mirror of
https://github.com/pret/pokeemerald.git
synced 2026-10-01 22:38:10 -05:00
Merge branch 'battle_engine_v2' of https://github.com/dizzyeggg/pokeemerald into battle_engine
This commit is contained in:
58
INSTALL.md
58
INSTALL.md
@@ -1,23 +1,22 @@
|
||||
# Prerequisites
|
||||
|
||||
| Linux | macOS | Windows 10 (build 18917+) | Windows 10 (1709+) | Windows Vista, 7, 8, 8.1, and 10 (1507, 1511, 1607, and 1703)
|
||||
| ----- | ----- | ------------------------- | ------------------ | ---------------------------------------------------------
|
||||
| none | [Xcode Command Line Tools package][xcode] | [Windows Subsystem for Linux 2][wsl2] | [Windows Subsystem for Linux][wsl] | MSYS2 (see below)
|
||||
| Linux | macOS | Windows 10
|
||||
| - | - | -
|
||||
| none | [Xcode Command Line Tools Package][xcode] | [Windows Terminal][terminal] and [Windows Subsystem for Linux (WSL)][wsl]
|
||||
|
||||
[xcode]: https://developer.apple.com/library/archive/technotes/tn2339/_index.html#//apple_ref/doc/uid/DTS40014588-CH1-DOWNLOADING_COMMAND_LINE_TOOLS_IS_NOT_AVAILABLE_IN_XCODE_FOR_MACOS_10_9__HOW_CAN_I_INSTALL_THEM_ON_MY_MACHINE_
|
||||
[wsl2]: https://docs.microsoft.com/windows/wsl/wsl2-install
|
||||
[xcode]: https://developer.apple.com/library/archive/technotes/tn2339/_index.html
|
||||
[terminal]: https://docs.microsoft.com/windows/terminal/get-started
|
||||
[wsl]: https://docs.microsoft.com/windows/wsl/install-win10
|
||||
|
||||
The [prerelease version of the Linux subsystem](https://docs.microsoft.com/windows/wsl/install-legacy) available in the 1607 and 1703 releases of Windows 10 is obsolete so consider uninstalling it.
|
||||
Independently from the specific OS, make sure that the `gcc`, `g++`, `make`, `git`, and `libpng` packages or their equivalents are installed and accessible to the development tools that are used by the project (this means that, for example, on Windows, the packages have to be installed in the WSL environment). The package names and installation methods may vary with each OS.
|
||||
|
||||
Make sure that the `build-essential`, `git`, and `libpng-dev` packages are installed. The `build-essential` package includes the `make`, `gcc-core`, and `g++` packages so they do not have to be obtained separately. MSYS2 does not include `libpng-dev` so it must be built from source.
|
||||
Install the devkitARM toolchain of devkitPro as per [the instructions on their wiki](https://devkitpro.org/wiki/devkitPro_pacman). On Windows, follow the Linux instructions inside WSL as any steps about the Windows installer do not apply.
|
||||
|
||||
Install the **devkitARM** toolchain of [devkitPro](https://devkitpro.org/wiki/Getting_Started) and add its environment variables. For Windows versions without the Linux subsystem, the devkitPro [graphical installer](https://github.com/devkitPro/installer/releases) includes a preconfigured MSYS2 environment, thus the steps below are not required.
|
||||
**Debian-based distro users:** This applies to Debian, Ubuntu, and similar distros, including in WSL. If necessary, install the `libarchive13`, `pkg-config`, and `gdebi-core` packages to be able to install devkitPro.
|
||||
|
||||
export DEVKITPRO=/opt/devkitPro
|
||||
echo "export DEVKITPRO=$DEVKITPRO" >> ~/.bashrc
|
||||
export DEVKITARM=$DEVKITPRO/devkitARM
|
||||
echo "export DEVKITARM=$DEVKITARM" >> ~/.bashrc
|
||||
**Windows 10 users:** WSL 2 is available in the 1903 release (build 18362) and later, therefore existing WSL 1 and [prerelease WSL](https://docs.microsoft.com/windows/wsl/install-legacy) users are recommended to update. Right-click the Start button or press `Win`+`X`, choose Run, and run `ms-settings:about` to determine the Windows version. Also check Windows Update to make sure your installation is up-to-date.
