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Set the right .effect to Dynamax Cannon
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@@ -10738,7 +10738,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] =
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[MOVE_DYNAMAX_CANNON] =
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{
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.effect = EFFECT_HIT,
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.effect = EFFECT_DYNAMAX_DOUBLE_DMG,
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.power = 100,
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.type = TYPE_DRAGON,
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.accuracy = 100,
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