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Duplicated english script text files to use as a base for spanish integration
This commit is contained in:
@@ -30,6 +30,10 @@ AbandonedShip_CaptainsOffice_EventScript_ThisIsSSCactus::
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.else
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.ifdef ITALIAN
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.include "data/maps/AbandonedShip_CaptainsOffice/text_it.inc"
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.else
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.ifdef SPANISH
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.include "data/maps/AbandonedShip_CaptainsOffice/text_es.inc"
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.endif
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.endif
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.endif
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.endif
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17
data/maps/AbandonedShip_CaptainsOffice/text_es.inc
Normal file
17
data/maps/AbandonedShip_CaptainsOffice/text_es.inc
Normal file
@@ -0,0 +1,17 @@
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AbandonedShip_CaptainsOffice_Text_NoSuccessFindingScanner:
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.string "I'm investigating this ship on behalf\n"
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.string "of CAPT. STERN.\p"
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.string "He also asked me to find a SCANNER,\n"
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.string "but I haven't had any success…$"
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AbandonedShip_CaptainsOffice_Text_OhCanYouDeliverScanner:
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.string "Oh! That's a SCANNER!\p"
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.string "Listen, can I get you to deliver that\n"
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.string "to CAPT. STERN?\p"
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.string "I want to investigate this ship a\n"
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.string "little more.$"
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AbandonedShip_CaptainsOffice_Text_ThisIsSSCactus:
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.string "This ship is called S.S. CACTUS.\n"
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.string "It seems to be from an earlier era.$"
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@@ -18,6 +18,10 @@ AbandonedShip_Corridors_1F_EventScript_Charlie::
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.else
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.ifdef ITALIAN
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.include "data/maps/AbandonedShip_Corridors_1F/text_it.inc"
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.else
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.ifdef SPANISH
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.include "data/maps/AbandonedShip_Corridors_1F/text_es.inc"
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.endif
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.endif
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.endif
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.endif
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14
data/maps/AbandonedShip_Corridors_1F/text_es.inc
Normal file
14
data/maps/AbandonedShip_Corridors_1F/text_es.inc
Normal file
@@ -0,0 +1,14 @@
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AbandonedShip_Corridors_1F_Text_CharlieIntro:
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.string "What's so funny about having my inner\n"
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.string "tube aboard the ship?$"
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AbandonedShip_Corridors_1F_Text_CharlieDefeat:
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.string "Whoa, you overwhelmed me!$"
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AbandonedShip_Corridors_1F_Text_CharliePostBattle:
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.string "It's not easy throwing POKé BALLS\n"
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.string "while hanging on to an inner tube!$"
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AbandonedShip_Corridors_1F_Text_IsntItFunHere:
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.string "Isn't it fun here?\n"
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.string "I get excited just being here!$"
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@@ -61,6 +61,10 @@ AbandonedShip_Corridors_B1F_EventScript_Duncan::
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.else
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.ifdef ITALIAN
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.include "data/maps/AbandonedShip_Corridors_B1F/text_it.inc"
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.else
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.ifdef SPANISH
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.include "data/maps/AbandonedShip_Corridors_B1F/text_es.inc"
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.endif
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.endif
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.endif
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.endif
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31
data/maps/AbandonedShip_Corridors_B1F/text_es.inc
Normal file
31
data/maps/AbandonedShip_Corridors_B1F/text_es.inc
Normal file
@@ -0,0 +1,31 @@
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AbandonedShip_Corridors_B1F_Text_DuncanIntro:
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.string "When we go out to sea, we SAILORS\n"
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.string "always bring our POKéMON.\l"
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.string "How about a quick battle?$"
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AbandonedShip_Corridors_B1F_Text_DuncanDefeat:
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.string "Whoops, I'm sunk!$"
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AbandonedShip_Corridors_B1F_Text_DuncanPostBattle:
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.string "The ship's bottom has sunk into the\n"
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.string "depths.\p"
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.string "If a POKéMON knew how to go underwater,\n"
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.string "we might make some progress…$"
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AbandonedShip_Corridors_B1F_Text_YayItsAShip:
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.string "Yay!\n"
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.string "It's a ship!$"
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AbandonedShip_Corridors_B1F_Text_DoorIsLocked:
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.string "The door is locked.\p"
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.string "“STORAGE” is painted on the door.$"
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AbandonedShip_Corridors_B1F_Text_InsertedStorageKey:
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.string "{PLAYER} inserted and turned the\n"
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.string "STORAGE KEY.\p"
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.string "The inserted KEY stuck fast,\n"
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.string "but the door opened.$"
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AbandonedShip_Text_TheDoorIsOpen:
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.string "The door is open.$"
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@@ -139,6 +139,10 @@ AbandonedShip_HiddenFloorCorridors_EventScript_TheDoorIsOpen::
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.else
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.ifdef ITALIAN
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.include "data/maps/AbandonedShip_HiddenFloorCorridors/text_it.inc"
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.else
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.ifdef SPANISH
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.include "data/maps/AbandonedShip_HiddenFloorCorridors/text_es.inc"
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.endif
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.endif
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.endif
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.endif
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21
data/maps/AbandonedShip_HiddenFloorCorridors/text_es.inc
Normal file
21
data/maps/AbandonedShip_HiddenFloorCorridors/text_es.inc
Normal file
@@ -0,0 +1,21 @@
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AbandonedShip_HiddenFloorCorridors_Text_Rm1DoorIsLocked:
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.string "The door is locked.\p"
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.string "“RM. 1” is painted on the door.$"
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AbandonedShip_HiddenFloorCorridors_Text_Rm2DoorIsLocked:
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.string "The door is locked.\p"
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.string "“RM. 2” is painted on the door.$"
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AbandonedShip_HiddenFloorCorridors_Text_Rm4DoorIsLocked:
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.string "The door is locked.\p"
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.string "“RM. 4” is painted on the door.$"
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AbandonedShip_HiddenFloorCorridors_Text_Rm6DoorIsLocked:
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.string "The door is locked.\p"
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.string "“RM. 6” is painted on the door.$"
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AbandonedShip_HiddenFloorCorridors_Text_InsertedKey:
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.string "{PLAYER} inserted and turned the\n"
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.string "KEY.\p"
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.string "The inserted KEY stuck fast,\n"
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.string "but the door opened.$"
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@@ -119,6 +119,10 @@ AbandonedShip_HiddenFloorRooms_EventScript_Trash::
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.else
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.ifdef ITALIAN
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.include "data/maps/AbandonedShip_HiddenFloorRooms/text_it.inc"
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.else
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.ifdef SPANISH
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.include "data/maps/AbandonedShip_HiddenFloorRooms/text_es.inc"
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.endif
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.endif
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.endif
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.endif
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4
data/maps/AbandonedShip_HiddenFloorRooms/text_es.inc
Normal file
4
data/maps/AbandonedShip_HiddenFloorRooms/text_es.inc
Normal file
@@ -0,0 +1,4 @@
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AbandonedShip_HiddenFloorRooms_Text_BrightShinyTrash:
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.string "It's bright and shiny!\n"
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.string "But it's just trash…$"
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@@ -57,6 +57,10 @@ AbandonedShip_Rooms2_1F_EventScript_Garrison::
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.else
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.ifdef ITALIAN
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.include "data/maps/AbandonedShip_Rooms2_1F/text_it.inc"
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.else
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.ifdef SPANISH
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.include "data/maps/AbandonedShip_Rooms2_1F/text_es.inc"
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.endif
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.endif
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.endif
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.endif
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98
data/maps/AbandonedShip_Rooms2_1F/text_es.inc
Normal file
98
data/maps/AbandonedShip_Rooms2_1F/text_es.inc
Normal file
@@ -0,0 +1,98 @@
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AbandonedShip_Rooms2_1F_Text_DanIntro:
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.string "DAN: While searching for treasures,\n"
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.string "we discovered a TRAINER!$"
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AbandonedShip_Rooms2_1F_Text_DanDefeat:
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.string "DAN: We couldn't win even though\n"
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.string "we worked together…$"
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AbandonedShip_Rooms2_1F_Text_DanPostBattle:
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.string "DAN: We can't find any treasures…\n"
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.string "I wonder if someone got them already?$"
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AbandonedShip_Rooms2_1F_Text_DanNotEnoughMons:
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.string "DAN: You don't even have two POKéMON.\n"
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.string "You can't expect to beat us like that.$"
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AbandonedShip_Rooms2_1F_Text_KiraIntro:
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.string "KIRA: Oh?\n"
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.string "We were searching for treasures.\l"
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.string "But we discovered a TRAINER instead!$"
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AbandonedShip_Rooms2_1F_Text_KiraDefeat:
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.string "KIRA: Ooh, so strong!$"
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AbandonedShip_Rooms2_1F_Text_KiraPostBattle:
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.string "KIRA: Where could the treasures be?\p"
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.string "I've already decided what I'm buying\n"
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.string "when we find the treasures!$"
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AbandonedShip_Rooms2_1F_Text_KiraNotEnoughMons:
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.string "KIRA: Oh, you don't have two POKéMON?\n"
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.string "We'll have to battle some other time!$"
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AbandonedShip_Rooms2_1F_Text_KiraRegister:
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.string "KIRA: Oh, you make me so angry!\n"
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.string "I'm going to register you for that!$"
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AbandonedShip_Rooms2_1F_Text_DanRematchIntro:
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.string "DAN: We've been searching for\n"
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.string "treasures all this time.\p"
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.string "Our POKéMON have grown stronger, too.\n"
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.string "Let us show you, okay?$"
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AbandonedShip_Rooms2_1F_Text_DanRematchDefeat:
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.string "DAN: You're strong, as usual!$"
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AbandonedShip_Rooms2_1F_Text_DanPostRematch:
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.string "DAN: We can't find any treasures,\n"
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.string "we lose at POKéMON…\p"
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.string "I want to go home… But if I say that,\n"
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.string "she gets all angry with me…$"
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AbandonedShip_Rooms2_1F_Text_DanRematchNotEnoughMons:
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.string "DAN: You don't even have two POKéMON.\n"
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.string "You can't expect to beat us like that.$"
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AbandonedShip_Rooms2_1F_Text_KiraRematchIntro:
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.string "KIRA: Oh? We meet again!\p"
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.string "Just like us, you still haven't given up\n"
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.string "searching for treasures, have you?\p"
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.string "Want to make it so the loser has\n"
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.string "to give up searching?$"
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AbandonedShip_Rooms2_1F_Text_KiraRematchDefeat:
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.string "KIRA: Oh, we lost again…$"
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AbandonedShip_Rooms2_1F_Text_KiraPostRematch:
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.string "KIRA: We're not leaving until we raise\n"
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.string "our POKéMON some more and we find\l"
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.string "the treasures here!$"
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AbandonedShip_Rooms2_1F_Text_KiraRematchNotEnoughMons:
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.string "KIRA: Oh, you don't have two POKéMON?\n"
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.string "We'll have to battle some other time!$"
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AbandonedShip_Rooms2_1F_Text_JaniIntro:
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.string "I'm not good at swimming,\n"
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.string "but I am good at battles!$"
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AbandonedShip_Rooms2_1F_Text_JaniDefeat:
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.string "Oops.\n"
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.string "That didn't go very well.$"
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AbandonedShip_Rooms2_1F_Text_JaniPostBattle:
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.string "Walking around barefoot in this ship\n"
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.string "is kind of gross.$"
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AbandonedShip_Rooms2_1F_Text_GarrisonIntro:
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.string "Strength and compassion…\n"
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.string "Those are a TRAINER's treasures!$"
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AbandonedShip_Rooms2_1F_Text_GarrisonDefeat:
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.string "Ah, there is something about you\n"
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.string "that sparkles.$"
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AbandonedShip_Rooms2_1F_Text_GarrisonPostBattle:
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.string "In a cabin somewhere on board,\n"
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.string "I saw something sparkle.$"
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@@ -13,6 +13,10 @@ AbandonedShip_Rooms2_B1F_EventScript_Camper::
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.else
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.ifdef ITALIAN
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.include "data/maps/AbandonedShip_Rooms2_B1F/text_it.inc"
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.else
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.ifdef SPANISH
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.include "data/maps/AbandonedShip_Rooms2_B1F/text_es.inc"
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.endif
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.endif
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.endif
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.endif
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5
data/maps/AbandonedShip_Rooms2_B1F/text_es.inc
Normal file
5
data/maps/AbandonedShip_Rooms2_B1F/text_es.inc
Normal file
@@ -0,0 +1,5 @@
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AbandonedShip_Rooms2_B1F_Text_PerfectPlaceToGoExploring:
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.string "This is a perfect place to go exploring!\n"
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.string "It's exciting here!\p"
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.string "I bet there're amazing treasures on\n"
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.string "board.$"
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@@ -39,6 +39,10 @@ AbandonedShip_Rooms_1F_EventScript_ThaliaRematch::
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.else
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.ifdef ITALIAN
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.include "data/maps/AbandonedShip_Rooms_1F/text_it.inc"
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.else
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.ifdef SPANISH
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.include "data/maps/AbandonedShip_Rooms_1F/text_es.inc"
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.endif
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.endif
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.endif
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.endif
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44
data/maps/AbandonedShip_Rooms_1F/text_es.inc
Normal file
44
data/maps/AbandonedShip_Rooms_1F/text_es.inc
Normal file
@@ -0,0 +1,44 @@
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AbandonedShip_Rooms_1F_Text_TakingALookAround:
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.string "Ships of this sort are rare, so I'm\n"
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.string "taking a look around.\p"
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.string "Hmhm…\n"
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.string "There appear to be other cabins…$"
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AbandonedShip_Rooms_1F_Text_ThaliaIntro:
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.string "What on earth would compel you to\n"
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.string "come here? You must be curious!$"
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AbandonedShip_Rooms_1F_Text_ThaliaDefeat:
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.string "Not just curious, but also strong…$"
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AbandonedShip_Rooms_1F_Text_ThaliaPostBattle:
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.string "The man next door…\p"
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.string "He says he's just sightseeing,\n"
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.string "but I don't know about that.$"
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AbandonedShip_Rooms_1F_Text_ThaliaRegister:
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.string "You're such a tough TRAINER!\n"
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.string "Let me register you as a memento!$"
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AbandonedShip_Rooms_1F_Text_ThaliaRematchIntro:
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.string "What on earth would compel you to\n"
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.string "come back? You must really be curious!$"
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AbandonedShip_Rooms_1F_Text_ThaliaRematchDefeat:
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.string "Aren't you too strong?$"
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AbandonedShip_Rooms_1F_Text_ThaliaPostRematch:
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.string "I'm sure that man's up to something!\n"
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.string "He just acts so suspiciously!$"
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AbandonedShip_Rooms_1F_Text_DemetriusIntro:
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.string "Waaah!\n"
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.string "I've been found! …Huh?$"
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AbandonedShip_Rooms_1F_Text_DemetriusDefeat:
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.string "Oh, you're not my mom.$"
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AbandonedShip_Rooms_1F_Text_DemetriusPostBattle:
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.string "I'm in trouble with my mom, so I ran.\n"
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.string "Keep it a secret where I am!$"
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@@ -18,6 +18,10 @@ AbandonedShip_Rooms_B1F_EventScript_FatMan::
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.else
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.ifdef ITALIAN
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||||
.include "data/maps/AbandonedShip_Rooms_B1F/text_it.inc"
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.else
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.ifdef SPANISH
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.include "data/maps/AbandonedShip_Rooms_B1F/text_es.inc"
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.endif
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.endif
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.endif
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.endif
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5
data/maps/AbandonedShip_Rooms_B1F/text_es.inc
Normal file
5
data/maps/AbandonedShip_Rooms_B1F/text_es.inc
Normal file
@@ -0,0 +1,5 @@
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AbandonedShip_Rooms_B1F_Text_GettingQueasy:
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.string "Urrrrppp…\p"
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.string "I'm getting queasy just being aboard\n"
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.string "this ship…\p"
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.string "It's not even moving, but…$"
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@@ -58,6 +58,10 @@ AquaHideout_1F_EventScript_Grunt1Defeated::
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||||
.else
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.ifdef ITALIAN
|
||||
.include "data/maps/AquaHideout_1F/text_it.inc"
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.else
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.ifdef SPANISH
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.include "data/maps/AquaHideout_1F/text_es.inc"
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.endif
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||||
.endif
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||||
.endif
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||||
.endif
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||||
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66
data/maps/AquaHideout_1F/text_es.inc
Normal file
66
data/maps/AquaHideout_1F/text_es.inc
Normal file
@@ -0,0 +1,66 @@
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AquaHideout_1F_Text_OurBossIsSnatchingSomething:
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.string "What? What? What do you want with \n"
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.string "TEAM AQUA?\p"
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||||
.string "Our BOSS isn't here! He's gone off to\n"
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||||
.string "snatch something important!\p"
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.string "… …\n"
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.string "Where did he go?\p"
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||||
.string "Wahaha! Do you really think I'd tell\n"
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||||
.string "you something that crucial?$"
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||||
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||||
AquaHideout_1F_Text_WhereMightMagmaHideoutBe:
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||||
.string "What? What?\n"
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||||
.string "Are you a TEAM MAGMA grunt?\p"
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||||
.string "I hear that TEAM MAGMA is trying to\n"
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||||
.string "awaken an awesome POKéMON at their\l"
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||||
.string "HIDEOUT.\p"
|
||||
.string "But where might their HIDEOUT be?$"
|
||||
|
||||
AquaHideout_1F_Text_BossWentToJackASubmarine:
|
||||
.string "What? What? What do you want with \n"
|
||||
.string "TEAM AQUA?\p"
|
||||
.string "Our BOSS isn't here!\n"
|
||||
.string "He's gone off to jack a submarine!\p"
|
||||
.string "… …\n"
|
||||
.string "Where did he go?\p"
|
||||
.string "Wahaha! Do you really think I'd tell\n"
|
||||
.string "you something that crucial?$"
|
||||
|
||||
AquaHideout_1F_Text_BossIsOnRoute122:
|
||||
.string "What? What? What do you want with \n"
|
||||
.string "TEAM AQUA?\p"
|
||||
.string "Our BOSS isn't here! He's on his way to\n"
|
||||
.string "MT. PYRE on ROUTE 122!\p"
|
||||
.string "… …\n"
|
||||
.string "Why did he go?\p"
|
||||
.string "Wahaha! Do you really think I'd tell\n"
|
||||
.string "you something that crucial?$"
|
||||
|
||||
AquaHideout_1F_Text_TeamMagmaAtMtChimney:
|
||||
.string "What? What?\n"
|
||||
.string "Are you a TEAM MAGMA grunt?\p"
|
||||
.string "I hear that TEAM MAGMA is after\n"
|
||||
.string "an awesome POKéMON at MT. CHIMNEY.\p"
|
||||
.string "But what is that POKéMON like?$"
|
||||
|
||||
AquaHideout_1F_Text_BossIsInSlateportCity:
|
||||
.string "What? What? What do you want with\n"
|
||||
.string "TEAM AQUA?\p"
|
||||
.string "Our BOSS isn't here!\n"
|
||||
.string "He's on his way to SLATEPORT CITY!\p"
|
||||
.string "… …\n"
|
||||
.string "Why did he go?\p"
|
||||
.string "Wahaha! Do you really think I'd tell\n"
|
||||
.string "you something that crucial?$"
|
||||
|
||||
AquaHideout_1F_Text_Grunt1Intro:
|
||||
.string "Ayiyiyi!\n"
|
||||
.string "Suspicious character spotted!$"
|
||||
|
||||
AquaHideout_1F_Text_Grunt1Defeat:
|
||||
.string "Grrrrr…\n"
|
||||
.string "I lost it!$"
|
||||
|
||||
AquaHideout_1F_Text_Grunt1PostBattle:
|
||||
.string "I took the loss for the TEAM,\n"
|
||||
.string "but I did my job…$"
|
||||
@@ -114,6 +114,10 @@ AquaHideout_B1F_EventScript_Grunt7::
|
||||
.else
|
||||
.ifdef ITALIAN
|
||||
.include "data/maps/AquaHideout_B1F/text_it.inc"
|
||||
.else
|
||||
.ifdef SPANISH
|
||||
.include "data/maps/AquaHideout_B1F/text_es.inc"
|
||||
.endif
|
||||
.endif
|
||||
.endif
|
||||
.endif
|
||||
|
||||
52
data/maps/AquaHideout_B1F/text_es.inc
Normal file
52
data/maps/AquaHideout_B1F/text_es.inc
Normal file
@@ -0,0 +1,52 @@
|
||||
AquaHideout_B1F_Text_Grunt2Intro:
|
||||
.string "If you want to know the secret about\n"
|
||||
.string "our HIDEOUT, you have me to beat!$"
|
||||
|
||||
AquaHideout_B1F_Text_Grunt2Defeat:
|
||||
.string "I can't win at all…$"
|
||||
|
||||
AquaHideout_B1F_Text_Grunt2PostBattle:
|
||||
.string "Our HIDEOUT's secret?\p"
|
||||
.string "Well, let's just say…\n"
|
||||
.string "There's a submarine at the far end!\p"
|
||||
.string "But, by now…\n"
|
||||
.string "Kekekeke…$"
|
||||
|
||||
AquaHideout_B1F_Text_Grunt3Intro:
|
||||
.string "Fuel supply loaded A-OK!\n"
|
||||
.string "In-cruise snacks loaded A-OK!\p"
|
||||
.string "Nothing left to do but KO a pesky\n"
|
||||
.string "meddler!$"
|
||||
|
||||
AquaHideout_B1F_Text_Grunt3Defeat:
|
||||
.string "I took a serious licking!$"
|
||||
|
||||
AquaHideout_B1F_Text_Grunt3PostBattle:
|
||||
.string "Humph!\n"
|
||||
.string "This was supposed to happen!\p"
|
||||
.string "My mission was to just hold you up!$"
|
||||
|
||||
AquaHideout_B1F_Text_Grunt5Intro:
|
||||
.string "Yawn… Keeping watch over the\n"
|
||||
.string "HIDEOUT bores me. I'll take you on.$"
|
||||
|
||||
AquaHideout_B1F_Text_Grunt5Defeat:
|
||||
.string "Yawn…\n"
|
||||
.string "Oh, I lost…$"
|
||||
|
||||
AquaHideout_B1F_Text_Grunt5PostBattle:
|
||||
.string "If you scurry too much, other TEAM\n"
|
||||
.string "AQUA members might get you.$"
|
||||
|
||||
AquaHideout_B1F_Text_Grunt7Intro:
|
||||
.string "Hey!\n"
|
||||
.string "You there!\p"
|
||||
.string "Which do you think is cooler?\n"
|
||||
.string "TEAM AQUA's uniform or TEAM MAGMA's?$"
|
||||
|
||||
AquaHideout_B1F_Text_Grunt7Defeat:
|
||||
.string "I lost in a cool way…$"
|
||||
|
||||
AquaHideout_B1F_Text_Grunt7PostBattle:
|
||||
.string "If you have a cool uniform, you look\n"
|
||||
.string "good even in a loss, don't you think?$"
|
||||
@@ -97,6 +97,10 @@ AquaHideout_B2F_EventScript_Grunt8::
|
||||
.else
|
||||
.ifdef ITALIAN
|
||||
.include "data/maps/AquaHideout_B2F/text_it.inc"
|
||||
.else
|
||||
.ifdef SPANISH
|
||||
.include "data/maps/AquaHideout_B2F/text_es.inc"
|
||||
.endif
|
||||
.endif
|
||||
.endif
|
||||
.endif
|
||||
|
||||
71
data/maps/AquaHideout_B2F/text_es.inc
Normal file
71
data/maps/AquaHideout_B2F/text_es.inc
Normal file
@@ -0,0 +1,71 @@
|
||||
AquaHideout_B2F_Text_MattIntro:
|
||||
.string "Hehehe…\p"
|
||||
.string "Got here already, did you?\n"
|
||||
.string "We underestimated you!\p"
|
||||
.string "But this is it!\p"
|
||||
.string "I'm a cut above the GRUNTS you've seen\n"
|
||||
.string "so far.\p"
|
||||
.string "I'm not stalling for time.\n"
|
||||
.string "I'm going to pulverize you!$"
|
||||
|
||||
AquaHideout_B2F_Text_MattDefeat:
|
||||
.string "Hehehe…\n"
|
||||
.string "So, I lost, too…$"
|
||||
|
||||
AquaHideout_B2F_Text_OurBossGotThroughHisPreparations:
|
||||
.string "Hehehe!\p"
|
||||
.string "While I was toying with you, our BOSS\n"
|
||||
.string "got through his preparations!$"
|
||||
|
||||
AquaHideout_B2F_Text_MattPostBattle:
|
||||
.string "Hehehe!\p"
|
||||
.string "Our BOSS has already gone on his way to\n"
|
||||
.string "some cave under the sea!\p"
|
||||
.string "If you're going to give chase, you'd\n"
|
||||
.string "better search the big, wide sea beyond\l"
|
||||
.string "LILYCOVE.\p"
|
||||
.string "But will you find it then?\n"
|
||||
.string "Hehehe!$"
|
||||
|
||||
AquaHideout_B2F_Text_Grunt4Intro:
|
||||
.string "Wahahah, I grew weary of waiting!\n"
|
||||
.string "You owe me a battle, too!$"
|
||||
|
||||
AquaHideout_B2F_Text_Grunt4Defeat:
|
||||
.string "Tired of waiting…\n"
|
||||
.string "Lost and dazed…$"
|
||||
|
||||
AquaHideout_B2F_Text_Grunt4PostBattle:
|
||||
.string "BOSS…\n"
|
||||
.string "Is this good enough?$"
|
||||
|
||||
AquaHideout_B2F_Text_Grunt6Intro:
|
||||
.string "Warp panels, the HIDEOUT's pride\n"
|
||||
.string "and joy!\p"
|
||||
.string "You're clueless about where you are,\n"
|
||||
.string "aren't you?\p"
|
||||
.string "Fluster and tire out the enemy, then\n"
|
||||
.string "lower the boom! That's our plan!$"
|
||||
|
||||
AquaHideout_B2F_Text_Grunt6Defeat:
|
||||
.string "What's wrong with you?\n"
|
||||
.string "You're not tired at all!$"
|
||||
|
||||
AquaHideout_B2F_Text_Grunt6PostBattle:
|
||||
.string "That reminds me… I can't remember\n"
|
||||
.string "where I put the MASTER BALL.\p"
|
||||
.string "If I fail to guard it, our BOSS will\n"
|
||||
.string "chew me out…$"
|
||||
|
||||
AquaHideout_B2F_Text_Grunt8Intro:
|
||||
.string "When I joined TEAM AQUA, the first\n"
|
||||
.string "thing I had to learn was how these\l"
|
||||
.string "warp panels connected.$"
|
||||
|
||||
AquaHideout_B2F_Text_Grunt8Defeat:
|
||||
.string "I was too occupied thinking about\n"
|
||||
.string "the warp panels…$"
|
||||
|
||||
AquaHideout_B2F_Text_Grunt8PostBattle:
|
||||
.string "I'll have to learn about how I can\n"
|
||||
.string "battle more effectively…$"
|
||||
@@ -501,6 +501,10 @@ BattleFrontier_BattleArenaBattleRoom_Movement_GretaWalkBackToCenter:
|
||||
.else
|
||||
.ifdef ITALIAN
|
||||
.include "data/maps/BattleFrontier_BattleArenaBattleRoom/text_it.inc"
|
||||
.else
|
||||
.ifdef SPANISH
|
||||
.include "data/maps/BattleFrontier_BattleArenaBattleRoom/text_es.inc"
|
||||
.endif
|
||||
.endif
|
||||
.endif
|
||||
.endif
|
||||
|
||||
145
data/maps/BattleFrontier_BattleArenaBattleRoom/text_es.inc
Normal file
145
data/maps/BattleFrontier_BattleArenaBattleRoom/text_es.inc
Normal file
@@ -0,0 +1,145 @@
|
||||
|
||||
BattleFrontier_BattleArenaBattleRoom_Text_PlayerStepForward:
|
||||
.string "REFEREE: TRAINER {PLAYER}!\n"
|
||||
.string "Step forward, please!$"
|
||||
|
||||
BattleFrontier_BattleArenaBattleRoom_Text_OpponentStepForward:
|
||||
.string "REFEREE: TRAINER {STR_VAR_1}!\n"
|
||||
.string "Step forward, please!$"
|
||||
|
||||
BattleFrontier_BattleArenaBattleRoom_Text_SetKOTourneyBegin:
|
||||
.string "REFEREE: Set KO Tourney!\n"
|
||||
.string "Begin!$"
|
||||
|
||||
BattleFrontier_BattleArenaBattleRoom_Text_WinnerIsPlayer:
|
||||
.string "REFEREE: The winner is {PLAYER}!$"
|
||||
|
||||
BattleFrontier_BattleArenaBattleRoom_Text_WinnerIsOpponent:
|
||||
.string "REFEREE: The winner is {STR_VAR_1}!$"
|
||||
|
||||
BattleFrontier_BattleArenaBattleRoom_Text_MonsWillBeRestored:
|
||||
.string "Your POKéMON will be restored to\n"
|
||||
.string "full health.$"
|
||||
|
||||
BattleFrontier_BattleArenaBattleRoom_Text_ReadyFor2ndOpponent:
|
||||
.string "Next up, your second opponent!\n"
|
||||
.string "Are you ready to move on?$"
|
||||
|
||||
BattleFrontier_BattleArenaBattleRoom_Text_ReadyFor3rdOpponent:
|
||||
