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fix needing to 'run' twice
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@@ -3974,9 +3974,6 @@ static void HandleTurnActionSelectionState(void)
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return;
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case B_ACTION_DEBUG:
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BtlController_EmitDebugMenu(0);
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// fallthrough
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case B_ACTION_SAFARI_WATCH_CAREFULLY:
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case B_ACTION_RUN:
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MarkBattlerForControllerExec(gActiveBattler);
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break;
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}
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