKéMON…\p"
.string "…And, I see your POKéMON suffering\n"
.string "from enormously powerful moves…$"
BattleFrontier_BattlePyramidLobby_Text_BelieveMyFortunesOrNot:
.string "Whether you believe my fortunes\n"
.string "or not, the choice is yours…\p"
.string "The future can be changed anytime…\n"
.string "I wish you safe passage…$"
BattleFrontier_BattlePyramidLobby_Text_TrainersNoticeRunning:
.string "Did you know?\p"
.string "If you run fast, TRAINERS may notice\n"
.string "and come after you for a battle.\p"
.string "So, if you want to avoid TRAINERS,\n"
.string "don't catch their eyes, but sneak\l"
.string "cautiously and quietly past them.$"
BattleFrontier_BattlePyramidLobby_Text_LostLotOfItems:
.string "Awaaaaaaarrrrgh!\p"
.string "I had a whole lot of items, but I lost\n"
.string "them all when I lost!\p"
.string "Awaaaaaaarrrrgh!$"
BattleFrontier_BattlePyramidLobby_Text_YouveDefeatedPyramidKing:
.string "Welcome back!\n"
.string "You've done the unthinkable!\p"
.string "You've defeated the PYRAMID KING\n"
.string "and conquered the BATTLE PYRAMID!$"
BattleFrontier_BattlePyramidLobby_Text_GiveYouTheseBattlePoints:
.string "Young explorer!\n"
.string "In commendation of your courage,\l"
.string "we give you these Battle Point(s)!$"
BattleFrontier_BattlePyramidLobby_Text_RulesAreListed:
.string "The Battle Quest rules are listed.$"
BattleFrontier_BattlePyramidLobby_Text_ReadWhichHeading:
.string "Which heading do you want to read?$"
BattleFrontier_BattlePyramidLobby_Text_ExplainMonRules:
.string "When the PYRAMID is conquered,\n"
.string "the wild POKéMON that appear in it\l"
.string "are replaced by different kinds.\p"
.string "Explore, observe, and learn what kinds\n"
.string "of wild POKéMON you may encounter.$"
BattleFrontier_BattlePyramidLobby_Text_ExplainTrainerRules:
.string "TRAINERS are lying in wait for you\n"
.string "inside the PYRAMID.\p"
.string "On each floor, there are up to\n"
.string "eight TRAINERS.\p"
.string "When you defeat a TRAINER, you will\n"
.string "get a helpful hint for your adventure.$"
BattleFrontier_BattlePyramidLobby_Text_ExplainMazeRules:
.string "The mazes in the PYRAMID rearrange\n"
.string "themselves every time you enter it.\p"
.string "The mazes are poorly lit.\n"
.string "You must advance with caution.\p"
.string "The light grows brighter whenever you\n"
.string "defeat a wild POKéMON or a TRAINER.$"
BattleFrontier_BattlePyramidLobby_Text_ExplainBagRules:
.string "The BATTLE BAG serves as your BAG\n"
.string "while in the PYRAMID.\p"
.string "There are two separate BATTLE BAGS--\n"
.string "one each for the Level 50 and\l"
.string "Open Level adventures.\p"
.string "They each can hold up to 99 pieces\n"
.string "of ten kinds of items.\p"
.string "The contents of the BATTLE BAG are\n"
.string "lost if you fail in your quest.$"

View File

@@ -226,6 +226,10 @@ BattleFrontier_BattlePyramidTop_Movement_CameraPanUp:
.else
.ifdef ITALIAN
.include "data/maps/BattleFrontier_BattlePyramidTop/text_it.inc"
.else
.ifdef SPANISH
.include "data/maps/BattleFrontier_BattlePyramidTop/text_es.inc"
.endif
.endif
.endif
.endif

View File

@@ -0,0 +1,114 @@
BattleFrontier_BattlePyramidTop_Text_ReachedSummitUpYouGo:
.string "It is a delight to see you here!\n"
.string "You have reached the summit of\l"
.string "the BATTLE PYRAMID!\p"
.string "Above here is the PYRAMID's\n"
.string "lookout point.\p"
.string "It is a place open only to those\n"
.string "who have conquered the PYRAMID.\p"
.string "Now, please!\n"
.string "Up you go!$"
BattleFrontier_BattlePyramidTop_Text_PlayerConqueredPyramid:
.string "The PYRAMID's new conqueror!\n"
.string "Let the name {PLAYER} be known!$"
BattleFrontier_BattlePyramidTop_Text_ChiefBeatYouHere:
.string "It is a delight to see you here!\p"
.string "Unfortunately, you were second by\n"
.string "a mere fraction of time!\p"
.string "Our chief has already conquered\n"
.string "the PYRAMID ahead of you.\p"
.string "However, my young explorer…\n"
.string "You are a TRAINER!\p"
.string "Assert your power and take the glory\n"
.string "of the pinnacle from our chief!\p"
.string "Now, please! When you are ready,\n"
.string "take one more step of courage!$"
BattleFrontier_BattlePyramidTop_Text_ExplorationsAreGrandestAdventure:
.string "Young adventurer…\p"
.string "Wouldn't you agree that explorations\n"
.string "are the grandest of adventures?\p"
.string "Your own wits!\p"
.string "Your own strength!\p"
.string "Your own POKéMON!\p"
.string "And, above all, only your own courage\n"
.string "to lead you through unknown worlds…$"
BattleFrontier_BattlePyramidTop_Text_ImPyramidKingBrandon:
.string "Aah, yes, indeed this life is grand!\n"
.string "Grand, it is! Eh?\p"
.string "I'm BRANDON!\p"
.string "I'm the PYRAMID KING, which means\n"
.string "I'm in charge here.\p"
.string "Most people call me the chief!\p"
.string "You coming here means you have\n"
.string "that much confidence in yourself,\l"
.string "am I right?\p"
.string "Hahahah!\n"
.string "This should be exciting!$"
BattleFrontier_BattlePyramidTop_Text_BringCourageToOurBattle:
.string "Now, then!\n"
.string "Bring your courage to our battle!$"
BattleFrontier_BattlePyramidTop_Text_BrandonFrontierPassPlease:
.string "BRANDON: Hahahah! Grand it was!\n"
.string "Grand, yes, indeed!\p"
.string "Well done! You've earned recognition!\n"
.string "Your FRONTIER PASS, please!$"
BattleFrontier_BattlePyramidTop_Text_ReceivedBraveSymbol:
.string "The Brave Symbol was embossed on\n"
.string "the FRONTIER PASS!$"
BattleFrontier_BattlePyramidTop_Text_LookForwardToNextMeeting:
.string "Young explorer!\n"
.string "I look forward to our next meeting!$"
BattleFrontier_BattlePyramidTop_Text_BrandonYouveReturned:
.string "BRANDON: …You've finally returned,\n"
.string "young explorer…\p"
.string "Your love of adventure seems to come\n"
.string "deep from within your heart…\p"
.string "Yes… You are exactly as I was in\n"
.string "my own youth…\p"
.string "… … …Ah…\p"
.string "The passionate!\p"
.string "The dangerous!\p"
.string "The desperate!\p"
.string "Those days of death-defying,\n"
.string "life-affirming adventures are back…$"
BattleFrontier_BattlePyramidTop_Text_MyCourageIsOffMeter:
.string "Now, then!\p"
.string "I sense my own courage is off\n"
.string "the meter!$"
BattleFrontier_BattlePyramidTop_Text_EverythingYouHave:
.string "Everything you have!\n"
.string "I'm braced for it all!$"
BattleFrontier_BattlePyramidTop_Text_BrandonRemarkableHaveThis:
.string "BRANDON: Hahahah!\n"
.string "Remarkable!\l"
.string "Yes, it's grand, indeed!\p"
.string "Young explorer!\p"
.string "You've bested me through and through!\n"
.string "Here! I want you to have this!$"
BattleFrontier_BattlePyramidTop_Text_BraveSymbolTookGoldenShine:
.string "The Brave Symbol took on\n"
.string "a golden shine!$"
BattleFrontier_BattlePyramidTop_Text_FarewellForNow:
.string "Ah, yes! It just goes to show that\n"
.string "I have much to learn still!\p"
.string "May our paths cross again!\n"
.string "Farewell for now, young explorer!$"
BattleFrontier_BattlePyramidTop_Text_StepForwardWhenReady:
.string "Now, when you are ready, take courage\n"
.string "and step forward.$"

View File

@@ -445,6 +445,10 @@ BattleFrontier_BattleTowerBattleRoom_EventScript_RetireChallenge::
.else
.ifdef ITALIAN
.include "data/maps/BattleFrontier_BattleTowerBattleRoom/text_it.inc"
.else
.ifdef SPANISH
.include "data/maps/BattleFrontier_BattleTowerBattleRoom/text_es.inc"
.endif
.endif
.endif
.endif

View File

@@ -0,0 +1,128 @@
BattleFrontier_BattleTowerBattleRoom_Text_RestoreMonsToFullHealth:
.string "We will restore your POKéMON to\n"
.string "full health.$"
@ Unused
BattleFrontier_BattleTowerBattleRoom_Text_ReadyForOpponent:
.string "You will be facing opponent no. {STR_VAR_1}.\n"
.string "Are you ready?$"
BattleFrontier_BattleTowerBattleRoom_Text_ReadyFor2ndOpponent:
.string "You will be facing opponent no. 2.\n"
.string "Are you ready?$"
BattleFrontier_BattleTowerBattleRoom_Text_ReadyFor3rdOpponent:
.string "You will be facing opponent no. 3.\n"
.string "Are you ready?$"
BattleFrontier_BattleTowerBattleRoom_Text_ReadyFor4thOpponent:
.string "You will be facing opponent no. 4.\n"
.string "Are you ready?$"
BattleFrontier_BattleTowerBattleRoom_Text_ReadyFor5thOpponent:
.string "You will be facing opponent no. 5.\n"
.string "Are you ready?$"
BattleFrontier_BattleTowerBattleRoom_Text_ReadyFor6thOpponent:
.string "You will be facing opponent no. 6.\n"
.string "Are you ready?$"
BattleFrontier_BattleTowerBattleRoom_Text_ReadyFor7thOpponent:
.string "You will be facing opponent no. 7.\n"
.string "Are you ready?$"
BattleFrontier_BattleTowerBattleRoom_Text_RecordYourBattle:
.string "Record your battle on your\n"
.string "FRONTIER PASS?$"
BattleFrontier_BattleTowerLobby_Text_BattleRecordedOnPass:
.string "{PLAYER}'s battle was recorded\n"
.string "on the FRONTIER PASS.$"
BattleFrontier_BattleTowerBattleRoom_Text_SaveAndQuitGame:
.string "Would you like to save and\n"
.string "quit the game?$"
BattleFrontier_BattleTowerBattleRoom_Text_SavingPleaseWait:
.string "Saving your battle data.\n"
.string "Please wait.$"
BattleFrontier_BattleTowerBattleRoom_Text_CancelYourChallenge:
.string "Would you like to cancel your BATTLE\n"
.string "ROOM challenge?$"
BattleFrontier_BattleTowerBattleRoom_Text_RecordCouldntBeSaved::
.string "There was an error of some sort.\n"
.string "Your record could not be saved.$"
BattleFrontier_BattleTowerBattleRoom_Text_SalonMaidenOnHerWay:
.string "Excuse me, but…\p"
.string "Our leader, the SALON MAIDEN, is on\n"
.string "her way here in hopes of battling you.\p"
.string "She should be arriving very shortly.$"
BattleFrontier_BattleTowerBattleRoom_Text_ReadyForSalonMaiden:
.string "You will be facing the SALON MAIDEN.\n"
.string "Are you prepared?$"
BattleFrontier_BattleTowerBattleRoom_Text_GreetingsImAnabel:
.string "Greetings…\n"
.string "My name is ANABEL.\p"
.string "I am the SALON MAIDEN, and I am in\n"
.string "charge of running the BATTLE TOWER…\p"
.string "I have heard several rumors\n"
.string "about you…\p"
.string "In all honesty, what I have heard does\n"
.string "not seem attractive in any way…\p"
.string "The reason I've come to see you…\n"
.string "Well, there is but one reason…$"
BattleFrontier_BattleTowerBattleRoom_Text_LetMeSeeYourTalent:
.string "Let me see your talent in\n"
.string "its entirety…$"
BattleFrontier_BattleTowerBattleRoom_Text_AnabelTalentShallBeRecognized:
.string "ANABEL: Fufufu, nicely done…\p"
.string "Your FRONTIER PASS, please…\n"
.string "Your talent shall be recognized.$"
BattleFrontier_BattleTowerBattleRoom_Text_ReceivedAbilitySymbol:
.string "The Ability Symbol was embossed on\n"
.string "the FRONTIER PASS!$"
BattleFrontier_BattleTowerBattleRoom_Text_UntilNextTime:
.string "… … … … … …\p"
.string "You have confidence in your POKéMON\n"
.string "battling talent, don't you?\p"
.string "I urge you to keep battling and\n"
.string "keep on winning.\p"
.string "I will be waiting for you.\n"
.string "Until the next time we meet…$"
BattleFrontier_BattleTowerBattleRoom_Text_AnabelYouCameBack:
.string "ANABEL: You really did come back to\n"
.string "see me…\p"
.string "… … … … … …\p"
.string "You've won straight matches to see me…\n"
.string "I won't have to hold back against you…\p"
.string "It's been too long now…\p"
.string "Too long since I've been able to battle\n"
.string "without thinking about anything…$"
BattleFrontier_BattleTowerBattleRoom_Text_LetsBeginShallWe:
.string "Let's begin, shall we?$"
BattleFrontier_BattleTowerBattleRoom_Text_AnabelCongratsYourPassPlease:
.string "ANABEL: Fufu, congratulations…\n"
.string "Your FRONTIER PASS, please…$"
BattleFrontier_BattleTowerBattleRoom_Text_AbilitySymbolTookGoldenShine:
.string "The Ability Symbol took on\n"
.string "a golden shine!$"
BattleFrontier_BattleTowerBattleRoom_Text_WishICouldBattleYouAgain:
.string "That was fun…\p"
.string "I have never had a POKéMON battle\n"
.string "so enjoyable before…\p"
.string "I wish I could battle with you again…$"

View File

@@ -918,6 +918,10 @@ BattleFrontier_BattleTowerLobby_EventScript_ExitRules::
.else
.ifdef ITALIAN
.include "data/maps/BattleFrontier_BattleTowerLobby/text_it.inc"
.else
.ifdef SPANISH
.include "data/maps/BattleFrontier_BattleTowerLobby/text_es.inc"
.endif
.endif
.endif
.endif

