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POKÉMON EDICIÓN ESMERALDA
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@@ -90,9 +90,13 @@ BattleFrontier_BattleTowerMultiBattleRoom_EventScript_DoOpponentIntrosLink::
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.else
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.ifdef ITALIAN
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tower_getopponentintro2 0
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.else
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.ifdef SPANISH
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tower_getopponentintro2 0
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.else @ENGLISH
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tower_getopponentintro 0
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.endif
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.endif
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.endif
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delay 15
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applymovement LOCALID_OPPONENT_1, BattleFrontier_BattleTowerMultiBattleRoom_Movement_WalkInPlaceLeft
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@@ -105,9 +109,13 @@ BattleFrontier_BattleTowerMultiBattleRoom_EventScript_DoOpponentIntrosLink::
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.else
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.ifdef ITALIAN
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tower_getopponentintro2 1
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.else
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.ifdef SPANISH
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tower_getopponentintro2 1
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.else @ENGLISH
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tower_getopponentintro 1
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.endif
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.endif
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.endif
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applymovement LOCALID_OPPONENT_2, BattleFrontier_BattleTowerMultiBattleRoom_Movement_WalkInPlaceLeft
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waitmovement 0
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@@ -6,8 +6,12 @@ gMultiBootProgram_BerryGlitchFix_Start::
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.else
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.ifdef ITALIAN
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.incbin "data/mb_berry_fix_it.gba"
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.else
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.ifdef SPANISH
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.incbin "data/mb_berry_fix_es.gba"
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.else @ENGLISH
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.incbin "data/mb_berry_fix.gba"
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.endif
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.endif
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.endif
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gMultiBootProgram_BerryGlitchFix_End::
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73208
español.sym.bak
73208
español.sym.bak
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@@ -40,10 +40,10 @@ const u8 gSlotMachineReelSymbol7Tiles[] = INCBIN_U8("graphics/slot_machine/reel_
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// The 'REG' text is missing in the French and Italian versions.
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const u32 gSlotMachineDigitalDisplay_Gfx[] = INCBIN_U32("graphics/slot_machine/french/digital_display.4bpp.lz");
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#elif SPANISH
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const u8 gSlotMachineReelSymbol6Tiles[] = INCBIN_U8("graphics/slot_machine/reel_symbols/6.4bpp");
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const u8 gSlotMachineReelSymbol6Tiles[] = INCBIN_U8("graphics/slot_machine/reel_symbols/french/6.4bpp");
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const u8 gSlotMachineReelSymbol7Tiles[] = INCBIN_U8("graphics/slot_machine/reel_symbols/spanish/7.4bpp");
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const u32 gSlotMachineDigitalDisplay_Gfx[] = INCBIN_U32("graphics/slot_machine/digital_display.4bpp.lz");
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const u32 gSlotMachineDigitalDisplay_Gfx[] = INCBIN_U32("graphics/slot_machine/french/digital_display.4bpp.lz");
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#else //ENGLISH
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const u8 gSlotMachineReelSymbol6Tiles[] = INCBIN_U8("graphics/slot_machine/reel_symbols/6.4bpp");
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const u8 gSlotMachineReelSymbol7Tiles[] = INCBIN_U8("graphics/slot_machine/reel_symbols/7.4bpp");
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@@ -1536,20 +1536,26 @@ static void ShowPyramidResultsWindow(void)
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FillWindowPixelBuffer(gRecordsWindowId, PIXEL_FILL(1));
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StringExpandPlaceholders(gStringVar4, gText_BattleQuestResults);
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PrintAligned(gStringVar4, 2);
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#if ITALIAN
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AddTextPrinterParameterized(gRecordsWindowId, FONT_NORMAL, gText_Lv502, 8, 49, TEXT_SKIP_DRAW, NULL);
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AddTextPrinterParameterized(gRecordsWindowId, FONT_NORMAL, gText_OpenLv, 8, 97, TEXT_SKIP_DRAW, NULL);
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PrintHyphens(10);
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#if ITALIAN
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PyramidPrintPrevOrCurrentStreak(FRONTIER_LVL_50, 64, 112, 49);
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PyramidPrintRecordStreak(FRONTIER_LVL_50, 64, 112, 65);
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PyramidPrintPrevOrCurrentStreak(FRONTIER_LVL_OPEN, 64, 112, 97);
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PyramidPrintRecordStreak(FRONTIER_LVL_OPEN, 64, 112, 113);
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#elif SPANISH
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AddTextPrinterParameterized(gRecordsWindowId, FONT_NORMAL, gText_Lv502, 16, 49, TEXT_SKIP_DRAW, NULL);
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AddTextPrinterParameterized(gRecordsWindowId, FONT_NORMAL, gText_OpenLv, 16, 97, TEXT_SKIP_DRAW, NULL);
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PrintHyphens(10);
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PyramidPrintPrevOrCurrentStreak(FRONTIER_LVL_50, 72, 124, 49);
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PyramidPrintRecordStreak(FRONTIER_LVL_50, 72, 124, 65);
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PyramidPrintPrevOrCurrentStreak(FRONTIER_LVL_OPEN, 72, 124, 97);
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PyramidPrintRecordStreak(FRONTIER_LVL_OPEN, 72, 124, 113);
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#else
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AddTextPrinterParameterized(gRecordsWindowId, FONT_NORMAL, gText_Lv502, 8, 49, TEXT_SKIP_DRAW, NULL);
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AddTextPrinterParameterized(gRecordsWindowId, FONT_NORMAL, gText_OpenLv, 8, 97, TEXT_SKIP_DRAW, NULL);
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PrintHyphens(10);
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PyramidPrintPrevOrCurrentStreak(FRONTIER_LVL_50, 64, 111, 49);
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PyramidPrintRecordStreak(FRONTIER_LVL_50, 64, 111, 65);
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PyramidPrintPrevOrCurrentStreak(FRONTIER_LVL_OPEN, 64, 111, 97);
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@@ -26,7 +26,7 @@
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#include "constants/songs.h"
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#include "gba/io_reg.h"
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#if FRENCH || ITALIAN
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#if EUROPE
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#define MAILBOXWIN_TITLE_WIDTH 24
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#define MAILBOXWIN_LISTOPTIONS_BASEBLOCK 0x38
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#else //ENGLISH
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