.string "Next up, your third opponent!\n"
|
||||
.string "Are you ready to move on?$"
|
||||
|
||||
BattleFrontier_BattleArenaBattleRoom_Text_ReadyFor4thOpponent:
|
||||
.string "Next up, your fourth opponent!\n"
|
||||
.string "Are you ready to move on?$"
|
||||
|
||||
BattleFrontier_BattleArenaBattleRoom_Text_ReadyFor5thOpponent:
|
||||
.string "Next up, your fifth opponent!\n"
|
||||
.string "Are you ready to move on?$"
|
||||
|
||||
BattleFrontier_BattleArenaBattleRoom_Text_ReadyFor6thOpponent:
|
||||
.string "Next up, your sixth opponent!\n"
|
||||
.string "Are you ready to move on?$"
|
||||
|
||||
BattleFrontier_BattleArenaBattleRoom_Text_ReadyFor7thOpponent:
|
||||
.string "Next up, your seventh opponent!\n"
|
||||
.string "Are you ready to move on?$"
|
||||
|
||||
BattleFrontier_BattleArenaBattleRoom_Text_SaveAndShutDown:
|
||||
.string "Would you like to save the game and\n"
|
||||
.string "shut down now?$"
|
||||
|
||||
BattleFrontier_BattleArenaBattleRoom_Text_RetireFromChallenge:
|
||||
.string "Would you like to retire from your\n"
|
||||
.string "Set KO Tourney challenge?$"
|
||||
|
||||
BattleFrontier_BattleArenaBattleRoom_Text_SavingPleaseWait:
|
||||
.string "I am saving your game data.\n"
|
||||
.string "Please wait.$"
|
||||
|
||||
BattleFrontier_BattleArenaBattleRoom_Text_RecordLastBattle:
|
||||
.string "Would you like to record your last\n"
|
||||
.string "battle on your FRONTIER PASS?$"
|
||||
|
||||
BattleFrontier_BattleArenaBattleRoom_Text_NowFaceTycoon:
|
||||
.string "My dear challenger!\p"
|
||||
.string "Your skill level is truly astounding!\p"
|
||||
.string "We now would like you to face our\n"
|
||||
.string "leader, the ARENA TYCOON!$"
|
||||
|
||||
BattleFrontier_BattleArenaBattleRoom_Text_PreparedForTycoon:
|
||||
.string "A battle with the ARENA TYCOON!\n"
|
||||
.string "Are you prepared?$"
|
||||
|
||||
BattleFrontier_BattleArenaBattleRoom_Text_MakeWayForGreta:
|
||||
.string "REFEREE: The ARENA TYCOON!\n"
|
||||
.string "Make way for GRETA!$"
|
||||
|
||||
BattleFrontier_BattleArenaBattleRoom_Text_GretaYoureChallenger:
|
||||
.string "GRETA: Hey!\n"
|
||||
.string "Howdy!\p"
|
||||
.string "…Wait, are you the challenger?$"
|
||||
|
||||
BattleFrontier_BattleArenaBattleRoom_Text_IsThatRight:
|
||||
.string "Is that right? Hmm…\n"
|
||||
.string "Hmhm…$"
|
||||
|
||||
BattleFrontier_BattleArenaBattleRoom_Text_YouLookWeakTakeThingsEasy:
|
||||
.string "I don't know how to say it, but…\n"
|
||||
.string "To put it bluntly, you look pretty weak.\l"
|
||||
.string "Are you sure you're up for me?\p"
|
||||
.string "Hmm…\p"
|
||||
.string "Well, all right!\n"
|
||||
.string "We'll take things easy to start with!$"
|
||||
|
||||
BattleFrontier_BattleArenaBattleRoom_Text_IgniteMyPassionForBattle:
|
||||
.string "Okay! Let's see you ignite my passion\n"
|
||||
.string "for battle!$"
|
||||
|
||||
BattleFrontier_BattleArenaBattleRoom_Text_GretaYoureToughAfterAll:
|
||||
.string "GRETA: Ow, wait a second!\n"
|
||||
.string "You are tough after all!\p"
|
||||
.string "I like you!\n"
|
||||
.string "Let's see your FRONTIER PASS.$"
|
||||
|
||||
BattleFrontier_BattleArenaBattleRoom_Text_ReceivedGutsSymbol:
|
||||
.string "The Guts Symbol was embossed on\n"
|
||||
.string "the FRONTIER PASS!$"
|
||||
|
||||
BattleFrontier_BattleArenaBattleRoom_Text_GoingToBeFunNextTime:
|
||||
.string "Hmm…\p"
|
||||
.string "It's going to be fun the next time!\n"
|
||||
.string "I'm looking forward to it!$"
|
||||
|
||||
BattleFrontier_BattleArenaBattleRoom_Text_GretaLookingForwardToSeeingAgain:
|
||||
.string "GRETA: Hey! Howdy!\n"
|
||||
.string "You finally won your way up to me!\p"
|
||||
.string "I was getting worried waiting for you!\n"
|
||||
.string "I was really looking forward to seeing\l"
|
||||
.string "you again!$"
|
||||
|
||||
BattleFrontier_BattleArenaBattleRoom_Text_SoAreYouReady:
|
||||
.string "… … …\n"
|
||||
.string "So, are you ready?$"
|
||||
|
||||
BattleFrontier_BattleArenaBattleRoom_Text_WontAllowHalfheartedEffort:
|
||||
.string "I won't allow a halfhearted effort!\n"
|
||||
.string "Be ready for a thrashing!$"
|
||||
|
||||
BattleFrontier_BattleArenaBattleRoom_Text_LetsGetThisStarted:
|
||||
.string "Come on, REFEREE!\n"
|
||||
.string "Let's get this started!$"
|
||||
|
||||
BattleFrontier_BattleArenaBattleRoom_Text_GretaBlownAway:
|
||||
.string "GRETA: Gaaah! Blown away!\n"
|
||||
.string "Let's see your FRONTIER PASS!$"
|
||||
|
||||
BattleFrontier_BattleArenaBattleRoom_Text_GutsSymbolTookGoldenShine:
|
||||
.string "The Guts Symbol took on\n"
|
||||
.string "a golden shine!$"
|
||||
|
||||
BattleFrontier_BattleArenaBattleRoom_Text_IfWeBattleAgainWontLose:
|
||||
.string "Arrrgh!\n"
|
||||
.string "This is so infuriating!\p"
|
||||
.string "If we ever battle again, I won't lose!\n"
|
||||
.string "Don't you forget it! Bye-bye!$"
|
||||
@@ -94,6 +94,10 @@ BattleFrontier_BattleArenaCorridor_Movement_AttendantMoveOutOfWay:
|
||||
.else
|
||||
.ifdef ITALIAN
|
||||
.include "data/maps/BattleFrontier_BattleArenaCorridor/text_it.inc"
|
||||
.else
|
||||
.ifdef SPANISH
|
||||
.include "data/maps/BattleFrontier_BattleArenaCorridor/text_es.inc"
|
||||
.endif
|
||||
.endif
|
||||
.endif
|
||||
.endif
|
||||
|
||||
4
data/maps/BattleFrontier_BattleArenaCorridor/text_es.inc
Normal file
4
data/maps/BattleFrontier_BattleArenaCorridor/text_es.inc
Normal file
@@ -0,0 +1,4 @@
|
||||
|
||||
BattleFrontier_BattleArenaCorridor_Text_PleaseStepIn:
|
||||
.string "Your battles shall be waged in\n"
|
||||
.string "the next room. Please step in!$"
|
||||
@@ -360,6 +360,10 @@ BattleFrontier_BattleArenaLobby_EventScript_ExitRules::
|
||||
.else
|
||||
.ifdef ITALIAN
|
||||
.include "data/maps/BattleFrontier_BattleArenaLobby/text_it.inc"
|
||||
.else
|
||||
.ifdef SPANISH
|
||||
.include "data/maps/BattleFrontier_BattleArenaLobby/text_es.inc"
|
||||
.endif
|
||||
.endif
|
||||
.endif
|
||||
.endif
|
||||
|
||||
223
data/maps/BattleFrontier_BattleArenaLobby/text_es.inc
Normal file
223
data/maps/BattleFrontier_BattleArenaLobby/text_es.inc
Normal file
@@ -0,0 +1,223 @@
|
||||
|
||||
BattleFrontier_BattleArenaLobby_Text_WelcomeToBattleArena:
|
||||
.string "Where the battling spirit of TRAINERS\n"
|
||||
.string "is put to the test!\p"
|
||||
.string "I welcome you to the BATTLE ARENA!\p"
|
||||
.string "I am your guide to the Set KO Tourney!$"
|
||||
|
||||
BattleFrontier_BattleArenaLobby_Text_WishToTakeChallenge:
|
||||
.string "Now, do you wish to take\n"
|
||||
.string "the BATTLE ARENA challenge?$"
|
||||
|
||||
BattleFrontier_BattleArenaLobby_Text_AwaitAnotherChallenge:
|
||||
.string "We await your challenge on\n"
|
||||
.string "another occasion!$"
|
||||
|
||||
BattleFrontier_BattleArenaLobby_Text_ExplainChallenge:
|
||||
.string "In the BATTLE ARENA, we undertake\n"
|
||||
.string "the Set KO Tourney.\p"
|
||||
.string "All participants enter with a team of\n"
|
||||
.string "three POKéMON.\p"
|
||||
.string "The three POKéMON must be lined up in\n"
|
||||
.string "the order in which they are to appear.\p"
|
||||
.string "During battle, the POKéMON will appear\n"
|
||||
.string "one at a time in the preset order.\p"
|
||||
.string "Once a POKéMON enters battle, it must\n"
|
||||
.string "remain out until the match is decided.\p"
|
||||
.string "If a match remains undecided in\n"
|
||||
.string "three turns, it goes to judging.\p"
|
||||
.string "If you wish to interrupt your challenge,\n"
|
||||
.string "please save the game.\p"
|
||||
.string "If you don't save, you will not be able\n"
|
||||
.string "to continue with your challenge.\p"
|
||||
.string "If you pull off the feat of beating\n"
|
||||
.string "seven TRAINERS in succession,\l"
|
||||
.string "we will present you with Battle Points.$"
|
||||
|
||||
BattleFrontier_BattleArenaLobby_Text_OkayToSave:
|
||||
.string "Before showing you to the BATTLE\n"
|
||||
.string "ARENA, you must save. Is that okay?$"
|
||||
|
||||
BattleFrontier_BattleArenaLobby_Text_WhichLevelMode:
|
||||
.string "The BATTLE ARENA offers two levels\n"
|
||||
.string "of challenge, Level 50 and Open Level.\l"
|
||||
.string "Which is your choice?$"
|
||||
|
||||
BattleFrontier_BattleArenaLobby_Text_SelectThreeMons:
|
||||
.string "Very well, now select your\n"
|
||||
.string "three POKéMON, please.$"
|
||||
|
||||
BattleFrontier_BattleArenaLobby_Text_NotEnoughValidMonsLvOpen:
|
||||
.string "My dear challenger!\p"
|
||||
.string "You do not have the three POKéMON\n"
|
||||
.string "required for entry.\p"
|
||||
.string "To qualify, you must bring three\n"
|
||||
.string "different kinds of POKéMON.\p"
|
||||
.string "They also must not hold the same\n"
|
||||
.string "kinds of items.\p"
|
||||
.string "EGGS{STR_VAR_1} ineligible.\p"
|
||||
.string "When you have made your preparations,\n"
|
||||
.string "please do return.$"
|
||||
|
||||
BattleFrontier_BattleArenaLobby_Text_NotEnoughValidMonsLv50:
|
||||
.string "My dear challenger!\p"
|
||||
.string "You do not have the three POKéMON\n"
|
||||
.string "required for entry.\p"
|
||||
.string "To qualify, you must bring three\n"
|
||||
.string "different kinds of POKéMON.\p"
|
||||
.string "The three different POKéMON\n"
|
||||
.string "must all be Level 50 or lower.\p"
|
||||
.string "They also must not hold the same\n"
|
||||
.string "kinds of items.\p"
|
||||
.string "EGGS{STR_VAR_1} ineligible.\p"
|
||||
.string "When you have made your preparations,\n"
|
||||
.string "please do return.$"
|
||||
|
||||
BattleFrontier_BattleArenaLobby_Text_GuideYouToArena:
|
||||
.string "I shall now guide you to\n"
|
||||
.string "the BATTLE ARENA.$"
|
||||
|
||||
BattleFrontier_BattleArenaLobby_Text_DidntSaveBeforeShuttingDown:
|
||||
.string "My dear challenger!\p"
|
||||
.string "You did not save the game before\n"
|
||||
.string "shutting down, did you?\p"
|
||||
.string "It is unfortunate, but that has\n"
|
||||
.string "resulted in your disqualification\l"
|
||||
.string "from your challenge.\p"
|
||||
.string "You may, of course, start with a fresh\n"
|
||||
.string "challenge.$"
|
||||
|
||||
BattleFrontier_BattleArenaLobby_Text_CongratsOnSevenWins:
|
||||
.string "We congratulate you for your splendid\n"
|
||||
.string "string of wins over seven TRAINERS!$"
|
||||
|
||||
BattleFrontier_BattleArenaLobby_Text_RecordAchievement:
|
||||
.string "Your achievement will be recorded.\n"
|
||||
.string "Please wait while I save the game.$"
|
||||
|
||||
@ Unused
|
||||
BattleFrontier_BattleArenaLobby_Text_PresentYouWithPrize:
|
||||
.string "In commemoration of your 7-win streak,\n"
|
||||
.string "we present you with this prize.$"
|
||||
|
||||
@ Unused
|
||||
BattleFrontier_BattleArenaLobby_Text_ReceivedPrize:
|
||||
.string "{PLAYER} received the prize\n"
|
||||
.string "{STR_VAR_1}.$"
|
||||
|
||||
@ Unused
|
||||
BattleFrontier_BattleArenaLobby_Text_BagFullReturnForPrize:
|
||||
.string "Oh?\n"
|
||||
.string "Your BAG seems to be full.\p"
|
||||
.string "I urge you to clear space and\n"
|
||||
.string "return for your prize.$"
|
||||
|
||||
BattleFrontier_BattleArenaLobby_Text_ThankYouWaitWhileSave:
|
||||
.string "Thank you so much for participating!\p"
|
||||
.string "Please wait while I save the game.$"
|
||||
|
||||
BattleFrontier_BattleArenaLobby_Text_AwaitAnotherChallenge2:
|
||||
.string "We await your challenge on\n"
|
||||
.string "another occasion!$"
|
||||
|
||||
BattleFrontier_BattleArenaLobby_Text_LookingForwardToArrivalSaveGame:
|
||||
.string "We have been looking forward to\n"
|
||||
.string "your arrival.\p"
|
||||
.string "Before I show you to the BATTLE\n"
|
||||
.string "ARENA, I must save the game.\l"
|
||||
.string "Please wait.$"
|
||||
|
||||
BattleFrontier_BattleArenaLobby_Text_RecordLastMatch:
|
||||
.string "Shall I record your last BATTLE ARENA\n"
|
||||
.string "match on your FRONTIER PASS?$"
|
||||
|
||||
BattleFrontier_BattleArenaLobby_Text_BadIdeaToNotAttack:
|
||||
.string "I lost on the REFEREE's decision…\p"
|
||||
.string "I don't think it was a good idea to only\n"
|
||||
.string "use defensive moves and not attack…$"
|
||||
|
||||
BattleFrontier_BattleArenaLobby_Text_LandingHitsWorked:
|
||||
.string "I won in judging!\p"
|
||||
.string "Landing hits consistently on\n"
|
||||
.string "the opponent's POKéMON worked!$"
|
||||
|
||||
BattleFrontier_BattleArenaLobby_Text_MatchWasDeclaredDraw:
|
||||
.string "Our match was declared a draw.\p"
|
||||
.string "When we ran out of time, both my\n"
|
||||
.string "POKéMON and the opponent's had about\l"
|
||||
.string "the same amount of HP left.$"
|
||||
|
||||
BattleFrontier_BattleArenaLobby_Text_OrderOfMonsImportant:
|
||||
.string "In the BATTLE ARENA, the order of\n"
|
||||
.string "POKéMON is totally important.\p"
|
||||
.string "For example, if your first POKéMON\n"
|
||||
.string "has certain type disadvantages,\l"
|
||||
.string "try making your second POKéMON one\l"
|
||||
.string "with moves that are super effective\l"
|
||||
.string "against the first one.\p"
|
||||
.string "I think that will be a good way of\n"
|
||||
.string "making an effective team.$"
|
||||
|
||||
BattleFrontier_BattleArenaLobby_Text_RulesAreListed:
|
||||
.string "The Set KO Tourney's rules are listed.$"
|
||||
|
||||
BattleFrontier_BattleArenaLobby_Text_ReadWhichHeading:
|
||||
.string "Which heading do you want to read?$"
|
||||
|
||||
BattleFrontier_BattleArenaLobby_Text_ExplainBattleRules:
|
||||
.string "The Set KO Tourney has special rules,\n"
|
||||
.string "unlike standard battles.\p"
|
||||
.string "First, one battle lasts only\n"
|
||||
.string "three turns.\p"
|
||||
.string "If the outcome is not decided after\n"
|
||||
.string "three turns, it goes to judging.\p"
|
||||
.string "The REFEREE will choose the winner\n"
|
||||
.string "based on how the POKéMON battled.\p"
|
||||
.string "Also, a POKéMON cannot be switched out\n"
|
||||
.string "until its battle's outcome is decided.$"
|
||||
|
||||
BattleFrontier_BattleArenaLobby_Text_ExplainMindRules:
|
||||
.string "The first judging factor is “Mind.”\n"
|
||||
.string "This factor evaluates how aggressive\l"
|
||||
.string "the battlers were.\p"
|
||||
.string "The judging is based on how often\n"
|
||||
.string "the TRAINERS ordered the use of\l"
|
||||
.string "offensive moves.$"
|
||||
|
||||
BattleFrontier_BattleArenaLobby_Text_ExplainSkillRules:
|
||||
.string "The second judging factor is “Skill.”\n"
|
||||
.string "This factor evaluates how effectively\l"
|
||||
.string "POKéMON moves were used.\p"
|
||||
.string "If a move worked successfully,\n"
|
||||
.string "the Skill rating goes up.\p"
|
||||
.string "If a move failed, the Skill rating\n"
|
||||
.string "is lowered.\p"
|
||||
.string "If it was an offensive move, the Skill\n"
|
||||
.string "rating goes up if the move was “super\l"
|
||||
.string "effective” and goes down if it was\l"
|
||||
.string "“not very effective.”\p"
|
||||
.string "The Skill rating will not go up for\n"
|
||||
.string "moves such as PROTECT and DETECT.\p"
|
||||
.string "If the opponent used PROTECT or\n"
|
||||
.string "DETECT, and your POKéMON failed to\l"
|
||||
.string "hit with a move, its Skill rating will not\l"
|
||||
.string "go down.$"
|
||||
|
||||
BattleFrontier_BattleArenaLobby_Text_ExplainBodyRules:
|
||||
.string "The third judging factor is “Body.”\n"
|
||||
.string "This factor is based on how much HP\l"
|
||||
.string "remained at the end of a battle.\p"
|
||||
.string "The rating takes into account how much\n"
|
||||
.string "HP a POKéMON had at the start of\l"
|
||||
.string "battle, and what remained at the end.$"
|
||||
|
||||
BattleFrontier_BattleArenaLobby_Text_CongratsOnDefeatingTycoon:
|
||||
.string "A victory snatched from the ARENA\n"
|
||||
.string "TYCOON, and a seven-TRAINER sweep!\p"
|
||||
.string "We congratulate you on your most\n"
|
||||
.string "splendid challenge!$"
|
||||
|
||||
BattleFrontier_BattleArenaLobby_Text_PleaseAcceptBattlePoints:
|
||||
.string "My dear challenger, in recognition of\n"
|
||||
.string "your indefatigable spirit, please\l"
|
||||
.string "accept these Battle Point(s).$"
|
||||
@@ -933,6 +933,10 @@ BattleFrontier_BattleDomeBattleRoom_Movement_RefereeExit:
|
||||
.else
|
||||
.ifdef ITALIAN
|
||||
.include "data/maps/BattleFrontier_BattleDomeBattleRoom/text_it.inc"
|
||||
.else
|
||||
.ifdef SPANISH
|
||||
.include "data/maps/BattleFrontier_BattleDomeBattleRoom/text_es.inc"
|
||||
.endif
|
||||
.endif
|
||||
.endif
|
||||
.endif
|
||||
|
||||
254
data/maps/BattleFrontier_BattleDomeBattleRoom/text_es.inc
Normal file
254
data/maps/BattleFrontier_BattleDomeBattleRoom/text_es.inc
Normal file
@@ -0,0 +1,254 @@
|
||||
|
||||
BattleFrontier_BattleDomeBattleRoom_Text_PlayerHasEnteredDome:
|
||||
.string "{PLAYER} has entered the BATTLE DOME!$"
|
||||
|
||||
BattleFrontier_BattleDomeBattleRoom_Text_PlayerVersusTrainer:
|
||||
.string "{STR_VAR_1}\n"
|
||||
.string "match!\p"
|
||||
.string "{PLAYER} versus {STR_VAR_2}!\p"
|
||||
.string "Let the battle begin!$"
|
||||
|
||||
BattleFrontier_BattleDomeBattleRoom_Text_PlayerIsWinner:
|
||||
.string "{PLAYER} is the winner!\n"
|
||||
.string "Congratulations!$"
|
||||
|
||||
BattleFrontier_BattleDomeBattleRoom_Text_TrainerIsWinner:
|
||||
.string "{STR_VAR_2} is the winner!\n"
|
||||
.string "Congratulations!$"
|
||||
|
||||
BattleFrontier_BattleDomeBattleRoom_Text_PlayerIsLv50Champ:
|
||||
.string "{PLAYER} is the Level 50\n"
|
||||
.string "Battle Tournament Champion!\p"
|
||||
.string "Congratulations!$"
|
||||
|
||||
BattleFrontier_BattleDomeBattleRoom_Text_PlayerIsLvOpenChamp:
|
||||
.string "{PLAYER} is the Open Level\n"
|
||||
.string "Battle Tournament Champion!\p"
|
||||
.string "Congratulations!$"
|
||||
|
||||
BattleFrontier_BattleDomeBattleRoom_Text_RefereeDecisionPleaseWait:
|
||||
.string "What an unbelievable finish!\n"
|
||||
.string "We have a double knockout!\p"
|
||||
.string "In this event, the Battle Tournament\n"
|
||||
.string "rules call for a REFEREE'S decision.\p"
|
||||
.string "Please wait while the judging\n"
|
||||
.string "is under way.$"
|
||||
|
||||
BattleFrontier_BattleDomeBattleRoom_Text_RefereesDecidedWinnerTrainer:
|
||||
.string "The REFEREES have reached\n"
|
||||
.string "a decision!\p"
|
||||
.string "The winner is…\n"
|
||||
.string "Oh, my goodness!\l"
|
||||
.string "The winner is {STR_VAR_1}!\l"
|
||||
.string "Congratulations!$"
|
||||
|
||||
BattleFrontier_BattleDomeBattleRoom_Text_RefereesDecidedWinnerPlayer:
|
||||
.string "The REFEREES have reached\n"
|
||||
.string "a decision!\p"
|
||||
.string "The winner is…\n"
|
||||
.string "Oh, my goodness!\l"
|
||||
.string "The winner is {PLAYER}!\l"
|
||||
.string "Congratulations!$"
|
||||
|
||||
BattleFrontier_BattleDomeBattleRoom_Text_BrightNewHope:
|
||||
.string "The bright new hope!\p"
|
||||
.string "$"
|
||||
|
||||
BattleFrontier_BattleDomeBattleRoom_Text_RisingStar:
|
||||
.string "The rising star!\p"
|
||||
.string "$"
|
||||
|
||||
BattleFrontier_BattleDomeBattleRoom_Text_WillTheyRaceToChampionship:
|
||||
.string "Will this TRAINER race to\n"
|
||||
.string "the championship?\p"
|
||||
.string "$"
|
||||
|
||||
BattleFrontier_BattleDomeBattleRoom_Text_CanAchieveChampionFirstTry:
|
||||
.string "Can the feat of a championship\n"
|
||||
.string "on the first try be achieved?\p"
|
||||
.string "$"
|
||||
|
||||
BattleFrontier_BattleDomeBattleRoom_Text_CanLossBeAvenged:
|
||||
.string "Can the loss of the last match\n"
|
||||
.string "be avenged?\p"
|
||||
.string "$"
|
||||
|
||||
BattleFrontier_BattleDomeBattleRoom_Text_OnFireForChampionship:
|
||||
.string "The TRAINER is on fire for\n"
|
||||
.string "the first championship try!\p"
|
||||
.string "$"
|
||||
|
||||
BattleFrontier_BattleDomeBattleRoom_Text_WinHereAdvancesToFinal:
|
||||
.string "A win here means this TRAINER\n"
|
||||
.string "advances to the final!\p"
|
||||
.string "$"
|
||||
|
||||
BattleFrontier_BattleDomeBattleRoom_Text_WillLongHeldDreamComeTrue:
|
||||
.string "Will the long-held dream of\n"
|
||||
.string "a championship finally come true?\p"
|
||||
.string "$"
|
||||
|
||||
BattleFrontier_BattleDomeBattleRoom_Text_TheInvincibleChampion:
|
||||
.string "The invincible champion!\p"
|
||||
.string "$"
|
||||
|
||||
BattleFrontier_BattleDomeBattleRoom_Text_CanAnyoneHopeToBeatTrainer:
|
||||
.string "Can anyone hope to beat this\n"
|
||||
.string "TRAINER?\p"
|
||||
.string "$"
|
||||
|
||||
BattleFrontier_BattleDomeBattleRoom_Text_DoBattlesExistSolelyForTrainer:
|
||||
.string "Do battles exist solely for\n"
|
||||
.string "this TRAINER?\p"
|
||||
.string "$"
|
||||
|
||||
BattleFrontier_BattleDomeBattleRoom_Text_CurrentChampAimingToRetainTitle:
|
||||
.string "The current champion aiming to\n"
|
||||
.string "retain the title!\p"
|
||||
.string "$"
|
||||
|
||||
BattleFrontier_BattleDomeBattleRoom_Text_FormerChampHasReturned:
|
||||
.string "The former champion has returned!\p"
|
||||
.string "$"
|
||||
|
||||
BattleFrontier_BattleDomeBattleRoom_Text_FormerToughnessReturned:
|
||||
.string "The former toughness has returned!\p"
|
||||
.string "$"
|
||||
|
||||
BattleFrontier_BattleDomeBattleRoom_Text_WillDoExpectedAdvanceToFinals:
|
||||
.string "Will this TRAINER do as expected\n"
|
||||
.string "and advance to the finals?\p"
|
||||
.string "$"
|
||||
|
||||
BattleFrontier_BattleDomeBattleRoom_Text_WillFormerChampRegainGlory:
|
||||
.string "Will the former champ regain\n"
|
||||
.string "lost glory?\p"
|
||||
.string "$"
|
||||
|
||||
BattleFrontier_BattleDomeBattleRoom_Text_FeelGlowOfTrueMaster:
|
||||
.string "Feel the glow of a true master!$"
|
||||
|
||||
BattleFrontier_BattleDomeBattleRoom_Text_MakeWayForDomeAceTucker:
|
||||
.string "And now… The TRAINER standing in\n"
|
||||
.string "{PLAYER}'s record-setting path…\p"
|
||||
.string "Yes! The one and only!\n"
|
||||
.string "The BATTLE DOME COMMISSIONER!\l"
|
||||
.string "Our very own DOME ACE!\l"
|
||||
.string "Make way for TUCKER!$"
|
||||
|
||||
BattleFrontier_BattleDomeBattleRoom_Text_SpectatorTuckerChant:
|
||||
.string "Spectators: TUCKER! TUCKER!\n"
|
||||
.string "TUCKER! TUCKER! TUCKER!$"
|
||||
|
||||
BattleFrontier_BattleDomeBattleRoom_Text_TuckerSilverIntro:
|
||||
.string "TUCKER: Ahahah!\p"
|
||||
.string "Do you hear it? This crowd!\n"
|
||||
.string "They're all itching to see our match!\p"
|
||||
.string "Ahahah!\p"
|
||||
.string "I bet you're twitching all over from\n"
|
||||
.string "the tension of getting to battle me!\p"
|
||||
.string "But don't you worry about a thing!\p"
|
||||
.string "I'm the no. 1 star of the BATTLE DOME!\n"
|
||||
.string "I, TUCKER the DOME ACE, will bathe you\l"
|
||||
.string "in my brilliant glow!$"
|
||||
|
||||
BattleFrontier_BattleDomeBattleRoom_Text_LetsSeeYourStrategy:
|
||||
.string "Your strategy!\n"
|
||||
.string "Let's see it!$"
|
||||
|
||||
BattleFrontier_BattleDomeBattleRoom_Text_IncredibleVictorIsPlayer:
|
||||
.string "Unbelievable! It's incredible!\n"
|
||||
.string "The victor is {PLAYER}!$"
|
||||
|
||||
BattleFrontier_BattleDomeBattleRoom_Text_WinnerIsTucker:
|
||||
.string "The winner is TUCKER!\n"
|
||||
.string "The DOME ACE has prevailed!\p"
|
||||
.string "Congratulations, TUCKER!$"
|
||||
|
||||
BattleFrontier_BattleDomeBattleRoom_Text_SeeYourFrontierPass:
|
||||
.string "TUCKER: Rules are rules!\n"
|
||||
.string "Let me see your FRONTIER PASS.$"
|
||||
|
||||
BattleFrontier_BattleDomeBattleRoom_Text_ReceivedTacticsSymbol:
|
||||
.string "The Tactics Symbol was embossed on\n"
|
||||
.string "the FRONTIER PASS!$"
|
||||
|
||||
BattleFrontier_BattleDomeBattleRoom_Text_WontUnderestimateYouNextTime:
|
||||
.string "… … … … … …\p"
|
||||
.string "I sorely underestimated you. I won't\n"
|
||||
.string "make the same mistake next time…$"
|
||||
|
||||
BattleFrontier_BattleDomeBattleRoom_Text_CanWinStreakBeStretched:
|
||||
.string "Can the win streak be stretched?\n"
|
||||
.string "The confidence is there!$"
|
||||
|
||||
BattleFrontier_BattleDomeBattleRoom_Text_LegendHasReturnedDomeAceTucker:
|
||||
.string "Ladies and gentlemen!\n"
|
||||
.string "Boys, girls, and POKéMON!\p"
|
||||
.string "Finally!\n"
|
||||
.string "Finally, the legend has returned!\p"
|
||||
.string "Yes, the name of that legend!\n"
|
||||
.string "Our very own DOME ACE!\l"
|
||||
.string "It's none other than TUCKER!$"
|
||||
|
||||
BattleFrontier_BattleDomeBattleRoom_Text_TuckerGoldIntro:
|
||||
.string "TUCKER: Ah…\n"
|
||||
.string "The pummeling roar of the crowd…\l"
|
||||
.string "Their furnace-like heat of excitement…\l"
|
||||
.string "This is a wonderful place…\p"
|
||||
.string "To the crowd, I am the DOME ACE…\n"
|
||||
.string "I represent their hopes and dreams…\l"
|
||||
.string "I must never fade from their sight…\p"
|
||||
.string "I must burn!\n"
|
||||
.string "Brighter and more brilliant!\l"
|
||||
.string "I must light all that gather here!$"
|
||||
|
||||
BattleFrontier_BattleDomeBattleRoom_Text_UnleashAllPowerIPossess:
|
||||
.string "I will unleash all the power that\n"
|
||||
.string "I possess! Right here and now!$"
|
||||
|
||||
BattleFrontier_BattleDomeBattleRoom_Text_NeverLostWhenPowerUnleashed:
|
||||
.string "TUCKER: You're genuinely fantastic!\p"
|
||||
.string "Never before! I haven't ever lost in the\n"
|
||||
.string "times I've had to unleash my power.\p"
|
||||
.string "Yes, quite fantastic!\n"
|
||||
.string "Your FRONTIER PASS, please?$"
|
||||
|
||||
BattleFrontier_BattleDomeBattleRoom_Text_TacticsSymbolTookGoldenShine:
|
||||
.string "The Tactics Symbol took on\n"
|
||||
.string "a golden shine!$"
|
||||
|
||||
BattleFrontier_BattleDomeBattleRoom_Text_LookForwardToNextEncounter:
|
||||
.string "You're strong, but above all,\n"
|
||||
.string "you have a unique charm!\p"
|
||||
.string "In you, I see a definite potential for\n"
|
||||
.string "a superstar like me.\p"
|
||||
.string "I will very much look forward to\n"
|
||||
.string "our next encounter!$"
|
||||
|
||||
@ Unused
|
||||
BattleFrontier_BattleDomeBattleRoom_Text_PlayerIsLv50Champ2:
|
||||
.string "{PLAYER} is the Level 50\n"
|
||||
.string "Battle Tournament Champion!\p"
|
||||
.string "Congratulations!$"
|
||||
|
||||
@ Unused
|
||||
BattleFrontier_BattleDomeBattleRoom_Text_PlayerIsLvOpenChamp2:
|
||||
.string "{PLAYER} is the Open Level\n"
|
||||
.string "Battle Tournament Champion!\p"
|
||||
.string "Congratulations!$"
|
||||
|
||||
BattleFrontier_BattleDomeBattleRoom_Text_PlayerVersusTucker:
|
||||
.string "The final match!\p"
|
||||
.string "{PLAYER} versus the DOME ACE, TUCKER!\p"
|
||||
.string "Let the battle begin!$"
|
||||
|
||||
BattleFrontier_BattleDomeBattleRoom_Text_RefereesDecidedWinnerTucker:
|
||||
.string "The REFEREES have reached\n"
|
||||
.string "a decision!\p"
|
||||
.string "The winner is…\n"
|
||||
.string "Oh, my goodness!\l"
|
||||
.string "The winner is our very own DOME ACE!\l"
|
||||
.string "It's TUCKER!\p"
|
||||
.string "Congratulations! And thank you!\n"
|
||||
.string "Let's hear it for the DOME ACE, TUCKER!$"
|
||||
@@ -440,6 +440,10 @@ BattleFrontier_BattleDomeLobby_EventScript_ExitRules::
|
||||
.else
|
||||
.ifdef ITALIAN
|
||||
.include "data/maps/BattleFrontier_BattleDomeLobby/text_it.inc"
|
||||
.else
|
||||
.ifdef SPANISH
|
||||
.include "data/maps/BattleFrontier_BattleDomeLobby/text_es.inc"
|
||||
.endif
|
||||
.endif
|
||||
.endif
|
||||
.endif
|
||||
|
||||
248
data/maps/BattleFrontier_BattleDomeLobby/text_es.inc
Normal file
248
data/maps/BattleFrontier_BattleDomeLobby/text_es.inc
Normal file
@@ -0,0 +1,248 @@
|
||||
|
||||
BattleFrontier_BattleDomeLobby_Text_WelcomeSingleBattle:
|
||||
.string "Where the strategies of TRAINERS\n"
|
||||
.string "are put to the test!\p"
|
||||
.string "Welcome to the BATTLE DOME!\p"
|
||||
.string "I am your guide to the SINGLE BATTLE\n"
|
||||
.string "Tournament.$"
|
||||
|
||||
BattleFrontier_BattleDomeLobby_Text_TakeSinglesChallenge:
|
||||
.string "Would you like to challenge\n"
|
||||
.string "the SINGLE BATTLE Tournament?$"
|
||||
|
||||
BattleFrontier_BattleDomeLobby_Text_HopeToSeeYouAgain:
|
||||
.string "We hope to see you again.$"
|
||||
|
||||
BattleFrontier_BattleDomeLobby_Text_ExplainSinglesChallenge:
|
||||
.string "The SINGLE BATTLE Tournament\n"
|
||||
.string "is exactly as the name suggests--\l"
|
||||
.string "a tournament of SINGLE BATTLES.\p"
|
||||
.string "All participating TRAINERS must\n"
|
||||
.string "enter three POKéMON each.\p"
|
||||
.string "In each battle, one of the three\n"
|
||||
.string "POKéMON must be held in reserve.\p"
|
||||
.string "The other two POKéMON can battle\n"
|
||||
.string "one at a time.\p"
|
||||
.string "Choose the two battling POKéMON after\n"
|
||||
.string "examining the opponent's trio.\p"
|
||||
.string "You win the tournament by defeating\n"
|
||||
.string "four TRAINERS.\p"
|
||||
.string "Battle Points are awarded to\n"
|
||||
.string "the tournament winner.\p"
|
||||
.string "If you want to interrupt your\n"
|
||||
.string "tournament, please save the game.\p"
|
||||
.string "If you don't save before interrupting,\n"
|
||||
.string "you will be disqualified.$"
|
||||
|
||||
BattleFrontier_BattleDomeLobby_Text_OkayToSaveBeforeChallenge:
|
||||
.string "Before I show you to the BATTLE DOME,\n"
|
||||
.string "I must save the data. Is that okay?$"
|
||||
|
||||
BattleFrontier_BattleDomeLobby_Text_WhichLevelMode:
|
||||
.string "The tournament offers two levels\n"
|
||||
.string "of challenge, Level 50 and Open Level.\l"
|
||||
.string "Which is your choice?$"
|
||||
|
||||
BattleFrontier_BattleDomeLobby_Text_SelectThreeMons:
|
||||
.string "Now select the three POKéMON that\n"
|
||||
.string "you wish to enter, please.$"
|
||||
|
||||
BattleFrontier_BattleDomeLobby_Text_NotEnoughValidMonsLvOpen:
|
||||
.string "Excuse me!\p"
|
||||
.string "You don't have three eligible POKéMON.\p"
|
||||
.string "Also, the POKéMON must be holding\n"
|
||||
.string "different kinds of items.\p"
|
||||
.string "EGGS{STR_VAR_1} ineligible.\p"
|
||||
.string "Please come see me when you are ready.$"
|
||||
|
||||
BattleFrontier_BattleDomeLobby_Text_NotEnoughValidMonsLv50:
|
||||
.string "Excuse me!\p"
|
||||
.string "You don't have three eligible POKéMON.\p"
|
||||
.string "You must have three different POKéMON\n"
|
||||
.string "of Level 50 or less to enter.\p"
|
||||
.string "They also must be holding different\n"
|
||||
.string "kinds of items.\p"
|
||||
.string "EGGS{STR_VAR_1} ineligible.\p"
|
||||
.string "Please come see me when you are ready.$"
|
||||
|
||||
BattleFrontier_BattleDomeLobby_Text_ShowYouToBattleDome:
|
||||
.string "I will now show you to\n"
|
||||
.string "the BATTLE DOME.$"
|
||||
|
||||
BattleFrontier_BattleDomeLobby_Text_DidntSaveBeforeQuitting:
|
||||
.string "Excuse me!\p"
|
||||
.string "You didn't save before you quit your\n"
|
||||
.string "challenge last time.\p"
|
||||
.string "Because of that, your challenge so far\n"
|
||||
.string "has been disqualified. Sorry!$"
|
||||
|
||||
BattleFrontier_BattleDomeLobby_Text_CongratsForWinningTourney:
|
||||
.string "Congratulations for winning\n"
|
||||
.string "your Battle Tournament!$"
|
||||
|
||||
@ Unused
|
||||
BattleFrontier_BattleDomeLobby_Text_HereIsYourPrize:
|
||||
.string "Here is your prize for your Battle\n"
|
||||
.string "Tournament victory.$"
|
||||
|
||||
@ Used by Verdanturf Tent
|
||||
BattleFrontier_BattleDomeLobby_Text_ReceivedPrize:
|
||||
.string "{PLAYER} received the prize\n"
|
||||
.string "{STR_VAR_1}.$"
|
||||
|
||||
@ Unused
|
||||
BattleFrontier_BattleDomeLobby_Text_BagFullMakeRoom:
|
||||
.string "Oh, your BAG appears to be full.\p"
|
||||
.string "Please make room in your BAG, then come\n"
|
||||
.string "see me.$"
|
||||
|
||||
BattleFrontier_BattleDomeLobby_Text_ThankYouForPlaying:
|
||||
.string "Thank you for playing!$"
|
||||
|
||||
BattleFrontier_BattleDomeLobby_Text_RecordWillBeSaved:
|
||||
.string "Your record will be saved.\n"
|
||||
.string "Please wait.$"
|
||||
|
||||
BattleFrontier_BattleDomeLobby_Text_WeveBeenWaitingForYou:
|
||||
.string "We've been waiting for you!$"
|
||||
|
||||
BattleFrontier_BattleDomeLobby_Text_OkayToSaveBeforeChallenge2:
|
||||
.string "Before I show you to the BATTLE DOME,\n"
|
||||
.string "I must save the data. Is that okay?$"
|
||||
|
||||
BattleFrontier_BattleDomeLobby_Text_WelcomeDoubleBattle:
|
||||
.string "Where the strategies of TRAINERS\n"
|
||||
.string "are put to the test!\p"
|
||||
.string "Welcome to the BATTLE DOME!\p"
|
||||
.string "I am your guide to the DOUBLE BATTLE\n"
|
||||
.string "Tournament.$"
|
||||
|
||||
BattleFrontier_BattleDomeLobby_Text_TakeDoublesChallenge:
|
||||
.string "Would you like to challenge\n"
|
||||
.string "the DOUBLE BATTLE Tournament?$"
|
||||
|
||||
BattleFrontier_BattleDomeLobby_Text_ExplainDoublesChallenge:
|
||||
.string "The DOUBLE BATTLE Tournament\n"
|
||||
.string "is exactly as the name suggests--\l"
|
||||
.string "a tournament of DOUBLE BATTLES.\p"
|
||||
.string "All participating TRAINERS must\n"
|
||||
.string "enter three POKéMON each.\p"
|
||||
.string "In each battle, one of the three\n"
|
||||
.string "POKéMON must be held in reserve.\p"
|
||||
.string "The remaining two POKéMON must take\n"
|
||||
.string "part in a DOUBLE BATTLE.\p"
|
||||
.string "Choose the two battling POKéMON after\n"
|
||||
.string "examining the opponent's trio.\p"
|
||||
.string "You win the tournament by defeating\n"
|
||||
.string "four TRAINERS.\p"
|
||||
.string "Battle Points are awarded to\n"
|
||||
.string "the tournament winner.\p"
|
||||
.string "If you want to interrupt your\n"
|
||||
.string "tournament, please save the game.\p"
|
||||
.string "If you don't save before interrupting,\n"
|
||||
.string "you will be disqualified.$"
|
||||
|
||||
BattleFrontier_BattleDomeLobby_Text_PrevTourneyResultsSinglesLv50:
|
||||
.string "They're the results of the last\n"
|
||||
.string "Level 50 SINGLE BATTLE Tournament.$"
|
||||
|
||||
BattleFrontier_BattleDomeLobby_Text_PrevTourneyResultsDoublesLv50:
|
||||
.string "They're the results of the last\n"
|
||||
.string "Level 50 DOUBLE BATTLE Tournament.$"
|
||||
|
||||
BattleFrontier_BattleDomeLobby_Text_PrevTourneyResultsSinglesLvOpen:
|
||||
.string "They're the results of the last\n"
|
||||
.string "Open Level SINGLE BATTLE Tournament.$"
|
||||
|
||||
BattleFrontier_BattleDomeLobby_Text_PrevTourneyResultsDoublesLvOpen:
|
||||
.string "They're the results of the last\n"
|
||||
.string "Open Level DOUBLE BATTLE Tournament.$"
|
||||
|
||||
BattleFrontier_BattleDomeLobby_Text_LastWinnerWasTough:
|
||||
.string "Did you see it?\n"
|
||||
.string "The last Battle Tournament?\p"
|
||||
.string "The winner, {STR_VAR_1}, was seriously\n"
|
||||
.string "tough.\p"
|
||||
.string "You should check out the results\n"
|
||||
.string "on the monitor beside the PC.$"
|
||||
|
||||
BattleFrontier_OutsideWest_Text_LongDreamedAboutBattleFrontier:
|
||||
.string "The BATTLE FRONTIER…\n"
|
||||
.string "I've long dreamed about a place like it.$"
|
||||
|
||||
@ Functionally unused
|
||||
BattleFrontier_OutsideWest_Text_BattleDomeSign2:
|
||||
.string "The BATTLE DOME\n"
|
||||
.string "Become the Unbeatable Superstar!$"
|
||||
|
||||
@ Functionally unused
|
||||
BattleFrontier_OutsideWest_Text_QuestionMarkUnderConstruction:
|
||||
.string "The ??????\n"
|
||||
.string "Under Construction!$"
|
||||
|
||||
BattleFrontier_BattleDomeLobby_Text_WinnersGainReputation:
|
||||
.string "When a TRAINER chains tournament\n"
|
||||
.string "wins at the BATTLE DOME, he or she\l"
|
||||
.string "gains a reputation as a star.\p"
|
||||
.string "Tough TRAINERS are drawn by that\n"
|
||||
.string "reputation to the BATTLE DOME.\p"
|
||||
.string "A true superstar is a TRAINER who\n"
|
||||
.string "can keep winning tournaments.$"
|
||||
|
||||
BattleFrontier_BattleDomeLobby_Text_TrashedInFirstRound:
|
||||
.string "I ran into one of the tournament\n"
|
||||
.string "favorites in the very first round.\p"
|
||||
.string "Of course I got trashed…$"
|
||||
|
||||
BattleFrontier_BattleDomeLobby_Text_NeedToCheckOpponentCarefully:
|
||||
.string "I would've won if I'd kept this POKéMON\n"
|
||||
.string "held in reserve.\p"
|
||||
.string "You need to check your opponent's\n"
|
||||
.string "POKéMON carefully before choosing\l"
|
||||
.string "your battling POKéMON.$"
|
||||
|
||||
BattleFrontier_BattleDomeLobby_Text_CongratsDefeatedTucker:
|
||||
.string "Congratulations!\p"
|
||||
.string "You defeated the DOME ACE and won\n"
|
||||
.string "the Battle Tournament!$"
|
||||
|
||||
BattleFrontier_BattleDomeLobby_Text_AwardTheseBattlePoints:
|
||||
.string "In recognition of your strategy--\n"
|
||||
.string "a thing of beauty it was, too--\l"
|
||||
.string "we award you these Battle Point(s)!$"
|
||||
|
||||
BattleFrontier_BattleDomeLobby_Text_RecordLastMatch:
|
||||
.string "Would you like to record your\n"
|
||||
.string "last BATTLE DOME match on your\l"
|
||||
.string "FRONTIER PASS?$"
|
||||
|
||||
BattleFrontier_BattleDomeLobby_Text_RulesAreListed:
|
||||
.string "The Battle Tournament rules\n"
|
||||
.string "are listed.$"
|
||||
|
||||
BattleFrontier_BattleDomeLobby_Text_ReadWhichHeading:
|
||||
.string "Which heading do you want to read?$"
|
||||
|
||||
BattleFrontier_BattleDomeLobby_Text_ExplainMatchupRules:
|
||||
.string "The tournament matchups are drawn up\n"
|
||||
.string "based on the toughness of POKéMON\l"
|
||||
.string "held by TRAINERS.\p"
|
||||
.string "The matchups avoid having tough\n"
|
||||
.string "TRAINERS face each other right away.$"
|
||||
|
||||
BattleFrontier_BattleDomeLobby_Text_ExplainTourneyTree:
|
||||
.string "The tournament chart, or as we call it,\n"
|
||||
.string "the “Tree,” is available for viewing\l"
|
||||
.string "in the Waiting Room from any guide.\p"
|
||||
.string "The Tournament Tree will provide\n"
|
||||
.string "several kinds of data.\p"
|
||||
.string "The data on view includes the previous\n"
|
||||
.string "tournament's results, the POKéMON held\l"
|
||||
.string "by TRAINERS, and the battle styles of\l"
|
||||
.string "TRAINERS.$"
|
||||
|
||||
BattleFrontier_BattleDomeLobby_Text_ExplainDoubleKORules:
|
||||
.string "If battling POKéMON faint at the same\n"
|
||||
.string "time--a double KO--in a tournament\l"
|
||||
.string "match, the REFEREES will review\l"
|
||||
.string "the match and declare the winner.$"
|
||||
@@ -279,6 +279,10 @@ BattleFrontier_BattleDomePreBattleRoom_Movement_PlayerEnterDoor:
|
||||
.else
|
||||
.ifdef ITALIAN
|
||||
.include "data/maps/BattleFrontier_BattleDomePreBattleRoom/text_it.inc"
|
||||
.else
|
||||
.ifdef SPANISH
|
||||
.include "data/maps/BattleFrontier_BattleDomePreBattleRoom/text_es.inc"
|
||||
.endif
|
||||
.endif
|
||||
.endif
|
||||
.endif
|
||||
|
||||
120