View File

@@ -0,0 +1,477 @@
@ Unused
BattleFrontier_BattleTowerLobby_EventScript_DirectYouToBattleRoom:
.string "I'll direct you to your BATTLE ROOM now.$"
BattleFrontier_BattleTowerLobby_Text_DidntSaveBeforeQuitting:
.string "Excuse me!\p"
.string "You didn't save before you quit your\n"
.string "challenge last time.\p"
.string "Because of that, your challenge so far\n"
.string "has been disqualified. Sorry!$"
BattleFrontier_BattleTowerLobby_Text_CongratsBeatenSeven:
.string "Congratulations!\n"
.string "You've beaten all seven TRAINERS!\p"
.string "$"
@ Unused
BattleFrontier_BattleTowerLobby_Text_EarnedFabulousPrize:
.string "For beating seven TRAINERS in a row,\n"
.string "you have earned this fabulous prize!\p"
.string "$"
BattleFrontier_BattleTowerLobby_Text_ReceivedPrize:
.string "{PLAYER} received the prize\n"
.string "{STR_VAR_1}.$"
@ Unused
BattleFrontier_BattleTowerLobby_Text_BagFullMakeRoom:
.string "Oh, your BAG appears to be full.\p"
.string "Please make room in your BAG, then come\n"
.string "see me.$"
BattleFrontier_BattleTowerLobby_Text_ThankYouForPlaying:
.string "Thank you for playing!\p"
.string "$"
BattleFrontier_BattleTowerLobby_Text_RecordWillBeSaved:
.string "Your record will be saved.\n"
.string "Please wait.$"
BattleFrontier_BattleTowerLobby_Text_WeveBeenWaitingForYou:
.string "We've been waiting for you!\p"
.string "$"
BattleFrontier_BattleTowerLobby_Text_ProgressWillBeSaved:
.string "Before entering a BATTLE ROOM, your\n"
.string "progress will be saved. Please wait.$"
BattleFrontier_BattleTowerLobby_Text_AboutToFace50thTrainer:
.string "You're finally about to face the\n"
.string "50th TRAINER.\p"
.string "From here on, every time you beat seven\n"
.string "TRAINERS in a row, your POKéMON will\l"
.string "receive a commemorative RIBBON.\p"
.string "Good luck!$"
BattleFrontier_BattleTowerLobby_Text_HereAreSomeRibbons:
.string "Here are some RIBBONS for beating\n"
.string "seven tough TRAINERS in a row.\p"
.string "{PLAYER} received some RIBBONS!$"
BattleFrontier_BattleTowerLobby_Text_PutRibbonOnMons:
.string "{PLAYER} put the RIBBONS on\n"
.string "the challenger POKéMON.$"
BattleFrontier_BattleTowerLobby_Text_DescribeFeelingsAboutBattleTower:
.string "Excuse me, do you have a moment?\p"
.string "Can you describe your feelings when\n"
.string "you're about to begin a BATTLE TOWER\l"
.string "match, or when you've either won or\l"
.string "lost a match?$"
BattleFrontier_BattleTowerLobby_Text_FeelWhatWhenYouBegin:
.string "Okay, what are your feelings when\n"
.string "you're about to begin a match?$"
BattleFrontier_BattleTowerLobby_Text_FeelWhatWhenYouveWon:
.string "What do you feel when you've won\n"
.string "a match?$"
BattleFrontier_BattleTowerLobby_Text_FeelWhatWhenYouveLost:
.string "Can I hear about your feelings when\n"
.string "you have lost a match?$"
BattleFrontier_BattleTowerLobby_Text_DontThinkMuchAboutIt:
.string "Oh, so you don't think much about it?\n"
.string "You're one cool customer.$"
BattleFrontier_BattleTowerLobby_Text_ChangedYourMind:
.string "Hunh? You changed your mind?\n"
.string "I guess you're fickle.$"
BattleFrontier_BattleTowerLobby_Text_ThatsHowYouFeel:
.string "Okay, so that's how you feel?\n"
.string "That's quite original.\p"
.string "Thanks!$"
BattleFrontier_BattleTowerLobby_Text_WinsInRowRecorded:
.string "The number of matches you win in a row\n"
.string "is recorded.\p"
.string "I'd better not get beaten in\n"
.string "an embarrassing way!$"
BattleFrontier_BattleTowerLobby_Text_CanLeaveUntilLossOrSevenWins:
.string "Once you've entered the BATTLE TOWER,\n"
.string "you can't leave until you either lose\l"
.string "or you beat seven TRAINERS in a row.\p"
.string "You'd best be certain that you're up\n"
.string "to the challenge.$"
@ Unused
BattleFrontier_BattleTowerLobby_Text_DoubleBattleRoomConstruction:
.string "Welcome to the BATTLE TOWER\n"
.string "DOUBLE BATTLE CORNER!\p"
.string "Unfortunately, the BATTLE ROOMS\n"
.string "are still under construction.\p"
.string "Please come back when the work\n"
.string "is completed.$"
@ Unused
BattleFrontier_BattleTowerLobby_Text_MultiBattleRoomConstruction:
.string "Welcome to the BATTLE TOWER\n"
.string "MULTI BATTLE CORNER!\p"
.string "Unfortunately, the BATTLE ROOMS\n"
.string "are still under construction.\p"
.string "Please come back when the work\n"
.string "is completed.$"
BattleFrontier_BattleTowerLobby_Text_LookForwardToAnotherChallenge:
.string "We look forward to seeing you on\n"
.string "another challenge!$"
BattleFrontier_BattleTowerLobby_Text_WhichLevelMode:
.string "The BATTLE ROOM offers two levels\n"
.string "of challenge, Level 50 and Open Level.\l"
.string "Which is your choice?$"
@ Unused
BattleFrontier_BattleTowerLobby_Text_PleaseSelectMons:
.string "Please select the POKéMON you wish\n"
.string "to enter.$"
BattleFrontier_BattleTowerLobby_Text_OkayToSaveBeforeEntering:
.string "Before entering a BATTLE ROOM, your\n"
.string "progress must be saved. Is that okay?$"
BattleFrontier_BattleTowerLobby_Text_ShowYouToBattleRoom:
.string "I will now show you to the\n"
.string "{STR_VAR_1} BATTLE ROOM.$"
BattleFrontier_BattleTowerLobby_Text_RecordLastMatch:
.string "Shall I record your last BATTLE TOWER\n"
.string "match on your FRONTIER PASS?$"
@ Unused
BattleFrontier_BattleTowerLobby_Text_NotEnoughValidMonsLv50:
.string "Excuse me!\p"
.string "You don't have {STR_VAR_2} eligible POKéMON.\p"
.string "You must have {STR_VAR_2} different POKéMON\n"
.string "of Level 50 or less to enter.\p"
.string "They also must be holding different\n"
.string "kinds of items.\p"
.string "EGGS{STR_VAR_1} ineligible.\p"
.string "Please come see me when you are ready.$"
@ Unused
BattleFrontier_BattleTowerLobby_Text_NotEnoughValidMonsLvOpen:
.string "Excuse me!\p"
.string "You don't have {STR_VAR_2} eligible POKéMON.\p"
.string "You must have {STR_VAR_2} different POKéMON\n"
.string "to enter.\p"
.string "They also must be holding different\n"
.string "kinds of items.\p"
.string "EGGS{STR_VAR_1} ineligible.\p"
.string "Please come see me when you are ready.$"
BattleFrontier_BattleTowerLobby_Text_NotEnoughValidMonsLv50Singles:
.string "Excuse me!\p"
.string "You don't have three eligible POKéMON.\p"
.string "You must have three different POKéMON\n"
.string "of Level 50 or less to enter.\p"
.string "They also must be holding different\n"
.string "kinds of items.\p"
.string "EGGS{STR_VAR_1} ineligible.\p"
.string "Please come see me when you are ready.$"
BattleFrontier_BattleTowerLobby_Text_NotEnoughValidMonsLvOpenSingles:
.string "Excuse me!\p"
.string "You don't have three eligible POKéMON.\p"
.string "You must have three different POKéMON\n"
.string "to enter.\p"
.string "They also must be holding different\n"
.string "kinds of items.\p"
.string "EGGS{STR_VAR_1} ineligible.\p"
.string "Please come see me when you are ready.$"
BattleFrontier_BattleTowerLobby_Text_NotEnoughValidMonsLv50Doubles:
.string "Excuse me!\p"
.string "You don't have four eligible POKéMON.\p"
.string "You must have four different POKéMON\n"
.string "of Level 50 or less to enter.\p"
.string "They also must be holding different\n"
.string "kinds of items.\p"
.string "EGGS{STR_VAR_1} ineligible.\p"
.string "Please come see me when you are ready.$"
BattleFrontier_BattleTowerLobby_Text_NotEnoughValidMonsLvOpenDoubles:
.string "Excuse me!\p"
.string "You don't have four eligible POKéMON.\p"
.string "You must have four different POKéMON\n"
.string "to enter.\p"
.string "They also must be holding different\n"
.string "kinds of items.\p"
.string "EGGS{STR_VAR_1} ineligible.\p"
.string "Please come see me when you are ready.$"
BattleFrontier_BattleTowerLobby_Text_NotEnoughValidMonsLv50Multis:
.string "Excuse me!\p"
.string "You don't have two eligible POKéMON.\p"
.string "You must have two different POKéMON\n"
.string "of Level 50 or less to enter.\p"
.string "They also must be holding different\n"
.string "kinds of items.\p"
.string "EGGS{STR_VAR_1} ineligible.\p"
.string "Please come see me when you are ready.$"
BattleFrontier_BattleTowerLobby_Text_NotEnoughValidMonsLvOpenMultis:
.string "Excuse me!\p"
.string "You don't have two eligible POKéMON.\p"
.string "You must have two different POKéMON\n"
.string "to enter.\p"
.string "They also must be holding different\n"
.string "kinds of items.\p"
.string "EGGS{STR_VAR_1} ineligible.\p"
.string "Please come see me when you are ready.$"
BattleFrontier_BattleTowerLobby_Text_WelcomSingleBattle:
.string "Where the talents of TRAINERS\n"
.string "are put to the test!\p"
.string "Welcome to the BATTLE TOWER!\p"
.string "I am your guide to the SINGLE\n"
.string "BATTLE ROOMS.$"
BattleFrontier_BattleTowerLobby_Text_TakeSinglesChallenge:
.string "Would you like to take the SINGLE\n"
.string "BATTLE ROOM challenge?$"
BattleFrontier_BattleTowerLobby_Text_ExplainSinglesChallenge:
.string "The BATTLE TOWER's SINGLE BATTLE\n"
.string "ROOMS are facilities for conducting\l"
.string "SINGLE BATTLES with three POKéMON.\p"
.string "There are many SINGLE BATTLE ROOMS\n"
.string "in the BATTLE TOWER for team battles.\p"
.string "In each of the SINGLE BATTLE ROOMS,\n"
.string "seven TRAINERS await your challenge.\p"
.string "If you manage to defeat all seven,\n"
.string "you will earn Battle Points.\p"
.string "If you want to interrupt your\n"
.string "challenge, please save the game.\p"
.string "If you don't save before interrupting,\n"
.string "you will be disqualified.$"
BattleFrontier_BattleTowerLobby_Text_SelectThreeMons:
.string "Now please select the three POKéMON\n"
.string "that are to be entered.$"
BattleFrontier_BattleTowerLobby_Text_WelcomeDoubleBattle:
.string "Where the talents of TRAINERS\n"
.string "are put to the test!\p"
.string "Welcome to the BATTLE TOWER!\p"
.string "I am your guide to the DOUBLE\n"
.string "BATTLE ROOMS.$"
BattleFrontier_BattleTowerLobby_Text_TakeDoublesChallenge:
.string "Would you like to take the DOUBLE\n"
.string "BATTLE ROOM challenge?$"
BattleFrontier_BattleTowerLobby_Text_ExplainDoublesChallenge:
.string "The BATTLE TOWER's DOUBLE BATTLE\n"
.string "ROOMS are facilities for conducting\l"
.string "DOUBLE BATTLES with four POKéMON.\p"
.string "There are many DOUBLE BATTLE ROOMS\n"
.string "in the BATTLE TOWER for team battles.\p"
.string "In each of the DOUBLE BATTLE ROOMS,\n"
.string "seven TRAINERS await your challenge.\p"
.string "If you manage to defeat all seven,\n"
.string "you will earn Battle Points.\p"
.string "If you want to interrupt your\n"
.string "challenge, please save the game.\p"
.string "If you don't save before interrupting,\n"
.string "you will be disqualified.$"
BattleFrontier_BattleTowerLobby_Text_PleaseSelectFourMons:
.string "Now please select the four POKéMON\n"
.string "that are to be entered.$"
BattleFrontier_BattleTowerLobby_Text_WelcomeMultiBattle:
.string "Where the talents of TRAINERS\n"
.string "are put to the test!\p"
.string "Welcome to the BATTLE TOWER!\p"
.string "I am your guide to the MULTI\n"
.string "BATTLE ROOMS.$"
BattleFrontier_BattleTowerLobby_Text_TakeMultisChallenge:
.string "Would you like to take the MULTI\n"
.string "BATTLE ROOM challenge?$"
BattleFrontier_BattleTowerLobby_Text_ExplainMultisChallenge:
.string "The BATTLE TOWER's MULTI BATTLE\n"
.string "ROOMS are facilities for conducting\l"
.string "MULTI BATTLES.\p"
.string "For MULTI BATTLES, you must partner\n"
.string "with a TRAINER in the TOWER and enter\l"
.string "with two POKéMON each.\p"
.string "Inside the TOWER is a room named\n"
.string "the BATTLE SALON where you may meet\l"
.string "other TRAINERS.\p"
.string "There, you must find a TRAINER to act\n"
.string "as your partner in MULTI BATTLES.\p"
.string "Once you have partnered up, you will\n"
.string "be shown to a MULTI BATTLE ROOM.\p"
.string "In the MULTI BATTLE ROOM, seven\n"
.string "tag teams await your challenge.\p"
.string "If you manage to defeat all seven\n"
.string "teams, you will earn Battle Points.\p"
.string "If you want to interrupt your\n"
.string "challenge, please save the game.\p"
.string "If you don't save before interrupting,\n"
.string "you will be disqualified.$"
BattleFrontier_BattleTowerLobby_Text_PleaseSelectTwoMons:
.string "Now please select the two POKéMON\n"
.string "that are to be entered.$"
BattleFrontier_BattleTowerLobby_Text_WelcomeLinkMultiBattle:
.string "Where the talents of TRAINERS\n"
.string "are put to the test!\p"
.string "Welcome to the BATTLE TOWER!\p"
.string "I am your guide to the LINK MULTI\n"
.string "BATTLE ROOMS.$"
BattleFrontier_BattleTowerLobby_Text_TakeLinkMultisChallenge:
.string "Would you like to take the LINK MULTI\n"
.string "BATTLE ROOM challenge?$"
BattleFrontier_BattleTowerLobby_Text_ExplainLinkMultisChallenge:
.string "The BATTLE TOWER's MULTI BATTLE\n"
.string "ROOMS are facilities for conducting\l"
.string "MULTI BATTLES with a friend.\p"
.string "You must link with your friend using\n"
.string "Wireless Adapters or a Game Boy\l"
.string "Advance Game Link cable.\p"
.string "You must partner with your friend and\n"
.string "enter two different kinds of POKéMON.\p"
.string "There are many MULTI BATTLE ROOMS\n"
.string "in the BATTLE TOWER for team battles.\p"
.string "In a MULTI BATTLE ROOM, seven\n"
.string "tag teams await you and your friend\l"
.string "to make a tag-team challenge.\p"
.string "If you manage to defeat all seven\n"
.string "teams, you will earn Battle Points.\p"
.string "Please beware that unlike other ROOMS,\n"
.string "you may not interrupt your challenge.\p"
.string "Once you start, you must battle seven\n"
.string "MULTI BATTLES in a row nonstop.$"
BattleFrontier_BattleTowerLobby_Text_PleaseSelectTwoMons2:
.string "Now please select the two POKéMON\n"
.string "that are to be entered.$"
@ Unused
BattleFrontier_BattleTowerLobby_Text_ChoseSameMonAsFriend:
.string "You have chosen the same kind of\n"
.string "POKéMON as your friend.\p"
.string "Please choose two POKéMON different\n"
.string "from your friend's, match the level\l"
.string "you wish to enter, and register again.$"
BattleFrontier_BattleTowerLobby_Text_LinkMultiOnlyForTwoPlayers:
.string "The LINK MULTI BATTLE ROOM challenge\n"
.string "is only for two linked players.$"
BattleFrontier_BattleTowerLobby_Text_FriendAlsoSelectedMon:
.string "Your friend has also selected\n"
.string "the POKéMON {STR_VAR_1}.$"
BattleFrontier_BattleTowerLobby_Text_FriendAlsoSelectedMons:
.string "Your friend has also selected the\n"
.string "POKéMON {STR_VAR_1} and {STR_VAR_2}.$"
BattleFrontier_BattleTowerLobby_Text_FriendChoseDifferentLvlMode:
.string "Your friend has chosen a different\n"
.string "battle level.$"
@ Unused
BattleFrontier_BattleTowerLobby_Text_FriendChoseDifferentLvlModeSameMon:
.string "Your friend has chosen a different\n"
.string "battle level.\p"
.string "Your friend has also selected\n"
.string "the POKéMON {STR_VAR_1}.$"
@ Unused
BattleFrontier_BattleTowerLobby_Text_FriendChoseDifferentLvlModeSameMons:
.string "Your friend has chosen a different\n"
.string "battle level.\p"
.string "Your friend has also selected the\n"
.string "POKéMON {STR_VAR_1} and {STR_VAR_2}.$"
BattleFrontier_BattleTowerLobby_Text_ChooseDifferentMonsMatchLvlMode:
.string "Please choose two POKéMON different\n"
.string "from your friend's, match the level\l"
.string "you wish to enter, and register again.$"
BattleFrontier_BattleTowerLobby_Text_SaveGameBeforeShowingIn:
.string "I will save the game before\n"
.string "showing you in. Please wait.$"
BattleFrontier_BattleTowerLobby_Text_CongratsDefeatedMaiden:
.string "Congratulations!\n"
.string "You have defeated the SALON MAIDEN\l"
.string "and swept seven TRAINERS!$"
BattleFrontier_BattleTowerLobby_Text_AwardYouTheseBattlePoints:
.string "In recognition of your infinite talent,\n"
.string "we award you these Battle Point(s).$"
BattleFrontier_Text_ObtainedXBattlePoints:
.string "{PLAYER} obtained {STR_VAR_1} Battle Point(s).$"
BattleFrontier_BattleTowerLobby_Text_RulesAreListed:
.string "The BATTLE TOWER rules are listed.$"
BattleFrontier_BattleTowerLobby_Text_ReadWhichHeading:
.string "Which heading do you want to read?$"
BattleFrontier_BattleTowerLobby_Text_ExplainTowerRules:
.string "The BATTLE TOWER is a facility where\n"
.string "four types of battles are waged--\l"
.string "SINGLE BATTLE, DOUBLE BATTLE, MULTI\l"
.string "BATTLE, and LINK MULTI BATTLE.\p"
.string "For each of these types, there are\n"
.string "separate BATTLE ROOMS.\p"
.string "Please speak with a guide offering\n"
.string "the type of battle you wish to enter.$"
BattleFrontier_BattleTowerLobby_Text_ExplainMonRules:
.string "Depending on the BATTLE ROOM you are\n"
.string "entering, you will be required to take\l"
.string "a certain number of POKéMON.\p"
.string "The SINGLE BATTLE mode requires\n"
.string "three POKéMON.\p"
.string "The DOUBLE BATTLE mode requires four,\n"
.string "and the MULTI modes both require two.$"
BattleFrontier_BattleTowerLobby_Text_ExplainSalonRules:
.string "The BATTLE SALON is where you must\n"
.string "find a partner to form a tag team for\l"
.string "the MULTI BATTLE ROOM challenge.\p"
.string "Choose the best partner for you by\n"
.string "examining other TRAINERS'\l"
.string "POKéMON and their moves.\p"
.string "You may choose a new tag partner\n"
.string "after winning seven straight matches.$"
BattleFrontier_BattleTowerLobby_Text_ExplainMultiLinkRules:
.string "The LINK MULTI BATTLE Mode is for two\n"
.string "friends to mount a challenge together.\p"
.string "You and your friend must be linked with\n"
.string "Wireless Adapters or a GBA Game Link\l"
.string "cable.\p"
.string "You must choose two POKéMON at\n"
.string "the registration counter.\p"
.string "These POKéMON must be different\n"
.string "from those of your friend.\p"
.string "You may not interrupt this challenge\n"
.string "in the middle, unlike other modes.$"