|
||||
|
||||
**Windows 7 and 8.1 users:** pret is no longer focusing on support in pokeemerald for [old versions of Windows](https://support.microsoft.com/help/13853) so consider upgrading to a current release of Windows 10 or try a third-party guide like [this one](https://www.pokecommunity.com/showthread.php?t=425246) instead.
|
||||
|
||||
|
||||
# Installation
|
||||
@@ -33,22 +32,27 @@ To set up the repository:
|
||||
|
||||
cd ../pokeemerald
|
||||
|
||||
To build **pokeemerald.gba** and confirm it matches the official ROM image:
|
||||
To build **pokeemerald.gba** for the first time and confirm it matches the official ROM image:
|
||||
|
||||
make compare
|
||||
|
||||
## Notes
|
||||
If an OK is returned, then the installation went smoothly.
|
||||
|
||||
* If the base tools are not found on macOS in new Terminal sessions after the first successful build, run `echo "if [ -f ~/.bashrc ]; then . ~/.bashrc; fi" >> ~/.bash_profile` once to prevent the issue from occurring again. Verify that the `devkitarm-rules` package is installed as well; if not, install it by running `sudo dkp-pacman -S devkitarm-rules`.
|
||||
**Windows users:** Consider adding exceptions for the `pokeemerald` and `agbcc` folders in Windows Security using [these instructions](https://support.microsoft.com/help/4028485). This prevents Microsoft Defender from scanning them which might improve performance while building.
|
||||
|
||||
* If the repository was previously set up using Cygwin, delete the `.exe` files in the subfolders of the `tools` folder except for `agbcc` and try building again. [Learn the differences between MSYS2 and Cygwin.](https://github.com/msys2/msys2/wiki/How-does-MSYS2-differ-from-Cygwin)
|
||||
|
||||
# Guidance
|
||||
# Start
|
||||
|
||||
To build **pokeemerald.gba** with your changes:
|
||||
|
||||
make
|
||||
|
||||
**macOS users:** If the base tools are not found in new Terminal sessions after the first successful build, run `echo "if [ -f ~/.bashrc ]; then . ~/.bashrc; fi" >> ~/.bash_profile` once to prevent the issue from occurring again. Verify that the `devkitarm-rules` package is installed as well; if not, install it by running `sudo dkp-pacman -S devkitarm-rules`.
|
||||
|
||||
|
||||
# Building guidance
|
||||
|
||||
|
||||
## Parallel builds
|
||||
|
||||
See [the GNU docs](https://www.gnu.org/software/make/manual/html_node/Parallel.html) and [this Stack Exchange thread](https://unix.stackexchange.com/questions/208568) for more information.
|
||||
@@ -59,19 +63,22 @@ To speed up building, run:
|
||||
|
||||
`nproc` is not available on macOS. The alternative is `sysctl -n hw.ncpu` ([relevant Stack Overflow thread](https://stackoverflow.com/questions/1715580)).
|
||||
|
||||
## Building without dependency scanning
|
||||
|
||||
If only `.c` or `.s` files were changed, turn off the dependency scanning temporarily. Changes to any other files will be ignored and the build will either fail or not reflect those changes.
|
||||
## Debug info
|
||||
|
||||
make NODEP=1
|
||||
To build **pokeemerald.elf** with enhanced debug info:
|
||||
|
||||
## Building with devkitARM's C compiler
|
||||
make DINFO=1
|
||||
|
||||
|
||||
## devkitARM's C compiler
|
||||
|
||||
This project supports the `arm-none-eabi-gcc` compiler included with devkitARM r52. To build this target, simply run:
|
||||
|
||||
make modern
|
||||
|
||||
## Building with other toolchains
|
||||
|
||||
## Other toolchains
|
||||
|
||||
To build using a toolchain other than devkitARM, override the `TOOLCHAIN` environment variable with the path to your toolchain, which must contain the subdirectory `bin`.