data/maps/BattleFrontier_BattleDomePreBattleRoom/text_es.inc
Normal file
120
data/maps/BattleFrontier_BattleDomePreBattleRoom/text_es.inc
Normal file
@@ -0,0 +1,120 @@
|
||||
|
||||
BattleFrontier_BattleDomePreBattleRoom_Text_ReadyForRound1:
|
||||
.string "Your 1st-round match is next.\n"
|
||||
.string "Are you ready?$"
|
||||
|
||||
BattleFrontier_BattleDomePreBattleRoom_Text_ReadyForRound2:
|
||||
.string "Your 2nd-round match is next.\n"
|
||||
.string "Are you ready?$"
|
||||
|
||||
BattleFrontier_BattleDomePreBattleRoom_Text_ReadyForSemifinals:
|
||||
.string "Your semifinal match is next.\n"
|
||||
.string "Are you ready?$"
|
||||
|
||||
BattleFrontier_BattleDomePreBattleRoom_Text_ReadyForFinals:
|
||||
.string "Your final match is next.\n"
|
||||
.string "Are you ready?$"
|
||||
|
||||
BattleFrontier_BattleDomePreBattleRoom_Text_ChooseTwoMons:
|
||||
.string "Please choose the two POKéMON\n"
|
||||
.string "that are to appear in battle.$"
|
||||
|
||||
BattleFrontier_BattleDomePreBattleRoom_Text_RightThisWay:
|
||||
.string "Right this way, please.$"
|
||||
|
||||
BattleFrontier_BattleDomePreBattleRoom_Text_RestoreMonsToFullHealth:
|
||||
.string "Thank you for competing!\p"
|
||||
.string "I'll restore your POKéMON to\n"
|
||||
.string "full health.$"
|
||||
|
||||
BattleFrontier_BattleDomePreBattleRoom_Text_Round1Complete:
|
||||
.string "All 1st-round matches have been\n"
|
||||
.string "completed.\p"
|
||||
.string "These are the teams that advanced!$"
|
||||
|
||||
BattleFrontier_BattleDomePreBattleRoom_Text_Round2Complete:
|
||||
.string "All 2nd-round matches have been\n"
|
||||
.string "completed.\p"
|
||||
.string "These are the teams that advanced!$"
|
||||
|
||||
BattleFrontier_BattleDomePreBattleRoom_Text_SemifinalsComplete:
|
||||
.string "All semifinal matches have been\n"
|
||||
.string "completed.\p"
|
||||
.string "These are the teams that advanced!$"
|
||||
|
||||
@ Unused
|
||||
BattleFrontier_BattleDomePreBattleRoom_Text_CongratsReadyForRound2:
|
||||
.string "Congratulations for getting through\n"
|
||||
.string "the 1st round.\p"
|
||||
.string "The 2nd round is next.\n"
|
||||
.string "Are you ready?$"
|
||||
|
||||
@ Unused
|
||||
BattleFrontier_BattleDomePreBattleRoom_Text_CongratsReadyForSemifinals:
|
||||
.string "Congratulations for advancing\n"
|
||||
.string "to the semifinals.\p"
|
||||
.string "The best four teams meet in this round.\n"
|
||||
.string "Are you ready?$"
|
||||
|
||||
@ Unused
|
||||
BattleFrontier_BattleDomePreBattleRoom_Text_CongratsReadyForFinals:
|
||||
.string "Congratulations for advancing\n"
|
||||
.string "to the final match.\p"
|
||||
.string "You're one win from the championship.\n"
|
||||
.string "Are you ready?$"
|
||||
|
||||
BattleFrontier_BattleDomePreBattleRoom_Text_PlayersNextOpponentIsTrainer:
|
||||
.string "{PLAYER}'s next opponent\n"
|
||||
.string "is this TRAINER.$"
|
||||
|
||||
BattleFrontier_BattleDomePreBattleRoom_Text_TourneyInRound1:
|
||||
.string "The tournament is in the 1st round.$"
|
||||
|
||||
BattleFrontier_BattleDomePreBattleRoom_Text_TourneyInRound2:
|
||||
.string "The tournament is in the 2nd round.$"
|
||||
|
||||
BattleFrontier_BattleDomePreBattleRoom_Text_TourneyInSemifinals:
|
||||
.string "The tournament is in the semifinals.$"
|
||||
|
||||
BattleFrontier_BattleDomePreBattleRoom_Text_TourneyInFinals:
|
||||
.string "The tournament is up to the final.$"
|
||||
|
||||
BattleFrontier_BattleDomePreBattleRoom_Text_SaveAndQuitGame:
|
||||
.string "Would you like to save and\n"
|
||||
.string "quit the game?$"
|
||||
|
||||
BattleFrontier_BattleDomePreBattleRoom_Text_RetireYourChallenge:
|
||||
.string "Would you like to retire from your\n"
|
||||
.string "Battle Tournament challenge?$"
|
||||
|
||||
BattleFrontier_BattleDomePreBattleRoom_Text_SavingDataPleaseWait:
|
||||
.string "I am saving your data.\n"
|
||||
.string "Please wait.$"
|
||||
|
||||
BattleFrontier_BattleDomePreBattleRoom_Text_RecordLastMatch:
|
||||
.string "Should I record your last match\n"
|
||||
.string "on your FRONTIER PASS?$"
|
||||
|
||||
BattleFrontier_BattleDomePreBattleRoom_Text_ReadyForTuckerSilver:
|
||||
.string "Congratulations for advancing\n"
|
||||
.string "to the final match.\p"
|
||||
.string "For the final match, you will challenge\n"
|
||||
.string "the DOME ACE TUCKER.\p"
|
||||
.string "Are you ready?$"
|
||||
|
||||
@ Identical to ReadyForTuckerSilver
|
||||
BattleFrontier_BattleDomePreBattleRoom_Text_ReadyForTuckerGold:
|
||||
.string "Congratulations for advancing\n"
|
||||
.string "to the final match.\p"
|
||||
.string "For the final match, you will challenge\n"
|
||||
.string "the DOME ACE TUCKER.\p"
|
||||
.string "Are you ready?$"
|
||||
|
||||
BattleFrontier_BattleDomePreBattleRoom_Text_ReadyForTuckerSilverShort:
|
||||
.string "Your final battle against TUCKER is\n"
|
||||
.string "next. Are you ready?$"
|
||||
|
||||
@ Identical again
|
||||
BattleFrontier_BattleDomePreBattleRoom_Text_ReadyForTuckerGoldShort:
|
||||
.string "Your final battle against TUCKER is\n"
|
||||
.string "next. Are you ready?$"
|
||||
@@ -258,6 +258,10 @@ BattleFrontier_BattleFactoryBattleRoom_EventScript_ScientistsFaceBattle::
|
||||
.else
|
||||
.ifdef ITALIAN
|
||||
.include "data/maps/BattleFrontier_BattleFactoryBattleRoom/text_it.inc"
|
||||
.else
|
||||
.ifdef SPANISH
|
||||
.include "data/maps/BattleFrontier_BattleFactoryBattleRoom/text_es.inc"
|
||||
.endif
|
||||
.endif
|
||||
.endif
|
||||
.endif
|
||||
|
||||
69
data/maps/BattleFrontier_BattleFactoryBattleRoom/text_es.inc
Normal file
69
data/maps/BattleFrontier_BattleFactoryBattleRoom/text_es.inc
Normal file
@@ -0,0 +1,69 @@
|
||||
|
||||
BattleFrontier_BattleFactoryBattleRoom_Text_GetAMoveOn:
|
||||
.string "Hey, hey!\n"
|
||||
.string "Get a move on!$"
|
||||
|
||||
BattleFrontier_BattleFactoryBattleRoom_Text_NolandImFactoryHead:
|
||||
.string "Hey, my name's NOLAND!\n"
|
||||
.string "I'm basically in charge of this place,\l"
|
||||
.string "which is why I'm the FACTORY HEAD!\p"
|
||||
.string "I had a look at your Battle Swap data.\p"
|
||||
.string "You seem to have the right idea,\n"
|
||||
.string "but you're still square in your head!\p"
|
||||
.string "Listen up, okay? Knowledge isn't only\n"
|
||||
.string "about reading books or doing desk work.\p"
|
||||
.string "Just doing that sort of thing…\n"
|
||||
.string "It may as well be useless!\p"
|
||||
.string "You have to experience things with\n"
|
||||
.string "your heart and your body, understand?\p"
|
||||
.string "I'll take you on under the same\n"
|
||||
.string "conditions as you.\p"
|
||||
.string "I'll be using rental POKéMON, too!$"
|
||||
|
||||
BattleFrontier_BattleFactoryBattleRoom_Text_ShakeOutKnowledgeBringItOn:
|
||||
.string "Shake out every last bit of your\n"
|
||||
.string "knowledge and bring it on!$"
|
||||
|
||||
BattleFrontier_BattleFactoryBattleRoom_Text_NolandLetsSeeFrontierPass:
|
||||
.string "NOLAND: Smart going!\n"
|
||||
.string "Let's see your FRONTIER PASS.$"
|
||||
|
||||
BattleFrontier_BattleFactoryBattleRoom_Text_ReceivedKnowledgeSymbol:
|
||||
.string "The Knowledge Symbol was embossed\n"
|
||||
.string "on the FRONTIER PASS!$"
|
||||
|
||||
BattleFrontier_BattleFactoryBattleRoom_Text_NextTimeNoHoldsBarred:
|
||||
.string "Heh…\n"
|
||||
.string "You're a pretty bright spark…\p"
|
||||
.string "Next time, I'll come after you hard.\n"
|
||||
.string "No holds barred, understand?\p"
|
||||
.string "You keep up your studies!$"
|
||||
|
||||
BattleFrontier_BattleFactoryBattleRoom_Text_HarderLookThanLastTime:
|
||||
.string "NOLAND: Hey, hey! How's it going?\n"
|
||||
.string "You keeping up with your studies?\p"
|
||||
.string "…Oh?\p"
|
||||
.string "You've taken on a harder look than\n"
|
||||
.string "the last time I saw you.\p"
|
||||
.string "Now, this should be fun!\n"
|
||||
.string "I'm getting excited, hey!$"
|
||||
|
||||
BattleFrontier_BattleFactoryBattleRoom_Text_AllRightBringItOn:
|
||||
.string "All right!\n"
|
||||
.string "Bring it on!$"
|
||||
|
||||
BattleFrontier_BattleFactoryBattleRoom_Text_OutOfMyLeagueLetsSeePass:
|
||||
.string "NOLAND: What the…\n"
|
||||
.string "You're getting out of my league!\p"
|
||||
.string "Sheesh!\n"
|
||||
.string "Let's see that FRONTIER PASS!$"
|
||||
|
||||
BattleFrontier_BattleFactoryBattleRoom_Text_KnowledgeSymbolTookGoldenShine:
|
||||
.string "The Knowledge Symbol took on\n"
|
||||
.string "a golden shine!$"
|
||||
|
||||
BattleFrontier_BattleFactoryBattleRoom_Text_LastTimeILoseToYou:
|
||||
.string "Pfft, man!\p"
|
||||
.string "That's absolutely the last time\n"
|
||||
.string "I lose to you!\p"
|
||||
.string "We have to do this again, hey?$"
|
||||
@@ -330,6 +330,10 @@ BattleFrontier_BattleFactoryLobby_EventScript_ExitRules::
|
||||
.else
|
||||
.ifdef ITALIAN
|
||||
.include "data/maps/BattleFrontier_BattleFactoryLobby/text_it.inc"
|
||||
.else
|
||||
.ifdef SPANISH
|
||||
.include "data/maps/BattleFrontier_BattleFactoryLobby/text_es.inc"
|
||||
.endif
|
||||
.endif
|
||||
.endif
|
||||
.endif
|
||||
|
||||
228
data/maps/BattleFrontier_BattleFactoryLobby/text_es.inc
Normal file
228
data/maps/BattleFrontier_BattleFactoryLobby/text_es.inc
Normal file
@@ -0,0 +1,228 @@
|
||||
|
||||
BattleFrontier_BattleFactoryLobby_Text_WelcomeForSingleBattle:
|
||||
.string "Where the intelligence of TRAINERS\n"
|
||||
.string "is put to the test!\p"
|
||||
.string "Welcome to the BATTLE FACTORY!\p"
|
||||
.string "I am your guide to the Battle Swap\n"
|
||||
.string "Single Tournament.$"
|
||||
|
||||
BattleFrontier_BattleFactoryLobby_Text_TakeSinglesChallenge:
|
||||
.string "Would you like to take the Battle\n"
|
||||
.string "Swap Single challenge?$"
|
||||
|
||||
BattleFrontier_BattleFactoryLobby_Text_ExplainSinglesChallenge:
|
||||
.string "The Battle Swap Single Tournament\n"
|
||||
.string "is a SINGLE BATTLE competition using\l"
|
||||
.string "only rental POKéMON.\p"
|
||||
.string "First, you will be loaned three\n"
|
||||
.string "POKéMON specifically for this event.\p"
|
||||
.string "Using the supplied rental POKéMON,\n"
|
||||
.string "you must conduct a SINGLE BATTLE.\p"
|
||||
.string "If you win, you are permitted to trade\n"
|
||||
.string "one of your rental POKéMON.\p"
|
||||
.string "Repeat this cycle of battling and\n"
|
||||
.string "trading--if you win seven times in\l"
|
||||
.string "a row, you will earn Battle Points.\p"
|
||||
.string "If you want to interrupt your\n"
|
||||
.string "challenge, please save the game.\p"
|
||||
.string "If you don't save, you will be\n"
|
||||
.string "disqualified from your challenge.$"
|
||||
|
||||
BattleFrontier_BattleFactoryLobby_Text_LookForwardToNextVisit:
|
||||
.string "We look forward to your next visit.$"
|
||||
|
||||
BattleFrontier_BattleFactoryLobby_Text_WhichLevelMode:
|
||||
.string "Which level do you wish to challenge?\n"
|
||||
.string "Level 50 or Open Level?$"
|
||||
|
||||
BattleFrontier_BattleFactoryLobby_Text_OkayToSaveBeforeChallenge:
|
||||
.string "Before you begin your challenge,\n"
|
||||
.string "I need to save the game. Is that okay?$"
|
||||
|
||||
@ Unused
|
||||
BattleFrontier_BattleFactoryLobby_Text_WillHoldMonsForSafekeeping:
|
||||
.string "Okay, I will hold your POKéMON for\n"
|
||||
.string "safekeeping while you compete.$"
|
||||
|
||||
BattleFrontier_BattleFactoryLobby_Text_StepThisWay:
|
||||
.string "Please step this way.$"
|
||||
|
||||
BattleFrontier_BattleFactoryLobby_Text_ReturnMonsSaveResults:
|
||||
.string "Thank you for participating!\p"
|
||||
.string "I will return your POKéMON in exchange\n"
|
||||
.string "for our rental POKéMON.\p"
|
||||
.string "I must also save the event results.\n"
|
||||
.string "Please wait.$"
|
||||
|
||||
@ Unused
|
||||
BattleFrontier_BattleFactoryLobby_Text_ReturnMons:
|
||||
.string "I will return your POKéMON in exchange\n"
|
||||
.string "for our rental POKéMON.$"
|
||||
|
||||
BattleFrontier_BattleFactoryLobby_Text_CongratsSevenWins:
|
||||
.string "Congratulations! You've won seven\n"
|
||||
.string "straight Battle Swap matches!$"
|
||||
|
||||
@ Unused
|
||||
BattleFrontier_BattleFactoryLobby_Text_AwardBattlePointsForStreak:
|
||||
.string "In recognition of your 7-win streak,\n"
|
||||
.string "we award you these Battle Point(s).$"
|
||||
|
||||
@ Unused
|
||||
BattleFrontier_BattleFactoryLobby_Text_MaxBattlePoints:
|
||||
.string "Oh, oh, oh!\p"
|
||||
.string "Your Battle Points are maxed.\p"
|
||||
.string "Please come back after using\n"
|
||||
.string "some Battle Points.$"
|
||||
|
||||
BattleFrontier_BattleFactoryLobby_Text_WaitingForYouToResume:
|
||||
.string "We've been waiting for you!\p"
|
||||
.string "Before we resume your challenge,\n"
|
||||
.string "I must save the game.$"
|
||||
|
||||
BattleFrontier_BattleFactoryLobby_Text_DidntSaveBeforeQuitting:
|
||||
.string "I'm sorry to say this, but you didn't\n"
|
||||
.string "save before you quit playing last time.\p"
|
||||
.string "As a result, you have been disqualified\n"
|
||||
.string "from your challenge.$"
|
||||
|
||||
@ Unused
|
||||
BattleFrontier_BattleFactoryLobby_Text_WellReturnMons:
|
||||
.string "We'll return your personal POKéMON.$"
|
||||
|
||||
@ Unused
|
||||
BattleFrontier_BattleFactoryLobby_Text_ReceivedPrizeItem:
|
||||
.string "{PLAYER} received the prize\n"
|
||||
.string "{STR_VAR_1}.$"
|
||||
|
||||
BattleFrontier_BattleFactoryLobby_Text_WelcomeForDoubleBattle:
|
||||
.string "Where the intelligence of TRAINERS\n"
|
||||
.string "is put to the test!\p"
|
||||
.string "Welcome to the BATTLE FACTORY!\p"
|
||||
.string "I am your guide to the Battle Swap\n"
|
||||
.string "Double Tournament.$"
|
||||
|
||||
BattleFrontier_BattleFactoryLobby_Text_TakeDoublesChallenge:
|
||||
.string "Would you like to take the Battle\n"
|
||||
.string "Swap Double challenge?$"
|
||||
|
||||
BattleFrontier_BattleFactoryLobby_Text_ExplainDoublesChallenge:
|
||||
.string "The Battle Swap Double Tournament\n"
|
||||
.string "is a DOUBLE BATTLE competition using\l"
|
||||
.string "only rental POKéMON.\p"
|
||||
.string "First, you will be loaned three\n"
|
||||
.string "POKéMON specifically for this event.\p"
|
||||
.string "Using the supplied rental POKéMON,\n"
|
||||
.string "you must conduct a DOUBLE BATTLE.\p"
|
||||
.string "If you win, you are permitted to trade\n"
|
||||
.string "one of your rental POKéMON.\p"
|
||||
.string "Repeat this cycle of battling and\n"
|
||||
.string "trading--if you win seven times in\l"
|
||||
.string "a row, you will earn Battle Points.\p"
|
||||
.string "If you want to interrupt your\n"
|
||||
.string "challenge, please save the game.\p"
|
||||
.string "If you don't save before interrupting,\n"
|
||||
.string "you will be disqualified.$"
|
||||
|
||||
BattleFrontier_BattleFactoryLobby_Text_CongratsForDefeatingHead:
|
||||
.string "Congratulations for defeating\n"
|
||||
.string "the FACTORY HEAD and winning\l"
|
||||
.string "seven matches in a row!$"
|
||||
|
||||
BattleFrontier_BattleFactoryLobby_Text_AwardBattlePoints:
|
||||
.string "In recognition of your wealth of\n"
|
||||
.string "knowledge and keen intelligence,\l"
|
||||
.string "we award you these Battle Point(s).$"
|
||||
|
||||
BattleFrontier_BattleFactoryLobby_Text_ExchangeMonsAndSave:
|
||||
.string "Let me exchange your POKéMON\n"
|
||||
.string "for our rental POKéMON.\p"
|
||||
.string "I need to save the battle data,\n"
|
||||
.string "so please wait.$"
|
||||
|
||||
BattleFrontier_BattleFactoryLobby_Text_RecordLastMatch:
|
||||
.string "Would you like to record your last\n"
|
||||
.string "BATTLE FACTORY match on your\l"
|
||||
.string "FRONTIER PASS?$"
|
||||
|
||||
BattleFrontier_BattleFactoryLobby_Text_NeedKnowledgeOfMonsMoves:
|
||||
.string "Hi!\n"
|
||||
.string "You, there!\p"
|
||||
.string "Are you thinking that the events here\n"
|
||||
.string "are easy since you don't need to have\l"
|
||||
.string "a raised team of POKéMON?\p"
|
||||
.string "I wouldn't be too sure about winning\n"
|
||||
.string "that easily.\p"
|
||||
.string "If you don't have thorough knowledge\n"
|
||||
.string "about POKéMON and their moves,\l"
|
||||
.string "it will be tough to keep winning.$"
|
||||
|
||||
BattleFrontier_BattleFactoryLobby_Text_SwappedForWeakMon:
|
||||
.string "I swapped for a weak POKéMON…\n"
|
||||
.string "I thought it was a good kind to have…\p"
|
||||
.string "They wiped the floor with us…$"
|
||||
|
||||
BattleFrontier_BattleFactoryLobby_Text_NeedToCheckOpponentsMons:
|
||||
.string "Things haven't been going my way\n"
|
||||
.string "at all.\p"
|
||||
.string "You need to check your opponent's\n"
|
||||
.string "POKéMON during battle to see if\l"
|
||||
.string "they're any good.$"
|
||||
|
||||
BattleFrontier_BattleFactoryLobby_Text_CantFigureOutStaffHints:
|
||||
.string "You know how the staff here give you\n"
|
||||
.string "a few hints about your next opponent?\p"
|
||||
.string "Well, I'm a full-grown man, but I have\n"
|
||||
.string "trouble figuring out their hints.$"
|
||||
|
||||
@ Unused
|
||||
BattleFrontier_BattleFactoryLobby_Text_RentalMonsAreVaried:
|
||||
.string "Like, I'm really tough, but I get bored\n"
|
||||
.string "really easily, so I just kept swapping\l"
|
||||
.string "and battling over and over.\p"
|
||||
.string "So anyway, when I kept entering\n"
|
||||
.string "Battle Swap events, I noticed they\l"
|
||||
.string "varied the rental POKéMON.$"
|
||||
|
||||
BattleFrontier_BattleFactoryLobby_Text_RulesAreListed:
|
||||
.string "The Battle Swap rules are listed.$"
|
||||
|
||||
BattleFrontier_BattleFactoryLobby_Text_ReadWhichHeading:
|
||||
.string "Which heading do you want to read?$"
|
||||
|
||||
BattleFrontier_BattleFactoryLobby_Text_ExplainBasicRules:
|
||||
.string "In a Battle Swap event, you may use\n"
|
||||
.string "only three POKéMON.\p"
|
||||
.string "Whether you are renting or swapping,\n"
|
||||
.string "your team may not have two or more\l"
|
||||
.string "of the same POKéMON.$"
|
||||
|
||||
BattleFrontier_BattleFactoryLobby_Text_ExplainSwapPartnerRules:
|
||||
.string "You may swap POKéMON only with\n"
|
||||
.string "the TRAINER you have just defeated.\p"
|
||||
.string "You may swap for only those POKéMON\n"
|
||||
.string "used by the beaten TRAINER.$"
|
||||
|
||||
BattleFrontier_BattleFactoryLobby_Text_ExplainSwapNumberRules:
|
||||
.string "After every battle you win, you may\n"
|
||||
.string "swap for one of your defeated\l"
|
||||
.string "opponent's POKéMON.\p"
|
||||
.string "You will not be able to swap POKéMON\n"
|
||||
.string "with the seventh TRAINER in the event.$"
|
||||
|
||||
BattleFrontier_BattleFactoryLobby_Text_ExplainSwapNotesRules:
|
||||
.string "There are two key points to be aware\n"
|
||||
.string "of when swapping POKéMON.\p"
|
||||
.string "First, when swapping, you can't check\n"
|
||||
.string "the stats of the POKéMON you are\l"
|
||||
.string "about to receive.\p"
|
||||
.string "Second, the POKéMON on your team\n"
|
||||
.string "are lined up in sequence, depending on\l"
|
||||
.string "the order in which you rented them.\p"
|
||||
.string "This sequence remains unchanged\n"
|
||||
.string "even when swaps are made.$"
|
||||
|
||||
BattleFrontier_BattleFactoryLobby_Text_ExplainOpenLvRules:
|
||||
.string "In the Open Level, the rental POKéMON\n"
|
||||
.string "and the opposing TRAINERS' POKéMON\l"
|
||||
.string "are all Level 100.$"
|
||||
@@ -457,6 +457,10 @@ BattleFrontier_BattleFactoryPreBattleRoom_Movement_AttendantReturnToPlayer:
|
||||
.else
|
||||
.ifdef ITALIAN
|
||||
.include "data/maps/BattleFrontier_BattleFactoryPreBattleRoom/text_it.inc"
|
||||
.else
|
||||
.ifdef SPANISH
|
||||
.include "data/maps/BattleFrontier_BattleFactoryPreBattleRoom/text_es.inc"
|
||||
.endif
|
||||
.endif
|
||||
.endif
|
||||
.endif
|
||||
|
||||
197
data/maps/BattleFrontier_BattleFactoryPreBattleRoom/text_es.inc
Normal file
197
data/maps/BattleFrontier_BattleFactoryPreBattleRoom/text_es.inc
Normal file
@@ -0,0 +1,197 @@
|
||||
|
||||
BattleFrontier_BattleFactoryPreBattleRoom_Text_HoldMonsChooseFromSelection:
|
||||
.string "First, we will hold your POKéMON for\n"
|
||||
.string "safekeeping.\p"
|
||||
.string "You may then choose from our\n"
|
||||
.string "selection of POKéMON.$"
|
||||
|
||||
BattleFrontier_BattleFactoryPreBattleRoom_Text_LetUsRestoreMons:
|
||||
.string "Thank you for competing!\n"
|
||||
.string "Let us restore your POKéMON!$"
|
||||
|
||||
BattleFrontier_BattleFactoryPreBattleRoom_Text_ReadyFor2ndOpponent:
|
||||
.string "The 2nd match is next!\n"
|
||||
.string "Are you ready?$"
|
||||
|
||||
BattleFrontier_BattleFactoryPreBattleRoom_Text_ReadyFor3rdOpponent:
|
||||
.string "The 3rd match is next!\n"
|
||||
.string "Are you ready?$"
|
||||
|
||||
BattleFrontier_BattleFactoryPreBattleRoom_Text_ReadyFor4thOpponent:
|
||||
.string "The 4th match is next!\n"
|
||||
.string "Are you ready?$"
|
||||
|
||||
BattleFrontier_BattleFactoryPreBattleRoom_Text_ReadyFor5thOpponent:
|
||||
.string "The 5th match is next!\n"
|
||||
.string "Are you ready?$"
|
||||
|
||||
BattleFrontier_BattleFactoryPreBattleRoom_Text_ReadyFor6thOpponent:
|
||||
.string "The 6th match is next!\n"
|
||||
.string "Are you ready?$"
|
||||
|
||||
BattleFrontier_BattleFactoryPreBattleRoom_Text_ReadyFor7thOpponent:
|
||||
.string "Finally, the 7th match is next!\n"
|
||||
.string "Are you ready?$"
|
||||
|
||||
BattleFrontier_BattleFactoryPreBattleRoom_Text_SaveAndQuitGame:
|
||||
.string "Would you like to save and quit\n"
|
||||
.string "the game?$"
|
||||
|
||||
BattleFrontier_BattleFactoryPreBattleRoom_Text_RetireFromChallenge:
|
||||
.string "Would you like to retire from your\n"
|
||||
.string "Battle Swap challenge?$"
|
||||
|
||||
BattleFrontier_BattleFactoryPreBattleRoom_Text_InvestigatedUpcomingOpponent:
|
||||
.string "I've conducted a little investigation\n"
|
||||
.string "about your upcoming opponent.$"
|
||||
|
||||
BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInNormalType:
|
||||
.string "The TRAINER is apparently skilled\n"
|
||||
.string "in the handling of the NORMAL type.$"
|
||||
|
||||
BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInFireType:
|
||||
.string "The TRAINER is apparently skilled\n"
|
||||
.string "in the handling of the FIRE type.$"
|
||||
|
||||
BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInWaterType:
|
||||
.string "The TRAINER is apparently skilled\n"
|
||||
.string "in the handling of the WATER type.$"
|
||||
|
||||
BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInElectricType:
|
||||
.string "The TRAINER is apparently skilled\n"
|
||||
.string "in the handling of the ELECTRIC type.$"
|
||||
|
||||
BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInGrassType:
|
||||
.string "The TRAINER is apparently skilled\n"
|
||||
.string "in the handling of the GRASS type.$"
|
||||
|
||||
BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInIceType:
|
||||
.string "The TRAINER is apparently skilled\n"
|
||||
.string "in the handling of the ICE type.$"
|
||||
|
||||
BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInFightingType:
|
||||
.string "The TRAINER is apparently skilled\n"
|
||||
.string "in the handling of the FIGHTING type.$"
|
||||
|
||||
BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInPoisonType:
|
||||
.string "The TRAINER is apparently skilled\n"
|
||||
.string "in the handling of the POISON type.$"
|
||||
|
||||
BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInGroundType:
|
||||
.string "The TRAINER is apparently skilled\n"
|
||||
.string "in the handling of the GROUND type.$"
|
||||
|
||||
BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInFlyingType:
|
||||
.string "The TRAINER is apparently skilled\n"
|
||||
.string "in the handling of the FLYING type.$"
|
||||
|
||||
BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInPsychicType:
|
||||
.string "The TRAINER is apparently skilled\n"
|
||||
.string "in the handling of the PSYCHIC type.$"
|
||||
|
||||
BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInBugType:
|
||||
.string "The TRAINER is apparently skilled\n"
|
||||
.string "in the handling of the BUG type.$"
|
||||
|
||||
BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInRockType:
|
||||
.string "The TRAINER is apparently skilled\n"
|
||||
.string "in the handling of the ROCK type.$"
|
||||
|
||||
BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInGhostType:
|
||||
.string "The TRAINER is apparently skilled\n"
|
||||
.string "in the handling of the GHOST type.$"
|
||||
|
||||
BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInDragonType:
|
||||
.string "The TRAINER is apparently skilled\n"
|
||||
.string "in the handling of the DRAGON type.$"
|
||||
|
||||
BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInDarkType:
|
||||
.string "The TRAINER is apparently skilled\n"
|
||||
.string "in the handling of the DARK type.$"
|
||||
|
||||
BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInSteelType:
|
||||
.string "The TRAINER is apparently skilled\n"
|
||||
.string "in the handling of the STEEL type.$"
|
||||
|
||||
BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerHasNoClearFavorite:
|
||||
.string "The TRAINER appears to have no clear\n"
|
||||
.string "favorites when it comes to type.$"
|
||||
|
||||
BattleFrontier_BattleFactoryPreBattleRoom_Text_StyleSlowAndSteady:
|
||||
.string "The favorite battle style appears to\n"
|
||||
.string "be slow and steady.$"
|
||||
|
||||
BattleFrontier_BattleFactoryPreBattleRoom_Text_StyleEndurance:
|
||||
.string "The favorite battle style appears to\n"
|
||||
.string "be one of endurance.$"
|
||||
|
||||
BattleFrontier_BattleFactoryPreBattleRoom_Text_StyleHighRisk:
|
||||
.string "The favorite battle style appears to\n"
|
||||
.string "be high risk, high return.$"
|
||||
|
||||
BattleFrontier_BattleFactoryPreBattleRoom_Text_StyleDependsOnFlow:
|
||||
.string "The favorite battle style appears to\n"
|
||||
.string "depend on the battle's flow.$"
|
||||
|
||||
BattleFrontier_BattleFactoryPreBattleRoom_Text_StyleTotalPreparation:
|
||||
.string "The favorite battle style appears to\n"
|
||||
.string "be one based on total preparation.$"
|
||||
|
||||
BattleFrontier_BattleFactoryPreBattleRoom_Text_StyleWeakenFoe:
|
||||
.string "The favorite battle style appears\n"
|
||||
.string "to be weakening the foe to start.$"
|
||||
|
||||
BattleFrontier_BattleFactoryPreBattleRoom_Text_StyleFlexible:
|
||||
.string "The favorite battle style appears to\n"
|
||||
.string "be flexibly adaptable to the situation.$"
|
||||
|
||||
BattleFrontier_BattleFactoryPreBattleRoom_Text_StyleImpossibleToPredict:
|
||||
.string "The favorite battle style appears to\n"
|
||||
.string "be impossible to predict.$"
|
||||
|
||||
BattleFrontier_BattleFactoryPreBattleRoom_Text_StyleUnrestrained:
|
||||
.string "The favorite battle style appears to\n"
|
||||
.string "be free-spirited and unrestrained.$"
|
||||
|
||||
BattleFrontier_BattleFactoryPreBattleRoom_Text_LikeToSwapMon:
|
||||
.string "Before starting the battle, would you\n"
|
||||
.string "like to swap a POKéMON?$"
|
||||
|
||||
BattleFrontier_BattleFactoryPreBattleRoom_Text_YourSwapIsComplete:
|
||||
.string "Thank you!\n"
|
||||
.string "Your POKéMON swap is complete.$"
|
||||
|
||||
BattleFrontier_BattleFactoryPreBattleRoom_Text_RightThisWay:
|
||||
.string "Right this way, please!$"
|
||||
|
||||
BattleFrontier_BattleFactoryPreBattleRoom_Text_SavingDataPleaseWait:
|
||||
.string "I am saving your data.\n"
|
||||
.string "Please wait.$"
|
||||
|
||||
BattleFrontier_BattleFactoryPreBattleRoom_Text_RecordLatestBattle:
|
||||
.string "Would you like to record your latest\n"
|
||||
.string "battle on your FRONTIER PASS?$"
|
||||
|
||||
BattleFrontier_BattleFactoryPreBattleRoom_Text_WaitFewMoments:
|
||||
.string "Excuse me! Excuse me, please!\n"
|
||||
.string "May I get you to wait a few moments?$"
|
||||
|
||||
BattleFrontier_BattleFactoryPreBattleRoom_Text_UnderstoodSirWillDo:
|
||||
.string "…Uh-huh? What?! …Whoa!\n"
|
||||
.string "Understood, sir! Will do!$"
|
||||
|
||||
BattleFrontier_BattleFactoryPreBattleRoom_Text_MessageFromHeadComeRightNow:
|
||||
.string "Oh, my…\n"
|
||||
.string "Sorry to keep you waiting!\p"
|
||||
.string "I have a message from this facility's\n"
|
||||
.string "boss, the FACTORY HEAD.\p"
|
||||
.string "He says, “We're going to do it!\n"
|
||||
.string "Come here right now!”$"
|
||||
|
||||
BattleFrontier_BattleFactoryPreBattleRoom_Text_PreparedToFaceHead:
|
||||
.string "The FACTORY HEAD is demanding you.\n"
|
||||
.string "Are you prepared to face him?$"
|
||||
|
||||
BattleFrontier_BattleFactoryPreBattleRoom_Text_CantTellAnythingAboutHead:
|
||||
.string "I'm terribly sorry, but I can't tell you\n"
|
||||
.string "anything about the FACTORY HEAD.$"
|
||||
@@ -455,6 +455,10 @@ BattleFrontier_BattlePalaceBattleRoom_Movement_SpenserEnter:
|
||||
.else
|
||||
.ifdef ITALIAN
|
||||
.include "data/maps/BattleFrontier_BattlePalaceBattleRoom/text_it.inc"
|
||||
.else
|
||||
.ifdef SPANISH
|
||||
.include "data/maps/BattleFrontier_BattlePalaceBattleRoom/text_es.inc"
|
||||
.endif
|
||||
.endif
|
||||
.endif
|
||||
.endif
|
||||
|
||||
133
data/maps/BattleFrontier_BattlePalaceBattleRoom/text_es.inc
Normal file
133
data/maps/BattleFrontier_BattlePalaceBattleRoom/text_es.inc
Normal file
@@ -0,0 +1,133 @@
|
||||
|
||||
BattleFrontier_BattlePalaceBattleRoom_Text_LetMeRestoreYourMons:
|
||||
.string "Excellent…\n"
|
||||
.string "Let me restore your POKéMON.$"
|
||||
|
||||
BattleFrontier_BattlePalaceBattleRoom_Text_PreparedFor2ndOpponent:
|
||||
.string "The 2nd opponent is next.\n"
|
||||
.string "Are you prepared?$"
|
||||
|
||||
BattleFrontier_BattlePalaceBattleRoom_Text_PreparedFor3rdOpponent:
|
||||
.string "The 3rd opponent is next.\n"
|
||||
.string "Are you prepared?$"
|
||||
|
||||
BattleFrontier_BattlePalaceBattleRoom_Text_PreparedFor4thOpponent:
|
||||
.string "The 4th opponent is next.\n"
|
||||
.string "Are you prepared?$"
|
||||
|
||||
BattleFrontier_BattlePalaceBattleRoom_Text_PreparedFor5thOpponent:
|
||||
.string "The 5th opponent is next.\n"
|
||||
.string "Are you prepared?$"
|
||||
|
||||
BattleFrontier_BattlePalaceBattleRoom_Text_PreparedFor6thOpponent:
|
||||
.string "The 6th opponent is next.\n"
|
||||
.string "Are you prepared?$"
|
||||
|
||||
BattleFrontier_BattlePalaceBattleRoom_Text_PreparedFor7thOpponent:
|
||||
.string "The 7th opponent is next.\n"
|
||||
.string "Are you prepared?$"
|
||||
|
||||
BattleFrontier_BattlePalaceBattleRoom_Text_SaveAndQuitGame:
|
||||
.string "Would you like to save and quit\n"
|
||||
.string "the game?$"
|
||||
|
||||
BattleFrontier_BattlePalaceBattleRoom_Text_WishToQuitChallenge:
|
||||
.string "Do you wish to quit your challenge?$"
|
||||
|
||||
BattleFrontier_BattlePalaceBattleRoom_Text_SavingData:
|
||||
.string "Saving the data.\n"
|
||||
.string "Have patience…$"
|
||||
|
||||
BattleFrontier_BattlePalaceBattleRoom_Text_RecordLastMatch:
|
||||
.string "Do you wish to record your latest\n"
|
||||
.string "match on your FRONTIER PASS?$"
|
||||
|
||||
BattleFrontier_BattlePalaceBattleRoom_Text_ChallengingPalaceMaven:
|
||||
.string "And now…\p"
|
||||
.string "By winning consistently, you have\n"
|
||||
.string "earned the privilege of challenging\l"
|
||||
.string "our master, the PALACE MAVEN…$"
|
||||
|
||||
BattleFrontier_BattlePalaceBattleRoom_Text_ReadyForPalaceMaven:
|
||||
.string "I shall send for the PALACE MAVEN.\n"
|
||||
.string "Are you ready?$"
|
||||
|
||||
BattleFrontier_BattlePalaceBattleRoom_Text_AnnounceArrivalOfSpenser:
|
||||
.string "Let great fanfare announce the arrival\n"
|
||||
.string "of the PALACE MAVEN, SPENSER!$"
|
||||
|
||||
BattleFrontier_BattlePalaceBattleRoom_Text_SpenserFirstIntro:
|
||||
.string "SPENSER: My physical being is with\n"
|
||||
.string "POKéMON always!\p"
|
||||
.string "My heart beats as one with\n"
|
||||
.string "POKéMON always!\p"
|
||||
.string "Young one of a TRAINER!\n"
|
||||
.string "Do you believe in your POKéMON?\p"
|
||||
.string "Can you believe them through\n"
|
||||
.string "and through?\p"
|
||||
.string "If your bonds of trust are frail,\n"
|
||||
.string "you will never beat my brethren!$"
|
||||
|
||||
BattleFrontier_BattlePalaceBattleRoom_Text_ProveYourBondWithMons:
|
||||
.string "The bond you share with your POKéMON!\n"
|
||||
.string "Prove it to me here!$"
|
||||
|
||||
BattleFrontier_BattlePalaceBattleRoom_Text_SpenserPostSilverBattle:
|
||||
.string "SPENSER: Gwahahah!\p"
|
||||
.string "Hah, you never fell for my bluster!\n"
|
||||
.string "Sorry for trying that stunt!\p"
|
||||
.string "Here!\n"
|
||||
.string "Bring me the thing!$"
|
||||
|
||||
BattleFrontier_BattlePalaceBattleRoom_Text_LetsSeeFrontierPass:
|
||||
.string "My, my, if only you could maintain that\n"
|
||||
.string "facade of distinguished authority…\p"
|
||||
.string "Here!\n"
|
||||
.string "Let's see your FRONTIER PASS!$"
|
||||
|
||||
BattleFrontier_BattlePalaceBattleRoom_Text_ReceivedSpiritsSymbol:
|
||||
.string "The Spirits Symbol was embossed on\n"
|
||||
.string "the FRONTIER PASS!$"
|
||||
|
||||
BattleFrontier_BattlePalaceBattleRoom_Text_SpenserAwaitNextTime:
|
||||
.string "SPENSER: Your POKéMON's eyes are \n"
|
||||
.string "truly clear and unclouded.\p"
|
||||
.string "I will eagerly await the next\n"
|
||||
.string "opportunity to see you.$"
|
||||
|
||||
BattleFrontier_BattlePalaceBattleRoom_Text_SpenserThisTimeWontHoldBack:
|
||||
.string "SPENSER: Gwahahah!\n"
|
||||
.string "You've battled your way up again?\p"
|
||||
.string "You must have developed a truly\n"
|
||||
.string "formidable bond with your POKéMON.\p"
|
||||
.string "So be it!\p"
|
||||
.string "This time, I won't bluster or hold back.\n"
|
||||
.string "This time, there's no fooling around.\p"
|
||||
.string "Ready now?\n"
|
||||
.string "Prepare to lose!$"
|
||||
|
||||
BattleFrontier_BattlePalaceBattleRoom_Text_Kaaah:
|
||||
.string "… … …Kaaah!$"
|
||||
|
||||
BattleFrontier_BattlePalaceBattleRoom_Text_SpenserYourTeamIsAdmirable:
|
||||
.string "SPENSER: Well, that was some display!\n"
|
||||
.string "Even fully unleashed, my brethren\l"
|
||||
.string "could not overpower you.\p"
|
||||
.string "Your team spirit is truly admirable!\p"
|
||||
.string "Here!\n"
|
||||
.string "Bring me that thing, will you?$"
|
||||
|
||||
BattleFrontier_BattlePalaceBattleRoom_Text_HurryWithFrontierPass:
|
||||
.string "My, my, if only you could maintain\n"
|
||||
.string "a certain level of decorum…\p"
|
||||
.string "Gaaah, here!\n"
|
||||
.string "Hurry with that FRONTIER PASS, you!$"
|
||||
|
||||
BattleFrontier_BattlePalaceBattleRoom_Text_SpiritsSymbolTookGoldenShine:
|
||||
.string "The Spirits Symbol took on\n"
|
||||
.string "a golden shine!$"
|
||||
|
||||
BattleFrontier_BattlePalaceBattleRoom_Text_SpenserComeSeeMeAgain:
|
||||
.string "SPENSER: Gwahahah!\p"
|
||||
.string "Come see me time and again!\n"
|
||||
.string "My brethren and I will be waiting!$"
|
||||
@@ -129,6 +129,10 @@ BattleFrontier_BattlePalaceCorridor_Movement_AttendantEnterBattleRoom:
|
||||
.else
|
||||
.ifdef ITALIAN
|
||||
.include "data/maps/BattleFrontier_BattlePalaceCorridor/text_it.inc"
|
||||
.else
|
||||
.ifdef SPANISH
|
||||
.include "data/maps/BattleFrontier_BattlePalaceCorridor/text_es.inc"
|
||||
.endif
|
||||
.endif
|
||||
.endif
|
||||
.endif
|
||||
|
||||
28
data/maps/BattleFrontier_BattlePalaceCorridor/text_es.inc
Normal file
28
data/maps/BattleFrontier_BattlePalaceCorridor/text_es.inc
Normal file
@@ -0,0 +1,28 @@
|
||||
|
||||
BattleFrontier_BattlePalaceCorridor_Text_PeopleAndMonAreSame:
|
||||
.string "People and POKéMON, they are but\n"
|
||||
.string "the same…\p"
|
||||
.string "Their individual nature makes them\n"
|
||||
.string "good at certain things, and not good\l"
|
||||
.string "at others.$"
|
||||
|
||||
BattleFrontier_BattlePalaceCorridor_Text_LetMonDoWhatItLikes:
|
||||
.string "Rather than trying to make a POKéMON\n"
|
||||
.string "do what it dislikes, try to let it do\l"
|
||||
.string "what it likes and is good at doing.\p"
|
||||
.string "Put yourself in the POKéMON's position\n"
|
||||
.string "and consider what moves it would like.$"
|
||||
|
||||
BattleFrontier_BattlePalaceCorridor_Text_MonDifferentWhenCornered:
|
||||
.string "A POKéMON's nature is a remarkable\n"
|
||||
.string "thing…\p"
|
||||
.string "Some POKéMON behave in a completely\n"
|
||||
.string "different way when they are cornered.$"
|
||||
|
||||
BattleFrontier_BattlePalaceCorridor_Text_BeginningToUnderstandNature:
|
||||
.string "Are you beginning to understand how\n"
|
||||
.string "a POKéMON's nature makes it behave?$"
|
||||
|
||||
BattleFrontier_BattlePalaceCorridor_Text_HeartfeltBondBetweenYouAndMons:
|
||||
.string "Ah… I see a strong, heartfelt bond\n"
|
||||
.string "between you and your POKéMON…$"
|
||||
@@ -382,6 +382,10 @@ BattleFrontier_BattlePalaceLobby_EventScript_ExitRules::
|
||||
.else
|
||||
.ifdef ITALIAN
|
||||
.include "data/maps/BattleFrontier_BattlePalaceLobby/text_it.inc"
|
||||
.else
|
||||
.ifdef SPANISH
|
||||
.include "data/maps/BattleFrontier_BattlePalaceLobby/text_es.inc"
|
||||
.endif
|
||||
.endif
|
||||
.endif
|
||||
.endif
|
||||
|
||||
274
data/maps/BattleFrontier_BattlePalaceLobby/text_es.inc
Normal file
274
data/maps/BattleFrontier_BattlePalaceLobby/text_es.inc
Normal file
@@ -0,0 +1,274 @@
|
||||
|
||||
BattleFrontier_BattlePalaceLobby_Text_WelcomeForSingleBattle:
|
||||
.string "Where the hearts of TRAINERS\n"
|
||||
.string "are put to the test.\p"
|
||||
.string "I welcome you to the BATTLE PALACE.\p"
|
||||
.string "I accept challenges to the SINGLE\n"
|
||||
.string "BATTLE HALLS.$"
|
||||
|
||||
BattleFrontier_BattlePalaceLobby_Text_TakeSingleBattleChallenge:
|
||||
.string "Do you wish to take\n"
|
||||
.string "the SINGLE BATTLE HALL challenge?$"
|
||||
|
||||
BattleFrontier_BattlePalaceLobby_Text_ExplainSingleBattleChallenge:
|
||||
.string "In the BATTLE PALACE, there are\n"
|
||||
.string "several auditoriums for SINGLE BATTLES\l"
|
||||
.string "that are named SINGLE BATTLE HALLS.\p"
|
||||
.string "The SINGLE BATTLES are conducted in\n"
|
||||
.string "the usual way, except with one crucial\l"
|
||||
.string "rule that must be obeyed.\p"
|
||||
.string "TRAINERS are permitted only to switch\n"
|
||||
.string "their POKéMON in and out.\p"
|
||||
.string "TRAINERS are otherwise forbidden to\n"
|
||||
.string "command their POKéMON.\p"
|
||||
.string "The POKéMON are to behave according\n"
|
||||
.string "to their nature and battle on their own.\p"
|
||||
.string "You must put your trust in your\n"
|
||||
.string "POKéMON and watch over them.\p"
|
||||
.string "If you achieve the honor of beating\n"
|
||||
.string "seven TRAINERS in succession,\l"