View File

@@ -452,6 +452,10 @@ BattleFrontier_BattleTowerMultiBattleRoom_Movement_WalkInPlaceLeft:
.else
.ifdef ITALIAN
.include "data/maps/BattleFrontier_BattleTowerMultiBattleRoom/text_it.inc"
.else
.ifdef SPANISH
.include "data/maps/BattleFrontier_BattleTowerMultiBattleRoom/text_es.inc"
.endif
.endif
.endif
.endif

View File

@@ -0,0 +1,62 @@
BattleFrontier_BattleTowerMultiBattleRoom_Text_ReadyFor2ndOpponentSet:
.string "The 2nd set of opponents is next.\n"
.string "Are you ready?$"
BattleFrontier_BattleTowerMultiBattleRoom_Text_ReadyFor3rdOpponentSet:
.string "The 3rd set of opponents is next.\n"
.string "Are you ready?$"
BattleFrontier_BattleTowerMultiBattleRoom_Text_ReadyFor4thOpponentSet:
.string "The 4th set of opponents is next.\n"
.string "Are you ready?$"
BattleFrontier_BattleTowerMultiBattleRoom_Text_ReadyFor5thOpponentSet:
.string "The 5th set of opponents is next.\n"
.string "Are you ready?$"
BattleFrontier_BattleTowerMultiBattleRoom_Text_ReadyFor6thOpponentSet:
.string "The 6th set of opponents is next.\n"
.string "Are you ready?$"
BattleFrontier_BattleTowerMultiBattleRoom_Text_ReadyFor7thOpponentSet:
.string "The 7th set of opponents is next.\n"
.string "Are you ready?$"
@ Unused
BattleFrontier_BattleTowerMultiBattleRoom_Text_2ndOpponentSetNext:
.string "The 2nd set of opponents is next.\n"
.string "Do your best!$"
@ Unused
BattleFrontier_BattleTowerMultiBattleRoom_Text_3rdOpponentSetNext:
.string "The 3rd set of opponents is next.\n"
.string "Do your best!$"
@ Unused
BattleFrontier_BattleTowerMultiBattleRoom_Text_4thOpponentSetNext:
.string "The 4th set of opponents is next.\n"
.string "Do your best!$"
@ Unused
BattleFrontier_BattleTowerMultiBattleRoom_Text_5thOpponentSetNext:
.string "The 5th set of opponents is next.\n"
.string "Do your best!$"
@ Unused
BattleFrontier_BattleTowerMultiBattleRoom_Text_6thOpponentSetNext:
.string "The 6th set of opponents is next.\n"
.string "Do your best!$"
@ Unused
BattleFrontier_BattleTowerMultiBattleRoom_Text_7thOpponentSetNext:
.string "The 7th set of opponents is next.\n"
.string "Do your best!$"
gText_LinkStandby3::
.string "Link standby…$"
gText_YourPartnerHasRetired::
.string "Your partner has retired.\p"
.string "Your BATTLE ROOM challenge\n"
.string "will be canceled.$"

View File

@@ -286,6 +286,10 @@ BattleFrontier_BattleTowerMultiPartnerRoom_EventScript_Partner8::
.else
.ifdef ITALIAN
.include "data/maps/BattleFrontier_BattleTowerMultiPartnerRoom/text_it.inc"
.else
.ifdef SPANISH
.include "data/maps/BattleFrontier_BattleTowerMultiPartnerRoom/text_es.inc"
.endif
.endif
.endif
.endif

File diff suppressed because it is too large Load Diff

View File

@@ -442,6 +442,10 @@ BattleFrontier_ExchangeServiceCorner_EventScript_Girl::
.else
.ifdef ITALIAN
.include "data/maps/BattleFrontier_ExchangeServiceCorner/text_it.inc"
.else
.ifdef SPANISH
.include "data/maps/BattleFrontier_ExchangeServiceCorner/text_es.inc"
.endif
.endif
.endif
.endif

