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Snow doesn't cause shade anymore
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@@ -382,7 +382,6 @@ static void FadeInScreenWithWeather(void)
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case WEATHER_RAIN:
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case WEATHER_RAIN_THUNDERSTORM:
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case WEATHER_DOWNPOUR:
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case WEATHER_SNOW:
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case WEATHER_SHADE:
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if (FadeInScreen_RainShowShade() == FALSE)
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{
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@@ -404,6 +403,7 @@ static void FadeInScreenWithWeather(void)
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gWeatherPtr->palProcessingState = WEATHER_PAL_STATE_IDLE;
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}
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break;
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case WEATHER_SNOW:
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case WEATHER_VOLCANIC_ASH:
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case WEATHER_SANDSTORM:
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case WEATHER_FOG_DIAGONAL:
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@@ -774,7 +774,6 @@ void FadeScreen(u8 mode, s8 delay)
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case WEATHER_RAIN:
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case WEATHER_RAIN_THUNDERSTORM:
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case WEATHER_DOWNPOUR:
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case WEATHER_SNOW:
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case WEATHER_FOG_HORIZONTAL:
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case WEATHER_SHADE:
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case WEATHER_DROUGHT:
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@@ -768,7 +768,7 @@ void Snow_InitVars(void)
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{
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gWeatherPtr->initStep = 0;
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gWeatherPtr->weatherGfxLoaded = FALSE;
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gWeatherPtr->targetColorMapIndex = 3;
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gWeatherPtr->targetColorMapIndex = 0;
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gWeatherPtr->colorMapStepDelay = 20;
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gWeatherPtr->targetSnowflakeSpriteCount = 16;
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gWeatherPtr->snowflakeVisibleCounter = 0;
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