|
||||
.string "we will present you with Battle Points.\p"
|
||||
.string "If you want to interrupt your\n"
|
||||
.string "challenge, you must save the game.\p"
|
||||
.string "If you don't save before interrupting,\n"
|
||||
.string "you will be disqualified.$"
|
||||
|
||||
BattleFrontier_BattlePalaceLobby_Text_ReturnWhenFortified:
|
||||
.string "When you have fortified your heart\n"
|
||||
.string "and POKéMON, you must return.$"
|
||||
|
||||
BattleFrontier_BattlePalaceLobby_Text_WhichChallenge:
|
||||
.string "There are two BATTLE HALLS,\n"
|
||||
.string "Level 50 and Open Level.\l"
|
||||
.string "Which is your choice of a challenge?$"
|
||||
|
||||
BattleFrontier_BattlePalaceLobby_Text_NotEnoughValidMonsLv50:
|
||||
.string "Sigh…\p"
|
||||
.string "You do not have the three POKéMON\n"
|
||||
.string "required for the challenge.\p"
|
||||
.string "To enter, you must provide three\n"
|
||||
.string "different kinds of POKéMON.\p"
|
||||
.string "These POKéMON must all be of\n"
|
||||
.string "Level 50 or lower.\p"
|
||||
.string "They also must not be holding\n"
|
||||
.string "the same kinds of items.\p"
|
||||
.string "EGGS{STR_VAR_1} ineligible.\p"
|
||||
.string "Come back when you have made\n"
|
||||
.string "your preparations.$"
|
||||
|
||||
BattleFrontier_BattlePalaceLobby_Text_NotEnoughValidMonsLvOpen:
|
||||
.string "Sigh…\p"
|
||||
.string "You do not have the three POKéMON\n"
|
||||
.string "required for the challenge.\p"
|
||||
.string "To enter, you must provide three\n"
|
||||
.string "different kinds of POKéMON.\p"
|
||||
.string "They also must not be holding\n"
|
||||
.string "the same kinds of items.\p"
|
||||
.string "EGGS{STR_VAR_1} ineligible.\p"
|
||||
.string "Come back when you have made\n"
|
||||
.string "your preparations.$"
|
||||
|
||||
BattleFrontier_BattlePalaceLobby_Text_NowSelectThreeMons:
|
||||
.string "Good. Now, you must select your\n"
|
||||
.string "three POKéMON.$"
|
||||
|
||||
BattleFrontier_BattlePalaceLobby_Text_MustSaveBeforeChallenge2:
|
||||
.string "I must save before I show you to\n"
|
||||
.string "the BATTLE HALL. Is that okay?$"
|
||||
|
||||
BattleFrontier_BattlePalaceLobby_Text_FollowMe:
|
||||
.string "Good.\n"
|
||||
.string "Now, follow me.$"
|
||||
|
||||
BattleFrontier_BattlePalaceLobby_Text_ResultsWillBeRecorded:
|
||||
.string "I feel privileged for having seen\n"
|
||||
.string "your POKéMON's exploits.\p"
|
||||
.string "The results will be recorded.\n"
|
||||
.string "I must ask you to briefly wait.$"
|
||||
|
||||
BattleFrontier_BattlePalaceLobby_Text_FirmTrueBondsFor7WinStreak:
|
||||
.string "To achieve a 7-win streak…\p"
|
||||
.string "The bonds that bind your heart with\n"
|
||||
.string "your POKéMON seem firm and true.$"
|
||||
|
||||
BattleFrontier_BattlePalaceLobby_Text_FeatWillBeRecorded:
|
||||
.string "Your feat will be recorded.\n"
|
||||
.string "I must ask you to briefly wait.$"
|
||||
|
||||
@ Unused
|
||||
BattleFrontier_BattlePalaceLobby_Text_BattlePointsFor7WinStreak:
|
||||
.string "For the feat of your 7-win streak,\n"
|
||||
.string "we present you with Battle Point(s).$"
|
||||
|
||||
BattleFrontier_BattlePalaceLobby_Text_NoSpaceForPrize:
|
||||
.string "You seem to have no space for\n"
|
||||
.string "our prize.\p"
|
||||
.string "You should return when you have\n"
|
||||
.string "organized your BAG.$"
|
||||
|
||||
BattleFrontier_BattlePalaceLobby_Text_WeHaveBeenWaiting:
|
||||
.string "We have been waiting for you…$"
|
||||
|
||||
BattleFrontier_BattlePalaceLobby_Text_MustSaveBeforeChallenge:
|
||||
.string "I must save before I show you to\n"
|
||||
.string "the BATTLE HALL. Is that okay?$"
|
||||
|
||||
BattleFrontier_BattlePalaceLobby_Text_FailedToSaveBeforeEndingChallenge:
|
||||
.string "Sigh…\p"
|
||||
.string "You failed to save before you ended\n"
|
||||
.string "your challenge the last time.\p"
|
||||
.string "As a result, your challenge has been\n"
|
||||
.string "disqualified. It is most unfortunate.$"
|
||||
|
||||
@ Unused
|
||||
BattleFrontier_BattlePalaceLobby_Text_ReceivedPrize:
|
||||
.string "{PLAYER} received the prize\n"
|
||||
.string "{STR_VAR_1}.$"
|
||||
|
||||
BattleFrontier_BattlePalaceLobby_Text_LadyCanTellWhatMonsThink:
|
||||
.string "For a hardy fellow like me,\n"
|
||||
.string "hardy POKéMON are the best.\p"
|
||||
.string "Offense is the best defense!\n"
|
||||
.string "A relentless attack is the ultimate!\p"
|
||||
.string "But that's not what I wanted to chat\n"
|
||||
.string "about.\p"
|
||||
.string "Every so often a really cute lady\n"
|
||||
.string "swings by here.\p"
|
||||
.string "She says that she can tell what\n"
|
||||
.string "POKéMON are thinking.\p"
|
||||
.string "I don't know about that part,\n"
|
||||
.string "but she is really cute.\p"
|
||||
.string "Huh?\n"
|
||||
.string "Why are you looking at me like that?$"
|
||||
|
||||
BattleFrontier_BattlePalaceLobby_Text_NatureAndMovesKeyHere:
|
||||
.string "Hmm…\p"
|
||||
.string "It appears that the nature of POKéMON\n"
|
||||
.string "and the moves that they have been\l"
|
||||
.string "taught are the keys to battle here.\p"
|
||||
.string "To be more precise, it's how well\n"
|
||||
.string "the moves match the nature of\l"
|
||||
.string "the POKéMON.\p"
|
||||
.string "If your POKéMON is in trouble and\n"
|
||||
.string "unable to live up to its potential,\l"
|
||||
.string "you may need to examine how well\l"
|
||||
.string "its moves match its nature.$"
|
||||
|
||||
BattleFrontier_BattlePalaceLobby_Text_MonDocileButTransforms:
|
||||
.string "My POKéMON is usually very docile.\p"
|
||||
.string "But when it's in a BATTLE HALL,\n"
|
||||
.string "it sometimes seems to become\l"
|
||||
.string "transformed into something wicked!\p"
|
||||
.string "It becomes totally intimidating.\n"
|
||||
.string "It's shocking, even.$"
|
||||
|
||||
BattleFrontier_BattlePalaceLobby_Text_WhatNatureFavorsChippingAway:
|
||||
.string "I wonder what sort of nature a POKéMON\n"
|
||||
.string "would have if it favored enfeebling its\l"
|
||||
.string "opponents and chipping away slowly.\p"
|
||||
.string "I'd be surprised if it was a LAX nature.\p"
|
||||
.string "But, nah, that can't be right.$"
|
||||
|
||||
BattleFrontier_BattlePalaceLobby_Text_WelcomeForDoubleBattle:
|
||||
.string "Where the hearts of TRAINERS\n"
|
||||
.string "are put to the test.\p"
|
||||
.string "I welcome you to the BATTLE PALACE.\p"
|
||||
.string "I accept challenges to the DOUBLE\n"
|
||||
.string "BATTLE HALLS.$"
|
||||
|
||||
BattleFrontier_BattlePalaceLobby_Text_TakeDoubleBattleChallenge:
|
||||
.string "Do you wish to take\n"
|
||||
.string "the DOUBLE BATTLE HALL challenge?$"
|
||||
|
||||
BattleFrontier_BattlePalaceLobby_Text_ExplainDoubleBattleChallenge:
|
||||
.string "In the BATTLE PALACE, there are\n"
|
||||
.string "several auditoriums for DOUBLE BATTLES\l"
|
||||
.string "that are named DOUBLE BATTLE HALLS.\p"
|
||||
.string "The DOUBLE BATTLES are conducted in\n"
|
||||
.string "the usual way, except with one crucial\l"
|
||||
.string "rule that must be obeyed.\p"
|
||||
.string "TRAINERS are permitted only to switch\n"
|
||||
.string "their POKéMON in and out.\p"
|
||||
.string "TRAINERS are otherwise forbidden to\n"
|
||||
.string "command their POKéMON.\p"
|
||||
.string "The POKéMON are to behave according\n"
|
||||
.string "to their nature and battle on their own.\p"
|
||||
.string "You must put your trust in your\n"
|
||||
.string "POKéMON and watch over them.\p"
|
||||
.string "If you achieve the honor of beating\n"
|
||||
.string "seven TRAINERS in succession,\l"
|
||||
.string "we will present you with Battle Points.\p"
|
||||
.string "If you want to interrupt your\n"
|
||||
.string "challenge, please save the game.\p"
|
||||
.string "If you don't save before interrupting,\n"
|
||||
.string "you will be disqualified.$"
|
||||
|
||||
BattleFrontier_BattlePalaceLobby_Text_ToDefeatMavenAnd7Trainers:
|
||||
.string "To defeat the PALACE MAVEN\n"
|
||||
.string "and seven TRAINERS in a row…$"
|
||||
|
||||
BattleFrontier_BattlePalaceLobby_Text_PresentYouWithBattlePoints:
|
||||
.string "In honor of the bond you share with\n"
|
||||
.string "your POKéMON, we present you with\l"
|
||||
.string "these Battle Point(s).$"
|
||||
|
||||
BattleFrontier_BattlePalaceLobby_Text_LikeToRecordMatch:
|
||||
.string "Would you like to record your latest\n"
|
||||
.string "BATTLE PALACE match on your\l"
|
||||
.string "FRONTIER PASS?$"
|
||||
|
||||
BattleFrontier_BattlePalaceLobby_Text_RulesAreListed:
|
||||
.string "The BATTLE HALL rules are listed.$"
|
||||
|
||||
BattleFrontier_BattlePalaceLobby_Text_ReadWhichHeading:
|
||||
.string "Which heading do you want to read?$"
|
||||
|
||||
BattleFrontier_BattlePalaceLobby_Text_ExplainRulesBasics:
|
||||
.string "Here, POKéMON are required to think\n"
|
||||
.string "and battle by themselves.\p"
|
||||
.string "Unlike in the wild, POKéMON that live\n"
|
||||
.string "with people behave differently\l"
|
||||
.string "depending on their nature.$"
|
||||
|
||||
BattleFrontier_BattlePalaceLobby_Text_ExplainRulesNature:
|
||||
.string "Depending on its nature, a POKéMON\n"
|
||||
.string "may prefer to attack no matter what.\p"
|
||||
.string "Another POKéMON may prefer to protect\n"
|
||||
.string "itself from any harm.\p"
|
||||
.string "Yet another may enjoy vexing or\n"
|
||||
.string "confounding its foes.\p"
|
||||
.string "Due to its nature, a POKéMON\n"
|
||||
.string "will have favorite moves that it is good\l"
|
||||
.string "at using.\p"
|
||||
.string "It may also dislike certain moves that\n"
|
||||
.string "it has trouble using.$"
|
||||
|
||||
BattleFrontier_BattlePalaceLobby_Text_ExplainRulesMoves:
|
||||
.string "There are offensive moves that inflict\n"
|
||||
.string "direct damage on the foe.\p"
|
||||
.string "There are defensive moves that are\n"
|
||||
.string "used to prepare for enemy attacks or\l"
|
||||
.string "used to heal HP and so on.\p"
|
||||
.string "There are also other somewhat-odd\n"
|
||||
.string "moves that may enfeeble the foes with\l"
|
||||
.string "stat problems including poison and \l"
|
||||
.string "paralysis.\p"
|
||||
.string "POKéMON will consider using moves in\n"
|
||||
.string "these three categories.$"
|
||||
|
||||
BattleFrontier_BattlePalaceLobby_Text_ExplainRulesUnderpowered:
|
||||
.string "When not under command by its TRAINER,\n"
|
||||
.string "a POKéMON may be unable to effectively\l"
|
||||
.string "use certain moves.\p"
|
||||
.string "A POKéMON is not good at using any\n"
|
||||
.string "move that it dislikes.\p"
|
||||
.string "If a POKéMON only knows moves that\n"
|
||||
.string "do not match its nature, it will often\l"
|
||||
.string "be unable to live up to its potential.$"
|
||||
|
||||
BattleFrontier_BattlePalaceLobby_Text_ExplainRulesWhenInDanger:
|
||||
.string "Depending on its nature, a POKéMON may\n"
|
||||
.string "start using moves that don't match its\l"
|
||||
.string "nature when it is in trouble.\p"
|
||||
.string "If a POKéMON begins behaving oddly\n"
|
||||
.string "in a pinch, watch it carefully.$"
|
||||
@@ -64,6 +64,10 @@ BattleFrontier_BattlePikeCorridor_Movement_AttendantEnterCorridor:
|
||||
.else
|
||||
.ifdef ITALIAN
|
||||
.include "data/maps/BattleFrontier_BattlePikeCorridor/text_it.inc"
|
||||
.else
|
||||
.ifdef SPANISH
|
||||
.include "data/maps/BattleFrontier_BattlePikeCorridor/text_es.inc"
|
||||
.endif
|
||||
.endif
|
||||
.endif
|
||||
.endif
|
||||
|
||||
4
data/maps/BattleFrontier_BattlePikeCorridor/text_es.inc
Normal file
4
data/maps/BattleFrontier_BattlePikeCorridor/text_es.inc
Normal file
@@ -0,0 +1,4 @@
|
||||
|
||||
BattleFrontier_BattlePikeCorridor_Text_YourChallengeHasBegun:
|
||||
.string "Your Battle Choice challenge\n"
|
||||
.string "has now begun…$"
|
||||
@@ -275,6 +275,10 @@ BattleFrontier_BattlePike_EventScript_CloseCurtain::
|
||||
.else
|
||||
.ifdef ITALIAN
|
||||
.include "data/maps/BattleFrontier_BattlePikeLobby/text_it.inc"
|
||||
.else
|
||||
.ifdef SPANISH
|
||||
.include "data/maps/BattleFrontier_BattlePikeLobby/text_es.inc"
|
||||
.endif
|
||||
.endif
|
||||
.endif
|
||||
.endif
|
||||
|
||||
164
data/maps/BattleFrontier_BattlePikeLobby/text_es.inc
Normal file
164
data/maps/BattleFrontier_BattlePikeLobby/text_es.inc
Normal file
@@ -0,0 +1,164 @@
|
||||
|
||||
BattleFrontier_BattlePikeLobby_Text_WelcomeToBattlePike:
|
||||
.string "Where the luck of TRAINERS\n"
|
||||
.string "is put to the test…\p"
|
||||
.string "Welcome to the BATTLE PIKE…\p"
|
||||
.string "I am your guide to the BATTLE PIKE…$"
|
||||
|
||||
BattleFrontier_BattlePikeLobby_Text_TakeChallenge:
|
||||
.string "Would you like to take the Battle\n"
|
||||
.string "Choice challenge?$"
|
||||
|
||||
BattleFrontier_BattlePikeLobby_Text_ExplainBattlePike:
|
||||
.string "Here we conduct an event we call\n"
|
||||
.string "the Battle Choice.\p"
|
||||
.string "The Battle Choice rules are very\n"
|
||||
.string "simple…\p"
|
||||
.string "Choose one of three paths and make\n"
|
||||
.string "your way to the goal room at the end\l"
|
||||
.string "of the BATTLE PIKE. It's that simple.\p"
|
||||
.string "However, what happens on the chosen\n"
|
||||
.string "path depends entirely on the luck\l"
|
||||
.string "of the challenger…\p"
|
||||
.string "If you reach the goal, you will be\n"
|
||||
.string "rewarded with Battle Points.\p"
|
||||
.string "If you want to interrupt your\n"
|
||||
.string "challenge, please have a word with\l"
|
||||
.string "our staff in the big rooms on the way.\p"
|
||||
.string "If you don't save before interrupting,\n"
|
||||
.string "you will be disqualified.$"
|
||||
|
||||
BattleFrontier_BattlePikeLobby_Text_LookForwardToSeeingYou:
|
||||
.string "We look forward to seeing you\n"
|
||||
.string "on another occasion…$"
|
||||
|
||||
BattleFrontier_BattlePikeLobby_Text_WhichChallengeMode:
|
||||
.string "You have the choice of two courses,\n"
|
||||
.string "Level 50 and Open Level.\l"
|
||||
.string "Which will you challenge?$"
|
||||
|
||||
BattleFrontier_BattlePikeLobby_Text_NotEnoughValidMonsLv50:
|
||||
.string "I beg your pardon, but…\p"
|
||||
.string "You do not have three eligible\n"
|
||||
.string "POKéMON for the Battle Choice event.\p"
|
||||
.string "You must have three different POKéMON\n"
|
||||
.string "of Level 50 or less to enter.\p"
|
||||
.string "They also must be holding different\n"
|
||||
.string "kinds of items.\p"
|
||||
.string "EGGS{STR_VAR_1} ineligible.\p"
|
||||
.string "Please come see me when\n"
|
||||
.string "you are ready…$"
|
||||
|
||||
BattleFrontier_BattlePikeLobby_Text_NotEnoughValidMonsLvOpen:
|
||||
.string "I beg your pardon, but…\p"
|
||||
.string "You do not have three eligible\n"
|
||||
.string "POKéMON for the Battle Choice event.\p"
|
||||
.string "You must have three different\n"
|
||||
.string "POKéMON to enter.\p"
|
||||
.string "They also must be holding different\n"
|
||||
.string "kinds of items.\p"
|
||||
.string "EGGS{STR_VAR_1} ineligible.\p"
|
||||
.string "Please come see me when\n"
|
||||
.string "you are ready…$"
|
||||
|
||||
BattleFrontier_BattlePikeLobby_Text_PleaseChooseThreeMons:
|
||||
.string "Please choose the three POKéMON\n"
|
||||
.string "you wish to enter in the challenge…$"
|
||||
|
||||
BattleFrontier_BattlePikeLobby_Text_SaveBeforeChallenge:
|
||||
.string "Before starting your Battle Choice\n"
|
||||
.string "challenge, I must save the game.\l"
|
||||
.string "Is that acceptable?$"
|
||||
|
||||
BattleFrontier_BattlePikeLobby_Text_StepThisWay:
|
||||
.string "Please step this way…$"
|
||||
|
||||
BattleFrontier_BattlePikeLobby_Text_ChallengeEndedRecordResults:
|
||||
.string "Your challenge has ended…\p"
|
||||
.string "I shall record your results.\n"
|
||||
.string "Please wait…$"
|
||||
|
||||
BattleFrontier_BattlePikeLobby_Text_PossessLuckInAbundance:
|
||||
.string "You have completed the challenge…\p"
|
||||
.string "I must say… You seem to possess luck\n"
|
||||
.string "in abundance…$"
|
||||
|
||||
BattleFrontier_BattlePikeLobby_Text_ShallRecordResults:
|
||||
.string "I shall record your results.\n"
|
||||
.string "Please wait…$"
|
||||
|
||||
@ Unused
|
||||
BattleFrontier_BattlePikeLobby_Text_AwardYouTheseBattlePoints2:
|
||||
.string "To commemorate your completion of\n"
|
||||
.string "the Battle Choice challenge, we award\l"
|
||||
.string "you these Battle Point(s)…$"
|
||||
|
||||
@ Unused
|
||||
BattleFrontier_BattlePikeLobby_Text_ReachedBattlePointLimit:
|
||||
.string "You appear to have reached the limit\n"
|
||||
.string "for Battle Points…\p"
|
||||
.string "Please exchange some Battle Points\n"
|
||||
.string "for prizes, then return…$"
|
||||
|
||||
BattleFrontier_BattlePikeLobby_Text_FailedToSaveBeforeQuitting:
|
||||
.string "I beg your pardon, but…\p"
|
||||
.string "You failed to save before you quit\n"
|
||||
.string "your challenge the last time.\p"
|
||||
.string "Because of that, your challenge so far\n"
|
||||
.string "has been disqualified. I am sorry…$"
|
||||
|
||||
BattleFrontier_BattlePikeLobby_Text_SnatchedVictoryFromQueen:
|
||||
.string "Congratulations…\p"
|
||||
.string "You have snatched victory from the\n"
|
||||
.string "PIKE QUEEN and cleared the event…$"
|
||||
|
||||
BattleFrontier_BattlePikeLobby_Text_AwardYouTheseBattlePoints:
|
||||
.string "In recognition of your amazing luck,\n"
|
||||
.string "we award you these Battle Point(s)…$"
|
||||
|
||||
BattleFrontier_BattlePikeLobby_Text_OneRoomAwayFromGoal:
|
||||
.string "Arrgh! I blew my chance!\n"
|
||||
.string "I was one room away from the goal!\p"
|
||||
.string "In this place, you'd better watch out\n"
|
||||
.string "for poison, freezing, and so on.$"
|
||||
|
||||
BattleFrontier_BattlePikeLobby_Text_NeverHadToBattleTrainer:
|
||||
.string "I've completed the challenge 10 times\n"
|
||||
.string "now, but I've never had to battle\l"
|
||||
.string "a TRAINER once.$"
|
||||
|
||||
BattleFrontier_BattlePikeLobby_Text_ThinkAbilitiesUsefulHere:
|
||||
.string "Listen! Listen!\p"
|
||||
.string "Don't you think that the special\n"
|
||||
.string "abilities of POKéMON will be useful\l"
|
||||
.string "here?$"
|
||||
|
||||
@ Unused
|
||||
BattleFrontier_BattlePikeLobby_Text_TrainersWhicheverPathIChoose:
|
||||
.string "What is this weird place?\n"
|
||||
.string "I can't figure it out at all!\p"
|
||||
.string "I've taken the challenge a bunch\n"
|
||||
.string "of times, but all I ever do is run into\l"
|
||||
.string "TRAINERS whichever path I choose.$"
|
||||
|
||||
BattleFrontier_BattlePikeLobby_Text_RulesAreListed:
|
||||
.string "The Battle Choice's rules are listed.$"
|
||||
|
||||
BattleFrontier_BattlePikeLobby_Text_ReadWhichHeading:
|
||||
.string "Which heading do you want to read?$"
|
||||
|
||||
BattleFrontier_BattlePikeLobby_Text_ExplainPokenavBagRules:
|
||||
.string "The BAG and POKéNAV may not be used\n"
|
||||
.string "during a Battle Choice challenge.$"
|
||||
|
||||
BattleFrontier_BattlePikeLobby_Text_ExplainHeldItemRules:
|
||||
.string "During a Battle Choice challenge,\n"
|
||||
.string "any BERRY or HERB held by POKéMON\l"
|
||||
.string "will be effective only once.$"
|
||||
|
||||
BattleFrontier_BattlePikeLobby_Text_ExplainMonOrderRules:
|
||||
.string "During a Battle Choice challenge,\n"
|
||||
.string "the sequence of POKéMON cannot be\l"
|
||||
.string "changed.\p"
|
||||
.string "The sequence must be set before\n"
|
||||
.string "starting your challenge.$"
|
||||
@@ -44,6 +44,10 @@ BattleFrontier_BattlePikeRoomFinal_EventScript_TurnPlayerNorth::
|
||||
.else
|
||||
.ifdef ITALIAN
|
||||
.include "data/maps/BattleFrontier_BattlePikeRoomFinal/text_it.inc"
|
||||
.else
|
||||
.ifdef SPANISH
|
||||
.include "data/maps/BattleFrontier_BattlePikeRoomFinal/text_es.inc"
|
||||
.endif
|
||||
.endif
|
||||
.endif
|
||||
.endif
|
||||
|
||||
4
data/maps/BattleFrontier_BattlePikeRoomFinal/text_es.inc
Normal file
4
data/maps/BattleFrontier_BattlePikeRoomFinal/text_es.inc
Normal file
@@ -0,0 +1,4 @@
|
||||
|
||||
BattleFrontier_BattlePikeRoomFinal_Text_CongratsThisWayPlease:
|
||||
.string "Congratulations…\n"
|
||||
.string "Now, this way, please…$"
|
||||
@@ -654,6 +654,10 @@ BattleFrontier_BattlePikeRoomNormal_Movement_CameraPanDown:
|
||||
.else
|
||||
.ifdef ITALIAN
|
||||
.include "data/maps/BattleFrontier_BattlePikeRoomNormal/text_it.inc"
|
||||
.else
|
||||
.ifdef SPANISH
|
||||
.include "data/maps/BattleFrontier_BattlePikeRoomNormal/text_es.inc"
|
||||
.endif
|
||||
.endif
|
||||
.endif
|
||||
.endif
|
||||
|
||||
203
data/maps/BattleFrontier_BattlePikeRoomNormal/text_es.inc
Normal file
203
data/maps/BattleFrontier_BattlePikeRoomNormal/text_es.inc
Normal file
@@ -0,0 +1,203 @@
|
||||
|
||||
BattleFrontier_BattlePikeRoomNormal_Text_WillRestoreToFullHealth:
|
||||
.string "Welcome…\n"
|
||||
.string "You must be commended for your luck…\p"
|
||||
.string "Your POKéMON shall be restored\n"
|
||||
.string "to full health…$"
|
||||
|
||||
BattleFrontier_BattlePikeRoomNormal_Text_EnjoyRestOfChallenge:
|
||||
.string "I urge you to enjoy the rest of your\n"
|
||||
.string "Battle Choice challenge…$"
|
||||
|
||||
BattleFrontier_BattlePikeRoomNormal_Text_WillRestoreOneMon:
|
||||
.string "Ah, you're a lucky one.\n"
|
||||
.string "I'm in somewhat-good spirits now.\p"
|
||||
.string "I will restore one of your POKéMON\n"
|
||||
.string "to full health.$"
|
||||
|
||||
BattleFrontier_BattlePikeRoomNormal_Text_BestOfLuckFarewell:
|
||||
.string "The best of luck to you.\n"
|
||||
.string "Farewell.$"
|
||||
|
||||
@ Seems there was a planned room type where the player could choose to battle and would be healed if they won
|
||||
@ Possibly replaced/superseded by the hard battle room, which is the same but the battle isnt optional
|
||||
@ Unused
|
||||
BattleFrontier_BattlePikeRoomNormal_Text_CareForBattleWillRestoreMons:
|
||||
.string "Excuse me…\p"
|
||||
.string "Would you care for a battle?\n"
|
||||
.string "I'll restore your POKéMON if you win.$"
|
||||
|
||||
@ Unused
|
||||
BattleFrontier_BattlePikeRoomNormal_Text_NowShallWe:
|
||||
.string "Very well…\n"
|
||||
.string "Now, shall we?$"
|
||||
|
||||
@ Unused
|
||||
BattleFrontier_BattlePikeRoomNormal_Text_HowUnsportingOfYou:
|
||||
.string "I see…\n"
|
||||
.string "How unsporting of you…$"
|
||||
|
||||
@ Unused
|
||||
BattleFrontier_BattlePikeRoomNormal_Text_WillRestoreMonsAsPromised:
|
||||
.string "Magnificent…\p"
|
||||
.string "As promised, I shall restore your\n"
|
||||
.string "POKéMON to full health.$"
|
||||
|
||||
@ Unused
|
||||
BattleFrontier_BattlePikeRoomNormal_Text_BestOfLuckFarewell2:
|
||||
.string "The best of luck to you.\n"
|
||||
.string "Farewell.$"
|
||||
|
||||
BattleFrontier_BattlePikeRoomNormal_Text_WatchOut:
|
||||
.string "Oh, my!\p"
|
||||
.string "Watch out!$"
|
||||
|
||||
BattleFrontier_BattlePikeRoomNormal_Text_KirliaStop:
|
||||
.string "Now, now!\n"
|
||||
.string "KIRLIA, stop that!$"
|
||||
|
||||
BattleFrontier_BattlePikeRoomNormal_Text_DusclopsStop:
|
||||
.string "Now, now!\n"
|
||||
.string "DUSCLOPS, stop that!$"
|
||||
|
||||
BattleFrontier_BattlePikeRoomNormal_Text_KirliaUsedToxic:
|
||||
.string "KIRLIA used TOXIC!$"
|
||||
|
||||
BattleFrontier_BattlePikeRoomNormal_Text_KirliaUsedHypnosis:
|
||||
.string "KIRLIA used HYPNOSIS!$"
|
||||
|
||||
BattleFrontier_BattlePikeRoomNormal_Text_KirliaUsedThunderWave:
|
||||
.string "KIRLIA used THUNDER WAVE!$"
|
||||
|
||||
BattleFrontier_BattlePikeRoomNormal_Text_KirliaUsedWillOWisp:
|
||||
.string "KIRLIA used WILL-O-WISP!$"
|
||||
|
||||
BattleFrontier_BattlePikeRoomNormal_Text_DusclopsUsedWillOWisp:
|
||||
.string "DUSCLOPS used WILL-O-WISP!$"
|
||||
|
||||
BattleFrontier_BattlePikeRoomNormal_Text_DusclopsUsedIceBeam:
|
||||
.string "DUSCLOPS used ICE BEAM!$"
|
||||
|
||||
BattleFrontier_BattlePikeRoomNormal_Text_ThatsEnough:
|
||||
.string "Look here!\n"
|
||||
.string "That's quite enough!$"
|
||||
|
||||
BattleFrontier_BattlePikeRoomNormal_Text_ApologizeForKirlia:
|
||||
.string "I must apologize to you…\p"
|
||||
.string "My KIRLIA has a TIMID nature…$"
|
||||
|
||||
BattleFrontier_BattlePikeRoomNormal_Text_ApologizeForDusclops:
|
||||
.string "I must apologize to you…\p"
|
||||
.string "My DUSCLOPS has a TIMID nature…$"
|
||||
|
||||
BattleFrontier_BattlePikeRoomNormal_Text_AttacksWhenStartled:
|
||||
.string "It attacks without warning if it is\n"
|
||||
.string "startled by another person…\p"
|
||||
.string "Are you and your POKéMON all right?$"
|
||||
|
||||
BattleFrontier_BattlePikeRoomNormal_Text_ApologizeHopeMonsAreFine:
|
||||
.string "I do apologize for what happened…\n"
|
||||
.string "I do hope your POKéMON are fine.$"
|
||||
|
||||
BattleFrontier_BattlePikeRoomNormal_Text_Silence:
|
||||
.string "… … … … … …\n"
|
||||
.string "… … … … … …$"
|
||||
|
||||
BattleFrontier_BattlePikeRoomNormal_Text_BattleSomewhatToughTrainer:
|
||||
.string "Welcome…\p"
|
||||
.string "Here, we will have you battle\n"
|
||||
.string "a somewhat-tough TRAINER…$"
|
||||
|
||||
BattleFrontier_BattlePikeRoomNormal_Text_RestoreToFullHealth:
|
||||
.string "How wonderful…\p"
|
||||
.string "To honor your victory, your POKéMON\n"
|
||||
.string "shall be restored to full health…$"
|
||||
|
||||
BattleFrontier_BattlePikeRoomNormal_Text_EnjoyRestOfChallenge2:
|
||||
.string "I urge you to enjoy the rest of your\n"
|
||||
.string "Battle Choice challenge…$"
|
||||
|
||||
BattleFrontier_BattlePikeRoomNormal_Text_ImThePikeQueen:
|
||||
.string "I am LUCY…\n"
|
||||
.string "I am the law here…\l"
|
||||
.string "For I am the PIKE QUEEN…\p"
|
||||
.string "You already know it, but to advance,\n"
|
||||
.string "you must defeat me…\p"
|
||||
.string "…I'm not one for idle chatter.\n"
|
||||
.string "Hurry. Come on…$"
|
||||
|
||||
BattleFrontier_BattlePikeRoomNormal_Text_HopeYouDidntUseUpLuck:
|
||||
.string "Your luck…\n"
|
||||
.string "I hope you didn't use it all up here…$"
|
||||
|
||||
BattleFrontier_BattlePikeRoomNormal_Text_LucyShowMeFrontierPass:
|
||||
.string "LUCY: … … … … … …\n"
|
||||
.string "Show me your FRONTIER PASS…$"
|
||||
|
||||
BattleFrontier_BattlePikeRoomNormal_Text_ReceivedLuckSymbol:
|
||||
.string "The Luck Symbol was embossed on\n"
|
||||
.string "the FRONTIER PASS!$"
|
||||
|
||||
BattleFrontier_BattlePikeRoomNormal_Text_AllThereIsDisappear:
|
||||
.string "…That's all there is…\n"
|
||||
.string "Disappear already…$"
|
||||
|
||||
BattleFrontier_BattlePikeRoomNormal_Text_LucyYouAgain:
|
||||
.string "LUCY: …You again…\p"
|
||||
.string "… … … … … …\p"
|
||||
.string "…I've trampled flowers and braved\n"
|
||||
.string "storms to get to where I am…\p"
|
||||
.string "I don't feel any compulsion to keep\n"
|
||||
.string "losing to the same opponent…\p"
|
||||
.string "… … … … … …\n"
|
||||
.string "Fine… I'll do it…$"
|
||||
|
||||
BattleFrontier_BattlePikeRoomNormal_Text_NowComeOn:
|
||||
.string "Now!\n"
|
||||
.string "Come on!$"
|
||||
|
||||
BattleFrontier_BattlePikeRoomNormal_Text_LucyFrontierPass:
|
||||
.string "LUCY: … … … … … …\p"
|
||||
.string "…FRONTIER PASS…$"
|
||||
|
||||
BattleFrontier_BattlePikeRoomNormal_Text_LuckSymbolTookGoldenShine:
|
||||
.string "The Luck Symbol took on\n"
|
||||
.string "a golden shine!$"
|
||||
|
||||
BattleFrontier_BattlePikeRoomNormal_Text_IWontForget:
|
||||
.string "…You, I won't forget…\n"
|
||||
.string "…Ever…$"
|
||||
|
||||
BattleFrontier_BattlePikeRoomNormal_Text_ChoseRoomNoHeal:
|
||||
.string "I welcome you…\p"
|
||||
.string "Giggle…\n"
|
||||
.string "You seem to be bereft of luck…\p"
|
||||
.string "If only you hadn't chosen this room,\n"
|
||||
.string "your POKéMON could have been healed…$"
|
||||
|
||||
BattleFrontier_BattlePikeRoomNormal_Text_ChoseRoomHealOne:
|
||||
.string "I welcome you…\p"
|
||||
.string "Since you have chosen this room, I will\n"
|
||||
.string "restore one POKéMON to full health…$"
|
||||
|
||||
BattleFrontier_BattlePikeRoomNormal_Text_ChoseRoomHealTwo:
|
||||
.string "I welcome you…\p"
|
||||
.string "Since you have chosen this room, I will\n"
|
||||
.string "restore two POKéMON to full health…$"
|
||||
|
||||
@ Unused
|
||||
BattleFrontier_BattlePikeRoomNormal_Text_WillRestoreAllMons:
|
||||
.string "I welcome you…\p"
|
||||
.string "Giggle…\n"
|
||||
.string "You should thank your lucky stars…\p"
|
||||
.string "Since you have chosen this room,\n"
|
||||
.string "all your POKéMON will be restored…$"
|
||||
|
||||
BattleFrontier_BattlePikeRoomNormal_Text_ShallFetchOurMaster:
|
||||
.string "I shall go fetch our master…$"
|
||||
|
||||
BattleFrontier_BattlePikeRoomNormal_Text_WillRestoreTwoMons:
|
||||
.string "Ah, you're a lucky one!\n"
|
||||
.string "I'm in good spirits now.\p"
|
||||
.string "I will restore two of your POKéMON\n"
|
||||
.string "to full health!$"
|
||||
@@ -271,6 +271,10 @@ BattleFrontier_BattlePikeThreePathRoom_Movement_HintGiverReturnToPos:
|
||||
.else
|
||||
.ifdef ITALIAN
|
||||
.include "data/maps/BattleFrontier_BattlePikeThreePathRoom/text_it.inc"
|
||||
.else
|
||||
.ifdef SPANISH
|
||||
.include "data/maps/BattleFrontier_BattlePikeThreePathRoom/text_es.inc"
|
||||
.endif
|
||||
.endif
|
||||
.endif
|
||||
.endif
|
||||
|
||||
105
data/maps/BattleFrontier_BattlePikeThreePathRoom/text_es.inc
Normal file
105
data/maps/BattleFrontier_BattlePikeThreePathRoom/text_es.inc
Normal file
@@ -0,0 +1,105 @@
|
||||
|
||||
BattleFrontier_BattlePikeThreePathRoom_Text_CurrentlyInRoom1:
|
||||
.string "You are currently in\n"
|
||||
.string "the 1st room…$"
|
||||
|
||||
BattleFrontier_BattlePikeThreePathRoom_Text_CurrentlyInRoom3:
|
||||
.string "You are currently in\n"
|
||||
.string "the 3rd room…$"
|
||||
|
||||
BattleFrontier_BattlePikeThreePathRoom_Text_CurrentlyInRoom5:
|
||||
.string "You are currently in\n"
|
||||
.string "the 5th room…$"
|
||||
|
||||
BattleFrontier_BattlePikeThreePathRoom_Text_CurrentlyInRoom7:
|
||||
.string "You are currently in\n"
|
||||
.string "the 7th room…$"
|
||||
|
||||
BattleFrontier_BattlePikeThreePathRoom_Text_CurrentlyInRoom9:
|
||||
.string "You are currently in\n"
|
||||
.string "the 9th room…$"
|
||||
|
||||
BattleFrontier_BattlePikeThreePathRoom_Text_CurrentlyInRoom11:
|
||||
.string "You are currently in\n"
|
||||
.string "the 11th room…$"
|
||||
|
||||
BattleFrontier_BattlePikeThreePathRoom_Text_CurrentlyInRoom13:
|
||||
.string "You are currently in\n"
|
||||
.string "the 13th room…$"
|
||||
|
||||
BattleFrontier_BattlePikeThreePathRoom_Text_ContinueWithChallenge:
|
||||
.string "Will you continue with\n"
|
||||
.string "your challenge?$"
|
||||
|
||||
BattleFrontier_BattlePikeThreePathRoom_Text_SaveChallengeAndQuit:
|
||||
.string "Would you like to save your challenge\n"
|
||||
.string "and quit the game for now?$"
|
||||
|
||||
BattleFrontier_BattlePikeThreePathRoom_Text_RetireFromChallenge:
|
||||
.string "Do you wish to retire from your\n"
|
||||
.string "Battle Choice challenge?$"
|
||||
|
||||
BattleFrontier_BattlePikeThreePathRoom_Text_AwaitingReturnSaveBeforeResume:
|
||||
.string "We've been awaiting your return…\p"
|
||||
.string "Before resuming your Battle Choice\n"
|
||||
.string "challenge, let me save the game…$"
|
||||
|
||||
BattleFrontier_BattlePikeThreePathRoom_Text_PleaseEnjoyChallenge:
|
||||
.string "Please do enjoy your Battle Choice\n"
|
||||
.string "challenge…$"
|
||||
|
||||
BattleFrontier_BattlePikeThreePathRoom_Text_SavingYourData:
|
||||
.string "I am saving your data…\n"
|
||||
.string "A little time, please…$"
|
||||
|
||||
BattleFrontier_BattlePike_Text_PathBlockedNoTurningBack:
|
||||
.string "The path is blocked!\n"
|
||||
.string "And there is no turning back…$"
|
||||
|
||||
BattleFrontier_BattlePikeThreePathRoom_Text_FindingItDifficultToChoose:
|
||||
.string "I beg your pardon, but…\p"
|
||||
.string "Are you perhaps finding it difficult\n"
|
||||
.string "to choose your path?$"
|
||||
|
||||
BattleFrontier_BattlePikeThreePathRoom_Text_ApologizeForImpertinence:
|
||||
.string "I see…\n"
|
||||
.string "I apologize for my impertinence…$"
|
||||
|
||||
BattleFrontier_BattlePikeThreePathRoom_Text_SomethingAboutRightPath:
|
||||
.string "Ah, let me see… There is something\n"
|
||||
.string "about the path on the right…$"
|
||||
|
||||
BattleFrontier_BattlePikeThreePathRoom_Text_SomethingAboutCenterPath:
|
||||
.string "Ah, let me see… There is something\n"
|
||||
.string "about the path in the center…$"
|
||||
|
||||
BattleFrontier_BattlePikeThreePathRoom_Text_SomethingAboutLeftPath:
|
||||
.string "Ah, let me see… There is something\n"
|
||||
.string "about the path on the left…$"
|
||||
|
||||
BattleFrontier_BattlePikeThreePathRoom_Text_AromaOfPokemon:
|
||||
.string "It seems to have the distinct aroma\n"
|
||||
.string "of POKéMON wafting around it…$"
|
||||
|
||||
BattleFrontier_BattlePikeThreePathRoom_Text_PresenceOfPeople:
|
||||
.string "Is it… A TRAINER?\n"
|
||||
.string "I sense the presence of people…$"
|
||||
|
||||
BattleFrontier_BattlePikeThreePathRoom_Text_HeardWhispering:
|
||||
.string "I seem to have heard something…\n"
|
||||
.string "It may have been whispering…$"
|
||||
|
||||
BattleFrontier_BattlePikeThreePathRoom_Text_WaveOfNostaliga:
|
||||
.string "For some odd reason, I felt a wave\n"
|
||||
.string "of nostalgia coming from it…$"
|
||||
|
||||
BattleFrontier_BattlePikeThreePathRoom_Text_TerrifyingEvent:
|
||||
.string "I am sorry to say…\p"
|
||||
.string "A terrifying event, yes, a horrible one,\n"
|
||||
.string "is about to befall you…\p"
|
||||
.string "I urge you to pay the utmost care\n"
|
||||
.string "and prepare for the worst…$"
|
||||
|
||||
BattleFrontier_BattlePikeThreePathRoom_Text_DreadfulPresence:
|
||||
.string "From every path I sense a dreadful\n"
|
||||
.string "presence…$"
|
||||
@@ -132,6 +132,10 @@ BattlePyramid_Retire::
|
||||
.else
|
||||
.ifdef ITALIAN
|
||||
.include "data/maps/BattleFrontier_BattlePyramidFloor/text_it.inc"
|
||||
.else
|
||||
.ifdef SPANISH
|
||||
.include "data/maps/BattleFrontier_BattlePyramidFloor/text_es.inc"
|
||||
.endif
|
||||
.endif
|
||||
.endif
|
||||
.endif
|
||||
|
||||
606
data/maps/BattleFrontier_BattlePyramidFloor/text_es.inc
Normal file
606
data/maps/BattleFrontier_BattlePyramidFloor/text_es.inc
Normal file
@@ -0,0 +1,606 @@
|
||||
|
||||
@ Also used by Trainer Hill
|
||||
BattleFacility_TrainerBattle_PlaceholderText:
|
||||
.string "This is a sample message.$"
|
||||
|
||||
gText_BattlePyramidConfirmRest::
|
||||
.string "Your BATTLE PYRAMID quest will be\n"
|
||||
.string "saved so that you may quit for now.\l"
|
||||
.string "Is that okay?$"
|
||||
|
||||
gText_BattlePyramidConfirmRetire::
|
||||
.string "Are you sure you want to quit your\n"
|
||||
.string "PYRAMID quest?$"
|
||||
|
||||
BattlePyramid_Text_ExitHintUp1::
|
||||
.string "This floor's exit is in\n"
|
||||
.string "that direction: {UP_ARROW}$"
|
||||
|
||||
BattlePyramid_Text_ExitHintLeft1::
|
||||
.string "This floor's exit is in\n"
|
||||
.string "that direction: {LEFT_ARROW}$"
|
||||
|
||||
BattlePyramid_Text_ExitHintRight1::
|
||||
.string "This floor's exit is in\n"
|
||||
.string "that direction: {RIGHT_ARROW}$"
|
||||
|
||||
BattlePyramid_Text_ExitHintDown1::
|
||||
.string "This floor's exit is in\n"
|
||||
.string "that direction: {DOWN_ARROW}$"
|
||||
|
||||
BattlePyramid_Text_ExitHintUp2::
|
||||
.string "The exit on this floor is in\n"
|
||||
.string "the {UP_ARROW} direction.$"
|
||||
|
||||
BattlePyramid_Text_ExitHintLeft2::
|
||||
.string "The exit on this floor is in\n"
|
||||
.string "the {LEFT_ARROW} direction.$"
|
||||
|
||||
BattlePyramid_Text_ExitHintRight2::
|
||||
.string "The exit on this floor is in\n"
|
||||
.string "the {RIGHT_ARROW} direction.$"
|
||||
|
||||
BattlePyramid_Text_ExitHintDown2::
|
||||
.string "The exit on this floor is in\n"
|
||||
.string "the {DOWN_ARROW} direction.$"
|
||||
|
||||
BattlePyramid_Text_ExitHintUp3::
|
||||
.string "The exit is over\n"
|
||||
.string "that {UP_ARROW} way.$"
|
||||
|
||||
BattlePyramid_Text_ExitHintLeft3::
|
||||
.string "The exit is over\n"
|
||||
.string "that {LEFT_ARROW} way.$"
|
||||
|
||||
BattlePyramid_Text_ExitHintRight3::
|
||||
.string "The exit is over\n"
|
||||
.string "that {RIGHT_ARROW} way.$"
|
||||
|
||||
BattlePyramid_Text_ExitHintDown3::
|
||||
.string "The exit is over\n"
|
||||
.string "that {DOWN_ARROW} way.$"
|
||||
|
||||
BattlePyramid_Text_ExitHintUp4::
|
||||
.string "On this floor, the exit is somewhere\n"
|
||||
.string "in the {UP_ARROW} direction.$"
|
||||
|
||||
BattlePyramid_Text_ExitHintLeft4::
|
||||
.string "On this floor, the exit is somewhere\n"
|
||||
.string "in the {LEFT_ARROW} direction.$"
|
||||
|
||||
BattlePyramid_Text_ExitHintRight4::
|
||||
.string "On this floor, the exit is somewhere\n"
|
||||
.string "in the {RIGHT_ARROW} direction.$"
|
||||
|
||||
BattlePyramid_Text_ExitHintDown4::
|
||||
.string "On this floor, the exit is somewhere\n"
|
||||
.string "in the {DOWN_ARROW} direction.$"
|
||||
|
||||
BattlePyramid_Text_ExitHintUp5::
|
||||
.string "The exit?\n"
|
||||
.string "It's that {UP_ARROW} way.$"
|
||||
|
||||
BattlePyramid_Text_ExitHintLeft5::
|
||||
.string "The exit?\n"
|
||||
.string "It's that {LEFT_ARROW} way.$"
|
||||
|
||||
BattlePyramid_Text_ExitHintRight5::
|
||||
.string "The exit?\n"
|
||||
.string "It's that {RIGHT_ARROW} way.$"
|
||||
|
||||
BattlePyramid_Text_ExitHintDown5::
|
||||
.string "The exit?\n"
|
||||
.string "It's that {DOWN_ARROW} way.$"
|
||||
|
||||
BattlePyramid_Text_ExitHintUp6::
|
||||
.string "The exit happens to be in\n"
|
||||
.string "the {UP_ARROW} direction.$"
|
||||
|
||||
BattlePyramid_Text_ExitHintLeft6::
|
||||
.string "The exit happens to be in\n"
|
||||
.string "the {LEFT_ARROW} direction.$"
|
||||
|
||||
BattlePyramid_Text_ExitHintRight6::
|
||||
.string "The exit happens to be in\n"
|
||||
.string "the {RIGHT_ARROW} direction.$"
|
||||
|
||||
BattlePyramid_Text_ExitHintDown6::
|
||||
.string "The exit happens to be in\n"
|
||||
.string "the {DOWN_ARROW} direction.$"
|
||||
|
||||
BattlePyramid_Text_EightItemsRemaining1::
|
||||
.string "Are you looking for items?\p"
|
||||
.string "There are eight items left to\n"
|
||||
.string "be found.$"
|
||||
|
||||
BattlePyramid_Text_SevenItemsRemaining1::
|
||||
.string "Are you looking for items?\p"
|
||||
.string "There are seven items left to\n"
|
||||
.string "be found.$"
|
||||
|
||||
BattlePyramid_Text_SixItemsRemaining1::
|
||||
.string "Are you looking for items?\p"
|
||||
.string "There are six items left to\n"
|
||||
.string "be found.$"
|
||||
|
||||
BattlePyramid_Text_FiveItemsRemaining1::
|
||||
.string "Are you looking for items?\p"
|
||||
.string "There are five items left to\n"
|
||||
.string "be found.$"
|
||||
|
||||
BattlePyramid_Text_FourItemsRemaining1::