View File

@@ -0,0 +1,290 @@
BattleFrontier_ExchangeServiceCorner_Text_WelcomePleaseChoosePrize:
.string "Hello, this is the EXCHANGE SERVICE\n"
.string "CORNER.\p"
.string "We exchange the Battle Points you\n"
.string "have collected for lovely prizes.\p"
.string "Please choose a prize from this list.$"
@ Unused
BattleFrontier_ExchangeServiceCorner_Text_PleaseChoosePrize:
.string "Please choose a prize from this list.$"
BattleFrontier_ExchangeServiceCorner_Text_ConfirmKissPoster:
.string "You've chosen the KISS POSTER.\n"
.string "Is that correct?$"
BattleFrontier_ExchangeServiceCorner_Text_ConfirmKissCushion:
.string "You've chosen the KISS CUSHION.\n"
.string "Is that correct?$"
BattleFrontier_ExchangeServiceCorner_Text_ConfirmSmoochumDoll:
.string "You've chosen the SMOOCHUM DOLL.\n"
.string "Is that correct?$"
BattleFrontier_ExchangeServiceCorner_Text_ConfirmTogepiDoll:
.string "You've chosen the TOGEPI DOLL.\n"
.string "Is that correct?$"
BattleFrontier_ExchangeServiceCorner_Text_ConfirmMeowthDoll:
.string "You've chosen the MEOWTH DOLL.\n"
.string "Is that correct?$"
BattleFrontier_ExchangeServiceCorner_Text_ConfirmClefairyDoll:
.string "You've chosen the CLEFAIRY DOLL.\n"
.string "Is that correct?$"
BattleFrontier_ExchangeServiceCorner_Text_ConfirmDittoDoll:
.string "You've chosen the DITTO DOLL.\n"
.string "Is that correct?$"
BattleFrontier_ExchangeServiceCorner_Text_ConfirmCyndaquilDoll:
.string "You've chosen the CYNDAQUIL DOLL.\n"
.string "Is that correct?$"
BattleFrontier_ExchangeServiceCorner_Text_ConfirmChikoritaDoll:
.string "You've chosen the CHIKORITA DOLL.\n"
.string "Is that correct?$"
BattleFrontier_ExchangeServiceCorner_Text_ConfirmTotodileDoll:
.string "You've chosen the TOTODILE DOLL.\n"
.string "Is that correct?$"
BattleFrontier_ExchangeServiceCorner_Text_ConfirmLaprasDoll:
.string "You've chosen the LAPRAS DOLL.\n"
.string "Is that correct?$"
BattleFrontier_ExchangeServiceCorner_Text_ConfirmSnorlaxDoll:
.string "You've chosen the SNORLAX DOLL.\n"
.string "Is that correct?$"
BattleFrontier_ExchangeServiceCorner_Text_ConfirmVenusaurDoll:
.string "You've chosen the VENUSAUR DOLL.\n"
.string "Is that correct?$"
BattleFrontier_ExchangeServiceCorner_Text_ConfirmCharizardDoll:
.string "You've chosen the CHARIZARD DOLL.\n"
.string "Is that correct?$"
BattleFrontier_ExchangeServiceCorner_Text_ConfirmBlastoiseDoll:
.string "You've chosen the BLASTOISE DOLL.\n"
.string "Is that correct?$"
BattleFrontier_ExchangeServiceCorner_Text_ConfirmProtein:
.string "You've chosen the PROTEIN.\n"
.string "Is that correct?$"
BattleFrontier_ExchangeServiceCorner_Text_ConfirmCalcium:
.string "You've chosen the CALCIUM.\n"
.string "Is that correct?$"
BattleFrontier_ExchangeServiceCorner_Text_ConfirmIron:
.string "You've chosen the IRON.\n"
.string "Is that correct?$"
BattleFrontier_ExchangeServiceCorner_Text_ConfirmZinc:
.string "You've chosen the ZINC.\n"
.string "Is that correct?$"
BattleFrontier_ExchangeServiceCorner_Text_ConfirmCarbos:
.string "You've chosen the CARBOS.\n"
.string "Is that correct?$"
BattleFrontier_ExchangeServiceCorner_Text_ConfirmHPUp:
.string "You've chosen the HP UP.\n"
.string "Is that correct?$"
BattleFrontier_ExchangeServiceCorner_Text_ConfirmBrightpowder:
.string "You've chosen the BRIGHTPOWDER.\n"
.string "Is that correct?$"
BattleFrontier_ExchangeServiceCorner_Text_ConfirmWhiteHerb:
.string "You've chosen the WHITE HERB.\n"
.string "Is that correct?$"
BattleFrontier_ExchangeServiceCorner_Text_ConfirmQuickClaw:
.string "You've chosen the QUICK CLAW.\n"
.string "Is that correct?$"
BattleFrontier_ExchangeServiceCorner_Text_ConfirmMentalHerb:
.string "You've chosen the MENTAL HERB.\n"
.string "Is that correct?$"
BattleFrontier_ExchangeServiceCorner_Text_ConfirmChoiceBand:
.string "You've chosen the CHOICE BAND.\n"
.string "Is that correct?$"
BattleFrontier_ExchangeServiceCorner_Text_ConfirmKingsRock:
.string "You've chosen the KING'S ROCK.\n"
.string "Is that correct?$"
BattleFrontier_ExchangeServiceCorner_Text_ConfirmFocusBand:
.string "You've chosen the FOCUS BAND.\n"
.string "Is that correct?$"
BattleFrontier_ExchangeServiceCorner_Text_ConfirmScopeLens:
.string "You've chosen the SCOPE LENS.\n"
.string "Is that correct?$"
BattleFrontier_ExchangeServiceCorner_Text_ConfirmLeftovers:
.string "You've chosen the LEFTOVERS.\n"
.string "Is that correct?$"
BattleFrontier_ExchangeServiceCorner_Text_WellSendItToPC:
.string "Thank you!\n"
.string "We'll send it to your PC at home.$"
BattleFrontier_ExchangeServiceCorner_Text_HereIsYourPrize:
.string "Here is your prize!$"
BattleFrontier_ExchangeServiceCorner_Text_DontHaveEnoughPoints:
.string "I'm so sorry…\n"
.string "You don't have enough Battle Points…$"
BattleFrontier_ExchangeServiceCorner_Text_PCIsFull:
.string "I'm so sorry…\n"
.string "Your PC appears to be full…$"
BattleFrontier_ExchangeServiceCorner_Text_DontHaveSpaceToHoldIt:
.string "I'm so sorry…\n"
.string "You don't have space to hold it…$"
BattleFrontier_ExchangeServiceCorner_Text_ThankYouVisitWithPoints:
.string "Thank you very much.\p"
.string "Please visit us when you have\n"
.string "saved up Battle Points.$"
BattleFrontier_ExchangeServiceCorner_Text_WishIHadAllDolls:
.string "Oh, they're so nice!\n"
.string "I wish I had them!\l"
.string "Cute cushions!\l"
.string "Big plush DOLLS!\l"
.string "Little plush DOLLS!\l"
.string "I wish I had them all!$"
BattleFrontier_ExchangeServiceCorner_Text_GetYouAnythingYouWant:
.string "Leave it to your mommy!\p"
.string "If it's anything you want, I'll go\n"
.string "through anything to get it, honey!$"
BattleFrontier_ExchangeServiceCorner_Text_ItemsWillGetMonTougher:
.string "If I can get hold of the items here,\n"
.string "my POKéMON will get tougher.\p"
.string "You bet they will!\n"
.string "No question about it!$"
BattleFrontier_ExchangeServiceCorner_Text_GoGetYourOwnDoll:
.string "Hah?\n"
.string "What are you gawking at?\p"
.string "I don't like you staring at my plush\n"
.string "doll like that.\p"
.string "If you want it, go get one yourself!\n"
.string "Isn't that right, SMOOCHUM?$"
BattleFrontier_ExchangeServiceCorner_Text_MoreBattlePointsForRecord:
.string "Did you know?\p"
.string "If you stretch your record at any of\n"
.string "the BATTLE facilities, they start\l"
.string "giving you more and more Battle Points.$"
BattleFrontier_ExchangeServiceCorner_Text_KissPosterDesc::
.string "A large poster with a SMOOCHUM print.$"
BattleFrontier_ExchangeServiceCorner_Text_KissCushionDesc::
.string "A SMOOCHUM cushion.\n"
.string "Place it on a mat or a desk.$"
BattleFrontier_ExchangeServiceCorner_Text_SmoochumDollDesc::
.string "A SMOOCHUM DOLL.\n"
.string "Place it on a mat or a desk.$"
BattleFrontier_ExchangeServiceCorner_Text_TogepiDollDesc::
.string "A TOGEPI DOLL.\n"
.string "Place it on a mat or a desk.$"
BattleFrontier_ExchangeServiceCorner_Text_MeowthDollDesc::
.string "A MEOWTH DOLL.\n"
.string "Place it on a mat or a desk.$"
BattleFrontier_ExchangeServiceCorner_Text_ClefairyDollDesc::
.string "A CLEFAIRY DOLL.\n"
.string "Place it on a mat or a desk.$"
BattleFrontier_ExchangeServiceCorner_Text_DittoDollDesc::
.string "A DITTO DOLL.\n"
.string "Place it on a mat or a desk.$"
BattleFrontier_ExchangeServiceCorner_Text_CyndaquilDollDesc::
.string "A CYNDAQUIL DOLL.\n"
.string "Place it on a mat or a desk.$"
BattleFrontier_ExchangeServiceCorner_Text_ChikoritaDollDesc::
.string "A CHIKORITA DOLL.\n"
.string "Place it on a mat or a desk.$"
BattleFrontier_ExchangeServiceCorner_Text_TotodileDollDesc::
.string "A TOTODILE DOLL.\n"
.string "Place it on a mat or a desk.$"
BattleFrontier_ExchangeServiceCorner_Text_LargeDollDesc::
.string "A large DOLL.\n"
.string "Place it on a mat or a desk.$"
BattleFrontier_ExchangeServiceCorner_Text_ProteinDesc::
.string "Raises the stat ATTACK of one\n"
.string "POKéMON.$"
BattleFrontier_ExchangeServiceCorner_Text_CalciumDesc::
.string "Raises the stat SP. ATK of one\n"
.string "POKéMON.$"
BattleFrontier_ExchangeServiceCorner_Text_IronDesc::
.string "Raises the stat DEFENSE of one\n"
.string "POKéMON.$"
BattleFrontier_ExchangeServiceCorner_Text_ZincDesc::
.string "Raises the stat SP. DEF of one\n"
.string "POKéMON.$"
BattleFrontier_ExchangeServiceCorner_Text_CarbosDesc::
.string "Raises the stat SPEED of one\n"
.string "POKéMON.$"
BattleFrontier_ExchangeServiceCorner_Text_HPUpDesc::
.string "Raises the HP of one POKéMON.$"
BattleFrontier_ExchangeServiceCorner_Text_LeftoversDesc::
.string "A hold item that gradually restores\n"
.string "HP in battle.$"
BattleFrontier_ExchangeServiceCorner_Text_WhiteHerbDesc::
.string "A hold item that restores any\n"
.string "lowered stat.$"
BattleFrontier_ExchangeServiceCorner_Text_QuickClawDesc::
.string "A hold item that occasionally allows\n"
.string "the first strike.$"
BattleFrontier_ExchangeServiceCorner_Text_MentalHerbDesc::
.string "A hold item that snaps POKéMON out\n"
.string "of infatuation.$"
BattleFrontier_ExchangeServiceCorner_Text_BrightpowderDesc::
.string "A hold item that casts a glare to\n"
.string "reduce accuracy.$"
BattleFrontier_ExchangeServiceCorner_Text_ChoiceBandDesc::
.string "Raises a move's power, but permits\n"
.string "only that move.$"
BattleFrontier_ExchangeServiceCorner_Text_KingsRockDesc::
.string "A hold item that may cause flinching\n"
.string "when the foe is hit.$"
BattleFrontier_ExchangeServiceCorner_Text_FocusBandDesc::
.string "A hold item that occasionally\n"
.string "prevents fainting.$"
BattleFrontier_ExchangeServiceCorner_Text_ScopeLensDesc::
.string "A hold item that raises the\n"
.string "critical-hit rate.$"

View File

@@ -158,6 +158,10 @@ BattleFrontier_Lounge1_EventScript_Boy2::
.else
.ifdef ITALIAN
.include "data/maps/BattleFrontier_Lounge1/text_it.inc"
.else
.ifdef SPANISH
.include "data/maps/BattleFrontier_Lounge1/text_es.inc"
.endif
.endif
.endif
.endif

View File

@@ -0,0 +1,106 @@
BattleFrontier_Lounge1_Text_PokemonBreederIntro:
.string "For 70 years I have raised POKéMON!\n"
.string "I am the man they revere as\l"
.string "the legendary top POKéMON BREEDER!\p"
.string "If you ever become as seasoned as me,\n"
.string "you'll see the abilities of POKéMON\l"
.string "at a glance.\p"
.string "You're a TRAINER. Doesn't it interest\n"
.string "you to know your own POKéMON's\l"
.string "abilities?\p"
.string "Here!\n"
.string "Let's have a look at your POKéMON!$"
BattleFrontier_Lounge1_Text_AverageAbility:
.string "…Hmm…\p"
.string "This one, overall, I would describe\n"
.string "as being of average ability.$"
BattleFrontier_Lounge1_Text_BetterThanAverageAbility:
.string "…Hmm…\p"
.string "This one, overall, I would describe as\n"
.string "having better-than-average ability.$"
BattleFrontier_Lounge1_Text_ImpressiveAbility:
.string "…Hmm…\p"
.string "This one, overall, I would say is\n"
.string "quite impressive in ability!$"
BattleFrontier_Lounge1_Text_OutstandingAbility:
.string "…Hmm…\p"
.string "This one, overall, I would say is\n"
.string "wonderfully outstanding in ability!$"
BattleFrontier_Lounge1_Text_BestAspectHP:
.string "Incidentally, the best aspect of it,\n"
.string "I would say, is its HP…$"
BattleFrontier_Lounge1_Text_BestAspectAtk:
.string "Incidentally, the best aspect of it,\n"
.string "I would say, is its ATTACK…$"
BattleFrontier_Lounge1_Text_BestAspectDef:
.string "Incidentally, the best aspect of it,\n"
.string "I would say, is its DEFENSE…$"
BattleFrontier_Lounge1_Text_BestAspectSpAtk:
.string "Incidentally, the best aspect of it,\n"
.string "I would say, is its SPECIAL ATTACK…$"
BattleFrontier_Lounge1_Text_BestAspectSpDef:
.string "Incidentally, the best aspect of it,\n"
.string "I would say, is its SPECIAL DEFENSE…$"
BattleFrontier_Lounge1_Text_BestAspectSpeed:
.string "Incidentally, the best aspect of it,\n"
.string "I would say, is its SPEED…$"
BattleFrontier_Lounge1_Text_StatRelativelyGood:
.string "That stat is relatively good.\n"
.string "…Hm… That's how I call it.$"
BattleFrontier_Lounge1_Text_StatImpressive:
.string "That stat is quite impressive.\n"
.string "…Hm… That's how I call it.$"
BattleFrontier_Lounge1_Text_StatOutstanding:
.string "That stat is outstanding!\n"
.string "…Hm… That's how I call it.$"
BattleFrontier_Lounge1_Text_StatFlawless:
.string "It's flawless! A thing of perfection!\n"
.string "…Hm… That's how I call it.$"
BattleFrontier_Lounge1_Text_NoTimeForMyAdvice:
.string "What?\n"
.string "You have no time for my advice?\p"
.string "You should always be eager to learn\n"
.string "from the experiences of your elders!$"
@ Unused
BattleFrontier_Lounge1_Text_HaveBusinessNeedsTending:
.string "Yes, what is it now?\p"
.string "I have business that needs tending!\n"
.string "Save it for next time!$"
BattleFrontier_Lounge1_Text_LetsLookAtYourPokemon:
.string "Ah, youngster! Do your POKéMON's\n"
.string "abilities intrigue you?\p"
.string "Here, here!\n"
.string "Let's have a look at your POKéMON!$"
BattleFrontier_Lounge1_Text_EvenICantTell:
.string "An expert I am, but even I can't tell\n"
.string "anything about an unhatched POKéMON!\p"
.string "Show me a POKéMON!\n"
.string "A POKéMON is what I need to see!$"
BattleFrontier_Lounge1_Text_SaidMyMonIsOutstanding:
.string "He said my POKéMON is outstanding!\n"
.string "I'm glad I raised it carefully!$"
BattleFrontier_Lounge1_Text_DidntDoAnythingSpecialRaisingIt:
.string "He said my POKéMON is outstanding!\n"
.string "But I didn't do anything special\l"
.string "raising it…$"

View File

@@ -120,6 +120,10 @@ BattleFrontier_Lounge2_EventScript_TriathleteF::
.else
.ifdef ITALIAN
.include "data/maps/BattleFrontier_Lounge2/text_it.inc"
.else
.ifdef SPANISH
.include "data/maps/BattleFrontier_Lounge2/text_es.inc"
.endif
.endif
.endif
.endif

View File

@@ -0,0 +1,255 @@
BattleFrontier_Lounge2_Text_FrontierManiacIntro::
.string "Howdy! When it comes to news about\n"
.string "the BATTLE FRONTIER, I'm no. 1.\p"
.string "You can think of me as\n"
.string "the FRONTIER MANIAC.\p"
.string "Just checking, but you are a TRAINER,\n"
.string "isn't that right?\p"
.string "I'll happily share the hottest news\n"
.string "I gathered about the BATTLE FRONTIER.$"
BattleFrontier_Lounge2_Text_SwingByForTheLatestWord::
.string "Howdy! Did you swing by to grill me\n"
.string "about the latest word? Oh, all right!$"
@ Unused
BattleFrontier_Lounge2_Text_MyInformationsBeenUsefulRight::
.string "Well? Well? Well?\p"
.string "I'm sure my information's been\n"
.string "seriously useful to you, right?$"
BattleFrontier_Lounge2_Text_FacilityIsHottest::
.string "Let's see now…\p"
.string "It sounds like the {STR_VAR_1}\n"
.string "is the hottest place going.$"
BattleFrontier_Lounge2_Text_BattleTowerIsHottest::
.string "Let's see now…\p"
.string "It sounds like BATTLE TOWER\n"
.string "{STR_VAR_1} is the hottest.$"
BattleFrontier_Lounge2_Text_SalonMaidenIsThere::
.string "Bet you didn't know this!\p"
.string "One of those top TRAINERS that SCOTT\n"
.string "calls the FRONTIER BRAINS is there.\p"
.string "It's this mysterious TRAINER called\n"
.string "the SALON MAIDEN that runs the place.$"
BattleFrontier_Lounge2_Text_SalonMaidenSilverMons::
.string "Have you battled the SALON MAIDEN?\p"
.string "When she's measuring up her opponent,\n"
.string "she apparently uses these POKéMON:\p"
.string "A PSYCHIC-type PSI POKéMON,\n"
.string "a FIRE-type VOLCANO POKéMON,\l"
.string "and a NORMAL-type SLEEPING POKéMON.$"
BattleFrontier_Lounge2_Text_SalonMaidenGoldMons::
.string "Have you battled the SALON MAIDEN\n"
.string "when she's serious?\p"
.string "When she's battling flat out,\n"
.string "she apparently uses these POKéMON:\p"
.string "A DRAGON & PSYCHIC EON POKéMON,\n"
.string "an ELECTRIC-type THUNDER POKéMON,\l"
.string "and a NORMAL-type SLEEPING POKéMON.$"
BattleFrontier_Lounge2_Text_DomeAceIsThere::
.string "Bet you didn't know this!\p"
.string "One of those top TRAINERS that SCOTT\n"
.string "calls the FRONTIER BRAINS is there.\p"
.string "It's this flamboyant TRAINER called\n"
.string "the DOME ACE that runs the place.$"
BattleFrontier_Lounge2_Text_DomeAceSilverMons::
.string "Have you battled the DOME ACE?\p"
.string "When he's treating the opponent\n"
.string "lightly, he uses these three POKéMON:\p"
.string "A DRAGON & FLYING DRAGON POKéMON,\n"
.string "a WATER & GROUND MUD FISH POKéMON,\l"
.string "and a FIRE & FLYING FLAME POKéMON.$"
BattleFrontier_Lounge2_Text_DomeAceGoldMons::
.string "Have you battled the DOME ACE\n"
.string "when he's serious?\p"
.string "When he's demonstrating his strategy,\n"
.string "he uses these three POKéMON:\p"
.string "A DRAGON & FLYING EON POKéMON,\n"
.string "a WATER & GROUND MUD FISH POKéMON,\l"
.string "and a STEEL- & PSYCHIC-type IRON LEG\l"
.string "POKéMON.$"
BattleFrontier_Lounge2_Text_FactoryHeadIsThere::
.string "Bet you didn't know this!\p"
.string "One of those top TRAINERS that SCOTT\n"
.string "calls the FRONTIER BRAINS is there.\p"
.string "It's this freaky TRAINER called\n"
.string "the FACTORY HEAD that runs the place.$"
BattleFrontier_Lounge2_Text_FactoryHeadSilverMons::
.string "Have you battled the FACTORY HEAD\n"
.string "already?\p"
.string "Let me think… When he goes to battle,\n"
.string "he just gets three rental POKéMON.\p"
.string "He battles under pretty much the same\n"
.string "conditions as you.$"
BattleFrontier_Lounge2_Text_FactoryHeadGoldMons::
.string "Have you battled the FACTORY HEAD\n"
.string "when he's serious?\p"
.string "When he goes seriously to battle,\n"
.string "he still gets three rental POKéMON.\p"
.string "He battles under virtually the same\n"
.string "conditions as you.$"
BattleFrontier_Lounge2_Text_PikeQueenIsThere::
.string "Bet you didn't know this!\p"
.string "One of those top TRAINERS that SCOTT\n"
.string "calls the FRONTIER BRAINS is there.\p"
.string "It's this scary TRAINER called\n"
.string "the PIKE QUEEN that runs the place.$"
BattleFrontier_Lounge2_Text_PikeQueenSilverMons::
.string "Have you battled the PIKE QUEEN\n"
.string "before?\p"
.string "When she's in a good mood, they say\n"
.string "she uses these three POKéMON:\p"
.string "A POISON-type FANG SNAKE POKéMON,\n"
.string "a BUG & ROCK MOLD POKéMON,\l"
.string "and a WATER-type TENDER POKéMON.$"
BattleFrontier_Lounge2_Text_PikeQueenGoldMons::
.string "Have you battled the PIKE QUEEN\n"
.string "when she's serious?\p"
.string "When she's seriously annoyed, they say\n"
.string "she uses these three POKéMON:\p"
.string "A POISON-type FANG SNAKE POKéMON,\n"
.string "a STEEL & GROUND IRON SNAKE POKéMON,\l"
.string "and a WATER- & FLYING-type ATROCIOUS\l"
.string "POKéMON.$"
BattleFrontier_Lounge2_Text_ArenaTycoonIsThere::
.string "Bet you didn't know this!\p"
.string "One of those top TRAINERS that SCOTT\n"
.string "calls the FRONTIER BRAINS is there.\p"
.string "It's this cute TRAINER called\n"
.string "the ARENA TYCOON that runs the place.$"
BattleFrontier_Lounge2_Text_ArenaTycoonSilverMons::
.string "Have you battled the ARENA TYCOON\n"
.string "before?\p"
.string "When she's assessing the foe's ability,\n"
.string "she supposedly uses these POKéMON:\p"
.string "A BUG & FIGHTING SINGLE HORN POKéMON,\n"
.string "a DARK-type MOONLIGHT POKéMON,\l"
.string "and a BUG & GHOST SHED POKéMON.$"
BattleFrontier_Lounge2_Text_ArenaTycoonGoldMons::
.string "Have you battled the ARENA TYCOON\n"
.string "when she's serious?\p"
.string "When she battles for keeps,\n"
.string "she supposedly uses these POKéMON:\p"
.string "A DARK-type MOONLIGHT POKéMON,\n"
.string "a GHOST & POISON SHADOW POKéMON\l"
.string "and a GRASS- & FIGHTING-type\l"
.string "MUSHROOM POKéMON.$"
BattleFrontier_Lounge2_Text_PalaceMavenIsThere::
.string "Bet you didn't know this!\p"
.string "One of those top TRAINERS that SCOTT\n"
.string "calls the FRONTIER BRAINS is there.\p"
.string "It's this sinister TRAINER called\n"
.string "the PALACE MAVEN that runs the place.$"
BattleFrontier_Lounge2_Text_PalaceMavenSilverMons::
.string "Have you battled the PALACE MAVEN\n"
.string "before?\p"
.string "When he's testing the opponent's\n"
.string "spirit, he's said to use these POKéMON:\p"
.string "A POISON & FLYING-type BAT POKéMON,\n"
.string "a NORMAL-type LAZY POKéMON, and a\l"
.string "WATER- & ICE-type TRANSPORT POKéMON.$"
BattleFrontier_Lounge2_Text_PalaceMavenGoldMons::
.string "Have you battled the PALACE MAVEN\n"
.string "when he's serious?\p"
.string "When he throws his entire might into\n"
.string "battle, he's said to use these POKéMON:\p"
.string "A FIRE-type LEGENDARY POKéMON,\n"
.string "a NORMAL-type LAZY POKéMON,\l"
.string "and a WATER-type AURORA POKéMON.$"
BattleFrontier_Lounge2_Text_PyramidKingIsThere::
.string "Bet you didn't know this!\p"
.string "One of those top TRAINERS that SCOTT\n"
.string "calls the FRONTIER BRAINS is there.\p"
.string "It's this fiery-hot TRAINER called\n"
.string "the PYRAMID KING that runs the place.$"
BattleFrontier_Lounge2_Text_PyramidKingSilverMons::
.string "Have you battled the PYRAMID KING\n"
.string "before?\p"
.string "When he's checking the foe's power,\n"
.string "he apparently uses these POKéMON:\p"
.string "A ROCK-type ROCK PEAK POKéMON,\n"
.string "an ICE-type ICEBERG POKéMON,\l"
.string "and a STEEL-type IRON POKéMON.$"
BattleFrontier_Lounge2_Text_PyramidKingGoldMons::
.string "Have you battled the PYRAMID KING\n"
.string "when he's serious?\p"
.string "When he's pumped with hot power,\n"
.string "he apparently uses these POKéMON:\p"
.string "An ICE & FLYING FREEZE POKéMON, an\n"
.string "ELECTRIC & FLYING ELECTRIC POKéMON,\l"
.string "and a FIRE- & FLYING-type FLAME\l"
.string "POKéMON.$"
BattleFrontier_Lounge2_Text_DoubleBattleAdvice1::
.string "Sure, there are several places where\n"
.string "you can enter DOUBLE BATTLES.\p"
.string "But the DOUBLE BATTLE ROOMS of\n"
.string "the BATTLE TOWER are, like, basic!\p"
.string "They're where you should learn about\n"
.string "how DOUBLE BATTLES are played here\l"
.string "in the BATTLE FRONTIER.$"
BattleFrontier_Lounge2_Text_DoubleBattleAdvice2::
.string "Watch yourself in the battles here.\p"
.string "I hear there are TRAINERS that have\n"
.string "strategies they developed just for\l"
.string "DOUBLE BATTLES.$"
BattleFrontier_Lounge2_Text_DoubleBattleAdvice3::
.string "Once you're confident and comfortable\n"
.string "with DOUBLE BATTLES here, you should\l"
.string "think about challenging other places\l"
.string "offering DOUBLE BATTLES.$"
BattleFrontier_Lounge2_Text_MultiBattleAdvice::
.string "All sorts of TRAINERS gather in\n"
.string "the BATTLE SALON.\p"
.string "Just think--you may run into your\n"
.string "friends or followers!\l"
.string "You should look carefully!$"
BattleFrontier_Lounge2_Text_LinkMultiBattleAdvice::
.string "If you're with a friend, head for the\n"
.string "LINK MULTI BATTLE ROOM.\p"
.string "If you play with a strong friend,\n"
.string "you can expect to see tough foes!$"
BattleFrontier_Lounge2_Text_NewsGatheringPower::
.string "What amazing news-gathering power!\n"
.string "My mentor's like none other!$"
BattleFrontier_Lounge2_Text_AmazingPowersOfObservation::
.string "What amazing powers of observation!\n"
.string "My mentor's like none other!$"
BattleFrontier_Lounge2_Text_AmazingPowerOfPersuasion::
.string "What amazing power of persuasion!\n"
.string "My mentor's like none other!$"
BattleFrontier_Lounge2_Text_ThisPlaceIsScaringMe::
.string "…What is this place?\n"
.string "It's scaring me…$"

View File

@@ -205,6 +205,10 @@ BattleFrontier_Lounge3_EventScript_FaceOriginalDirection::
.else
.ifdef ITALIAN
.include "data/maps/BattleFrontier_Lounge3/text_it.inc"
.else
.ifdef SPANISH
.include "data/maps/BattleFrontier_Lounge3/text_es.inc"
.endif
.endif
.endif
.endif

View File

@@ -0,0 +1,270 @@
BattleFrontier_Lounge3_Text_CantYouSeeWereBusyHere::
.string "…What's that you want?\p"
.string "Can't you see we're kind of busy here?\n"
.string "Can't your business wait till later?$"
BattleFrontier_Lounge3_Text_YouLookToughExplainGambling::
.string "…Huh?\n"
.string "You look to me like a tough TRAINER.\p"
.string "Heheh…\n"
.string "Listen, I have this proposition.\p"
.string "We have a little group going here,\n"
.string "and we play a little game with what\l"
.string "goes on in the BATTLE FRONTIER.\p"
.string "The rules are really simple.\p"
.string "First, we pick one of the facilities\n"
.string "in the BATTLE FRONTIER.\p"
.string "Then, we each pick a different TRAINER\n"
.string "who's taking that facility's challenge,\l"
.string "and bet with our Battle Points.\p"
.string "The guy who bet on the TRAINER with\n"
.string "the best record takes all the Battle\l"
.string "Points in the pool.\p"
.string "Sounds simple, huh?\n"
.string "So, anyway…$"
BattleFrontier_Lounge3_Text_ChallengeBattleTowerSingle::
.string "What I'm looking for is a TRAINER who's\n"
.string "going to be challenging the BATTLE\l"
.string "TOWER's SINGLE BATTLE ROOMS.\p"
.string "But so far, I haven't seen a TRAINER\n"
.string "that has that winning quality.$"
BattleFrontier_Lounge3_Text_ChallengeBattleTowerDouble::
.string "What I'm looking for is a TRAINER who's\n"
.string "going to be challenging the BATTLE\l"
.string "TOWER's DOUBLE BATTLE ROOMS.\p"
.string "But so far, I haven't seen a TRAINER\n"
.string "that has that winning quality.$"
BattleFrontier_Lounge3_Text_ChallengeBattleTowerMulti::
.string "What I'm looking for is a TRAINER who's\n"
.string "going to be challenging the BATTLE\l"
.string "TOWER's MULTI BATTLE ROOMS.\p"
.string "But so far, I haven't seen a TRAINER\n"
.string "that has that winning quality.$"
BattleFrontier_Lounge3_Text_ChallengeBattleDomeSingle::
.string "What I'm looking for is a TRAINER who's\n"
.string "going to be entering the BATTLE\l"
.string "DOME's SINGLE BATTLE Tourney.\p"
.string "But so far, I haven't seen a TRAINER\n"
.string "that has that winning quality.$"
BattleFrontier_Lounge3_Text_ChallengeBattleDomeDouble::
.string "What I'm looking for is a TRAINER who's\n"
.string "going to be entering the BATTLE\l"
.string "DOME's DOUBLE BATTLE Tourney.\p"
.string "But so far, I haven't seen a TRAINER\n"
.string "that has that winning quality.$"
BattleFrontier_Lounge3_Text_ChallengeBattleFactorySingle::
.string "What I'm looking for is a TRAINER who's\n"
.string "going to be entering the BATTLE\l"
.string "FACTORY's Battle Swap Single Tourney.\p"
.string "But so far, I haven't seen a TRAINER\n"
.string "that has that winning quality.$"
BattleFrontier_Lounge3_Text_ChallengeBattleFactoryDouble::
.string "What I'm looking for is a TRAINER who's\n"
.string "going to be entering the BATTLE\l"
.string "FACTORY's Battle Swap Double Tourney.\p"
.string "But so far, I haven't seen a TRAINER\n"
.string "that has that winning quality.$"
BattleFrontier_Lounge3_Text_ChallengeBattlePalaceSingle::
.string "What I'm looking for is a TRAINER who's\n"
.string "going to be challenging the BATTLE\l"
.string "PALACE's SINGLE BATTLE HALLS.\p"
.string "But so far, I haven't seen a TRAINER\n"
.string "that has that winning quality.$"
BattleFrontier_Lounge3_Text_ChallengeBattlePalaceDouble::
.string "What I'm looking for is a TRAINER who's\n"
.string "going to be challenging the BATTLE\l"
.string "PALACE's DOUBLE BATTLE HALLS.\p"
.string "But so far, I haven't seen a TRAINER\n"
.string "that has that winning quality.$"
BattleFrontier_Lounge3_Text_ChallengeBattleArena::
.string "What I'm looking for is a TRAINER who's\n"
.string "going to be entering the BATTLE\l"
.string "ARENA's Set KO Tourney.\p"
.string "But so far, I haven't seen a TRAINER\n"
.string "that has that winning quality.$"
BattleFrontier_Lounge3_Text_ChallengeBattlePike::
.string "What I'm looking for is a TRAINER who's\n"
.string "going to be entering the BATTLE PIKE's\l"
.string "Battle Choice.\p"
.string "But so far, I haven't seen a TRAINER\n"
.string "that has that winning quality.$"
BattleFrontier_Lounge3_Text_ChallengeBattlePyramid::
.string "What I'm looking for is a TRAINER who's\n"
.string "going to be entering the BATTLE\l"
.string "PYRAMID's Battle Quest.\p"
.string "But so far, I haven't seen a TRAINER\n"
.string "that has that winning quality.$"
BattleFrontier_Lounge3_Text_HowAboutEnteringEventForMe::
.string "I'll see to it that you benefit, too.\n"
.string "So how about it?\l"
.string "How about entering that event for me?$"
BattleFrontier_Lounge3_Text_SpotMeSomeBattlePoints::
.string "All right, that's perfect.\n"
.string "So, uh… How about spotting me some\l"
.string "of your Battle Points?\p"
.string "Trust me, I'll show you my gratitude\n"
.string "afterward.$"
BattleFrontier_Lounge3_Text_HowMuchCanYouSpot::
.string "Great, great!\n"
.string "So, how much can you spot me?$"
BattleFrontier_Lounge3_Text_YouDontHaveEnoughPoints::
.string "Oh, no, no, no!\n"
.string "You don't have enough Battle Points!\p"
.string "I wish you wouldn't monkey around and\n"
.string "waste everyone's time!$"
BattleFrontier_Lounge3_Text_ThanksOffYouGo::
.string "Heheh! Thanks much!\n"
.string "So, off you go!$"
BattleFrontier_Lounge3_Text_GetToBattleTowerSingle::
.string "Get to the BATTLE TOWER's\n"
.string "SINGLE BATTLE ROOMS pronto!\p"
.string "It's a must-win situation!\n"
.string "Don't blow your chance!\l"
.string "Both of our futures depend on you!$"
BattleFrontier_Lounge3_Text_GetToBattleTowerDouble::
.string "Get to the BATTLE TOWER's\n"
.string "DOUBLE BATTLE ROOMS pronto!\p"
.string "It's a must-win situation!\n"
.string "Don't blow your chance!\l"
.string "Both of our futures depend on you!$"
BattleFrontier_Lounge3_Text_GetToBattleTowerMulti::
.string "Get to the BATTLE TOWER's\n"
.string "MULTI BATTLE ROOMS pronto!\p"
.string "It's a must-win situation!\n"
.string "Don't blow your chance!\l"
.string "Both of our futures depend on you!$"
BattleFrontier_Lounge3_Text_GetToBattleDomeSingle::
.string "Get to the BATTLE DOME's\n"
.string "SINGLE BATTLE Tourney pronto!\p"
.string "It's a must-win situation!\n"
.string "Don't blow your chance!\l"
.string "Both of our futures depend on you!$"
BattleFrontier_Lounge3_Text_GetToBattleDomeDouble::
.string "Get to the BATTLE DOME's\n"
.string "DOUBLE BATTLE Tourney pronto!\p"
.string "It's a must-win situation!\n"
.string "Don't blow your chance!\l"
.string "Both of our futures depend on you!$"
BattleFrontier_Lounge3_Text_GetToBattleFactorySingle::
.string "Get to the BATTLE FACTORY's\n"
.string "Battle Swap Single Tourney pronto!\p"
.string "It's a must-win situation!\n"
.string "Don't blow your chance!\l"
.string "Both of our futures depend on you!$"
BattleFrontier_Lounge3_Text_GetToBattleFactoryDouble::
.string "Get to the BATTLE FACTORY's\n"
.string "Battle Swap Double Tourney pronto!\p"
.string "It's a must-win situation!\n"
.string "Don't blow your chance!\l"
.string "Both of our futures depend on you!$"
BattleFrontier_Lounge3_Text_GetToBattlePalaceSingle::
.string "Get to the BATTLE PALACE's\n"
.string "SINGLE BATTLE HALLS pronto!\p"
.string "It's a must-win situation!\n"
.string "Don't blow your chance!\l"
.string "Both of our futures depend on you!$"
BattleFrontier_Lounge3_Text_GetToBattlePalaceDouble::
.string "Get to the BATTLE PALACE's\n"
.string "DOUBLE BATTLE HALLS pronto!\p"
.string "It's a must-win situation!\n"
.string "Don't blow your chance!\l"
.string "Both of our futures depend on you!$"
BattleFrontier_Lounge3_Text_GetToBattleArena::
.string "Get to the BATTLE ARENA's\n"
.string "Set KO Tourney pronto!\p"
.string "It's a must-win situation!\n"
.string "Don't blow your chance!\l"
.string "Both of our futures depend on you!$"
BattleFrontier_Lounge3_Text_GetToBattlePike::
.string "Get to the BATTLE PIKE's\n"
.string "Battle Choice pronto!\p"
.string "It's a must-win situation!\n"
.string "Don't blow your chance!\l"
.string "Both of our futures depend on you!$"
BattleFrontier_Lounge3_Text_GetToBattlePyramid::
.string "Get to the BATTLE PYRAMID's\n"
.string "Battle Quest pronto!\p"
.string "It's a must-win situation!\n"
.string "Don't blow your chance!\l"
.string "Both of our futures depend on you!$"
BattleFrontier_Lounge3_Text_NiceTryCantReturnPoints::
.string "Oh, it's you…\n"
.string "Nice try…\p"
.string "I hate to break it to you, but I can't\n"
.string "return your Battle Points…\p"
.string "I guess we'll have to let it motivate\n"
.string "us to try harder next time!$"
BattleFrontier_Lounge3_Text_HelloChampHeresYourPoints::
.string "Oh, yes!\n"
.string "Hello there, champ!\p"
.string "I knew you could!\n"
.string "I knew you would!\l"
.string "We're both big winners!\p"
.string "I'll return your Battle Points and,\n"
.string "of course, a little extra from me!$"
BattleFrontier_Lounge3_Text_ObtainedBattlePoints::
.string "{PLAYER} obtained\n"
.string "{STR_VAR_1} Battle Points.$"
BattleFrontier_Lounge3_Text_ThinkOfMeForAnotherChallenge::
.string "If you're up for another challenge,\n"
.string "please do think of me!$"
BattleFrontier_Lounge3_Text_NotInterested::
.string "Not interested?! You shouldn't be\n"
.string "so afraid to take a chance!$"
BattleFrontier_Lounge3_Text_Oh::
.string "Oh…$"
BattleFrontier_Lounge3_Text_BackedWrongTrainer::
.string "I backed the wrong TRAINER again!\p"
.string "Maybe I should be battling normally\n"
.string "like everyone else…$"
BattleFrontier_Lounge3_Text_TrainerGoodButRattled::
.string "That TRAINER…\p"
.string "He's good, but he gets rattled too\n"
.string "easily to survive the BATTLE DOME…$"
BattleFrontier_Lounge3_Text_KnowWinnerWhenISeeOne::
.string "Giggle!\n"
.string "I know a winner when I see one!$"
BattleFrontier_Lounge3_Text_ShouldBeTakingChallenges::
.string "Those TRAINERS…\n"
.string "What are they doing?\l"
.string "They should be taking challenges.$"