|
||||
.string "Are you looking for items?\p"
|
||||
.string "There are four items left to\n"
|
||||
.string "be found.$"
|
||||
|
||||
BattlePyramid_Text_ThreeItemsRemaining1::
|
||||
.string "Are you looking for items?\p"
|
||||
.string "There are three items left to\n"
|
||||
.string "be found.$"
|
||||
|
||||
BattlePyramid_Text_TwoItemsRemaining1::
|
||||
.string "Are you looking for items?\p"
|
||||
.string "There are two items left to\n"
|
||||
.string "be found.$"
|
||||
|
||||
BattlePyramid_Text_OneItemRemaining1::
|
||||
.string "Are you looking for items?\p"
|
||||
.string "There is one item left to\n"
|
||||
.string "be found.$"
|
||||
|
||||
BattlePyramid_Text_ZeroItemsRemaining1::
|
||||
.string "Are you looking for items?\p"
|
||||
.string "There isn't anything left to\n"
|
||||
.string "be found!$"
|
||||
|
||||
BattlePyramid_Text_EightItemsRemaining2::
|
||||
.string "Because you won, I'll tell you\n"
|
||||
.string "a little secret!\p"
|
||||
.string "There are eight items\n"
|
||||
.string "lying around here.$"
|
||||
|
||||
BattlePyramid_Text_SevenItemsRemaining2::
|
||||
.string "Because you won, I'll tell you\n"
|
||||
.string "a little secret!\p"
|
||||
.string "There are seven items left\n"
|
||||
.string "lying around here.$"
|
||||
|
||||
BattlePyramid_Text_SixItemsRemaining2::
|
||||
.string "Because you won, I'll tell you\n"
|
||||
.string "a little secret!\p"
|
||||
.string "There are six items left\n"
|
||||
.string "lying around here.$"
|
||||
|
||||
BattlePyramid_Text_FiveItemsRemaining2::
|
||||
.string "Because you won, I'll tell you\n"
|
||||
.string "a little secret!\p"
|
||||
.string "There are five items left\n"
|
||||
.string "lying around here.$"
|
||||
|
||||
BattlePyramid_Text_FourItemsRemaining2::
|
||||
.string "Because you won, I'll tell you\n"
|
||||
.string "a little secret!\p"
|
||||
.string "There are four items left\n"
|
||||
.string "lying around here.$"
|
||||
|
||||
BattlePyramid_Text_ThreeItemsRemaining2::
|
||||
.string "Because you won, I'll tell you\n"
|
||||
.string "a little secret!\p"
|
||||
.string "There are three items left\n"
|
||||
.string "lying around here.$"
|
||||
|
||||
BattlePyramid_Text_TwoItemsRemaining2::
|
||||
.string "Because you won, I'll tell you\n"
|
||||
.string "a little secret!\p"
|
||||
.string "There are two items left\n"
|
||||
.string "lying around here.$"
|
||||
|
||||
BattlePyramid_Text_OneItemRemaining2::
|
||||
.string "Because you won, I'll tell you\n"
|
||||
.string "a little secret!\p"
|
||||
.string "There is just one item\n"
|
||||
.string "lying around here.$"
|
||||
|
||||
BattlePyramid_Text_ZeroItemsRemaining2::
|
||||
.string "Because you won, I'll tell you\n"
|
||||
.string "a little secret!\p"
|
||||
.string "There isn't anything left\n"
|
||||
.string "lying around here.$"
|
||||
|
||||
BattlePyramid_Text_EightItemsRemaining3::
|
||||
.string "How's your stock of items holding up?\p"
|
||||
.string "I reckon there are eight items left\n"
|
||||
.string "waiting to be found on this floor.$"
|
||||
|
||||
BattlePyramid_Text_SevenItemsRemaining3::
|
||||
.string "How's your stock of items holding up?\p"
|
||||
.string "I reckon there are seven items left\n"
|
||||
.string "waiting to be found on this floor.$"
|
||||
|
||||
BattlePyramid_Text_SixItemsRemaining3::
|
||||
.string "How's your stock of items holding up?\p"
|
||||
.string "I reckon there are six items left\n"
|
||||
.string "waiting to be found on this floor.$"
|
||||
|
||||
BattlePyramid_Text_FiveItemsRemaining3::
|
||||
.string "How's your stock of items holding up?\p"
|
||||
.string "I reckon there are five items left\n"
|
||||
.string "waiting to be found on this floor.$"
|
||||
|
||||
BattlePyramid_Text_FourItemsRemaining3::
|
||||
.string "How's your stock of items holding up?\p"
|
||||
.string "I reckon there are four items left\n"
|
||||
.string "waiting to be found on this floor.$"
|
||||
|
||||
BattlePyramid_Text_ThreeItemsRemaining3::
|
||||
.string "How's your stock of items holding up?\p"
|
||||
.string "I reckon there are three items left\n"
|
||||
.string "waiting to be found on this floor.$"
|
||||
|
||||
BattlePyramid_Text_TwoItemsRemaining3::
|
||||
.string "How's your stock of items holding up?\p"
|
||||
.string "I reckon there are two items left\n"
|
||||
.string "waiting to be found on this floor.$"
|
||||
|
||||
BattlePyramid_Text_OneItemRemaining3::
|
||||
.string "How's your stock of items holding up?\p"
|
||||
.string "I reckon there's but one item left\n"
|
||||
.string "waiting to be found on this floor.$"
|
||||
|
||||
BattlePyramid_Text_ZeroItemsRemaining3::
|
||||
.string "How's your stock of items holding up?\p"
|
||||
.string "I reckon there are no more items\n"
|
||||
.string "waiting to be found on this floor.\l"
|
||||
.string "You take care now!$"
|
||||
|
||||
BattlePyramid_Text_EightItemsRemaining4::
|
||||
.string "You're strong, so you've earned\n"
|
||||
.string "a hint!\p"
|
||||
.string "There appear to be eight more\n"
|
||||
.string "items on the ground.$"
|
||||
|
||||
BattlePyramid_Text_SevenItemsRemaining4::
|
||||
.string "You're strong, so you've earned\n"
|
||||
.string "a hint!\p"
|
||||
.string "There appear to be seven more\n"
|
||||
.string "items on the ground.$"
|
||||
|
||||
BattlePyramid_Text_SixItemsRemaining4::
|
||||
.string "You're strong, so you've earned\n"
|
||||
.string "a hint!\p"
|
||||
.string "There appear to be six more\n"
|
||||
.string "items on the ground.$"
|
||||
|
||||
BattlePyramid_Text_FiveItemsRemaining4::
|
||||
.string "You're strong, so you've earned\n"
|
||||
.string "a hint!\p"
|
||||
.string "There appear to be five more\n"
|
||||
.string "items on the ground.$"
|
||||
|
||||
BattlePyramid_Text_FourItemsRemaining4::
|
||||
.string "You're strong, so you've earned\n"
|
||||
.string "a hint!\p"
|
||||
.string "There appear to be four more\n"
|
||||
.string "items on the ground.$"
|
||||
|
||||
BattlePyramid_Text_ThreeItemsRemaining4::
|
||||
.string "You're strong, so you've earned\n"
|
||||
.string "a hint!\p"
|
||||
.string "There appear to be three more\n"
|
||||
.string "items on the ground.$"
|
||||
|
||||
BattlePyramid_Text_TwoItemsRemaining4::
|
||||
.string "You're strong, so you've earned\n"
|
||||
.string "a hint!\p"
|
||||
.string "There appear to be two more\n"
|
||||
.string "items on the ground.$"
|
||||
|
||||
BattlePyramid_Text_OneItemRemaining4::
|
||||
.string "You're strong, so you've earned\n"
|
||||
.string "a hint!\p"
|
||||
.string "There appears to be only one more\n"
|
||||
.string "item on the ground.$"
|
||||
|
||||
BattlePyramid_Text_ZeroItemsRemaining4::
|
||||
.string "You're strong, so you've earned\n"
|
||||
.string "a hint!\p"
|
||||
.string "There appear to be no more\n"
|
||||
.string "items on the ground.$"
|
||||
|
||||
BattlePyramid_Text_EightItemsRemaining5::
|
||||
.string "On this floor of the PYRAMID,\n"
|
||||
.string "I hear there are eight items…$"
|
||||
|
||||
BattlePyramid_Text_SevenItemsRemaining5::
|
||||
.string "On this floor of the PYRAMID,\n"
|
||||
.string "I hear there are seven items…$"
|
||||
|
||||
BattlePyramid_Text_SixItemsRemaining5::
|
||||
.string "On this floor of the PYRAMID,\n"
|
||||
.string "I hear there are six items…$"
|
||||
|
||||
BattlePyramid_Text_FiveItemsRemaining5::
|
||||
.string "On this floor of the PYRAMID,\n"
|
||||
.string "I hear there are five items…$"
|
||||
|
||||
BattlePyramid_Text_FourItemsRemaining5::
|
||||
.string "On this floor of the PYRAMID,\n"
|
||||
.string "I hear there are four items…$"
|
||||
|
||||
BattlePyramid_Text_ThreeItemsRemaining5::
|
||||
.string "On this floor of the PYRAMID,\n"
|
||||
.string "I hear there are three items…$"
|
||||
|
||||
BattlePyramid_Text_TwoItemsRemaining5::
|
||||
.string "On this floor of the PYRAMID,\n"
|
||||
.string "I hear there are two items…$"
|
||||
|
||||
BattlePyramid_Text_OneItemRemaining5::
|
||||
.string "On this floor of the PYRAMID,\n"
|
||||
.string "I hear there is one item…$"
|
||||
|
||||
BattlePyramid_Text_ZeroItemsRemaining5::
|
||||
.string "On this floor of the PYRAMID,\n"
|
||||
.string "I hear there are no items…$"
|
||||
|
||||
BattlePyramid_Text_EightItemsRemaining6::
|
||||
.string "Have you collected any items?\p"
|
||||
.string "I believe there are eight more\n"
|
||||
.string "items on this floor.$"
|
||||
|
||||
BattlePyramid_Text_SevenItemsRemaining6::
|
||||
.string "Have you collected any items?\p"
|
||||
.string "I believe there are seven more\n"
|
||||
.string "items on this floor.$"
|
||||
|
||||
BattlePyramid_Text_SixItemsRemaining6::
|
||||
.string "Have you collected any items?\p"
|
||||
.string "I believe there are six more\n"
|
||||
.string "items on this floor.$"
|
||||
|
||||
BattlePyramid_Text_FiveItemsRemaining6::
|
||||
.string "Have you collected any items?\p"
|
||||
.string "I believe there are five more\n"
|
||||
.string "items on this floor.$"
|
||||
|
||||
BattlePyramid_Text_FourItemsRemaining6::
|
||||
.string "Have you collected any items?\p"
|
||||
.string "I believe there are four more\n"
|
||||
.string "items on this floor.$"
|
||||
|
||||
BattlePyramid_Text_ThreeItemsRemaining6::
|
||||
.string "Have you collected any items?\p"
|
||||
.string "I believe there are three more\n"
|
||||
.string "items on this floor.$"
|
||||
|
||||
BattlePyramid_Text_TwoItemsRemaining6::
|
||||
.string "Have you collected any items?\p"
|
||||
.string "I believe there are two more\n"
|
||||
.string "items on this floor.$"
|
||||
|
||||
BattlePyramid_Text_OneItemRemaining6::
|
||||
.string "Have you collected any items?\p"
|
||||
.string "I believe there is one more\n"
|
||||
.string "item on this floor.$"
|
||||
|
||||
BattlePyramid_Text_ZeroItemsRemaining6::
|
||||
.string "Have you collected any items?\p"
|
||||
.string "I believe there are no more\n"
|
||||
.string "items on this floor.$"
|
||||
|
||||
BattlePyramid_Text_SevenTrainersRemaining1::
|
||||
.string "You were really awesome!\p"
|
||||
.string "But there are still seven tough\n"
|
||||
.string "TRAINERS other than me!$"
|
||||
|
||||
BattlePyramid_Text_SixTrainersRemaining1::
|
||||
.string "You were really awesome!\p"
|
||||
.string "But there are still six tough\n"
|
||||
.string "TRAINERS other than me!$"
|
||||
|
||||
BattlePyramid_Text_FiveTrainersRemaining1::
|
||||
.string "You were really awesome!\p"
|
||||
.string "But there are still five tough\n"
|
||||
.string "TRAINERS other than me!$"
|
||||
|
||||
BattlePyramid_Text_FourTrainersRemaining1::
|
||||
.string "You were really awesome!\p"
|
||||
.string "But there are still four tough\n"
|
||||
.string "TRAINERS other than me!$"
|
||||
|
||||
BattlePyramid_Text_ThreeTrainersRemaining1::
|
||||
.string "You were really awesome!\p"
|
||||
.string "But there are still three tough\n"
|
||||
.string "TRAINERS other than me!$"
|
||||
|
||||
BattlePyramid_Text_TwoTrainersRemaining1::
|
||||
.string "You were really awesome!\p"
|
||||
.string "But there are still two tough\n"
|
||||
.string "TRAINERS other than me!$"
|
||||
|
||||
BattlePyramid_Text_OneTrainersRemaining1::
|
||||
.string "You were really awesome!\p"
|
||||
.string "But there's still one tough\n"
|
||||
.string "TRAINER other than me!$"
|
||||
|
||||
BattlePyramid_Text_ZeroTrainersRemaining1::
|
||||
.string "You were really awesome!\p"
|
||||
.string "There's no one left that\n"
|
||||
.string "can beat you!$"
|
||||
|
||||
BattlePyramid_Text_SevenTrainersRemaining2::
|
||||
.string "This is so upsetting!\p"
|
||||
.string "But there are seven TRAINERS left!\n"
|
||||
.string "Someone will humble you!$"
|
||||
|
||||
BattlePyramid_Text_SixTrainersRemaining2::
|
||||
.string "This is so upsetting!\p"
|
||||
.string "But there are six TRAINERS left!\n"
|
||||
.string "Someone will humble you!$"
|
||||
|
||||
BattlePyramid_Text_FiveTrainersRemaining2::
|
||||
.string "This is so upsetting!\p"
|
||||
.string "But there are five TRAINERS left!\n"
|
||||
.string "Someone will humble you!$"
|
||||
|
||||
BattlePyramid_Text_FourTrainersRemaining2::
|
||||
.string "This is so upsetting!\p"
|
||||
.string "But there are four TRAINERS left!\n"
|
||||
.string "Someone will humble you!$"
|
||||
|
||||
BattlePyramid_Text_ThreeTrainersRemaining2::
|
||||
.string "This is so upsetting!\p"
|
||||
.string "But there are three TRAINERS left!\n"
|
||||
.string "Someone will humble you!$"
|
||||
|
||||
BattlePyramid_Text_TwoTrainersRemaining2::
|
||||
.string "This is so upsetting!\p"
|
||||
.string "But there are two TRAINERS left!\n"
|
||||
.string "Someone will humble you!$"
|
||||
|
||||
BattlePyramid_Text_OneTrainersRemaining2::
|
||||
.string "This is so upsetting!\p"
|
||||
.string "But there's one TRAINER left!\n"
|
||||
.string "I'm sure you will be humbled!$"
|
||||
|
||||
BattlePyramid_Text_ZeroTrainersRemaining2::
|
||||
.string "This is so upsetting!\p"
|
||||
.string "But there are no more TRAINERS\n"
|
||||
.string "who can engage you!$"
|
||||
|
||||
BattlePyramid_Text_SevenTrainersRemaining3::
|
||||
.string "That's pretty impressive!\p"
|
||||
.string "But there are seven more TRAINERS\n"
|
||||
.string "on this floor. Can you beat them all?$"
|
||||
|
||||
BattlePyramid_Text_SixTrainersRemaining3::
|
||||
.string "That's pretty impressive!\p"
|
||||
.string "But there are six more TRAINERS\n"
|
||||
.string "on this floor. Can you beat them all?$"
|
||||
|
||||
BattlePyramid_Text_FiveTrainersRemaining3::
|
||||
.string "That's pretty impressive!\p"
|
||||
.string "But there are five more TRAINERS\n"
|
||||
.string "on this floor. Can you beat them all?$"
|
||||
|
||||
BattlePyramid_Text_FourTrainersRemaining3::
|
||||
.string "That's pretty impressive!\p"
|
||||
.string "But there are four more TRAINERS\n"
|
||||
.string "on this floor. Can you beat them all?$"
|
||||
|
||||
BattlePyramid_Text_ThreeTrainersRemaining3::
|
||||
.string "That's pretty impressive!\p"
|
||||
.string "But there are three more TRAINERS\n"
|
||||
.string "on this floor. Can you beat them all?$"
|
||||
|
||||
BattlePyramid_Text_TwoTrainersRemaining3::
|
||||
.string "That's pretty impressive!\p"
|
||||
.string "But there are two more TRAINERS\n"
|
||||
.string "on this floor. Can you beat them both?$"
|
||||
|
||||
BattlePyramid_Text_OneTrainersRemaining3::
|
||||
.string "That's pretty impressive!\p"
|
||||
.string "But there's still one more TRAINER\n"
|
||||
.string "on this floor. Can you prevail?$"
|
||||
|
||||
BattlePyramid_Text_ZeroTrainersRemaining3::
|
||||
.string "That's pretty impressive!\p"
|
||||
.string "You've gone through all the TRAINERS\n"
|
||||
.string "on this floor.$"
|
||||
|
||||
BattlePyramid_Text_SevenTrainersRemaining4::
|
||||
.string "Maybe you could sweep through\n"
|
||||
.string "the seven TRAINERS left on this floor.$"
|
||||
|
||||
BattlePyramid_Text_SixTrainersRemaining4::
|
||||
.string "Maybe you could sweep through\n"
|
||||
.string "the six TRAINERS left on this floor.$"
|
||||
|
||||
BattlePyramid_Text_FiveTrainersRemaining4::
|
||||
.string "Maybe you could sweep through\n"
|
||||
.string "the five TRAINERS left on this floor.$"
|
||||
|
||||
BattlePyramid_Text_FourTrainersRemaining4::
|
||||
.string "Maybe you could sweep through\n"
|
||||
.string "the four TRAINERS left on this floor.$"
|
||||
|
||||
BattlePyramid_Text_ThreeTrainersRemaining4::
|
||||
.string "Maybe you could sweep through\n"
|
||||
.string "the three TRAINERS left on this floor.$"
|
||||
|
||||
BattlePyramid_Text_TwoTrainersRemaining4::
|
||||
.string "Maybe you could sweep through\n"
|
||||
.string "the two TRAINERS left on this floor.$"
|
||||
|
||||
BattlePyramid_Text_OneTrainersRemaining4::
|
||||
.string "Maybe you could complete your sweep\n"
|
||||
.string "with the one TRAINER left on this floor.$"
|
||||
|
||||
BattlePyramid_Text_ZeroTrainersRemaining4::
|
||||
.string "There isn't a single person left who\n"
|
||||
.string "can defeat you now…$"
|
||||
|
||||
BattlePyramid_Text_SevenTrainersRemaining5::
|
||||
.string "You may have what it takes to beat\n"
|
||||
.string "the seven expert TRAINERS who remain.$"
|
||||
|
||||
BattlePyramid_Text_SixTrainersRemaining5::
|
||||
.string "You may have what it takes to beat\n"
|
||||
.string "the six expert TRAINERS who remain.$"
|
||||
|
||||
BattlePyramid_Text_FiveTrainersRemaining5::
|
||||
.string "You may have what it takes to beat\n"
|
||||
.string "the five expert TRAINERS who remain.$"
|
||||
|
||||
BattlePyramid_Text_FourTrainersRemaining5::
|
||||
.string "You may have what it takes to beat\n"
|
||||
.string "the four expert TRAINERS who remain.$"
|
||||
|
||||
BattlePyramid_Text_ThreeTrainersRemaining5::
|
||||
.string "You may have what it takes to beat\n"
|
||||
.string "the three expert TRAINERS who remain.$"
|
||||
|
||||
BattlePyramid_Text_TwoTrainersRemaining5::
|
||||
.string "You may have what it takes to beat\n"
|
||||
.string "the two expert TRAINERS who remain.$"
|
||||
|
||||
BattlePyramid_Text_OneTrainersRemaining5::
|
||||
.string "You may have what it takes to beat\n"
|
||||
.string "the one expert TRAINER who remains.$"
|
||||
|
||||
BattlePyramid_Text_ZeroTrainersRemaining5::
|
||||
.string "Your skills are beyond reproach.\p"
|
||||
.string "There are no more TRAINERS here\n"
|
||||
.string "who have any chance of beating you.$"
|
||||
|
||||
BattlePyramid_Text_SevenTrainersRemaining6::
|
||||
.string "Can you keep winning against\n"
|
||||
.string "the seven remaining TRAINERS?$"
|
||||
|
||||
BattlePyramid_Text_SixTrainersRemaining6::
|
||||
.string "Can you keep winning against\n"
|
||||
.string "the six remaining TRAINERS?$"
|
||||
|
||||
BattlePyramid_Text_FiveTrainersRemaining6::
|
||||
.string "Can you keep winning against\n"
|
||||
.string "the five remaining TRAINERS?$"
|
||||
|
||||
BattlePyramid_Text_FourTrainersRemaining6::
|
||||
.string "Can you keep winning against\n"
|
||||
.string "the four remaining TRAINERS?$"
|
||||
|
||||
BattlePyramid_Text_ThreeTrainersRemaining6::
|
||||
.string "Can you keep winning against\n"
|
||||
.string "the three remaining TRAINERS?$"
|
||||
|
||||
BattlePyramid_Text_TwoTrainersRemaining6::
|
||||
.string "Can you keep winning against\n"
|
||||
.string "the two remaining TRAINERS?$"
|
||||
|
||||
BattlePyramid_Text_OneTrainersRemaining6::
|
||||
.string "Can you keep winning against\n"
|
||||
.string "the last remaining TRAINER?$"
|
||||
|
||||
BattlePyramid_Text_ZeroTrainersRemaining6::
|
||||
.string "There aren't any TRAINERS left that\n"
|
||||
.string "can take you on now…$"
|
||||
@@ -532,6 +532,10 @@ BattleFrontier_BattlePyramidLobby_EventScript_ExitRules::
|
||||
.else
|
||||
.ifdef ITALIAN
|
||||
.include "data/maps/BattleFrontier_BattlePyramidLobby/text_it.inc"
|
||||
.else
|
||||
.ifdef SPANISH
|
||||
.include "data/maps/BattleFrontier_BattlePyramidLobby/text_es.inc"
|
||||
.endif
|
||||
.endif
|
||||
.endif
|
||||
.endif
|
||||
|
||||
377
data/maps/BattleFrontier_BattlePyramidLobby/text_es.inc
Normal file
377
data/maps/BattleFrontier_BattlePyramidLobby/text_es.inc
Normal file
@@ -0,0 +1,377 @@
|
||||
|
||||
BattleFrontier_BattlePyramidLobby_Text_WelcomeToBattlePyramid:
|
||||
.string "Where the courage of TRAINERS\n"
|
||||
.string "is put to the test!\p"
|
||||
.string "Welcome to the BATTLE PYRAMID!\p"
|
||||
.string "I am your guide to\n"
|
||||
.string "the Battle Quest.$"
|
||||
|
||||
BattleFrontier_BattlePyramidLobby_Text_EmbarkOnChallenge:
|
||||
.string "Have you the courage to embark on\n"
|
||||
.string "the Battle Quest challenge?$"
|
||||
|
||||
BattleFrontier_BattlePyramidLobby_Text_AwaitFutureChallenge:
|
||||
.string "We await your challenge in the future!$"
|
||||
|
||||
BattleFrontier_BattlePyramidLobby_Text_ExplainBattlePyramid:
|
||||
.string "The Battle Quest is a battling\n"
|
||||
.string "event in which you must explore\l"
|
||||
.string "the PYRAMID and try to reach the top.\p"
|
||||
.string "In the PYRAMID are seven floors of\n"
|
||||
.string "mazes, all of them filled with not only\l"
|
||||
.string "skilled TRAINERS but also wild POKéMON.\p"
|
||||
.string "You must enter with three POKéMON,\n"
|
||||
.string "none of them holding an item.\p"
|
||||
.string "On your ascent, you will be provided\n"
|
||||
.string "with a BATTLE BAG for items.\p"
|
||||
.string "If you fail in your challenge, any item\n"
|
||||
.string "placed in the BATTLE BAG disappears.\p"
|
||||
.string "If you want to interrupt your\n"
|
||||
.string "challenge, you must select “REST”\l"
|
||||
.string "and save the game.\p"
|
||||
.string "If you don't save before interrupting,\n"
|
||||
.string "you will be disqualified.$"
|
||||
|
||||
BattleFrontier_BattlePyramidLobby_Text_WhichLevelMode:
|
||||
.string "The PYRAMID offers two courses,\n"
|
||||
.string "Level 50 and Open Level.\l"
|
||||
.string "Which will you enter?$"
|
||||
|
||||
BattleFrontier_BattlePyramidLobby_Text_SelectThreeMons:
|
||||
.string "Very good. Now, please select the three\n"
|
||||
.string "POKéMON you wish to accompany you.$"
|
||||
|
||||
BattleFrontier_BattlePyramidLobby_Text_NotEnoughValidMonsLvOpen:
|
||||
.string "A slight problem, adventurer!\p"
|
||||
.string "You seem to not have the three\n"
|
||||
.string "POKéMON qualified for the challenge.\p"
|
||||
.string "Please also remember to take all\n"
|
||||
.string "items from your POKéMON.\p"
|
||||
.string "EGGS{STR_VAR_1} ineligible.\p"
|
||||
.string "When you are ready, please have\n"
|
||||
.string "a word with me.$"
|
||||
|
||||
BattleFrontier_BattlePyramidLobby_Text_NotEnoughValidMonsLv50:
|
||||
.string "A slight problem, adventurer!\p"
|
||||
.string "You seem to not have the three\n"
|
||||
.string "POKéMON qualified for the challenge.\p"
|
||||
.string "The three POKéMON must be different\n"
|
||||
.string "and each no higher than Level 50.\p"
|
||||
.string "Please also remember to take all\n"
|
||||
.string "items from your POKéMON.\p"
|
||||
.string "EGGS{STR_VAR_1} ineligible.\p"
|
||||
.string "When you are ready, please have\n"
|
||||
.string "a word with me.$"
|
||||
|
||||
BattleFrontier_BattlePyramidLobby_Text_OkayToSaveBeforeChallenge:
|
||||
.string "Before you enter the BATTLE PYRAMID,\n"
|
||||
.string "the game must be saved. Is that okay?$"
|
||||
|
||||
BattleFrontier_BattlePyramidLobby_Text_ShowYouIntoPyramid:
|
||||
.string "Very good. I will now show you into\n"
|
||||
.string "the BATTLE PYRAMID.$"
|
||||
|
||||
BattleFrontier_BattlePyramidLobby_Text_WeWillHoldBagForSafekeeping:
|
||||
.string "We will hold your BAG for safekeeping,\n"
|
||||
.string "{PLAYER}, while you are exploring.$"
|
||||
|
||||
BattleFrontier_BattlePyramidLobby_Text_PleaseTakePreviousBattleBag:
|
||||
.string "In exchange, please take this BATTLE\n"
|
||||
.string "BAG, the one you used previously.$"
|
||||
|
||||
BattleFrontier_BattlePyramidLobby_Text_PleaseTakeThisBattleBag:
|
||||
.string "In exchange, please take this\n"
|
||||
.string "BATTLE BAG.$"
|
||||
|
||||
BattleFrontier_BattlePyramidLobby_Text_ExchangedBagForBattleBag:
|
||||
.string "{PLAYER} exchanged the BAG for\n"
|
||||
.string "the BATTLE BAG.$"
|
||||
|
||||
BattleFrontier_BattlePyramidLobby_Text_StepOnFloorPanel:
|
||||
.string "When you step on this floor panel,\n"
|
||||
.string "you will be transported to a higher\l"
|
||||
.string "floor in the PYRAMID.\p"
|
||||
.string "I hope for your sake that your\n"
|
||||
.string "quest goes safely!$"
|
||||
|
||||
BattleFrontier_BattlePyramidLobby_Text_DidntSaveBeforeQuittingTakeBag:
|
||||
.string "A major problem, explorer!\p"
|
||||
.string "You did not save before ending\n"
|
||||
.string "your challenge the last time.\p"
|
||||
.string "Consequently, your challenge has\n"
|
||||
.string "been disqualified, I'm sorry to say.\p"
|
||||
.string "Here is the BAG we've been holding\n"
|
||||
.string "for you.\p"
|
||||
.string "{PLAYER} got the BAG back.$"
|
||||
|
||||
BattleFrontier_BattlePyramidLobby_Text_YouveConqueredPyramid:
|
||||
.string "Excellent to see you back!\p"
|
||||
.string "You've conquered the PYRAMID!\n"
|
||||
.string "How splendid!$"
|
||||
|
||||
BattleFrontier_BattlePyramidLobby_Text_MonHoldingItemCannotTake:
|
||||
.string "Ah, a slight problem.\p"
|
||||
.string "At least one POKéMON is holding\n"
|
||||
.string "an item.\p"
|
||||
.string "I'm sorry to say, items obtained in\n"
|
||||
.string "the PYRAMID cannot be taken away.$"
|
||||
|
||||
BattleFrontier_BattlePyramidLobby_Text_HeldItemsMovedToBag:
|
||||
.string "All items held by your POKéMON will be\n"
|
||||
.string "moved to your BATTLE BAG, {PLAYER}.$"
|
||||
|
||||
BattleFrontier_BattlePyramidLobby_Text_BagCannotHoldPickItemsToKeep:
|
||||
.string "The BATTLE BAG cannot hold all your\n"
|
||||
.string "items, I'm sorry to say.\p"
|
||||
.string "Please pick the items you'll keep in the\n"
|
||||
.string "BATTLE BAG, and with your POKéMON.$"
|
||||
|
||||
BattleFrontier_BattlePyramidLobby_Text_LeastOneMonHoldingItem:
|
||||
.string "At least one POKéMON is still\n"
|
||||
.string "holding an item.$"
|
||||
|
||||
BattleFrontier_BattlePyramidLobby_Text_PickItemsToKeep:
|
||||
.string "Please pick the items you'll keep in the\n"
|
||||
.string "BATTLE BAG, and with your POKéMON.$"
|
||||
|
||||
@ Unused
|
||||
BattleFrontier_BattlePyramidLobby_Text_ReturnedEverythingMonsHeld:
|
||||
.string "{PLAYER} returned everything that\n"
|
||||
.string "the POKéMON held.$"
|
||||
|
||||
BattleFrontier_BattlePyramidLobby_Text_UsedBattleBagWillBeKept:
|
||||
.string "The BATTLE BAG you used will be kept\n"
|
||||
.string "in readiness for your next challenge.\p"
|
||||
.string "{PLAYER} turned the BATTLE BAG over\n"
|
||||
.string "for the BAG's return.$"
|
||||
|
||||
BattleFrontier_BattlePyramidLobby_Text_RecordResultsWait:
|
||||
.string "I must record your results.\n"
|
||||
.string "Please wait.$"
|
||||
|
||||
@ Unused
|
||||
BattleFrontier_BattlePyramidLobby_Text_ForConqueringPyramidTakeThis:
|
||||
.string "As a memento for conquering\n"
|
||||
.string "the BATTLE PYRAMID, please take this.$"
|
||||
|
||||
@ Unused
|
||||
BattleFrontier_BattlePyramidLobby_Text_ReceivedPrizeItem:
|
||||
.string "{PLAYER} received the prize\n"
|
||||
.string "{STR_VAR_1}.$"
|
||||
|
||||
@ Unused
|
||||
BattleFrontier_BattlePyramidLobby_Text_BagIsFull:
|
||||
.string "…Ah…\n"
|
||||
.string "Your BAG appears to be filled.\p"
|
||||
.string "Please return after you've organized\n"
|
||||
.string "your BAG's contents.$"
|
||||
|
||||
BattleFrontier_BattlePyramidLobby_Text_DisappointingHereIsBag:
|
||||
.string "How disappointing for you…\p"
|
||||
.string "Here is the BAG we've been holding\n"
|
||||
.string "for you.\p"
|
||||
.string "{PLAYER} got the BAG back.$"
|
||||
|
||||
BattleFrontier_BattlePyramidLobby_Text_LookForwardToNextChallenge:
|
||||
.string "We look forward to your\n"
|
||||
.string "next challenge!$"
|
||||
|
||||
@ Unused
|
||||
BattleFrontier_BattlePyramidLobby_Text_HereIsPrize:
|
||||
.string "We have been looking forward to\n"
|
||||
.string "your arrival!\p"
|
||||
.string "Here is your prize for conquering\n"
|
||||
.string "the PYRAMID.$"
|
||||
|
||||
BattleFrontier_BattlePyramidLobby_Text_TellYouWhatMisfortunesAwait:
|
||||
.string "Welcome…\p"
|
||||
.string "I shall be pleased to tell you what\n"
|
||||
.string "misfortunes await in the PYRAMID…$"
|
||||
|
||||
BattleFrontier_BattlePyramidLobby_Text_Aah:
|
||||
.string "… … … … … …\n"
|
||||
.string "… … … … … …\p"
|
||||
.string "… … … … … …\n"
|
||||
.string "Aah!$"
|
||||
|
||||
BattleFrontier_BattlePyramidLobby_Text_HintParalysis:
|
||||
.string "I see a shower of sparks…\p"
|
||||
.string "…And in it, I see your POKéMON\n"
|
||||
.string "struggling with paralysis…$"
|
||||
|
||||
BattleFrontier_BattlePyramidLobby_Text_HintPoison:
|
||||
.string "I see poison…\p"
|
||||
.string "…And, I see your POKéMON suffering\n"
|
||||
.string "from the effects of poison…$"
|
||||
|
||||
BattleFrontier_BattlePyramidLobby_Text_HintBurn:
|
||||
.string "I see bright red flames…\p"
|
||||
.string "…And, I see your POKéMON suffering\n"
|
||||
.string "from burns…$"
|
||||
|
||||
BattleFrontier_BattlePyramidLobby_Text_HintPPWaste:
|
||||
.string "I sense the tremendous pressure of\n"
|
||||
.string "unrequited anger…\p"
|
||||
.string "It is a curse…\p"
|
||||
.string "…And, I see your POKéMON drained of\n"
|
||||
.string "Power Points and having no recourse\l"
|
||||
.string "but to use STRUGGLE…$"
|
||||
|
||||
BattleFrontier_BattlePyramidLobby_Text_HintLevitate:
|
||||
.string "I see POKéMON loftily airborne…\p"
|
||||
.string "…And, I see your POKéMON frustrated\n"
|
||||
.string "by powerless GROUND-type moves…$"
|
||||
|
||||
BattleFrontier_BattlePyramidLobby_Text_HintTrapAbility:
|
||||
.string "I sense terrific energy rising from\n"
|
||||
.string "the ground below…\p"
|
||||
.string "…And, I see your POKéMON unable to\n"
|
||||
.string "escape the power's clutches…$"
|
||||
|
||||
BattleFrontier_BattlePyramidLobby_Text_HintIce:
|
||||
.string "I see ICE-type POKéMON…\p"
|
||||
.string "…And, I see your POKéMON fighting\n"
|
||||
.string "the freezing effects of ice…$"
|
||||
|
||||
BattleFrontier_BattlePyramidLobby_Text_HintExplosion:
|
||||
.string "I see a flurry of moves that imperil\n"
|
||||
.string "the user…\p"
|
||||
.string "…And, I see your POKéMON falling\n"
|
||||
.string "to them…$"
|
||||
|
||||
BattleFrontier_BattlePyramidLobby_Text_HintPsychic:
|
||||
.string "I see PSYCHIC-type POKéMON…\p"
|
||||
.string "…And, I see your POKéMON in torment\n"
|
||||
.string "from PSYCHIC moves…$"
|
||||
|
||||
BattleFrontier_BattlePyramidLobby_Text_HintRock:
|
||||
.string "I see ROCK-type POKéMON…\p"
|
||||
.string "…And, I see your POKéMON suffering\n"
|
||||
.string "from ROCK moves…$"
|
||||
|
||||
BattleFrontier_BattlePyramidLobby_Text_HintFighting:
|
||||
.string "I see FIGHTING-type POKéMON…\p"
|
||||
.string "…And, I see your POKéMON pummeled\n"
|
||||
.string "by FIGHTING moves…$"
|
||||
|
||||
BattleFrontier_BattlePyramidLobby_Text_HintWeather:
|
||||
.string "RAIN DANCE… SUNNY DAY…\n"
|
||||
.string "SANDSTORM… HAIL…\p"
|
||||
.string "I see POKéMON that become stronger\n"
|
||||
.string "with the weather…\p"
|
||||
.string "…And, I see your POKéMON confounded\n"
|
||||
.string "by different types of moves…$"
|
||||
|
||||
BattleFrontier_BattlePyramidLobby_Text_HintBug:
|
||||
.string "I see BUG-type POKéMON…\p"
|
||||
.string "…And, I see your POKéMON suffering\n"
|
||||
.string "from different kinds of attacks…$"
|
||||
|
||||
BattleFrontier_BattlePyramidLobby_Text_HintDark:
|
||||
.string "I see DARK-type POKéMON…\p"
|
||||
.string "…And, I see your POKéMON suffering\n"
|
||||
.string "from DARK-type moves…$"
|
||||
|
||||
BattleFrontier_BattlePyramidLobby_Text_HintWater:
|
||||
.string "I see WATER-type POKéMON…\p"
|
||||
.string "…And, I see your POKéMON suffering\n"
|
||||
.string "from WATER-type moves…$"
|
||||
|
||||
BattleFrontier_BattlePyramidLobby_Text_HintGhost:
|
||||
.string "I see GHOST-type POKéMON…\p"
|
||||
.string "…And, I see your POKéMON suffering\n"
|
||||
.string "from GHOST-type moves…$"
|
||||
|
||||
BattleFrontier_BattlePyramidLobby_Text_HintSteel:
|
||||
.string "I see STEEL-type POKéMON…\p"
|
||||
.string "…And, I see your POKéMON suffering\n"
|
||||
.string "from enormously powerful moves…$"
|
||||
|
||||
BattleFrontier_BattlePyramidLobby_Text_HintFlyingDragon:
|
||||
.string "I see flying POKéMON…\p"
|
||||
.string "…And, I see your POKéMON suffering\n"
|
||||
.string "from enormously powerful moves…$"
|
||||
|
||||
BattleFrontier_BattlePyramidLobby_Text_HintStoneEvolve:
|
||||
.string "I see those that have evolved from\n"
|
||||
.string "the power of stones…\p"
|
||||
.string "I also sense fire, water,\n"
|
||||
.string "and electricity…\p"
|
||||
.string "…And, I see your POKéMON suffering\n"
|
||||
.string "from those three powers…$"
|
||||
|
||||
BattleFrontier_BattlePyramidLobby_Text_HintNormal:
|
||||
.string "I see NORMAL-type POKéMON…\p"
|
||||
.string "…And, I see your POKéMON suffering\n"
|
||||
.string "from enormously powerful moves…$"
|
||||
|
||||
BattleFrontier_BattlePyramidLobby_Text_BelieveMyFortunesOrNot:
|
||||
.string "Whether you believe my fortunes\n"
|
||||
.string "or not, the choice is yours…\p"
|
||||
.string "The future can be changed anytime…\n"
|
||||
.string "I wish you safe passage…$"
|
||||
|
||||
BattleFrontier_BattlePyramidLobby_Text_TrainersNoticeRunning:
|
||||
.string "Did you know?\p"
|
||||
.string "If you run fast, TRAINERS may notice\n"
|
||||
.string "and come after you for a battle.\p"
|
||||
.string "So, if you want to avoid TRAINERS,\n"
|
||||
.string "don't catch their eyes, but sneak\l"
|
||||
.string "cautiously and quietly past them.$"
|
||||
|
||||
BattleFrontier_BattlePyramidLobby_Text_LostLotOfItems:
|
||||
.string "Awaaaaaaarrrrgh!\p"
|
||||
.string "I had a whole lot of items, but I lost\n"
|
||||
.string "them all when I lost!\p"
|
||||
.string "Awaaaaaaarrrrgh!$"
|
||||
|
||||
BattleFrontier_BattlePyramidLobby_Text_YouveDefeatedPyramidKing:
|
||||
.string "Welcome back!\n"
|
||||
.string "You've done the unthinkable!\p"
|
||||
.string "You've defeated the PYRAMID KING\n"
|
||||
.string "and conquered the BATTLE PYRAMID!$"
|
||||
|
||||
BattleFrontier_BattlePyramidLobby_Text_GiveYouTheseBattlePoints:
|
||||
.string "Young explorer!\n"
|
||||
.string "In commendation of your courage,\l"
|
||||
.string "we give you these Battle Point(s)!$"
|
||||
|
||||
BattleFrontier_BattlePyramidLobby_Text_RulesAreListed:
|
||||
.string "The Battle Quest rules are listed.$"
|
||||
|
||||
BattleFrontier_BattlePyramidLobby_Text_ReadWhichHeading:
|
||||
.string "Which heading do you want to read?$"
|
||||
|
||||
BattleFrontier_BattlePyramidLobby_Text_ExplainMonRules:
|
||||
.string "When the PYRAMID is conquered,\n"
|
||||
.string "the wild POKéMON that appear in it\l"
|
||||
.string "are replaced by different kinds.\p"
|
||||
.string "Explore, observe, and learn what kinds\n"
|
||||
.string "of wild POKéMON you may encounter.$"
|
||||
|
||||
BattleFrontier_BattlePyramidLobby_Text_ExplainTrainerRules:
|
||||
.string "TRAINERS are lying in wait for you\n"
|
||||
.string "inside the PYRAMID.\p"
|
||||
.string "On each floor, there are up to\n"
|
||||
.string "eight TRAINERS.\p"
|
||||
.string "When you defeat a TRAINER, you will\n"
|
||||
.string "get a helpful hint for your adventure.$"
|
||||
|
||||
BattleFrontier_BattlePyramidLobby_Text_ExplainMazeRules:
|
||||
.string "The mazes in the PYRAMID rearrange\n"
|
||||
.string "themselves every time you enter it.\p"
|
||||
.string "The mazes are poorly lit.\n"
|
||||
.string "You must advance with caution.\p"
|
||||
.string "The light grows brighter whenever you\n"
|
||||
.string "defeat a wild POKéMON or a TRAINER.$"
|
||||
|
||||
BattleFrontier_BattlePyramidLobby_Text_ExplainBagRules:
|
||||
.string "The BATTLE BAG serves as your BAG\n"
|
||||
.string "while in the PYRAMID.\p"
|
||||
.string "There are two separate BATTLE BAGS--\n"
|
||||
.string "one each for the Level 50 and\l"
|
||||
.string "Open Level adventures.\p"
|
||||
.string "They each can hold up to 99 pieces\n"
|
||||
.string "of ten kinds of items.\p"
|
||||
.string "The contents of the BATTLE BAG are\n"
|
||||
.string "lost if you fail in your quest.$"
|
||||
@@ -226,6 +226,10 @@ BattleFrontier_BattlePyramidTop_Movement_CameraPanUp:
|
||||
.else
|
||||
.ifdef ITALIAN
|
||||
.include "data/maps/BattleFrontier_BattlePyramidTop/text_it.inc"
|
||||
.else
|
||||
.ifdef SPANISH
|
||||
.include "data/maps/BattleFrontier_BattlePyramidTop/text_es.inc"
|
||||
.endif
|
||||
.endif
|
||||
.endif
|
||||
.endif
|
||||
|
||||
114
data/maps/BattleFrontier_BattlePyramidTop/text_es.inc
Normal file
114
data/maps/BattleFrontier_BattlePyramidTop/text_es.inc
Normal file
@@ -0,0 +1,114 @@
|
||||
|
||||
BattleFrontier_BattlePyramidTop_Text_ReachedSummitUpYouGo:
|
||||
.string "It is a delight to see you here!\n"
|
||||
.string "You have reached the summit of\l"
|
||||
.string "the BATTLE PYRAMID!\p"
|
||||
.string "Above here is the PYRAMID's\n"
|
||||
.string "lookout point.\p"
|
||||
.string "It is a place open only to those\n"
|
||||
.string "who have conquered the PYRAMID.\p"
|
||||
.string "Now, please!\n"
|
||||
.string "Up you go!$"
|
||||
|
||||
BattleFrontier_BattlePyramidTop_Text_PlayerConqueredPyramid:
|
||||
.string "The PYRAMID's new conqueror!\n"
|
||||
.string "Let the name {PLAYER} be known!$"
|
||||
|
||||
BattleFrontier_BattlePyramidTop_Text_ChiefBeatYouHere:
|
||||
.string "It is a delight to see you here!\p"
|
||||
.string "Unfortunately, you were second by\n"
|
||||
.string "a mere fraction of time!\p"
|
||||
.string "Our chief has already conquered\n"
|
||||
.string "the PYRAMID ahead of you.\p"
|
||||
.string "However, my young explorer…\n"
|
||||
.string "You are a TRAINER!\p"
|
||||
.string "Assert your power and take the glory\n"
|
||||
.string "of the pinnacle from our chief!\p"
|
||||
.string "Now, please! When you are ready,\n"
|
||||
.string "take one more step of courage!$"
|
||||
|
||||
BattleFrontier_BattlePyramidTop_Text_ExplorationsAreGrandestAdventure:
|
||||
.string "Young adventurer…\p"
|
||||
.string "Wouldn't you agree that explorations\n"
|
||||
.string "are the grandest of adventures?\p"
|
||||
.string "Your own wits!\p"
|
||||
.string "Your own strength!\p"
|
||||
.string "Your own POKéMON!\p"
|
||||
.string "And, above all, only your own courage\n"
|
||||
.string "to lead you through unknown worlds…$"
|
||||
|
||||
BattleFrontier_BattlePyramidTop_Text_ImPyramidKingBrandon:
|
||||
.string "Aah, yes, indeed this life is grand!\n"
|
||||
.string "Grand, it is! Eh?\p"
|
||||
.string "I'm BRANDON!\p"
|
||||
.string "I'm the PYRAMID KING, which means\n"
|
||||
.string "I'm in charge here.\p"
|
||||
.string "Most people call me the chief!\p"
|
||||
.string "You coming here means you have\n"
|
||||
.string "that much confidence in yourself,\l"
|
||||
.string "am I right?\p"
|
||||
.string "Hahahah!\n"
|
||||
.string "This should be exciting!$"
|
||||
|
||||
BattleFrontier_BattlePyramidTop_Text_BringCourageToOurBattle:
|
||||
.string "Now, then!\n"
|
||||
.string "Bring your courage to our battle!$"
|
||||
|
||||
BattleFrontier_BattlePyramidTop_Text_BrandonFrontierPassPlease:
|
||||
.string "BRANDON: Hahahah! Grand it was!\n"
|
||||
.string "Grand, yes, indeed!\p"
|
||||
.string "Well done! You've earned recognition!\n"
|
||||
.string "Your FRONTIER PASS, please!$"
|
||||
|
||||
BattleFrontier_BattlePyramidTop_Text_ReceivedBraveSymbol:
|
||||
.string "The Brave Symbol was embossed on\n"
|
||||
.string "the FRONTIER PASS!$"
|
||||
|
||||
BattleFrontier_BattlePyramidTop_Text_LookForwardToNextMeeting:
|
||||
.string "Young explorer!\n"
|
||||
.string "I look forward to our next meeting!$"
|
||||
|
||||
BattleFrontier_BattlePyramidTop_Text_BrandonYouveReturned:
|
||||
.string "BRANDON: …You've finally returned,\n"
|
||||
.string "young explorer…\p"
|
||||
.string "Your love of adventure seems to come\n"
|
||||
.string "deep from within your heart…\p"
|
||||
.string "Yes… You are exactly as I was in\n"
|
||||
.string "my own youth…\p"
|
||||
.string "… … …Ah…\p"
|
||||
.string "The passionate!\p"
|
||||
.string "The dangerous!\p"
|
||||
.string "The desperate!\p"
|
||||
.string "Those days of death-defying,\n"
|
||||
.string "life-affirming adventures are back…$"
|
||||
|
||||
BattleFrontier_BattlePyramidTop_Text_MyCourageIsOffMeter:
|
||||
.string "Now, then!\p"
|
||||
.string "I sense my own courage is off\n"
|
||||
.string "the meter!$"
|
||||
|
||||
BattleFrontier_BattlePyramidTop_Text_EverythingYouHave:
|
||||
.string "Everything you have!\n"
|
||||
.string "I'm braced for it all!$"
|
||||
|
||||
BattleFrontier_BattlePyramidTop_Text_BrandonRemarkableHaveThis:
|
||||
.string "BRANDON: Hahahah!\n"
|
||||
.string "Remarkable!\l"
|
||||
.string "Yes, it's grand, indeed!\p"
|
||||
.string "Young explorer!\p"
|
||||
.string "You've bested me through and through!\n"
|
||||
.string "Here! I want you to have this!$"
|
||||
|
||||
BattleFrontier_BattlePyramidTop_Text_BraveSymbolTookGoldenShine:
|
||||
.string "The Brave Symbol took on\n"
|
||||
.string "a golden shine!$"
|
||||
|
||||
BattleFrontier_BattlePyramidTop_Text_FarewellForNow:
|
||||
.string "Ah, yes! It just goes to show that\n"
|
||||
.string "I have much to learn still!\p"
|
||||
.string "May our paths cross again!\n"
|
||||
.string "Farewell for now, young explorer!$"
|
||||
|
||||
BattleFrontier_BattlePyramidTop_Text_StepForwardWhenReady:
|
||||
.string "Now, when you are ready, take courage\n"
|
||||
.string "and step forward.$"
|
||||
@@ -445,6 +445,10 @@ BattleFrontier_BattleTowerBattleRoom_EventScript_RetireChallenge::
|
||||
.else
|
||||
.ifdef ITALIAN
|
||||
.include "data/maps/BattleFrontier_BattleTowerBattleRoom/text_it.inc"
|
||||
.else
|
||||
.ifdef SPANISH
|
||||
.include "data/maps/BattleFrontier_BattleTowerBattleRoom/text_es.inc"
|
||||
.endif
|
||||
.endif
|
||||
.endif
|
||||
.endif
|
||||
|
||||
128
data/maps/BattleFrontier_BattleTowerBattleRoom/text_es.inc
Normal file
128
data/maps/BattleFrontier_BattleTowerBattleRoom/text_es.inc
Normal file
@@ -0,0 +1,128 @@
|
||||
|
||||
BattleFrontier_BattleTowerBattleRoom_Text_RestoreMonsToFullHealth:
|
||||
.string "We will restore your POKéMON to\n"
|
||||
.string "full health.$"
|
||||
|
||||
@ Unused
|
||||
BattleFrontier_BattleTowerBattleRoom_Text_ReadyForOpponent:
|
||||
.string "You will be facing opponent no. {STR_VAR_1}.\n"
|
||||
.string "Are you ready?$"
|
||||
|
||||
BattleFrontier_BattleTowerBattleRoom_Text_ReadyFor2ndOpponent:
|
||||
.string "You will be facing opponent no. 2.\n"
|
||||
.string "Are you ready?$"
|
||||
|
||||
BattleFrontier_BattleTowerBattleRoom_Text_ReadyFor3rdOpponent:
|
||||
.string "You will be facing opponent no. 3.\n"
|
||||
.string "Are you ready?$"
|
||||
|
||||
BattleFrontier_BattleTowerBattleRoom_Text_ReadyFor4thOpponent:
|
||||
.string "You will be facing opponent no. 4.\n"
|
||||
.string "Are you ready?$"
|
||||
|
||||
BattleFrontier_BattleTowerBattleRoom_Text_ReadyFor5thOpponent:
|
||||
.string "You will be facing opponent no. 5.\n"
|
||||
.string "Are you ready?$"
|
||||
|
||||
BattleFrontier_BattleTowerBattleRoom_Text_ReadyFor6thOpponent:
|
||||
.string "You will be facing opponent no. 6.\n"
|
||||
.string "Are you ready?$"
|
||||
|
||||
BattleFrontier_BattleTowerBattleRoom_Text_ReadyFor7thOpponent:
|
||||
.string "You will be facing opponent no. 7.\n"
|
||||
.string "Are you ready?$"
|
||||
|
||||
BattleFrontier_BattleTowerBattleRoom_Text_RecordYourBattle:
|
||||
.string "Record your battle on your\n"
|
||||
.string "FRONTIER PASS?$"
|
||||
|
||||
BattleFrontier_BattleTowerLobby_Text_BattleRecordedOnPass:
|
||||
.string "{PLAYER}'s battle was recorded\n"
|
||||
.string "on the FRONTIER PASS.$"
|
||||
|
||||
BattleFrontier_BattleTowerBattleRoom_Text_SaveAndQuitGame:
|
||||
.string "Would you like to save and\n"
|
||||
.string "quit the game?$"
|
||||
|
||||
BattleFrontier_BattleTowerBattleRoom_Text_SavingPleaseWait:
|
||||
.string "Saving your battle data.\n"
|
||||
.string "Please wait.$"
|
||||
|
||||
BattleFrontier_BattleTowerBattleRoom_Text_CancelYourChallenge:
|
||||
.string "Would you like to cancel your BATTLE\n"
|
||||
.string "ROOM challenge?$"
|
||||
|
||||
BattleFrontier_BattleTowerBattleRoom_Text_RecordCouldntBeSaved::
|
||||
.string "There was an error of some sort.\n"
|
||||
.string "Your record could not be saved.$"
|
||||
|
||||
BattleFrontier_BattleTowerBattleRoom_Text_SalonMaidenOnHerWay:
|
||||
.string "Excuse me, but…\p"
|
||||
.string "Our leader, the SALON MAIDEN, is on\n"
|
||||
.string "her way here in hopes of battling you.\p"
|
||||
.string "She should be arriving very shortly.$"
|
||||
|
||||
BattleFrontier_BattleTowerBattleRoom_Text_ReadyForSalonMaiden:
|
||||
.string "You will be facing the SALON MAIDEN.\n"
|
||||
.string "Are you prepared?$"
|
||||
|
||||
BattleFrontier_BattleTowerBattleRoom_Text_GreetingsImAnabel:
|
||||
.string "Greetings…\n"
|
||||
.string "My name is ANABEL.\p"
|
||||
.string "I am the SALON MAIDEN, and I am in\n"
|
||||
.string "charge of running the BATTLE TOWER…\p"
|
||||
.string "I have heard several rumors\n"
|
||||
.string "about you…\p"
|
||||
.string "In all honesty, what I have heard does\n"
|
||||
.string "not seem attractive in any way…\p"
|
||||
.string "The reason I've come to see you…\n"
|
||||
.string "Well, there is but one reason…$"
|
||||
|
||||
BattleFrontier_BattleTowerBattleRoom_Text_LetMeSeeYourTalent:
|
||||
.string "Let me see your talent in\n"
|
||||
.string "its entirety…$"
|
||||
|
||||
BattleFrontier_BattleTowerBattleRoom_Text_AnabelTalentShallBeRecognized:
|
||||
.string "ANABEL: Fufufu, nicely done…\p"
|
||||
.string "Your FRONTIER PASS, please…\n"
|
||||
.string "Your talent shall be recognized.$"
|
||||
|
||||
BattleFrontier_BattleTowerBattleRoom_Text_ReceivedAbilitySymbol:
|
||||
.string "The Ability Symbol was embossed on\n"
|
||||
.string "the FRONTIER PASS!$"
|
||||
|
||||
BattleFrontier_BattleTowerBattleRoom_Text_UntilNextTime:
|
||||
.string "… … … … … …\p"
|
||||
.string "You have confidence in your POKéMON\n"
|
||||
.string "battling talent, don't you?\p"
|
||||
.string "I urge you to keep battling and\n"
|
||||
.string "keep on winning.\p"
|
||||
.string "I will be waiting for you.\n"
|
||||
.string "Until the next time we meet…$"
|
||||
|
||||
BattleFrontier_BattleTowerBattleRoom_Text_AnabelYouCameBack:
|
||||
.string "ANABEL: You really did come back to\n"
|
||||
.string "see me…\p"
|
||||
.string "… … … … … …\p"
|
||||
.string "You've won straight matches to see me…\n"
|
||||
.string "I won't have to hold back against you…\p"
|
||||
.string "It's been too long now…\p"
|
||||
.string "Too long since I've been able to battle\n"
|
||||
.string "without thinking about anything…$"
|
||||
|
||||
BattleFrontier_BattleTowerBattleRoom_Text_LetsBeginShallWe:
|
||||
.string "Let's begin, shall we?$"
|
||||
|
||||
BattleFrontier_BattleTowerBattleRoom_Text_AnabelCongratsYourPassPlease:
|
||||
.string "ANABEL: Fufu, congratulations…\n"
|
||||
.string "Your FRONTIER PASS, please…$"
|
||||
|
||||
BattleFrontier_BattleTowerBattleRoom_Text_AbilitySymbolTookGoldenShine:
|
||||
.string "The Ability Symbol took on\n"
|
||||
.string "a golden shine!$"
|
||||
|
||||
BattleFrontier_BattleTowerBattleRoom_Text_WishICouldBattleYouAgain:
|
||||
.string "That was fun…\p"
|
||||
.string "I have never had a POKéMON battle\n"
|
||||
.string "so enjoyable before…\p"
|
||||
.string "I wish I could battle with you again…$"
|
||||
@@ -918,6 +918,10 @@ BattleFrontier_BattleTowerLobby_EventScript_ExitRules::
|
||||
.else
|
||||
.ifdef ITALIAN
|
||||
.include "data/maps/BattleFrontier_BattleTowerLobby/text_it.inc"
|
||||
.else
|
||||
.ifdef SPANISH
|
||||
.include "data/maps/BattleFrontier_BattleTowerLobby/text_es.inc"
|
||||
.endif
|
||||
.endif
|
||||
.endif
|
||||
.endif
|
||||
|
||||
477
data/maps/BattleFrontier_BattleTowerLobby/text_es.inc
Normal file
477
data/maps/BattleFrontier_BattleTowerLobby/text_es.inc
Normal file
@@ -0,0 +1,477 @@
|
||||
|
||||
@ Unused
|
||||
BattleFrontier_BattleTowerLobby_EventScript_DirectYouToBattleRoom:
|
||||
.string "I'll direct you to your BATTLE ROOM now.$"
|
||||
|
||||
BattleFrontier_BattleTowerLobby_Text_DidntSaveBeforeQuitting:
|
||||
.string "Excuse me!\p"
|
||||
.string "You didn't save before you quit your\n"
|
||||
.string "challenge last time.\p"
|
||||
.string "Because of that, your challenge so far\n"
|
||||
.string "has been disqualified. Sorry!$"
|
||||
|
||||
BattleFrontier_BattleTowerLobby_Text_CongratsBeatenSeven:
|
||||
.string "Congratulations!\n"
|
||||
.string "You've beaten all seven TRAINERS!\p"
|
||||
.string "$"
|
||||
|
||||
@ Unused
|
||||
BattleFrontier_BattleTowerLobby_Text_EarnedFabulousPrize:
|
||||
.string "For beating seven TRAINERS in a row,\n"
|
||||
.string "you have earned this fabulous prize!\p"
|
||||
.string "$"
|
||||
|
||||
BattleFrontier_BattleTowerLobby_Text_ReceivedPrize:
|
||||
.string "{PLAYER} received the prize\n"
|
||||
.string "{STR_VAR_1}.$"
|
||||
|
||||
@ Unused
|
||||
BattleFrontier_BattleTowerLobby_Text_BagFullMakeRoom:
|
||||
.string "Oh, your BAG appears to be full.\p"
|
||||
.string "Please make room in your BAG, then come\n"
|
||||
.string "see me.$"
|
||||
|
||||
BattleFrontier_BattleTowerLobby_Text_ThankYouForPlaying:
|
||||
.string "Thank you for playing!\p"
|
||||
.string "$"
|
||||
|
||||
BattleFrontier_BattleTowerLobby_Text_RecordWillBeSaved:
|
||||
.string "Your record will be saved.\n"
|
||||
.string "Please wait.$"
|
||||
|
||||
BattleFrontier_BattleTowerLobby_Text_WeveBeenWaitingForYou:
|
||||
.string "We've been waiting for you!\p"
|
||||
.string "$"
|
||||
|
||||
BattleFrontier_BattleTowerLobby_Text_ProgressWillBeSaved:
|
||||
.string "Before entering a BATTLE ROOM, your\n"
|
||||
.string "progress will be saved. Please wait.$"
|
||||
|
||||
BattleFrontier_BattleTowerLobby_Text_AboutToFace50thTrainer:
|
||||
.string "You're finally about to face the\n"
|
||||
.string "50th TRAINER.\p"
|
||||
.string "From here on, every time you beat seven\n"
|
||||
.string "TRAINERS in a row, your POKéMON will\l"
|
||||
.string "receive a commemorative RIBBON.\p"
|
||||
.string "Good luck!$"
|
||||
|
||||
BattleFrontier_BattleTowerLobby_Text_HereAreSomeRibbons:
|
||||
.string "Here are some RIBBONS for beating\n"
|
||||
.string "seven tough TRAINERS in a row.\p"
|
||||
.string "{PLAYER} received some RIBBONS!$"
|
||||
|
||||
BattleFrontier_BattleTowerLobby_Text_PutRibbonOnMons:
|
||||
.string "{PLAYER} put the RIBBONS on\n"
|
||||
.string "the challenger POKéMON.$"
|
||||
|
||||
BattleFrontier_BattleTowerLobby_Text_DescribeFeelingsAboutBattleTower:
|
||||
.string "Excuse me, do you have a moment?\p"
|
||||
.string "Can you describe your feelings when\n"
|
||||
.string "you're about to begin a BATTLE TOWER\l"
|
||||
.string "match, or when you've either won or\l"
|
||||
.string "lost a match?$"
|
||||
|
||||
BattleFrontier_BattleTowerLobby_Text_FeelWhatWhenYouBegin:
|
||||
.string "Okay, what are your feelings when\n"
|
||||
.string "you're about to begin a match?$"
|
||||
|
||||
BattleFrontier_BattleTowerLobby_Text_FeelWhatWhenYouveWon:
|
||||
.string "What do you feel when you've won\n"
|
||||
.string "a match?$"
|
||||
|
||||
BattleFrontier_BattleTowerLobby_Text_FeelWhatWhenYouveLost:
|
||||
.string "Can I hear about your feelings when\n"
|
||||
.string "you have lost a match?$"
|
||||
|
||||
BattleFrontier_BattleTowerLobby_Text_DontThinkMuchAboutIt:
|
||||
.string "Oh, so you don't think much about it?\n"
|
||||
.string "You're one cool customer.$"
|
||||
|
||||
BattleFrontier_BattleTowerLobby_Text_ChangedYourMind:
|
||||
.string "Hunh? You changed your mind?\n"
|
||||
.string "I guess you're fickle.$"
|
||||
|
||||
BattleFrontier_BattleTowerLobby_Text_ThatsHowYouFeel:
|
||||
.string "Okay, so that's how you feel?\n"
|
||||
.string "That's quite original.\p"
|
||||
.string "Thanks!$"
|
||||
|
||||
BattleFrontier_BattleTowerLobby_Text_WinsInRowRecorded:
|
||||
.string "The number of matches you win in a row\n"
|
||||
.string "is recorded.\p"
|
||||
.string "I'd better not get beaten in\n"
|
||||
.string "an embarrassing way!$"
|
||||
|
||||
BattleFrontier_BattleTowerLobby_Text_CanLeaveUntilLossOrSevenWins:
|
||||
.string "Once you've entered the BATTLE TOWER,\n"
|
||||
.string "you can't leave until you either lose\l"
|
||||
.string "or you beat seven TRAINERS in a row.\p"
|
||||
.string "You'd best be certain that you're up\n"
|
||||
.string "to the challenge.$"
|
||||
|
||||
@ Unused
|
||||
BattleFrontier_BattleTowerLobby_Text_DoubleBattleRoomConstruction:
|
||||
.string "Welcome to the BATTLE TOWER\n"
|
||||
.string "DOUBLE BATTLE CORNER!\p"
|
||||
.string "Unfortunately, the BATTLE ROOMS\n"
|
||||
.string "are still under construction.\p"
|
||||
.string "Please come back when the work\n"
|
||||
.string "is completed.$"
|
||||
|
||||
@ Unused
|
||||
BattleFrontier_BattleTowerLobby_Text_MultiBattleRoomConstruction:
|
||||
.string "Welcome to the BATTLE TOWER\n"
|
||||
.string "MULTI BATTLE CORNER!\p"
|
||||
.string "Unfortunately, the BATTLE ROOMS\n"
|
||||
.string "are still under construction.\p"
|
||||
.string "Please come back when the work\n"
|
||||
.string "is completed.$"
|
||||
|
||||
BattleFrontier_BattleTowerLobby_Text_LookForwardToAnotherChallenge:
|
||||
.string "We look forward to seeing you on\n"
|
||||
.string "another challenge!$"
|
||||
|
||||
BattleFrontier_BattleTowerLobby_Text_WhichLevelMode:
|
||||
.string "The BATTLE ROOM offers two levels\n"
|
||||
.string "of challenge, Level 50 and Open Level.\l"
|
||||
.string "Which is your choice?$"
|
||||
|
||||
@ Unused
|
||||
BattleFrontier_BattleTowerLobby_Text_PleaseSelectMons:
|
||||
.string "Please select the POKéMON you wish\n"
|
||||
.string "to enter.$"
|
||||
|
||||
BattleFrontier_BattleTowerLobby_Text_OkayToSaveBeforeEntering:
|
||||
.string "Before entering a BATTLE ROOM, your\n"
|
||||
.string "progress must be saved. Is that okay?$"
|
||||
|
||||
BattleFrontier_BattleTowerLobby_Text_ShowYouToBattleRoom:
|
||||
.string "I will now show you to the\n"
|
||||
.string "{STR_VAR_1} BATTLE ROOM.$"
|
||||
|
||||
BattleFrontier_BattleTowerLobby_Text_RecordLastMatch:
|
||||
.string "Shall I record your last BATTLE TOWER\n"
|
||||
.string "match on your FRONTIER PASS?$"
|
||||
|
||||
@ Unused
|
||||
BattleFrontier_BattleTowerLobby_Text_NotEnoughValidMonsLv50:
|
||||
.string "Excuse me!\p"
|
||||
.string "You don't have {STR_VAR_2} eligible POKéMON.\p"
|
||||
.string "You must have {STR_VAR_2} different POKéMON\n"
|
||||
.string "of Level 50 or less to enter.\p"
|
||||
.string "They also must be holding different\n"
|
||||
.string "kinds of items.\p"
|
||||
.string "EGGS{STR_VAR_1} ineligible.\p"
|
||||
.string "Please come see me when you are ready.$"
|
||||
|
||||
@ Unused
|
||||
BattleFrontier_BattleTowerLobby_Text_NotEnoughValidMonsLvOpen:
|
||||
.string "Excuse me!\p"
|
||||
.string "You don't have {STR_VAR_2} eligible POKéMON.\p"
|
||||
.string "You must have {STR_VAR_2} different POKéMON\n"
|
||||
.string "to enter.\p"
|
||||
.string "They also must be holding different\n"
|
||||
.string "kinds of items.\p"
|
||||
.string "EGGS{STR_VAR_1} ineligible.\p"
|
||||
.string "Please come see me when you are ready.$"
|
||||
|
||||
BattleFrontier_BattleTowerLobby_Text_NotEnoughValidMonsLv50Singles:
|
||||
.string "Excuse me!\p"
|
||||
.string "You don't have three eligible POKéMON.\p"
|
||||
.string "You must have three different POKéMON\n"
|
||||
.string "of Level 50 or less to enter.\p"
|
||||
.string "They also must be holding different\n"
|
||||
.string "kinds of items.\p"
|
||||
.string "EGGS{STR_VAR_1} ineligible.\p"
|
||||
.string "Please come see me when you are ready.$"
|
||||
|
||||
BattleFrontier_BattleTowerLobby_Text_NotEnoughValidMonsLvOpenSingles:
|
||||
.string "Excuse me!\p"
|
||||
.string "You don't have three eligible POKéMON.\p"
|
||||
.string "You must have three different POKéMON\n"
|
||||
.string "to enter.\p"
|
||||
.string "They also must be holding different\n"
|
||||
.string "kinds of items.\p"
|
||||
.string "EGGS{STR_VAR_1} ineligible.\p"
|
||||
.string "Please come see me when you are ready.$"
|
||||
|
||||
BattleFrontier_BattleTowerLobby_Text_NotEnoughValidMonsLv50Doubles:
|
||||
.string "Excuse me!\p"
|
||||
.string "You don't have four eligible POKéMON.\p"
|
||||
.string "You must have four different POKéMON\n"
|
||||
.string "of Level 50 or less to enter.\p"
|
||||
.string "They also must be holding different\n"
|
||||
.string "kinds of items.\p"
|
||||
.string "EGGS{STR_VAR_1} ineligible.\p"
|
||||
.string "Please come see me when you are ready.$"
|
||||
|
||||
BattleFrontier_BattleTowerLobby_Text_NotEnoughValidMonsLvOpenDoubles:
|
||||
.string "Excuse me!\p"
|
||||
.string "You don't have four eligible POKéMON.\p"
|
||||
.string "You must have four different POKéMON\n"
|
||||
.string "to enter.\p"
|
||||
.string "They also must be holding different\n"
|
||||
.string "kinds of items.\p"
|
||||
.string "EGGS{STR_VAR_1} ineligible.\p"
|
||||
.string "Please come see me when you are ready.$"
|
||||
|
||||
BattleFrontier_BattleTowerLobby_Text_NotEnoughValidMonsLv50Multis:
|
||||
.string "Excuse me!\p"
|
||||
.string "You don't have two eligible POKéMON.\p"
|
||||
.string "You must have two different POKéMON\n"
|
||||
.string "of Level 50 or less to enter.\p"
|
||||
.string "They also must be holding different\n"
|
||||
.string "kinds of items.\p"
|
||||
.string "EGGS{STR_VAR_1} ineligible.\p"
|
||||
.string "Please come see me when you are ready.$"
|
||||
|
||||
BattleFrontier_BattleTowerLobby_Text_NotEnoughValidMonsLvOpenMultis:
|
||||
.string "Excuse me!\p"
|
||||
.string "You don't have two eligible POKéMON.\p"
|
||||
.string "You must have two different POKéMON\n"
|
||||
.string "to enter.\p"
|
||||
.string "They also must be holding different\n"
|
||||
.string "kinds of items.\p"
|
||||
.string "EGGS{STR_VAR_1} ineligible.\p"
|
||||
.string "Please come see me when you are ready.$"
|
||||
|
||||
BattleFrontier_BattleTowerLobby_Text_WelcomSingleBattle:
|
||||
.string "Where the talents of TRAINERS\n"
|
||||
.string "are put to the test!\p"
|
||||
.string "Welcome to the BATTLE TOWER!\p"
|
||||
.string "I am your guide to the SINGLE\n"
|
||||
.string "BATTLE ROOMS.$"
|
||||
|
||||
BattleFrontier_BattleTowerLobby_Text_TakeSinglesChallenge:
|
||||
.string "Would you like to take the SINGLE\n"
|
||||
.string "BATTLE ROOM challenge?$"
|
||||
|
||||
BattleFrontier_BattleTowerLobby_Text_ExplainSinglesChallenge:
|
||||
.string "The BATTLE TOWER's SINGLE BATTLE\n"
|
||||
.string "ROOMS are facilities for conducting\l"
|
||||
.string "SINGLE BATTLES with three POKéMON.\p"
|
||||
.string "There are many SINGLE BATTLE ROOMS\n"
|
||||
.string "in the BATTLE TOWER for team battles.\p"
|
||||
.string "In each of the SINGLE BATTLE ROOMS,\n"
|
||||
.string "seven TRAINERS await your challenge.\p"
|
||||
.string "If you manage to defeat all seven,\n"
|
||||
.string "you will earn Battle Points.\p"
|
||||
.string "If you want to interrupt your\n"
|
||||
.string "challenge, please save the game.\p"
|
||||
.string "If you don't save before interrupting,\n"
|
||||
.string "you will be disqualified.$"
|
||||
|
||||
BattleFrontier_BattleTowerLobby_Text_SelectThreeMons:
|
||||
.string "Now please select the three POKéMON\n"
|
||||
.string "that are to be entered.$"
|
||||
|
||||
BattleFrontier_BattleTowerLobby_Text_WelcomeDoubleBattle:
|
||||
.string "Where the talents of TRAINERS\n"
|
||||
.string "are put to the test!\p"
|
||||
.string "Welcome to the BATTLE TOWER!\p"
|
||||
.string "I am your guide to the DOUBLE\n"
|
||||
.string "BATTLE ROOMS.$"
|
||||
|
||||
BattleFrontier_BattleTowerLobby_Text_TakeDoublesChallenge:
|
||||
.string "Would you like to take the DOUBLE\n"
|
||||
.string "BATTLE ROOM challenge?$"
|
||||
|
||||
BattleFrontier_BattleTowerLobby_Text_ExplainDoublesChallenge:
|
||||
.string "The BATTLE TOWER's DOUBLE BATTLE\n"
|
||||
.string "ROOMS are facilities for conducting\l"
|
||||
.string "DOUBLE BATTLES with four POKéMON.\p"
|
||||
.string "There are many DOUBLE BATTLE ROOMS\n"
|
||||
.string "in the BATTLE TOWER for team battles.\p"
|
||||
.string "In each of the DOUBLE BATTLE ROOMS,\n"
|
||||
.string "seven TRAINERS await your challenge.\p"
|
||||
.string "If you manage to defeat all seven,\n"
|
||||
.string "you will earn Battle Points.\p"
|
||||
.string "If you want to interrupt your\n"
|
||||
.string "challenge, please save the game.\p"
|
||||
.string "If you don't save before interrupting,\n"
|
||||
.string "you will be disqualified.$"
|
||||
|
||||
BattleFrontier_BattleTowerLobby_Text_PleaseSelectFourMons:
|
||||
.string "Now please select the four POKéMON\n"
|
||||
.string "that are to be entered.$"
|
||||
|
||||
BattleFrontier_BattleTowerLobby_Text_WelcomeMultiBattle:
|
||||
.string "Where the talents of TRAINERS\n"
|
||||
.string "are put to the test!\p"
|
||||
.string "Welcome to the BATTLE TOWER!\p"
|
||||
.string "I am your guide to the MULTI\n"
|
||||
.string "BATTLE ROOMS.$"
|
||||
|
||||
BattleFrontier_BattleTowerLobby_Text_TakeMultisChallenge:
|
||||
.string "Would you like to take the MULTI\n"
|
||||
.string "BATTLE ROOM challenge?$"
|
||||
|
||||
BattleFrontier_BattleTowerLobby_Text_ExplainMultisChallenge:
|
||||
.string "The BATTLE TOWER's MULTI BATTLE\n"
|
||||
.string "ROOMS are facilities for conducting\l"
|
||||
.string "MULTI BATTLES.\p"
|
||||
.string "For MULTI BATTLES, you must partner\n"
|
||||
.string "with a TRAINER in the TOWER and enter\l"
|
||||
.string "with two POKéMON each.\p"
|
||||
.string "Inside the TOWER is a room named\n"
|
||||
.string "the BATTLE SALON where you may meet\l"
|
||||
.string "other TRAINERS.\p"
|
||||
.string "There, you must find a TRAINER to act\n"
|
||||
.string "as your partner in MULTI BATTLES.\p"
|
||||
.string "Once you have partnered up, you will\n"
|
||||
.string "be shown to a MULTI BATTLE ROOM.\p"
|
||||
.string "In the MULTI BATTLE ROOM, seven\n"
|
||||
.string "tag teams await your challenge.\p"
|
||||
.string "If you manage to defeat all seven\n"
|
||||
.string "teams, you will earn Battle Points.\p"
|
||||
.string "If you want to interrupt your\n"
|
||||
.string "challenge, please save the game.\p"
|
||||
.string "If you don't save before interrupting,\n"
|
||||
.string "you will be disqualified.$"
|
||||
|
||||
BattleFrontier_BattleTowerLobby_Text_PleaseSelectTwoMons:
|
||||
.string "Now please select the two POKéMON\n"
|
||||
.string "that are to be entered.$"
|
||||
|
||||
BattleFrontier_BattleTowerLobby_Text_WelcomeLinkMultiBattle:
|
||||
.string "Where the talents of TRAINERS\n"
|
||||
.string "are put to the test!\p"
|
||||
.string "Welcome to the BATTLE TOWER!\p"
|
||||
.string "I am your guide to the LINK MULTI\n"
|
||||
.string "BATTLE ROOMS.$"
|
||||
|
||||
BattleFrontier_BattleTowerLobby_Text_TakeLinkMultisChallenge:
|
||||
.string "Would you like to take the LINK MULTI\n"
|
||||
.string "BATTLE ROOM challenge?$"
|
||||
|
||||
BattleFrontier_BattleTowerLobby_Text_ExplainLinkMultisChallenge:
|
||||
.string "The BATTLE TOWER's MULTI BATTLE\n"
|
||||
.string "ROOMS are facilities for conducting\l"
|
||||
.string "MULTI BATTLES with a friend.\p"
|
||||
.string "You must link with your friend using\n"
|
||||
.string "Wireless Adapters or a Game Boy\l"
|
||||
.string "Advance Game Link cable.\p"
|
||||
.string "You must partner with your friend and\n"
|
||||
.string "enter two different kinds of POKéMON.\p"
|
||||
.string "There are many MULTI BATTLE ROOMS\n"
|
||||
.string "in the BATTLE TOWER for team battles.\p"
|
||||
.string "In a MULTI BATTLE ROOM, seven\n"
|
||||
.string "tag teams await you and your friend\l"
|
||||
.string "to make a tag-team challenge.\p"
|
||||
.string "If you manage to defeat all seven\n"
|
||||
.string "teams, you will earn Battle Points.\p"
|
||||
.string "Please beware that unlike other ROOMS,\n"
|
||||
.string "you may not interrupt your challenge.\p"
|
||||
.string "Once you start, you must battle seven\n"
|
||||
.string "MULTI BATTLES in a row nonstop.$"
|
||||
|
||||
BattleFrontier_BattleTowerLobby_Text_PleaseSelectTwoMons2:
|
||||
.string "Now please select the two POKéMON\n"
|
||||
.string "that are to be entered.$"
|
||||
|
||||
@ Unused
|
||||
BattleFrontier_BattleTowerLobby_Text_ChoseSameMonAsFriend:
|
||||
.string "You have chosen the same kind of\n"
|
||||
.string "POKéMON as your friend.\p"
|
||||
.string "Please choose two POKéMON different\n"
|
||||
.string "from your friend's, match the level\l"
|
||||
.string "you wish to enter, and register again.$"
|
||||
|
||||
BattleFrontier_BattleTowerLobby_Text_LinkMultiOnlyForTwoPlayers:
|
||||
.string "The LINK MULTI BATTLE ROOM challenge\n"
|
||||
.string "is only for two linked players.$"
|
||||
|
||||
BattleFrontier_BattleTowerLobby_Text_FriendAlsoSelectedMon:
|
||||
.string "Your friend has also selected\n"
|
||||
.string "the POKéMON {STR_VAR_1}.$"
|
||||
|
||||
BattleFrontier_BattleTowerLobby_Text_FriendAlsoSelectedMons:
|
||||
.string "Your friend has also selected the\n"
|
||||
.string "POKéMON {STR_VAR_1} and {STR_VAR_2}.$"
|
||||
|
||||
BattleFrontier_BattleTowerLobby_Text_FriendChoseDifferentLvlMode:
|
||||
.string "Your friend has chosen a different\n"
|
||||
.string "battle level.$"
|
||||
|
||||
@ Unused
|
||||
BattleFrontier_BattleTowerLobby_Text_FriendChoseDifferentLvlModeSameMon:
|
||||
.string "Your friend has chosen a different\n"
|
||||
.string "battle level.\p"
|
||||
.string "Your friend has also selected\n"
|
||||
.string "the POKéMON {STR_VAR_1}.$"
|
||||
|
||||
@ Unused
|
||||
BattleFrontier_BattleTowerLobby_Text_FriendChoseDifferentLvlModeSameMons:
|
||||
.string "Your friend has chosen a different\n"
|
||||
.string "battle level.\p"
|
||||
.string "Your friend has also selected the\n"
|
||||
.string "POKéMON {STR_VAR_1} and {STR_VAR_2}.$"
|
||||
|
||||
BattleFrontier_BattleTowerLobby_Text_ChooseDifferentMonsMatchLvlMode:
|
||||
.string "Please choose two POKéMON different\n"
|
||||
.string "from your friend's, match the level\l"
|
||||
.string "you wish to enter, and register again.$"
|
||||
|
||||
BattleFrontier_BattleTowerLobby_Text_SaveGameBeforeShowingIn:
|
||||
.string "I will save the game before\n"
|
||||
.string "showing you in. Please wait.$"
|
||||
|
||||
BattleFrontier_BattleTowerLobby_Text_CongratsDefeatedMaiden:
|
||||
.string "Congratulations!\n"
|
||||
.string "You have defeated the SALON MAIDEN\l"
|
||||
.string "and swept seven TRAINERS!$"
|
||||
|
||||
BattleFrontier_BattleTowerLobby_Text_AwardYouTheseBattlePoints:
|
||||
.string "In recognition of your infinite talent,\n"
|
||||
.string "we award you these Battle Point(s).$"
|
||||
|
||||
BattleFrontier_Text_ObtainedXBattlePoints:
|
||||
.string "{PLAYER} obtained {STR_VAR_1} Battle Point(s).$"
|
||||
|
||||
BattleFrontier_BattleTowerLobby_Text_RulesAreListed:
|
||||
.string "The BATTLE TOWER rules are listed.$"
|
||||
|
||||
BattleFrontier_BattleTowerLobby_Text_ReadWhichHeading:
|
||||
.string "Which heading do you want to read?$"
|
||||
|
||||
BattleFrontier_BattleTowerLobby_Text_ExplainTowerRules:
|
||||
.string "The BATTLE TOWER is a facility where\n"
|
||||
.string "four types of battles are waged--\l"
|
||||
.string "SINGLE BATTLE, DOUBLE BATTLE, MULTI\l"
|
||||
.string "BATTLE, and LINK MULTI BATTLE.\p"
|
||||
.string "For each of these types, there are\n"
|
||||
.string "separate BATTLE ROOMS.\p"
|
||||
.string "Please speak with a guide offering\n"
|
||||
.string "the type of battle you wish to enter.$"
|
||||
|
||||
BattleFrontier_BattleTowerLobby_Text_ExplainMonRules:
|
||||
.string "Depending on the BATTLE ROOM you are\n"
|
||||
.string "entering, you will be required to take\l"
|
||||
.string "a certain number of POKéMON.\p"
|
||||
.string "The SINGLE BATTLE mode requires\n"
|
||||
.string "three POKéMON.\p"
|
||||
.string "The DOUBLE BATTLE mode requires four,\n"
|
||||
.string "and the MULTI modes both require two.$"
|
||||
|
||||
BattleFrontier_BattleTowerLobby_Text_ExplainSalonRules:
|
||||
.string "The BATTLE SALON is where you must\n"
|
||||
.string "find a partner to form a tag team for\l"
|
||||
.string "the MULTI BATTLE ROOM challenge.\p"
|
||||
.string "Choose the best partner for you by\n"
|
||||
.string "examining other TRAINERS'\l"
|
||||
.string "POKéMON and their moves.\p"
|
||||
.string "You may choose a new tag partner\n"
|
||||
.string "after winning seven straight matches.$"
|
||||
|
||||
BattleFrontier_BattleTowerLobby_Text_ExplainMultiLinkRules:
|
||||
.string "The LINK MULTI BATTLE Mode is for two\n"
|
||||
.string "friends to mount a challenge together.\p"
|
||||
.string "You and your friend must be linked with\n"
|
||||
.string "Wireless Adapters or a GBA Game Link\l"
|
||||
.string "cable.\p"
|
||||
.string "You must choose two POKéMON at\n"
|
||||
.string "the registration counter.\p"
|
||||
.string "These POKéMON must be different\n"
|
||||
.string "from those of your friend.\p"
|
||||
.string "You may not interrupt this challenge\n"
|
||||
.string "in the middle, unlike other modes.$"
|
||||
@@ -452,6 +452,10 @@ BattleFrontier_BattleTowerMultiBattleRoom_Movement_WalkInPlaceLeft:
|
||||
.else
|
||||
.ifdef ITALIAN
|
||||
.include "data/maps/BattleFrontier_BattleTowerMultiBattleRoom/text_it.inc"
|
||||
.else
|
||||
.ifdef SPANISH
|
||||
.include "data/maps/BattleFrontier_BattleTowerMultiBattleRoom/text_es.inc"
|
||||
.endif
|
||||
.endif
|
||||
.endif
|
||||
.endif
|
||||
|
||||
@@ -0,0 +1,62 @@
|
||||
|
||||
BattleFrontier_BattleTowerMultiBattleRoom_Text_ReadyFor2ndOpponentSet:
|
||||
.string "The 2nd set of opponents is next.\n"
|
||||
.string "Are you ready?$"
|
||||
|
||||
BattleFrontier_BattleTowerMultiBattleRoom_Text_ReadyFor3rdOpponentSet:
|
||||
.string "The 3rd set of opponents is next.\n"
|
||||
.string "Are you ready?$"
|
||||
|
||||
BattleFrontier_BattleTowerMultiBattleRoom_Text_ReadyFor4thOpponentSet:
|
||||
.string "The 4th set of opponents is next.\n"
|
||||
.string "Are you ready?$"
|
||||
|
||||
BattleFrontier_BattleTowerMultiBattleRoom_Text_ReadyFor5thOpponentSet:
|
||||
.string "The 5th set of opponents is next.\n"
|
||||
.string "Are you ready?$"
|
||||
|
||||
BattleFrontier_BattleTowerMultiBattleRoom_Text_ReadyFor6thOpponentSet:
|
||||
.string "The 6th set of opponents is next.\n"
|
||||
.string "Are you ready?$"
|
||||
|
||||
BattleFrontier_BattleTowerMultiBattleRoom_Text_ReadyFor7thOpponentSet:
|
||||
.string "The 7th set of opponents is next.\n"
|
||||
.string "Are you ready?$"
|
||||
|
||||
@ Unused
|
||||
BattleFrontier_BattleTowerMultiBattleRoom_Text_2ndOpponentSetNext:
|
||||
.string "The 2nd set of opponents is next.\n"
|
||||
.string "Do your best!$"
|
||||
|
||||
@ Unused
|
||||
BattleFrontier_BattleTowerMultiBattleRoom_Text_3rdOpponentSetNext:
|
||||
.string "The 3rd set of opponents is next.\n"
|
||||
.string "Do your best!$"
|
||||
|
||||
@ Unused
|
||||
BattleFrontier_BattleTowerMultiBattleRoom_Text_4thOpponentSetNext:
|
||||
.string "The 4th set of opponents is next.\n"
|
||||
.string "Do your best!$"
|
||||
|
||||
@ Unused
|
||||
BattleFrontier_BattleTowerMultiBattleRoom_Text_5thOpponentSetNext:
|
||||
.string "The 5th set of opponents is next.\n"
|
||||
.string "Do your best!$"
|
||||
|
||||
@ Unused
|
||||
BattleFrontier_BattleTowerMultiBattleRoom_Text_6thOpponentSetNext:
|
||||
.string "The 6th set of opponents is next.\n"
|
||||
.string "Do your best!$"
|
||||
|
||||
@ Unused
|
||||
BattleFrontier_BattleTowerMultiBattleRoom_Text_7thOpponentSetNext:
|
||||
.string "The 7th set of opponents is next.\n"
|
||||
.string "Do your best!$"
|
||||
|
||||
gText_LinkStandby3::
|
||||
.string "Link standby…$"
|
||||
|
||||
gText_YourPartnerHasRetired::
|
||||
.string "Your partner has retired.\p"
|
||||
.string "Your BATTLE ROOM challenge\n"
|
||||
.string "will be canceled.$"
|
||||
@@ -286,6 +286,10 @@ BattleFrontier_BattleTowerMultiPartnerRoom_EventScript_Partner8::
|
||||
.else
|
||||
.ifdef ITALIAN
|
||||
.include "data/maps/BattleFrontier_BattleTowerMultiPartnerRoom/text_it.inc"
|
||||
.else
|
||||
.ifdef SPANISH
|
||||
.include "data/maps/BattleFrontier_BattleTowerMultiPartnerRoom/text_es.inc"
|
||||
.endif
|
||||
.endif
|
||||
.endif
|
||||
.endif
|
||||
|
||||
1528
data/maps/BattleFrontier_BattleTowerMultiPartnerRoom/text_es.inc
Normal file
1528
data/maps/BattleFrontier_BattleTowerMultiPartnerRoom/text_es.inc
Normal file
File diff suppressed because it is too large
Load Diff
@@ -442,6 +442,10 @@ BattleFrontier_ExchangeServiceCorner_EventScript_Girl::
|
||||
.else
|
||||
.ifdef ITALIAN
|
||||
.include "data/maps/BattleFrontier_ExchangeServiceCorner/text_it.inc"
|
||||
.else
|
||||
.ifdef SPANISH
|
||||
.include "data/maps/BattleFrontier_ExchangeServiceCorner/text_es.inc"
|
||||
.endif
|
||||
.endif
|
||||
.endif
|
||||
.endif
|
||||
|
||||
290
data/maps/BattleFrontier_ExchangeServiceCorner/text_es.inc
Normal file
290
data/maps/BattleFrontier_ExchangeServiceCorner/text_es.inc
Normal file
@@ -0,0 +1,290 @@
|
||||
|
||||
BattleFrontier_ExchangeServiceCorner_Text_WelcomePleaseChoosePrize:
|
||||
.string "Hello, this is the EXCHANGE SERVICE\n"
|
||||
.string "CORNER.\p"
|
||||
.string "We exchange the Battle Points you\n"
|
||||
.string "have collected for lovely prizes.\p"
|
||||
.string "Please choose a prize from this list.$"
|
||||
|
||||
@ Unused
|
||||
BattleFrontier_ExchangeServiceCorner_Text_PleaseChoosePrize:
|
||||
.string "Please choose a prize from this list.$"
|
||||
|
||||
BattleFrontier_ExchangeServiceCorner_Text_ConfirmKissPoster:
|
||||
.string "You've chosen the KISS POSTER.\n"
|
||||
.string "Is that correct?$"
|
||||
|
||||
BattleFrontier_ExchangeServiceCorner_Text_ConfirmKissCushion:
|
||||
.string "You've chosen the KISS CUSHION.\n"
|
||||
.string "Is that correct?$"
|
||||
|
||||
BattleFrontier_ExchangeServiceCorner_Text_ConfirmSmoochumDoll:
|
||||
.string "You've chosen the SMOOCHUM DOLL.\n"
|
||||
.string "Is that correct?$"
|
||||
|
||||
BattleFrontier_ExchangeServiceCorner_Text_ConfirmTogepiDoll:
|
||||
.string "You've chosen the TOGEPI DOLL.\n"
|
||||
.string "Is that correct?$"
|
||||
|
||||
BattleFrontier_ExchangeServiceCorner_Text_ConfirmMeowthDoll:
|
||||
.string "You've chosen the MEOWTH DOLL.\n"
|
||||
.string "Is that correct?$"
|
||||
|
||||
BattleFrontier_ExchangeServiceCorner_Text_ConfirmClefairyDoll:
|
||||
.string "You've chosen the CLEFAIRY DOLL.\n"
|
||||
.string "Is that correct?$"
|
||||
|
||||
BattleFrontier_ExchangeServiceCorner_Text_ConfirmDittoDoll:
|
||||
.string "You've chosen the DITTO DOLL.\n"
|
||||
.string "Is that correct?$"
|
||||
|
||||
BattleFrontier_ExchangeServiceCorner_Text_ConfirmCyndaquilDoll:
|
||||
.string "You've chosen the CYNDAQUIL DOLL.\n"
|
||||
.string "Is that correct?$"
|
||||
|
||||
BattleFrontier_ExchangeServiceCorner_Text_ConfirmChikoritaDoll:
|
||||
.string "You've chosen the CHIKORITA DOLL.\n"
|
||||
.string "Is that correct?$"
|
||||
|
||||
BattleFrontier_ExchangeServiceCorner_Text_ConfirmTotodileDoll:
|
||||
.string "You've chosen the TOTODILE DOLL.\n"
|
||||
.string "Is that correct?$"
|
||||
|
||||
BattleFrontier_ExchangeServiceCorner_Text_ConfirmLaprasDoll:
|
||||
.string "You've chosen the LAPRAS DOLL.\n"
|
||||
.string "Is that correct?$"
|
||||
|
||||
BattleFrontier_ExchangeServiceCorner_Text_ConfirmSnorlaxDoll:
|
||||
.string "You've chosen the SNORLAX DOLL.\n"
|
||||
.string "Is that correct?$"
|
||||
|
||||
BattleFrontier_ExchangeServiceCorner_Text_ConfirmVenusaurDoll:
|
||||
.string "You've chosen the VENUSAUR DOLL.\n"
|
||||
.string "Is that correct?$"
|
||||
|
||||
BattleFrontier_ExchangeServiceCorner_Text_ConfirmCharizardDoll:
|
||||
.string "You've chosen the CHARIZARD DOLL.\n"
|
||||
.string "Is that correct?$"
|
||||
|
||||
BattleFrontier_ExchangeServiceCorner_Text_ConfirmBlastoiseDoll:
|
||||
.string "You've chosen the BLASTOISE DOLL.\n"
|
||||
.string "Is that correct?$"
|
||||
|
||||
BattleFrontier_ExchangeServiceCorner_Text_ConfirmProtein:
|
||||
.string "You've chosen the PROTEIN.\n"
|
||||
.string "Is that correct?$"
|
||||
|
||||
BattleFrontier_ExchangeServiceCorner_Text_ConfirmCalcium:
|
||||
.string "You've chosen the CALCIUM.\n"
|
||||
.string "Is that correct?$"
|
||||
|
||||
BattleFrontier_ExchangeServiceCorner_Text_ConfirmIron:
|
||||
.string "You've chosen the IRON.\n"
|
||||
.string "Is that correct?$"
|
||||
|
||||
BattleFrontier_ExchangeServiceCorner_Text_ConfirmZinc:
|
||||
.string "You've chosen the ZINC.\n"
|
||||
.string "Is that correct?$"
|
||||
|
||||
BattleFrontier_ExchangeServiceCorner_Text_ConfirmCarbos:
|
||||
.string "You've chosen the CARBOS.\n"
|
||||
.string "Is that correct?$"
|
||||
|
||||
BattleFrontier_ExchangeServiceCorner_Text_ConfirmHPUp:
|
||||
.string "You've chosen the HP UP.\n"
|
||||
.string "Is that correct?$"
|
||||
|
||||
BattleFrontier_ExchangeServiceCorner_Text_ConfirmBrightpowder:
|
||||
.string "You've chosen the BRIGHTPOWDER.\n"
|
||||
.string "Is that correct?$"
|
||||
|
||||
BattleFrontier_ExchangeServiceCorner_Text_ConfirmWhiteHerb:
|
||||
.string "You've chosen the WHITE HERB.\n"
|
||||
.string "Is that correct?$"
|
||||
|
||||
BattleFrontier_ExchangeServiceCorner_Text_ConfirmQuickClaw:
|
||||
.string "You've chosen the QUICK CLAW.\n"
|
||||
.string "Is that correct?$"
|
||||
|
||||
BattleFrontier_ExchangeServiceCorner_Text_ConfirmMentalHerb:
|
||||
.string "You've chosen the MENTAL HERB.\n"
|
||||
.string "Is that correct?$"
|
||||
|
||||
BattleFrontier_ExchangeServiceCorner_Text_ConfirmChoiceBand:
|
||||
.string "You've chosen the CHOICE BAND.\n"
|
||||
.string "Is that correct?$"
|
||||
|
||||
BattleFrontier_ExchangeServiceCorner_Text_ConfirmKingsRock:
|
||||
.string "You've chosen the KING'S ROCK.\n"
|
||||
.string "Is that correct?$"
|
||||
|
||||
BattleFrontier_ExchangeServiceCorner_Text_ConfirmFocusBand:
|
||||
.string "You've chosen the FOCUS BAND.\n"
|
||||
.string "Is that correct?$"
|
||||
|
||||
BattleFrontier_ExchangeServiceCorner_Text_ConfirmScopeLens:
|
||||
.string "You've chosen the SCOPE LENS.\n"
|
||||
.string "Is that correct?$"
|
||||
|
||||
BattleFrontier_ExchangeServiceCorner_Text_ConfirmLeftovers:
|
||||
.string "You've chosen the LEFTOVERS.\n"
|
||||
.string "Is that correct?$"
|
||||
|
||||