View File

@@ -21,6 +21,10 @@ BattleFrontier_Lounge4_EventScript_Man::
.else
.ifdef ITALIAN
.include "data/maps/BattleFrontier_Lounge4/text_it.inc"
.else
.ifdef SPANISH
.include "data/maps/BattleFrontier_Lounge4/text_es.inc"
.endif
.endif
.endif
.endif

View File

@@ -0,0 +1,15 @@
BattleFrontier_Lounge4_Text_WonderIfInterviewsAiring:
.string "I wonder if they'll be airing interviews\n"
.string "with tough TRAINERS today?$"
BattleFrontier_Lounge4_Text_IfIOpenedRestaurantHere:
.string "If I opened a restaurant here,\n"
.string "it'd make money for sure.$"
BattleFrontier_Lounge4_Text_NeedBreatherAfterBattles:
.string "Whew…\p"
.string "I need to take a breather after\n"
.string "some intense battles…\p"
.string "But even now, I never take a break\n"
.string "from plotting strategy and combos.$"

View File

@@ -49,6 +49,10 @@ BattleFrontier_Lounge5_EventScript_LittleBoy::
.else
.ifdef ITALIAN
.include "data/maps/BattleFrontier_Lounge5/text_it.inc"
.else
.ifdef SPANISH
.include "data/maps/BattleFrontier_Lounge5/text_es.inc"
.endif
.endif
.endif
.endif

View File

@@ -0,0 +1,160 @@
BattleFrontier_Lounge5_Text_NatureGirlGreeting::
.string "Ehehe!\n"
.string "I can tell what POKéMON are thinking!\p"
.string "Please!\n"
.string "Can I see your POKéMON?$"
BattleFrontier_Lounge5_Text_NatureGirlNoneShown::
.string "Boo!\n"
.string "Cheapie!$"
BattleFrontier_Lounge5_Text_NatureGirlHardy::
.string "Hmhm…\p"
.string "This one says it likes to battle!\n"
.string "It will battle even if it has a lot\l"
.string "of ouchies!$"
BattleFrontier_Lounge5_Text_NatureGirlLonely::
.string "Hmhm…\p"
.string "This one says it likes to be sneaky!\n"
.string "But if it gets enough ouchies,\l"
.string "it will hit back!$"
BattleFrontier_Lounge5_Text_NatureGirlBrave::
.string "Hmhm…\p"
.string "This one says it likes to battle!\n"
.string "But if it gets enough ouchies,\l"
.string "it will worry about itself!$"
BattleFrontier_Lounge5_Text_NatureGirlAdamant::
.string "Hmhm…\p"
.string "This one says it likes to battle!\n"
.string "It will battle even if it has a lot\l"
.string "of ouchies!$"
BattleFrontier_Lounge5_Text_NatureGirlNaughty::
.string "Hmhm…\p"
.string "This one says it looks after itself!\n"
.string "But if it gets enough ouchies,\l"
.string "it will hit back!$"
BattleFrontier_Lounge5_Text_NatureGirlBold::
.string "Hmhm…\p"
.string "This one says it likes to be sneaky!\n"
.string "But if it gets enough ouchies,\l"
.string "it will worry about itself!$"
BattleFrontier_Lounge5_Text_NatureGirlDocileNaiveQuietQuirky::
.string "Hmhm…\p"
.string "This one says it likes to battle!\n"
.string "It will battle even if it has a lot\l"
.string "of ouchies!$"
BattleFrontier_Lounge5_Text_NatureGirlRelaxed::
.string "Hmhm…\p"
.string "This one says it likes to be sneaky!\n"
.string "But if it gets enough ouchies,\l"
.string "it will hit back!$"
BattleFrontier_Lounge5_Text_NatureGirlImpish::
.string "Hmhm…\p"
.string "This one says it likes to battle!\n"
.string "But if it gets enough ouchies,\l"
.string "it will worry about itself!$"
BattleFrontier_Lounge5_Text_NatureGirlLax::
.string "Hmhm…\p"
.string "This one says it likes to be sneaky!\n"
.string "It says it likes to be sneaky even\l"
.string "if it has a lot of ouchies!$"
BattleFrontier_Lounge5_Text_NatureGirlTimid::
.string "Hmhm…\p"
.string "This one says it likes to battle!\n"
.string "But if it gets enough ouchies,\l"
.string "it will turn sneaky!$"
BattleFrontier_Lounge5_Text_NatureGirlHasty::
.string "Hmhm…\p"
.string "This one says it likes to battle!\n"
.string "It will battle even if it has a lot\l"
.string "of ouchies!$"
BattleFrontier_Lounge5_Text_NatureGirlSerious::
.string "Hmhm…\p"
.string "This one says it likes to be sneaky!\n"
.string "It says it likes to be sneaky even\l"
.string "if it has a lot of ouchies!$"
BattleFrontier_Lounge5_Text_NatureGirlJolly::
.string "Hmhm…\p"
.string "This one says it likes to be sneaky!\n"
.string "But if it gets enough ouchies,\l"
.string "it will worry about itself!$"
BattleFrontier_Lounge5_Text_NatureGirlModest::
.string "Hmhm…\p"
.string "This one says it looks after itself!\n"
.string "It says it worries about itself whether\l"
.string "or not it has a lot of ouchies!$"
BattleFrontier_Lounge5_Text_NatureGirlMild::
.string "Hmhm…\p"
.string "This one says it looks after itself!\n"
.string "But if it gets enough ouchies,\l"
.string "it will turn sneaky!$"
BattleFrontier_Lounge5_Text_NatureGirlBashful::
.string "Hmhm…\p"
.string "This one says it looks after itself!\n"
.string "It says it worries about itself even\l"
.string "if it has a lot of ouchies!$"
BattleFrontier_Lounge5_Text_NatureGirlRash::
.string "Hmhm…\p"
.string "This one says it likes to be sneaky!\n"
.string "It says it likes to be sneaky even\l"
.string "if it has a lot of ouchies!$"
BattleFrontier_Lounge5_Text_NatureGirlCalm::
.string "Hmhm…\p"
.string "This one says it looks after itself!\n"
.string "It says it worries about itself even\l"
.string "if it has a lot of ouchies!$"
BattleFrontier_Lounge5_Text_NatureGirlGentle::
.string "Hmhm…\p"
.string "This one says it looks after itself!\n"
.string "But if it gets enough ouchies,\l"
.string "it will hit back!$"
BattleFrontier_Lounge5_Text_NatureGirlSassy::
.string "Hmhm…\p"
.string "This one says it likes to battle!\n"
.string "But if it gets enough ouchies,\l"
.string "it will turn sneaky!$"
BattleFrontier_Lounge5_Text_NatureGirlCareful::
.string "Hmhm…\p"
.string "This one says it looks after itself!\n"
.string "But if it gets enough ouchies,\l"
.string "it will turn sneaky!$"
BattleFrontier_Lounge5_Text_NatureGirlEgg::
.string "That's silly! An EGG is asleep!\n"
.string "I can't talk to it!$"
BattleFrontier_Lounge5_Text_LadyClaimsSheUnderstandsPokemon::
.string "How charming!\n"
.string "That little lady claims she can\l"
.string "understand POKéMON!$"
BattleFrontier_Lounge5_Text_GirlSayingSomethingProfound::
.string "I have this feeling that the little girl\n"
.string "is saying something profound.$"
BattleFrontier_Lounge5_Text_GirlPlaysAtRedHouseALot::
.string "I know something!\p"
.string "That little girl plays at the red house\n"
.string "a lot!$"

View File

@@ -53,6 +53,10 @@ BattleFrontier_Lounge6_EventScript_TradeCompleted::
.else
.ifdef ITALIAN
.include "data/maps/BattleFrontier_Lounge6/text_it.inc"
.else
.ifdef SPANISH
.include "data/maps/BattleFrontier_Lounge6/text_es.inc"
.endif
.endif
.endif
.endif

View File

@@ -0,0 +1,31 @@
BattleFrontier_Lounge6_Text_WouldYouLikeToTrade:
.string "My POKéMON is a {STR_VAR_2}.\n"
.string "Do you know it?\l"
.string "It's quite cute and rather nice.\p"
.string "This little one, I could trade with\n"
.string "pride!\p"
.string "Would you like to trade me a {STR_VAR_1}\n"
.string "for my {STR_VAR_2}?$"
BattleFrontier_Lounge6_Text_PromiseIllBeGoodToIt:
.string "Oh, it's adorable!\n"
.string "Thank you!\l"
.string "I promise I'll be good to it!\p"
.string "Oh! I hope you'll be good to\n"
.string "my {STR_VAR_2}, too!$"
BattleFrontier_Lounge6_Text_DontTradeForAnythingButMon:
.string "Oh, I'm sorry!\n"
.string "I don't intend to trade for anything\l"
.string "but a {STR_VAR_1}.$"
BattleFrontier_Lounge6_Text_WellThatsFineToo:
.string "Oh, you won't?\n"
.string "Well, that's fine, too.\l"
.string "Please come visit us again.$"
BattleFrontier_Lounge6_Text_SkittySoMuchCuterThanImagined:
.string "Giggle!\n"
.string "A SKITTY is so much cuter than I had\l"
.string "imagined. I'm delighted!$"

View File

@@ -295,6 +295,10 @@ BattleFrontier_Lounge7_EventScript_Gentleman::
.else
.ifdef ITALIAN
.include "data/maps/BattleFrontier_Lounge7/text_it.inc"
.else
.ifdef SPANISH
.include "data/maps/BattleFrontier_Lounge7/text_es.inc"
.endif
.endif
.endif
.endif