BattleFrontier_ExchangeServiceCorner_Text_WellSendItToPC:
|
||||
.string "Thank you!\n"
|
||||
.string "We'll send it to your PC at home.$"
|
||||
|
||||
BattleFrontier_ExchangeServiceCorner_Text_HereIsYourPrize:
|
||||
.string "Here is your prize!$"
|
||||
|
||||
BattleFrontier_ExchangeServiceCorner_Text_DontHaveEnoughPoints:
|
||||
.string "I'm so sorry…\n"
|
||||
.string "You don't have enough Battle Points…$"
|
||||
|
||||
BattleFrontier_ExchangeServiceCorner_Text_PCIsFull:
|
||||
.string "I'm so sorry…\n"
|
||||
.string "Your PC appears to be full…$"
|
||||
|
||||
BattleFrontier_ExchangeServiceCorner_Text_DontHaveSpaceToHoldIt:
|
||||
.string "I'm so sorry…\n"
|
||||
.string "You don't have space to hold it…$"
|
||||
|
||||
BattleFrontier_ExchangeServiceCorner_Text_ThankYouVisitWithPoints:
|
||||
.string "Thank you very much.\p"
|
||||
.string "Please visit us when you have\n"
|
||||
.string "saved up Battle Points.$"
|
||||
|
||||
BattleFrontier_ExchangeServiceCorner_Text_WishIHadAllDolls:
|
||||
.string "Oh, they're so nice!\n"
|
||||
.string "I wish I had them!\l"
|
||||
.string "Cute cushions!\l"
|
||||
.string "Big plush DOLLS!\l"
|
||||
.string "Little plush DOLLS!\l"
|
||||
.string "I wish I had them all!$"
|
||||
|
||||
BattleFrontier_ExchangeServiceCorner_Text_GetYouAnythingYouWant:
|
||||
.string "Leave it to your mommy!\p"
|
||||
.string "If it's anything you want, I'll go\n"
|
||||
.string "through anything to get it, honey!$"
|
||||
|
||||
BattleFrontier_ExchangeServiceCorner_Text_ItemsWillGetMonTougher:
|
||||
.string "If I can get hold of the items here,\n"
|
||||
.string "my POKéMON will get tougher.\p"
|
||||
.string "You bet they will!\n"
|
||||
.string "No question about it!$"
|
||||
|
||||
BattleFrontier_ExchangeServiceCorner_Text_GoGetYourOwnDoll:
|
||||
.string "Hah?\n"
|
||||
.string "What are you gawking at?\p"
|
||||
.string "I don't like you staring at my plush\n"
|
||||
.string "doll like that.\p"
|
||||
.string "If you want it, go get one yourself!\n"
|
||||
.string "Isn't that right, SMOOCHUM?$"
|
||||
|
||||
BattleFrontier_ExchangeServiceCorner_Text_MoreBattlePointsForRecord:
|
||||
.string "Did you know?\p"
|
||||
.string "If you stretch your record at any of\n"
|
||||
.string "the BATTLE facilities, they start\l"
|
||||
.string "giving you more and more Battle Points.$"
|
||||
|
||||
BattleFrontier_ExchangeServiceCorner_Text_KissPosterDesc::
|
||||
.string "A large poster with a SMOOCHUM print.$"
|
||||
|
||||
BattleFrontier_ExchangeServiceCorner_Text_KissCushionDesc::
|
||||
.string "A SMOOCHUM cushion.\n"
|
||||
.string "Place it on a mat or a desk.$"
|
||||
|
||||
BattleFrontier_ExchangeServiceCorner_Text_SmoochumDollDesc::
|
||||
.string "A SMOOCHUM DOLL.\n"
|
||||
.string "Place it on a mat or a desk.$"
|
||||
|
||||
BattleFrontier_ExchangeServiceCorner_Text_TogepiDollDesc::
|
||||
.string "A TOGEPI DOLL.\n"
|
||||
.string "Place it on a mat or a desk.$"
|
||||
|
||||
BattleFrontier_ExchangeServiceCorner_Text_MeowthDollDesc::
|
||||
.string "A MEOWTH DOLL.\n"
|
||||
.string "Place it on a mat or a desk.$"
|
||||
|
||||
BattleFrontier_ExchangeServiceCorner_Text_ClefairyDollDesc::
|
||||
.string "A CLEFAIRY DOLL.\n"
|
||||
.string "Place it on a mat or a desk.$"
|
||||
|
||||
BattleFrontier_ExchangeServiceCorner_Text_DittoDollDesc::
|
||||
.string "A DITTO DOLL.\n"
|
||||
.string "Place it on a mat or a desk.$"
|
||||
|
||||
BattleFrontier_ExchangeServiceCorner_Text_CyndaquilDollDesc::
|
||||
.string "A CYNDAQUIL DOLL.\n"
|
||||
.string "Place it on a mat or a desk.$"
|
||||
|
||||
BattleFrontier_ExchangeServiceCorner_Text_ChikoritaDollDesc::
|
||||
.string "A CHIKORITA DOLL.\n"
|
||||
.string "Place it on a mat or a desk.$"
|
||||
|
||||
BattleFrontier_ExchangeServiceCorner_Text_TotodileDollDesc::
|
||||
.string "A TOTODILE DOLL.\n"
|
||||
.string "Place it on a mat or a desk.$"
|
||||
|
||||
BattleFrontier_ExchangeServiceCorner_Text_LargeDollDesc::
|
||||
.string "A large DOLL.\n"
|
||||
.string "Place it on a mat or a desk.$"
|
||||
|
||||
BattleFrontier_ExchangeServiceCorner_Text_ProteinDesc::
|
||||
.string "Raises the stat ATTACK of one\n"
|
||||
.string "POKéMON.$"
|
||||
|
||||
BattleFrontier_ExchangeServiceCorner_Text_CalciumDesc::
|
||||
.string "Raises the stat SP. ATK of one\n"
|
||||
.string "POKéMON.$"
|
||||
|
||||
BattleFrontier_ExchangeServiceCorner_Text_IronDesc::
|
||||
.string "Raises the stat DEFENSE of one\n"
|
||||
.string "POKéMON.$"
|
||||
|
||||
BattleFrontier_ExchangeServiceCorner_Text_ZincDesc::
|
||||
.string "Raises the stat SP. DEF of one\n"
|
||||
.string "POKéMON.$"
|
||||
|
||||
BattleFrontier_ExchangeServiceCorner_Text_CarbosDesc::
|
||||
.string "Raises the stat SPEED of one\n"
|
||||
.string "POKéMON.$"
|
||||
|
||||
BattleFrontier_ExchangeServiceCorner_Text_HPUpDesc::
|
||||
.string "Raises the HP of one POKéMON.$"
|
||||
|
||||
BattleFrontier_ExchangeServiceCorner_Text_LeftoversDesc::
|
||||
.string "A hold item that gradually restores\n"
|
||||
.string "HP in battle.$"
|
||||
|
||||
BattleFrontier_ExchangeServiceCorner_Text_WhiteHerbDesc::
|
||||
.string "A hold item that restores any\n"
|
||||
.string "lowered stat.$"
|
||||
|
||||
BattleFrontier_ExchangeServiceCorner_Text_QuickClawDesc::
|
||||
.string "A hold item that occasionally allows\n"
|
||||
.string "the first strike.$"
|
||||
|
||||
BattleFrontier_ExchangeServiceCorner_Text_MentalHerbDesc::
|
||||
.string "A hold item that snaps POKéMON out\n"
|
||||
.string "of infatuation.$"
|
||||
|
||||
BattleFrontier_ExchangeServiceCorner_Text_BrightpowderDesc::
|
||||
.string "A hold item that casts a glare to\n"
|
||||
.string "reduce accuracy.$"
|
||||
|
||||
BattleFrontier_ExchangeServiceCorner_Text_ChoiceBandDesc::
|
||||
.string "Raises a move's power, but permits\n"
|
||||
.string "only that move.$"
|
||||
|
||||
BattleFrontier_ExchangeServiceCorner_Text_KingsRockDesc::
|
||||
.string "A hold item that may cause flinching\n"
|
||||
.string "when the foe is hit.$"
|
||||
|
||||
BattleFrontier_ExchangeServiceCorner_Text_FocusBandDesc::
|
||||
.string "A hold item that occasionally\n"
|
||||
.string "prevents fainting.$"
|
||||
|
||||
BattleFrontier_ExchangeServiceCorner_Text_ScopeLensDesc::
|
||||
.string "A hold item that raises the\n"
|
||||
.string "critical-hit rate.$"
|
||||
@@ -158,6 +158,10 @@ BattleFrontier_Lounge1_EventScript_Boy2::
|
||||
.else
|
||||
.ifdef ITALIAN
|
||||
.include "data/maps/BattleFrontier_Lounge1/text_it.inc"
|
||||
.else
|
||||
.ifdef SPANISH
|
||||
.include "data/maps/BattleFrontier_Lounge1/text_es.inc"
|
||||
.endif
|
||||
.endif
|
||||
.endif
|
||||
.endif
|
||||
|
||||
106
data/maps/BattleFrontier_Lounge1/text_es.inc
Normal file
106
data/maps/BattleFrontier_Lounge1/text_es.inc
Normal file
@@ -0,0 +1,106 @@
|
||||
|
||||
BattleFrontier_Lounge1_Text_PokemonBreederIntro:
|
||||
.string "For 70 years I have raised POKéMON!\n"
|
||||
.string "I am the man they revere as\l"
|
||||
.string "the legendary top POKéMON BREEDER!\p"
|
||||
.string "If you ever become as seasoned as me,\n"
|
||||
.string "you'll see the abilities of POKéMON\l"
|
||||
.string "at a glance.\p"
|
||||
.string "You're a TRAINER. Doesn't it interest\n"
|
||||
.string "you to know your own POKéMON's\l"
|
||||
.string "abilities?\p"
|
||||
.string "Here!\n"
|
||||
.string "Let's have a look at your POKéMON!$"
|
||||
|
||||
BattleFrontier_Lounge1_Text_AverageAbility:
|
||||
.string "…Hmm…\p"
|
||||
.string "This one, overall, I would describe\n"
|
||||
.string "as being of average ability.$"
|
||||
|
||||
BattleFrontier_Lounge1_Text_BetterThanAverageAbility:
|
||||
.string "…Hmm…\p"
|
||||
.string "This one, overall, I would describe as\n"
|
||||
.string "having better-than-average ability.$"
|
||||
|
||||
BattleFrontier_Lounge1_Text_ImpressiveAbility:
|
||||
.string "…Hmm…\p"
|
||||
.string "This one, overall, I would say is\n"
|
||||
.string "quite impressive in ability!$"
|
||||
|
||||
BattleFrontier_Lounge1_Text_OutstandingAbility:
|
||||
.string "…Hmm…\p"
|
||||
.string "This one, overall, I would say is\n"
|
||||
.string "wonderfully outstanding in ability!$"
|
||||
|
||||
BattleFrontier_Lounge1_Text_BestAspectHP:
|
||||
.string "Incidentally, the best aspect of it,\n"
|
||||
.string "I would say, is its HP…$"
|
||||
|
||||
BattleFrontier_Lounge1_Text_BestAspectAtk:
|
||||
.string "Incidentally, the best aspect of it,\n"
|
||||
.string "I would say, is its ATTACK…$"
|
||||
|
||||
BattleFrontier_Lounge1_Text_BestAspectDef:
|
||||
.string "Incidentally, the best aspect of it,\n"
|
||||
.string "I would say, is its DEFENSE…$"
|
||||
|
||||
BattleFrontier_Lounge1_Text_BestAspectSpAtk:
|
||||
.string "Incidentally, the best aspect of it,\n"
|
||||
.string "I would say, is its SPECIAL ATTACK…$"
|
||||
|
||||
BattleFrontier_Lounge1_Text_BestAspectSpDef:
|
||||
.string "Incidentally, the best aspect of it,\n"
|
||||
.string "I would say, is its SPECIAL DEFENSE…$"
|
||||
|
||||
BattleFrontier_Lounge1_Text_BestAspectSpeed:
|
||||
.string "Incidentally, the best aspect of it,\n"
|
||||
.string "I would say, is its SPEED…$"
|
||||
|
||||
BattleFrontier_Lounge1_Text_StatRelativelyGood:
|
||||
.string "That stat is relatively good.\n"
|
||||
.string "…Hm… That's how I call it.$"
|
||||
|
||||
BattleFrontier_Lounge1_Text_StatImpressive:
|
||||
.string "That stat is quite impressive.\n"
|
||||
.string "…Hm… That's how I call it.$"
|
||||
|
||||
BattleFrontier_Lounge1_Text_StatOutstanding:
|
||||
.string "That stat is outstanding!\n"
|
||||
.string "…Hm… That's how I call it.$"
|
||||
|
||||
BattleFrontier_Lounge1_Text_StatFlawless:
|
||||
.string "It's flawless! A thing of perfection!\n"
|
||||
.string "…Hm… That's how I call it.$"
|
||||
|
||||
BattleFrontier_Lounge1_Text_NoTimeForMyAdvice:
|
||||
.string "What?\n"
|
||||
.string "You have no time for my advice?\p"
|
||||
.string "You should always be eager to learn\n"
|
||||
.string "from the experiences of your elders!$"
|
||||
|
||||
@ Unused
|
||||
BattleFrontier_Lounge1_Text_HaveBusinessNeedsTending:
|
||||
.string "Yes, what is it now?\p"
|
||||
.string "I have business that needs tending!\n"
|
||||
.string "Save it for next time!$"
|
||||
|
||||
BattleFrontier_Lounge1_Text_LetsLookAtYourPokemon:
|
||||
.string "Ah, youngster! Do your POKéMON's\n"
|
||||
.string "abilities intrigue you?\p"
|
||||
.string "Here, here!\n"
|
||||
.string "Let's have a look at your POKéMON!$"
|
||||
|
||||
BattleFrontier_Lounge1_Text_EvenICantTell:
|
||||
.string "An expert I am, but even I can't tell\n"
|
||||
.string "anything about an unhatched POKéMON!\p"
|
||||
.string "Show me a POKéMON!\n"
|
||||
.string "A POKéMON is what I need to see!$"
|
||||
|
||||
BattleFrontier_Lounge1_Text_SaidMyMonIsOutstanding:
|
||||
.string "He said my POKéMON is outstanding!\n"
|
||||
.string "I'm glad I raised it carefully!$"
|
||||
|
||||
BattleFrontier_Lounge1_Text_DidntDoAnythingSpecialRaisingIt:
|
||||
.string "He said my POKéMON is outstanding!\n"
|
||||
.string "But I didn't do anything special\l"
|
||||
.string "raising it…$"
|
||||
@@ -120,6 +120,10 @@ BattleFrontier_Lounge2_EventScript_TriathleteF::
|
||||
.else
|
||||
.ifdef ITALIAN
|
||||
.include "data/maps/BattleFrontier_Lounge2/text_it.inc"
|
||||
.else
|
||||
.ifdef SPANISH
|
||||
.include "data/maps/BattleFrontier_Lounge2/text_es.inc"
|
||||
.endif
|
||||
.endif
|
||||
.endif
|
||||
.endif
|
||||
|
||||
255
data/maps/BattleFrontier_Lounge2/text_es.inc
Normal file
255
data/maps/BattleFrontier_Lounge2/text_es.inc
Normal file
@@ -0,0 +1,255 @@
|
||||
|
||||
BattleFrontier_Lounge2_Text_FrontierManiacIntro::
|
||||
.string "Howdy! When it comes to news about\n"
|
||||
.string "the BATTLE FRONTIER, I'm no. 1.\p"
|
||||
.string "You can think of me as\n"
|
||||
.string "the FRONTIER MANIAC.\p"
|
||||
.string "Just checking, but you are a TRAINER,\n"
|
||||
.string "isn't that right?\p"
|
||||
.string "I'll happily share the hottest news\n"
|
||||
.string "I gathered about the BATTLE FRONTIER.$"
|
||||
|
||||
BattleFrontier_Lounge2_Text_SwingByForTheLatestWord::
|
||||
.string "Howdy! Did you swing by to grill me\n"
|
||||
.string "about the latest word? Oh, all right!$"
|
||||
|
||||
@ Unused
|
||||
BattleFrontier_Lounge2_Text_MyInformationsBeenUsefulRight::
|
||||
.string "Well? Well? Well?\p"
|
||||
.string "I'm sure my information's been\n"
|
||||
.string "seriously useful to you, right?$"
|
||||
|
||||
BattleFrontier_Lounge2_Text_FacilityIsHottest::
|
||||
.string "Let's see now…\p"
|
||||
.string "It sounds like the {STR_VAR_1}\n"
|
||||
.string "is the hottest place going.$"
|
||||
|
||||
BattleFrontier_Lounge2_Text_BattleTowerIsHottest::
|
||||
.string "Let's see now…\p"
|
||||
.string "It sounds like BATTLE TOWER\n"
|
||||
.string "{STR_VAR_1} is the hottest.$"
|
||||
|
||||
BattleFrontier_Lounge2_Text_SalonMaidenIsThere::
|
||||
.string "Bet you didn't know this!\p"
|
||||
.string "One of those top TRAINERS that SCOTT\n"
|
||||
.string "calls the FRONTIER BRAINS is there.\p"
|
||||
.string "It's this mysterious TRAINER called\n"
|
||||
.string "the SALON MAIDEN that runs the place.$"
|
||||
|
||||
BattleFrontier_Lounge2_Text_SalonMaidenSilverMons::
|
||||
.string "Have you battled the SALON MAIDEN?\p"
|
||||
.string "When she's measuring up her opponent,\n"
|
||||
.string "she apparently uses these POKéMON:\p"
|
||||
.string "A PSYCHIC-type PSI POKéMON,\n"
|
||||
.string "a FIRE-type VOLCANO POKéMON,\l"
|
||||
.string "and a NORMAL-type SLEEPING POKéMON.$"
|
||||
|
||||
BattleFrontier_Lounge2_Text_SalonMaidenGoldMons::
|
||||
.string "Have you battled the SALON MAIDEN\n"
|
||||
.string "when she's serious?\p"
|
||||
.string "When she's battling flat out,\n"
|
||||
.string "she apparently uses these POKéMON:\p"
|
||||
.string "A DRAGON & PSYCHIC EON POKéMON,\n"
|
||||
.string "an ELECTRIC-type THUNDER POKéMON,\l"
|
||||
.string "and a NORMAL-type SLEEPING POKéMON.$"
|
||||
|
||||
BattleFrontier_Lounge2_Text_DomeAceIsThere::
|
||||
.string "Bet you didn't know this!\p"
|
||||
.string "One of those top TRAINERS that SCOTT\n"
|
||||
.string "calls the FRONTIER BRAINS is there.\p"
|
||||
.string "It's this flamboyant TRAINER called\n"
|
||||
.string "the DOME ACE that runs the place.$"
|
||||
|
||||
BattleFrontier_Lounge2_Text_DomeAceSilverMons::
|
||||
.string "Have you battled the DOME ACE?\p"
|
||||
.string "When he's treating the opponent\n"
|
||||
.string "lightly, he uses these three POKéMON:\p"
|
||||
.string "A DRAGON & FLYING DRAGON POKéMON,\n"
|
||||
.string "a WATER & GROUND MUD FISH POKéMON,\l"
|
||||
.string "and a FIRE & FLYING FLAME POKéMON.$"
|
||||
|
||||
BattleFrontier_Lounge2_Text_DomeAceGoldMons::
|
||||
.string "Have you battled the DOME ACE\n"
|
||||
.string "when he's serious?\p"
|
||||
.string "When he's demonstrating his strategy,\n"
|
||||
.string "he uses these three POKéMON:\p"
|
||||
.string "A DRAGON & FLYING EON POKéMON,\n"
|
||||
.string "a WATER & GROUND MUD FISH POKéMON,\l"
|
||||
.string "and a STEEL- & PSYCHIC-type IRON LEG\l"
|
||||
.string "POKéMON.$"
|
||||
|
||||
BattleFrontier_Lounge2_Text_FactoryHeadIsThere::
|
||||
.string "Bet you didn't know this!\p"
|
||||
.string "One of those top TRAINERS that SCOTT\n"
|
||||
.string "calls the FRONTIER BRAINS is there.\p"
|
||||
.string "It's this freaky TRAINER called\n"
|
||||
.string "the FACTORY HEAD that runs the place.$"
|
||||
|
||||
BattleFrontier_Lounge2_Text_FactoryHeadSilverMons::
|
||||
.string "Have you battled the FACTORY HEAD\n"
|
||||
.string "already?\p"
|
||||
.string "Let me think… When he goes to battle,\n"
|
||||
.string "he just gets three rental POKéMON.\p"
|
||||
.string "He battles under pretty much the same\n"
|
||||
.string "conditions as you.$"
|
||||
|
||||
BattleFrontier_Lounge2_Text_FactoryHeadGoldMons::
|
||||
.string "Have you battled the FACTORY HEAD\n"
|
||||
.string "when he's serious?\p"
|
||||
.string "When he goes seriously to battle,\n"
|
||||
.string "he still gets three rental POKéMON.\p"
|
||||
.string "He battles under virtually the same\n"
|
||||
.string "conditions as you.$"
|
||||
|
||||
BattleFrontier_Lounge2_Text_PikeQueenIsThere::
|
||||
.string "Bet you didn't know this!\p"
|
||||
.string "One of those top TRAINERS that SCOTT\n"
|
||||
.string "calls the FRONTIER BRAINS is there.\p"
|
||||
.string "It's this scary TRAINER called\n"
|
||||
.string "the PIKE QUEEN that runs the place.$"
|
||||
|
||||
BattleFrontier_Lounge2_Text_PikeQueenSilverMons::
|
||||
.string "Have you battled the PIKE QUEEN\n"
|
||||
.string "before?\p"
|
||||
.string "When she's in a good mood, they say\n"
|
||||
.string "she uses these three POKéMON:\p"
|
||||
.string "A POISON-type FANG SNAKE POKéMON,\n"
|
||||
.string "a BUG & ROCK MOLD POKéMON,\l"
|
||||
.string "and a WATER-type TENDER POKéMON.$"
|
||||
|
||||
BattleFrontier_Lounge2_Text_PikeQueenGoldMons::
|
||||
.string "Have you battled the PIKE QUEEN\n"
|
||||
.string "when she's serious?\p"
|
||||
.string "When she's seriously annoyed, they say\n"
|
||||
.string "she uses these three POKéMON:\p"
|
||||
.string "A POISON-type FANG SNAKE POKéMON,\n"
|
||||
.string "a STEEL & GROUND IRON SNAKE POKéMON,\l"
|
||||
.string "and a WATER- & FLYING-type ATROCIOUS\l"
|
||||
.string "POKéMON.$"
|
||||
|
||||
BattleFrontier_Lounge2_Text_ArenaTycoonIsThere::
|
||||
.string "Bet you didn't know this!\p"
|
||||
.string "One of those top TRAINERS that SCOTT\n"
|
||||
.string "calls the FRONTIER BRAINS is there.\p"
|
||||
.string "It's this cute TRAINER called\n"
|
||||
.string "the ARENA TYCOON that runs the place.$"
|
||||
|
||||
BattleFrontier_Lounge2_Text_ArenaTycoonSilverMons::
|
||||
.string "Have you battled the ARENA TYCOON\n"
|
||||
.string "before?\p"
|
||||
.string "When she's assessing the foe's ability,\n"
|
||||
.string "she supposedly uses these POKéMON:\p"
|
||||
.string "A BUG & FIGHTING SINGLE HORN POKéMON,\n"
|
||||
.string "a DARK-type MOONLIGHT POKéMON,\l"
|
||||
.string "and a BUG & GHOST SHED POKéMON.$"
|
||||
|
||||
BattleFrontier_Lounge2_Text_ArenaTycoonGoldMons::
|
||||
.string "Have you battled the ARENA TYCOON\n"
|
||||
.string "when she's serious?\p"
|
||||
.string "When she battles for keeps,\n"
|
||||
.string "she supposedly uses these POKéMON:\p"
|
||||
.string "A DARK-type MOONLIGHT POKéMON,\n"
|
||||
.string "a GHOST & POISON SHADOW POKéMON\l"
|
||||
.string "and a GRASS- & FIGHTING-type\l"
|
||||
.string "MUSHROOM POKéMON.$"
|
||||
|
||||
BattleFrontier_Lounge2_Text_PalaceMavenIsThere::
|
||||
.string "Bet you didn't know this!\p"
|
||||
.string "One of those top TRAINERS that SCOTT\n"
|
||||
.string "calls the FRONTIER BRAINS is there.\p"
|
||||
.string "It's this sinister TRAINER called\n"
|
||||
.string "the PALACE MAVEN that runs the place.$"
|
||||
|
||||
BattleFrontier_Lounge2_Text_PalaceMavenSilverMons::
|
||||
.string "Have you battled the PALACE MAVEN\n"
|
||||
.string "before?\p"
|
||||
.string "When he's testing the opponent's\n"
|
||||
.string "spirit, he's said to use these POKéMON:\p"
|
||||
.string "A POISON & FLYING-type BAT POKéMON,\n"
|
||||
.string "a NORMAL-type LAZY POKéMON, and a\l"
|
||||
.string "WATER- & ICE-type TRANSPORT POKéMON.$"
|
||||
|
||||
BattleFrontier_Lounge2_Text_PalaceMavenGoldMons::
|
||||
.string "Have you battled the PALACE MAVEN\n"
|
||||
.string "when he's serious?\p"
|
||||
.string "When he throws his entire might into\n"
|
||||
.string "battle, he's said to use these POKéMON:\p"
|
||||
.string "A FIRE-type LEGENDARY POKéMON,\n"
|
||||
.string "a NORMAL-type LAZY POKéMON,\l"
|
||||
.string "and a WATER-type AURORA POKéMON.$"
|
||||
|
||||
BattleFrontier_Lounge2_Text_PyramidKingIsThere::
|
||||
.string "Bet you didn't know this!\p"
|
||||
.string "One of those top TRAINERS that SCOTT\n"
|
||||
.string "calls the FRONTIER BRAINS is there.\p"
|
||||
.string "It's this fiery-hot TRAINER called\n"
|
||||
.string "the PYRAMID KING that runs the place.$"
|
||||
|
||||
BattleFrontier_Lounge2_Text_PyramidKingSilverMons::
|
||||
.string "Have you battled the PYRAMID KING\n"
|
||||
.string "before?\p"
|
||||
.string "When he's checking the foe's power,\n"
|
||||
.string "he apparently uses these POKéMON:\p"
|
||||
.string "A ROCK-type ROCK PEAK POKéMON,\n"
|
||||
.string "an ICE-type ICEBERG POKéMON,\l"
|
||||
.string "and a STEEL-type IRON POKéMON.$"
|
||||
|
||||
BattleFrontier_Lounge2_Text_PyramidKingGoldMons::
|
||||
.string "Have you battled the PYRAMID KING\n"
|
||||
.string "when he's serious?\p"
|
||||
.string "When he's pumped with hot power,\n"
|
||||
.string "he apparently uses these POKéMON:\p"
|
||||
.string "An ICE & FLYING FREEZE POKéMON, an\n"
|
||||
.string "ELECTRIC & FLYING ELECTRIC POKéMON,\l"
|
||||
.string "and a FIRE- & FLYING-type FLAME\l"
|
||||
.string "POKéMON.$"
|
||||
|
||||
BattleFrontier_Lounge2_Text_DoubleBattleAdvice1::
|
||||
.string "Sure, there are several places where\n"
|
||||
.string "you can enter DOUBLE BATTLES.\p"
|
||||
.string "But the DOUBLE BATTLE ROOMS of\n"
|
||||
.string "the BATTLE TOWER are, like, basic!\p"
|
||||
.string "They're where you should learn about\n"
|
||||
.string "how DOUBLE BATTLES are played here\l"
|
||||
.string "in the BATTLE FRONTIER.$"
|
||||
|
||||
BattleFrontier_Lounge2_Text_DoubleBattleAdvice2::
|
||||
.string "Watch yourself in the battles here.\p"
|
||||
.string "I hear there are TRAINERS that have\n"
|
||||
.string "strategies they developed just for\l"
|
||||
.string "DOUBLE BATTLES.$"
|
||||
|
||||
BattleFrontier_Lounge2_Text_DoubleBattleAdvice3::
|
||||
.string "Once you're confident and comfortable\n"
|
||||
.string "with DOUBLE BATTLES here, you should\l"
|
||||
.string "think about challenging other places\l"
|
||||
.string "offering DOUBLE BATTLES.$"
|
||||
|
||||
BattleFrontier_Lounge2_Text_MultiBattleAdvice::
|
||||
.string "All sorts of TRAINERS gather in\n"
|
||||
.string "the BATTLE SALON.\p"
|
||||
.string "Just think--you may run into your\n"
|
||||
.string "friends or followers!\l"
|
||||
.string "You should look carefully!$"
|
||||
|
||||
BattleFrontier_Lounge2_Text_LinkMultiBattleAdvice::
|
||||
.string "If you're with a friend, head for the\n"
|
||||
.string "LINK MULTI BATTLE ROOM.\p"
|
||||
.string "If you play with a strong friend,\n"
|
||||
.string "you can expect to see tough foes!$"
|
||||
|
||||
BattleFrontier_Lounge2_Text_NewsGatheringPower::
|
||||
.string "What amazing news-gathering power!\n"
|
||||
.string "My mentor's like none other!$"
|
||||
|
||||
BattleFrontier_Lounge2_Text_AmazingPowersOfObservation::
|
||||
.string "What amazing powers of observation!\n"
|
||||
.string "My mentor's like none other!$"
|
||||
|
||||
BattleFrontier_Lounge2_Text_AmazingPowerOfPersuasion::
|
||||
.string "What amazing power of persuasion!\n"
|
||||
.string "My mentor's like none other!$"
|
||||
|
||||
BattleFrontier_Lounge2_Text_ThisPlaceIsScaringMe::
|
||||
.string "…What is this place?\n"
|
||||
.string "It's scaring me…$"
|
||||
@@ -205,6 +205,10 @@ BattleFrontier_Lounge3_EventScript_FaceOriginalDirection::
|
||||
.else
|
||||
.ifdef ITALIAN
|
||||
.include "data/maps/BattleFrontier_Lounge3/text_it.inc"
|
||||
.else
|
||||
.ifdef SPANISH
|
||||
.include "data/maps/BattleFrontier_Lounge3/text_es.inc"
|
||||
.endif
|
||||
.endif
|
||||
.endif
|
||||
.endif
|
||||
|
||||
270
data/maps/BattleFrontier_Lounge3/text_es.inc
Normal file
270
data/maps/BattleFrontier_Lounge3/text_es.inc
Normal file
@@ -0,0 +1,270 @@
|
||||
|
||||
BattleFrontier_Lounge3_Text_CantYouSeeWereBusyHere::
|
||||
.string "…What's that you want?\p"
|
||||
.string "Can't you see we're kind of busy here?\n"
|
||||
.string "Can't your business wait till later?$"
|
||||
|
||||
BattleFrontier_Lounge3_Text_YouLookToughExplainGambling::
|
||||
.string "…Huh?\n"
|
||||
.string "You look to me like a tough TRAINER.\p"
|
||||
.string "Heheh…\n"
|
||||
.string "Listen, I have this proposition.\p"
|
||||
.string "We have a little group going here,\n"
|
||||
.string "and we play a little game with what\l"
|
||||
.string "goes on in the BATTLE FRONTIER.\p"
|
||||
.string "The rules are really simple.\p"
|
||||
.string "First, we pick one of the facilities\n"
|
||||
.string "in the BATTLE FRONTIER.\p"
|
||||
.string "Then, we each pick a different TRAINER\n"
|
||||
.string "who's taking that facility's challenge,\l"
|
||||
.string "and bet with our Battle Points.\p"
|
||||
.string "The guy who bet on the TRAINER with\n"
|
||||
.string "the best record takes all the Battle\l"
|
||||
.string "Points in the pool.\p"
|
||||
.string "Sounds simple, huh?\n"
|
||||
.string "So, anyway…$"
|
||||
|
||||
BattleFrontier_Lounge3_Text_ChallengeBattleTowerSingle::
|
||||
.string "What I'm looking for is a TRAINER who's\n"
|
||||
.string "going to be challenging the BATTLE\l"
|
||||
.string "TOWER's SINGLE BATTLE ROOMS.\p"
|
||||
.string "But so far, I haven't seen a TRAINER\n"
|
||||
.string "that has that winning quality.$"
|
||||
|
||||
BattleFrontier_Lounge3_Text_ChallengeBattleTowerDouble::
|
||||
.string "What I'm looking for is a TRAINER who's\n"
|
||||
.string "going to be challenging the BATTLE\l"
|
||||
.string "TOWER's DOUBLE BATTLE ROOMS.\p"
|
||||
.string "But so far, I haven't seen a TRAINER\n"
|
||||
.string "that has that winning quality.$"
|
||||
|
||||
BattleFrontier_Lounge3_Text_ChallengeBattleTowerMulti::
|
||||
.string "What I'm looking for is a TRAINER who's\n"
|
||||
.string "going to be challenging the BATTLE\l"
|
||||
.string "TOWER's MULTI BATTLE ROOMS.\p"
|
||||
.string "But so far, I haven't seen a TRAINER\n"
|
||||
.string "that has that winning quality.$"
|
||||
|
||||
BattleFrontier_Lounge3_Text_ChallengeBattleDomeSingle::
|
||||
.string "What I'm looking for is a TRAINER who's\n"
|
||||
.string "going to be entering the BATTLE\l"
|
||||
.string "DOME's SINGLE BATTLE Tourney.\p"
|
||||
.string "But so far, I haven't seen a TRAINER\n"
|
||||
.string "that has that winning quality.$"
|
||||
|
||||
BattleFrontier_Lounge3_Text_ChallengeBattleDomeDouble::
|
||||
.string "What I'm looking for is a TRAINER who's\n"
|
||||
.string "going to be entering the BATTLE\l"
|
||||
.string "DOME's DOUBLE BATTLE Tourney.\p"
|
||||
.string "But so far, I haven't seen a TRAINER\n"
|
||||
.string "that has that winning quality.$"
|
||||
|
||||
BattleFrontier_Lounge3_Text_ChallengeBattleFactorySingle::
|
||||
.string "What I'm looking for is a TRAINER who's\n"
|
||||
.string "going to be entering the BATTLE\l"
|
||||
.string "FACTORY's Battle Swap Single Tourney.\p"
|
||||
.string "But so far, I haven't seen a TRAINER\n"
|
||||
.string "that has that winning quality.$"
|
||||
|
||||
BattleFrontier_Lounge3_Text_ChallengeBattleFactoryDouble::
|
||||
.string "What I'm looking for is a TRAINER who's\n"
|
||||
.string "going to be entering the BATTLE\l"
|
||||
.string "FACTORY's Battle Swap Double Tourney.\p"
|
||||
.string "But so far, I haven't seen a TRAINER\n"
|
||||
.string "that has that winning quality.$"
|
||||
|
||||
BattleFrontier_Lounge3_Text_ChallengeBattlePalaceSingle::
|
||||
.string "What I'm looking for is a TRAINER who's\n"
|
||||
.string "going to be challenging the BATTLE\l"
|
||||
.string "PALACE's SINGLE BATTLE HALLS.\p"
|
||||
.string "But so far, I haven't seen a TRAINER\n"
|
||||
.string "that has that winning quality.$"
|
||||
|
||||
BattleFrontier_Lounge3_Text_ChallengeBattlePalaceDouble::
|
||||
.string "What I'm looking for is a TRAINER who's\n"
|
||||
.string "going to be challenging the BATTLE\l"
|
||||
.string "PALACE's DOUBLE BATTLE HALLS.\p"
|
||||
.string "But so far, I haven't seen a TRAINER\n"
|
||||
.string "that has that winning quality.$"
|
||||
|
||||
BattleFrontier_Lounge3_Text_ChallengeBattleArena::
|
||||
.string "What I'm looking for is a TRAINER who's\n"
|
||||
.string "going to be entering the BATTLE\l"
|
||||
.string "ARENA's Set KO Tourney.\p"
|
||||
.string "But so far, I haven't seen a TRAINER\n"
|
||||
.string "that has that winning quality.$"
|
||||
|
||||
BattleFrontier_Lounge3_Text_ChallengeBattlePike::
|
||||
.string "What I'm looking for is a TRAINER who's\n"
|
||||
.string "going to be entering the BATTLE PIKE's\l"
|
||||
.string "Battle Choice.\p"
|
||||
.string "But so far, I haven't seen a TRAINER\n"
|
||||
.string "that has that winning quality.$"
|
||||
|
||||
BattleFrontier_Lounge3_Text_ChallengeBattlePyramid::
|
||||
.string "What I'm looking for is a TRAINER who's\n"
|
||||
.string "going to be entering the BATTLE\l"
|
||||
.string "PYRAMID's Battle Quest.\p"
|
||||
.string "But so far, I haven't seen a TRAINER\n"
|
||||
.string "that has that winning quality.$"
|
||||
|
||||
BattleFrontier_Lounge3_Text_HowAboutEnteringEventForMe::
|
||||
.string "I'll see to it that you benefit, too.\n"
|
||||
.string "So how about it?\l"
|
||||
.string "How about entering that event for me?$"
|
||||
|
||||
BattleFrontier_Lounge3_Text_SpotMeSomeBattlePoints::
|
||||
.string "All right, that's perfect.\n"
|
||||
.string "So, uh… How about spotting me some\l"
|
||||
.string "of your Battle Points?\p"
|
||||
.string "Trust me, I'll show you my gratitude\n"
|
||||
.string "afterward.$"
|
||||
|
||||
BattleFrontier_Lounge3_Text_HowMuchCanYouSpot::
|
||||
.string "Great, great!\n"
|
||||
.string "So, how much can you spot me?$"
|
||||
|
||||
BattleFrontier_Lounge3_Text_YouDontHaveEnoughPoints::
|
||||
.string "Oh, no, no, no!\n"
|
||||
.string "You don't have enough Battle Points!\p"
|
||||
.string "I wish you wouldn't monkey around and\n"
|
||||
.string "waste everyone's time!$"
|
||||
|
||||
BattleFrontier_Lounge3_Text_ThanksOffYouGo::
|
||||
.string "Heheh! Thanks much!\n"
|
||||
.string "So, off you go!$"
|
||||
|
||||
BattleFrontier_Lounge3_Text_GetToBattleTowerSingle::
|
||||
.string "Get to the BATTLE TOWER's\n"
|
||||
.string "SINGLE BATTLE ROOMS pronto!\p"
|
||||
.string "It's a must-win situation!\n"
|
||||
.string "Don't blow your chance!\l"
|
||||
.string "Both of our futures depend on you!$"
|
||||
|
||||
BattleFrontier_Lounge3_Text_GetToBattleTowerDouble::
|
||||
.string "Get to the BATTLE TOWER's\n"
|
||||
.string "DOUBLE BATTLE ROOMS pronto!\p"
|
||||
.string "It's a must-win situation!\n"
|
||||
.string "Don't blow your chance!\l"
|
||||
.string "Both of our futures depend on you!$"
|
||||
|
||||
BattleFrontier_Lounge3_Text_GetToBattleTowerMulti::
|
||||
.string "Get to the BATTLE TOWER's\n"
|
||||
.string "MULTI BATTLE ROOMS pronto!\p"
|
||||
.string "It's a must-win situation!\n"
|
||||
.string "Don't blow your chance!\l"
|
||||
.string "Both of our futures depend on you!$"
|
||||
|
||||
BattleFrontier_Lounge3_Text_GetToBattleDomeSingle::
|
||||
.string "Get to the BATTLE DOME's\n"
|
||||
.string "SINGLE BATTLE Tourney pronto!\p"
|
||||
.string "It's a must-win situation!\n"
|
||||
.string "Don't blow your chance!\l"
|
||||
.string "Both of our futures depend on you!$"
|
||||
|
||||
BattleFrontier_Lounge3_Text_GetToBattleDomeDouble::
|
||||
.string "Get to the BATTLE DOME's\n"
|
||||
.string "DOUBLE BATTLE Tourney pronto!\p"
|
||||
.string "It's a must-win situation!\n"
|
||||
.string "Don't blow your chance!\l"
|
||||
.string "Both of our futures depend on you!$"
|
||||
|
||||
BattleFrontier_Lounge3_Text_GetToBattleFactorySingle::
|
||||
.string "Get to the BATTLE FACTORY's\n"
|
||||
.string "Battle Swap Single Tourney pronto!\p"
|
||||
.string "It's a must-win situation!\n"
|
||||
.string "Don't blow your chance!\l"
|
||||
.string "Both of our futures depend on you!$"
|
||||
|
||||
BattleFrontier_Lounge3_Text_GetToBattleFactoryDouble::
|
||||
.string "Get to the BATTLE FACTORY's\n"
|
||||
.string "Battle Swap Double Tourney pronto!\p"
|
||||
.string "It's a must-win situation!\n"
|
||||
.string "Don't blow your chance!\l"
|
||||
.string "Both of our futures depend on you!$"
|
||||
|
||||
BattleFrontier_Lounge3_Text_GetToBattlePalaceSingle::
|
||||
.string "Get to the BATTLE PALACE's\n"
|
||||
.string "SINGLE BATTLE HALLS pronto!\p"
|
||||
.string "It's a must-win situation!\n"
|
||||
.string "Don't blow your chance!\l"
|
||||
.string "Both of our futures depend on you!$"
|
||||
|
||||
BattleFrontier_Lounge3_Text_GetToBattlePalaceDouble::
|
||||
.string "Get to the BATTLE PALACE's\n"
|
||||
.string "DOUBLE BATTLE HALLS pronto!\p"
|
||||
.string "It's a must-win situation!\n"
|
||||
.string "Don't blow your chance!\l"
|
||||
.string "Both of our futures depend on you!$"
|
||||
|
||||
BattleFrontier_Lounge3_Text_GetToBattleArena::
|
||||
.string "Get to the BATTLE ARENA's\n"
|
||||
.string "Set KO Tourney pronto!\p"
|
||||
.string "It's a must-win situation!\n"
|
||||
.string "Don't blow your chance!\l"
|
||||
.string "Both of our futures depend on you!$"
|
||||
|
||||
BattleFrontier_Lounge3_Text_GetToBattlePike::
|
||||
.string "Get to the BATTLE PIKE's\n"
|
||||
.string "Battle Choice pronto!\p"
|
||||
.string "It's a must-win situation!\n"
|
||||
.string "Don't blow your chance!\l"
|
||||
.string "Both of our futures depend on you!$"
|
||||
|
||||
BattleFrontier_Lounge3_Text_GetToBattlePyramid::
|
||||
.string "Get to the BATTLE PYRAMID's\n"
|
||||
.string "Battle Quest pronto!\p"
|
||||
.string "It's a must-win situation!\n"
|
||||
.string "Don't blow your chance!\l"
|
||||
.string "Both of our futures depend on you!$"
|
||||
|
||||
BattleFrontier_Lounge3_Text_NiceTryCantReturnPoints::
|
||||
.string "Oh, it's you…\n"
|
||||
.string "Nice try…\p"
|
||||
.string "I hate to break it to you, but I can't\n"
|
||||
.string "return your Battle Points…\p"
|
||||
.string "I guess we'll have to let it motivate\n"
|
||||
.string "us to try harder next time!$"
|
||||
|
||||
BattleFrontier_Lounge3_Text_HelloChampHeresYourPoints::
|
||||
.string "Oh, yes!\n"
|
||||
.string "Hello there, champ!\p"
|
||||
.string "I knew you could!\n"
|
||||
.string "I knew you would!\l"
|
||||
.string "We're both big winners!\p"
|
||||
.string "I'll return your Battle Points and,\n"
|
||||
.string "of course, a little extra from me!$"
|
||||
|
||||
BattleFrontier_Lounge3_Text_ObtainedBattlePoints::
|
||||
.string "{PLAYER} obtained\n"
|
||||
.string "{STR_VAR_1} Battle Points.$"
|
||||
|
||||
BattleFrontier_Lounge3_Text_ThinkOfMeForAnotherChallenge::
|
||||
.string "If you're up for another challenge,\n"
|
||||
.string "please do think of me!$"
|
||||
|
||||
BattleFrontier_Lounge3_Text_NotInterested::
|
||||
.string "Not interested?! You shouldn't be\n"
|
||||
.string "so afraid to take a chance!$"
|
||||
|
||||
BattleFrontier_Lounge3_Text_Oh::
|
||||
.string "Oh…$"
|
||||
|
||||
BattleFrontier_Lounge3_Text_BackedWrongTrainer::
|
||||
.string "I backed the wrong TRAINER again!\p"
|
||||
.string "Maybe I should be battling normally\n"
|
||||
.string "like everyone else…$"
|
||||
|
||||
BattleFrontier_Lounge3_Text_TrainerGoodButRattled::
|
||||
.string "That TRAINER…\p"
|
||||
.string "He's good, but he gets rattled too\n"
|
||||
.string "easily to survive the BATTLE DOME…$"
|
||||
|
||||
BattleFrontier_Lounge3_Text_KnowWinnerWhenISeeOne::
|
||||
.string "Giggle!\n"
|
||||
.string "I know a winner when I see one!$"
|
||||
|
||||
BattleFrontier_Lounge3_Text_ShouldBeTakingChallenges::
|
||||
.string "Those TRAINERS…\n"
|
||||
.string "What are they doing?\l"
|
||||
.string "They should be taking challenges.$"
|
||||
@@ -21,6 +21,10 @@ BattleFrontier_Lounge4_EventScript_Man::
|
||||
.else
|
||||
.ifdef ITALIAN
|
||||
.include "data/maps/BattleFrontier_Lounge4/text_it.inc"
|
||||
.else
|
||||
.ifdef SPANISH
|
||||
.include "data/maps/BattleFrontier_Lounge4/text_es.inc"
|
||||
.endif
|
||||
.endif
|
||||
.endif
|
||||
.endif
|
||||
|
||||
15
data/maps/BattleFrontier_Lounge4/text_es.inc
Normal file
15
data/maps/BattleFrontier_Lounge4/text_es.inc
Normal file
@@ -0,0 +1,15 @@
|
||||
|
||||
BattleFrontier_Lounge4_Text_WonderIfInterviewsAiring:
|
||||
.string "I wonder if they'll be airing interviews\n"
|
||||
.string "with tough TRAINERS today?$"
|
||||
|
||||
BattleFrontier_Lounge4_Text_IfIOpenedRestaurantHere:
|
||||
.string "If I opened a restaurant here,\n"
|
||||
.string "it'd make money for sure.$"
|
||||
|
||||
BattleFrontier_Lounge4_Text_NeedBreatherAfterBattles:
|
||||
.string "Whew…\p"
|
||||
.string "I need to take a breather after\n"
|
||||
.string "some intense battles…\p"
|
||||
.string "But even now, I never take a break\n"
|
||||
.string "from plotting strategy and combos.$"
|
||||
@@ -49,6 +49,10 @@ BattleFrontier_Lounge5_EventScript_LittleBoy::
|
||||
.else
|
||||
.ifdef ITALIAN
|
||||
.include "data/maps/BattleFrontier_Lounge5/text_it.inc"
|
||||
.else
|
||||
.ifdef SPANISH
|
||||
.include "data/maps/BattleFrontier_Lounge5/text_es.inc"
|
||||
.endif
|
||||
.endif
|
||||
.endif
|
||||
.endif
|
||||
|
||||
160
data/maps/BattleFrontier_Lounge5/text_es.inc
Normal file
160
data/maps/BattleFrontier_Lounge5/text_es.inc
Normal file
@@ -0,0 +1,160 @@
|
||||
|
||||
BattleFrontier_Lounge5_Text_NatureGirlGreeting::
|
||||
.string "Ehehe!\n"
|
||||
.string "I can tell what POKéMON are thinking!\p"
|
||||
.string "Please!\n"
|
||||
.string "Can I see your POKéMON?$"
|
||||
|
||||
BattleFrontier_Lounge5_Text_NatureGirlNoneShown::
|
||||
.string "Boo!\n"
|
||||
.string "Cheapie!$"
|
||||
|
||||
BattleFrontier_Lounge5_Text_NatureGirlHardy::
|
||||
.string "Hmhm…\p"
|
||||
.string "This one says it likes to battle!\n"
|
||||
.string "It will battle even if it has a lot\l"
|
||||
.string "of ouchies!$"
|
||||
|
||||
BattleFrontier_Lounge5_Text_NatureGirlLonely::
|
||||
.string "Hmhm…\p"
|
||||
.string "This one says it likes to be sneaky!\n"
|
||||
.string "But if it gets enough ouchies,\l"
|
||||
.string "it will hit back!$"
|
||||
|
||||
BattleFrontier_Lounge5_Text_NatureGirlBrave::
|
||||
.string "Hmhm…\p"
|
||||
.string "This one says it likes to battle!\n"
|
||||
.string "But if it gets enough ouchies,\l"
|
||||
.string "it will worry about itself!$"
|
||||
|
||||
BattleFrontier_Lounge5_Text_NatureGirlAdamant::
|
||||
.string "Hmhm…\p"
|
||||
.string "This one says it likes to battle!\n"
|
||||
.string "It will battle even if it has a lot\l"
|
||||
.string "of ouchies!$"
|
||||
|
||||
BattleFrontier_Lounge5_Text_NatureGirlNaughty::
|
||||
.string "Hmhm…\p"
|
||||
.string "This one says it looks after itself!\n"
|
||||
.string "But if it gets enough ouchies,\l"
|
||||
.string "it will hit back!$"
|
||||
|
||||
BattleFrontier_Lounge5_Text_NatureGirlBold::
|
||||
.string "Hmhm…\p"
|
||||
.string "This one says it likes to be sneaky!\n"
|
||||
.string "But if it gets enough ouchies,\l"
|
||||
.string "it will worry about itself!$"
|
||||
|
||||
BattleFrontier_Lounge5_Text_NatureGirlDocileNaiveQuietQuirky::
|
||||
.string "Hmhm…\p"
|
||||
.string "This one says it likes to battle!\n"
|
||||
.string "It will battle even if it has a lot\l"
|
||||
.string "of ouchies!$"
|
||||
|
||||
BattleFrontier_Lounge5_Text_NatureGirlRelaxed::
|
||||
.string "Hmhm…\p"
|
||||
.string "This one says it likes to be sneaky!\n"
|
||||
.string "But if it gets enough ouchies,\l"
|
||||
.string "it will hit back!$"
|
||||
|
||||
BattleFrontier_Lounge5_Text_NatureGirlImpish::
|
||||
.string "Hmhm…\p"
|
||||
.string "This one says it likes to battle!\n"
|
||||
.string "But if it gets enough ouchies,\l"
|
||||
.string "it will worry about itself!$"
|
||||
|
||||
BattleFrontier_Lounge5_Text_NatureGirlLax::
|
||||
.string "Hmhm…\p"
|
||||
.string "This one says it likes to be sneaky!\n"
|
||||
.string "It says it likes to be sneaky even\l"
|
||||
.string "if it has a lot of ouchies!$"
|
||||
|
||||
BattleFrontier_Lounge5_Text_NatureGirlTimid::
|
||||
.string "Hmhm…\p"
|
||||
.string "This one says it likes to battle!\n"
|
||||
.string "But if it gets enough ouchies,\l"
|
||||
.string "it will turn sneaky!$"
|
||||
|
||||
BattleFrontier_Lounge5_Text_NatureGirlHasty::
|
||||
.string "Hmhm…\p"
|
||||
.string "This one says it likes to battle!\n"
|
||||
.string "It will battle even if it has a lot\l"
|
||||
.string "of ouchies!$"
|
||||
|
||||
BattleFrontier_Lounge5_Text_NatureGirlSerious::
|
||||
.string "Hmhm…\p"
|
||||
.string "This one says it likes to be sneaky!\n"
|
||||
.string "It says it likes to be sneaky even\l"
|
||||
.string "if it has a lot of ouchies!$"
|
||||
|
||||
BattleFrontier_Lounge5_Text_NatureGirlJolly::
|
||||
.string "Hmhm…\p"
|
||||
.string "This one says it likes to be sneaky!\n"
|
||||
.string "But if it gets enough ouchies,\l"
|
||||
.string "it will worry about itself!$"
|
||||
|
||||
BattleFrontier_Lounge5_Text_NatureGirlModest::
|
||||
.string "Hmhm…\p"
|
||||
.string "This one says it looks after itself!\n"
|
||||
.string "It says it worries about itself whether\l"
|
||||
.string "or not it has a lot of ouchies!$"
|
||||
|
||||
BattleFrontier_Lounge5_Text_NatureGirlMild::
|
||||
.string "Hmhm…\p"
|
||||
.string "This one says it looks after itself!\n"
|
||||
.string "But if it gets enough ouchies,\l"
|
||||
.string "it will turn sneaky!$"
|
||||
|
||||
BattleFrontier_Lounge5_Text_NatureGirlBashful::
|
||||
.string "Hmhm…\p"
|
||||
.string "This one says it looks after itself!\n"
|
||||
.string "It says it worries about itself even\l"
|
||||
.string "if it has a lot of ouchies!$"
|
||||
|
||||
BattleFrontier_Lounge5_Text_NatureGirlRash::
|
||||
.string "Hmhm…\p"
|
||||
.string "This one says it likes to be sneaky!\n"
|
||||
.string "It says it likes to be sneaky even\l"
|
||||
.string "if it has a lot of ouchies!$"
|
||||
|
||||
BattleFrontier_Lounge5_Text_NatureGirlCalm::
|
||||
.string "Hmhm…\p"
|
||||
.string "This one says it looks after itself!\n"
|
||||
.string "It says it worries about itself even\l"
|
||||
.string "if it has a lot of ouchies!$"
|
||||
|
||||
BattleFrontier_Lounge5_Text_NatureGirlGentle::
|
||||
.string "Hmhm…\p"
|
||||
.string "This one says it looks after itself!\n"
|
||||
.string "But if it gets enough ouchies,\l"
|
||||
.string "it will hit back!$"
|
||||
|
||||
BattleFrontier_Lounge5_Text_NatureGirlSassy::
|
||||
.string "Hmhm…\p"
|
||||
.string "This one says it likes to battle!\n"
|
||||
.string "But if it gets enough ouchies,\l"
|
||||
.string "it will turn sneaky!$"
|
||||
|
||||
BattleFrontier_Lounge5_Text_NatureGirlCareful::
|
||||
.string "Hmhm…\p"
|
||||
.string "This one says it looks after itself!\n"
|
||||
.string "But if it gets enough ouchies,\l"
|
||||
.string "it will turn sneaky!$"
|
||||
|
||||
BattleFrontier_Lounge5_Text_NatureGirlEgg::
|
||||
.string "That's silly! An EGG is asleep!\n"
|
||||
.string "I can't talk to it!$"
|
||||
|
||||
BattleFrontier_Lounge5_Text_LadyClaimsSheUnderstandsPokemon::
|
||||
.string "How charming!\n"
|
||||
.string "That little lady claims she can\l"
|
||||
.string "understand POKéMON!$"
|
||||
|
||||
BattleFrontier_Lounge5_Text_GirlSayingSomethingProfound::
|
||||
.string "I have this feeling that the little girl\n"
|
||||
.string "is saying something profound.$"
|
||||
|
||||
BattleFrontier_Lounge5_Text_GirlPlaysAtRedHouseALot::
|
||||
.string "I know something!\p"
|
||||
.string "That little girl plays at the red house\n"
|
||||
.string "a lot!$"
|
||||
@@ -53,6 +53,10 @@ BattleFrontier_Lounge6_EventScript_TradeCompleted::
|
||||
.else
|
||||
.ifdef ITALIAN
|
||||
.include "data/maps/BattleFrontier_Lounge6/text_it.inc"
|
||||
.else
|
||||
.ifdef SPANISH
|
||||
.include "data/maps/BattleFrontier_Lounge6/text_es.inc"
|
||||
.endif
|
||||
.endif
|
||||
.endif
|
||||
.endif
|
||||
|
||||
31
data/maps/BattleFrontier_Lounge6/text_es.inc
Normal file
31
data/maps/BattleFrontier_Lounge6/text_es.inc
Normal file
@@ -0,0 +1,31 @@
|
||||
|
||||
BattleFrontier_Lounge6_Text_WouldYouLikeToTrade:
|
||||
.string "My POKéMON is a {STR_VAR_2}.\n"
|
||||
.string "Do you know it?\l"
|
||||
.string "It's quite cute and rather nice.\p"
|
||||
.string "This little one, I could trade with\n"
|
||||
.string "pride!\p"
|
||||
.string "Would you like to trade me a {STR_VAR_1}\n"
|
||||
.string "for my {STR_VAR_2}?$"
|
||||
|
||||
BattleFrontier_Lounge6_Text_PromiseIllBeGoodToIt:
|
||||
.string "Oh, it's adorable!\n"
|
||||
.string "Thank you!\l"
|
||||
.string "I promise I'll be good to it!\p"
|
||||
.string "Oh! I hope you'll be good to\n"
|
||||
.string "my {STR_VAR_2}, too!$"
|
||||
|
||||
BattleFrontier_Lounge6_Text_DontTradeForAnythingButMon:
|
||||
.string "Oh, I'm sorry!\n"
|
||||
.string "I don't intend to trade for anything\l"
|
||||
.string "but a {STR_VAR_1}.$"
|
||||
|
||||
BattleFrontier_Lounge6_Text_WellThatsFineToo:
|
||||
.string "Oh, you won't?\n"
|
||||
.string "Well, that's fine, too.\l"
|
||||
.string "Please come visit us again.$"
|
||||
|
||||
BattleFrontier_Lounge6_Text_SkittySoMuchCuterThanImagined:
|
||||
.string "Giggle!\n"
|
||||
.string "A SKITTY is so much cuter than I had\l"
|
||||
.string "imagined. I'm delighted!$"
|
||||
@@ -295,6 +295,10 @@ BattleFrontier_Lounge7_EventScript_Gentleman::
|
||||
.else
|
||||
.ifdef ITALIAN
|
||||
.include "data/maps/BattleFrontier_Lounge7/text_it.inc"
|
||||
.else
|
||||
.ifdef SPANISH
|
||||
.include "data/maps/BattleFrontier_Lounge7/text_es.inc"
|
||||
.endif
|
||||
.endif
|
||||
.endif
|
||||
.endif
|
||||
|
||||
191
data/maps/BattleFrontier_Lounge7/text_es.inc
Normal file
191
data/maps/BattleFrontier_Lounge7/text_es.inc
Normal file
@@ -0,0 +1,191 @@
|
||||
|
||||
BattleFrontier_Lounge7_Text_LeftTutorIntro:
|
||||
.string "Buhahaha!\p"
|
||||
.string "You couldn't tell it from looking now,\n"
|
||||
.string "but I used to be one tough TRAINER.\p"
|
||||
.string "I had a reputation as the toughest\n"
|
||||
.string "BEAUTY around, I tell you!\p"
|
||||
.string "… … … … … …\p"
|
||||
.string "What is it now?\n"
|
||||
.string "You don't believe me.\p"
|
||||
.string "I'm not like that blowhard woman over\n"
|
||||
.string "there. I'm actually talented!\p"
|
||||
.string "Let me prove it to you.\n"
|
||||
.string "I can teach your POKéMON special and\l"
|
||||
.string "yet cute moves.\p"
|
||||
.string "But my lessons don't come free.\n"
|
||||
.string "How about paying for the moves I teach\l"
|
||||
.string "with a wee bit of Battle Points?$"
|
||||
|
||||
BattleFrontier_Lounge7_Text_LeftTutorWelcomeBack:
|
||||
.string "Buhahaha!\p"
|
||||
.string "Are you back to learn special and\n"
|
||||
.string "yet cute POKéMON moves?$"
|
||||
|
||||
BattleFrontier_Lounge7_Text_TeachWhichMove:
|
||||
.string "Fine, fine, look here!\n"
|
||||
.string "Which move should I teach?$"
|
||||
|
||||
BattleFrontier_Lounge7_Text_MoveWillBeXBattlePoints:
|
||||
.string "The move {STR_VAR_1}, is it?\n"
|
||||
.string "That will be {STR_VAR_2} Battle Points, okay?$"
|
||||
|
||||
BattleFrontier_Lounge7_Text_TeachMoveToWhichMon:
|
||||
.string "Fine, fine, now pick the POKéMON\n"
|
||||
.string "I should teach the move to.$"
|
||||
|
||||
BattleFrontier_Lounge7_Text_HaventGotEnoughPoints:
|
||||
.string "What the…\n"
|
||||
.string "You haven't got enough Battle Points!$"
|
||||
|
||||
BattleFrontier_Lounge7_Text_IllTakeBattlePoints:
|
||||
.string "Do you see how skilled I am now?\n"
|
||||
.string "I'll take your Battle Points, thanks!$"
|
||||
|
||||
BattleFrontier_Lounge7_Text_YouDontWantTo:
|
||||
.string "What's that?\n"
|
||||
.string "You don't want to…\p"
|
||||
.string "If you want to see how skilled I am,\n"
|
||||
.string "you come see me anytime!$"
|
||||
|
||||
BattleFrontier_Lounge7_Text_RightTutorIntro:
|
||||
.string "Ihihihi!\p"
|
||||
.string "I know it's hard to see now, but I used\n"
|
||||
.string "to be one fantastic TRAINER.\p"
|
||||
.string "I had a reputation as the most\n"
|
||||
.string "invincible SWIMMER around, I tell you!\p"
|
||||
.string "… … … … … …\p"
|
||||
.string "What's wrong?\n"
|
||||
.string "You don't believe me.\p"
|
||||
.string "I'm not like that buffoonish woman over\n"
|
||||
.string "there. I'm actually experienced!\p"
|
||||
.string "I can prove it to you.\n"
|
||||
.string "I can teach your POKéMON hard and\l"
|
||||
.string "yet pretty moves.\p"
|
||||
.string "But my lessons don't come free.\n"
|
||||
.string "How about paying for the moves I teach\l"
|
||||
.string "with a wee bit of Battle Points?$"
|
||||
|
||||
BattleFrontier_Lounge7_Text_RightTutorWelcomeBack:
|
||||
.string "Ihihihi!\p"
|
||||
.string "Have you come to learn hard and\n"
|
||||
.string "yet pretty POKéMON moves?$"
|
||||
|
||||
BattleFrontier_Lounge7_Text_ThinkLadiesDontGetAlong:
|
||||
.string "Those ladies, the way they bad-mouth\n"
|
||||
.string "each other, you probably think that\l"
|
||||
.string "they don't get along.\p"
|
||||
.string "But if that were true, they wouldn't\n"
|
||||
.string "stay out here together, would they?$"
|
||||
|
||||
BattleFrontier_Lounge7_Text_LadiesWereStrongAndBeautiful:
|
||||
.string "When I was just a wee YOUNGSTER,\n"
|
||||
.string "those ladies were strong and beautiful.\p"
|
||||
.string "They were idols among us TRAINERS.\p"
|
||||
.string "Even now, age hasn't dulled their\n"
|
||||
.string "abilities.\p"
|
||||
.string "In fact, their POKéMON moves have\n"
|
||||
.string "grown even more polished.\p"
|
||||
.string "But… For some reason, I can't help\n"
|
||||
.string "but feel this…\p"
|
||||
.string "Time is so cruel…$"
|
||||
|
||||
BattleFrontier_Lounge7_Text_SoftboiledDesc::
|
||||
.string "Recovers up to\n"
|
||||
.string "half the user's\n"
|
||||
.string "maximum HP.$"
|
||||
|
||||
BattleFrontier_Lounge7_Text_SeismicTossDesc::
|
||||
.string "Inflicts damage\n"
|
||||
.string "identical to the\n"
|
||||
.string "user's level.$"
|
||||
|
||||
BattleFrontier_Lounge7_Text_DreamEaterDesc::
|
||||
.string "Recovers half the\n"
|
||||
.string "damage inflicted\n"
|
||||
.string "on a sleeping foe.$"
|
||||
|
||||
BattleFrontier_Lounge7_Text_MegaPunchDesc::
|
||||
.string "A strong punch\n"
|
||||
.string "thrown with\n"
|
||||
.string "incredible power.$"
|
||||
|
||||
BattleFrontier_Lounge7_Text_MegaKickDesc::
|
||||
.string "An extremely\n"
|
||||
.string "powerful kick with\n"
|
||||
.string "intense force.$"
|
||||
|
||||
BattleFrontier_Lounge7_Text_BodySlamDesc::
|
||||
.string "A full-body slam\n"
|
||||
.string "that may cause\n"
|
||||
.string "paralysis.$"
|
||||
|
||||
BattleFrontier_Lounge7_Text_RockSlideDesc::
|
||||
.string "Large boulders\n"
|
||||
.string "are hurled. May\n"
|
||||
.string "cause flinching.$"
|
||||
|
||||
BattleFrontier_Lounge7_Text_CounterDesc::
|
||||
.string "Retaliates any\n"
|
||||
.string "physical hit with\n"
|
||||
.string "double the power.$"
|
||||
|
||||
BattleFrontier_Lounge7_Text_ThunderWaveDesc::
|
||||
.string "A weak jolt of\n"
|
||||
.string "electricity that\n"
|
||||
.string "paralyzes the foe.$"
|
||||
|
||||
BattleFrontier_Lounge7_Text_SwordsDanceDesc::
|
||||
.string "A fighting dance\n"
|
||||
.string "that sharply\n"
|
||||
.string "raises ATTACK.$"
|
||||
|
||||
BattleFrontier_Lounge7_Text_DefenseCurlDesc::
|
||||
.string "Curls up to con-\n"
|
||||
.string "ceal weak spots\n"
|
||||
.string "and raise DEFENSE.$"
|
||||
|
||||
BattleFrontier_Lounge7_Text_SnoreDesc::
|
||||
.string "A loud attack\n"
|
||||
.string "that can be used\n"
|
||||
.string "only while asleep.$"
|
||||
|
||||
BattleFrontier_Lounge7_Text_MudSlapDesc::
|
||||
.string "Hurls mud in the\n"
|
||||
.string "foe's face to re-\n"
|
||||
.string "duce its accuracy.$"
|
||||
|
||||
BattleFrontier_Lounge7_Text_SwiftDesc::
|
||||
.string "Sprays star-\n"
|
||||
.string "shaped rays\n"
|
||||
.string "that never miss.$"
|
||||
|
||||
BattleFrontier_Lounge7_Text_IcyWindDesc::
|
||||
.string "A chilling attack\n"
|
||||
.string "that lowers the\n"
|
||||
.string "foe's SPEED.$"
|
||||
|
||||
BattleFrontier_Lounge7_Text_EndureDesc::
|
||||
.string "Endures any at-\n"
|
||||
.string "tack for 1 turn,\n"
|
||||
.string "leaving 1HP.$"
|
||||
|
||||
BattleFrontier_Lounge7_Text_PsychUpDesc::
|
||||
.string "Copies the foe's\n"
|
||||
.string "effect(s) and\n"
|
||||
.string "gives to the user.$"
|
||||
|
||||
BattleFrontier_Lounge7_Text_IcePunchDesc::
|
||||
.string "An icy punch\n"
|
||||
.string "that may\n"
|
||||
.string "freeze the foe.$"
|
||||
|
||||
BattleFrontier_Lounge7_Text_ThunderPunchDesc::
|
||||
.string "An electrified\n"
|
||||
.string "punch that may\n"
|
||||
.string "paralyze the foe.$"
|
||||
|
||||
BattleFrontier_Lounge7_Text_FirePunchDesc::
|
||||
.string "A fiery punch\n"
|
||||
.string "that may burn\n"
|
||||
.string "the foe.$"
|
||||
@@ -21,6 +21,10 @@ BattleFrontier_Lounge8_EventScript_NinjaBoy::
|
||||
.else
|
||||
.ifdef ITALIAN
|
||||
.include "data/maps/BattleFrontier_Lounge8/text_it.inc"
|
||||
.else
|
||||
.ifdef SPANISH
|
||||
.include "data/maps/BattleFrontier_Lounge8/text_es.inc"
|
||||
.endif
|
||||
.endif
|
||||
.endif
|
||||
.endif
|
||||
|
||||
30
data/maps/BattleFrontier_Lounge8/text_es.inc
Normal file
30
data/maps/BattleFrontier_Lounge8/text_es.inc
Normal file
@@ -0,0 +1,30 @@
|
||||
|
||||
BattleFrontier_Lounge8_Text_WhatATrainerNeeds:
|
||||
.string "What a TRAINER needs…\p"
|
||||
.string "Knowledge…\n"
|
||||
.string "Strategy…\l"
|
||||
.string "Luck…\l"
|
||||
.string "Guts…\l"
|
||||
.string "Spirit…\l"
|
||||
.string "Bravery…\l"
|
||||
.string "And ability…\p"
|
||||
.string "Well, I'm all set in every way!\n"
|
||||
.string "I'll be unstoppable at every building!\p"
|
||||
.string "Huh? POKéMON?\n"
|
||||
.string "What's that?$"
|
||||
|
||||
BattleFrontier_Lounge8_Text_KnowAboutFrontierBrains:
|
||||
.string "Do you know about the FRONTIER\n"
|
||||
.string "BRAINS?\p"
|
||||
.string "That's what SCOTT calls the seven\n"
|
||||
.string "special TRAINERS that run the seven\l"
|
||||
.string "facilities in the BATTLE FRONTIER.$"
|
||||
|
||||
BattleFrontier_Lounge8_Text_ToldMeIHaveTalentForBattling:
|
||||
.string "At the BATTLE TOWER, an older girl\n"
|
||||
.string "told me that I have a lot of talent\l"
|
||||
.string "for battling!\p"
|
||||
.string "I like POKéMON CONTESTS more!\p"
|
||||
.string "But I'm no good at CONTESTS!\p"
|
||||
.string "I guess having talent and liking\n"
|
||||
.string "something aren't the same.$"
|
||||
@@ -56,6 +56,10 @@ BattleFrontier_Mart_EventScript_Boy::
|
||||
.else
|
||||
.ifdef ITALIAN
|
||||
.include "data/maps/BattleFrontier_Mart/text_it.inc"
|
||||
.else
|
||||
.ifdef SPANISH
|
||||
.include "data/maps/BattleFrontier_Mart/text_es.inc"
|
||||
.endif
|
||||
.endif
|
||||
.endif
|
||||
.endif
|
||||
|
||||
19
data/maps/BattleFrontier_Mart/text_es.inc
Normal file
19
data/maps/BattleFrontier_Mart/text_es.inc
Normal file
@@ -0,0 +1,19 @@
|
||||
|
||||
BattleFrontier_Mart_Text_ChaperonGrandson:
|
||||
.string "We came here to chaperon our\n"
|
||||
.string "grandson.\p"
|
||||
.string "But since we're here, we thought\n"
|
||||
.string "we should get some souvenirs.$"
|
||||
|
||||
BattleFrontier_Mart_Text_ProteinMakeNiceGift:
|
||||
.string "Dear, what do you think of this?\n"
|
||||
.string "Wouldn't this make a nice gift?\p"
|
||||
.string "It's…PRO…TE…IN?\n"
|
||||
.string "It sounds delicious, doesn't it?$"
|
||||
|
||||
BattleFrontier_Mart_Text_FacilitiesDontAllowItems:
|
||||
.string "A lot of the BATTLE FRONTIER's\n"
|
||||
.string "facilities don't allow the use of items\l"
|
||||
.string "during battles.\p"
|
||||
.string "That rule makes things tougher than\n"
|
||||
.string "they already are!$"
|
||||
@@ -241,6 +241,10 @@ BattleFrontier_OutsideEast_EventScript_Camper::
|
||||
.else
|
||||
.ifdef ITALIAN
|
||||
.include "data/maps/BattleFrontier_OutsideEast/text_it.inc"
|
||||
.else
|
||||
.ifdef SPANISH
|
||||
.include "data/maps/BattleFrontier_OutsideEast/text_es.inc"
|
||||
.endif
|
||||
.endif
|
||||
.endif
|
||||
.endif
|
||||
|
||||
205
data/maps/BattleFrontier_OutsideEast/text_es.inc
Normal file
205
data/maps/BattleFrontier_OutsideEast/text_es.inc
Normal file
@@ -0,0 +1,205 @@
|
||||
|
||||
BattleFrontier_OutsideEast_Text_BattleTowerSign:
|
||||
.string "This is the BATTLE TOWER!\n"
|
||||
.string "Keep the win streak as the toughest\l"
|
||||
.string "TRAINER!$"
|
||||
|
||||
BattleFrontier_OutsideEast_Text_BattlePalaceSign:
|
||||
.string "This is the BATTLE PALACE!\n"
|
||||
.string "Keep your eyes on POKéMON battles!$"
|
||||
|
||||
BattleFrontier_OutsideEast_Text_BattleArenaSign:
|
||||
.string "This is the BATTLE ARENA!\n"
|
||||
.string "Let the toughest teams gather!$"
|
||||
|
||||
BattleFrontier_OutsideEast_Text_BattlePyramidSign:
|
||||
.string "This is the BATTLE PYRAMID!\n"
|
||||
.string "Advance through the Battle Quest!$"
|
||||
|
||||
BattleFrontier_OutsideEast_Text_RankingHallSign:
|
||||
.string "BATTLE FRONTIER RANKING HALL\n"
|
||||
.string "Set your sights on new records!$"
|
||||
|
||||
BattleFrontier_OutsideEast_Text_ExchangeCornerSign:
|
||||
.string "BATTLE POINT EXCHANGE SERVICE CORNER\n"
|
||||
.string "Exchange your Battle Points!$"
|
||||
|
||||
BattleFrontier_OutsideEast_Text_BattleTowerFeelsSpecial:
|
||||
.string "Wow!\n"
|
||||
.string "It's huge!\p"
|
||||
.string "The BATTLE TOWER feels special.\n"
|
||||
.string "It's different from the others.$"
|
||||
|
||||
BattleFrontier_OutsideEast_Text_ConquerLeagueAndFrontier:
|
||||
.string "My grand ambition is to conquer both\n"
|
||||
.string "the BATTLE FRONTIER and the POKéMON\l"
|
||||
.string "LEAGUE.\p"
|
||||
.string "And if my dream comes true…\p"
|
||||
.string "I… I'm going to ask MIMI next door\n"
|
||||
.string "if she will be friends with me!$"
|
||||
|
||||
BattleFrontier_OutsideEast_Text_PyramidTooHarsh:
|
||||
.string "The BATTLE PYRAMID's too harsh!\n"
|
||||
.string "I just can't make it to the top!\p"
|
||||
.string "Since I'm out of options, maybe I can\n"
|
||||
.string "climb the outside…$"
|
||||
|
||||
BattleFrontier_OutsideEast_Text_ThriveInDarkness:
|
||||
.string "I thrive in darkness…\n"
|
||||
.string "Yes… What is worthy of me?\l"
|
||||
.string "None other than the BATTLE PYRAMID…\p"
|
||||
.string "What say you to wandering in darkness\n"
|
||||
.string "and in utter and total desperation?$"
|
||||
|
||||
BattleFrontier_OutsideEast_Text_PutTogetherUltimateTeam:
|
||||
.string "I didn't sleep for a week, but then\n"
|
||||
.string "I put together the ultimate team!\p"
|
||||
.string "I can't see myself losing, no joke.\n"
|
||||
.string "We're storming the BATTLE ARENA!$"
|
||||
|
||||
BattleFrontier_OutsideEast_Text_DidScottBringYouHere:
|
||||
.string "Did SCOTT bring you here, too?\n"
|
||||
.string "What is it with that guy?\p"
|
||||
.string "It sounds like he really does know\n"
|
||||
.string "how to spot talented TRAINERS, but…\p"
|
||||
.string "I've never seen him battling in person\n"
|
||||
.string "ever.$"
|
||||
|
||||
BattleFrontier_OutsideEast_Text_BelieveInYouBuddy:
|
||||
.string "ZIGG!\n"
|
||||
.string "I believe in you, little buddy!\p"
|
||||
.string "I'll make my little ZIGG any favorite\n"
|
||||
.string "tasty treats you like if you win!$"
|
||||
|
||||
BattleFrontier_OutsideEast_Text_ZigzagoonLooksVacant:
|
||||
.string "ZIGZAGOON looks vacant…$"
|
||||
|
||||
BattleFrontier_OutsideEast_Text_PeopleCallMeBusybody:
|
||||
.string "People call me a busybody,\n"
|
||||
.string "but I can't help it.\p"
|
||||
.string "Your hat's on crooked!\n"
|
||||
.string "Oh, no, trash on the ground!\l"
|
||||
.string "Oops, it's almost dinnertime!\p"
|
||||
.string "I don't know if I can stand to just\n"
|
||||
.string "watch at the BATTLE PALACE…$"
|
||||
|
||||
BattleFrontier_OutsideEast_Text_OnceBeatGymLeader:
|
||||
.string "I may not look that impressive now,\n"
|
||||
.string "but I once beat a GYM LEADER.\p"
|
||||
.string "Who knows, maybe I should give it\n"
|
||||
.string "another shot at glory.$"
|
||||
|
||||
BattleFrontier_OutsideEast_Text_FastOnBikeAndBattles:
|
||||
.string "I'm fast on my BIKE, and that goes for\n"
|
||||
.string "the way I battle, too.\p"
|
||||
.string "I win matches in the blink of\n"
|
||||
.string "an eye!$"
|
||||
|
||||
BattleFrontier_OutsideEast_Text_BetterThanDaddyAtPokemon:
|
||||
.string "I'm better than my daddy\n"
|
||||
.string "at POKéMON.$"
|
||||
|
||||
BattleFrontier_OutsideEast_Text_GoRackUpSomeWinsForDaddy:
|
||||
.string "Go on, my baby sweetie!\n"
|
||||
.string "Go rack up some wins for Daddy!\p"
|
||||
.string "You're just like your mother,\n"
|
||||
.string "so you'll be dominating!$"
|
||||
|
||||
BattleFrontier_OutsideEast_Text_HeardPrettyGirlAtBattleArena:
|
||||
.string "It wasn't easy getting here,\n"
|
||||
.string "but I'd heard about this knockout\l"
|
||||
.string "pretty girl at the BATTLE ARENA.\p"
|
||||
.string "Instead of her, do you know what\n"
|
||||
.string "I found?\p"
|
||||
.string "A whole teeming mob of sweaty,\n"
|
||||
.string "stinky, and primitive martial artists!$"
|
||||
|
||||
BattleFrontier_OutsideEast_Text_SometimesImportantOldManInThere:
|
||||
.string "I sometimes see this really important-\n"
|
||||
.string "looking old man going in there.\p"
|
||||
.string "He has these really awesome POKéMON.\n"
|
||||
.string "He seems really nice, though.$"
|
||||
|
||||
BattleFrontier_OutsideEast_Text_LegendOfBattlePyramid:
|
||||
.string "Do you know it?\n"
|
||||
.string "The legend of the BATTLE PYRAMID?\p"
|
||||
.string "When there comes a confident TRAINER\n"
|
||||
.string "reaching for the golden pinnacle,\l"
|
||||
.string "there shall appear a man among men.\p"
|
||||
.string "Don't know that legend?\n"
|
||||
.string "Well, of course not!\l"
|
||||
.string "I just made it up!\p"
|
||||
.string "What's it supposed to mean?\n"
|
||||
.string "That, my friend, I can't say!$"
|
||||
|
||||
BattleFrontier_OutsideEast_Text_GotWipedOut:
|
||||
.string "Man! Oh man!\n"
|
||||
.string "I've never lost once before!\p"
|
||||
.string "But I got wiped out with no saving\n"
|
||||
.string "grace at all!\p"
|
||||
.string "And then I'm told I don't have any\n"
|
||||
.string "talent?! Man!$"
|
||||
|
||||
BattleFrontier_OutsideEast_Text_ToughTrainerInBattleTower:
|
||||
.string "This guy ran into a horribly tough\n"
|
||||
.string "TRAINER while he was on the BATTLE\l"
|
||||
.string "TOWER challenge.\p"
|
||||
.string "Now look at him…\p"
|
||||
.string "You need to be cautious if you ever\n"
|
||||
.string "decide to go to the BATTLE TOWER.$"
|
||||
|
||||
BattleFrontier_OutsideEast_Text_EnoughBattlePointsForDoll:
|
||||
.string "Yes!\n"
|
||||
.string "I've finally got enough Battle Points!\p"
|
||||
.string "I guess I'll trade for another giant\n"
|
||||
.string "plush DOLL!$"
|
||||
|
||||
BattleFrontier_OutsideEast_Text_LikeToHaveNameRecordedHere:
|
||||
.string "Oh, yeah, okay!\n"
|
||||
.string "So this is the RANKING HALL!\p"
|
||||
.string "I'd like to go down in history as\n"
|
||||
.string "a super champ and have my name\l"
|
||||
.string "recorded here for posterity.$"
|
||||
|
||||
BattleFrontier_OutsideEast_Text_CanDoAnythingWithYou:
|
||||
.string "With you by my side, I can do anything.$"
|
||||
|
||||
BattleFrontier_OutsideEast_Text_PowerOfOurLoveWillOvercome:
|
||||
.string "Ooh, darling, you are so wonderful!\p"
|
||||
.string "Ooh, I just can't wait anymore!\p"
|
||||
.string "Let's go to a MULTI BATTLE ROOM\n"
|
||||
.string "right this instant!\p"
|
||||
.string "If we get together in the BATTLE SALON,\n"
|
||||
.string "the power of our love will overcome\l"
|
||||
.string "everyone we meet.\p"
|
||||
.string "Why, before us, darling, everything\n"
|
||||
.string "will topple like dominoes!$"
|
||||
|
||||
BattleFrontier_OutsideEast_Text_FrontierNotExclusivelyForToughTrainers:
|
||||
.string "The BATTLE FRONTIER isn't exclusively\n"
|
||||
.string "for tough TRAINERS.\p"
|
||||
.string "Many people with special abilities\n"
|
||||
.string "have been invited, it seems.\p"
|
||||
.string "That man SCOTT…\p"
|
||||
.string "He may have built this place to serve\n"
|
||||
.string "a bigger objective…$"
|
||||
|
||||
BattleFrontier_OutsideEast_Text_OddTreeHereSeemsToWiggle:
|
||||
.string "Excuse me, young one.\n"
|
||||
.string "Have you good eyesight?\p"
|
||||
.string "There is an odd tree past here, and to\n"
|
||||
.string "my tired eyes it seems to wiggle.$"
|
||||
|
||||
BattleFrontier_OutsideEast_Text_OnceAnOddTreePastHere:
|
||||
.string "Excuse me, young one.\n"
|
||||
.string "Have you a good memory?\p"
|
||||
.string "I have this feeling there once was\n"
|
||||
.string "an odd tree past here.$"
|
||||
|
||||
BattleFrontier_OutsideEast_Text_StickyMonWithLongTail:
|
||||
.string "I…\n"
|
||||
.string "I saw it!\p"
|
||||
.string "There was a sticky sort of a POKéMON\n"
|
||||
.string "with a long tail up ahead!\p"
|
||||
.string "It was hiding under a boulder, and\n"
|
||||
.string "it kept staring at me!$"
|
||||
@@ -315,6 +315,10 @@ BattleFrontier_OutsideWest_EventScript_PokefanF::
|
||||
.else
|
||||
.ifdef ITALIAN
|
||||
.include "data/maps/BattleFrontier_OutsideWest/text_it.inc"
|
||||
.else
|
||||
.ifdef SPANISH
|
||||
.include "data/maps/BattleFrontier_OutsideWest/text_es.inc"
|
||||
.endif
|
||||
.endif
|
||||
.endif
|
||||
.endif
|
||||
|
||||
217
data/maps/BattleFrontier_OutsideWest/text_es.inc
Normal file
217
data/maps/BattleFrontier_OutsideWest/text_es.inc
Normal file
@@ -0,0 +1,217 @@
|
||||
|
||||
BattleFrontier_OutsideWest_Text_BattleDomeSign:
|
||||
.string "This is the BATTLE DOME!\n"
|
||||
.string "Your path to the invincible superstar!$"
|
||||
|
||||
BattleFrontier_OutsideWest_Text_BattleFactorySign:
|
||||
.string "This is the BATTLE FACTORY!\n"
|
||||
.string "Seek out the toughest POKéMON!$"
|
||||
|
||||
BattleFrontier_OutsideWest_Text_BattlePikeSign:
|
||||
.string "This is the BATTLE PIKE!\n"
|
||||
.string "Choose one of three paths!$"
|
||||
|
||||
BattleFrontier_OutsideWest_Text_ThisIsBattleTower:
|
||||
.string "This is the BATTLE TOWER.\p"
|
||||
.string "TRAINERS bring their best-raised\n"
|
||||
.string "POKéMON for elimination-style matches.$"
|
||||
|
||||
BattleFrontier_OutsideWest_Text_MayISeeYourTicket:
|
||||
.string "Hello, are you here for the ferry?\n"
|
||||
.string "May I see your TICKET?$"
|
||||
|
||||
BattleFrontier_OutsideWest_Text_MustHaveTicketToBoard:
|
||||
.string "{PLAYER} doesn't have the TICKET…\p"
|
||||
.string "I'm terribly sorry.\p"
|
||||
.string "You must have a TICKET to board\n"
|
||||
.string "the ferry.$"
|
||||
|
||||
BattleFrontier_OutsideWest_Text_WhereWouldYouLikeToGo:
|
||||
.string "{PLAYER} flashed the TICKET.\p"
|
||||
.string "Perfect! That's all you need!\p"
|
||||
.string "And where would you like to go?$"
|
||||
|
||||
BattleFrontier_OutsideWest_Text_SlateportItIs:
|
||||
.string "SLATEPORT CITY it is, then!$"
|
||||
|
||||
BattleFrontier_OutsideWest_Text_LilycoveItIs:
|
||||
.string "LILYCOVE CITY it is, then!$"
|
||||
|
||||
BattleFrontier_OutsideWest_Text_SailWithUsAnotherTime:
|
||||
.string "Please sail with us another time!$"
|
||||
|
||||
BattleFrontier_OutsideWest_Text_PleaseBoardFerry:
|
||||
.string "Please board the ferry and wait for\n"
|
||||
.string "departure.$"
|
||||
|
||||
BattleFrontier_OutsideWest_Text_ThenWhereWouldYouLikeToGo:
|
||||
.string "Then, where would you like to go?$"
|
||||
|
||||
BattleFrontier_OutsideWest_Text_BestOutOfAllMyFriends:
|
||||
.string "I'm the best out of all my friends.\n"
|
||||
.string "But here…\l"
|
||||
.string "I've been useless!$"
|
||||
|
||||
BattleFrontier_OutsideWest_Text_CantFindBattleTower:
|
||||
.string "I want to go to the BATTLE TOWER,\n"
|
||||
.string "but I can't find it even though I have\l"
|
||||
.string "a map of the BATTLE FRONTIER.\p"
|
||||
.string "This place is just too big!$"
|
||||
|
||||
BattleFrontier_OutsideWest_Text_GotSeasickOnWayHere:
|
||||
.string "I wanted to take a challenge as soon\n"
|
||||
.string "as I arrived here.\p"
|
||||
.string "But on the way, I got seasick…\n"
|
||||
.string "Urrrrp…$"
|
||||
|
||||
BattleFrontier_OutsideWest_Text_OnlyToughTrainersBroughtHere:
|
||||
.string "It's not as if just anyone can come\n"
|
||||
.string "here, you know?\p"
|
||||
.string "Only those TRAINERS who've been\n"
|
||||
.string "recognized as tough are brought here.\p"
|
||||
.string "That's why many TRAINERS don't even\n"
|
||||
.string "know about the BATTLE FRONTIER.$"
|
||||
|
||||
BattleFrontier_OutsideWest_Text_SureWeCanChallengeWithNoMons:
|
||||
.string "Hey, bro…\p"
|
||||
.string "Are you sure we can make challenges\n"
|
||||
.string "even if we don't have any POKéMON?$"
|
||||
|
||||
BattleFrontier_OutsideWest_Text_BigGuySaidIllLendYouMons:
|
||||
.string "Uh…\n"
|
||||
.string "I'm sure it'll be okay.\p"
|
||||
.string "I think…\p"
|
||||
.string "But remember that big scary guy?\n"
|
||||
.string "He said, “I'll lend you POKéMON!”$"
|
||||
|
||||
BattleFrontier_OutsideWest_Text_WhosRaisingThoseRentalMons:
|
||||
.string "That's the BATTLE FACTORY.\n"
|
||||
.string "You can rent strong POKéMON there.\p"
|
||||
.string "But it makes me wonder.\n"
|
||||
.string "Who's raising those rental POKéMON?$"
|
||||
|
||||
BattleFrontier_OutsideWest_Text_ScaredOfPikeBecauseSeviper:
|
||||
.string "I'm scared of going into the BATTLE\n"
|
||||
.string "PIKE because of SEVIPER…\p"
|
||||
.string "B-but I came all the way here, so I will\n"
|
||||
.string "try to conquer everything!\l"
|
||||
.string "…Shudder…$"
|
||||
|
||||
BattleFrontier_OutsideWest_Text_LetsPlayRockPaperScissors:
|
||||
.string "Let's play rock, paper, scissors!\n"
|
||||
.string "One, two, three!\p"
|
||||
.string "… … … … … …$"
|
||||
|
||||
BattleFrontier_OutsideWest_Text_WonIllTakePikeChallenge:
|
||||
.string "Yay! I won!\n"
|
||||
.string "I will take the BATTLE PIKE challenge!$"
|
||||
|
||||
BattleFrontier_OutsideWest_Text_LostIllPutOffPikeChallenge:
|
||||
.string "Oh, no…\n"
|
||||
.string "I lost.\p"
|
||||
.string "I guess I'm not very lucky today.\n"
|
||||
.string "I'll put off my BATTLE PIKE challenge\l"
|
||||
.string "until tomorrow.$"
|
||||
|
||||
BattleFrontier_OutsideWest_Text_ChooseFishingOverBattling:
|
||||
.string "I believe I'm the only person here who,\n"
|
||||
.string "for some unknown reason, would choose\l"
|
||||
.string "fishing over battling.\p"
|
||||
.string "Huh? You can't catch anything here?\n"
|
||||
.string "That's disappointing…$"
|
||||
|
||||
BattleFrontier_OutsideWest_Text_KeepBattlingUntilIGetSymbol:
|
||||
.string "Today, I'm going to keep battling, no\n"
|
||||
.string "matter what, until I get a Symbol.$"
|
||||
|
||||
BattleFrontier_OutsideWest_Text_YoureOffToChallengeDome:
|
||||
.string "Oh? You're off to challenge\n"
|
||||
.string "the BATTLE DOME?\p"
|
||||
.string "I'll wish you the best of luck.\n"
|
||||
.string "Let us both win our way up and meet\l"
|
||||
.string "in challenges.$"
|
||||
|
||||
BattleFrontier_OutsideWest_Text_DomeIsHereGrandpa:
|
||||
.string "Grandpa, over here!\n"
|
||||
.string "The BATTLE DOME is here!\l"
|
||||
.string "Go get 'em, Grandpa!$"
|
||||
|
||||
BattleFrontier_OutsideWest_Text_WontLetGentlemenBeatMe:
|
||||
.string "Ah, so this here is the BATTLE DOME?\n"
|
||||
.string "I won't let GENTLEMEN beat me!\p"
|
||||
.string "But where is the entrance?$"
|
||||
|
||||
BattleFrontier_OutsideWest_Text_NothingHereNotLongAgo:
|
||||
.string "There used to be nothing here not all\n"
|
||||
.string "that long ago.\p"
|
||||
.string "But, now look at this place! Amazing!\n"
|
||||
.string "I'll bring my mother out to see this.$"
|
||||
|
||||
BattleFrontier_OutsideWest_Text_FinallyArrivedAtFrontier:
|
||||
.string "I've finally arrived at the BATTLE\n"
|
||||
.string "FRONTIER!\p"
|
||||
.string "I'm sure to grab attention with\n"
|
||||
.string "my looks and ability!$"
|
||||
|
||||
BattleFrontier_OutsideWest_Text_SquareFilledWithToughPeople:
|
||||
.string "Munch, munch…\p"
|
||||
.string "It looks like this square's filled with\n"
|
||||
.string "tough people.\p"
|
||||
.string "Munch, munch…$"
|
||||
|
||||
BattleFrontier_OutsideWest_Text_MetOlderGirlAtPike:
|
||||
.string "Crunch, munch…\p"
|
||||
.string "A while back, I met this older girl\n"
|
||||
.string "at the BATTLE PIKE.\p"
|
||||
.string "She had these eyes that were scary\n"
|
||||
.string "in a real ornery way.\p"
|
||||
.string "Crunch, munch…\p"
|
||||
.string "She got all furious: “Will you quit\n"
|
||||
.string "eating!” Then she whaled on me.\p"
|
||||
.string "It was a hair-raising kind of\n"
|
||||
.string "scary experience, sure enough.\p"
|
||||
.string "Crunch, munch…$"
|
||||
|
||||
BattleFrontier_OutsideWest_Text_LastTimeOurEyesMet:
|
||||
.string "Huh? Will you listen to yourself?\n"
|
||||
.string "That's nothing!\p"
|
||||
.string "Why, the last time I cheered for him,\n"
|
||||
.string "our eyes met and sparks flew!$"
|
||||
|
||||
BattleFrontier_OutsideWest_Text_DomeAceLookedBecauseOfMyCheering:
|
||||
.string "Whaaaaaat?!\n"
|
||||
.string "Pfft!\p"
|
||||
.string "That only happened because\n"
|
||||
.string "I happened to be sitting next to you!\p"
|
||||
.string "The DOME ACE only looked our way\n"
|
||||
.string "because my cheering was so loud!$"
|
||||
|
||||
BattleFrontier_OutsideWest_Text_DomeAceIsMine:
|
||||
.string "Oh, shush!\n"
|
||||
.string "Keep that racket down!\p"
|
||||
.string "You fair-weather fans should stick\n"
|
||||
.string "to cheering for some GYM LEADER!\p"
|
||||
.string "The DOME ACE is mine!\n"
|
||||
.string "The only idol for me!$"
|
||||
|
||||
BattleFrontier_OutsideWest_Text_FansOverThereUsedToBeTrainers:
|
||||
.string "Those people squabbling over there…\p"
|
||||
.string "It's hard to believe, but they once\n"
|
||||
.string "were TRAINERS, and good ones, too.\p"
|
||||
.string "They used to be incredibly tough,\n"
|
||||
.string "and they were famous, too.\p"
|
||||
.string "But they were obliterated by this\n"
|
||||
.string "certain TRAINER at a tournament.\p"
|
||||
.string "They were so thoroughly whipped,\n"
|
||||
.string "they became smitten by the TRAINER.\p"
|
||||
.string "Now they're just fans of the TRAINER.\n"
|
||||
.string "They go cheer for their idol at the\l"
|
||||
.string "BATTLE DOME every day now.$"
|
||||
|
||||
BattleFrontier_OutsideWest_Text_MonWithLongTailInFrontier:
|
||||
.string "I heard a rumor that someone saw\n"
|
||||
.string "a POKéMON with an unusually long tail\l"
|
||||
.string "somewhere in the BATTLE FRONTIER.\p"
|
||||
.string "It must be adorable. I'm sure of it…\p"
|
||||
.string "Oh, challenges can wait. I feel driven\n"
|
||||
.string "to find the delightful creature!$"
|
||||
@@ -47,6 +47,10 @@ BattleFrontier_PokemonCenter_1F_EventScript_Skitty::
|
||||
.else
|
||||
.ifdef ITALIAN
|
||||
.include "data/maps/BattleFrontier_PokemonCenter_1F/text_it.inc"
|
||||
.else
|
||||
.ifdef SPANISH
|
||||
.include "data/maps/BattleFrontier_PokemonCenter_1F/text_es.inc"
|
||||
.endif
|
||||
.endif
|
||||
.endif
|
||||
.endif
|
||||
|
||||
20
data/maps/BattleFrontier_PokemonCenter_1F/text_es.inc
Normal file
20
data/maps/BattleFrontier_PokemonCenter_1F/text_es.inc
Normal file
@@ -0,0 +1,20 @@
|
||||
|
||||
BattleFrontier_PokemonCenter_1F_Text_NeverSeenPokemon:
|
||||
.string "There was someone here using a \n"
|
||||
.string "POKéMON I've never seen before.\p"
|
||||
.string "I never learned about it at\n"
|
||||
.string "TRAINER'S SCHOOL at least.\p"
|
||||
.string "I wonder where you can catch POKéMON\n"
|
||||
.string "like that.$"
|
||||
|
||||
BattleFrontier_PokemonCenter_1F_Text_NextStopBattleArena:
|
||||
.string "Okay! Next stop, the BATTLE ARENA!\n"
|
||||
.string "I'd better get the right POKéMON from\l"
|
||||
.string "the PC Storage System.$"
|
||||
|
||||
BattleFrontier_PokemonCenter_1F_Text_GoingThroughEveryChallenge:
|
||||
.string "Giggle… I'm going to go through every\n"
|
||||
.string "challenge with just this baby!$"
|
||||
|
||||
BattleFrontier_PokemonCenter_1F_Text_Skitty:
|
||||
.string "SKITTY: Mya myaaah!$"
|
||||
@@ -108,6 +108,10 @@ BattleFrontier_RankingHall_EventScript_Boy::
|
||||
.else
|
||||
.ifdef ITALIAN
|
||||
.include "data/maps/BattleFrontier_RankingHall/text_it.inc"
|
||||
.else
|
||||
.ifdef SPANISH
|
||||
.include "data/maps/BattleFrontier_RankingHall/text_es.inc"
|
||||
.endif
|
||||
.endif
|
||||
.endif
|
||||
.endif
|
||||
|
||||
32
data/maps/BattleFrontier_RankingHall/text_es.inc
Normal file
32
data/maps/BattleFrontier_RankingHall/text_es.inc
Normal file
@@ -0,0 +1,32 @@
|
||||
|
||||
BattleFrontier_RankingHall_Text_ExplainRankingHall:
|
||||
.string "This is the RANKING HALL.\p"
|
||||
.string "This is where we recognize the immortal\n"
|
||||
.string "TRAINERS who left great records in\l"
|
||||
.string "BATTLE FRONTIER events.$"
|
||||
|
||||
BattleFrontier_RankingHall_Text_DomePikeFactoryRecords:
|
||||
.string "BATTLE DOME, BATTLE PIKE,\n"
|
||||
.string "and BATTLE FACTORY Records$"
|
||||
|
||||
BattleFrontier_RankingHall_Text_PalaceArenaPyramidRecords:
|
||||
.string "BATTLE PALACE, BATTLE ARENA,\n"
|
||||
.string "and BATTLE PYRAMID Records$"
|
||||
|
||||
BattleFrontier_RankingHall_Text_IsYourNameOnThisList:
|
||||
.string "Hi, is your name on this list?$"
|
||||
|
||||
BattleFrontier_RankingHall_Text_WowThatsSuper:
|
||||
.string "Wow, that's super!\n"
|
||||
.string "I'll have to try harder, too!$"
|
||||
|
||||
BattleFrontier_RankingHall_Text_WorkHarderIfYouSawFriendsName:
|
||||
.string "Oh, is that right?\p"
|
||||
.string "If you saw your friend's name up here,\n"
|
||||
.string "I bet it would make you work harder!$"
|
||||
|
||||
BattleFrontier_RankingHall_Text_MyNamesNotUpThere:
|
||||
.string "Hmm…\n"
|
||||
.string "My name's not up there…\p"
|
||||
.string "Well, it's only natural since I haven't\n"
|
||||
.string "taken any challenges yet.$"
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user