View File

@@ -0,0 +1,191 @@
BattleFrontier_Lounge7_Text_LeftTutorIntro:
.string "Buhahaha!\p"
.string "You couldn't tell it from looking now,\n"
.string "but I used to be one tough TRAINER.\p"
.string "I had a reputation as the toughest\n"
.string "BEAUTY around, I tell you!\p"
.string "… … … … … …\p"
.string "What is it now?\n"
.string "You don't believe me.\p"
.string "I'm not like that blowhard woman over\n"
.string "there. I'm actually talented!\p"
.string "Let me prove it to you.\n"
.string "I can teach your POKéMON special and\l"
.string "yet cute moves.\p"
.string "But my lessons don't come free.\n"
.string "How about paying for the moves I teach\l"
.string "with a wee bit of Battle Points?$"
BattleFrontier_Lounge7_Text_LeftTutorWelcomeBack:
.string "Buhahaha!\p"
.string "Are you back to learn special and\n"
.string "yet cute POKéMON moves?$"
BattleFrontier_Lounge7_Text_TeachWhichMove:
.string "Fine, fine, look here!\n"
.string "Which move should I teach?$"
BattleFrontier_Lounge7_Text_MoveWillBeXBattlePoints:
.string "The move {STR_VAR_1}, is it?\n"
.string "That will be {STR_VAR_2} Battle Points, okay?$"
BattleFrontier_Lounge7_Text_TeachMoveToWhichMon:
.string "Fine, fine, now pick the POKéMON\n"
.string "I should teach the move to.$"
BattleFrontier_Lounge7_Text_HaventGotEnoughPoints:
.string "What the…\n"
.string "You haven't got enough Battle Points!$"
BattleFrontier_Lounge7_Text_IllTakeBattlePoints:
.string "Do you see how skilled I am now?\n"
.string "I'll take your Battle Points, thanks!$"
BattleFrontier_Lounge7_Text_YouDontWantTo:
.string "What's that?\n"
.string "You don't want to…\p"
.string "If you want to see how skilled I am,\n"
.string "you come see me anytime!$"
BattleFrontier_Lounge7_Text_RightTutorIntro:
.string "Ihihihi!\p"
.string "I know it's hard to see now, but I used\n"
.string "to be one fantastic TRAINER.\p"
.string "I had a reputation as the most\n"
.string "invincible SWIMMER around, I tell you!\p"
.string "… … … … … …\p"
.string "What's wrong?\n"
.string "You don't believe me.\p"
.string "I'm not like that buffoonish woman over\n"
.string "there. I'm actually experienced!\p"
.string "I can prove it to you.\n"
.string "I can teach your POKéMON hard and\l"
.string "yet pretty moves.\p"
.string "But my lessons don't come free.\n"
.string "How about paying for the moves I teach\l"
.string "with a wee bit of Battle Points?$"
BattleFrontier_Lounge7_Text_RightTutorWelcomeBack:
.string "Ihihihi!\p"
.string "Have you come to learn hard and\n"
.string "yet pretty POKéMON moves?$"
BattleFrontier_Lounge7_Text_ThinkLadiesDontGetAlong:
.string "Those ladies, the way they bad-mouth\n"
.string "each other, you probably think that\l"
.string "they don't get along.\p"
.string "But if that were true, they wouldn't\n"
.string "stay out here together, would they?$"
BattleFrontier_Lounge7_Text_LadiesWereStrongAndBeautiful:
.string "When I was just a wee YOUNGSTER,\n"
.string "those ladies were strong and beautiful.\p"
.string "They were idols among us TRAINERS.\p"
.string "Even now, age hasn't dulled their\n"
.string "abilities.\p"
.string "In fact, their POKéMON moves have\n"
.string "grown even more polished.\p"
.string "But… For some reason, I can't help\n"
.string "but feel this…\p"
.string "Time is so cruel…$"
BattleFrontier_Lounge7_Text_SoftboiledDesc::
.string "Recovers up to\n"
.string "half the user's\n"
.string "maximum HP.$"
BattleFrontier_Lounge7_Text_SeismicTossDesc::
.string "Inflicts damage\n"
.string "identical to the\n"
.string "user's level.$"
BattleFrontier_Lounge7_Text_DreamEaterDesc::
.string "Recovers half the\n"
.string "damage inflicted\n"
.string "on a sleeping foe.$"
BattleFrontier_Lounge7_Text_MegaPunchDesc::
.string "A strong punch\n"
.string "thrown with\n"
.string "incredible power.$"
BattleFrontier_Lounge7_Text_MegaKickDesc::
.string "An extremely\n"
.string "powerful kick with\n"
.string "intense force.$"
BattleFrontier_Lounge7_Text_BodySlamDesc::
.string "A full-body slam\n"
.string "that may cause\n"
.string "paralysis.$"
BattleFrontier_Lounge7_Text_RockSlideDesc::
.string "Large boulders\n"
.string "are hurled. May\n"
.string "cause flinching.$"
BattleFrontier_Lounge7_Text_CounterDesc::
.string "Retaliates any\n"
.string "physical hit with\n"
.string "double the power.$"
BattleFrontier_Lounge7_Text_ThunderWaveDesc::
.string "A weak jolt of\n"
.string "electricity that\n"
.string "paralyzes the foe.$"
BattleFrontier_Lounge7_Text_SwordsDanceDesc::
.string "A fighting dance\n"
.string "that sharply\n"
.string "raises ATTACK.$"
BattleFrontier_Lounge7_Text_DefenseCurlDesc::
.string "Curls up to con-\n"
.string "ceal weak spots\n"
.string "and raise DEFENSE.$"
BattleFrontier_Lounge7_Text_SnoreDesc::
.string "A loud attack\n"
.string "that can be used\n"
.string "only while asleep.$"
BattleFrontier_Lounge7_Text_MudSlapDesc::
.string "Hurls mud in the\n"
.string "foe's face to re-\n"
.string "duce its accuracy.$"
BattleFrontier_Lounge7_Text_SwiftDesc::
.string "Sprays star-\n"
.string "shaped rays\n"
.string "that never miss.$"
BattleFrontier_Lounge7_Text_IcyWindDesc::
.string "A chilling attack\n"
.string "that lowers the\n"
.string "foe's SPEED.$"
BattleFrontier_Lounge7_Text_EndureDesc::
.string "Endures any at-\n"
.string "tack for 1 turn,\n"
.string "leaving 1HP.$"
BattleFrontier_Lounge7_Text_PsychUpDesc::
.string "Copies the foe's\n"
.string "effect(s) and\n"
.string "gives to the user.$"
BattleFrontier_Lounge7_Text_IcePunchDesc::
.string "An icy punch\n"
.string "that may\n"
.string "freeze the foe.$"
BattleFrontier_Lounge7_Text_ThunderPunchDesc::
.string "An electrified\n"
.string "punch that may\n"
.string "paralyze the foe.$"
BattleFrontier_Lounge7_Text_FirePunchDesc::
.string "A fiery punch\n"
.string "that may burn\n"
.string "the foe.$"

View File

@@ -21,6 +21,10 @@ BattleFrontier_Lounge8_EventScript_NinjaBoy::
.else
.ifdef ITALIAN
.include "data/maps/BattleFrontier_Lounge8/text_it.inc"
.else
.ifdef SPANISH
.include "data/maps/BattleFrontier_Lounge8/text_es.inc"
.endif
.endif
.endif
.endif

View File

@@ -0,0 +1,30 @@
BattleFrontier_Lounge8_Text_WhatATrainerNeeds:
.string "What a TRAINER needs…\p"
.string "Knowledge…\n"
.string "Strategy…\l"
.string "Luck…\l"
.string "Guts…\l"
.string "Spirit…\l"
.string "Bravery…\l"
.string "And ability…\p"
.string "Well, I'm all set in every way!\n"
.string "I'll be unstoppable at every building!\p"
.string "Huh? POKéMON?\n"
.string "What's that?$"
BattleFrontier_Lounge8_Text_KnowAboutFrontierBrains:
.string "Do you know about the FRONTIER\n"
.string "BRAINS?\p"
.string "That's what SCOTT calls the seven\n"
.string "special TRAINERS that run the seven\l"
.string "facilities in the BATTLE FRONTIER.$"
BattleFrontier_Lounge8_Text_ToldMeIHaveTalentForBattling:
.string "At the BATTLE TOWER, an older girl\n"
.string "told me that I have a lot of talent\l"
.string "for battling!\p"
.string "I like POKéMON CONTESTS more!\p"
.string "But I'm no good at CONTESTS!\p"
.string "I guess having talent and liking\n"
.string "something aren't the same.$"

View File

@@ -56,6 +56,10 @@ BattleFrontier_Mart_EventScript_Boy::
.else
.ifdef ITALIAN
.include "data/maps/BattleFrontier_Mart/text_it.inc"
.else
.ifdef SPANISH
.include "data/maps/BattleFrontier_Mart/text_es.inc"
.endif
.endif
.endif
.endif

View File

@@ -0,0 +1,19 @@
BattleFrontier_Mart_Text_ChaperonGrandson:
.string "We came here to chaperon our\n"
.string "grandson.\p"
.string "But since we're here, we thought\n"
.string "we should get some souvenirs.$"
BattleFrontier_Mart_Text_ProteinMakeNiceGift:
.string "Dear, what do you think of this?\n"
.string "Wouldn't this make a nice gift?\p"
.string "It's…PRO…TE…IN?\n"
.string "It sounds delicious, doesn't it?$"
BattleFrontier_Mart_Text_FacilitiesDontAllowItems:
.string "A lot of the BATTLE FRONTIER's\n"
.string "facilities don't allow the use of items\l"
.string "during battles.\p"
.string "That rule makes things tougher than\n"
.string "they already are!$"

View File

@@ -241,6 +241,10 @@ BattleFrontier_OutsideEast_EventScript_Camper::
.else
.ifdef ITALIAN
.include "data/maps/BattleFrontier_OutsideEast/text_it.inc"
.else
.ifdef SPANISH
.include "data/maps/BattleFrontier_OutsideEast/text_es.inc"
.endif
.endif
.endif
.endif

View File

@@ -0,0 +1,205 @@
BattleFrontier_OutsideEast_Text_BattleTowerSign:
.string "This is the BATTLE TOWER!\n"
.string "Keep the win streak as the toughest\l"
.string "TRAINER!$"
BattleFrontier_OutsideEast_Text_BattlePalaceSign:
.string "This is the BATTLE PALACE!\n"
.string "Keep your eyes on POKéMON battles!$"
BattleFrontier_OutsideEast_Text_BattleArenaSign:
.string "This is the BATTLE ARENA!\n"
.string "Let the toughest teams gather!$"
BattleFrontier_OutsideEast_Text_BattlePyramidSign:
.string "This is the BATTLE PYRAMID!\n"
.string "Advance through the Battle Quest!$"
BattleFrontier_OutsideEast_Text_RankingHallSign:
.string "BATTLE FRONTIER RANKING HALL\n"
.string "Set your sights on new records!$"
BattleFrontier_OutsideEast_Text_ExchangeCornerSign:
.string "BATTLE POINT EXCHANGE SERVICE CORNER\n"
.string "Exchange your Battle Points!$"
BattleFrontier_OutsideEast_Text_BattleTowerFeelsSpecial:
.string "Wow!\n"
.string "It's huge!\p"
.string "The BATTLE TOWER feels special.\n"
.string "It's different from the others.$"
BattleFrontier_OutsideEast_Text_ConquerLeagueAndFrontier:
.string "My grand ambition is to conquer both\n"
.string "the BATTLE FRONTIER and the POKéMON\l"
.string "LEAGUE.\p"
.string "And if my dream comes true…\p"
.string "I… I'm going to ask MIMI next door\n"
.string "if she will be friends with me!$"
BattleFrontier_OutsideEast_Text_PyramidTooHarsh:
.string "The BATTLE PYRAMID's too harsh!\n"
.string "I just can't make it to the top!\p"
.string "Since I'm out of options, maybe I can\n"
.string "climb the outside…$"
BattleFrontier_OutsideEast_Text_ThriveInDarkness:
.string "I thrive in darkness…\n"
.string "Yes… What is worthy of me?\l"
.string "None other than the BATTLE PYRAMID…\p"
.string "What say you to wandering in darkness\n"
.string "and in utter and total desperation?$"
BattleFrontier_OutsideEast_Text_PutTogetherUltimateTeam:
.string "I didn't sleep for a week, but then\n"
.string "I put together the ultimate team!\p"
.string "I can't see myself losing, no joke.\n"
.string "We're storming the BATTLE ARENA!$"
BattleFrontier_OutsideEast_Text_DidScottBringYouHere:
.string "Did SCOTT bring you here, too?\n"
.string "What is it with that guy?\p"
.string "It sounds like he really does know\n"
.string "how to spot talented TRAINERS, but…\p"
.string "I've never seen him battling in person\n"
.string "ever.$"
BattleFrontier_OutsideEast_Text_BelieveInYouBuddy:
.string "ZIGG!\n"
.string "I believe in you, little buddy!\p"
.string "I'll make my little ZIGG any favorite\n"
.string "tasty treats you like if you win!$"
BattleFrontier_OutsideEast_Text_ZigzagoonLooksVacant:
.string "ZIGZAGOON looks vacant…$"
BattleFrontier_OutsideEast_Text_PeopleCallMeBusybody:
.string "People call me a busybody,\n"
.string "but I can't help it.\p"
.string "Your hat's on crooked!\n"
.string "Oh, no, trash on the ground!\l"
.string "Oops, it's almost dinnertime!\p"
.string "I don't know if I can stand to just\n"
.string "watch at the BATTLE PALACE…$"
BattleFrontier_OutsideEast_Text_OnceBeatGymLeader:
.string "I may not look that impressive now,\n"
.string "but I once beat a GYM LEADER.\p"
.string "Who knows, maybe I should give it\n"
.string "another shot at glory.$"
BattleFrontier_OutsideEast_Text_FastOnBikeAndBattles:
.string "I'm fast on my BIKE, and that goes for\n"
.string "the way I battle, too.\p"
.string "I win matches in the blink of\n"
.string "an eye!$"
BattleFrontier_OutsideEast_Text_BetterThanDaddyAtPokemon:
.string "I'm better than my daddy\n"
.string "at POKéMON.$"
BattleFrontier_OutsideEast_Text_GoRackUpSomeWinsForDaddy:
.string "Go on, my baby sweetie!\n"
.string "Go rack up some wins for Daddy!\p"
.string "You're just like your mother,\n"
.string "so you'll be dominating!$"
BattleFrontier_OutsideEast_Text_HeardPrettyGirlAtBattleArena:
.string "It wasn't easy getting here,\n"
.string "but I'd heard about this knockout\l"
.string "pretty girl at the BATTLE ARENA.\p"
.string "Instead of her, do you know what\n"
.string "I found?\p"
.string "A whole teeming mob of sweaty,\n"
.string "stinky, and primitive martial artists!$"
BattleFrontier_OutsideEast_Text_SometimesImportantOldManInThere:
.string "I sometimes see this really important-\n"
.string "looking old man going in there.\p"
.string "He has these really awesome POKéMON.\n"
.string "He seems really nice, though.$"
BattleFrontier_OutsideEast_Text_LegendOfBattlePyramid:
.string "Do you know it?\n"
.string "The legend of the BATTLE PYRAMID?\p"
.string "When there comes a confident TRAINER\n"
.string "reaching for the golden pinnacle,\l"
.string "there shall appear a man among men.\p"
.string "Don't know that legend?\n"
.string "Well, of course not!\l"
.string "I just made it up!\p"
.string "What's it supposed to mean?\n"
.string "That, my friend, I can't say!$"
BattleFrontier_OutsideEast_Text_GotWipedOut:
.string "Man! Oh man!\n"
.string "I've never lost once before!\p"
.string "But I got wiped out with no saving\n"
.string "grace at all!\p"
.string "And then I'm told I don't have any\n"
.string "talent?! Man!$"
BattleFrontier_OutsideEast_Text_ToughTrainerInBattleTower:
.string "This guy ran into a horribly tough\n"
.string "TRAINER while he was on the BATTLE\l"
.string "TOWER challenge.\p"
.string "Now look at him…\p"
.string "You need to be cautious if you ever\n"
.string "decide to go to the BATTLE TOWER.$"
BattleFrontier_OutsideEast_Text_EnoughBattlePointsForDoll:
.string "Yes!\n"
.string "I've finally got enough Battle Points!\p"
.string "I guess I'll trade for another giant\n"
.string "plush DOLL!$"
BattleFrontier_OutsideEast_Text_LikeToHaveNameRecordedHere:
.string "Oh, yeah, okay!\n"
.string "So this is the RANKING HALL!\p"
.string "I'd like to go down in history as\n"
.string "a super champ and have my name\l"
.string "recorded here for posterity.$"
BattleFrontier_OutsideEast_Text_CanDoAnythingWithYou:
.string "With you by my side, I can do anything.$"
BattleFrontier_OutsideEast_Text_PowerOfOurLoveWillOvercome:
.string "Ooh, darling, you are so wonderful!\p"
.string "Ooh, I just can't wait anymore!\p"
.string "Let's go to a MULTI BATTLE ROOM\n"
.string "right this instant!\p"
.string "If we get together in the BATTLE SALON,\n"
.string "the power of our love will overcome\l"
.string "everyone we meet.\p"
.string "Why, before us, darling, everything\n"
.string "will topple like dominoes!$"
BattleFrontier_OutsideEast_Text_FrontierNotExclusivelyForToughTrainers:
.string "The BATTLE FRONTIER isn't exclusively\n"
.string "for tough TRAINERS.\p"
.string "Many people with special abilities\n"
.string "have been invited, it seems.\p"
.string "That man SCOTT…\p"
.string "He may have built this place to serve\n"
.string "a bigger objective…$"
BattleFrontier_OutsideEast_Text_OddTreeHereSeemsToWiggle:
.string "Excuse me, young one.\n"
.string "Have you good eyesight?\p"
.string "There is an odd tree past here, and to\n"
.string "my tired eyes it seems to wiggle.$"
BattleFrontier_OutsideEast_Text_OnceAnOddTreePastHere:
.string "Excuse me, young one.\n"
.string "Have you a good memory?\p"
.string "I have this feeling there once was\n"
.string "an odd tree past here.$"
BattleFrontier_OutsideEast_Text_StickyMonWithLongTail:
.string "I…\n"
.string "I saw it!\p"
.string "There was a sticky sort of a POKéMON\n"
.string "with a long tail up ahead!\p"
.string "It was hiding under a boulder, and\n"
.string "it kept staring at me!$"

View File

@@ -315,6 +315,10 @@ BattleFrontier_OutsideWest_EventScript_PokefanF::
.else
.ifdef ITALIAN
.include "data/maps/BattleFrontier_OutsideWest/text_it.inc"
.else
.ifdef SPANISH
.include "data/maps/BattleFrontier_OutsideWest/text_es.inc"
.endif
.endif
.endif
.endif

View File

@@ -0,0 +1,217 @@
BattleFrontier_OutsideWest_Text_BattleDomeSign:
.string "This is the BATTLE DOME!\n"
.string "Your path to the invincible superstar!$"
BattleFrontier_OutsideWest_Text_BattleFactorySign:
.string "This is the BATTLE FACTORY!\n"
.string "Seek out the toughest POKéMON!$"
BattleFrontier_OutsideWest_Text_BattlePikeSign:
.string "This is the BATTLE PIKE!\n"
.string "Choose one of three paths!$"
BattleFrontier_OutsideWest_Text_ThisIsBattleTower:
.string "This is the BATTLE TOWER.\p"
.string "TRAINERS bring their best-raised\n"
.string "POKéMON for elimination-style matches.$"
BattleFrontier_OutsideWest_Text_MayISeeYourTicket:
.string "Hello, are you here for the ferry?\n"
.string "May I see your TICKET?$"
BattleFrontier_OutsideWest_Text_MustHaveTicketToBoard:
.string "{PLAYER} doesn't have the TICKET…\p"
.string "I'm terribly sorry.\p"
.string "You must have a TICKET to board\n"
.string "the ferry.$"
BattleFrontier_OutsideWest_Text_WhereWouldYouLikeToGo:
.string "{PLAYER} flashed the TICKET.\p"
.string "Perfect! That's all you need!\p"
.string "And where would you like to go?$"
BattleFrontier_OutsideWest_Text_SlateportItIs:
.string "SLATEPORT CITY it is, then!$"
BattleFrontier_OutsideWest_Text_LilycoveItIs:
.string "LILYCOVE CITY it is, then!$"
BattleFrontier_OutsideWest_Text_SailWithUsAnotherTime:
.string "Please sail with us another time!$"
BattleFrontier_OutsideWest_Text_PleaseBoardFerry:
.string "Please board the ferry and wait for\n"
.string "departure.$"
BattleFrontier_OutsideWest_Text_ThenWhereWouldYouLikeToGo:
.string "Then, where would you like to go?$"
BattleFrontier_OutsideWest_Text_BestOutOfAllMyFriends:
.string "I'm the best out of all my friends.\n"
.string "But here…\l"
.string "I've been useless!$"
BattleFrontier_OutsideWest_Text_CantFindBattleTower:
.string "I want to go to the BATTLE TOWER,\n"
.string "but I can't find it even though I have\l"
.string "a map of the BATTLE FRONTIER.\p"
.string "This place is just too big!$"
BattleFrontier_OutsideWest_Text_GotSeasickOnWayHere:
.string "I wanted to take a challenge as soon\n"
.string "as I arrived here.\p"
.string "But on the way, I got seasick…\n"
.string "Urrrrp…$"
BattleFrontier_OutsideWest_Text_OnlyToughTrainersBroughtHere:
.string "It's not as if just anyone can come\n"
.string "here, you know?\p"
.string "Only those TRAINERS who've been\n"
.string "recognized as tough are brought here.\p"
.string "That's why many TRAINERS don't even\n"
.string "know about the BATTLE FRONTIER.$"
BattleFrontier_OutsideWest_Text_SureWeCanChallengeWithNoMons:
.string "Hey, bro…\p"
.string "Are you sure we can make challenges\n"
.string "even if we don't have any POKéMON?$"
BattleFrontier_OutsideWest_Text_BigGuySaidIllLendYouMons:
.string "Uh…\n"
.string "I'm sure it'll be okay.\p"
.string "I think…\p"
.string "But remember that big scary guy?\n"
.string "He said, “I'll lend you POKéMON!”$"
BattleFrontier_OutsideWest_Text_WhosRaisingThoseRentalMons:
.string "That's the BATTLE FACTORY.\n"
.string "You can rent strong POKéMON there.\p"
.string "But it makes me wonder.\n"
.string "Who's raising those rental POKéMON?$"
BattleFrontier_OutsideWest_Text_ScaredOfPikeBecauseSeviper:
.string "I'm scared of going into the BATTLE\n"
.string "PIKE because of SEVIPER…\p"
.string "B-but I came all the way here, so I will\n"
.string "try to conquer everything!\l"
.string "…Shudder…$"
BattleFrontier_OutsideWest_Text_LetsPlayRockPaperScissors:
.string "Let's play rock, paper, scissors!\n"
.string "One, two, three!\p"
.string "… … … … … …$"
BattleFrontier_OutsideWest_Text_WonIllTakePikeChallenge:
.string "Yay! I won!\n"
.string "I will take the BATTLE PIKE challenge!$"
BattleFrontier_OutsideWest_Text_LostIllPutOffPikeChallenge:
.string "Oh, no…\n"
.string "I lost.\p"
.string "I guess I'm not very lucky today.\n"
.string "I'll put off my BATTLE PIKE challenge\l"
.string "until tomorrow.$"
BattleFrontier_OutsideWest_Text_ChooseFishingOverBattling:
.string "I believe I'm the only person here who,\n"
.string "for some unknown reason, would choose\l"
.string "fishing over battling.\p"
.string "Huh? You can't catch anything here?\n"
.string "That's disappointing…$"
BattleFrontier_OutsideWest_Text_KeepBattlingUntilIGetSymbol:
.string "Today, I'm going to keep battling, no\n"
.string "matter what, until I get a Symbol.$"
BattleFrontier_OutsideWest_Text_YoureOffToChallengeDome:
.string "Oh? You're off to challenge\n"
.string "the BATTLE DOME?\p"
.string "I'll wish you the best of luck.\n"
.string "Let us both win our way up and meet\l"
.string "in challenges.$"
BattleFrontier_OutsideWest_Text_DomeIsHereGrandpa:
.string "Grandpa, over here!\n"
.string "The BATTLE DOME is here!\l"
.string "Go get 'em, Grandpa!$"
BattleFrontier_OutsideWest_Text_WontLetGentlemenBeatMe:
.string "Ah, so this here is the BATTLE DOME?\n"
.string "I won't let GENTLEMEN beat me!\p"
.string "But where is the entrance?$"
BattleFrontier_OutsideWest_Text_NothingHereNotLongAgo:
.string "There used to be nothing here not all\n"
.string "that long ago.\p"
.string "But, now look at this place! Amazing!\n"
.string "I'll bring my mother out to see this.$"
BattleFrontier_OutsideWest_Text_FinallyArrivedAtFrontier:
.string "I've finally arrived at the BATTLE\n"
.string "FRONTIER!\p"
.string "I'm sure to grab attention with\n"
.string "my looks and ability!$"
BattleFrontier_OutsideWest_Text_SquareFilledWithToughPeople:
.string "Munch, munch…\p"
.string "It looks like this square's filled with\n"
.string "tough people.\p"
.string "Munch, munch…$"
BattleFrontier_OutsideWest_Text_MetOlderGirlAtPike:
.string "Crunch, munch…\p"
.string "A while back, I met this older girl\n"
.string "at the BATTLE PIKE.\p"
.string "She had these eyes that were scary\n"
.string "in a real ornery way.\p"
.string "Crunch, munch…\p"
.string "She got all furious: “Will you quit\n"
.string "eating!” Then she whaled on me.\p"
.string "It was a hair-raising kind of\n"
.string "scary experience, sure enough.\p"
.string "Crunch, munch…$"
BattleFrontier_OutsideWest_Text_LastTimeOurEyesMet:
.string "Huh? Will you listen to yourself?\n"
.string "That's nothing!\p"
.string "Why, the last time I cheered for him,\n"
.string "our eyes met and sparks flew!$"
BattleFrontier_OutsideWest_Text_DomeAceLookedBecauseOfMyCheering:
.string "Whaaaaaat?!\n"
.string "Pfft!\p"
.string "That only happened because\n"
.string "I happened to be sitting next to you!\p"
.string "The DOME ACE only looked our way\n"
.string "because my cheering was so loud!$"
BattleFrontier_OutsideWest_Text_DomeAceIsMine:
.string "Oh, shush!\n"
.string "Keep that racket down!\p"
.string "You fair-weather fans should stick\n"
.string "to cheering for some GYM LEADER!\p"
.string "The DOME ACE is mine!\n"
.string "The only idol for me!$"
BattleFrontier_OutsideWest_Text_FansOverThereUsedToBeTrainers:
.string "Those people squabbling over there…\p"
.string "It's hard to believe, but they once\n"
.string "were TRAINERS, and good ones, too.\p"
.string "They used to be incredibly tough,\n"
.string "and they were famous, too.\p"
.string "But they were obliterated by this\n"
.string "certain TRAINER at a tournament.\p"
.string "They were so thoroughly whipped,\n"
.string "they became smitten by the TRAINER.\p"
.string "Now they're just fans of the TRAINER.\n"
.string "They go cheer for their idol at the\l"
.string "BATTLE DOME every day now.$"
BattleFrontier_OutsideWest_Text_MonWithLongTailInFrontier:
.string "I heard a rumor that someone saw\n"
.string "a POKéMON with an unusually long tail\l"
.string "somewhere in the BATTLE FRONTIER.\p"
.string "It must be adorable. I'm sure of it…\p"
.string "Oh, challenges can wait. I feel driven\n"
.string "to find the delightful creature!$"

View File

@@ -47,6 +47,10 @@ BattleFrontier_PokemonCenter_1F_EventScript_Skitty::
.else
.ifdef ITALIAN
.include "data/maps/BattleFrontier_PokemonCenter_1F/text_it.inc"
.else
.ifdef SPANISH
.include "data/maps/BattleFrontier_PokemonCenter_1F/text_es.inc"
.endif
.endif
.endif
.endif

View File

@@ -0,0 +1,20 @@
BattleFrontier_PokemonCenter_1F_Text_NeverSeenPokemon:
.string "There was someone here using a \n"
.string "POKéMON I've never seen before.\p"
.string "I never learned about it at\n"
.string "TRAINER'S SCHOOL at least.\p"
.string "I wonder where you can catch POKéMON\n"
.string "like that.$"
BattleFrontier_PokemonCenter_1F_Text_NextStopBattleArena:
.string "Okay! Next stop, the BATTLE ARENA!\n"
.string "I'd better get the right POKéMON from\l"
.string "the PC Storage System.$"
BattleFrontier_PokemonCenter_1F_Text_GoingThroughEveryChallenge:
.string "Giggle… I'm going to go through every\n"
.string "challenge with just this baby!$"
BattleFrontier_PokemonCenter_1F_Text_Skitty:
.string "SKITTY: Mya myaaah!$"

View File

@@ -108,6 +108,10 @@ BattleFrontier_RankingHall_EventScript_Boy::
.else
.ifdef ITALIAN
.include "data/maps/BattleFrontier_RankingHall/text_it.inc"
.else
.ifdef SPANISH
.include "data/maps/BattleFrontier_RankingHall/text_es.inc"
.endif
.endif
.endif
.endif

View File

@@ -0,0 +1,32 @@
BattleFrontier_RankingHall_Text_ExplainRankingHall:
.string "This is the RANKING HALL.\p"
.string "This is where we recognize the immortal\n"
.string "TRAINERS who left great records in\l"
.string "BATTLE FRONTIER events.$"
BattleFrontier_RankingHall_Text_DomePikeFactoryRecords:
.string "BATTLE DOME, BATTLE PIKE,\n"
.string "and BATTLE FACTORY Records$"
BattleFrontier_RankingHall_Text_PalaceArenaPyramidRecords:
.string "BATTLE PALACE, BATTLE ARENA,\n"
.string "and BATTLE PYRAMID Records$"
BattleFrontier_RankingHall_Text_IsYourNameOnThisList:
.string "Hi, is your name on this list?$"
BattleFrontier_RankingHall_Text_WowThatsSuper:
.string "Wow, that's super!\n"
.string "I'll have to try harder, too!$"
BattleFrontier_RankingHall_Text_WorkHarderIfYouSawFriendsName:
.string "Oh, is that right?\p"
.string "If you saw your friend's name up here,\n"
.string "I bet it would make you work harder!$"
BattleFrontier_RankingHall_Text_MyNamesNotUpThere:
.string "Hmm…\n"
.string "My name's not up there…\p"
.string "Well, it's only natural since I haven't\n"
.string "taken any challenges yet.$"

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