|
||||
|
||||
@@ -83,8 +90,9 @@ The following is an example:
|
||||
|
||||
To compile the `modern` target with this toolchain, the subdirectories `lib`, `include`, and `arm-none-eabi` must also be present.
|
||||
|
||||
## Building with debug info
|
||||
|
||||
To build **pokeemerald.elf** with enhanced debug info, use the `DINFO` variable.
|
||||
# Useful additional tools
|
||||
|
||||
make DINFO=1
|
||||
* [porymap](https://github.com/huderlem/porymap) for viewing and editing maps
|
||||
* [poryscript](https://github.com/huderlem/poryscript) for scripting ([VS Code extension](https://marketplace.visualstudio.com/items?itemName=karathan.poryscript))
|
||||
* [Tilemap Studio](https://github.com/Rangi42/tilemap-studio) for viewing and editing tilemaps
|
||||
|
||||
@@ -683,6 +683,13 @@
|
||||
.byte \battler
|
||||
.endm
|
||||
|
||||
.macro if_has_move_with_accuracy_lt battler:req, value:req, ptr:req
|
||||
.byte 0x79
|
||||
.byte \battler
|
||||
.byte \value
|
||||
.4byte \ptr
|
||||
.endm
|
||||
|
||||
@ useful script macros
|
||||
.macro if_has_physical_move battler:req, ptr:req
|
||||
if_has_move_with_split \battler, SPLIT_PHYSICAL, \ptr
|
||||
|
||||
@@ -1315,8 +1315,8 @@
|
||||
various \battler, VARIOUS_GET_MOVE_TARGET
|
||||
.endm
|
||||
|
||||
.macro various4 battler:req
|
||||
various \battler, 4
|
||||
.macro getbattlerfainted battler:req
|
||||
various \battler, VARIOUS_GET_BATTLER_FAINTED
|
||||
.endm
|
||||
|
||||
.macro resetintimidatetracebits battler:req
|
||||
@@ -1331,8 +1331,8 @@
|
||||
various \battler, 7
|
||||
.endm
|
||||
|
||||
.macro various8 battler:req
|
||||
various \battler, 8
|
||||
.macro palaceflavortext battler:req
|
||||
various \battler, VARIOUS_PALACE_FLAVOR_TEXT
|
||||
.endm
|
||||
|
||||
.macro arenajudgmentwindow
|
||||
@@ -1767,11 +1767,11 @@
|
||||
.endm
|
||||
|
||||
.macro chosenstatus1animation battler:req, status:req
|
||||
chosenstatusanimation \battler 0x0 \status
|
||||
chosenstatusanimation \battler, 0x0, \status
|
||||
.endm
|
||||
|
||||
.macro chosenstatus2animation battler:req, status:req
|
||||
chosenstatusanimation \battler 0x1 \status
|
||||
chosenstatusanimation \battler, 0x1, \status
|
||||
.endm
|
||||
|
||||
.macro sethword dst:req, value:req
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -52,9 +52,9 @@
|
||||
special CallTrainerHillFunction
|
||||
.endm
|
||||
|
||||
@ Unknown, dummied. Only side effect is setting VAR_RESULT to 0.
|
||||
.macro trainerhill_clearresult
|
||||
setvar VAR_0x8004, TRAINER_HILL_FUNC_CLEAR_RESULT
|
||||
@ Unknown, dummied. E-Reader association is assumed. Only side effect is setting VAR_RESULT to 0.
|
||||
.macro trainerhill_getusingereader
|
||||
setvar VAR_0x8004, TRAINER_HILL_FUNC_GET_IN_EREADER_MODE
|
||||
special CallTrainerHillFunction
|
||||
.endm
|
||||
|
||||
|
||||
@@ -75,21 +75,21 @@ _send: @ 14c
|
||||
_150:
|
||||
bl _recv
|
||||
bne _150
|
||||
mov r2, 0
|
||||
mov r2, #0
|
||||
strh r2, [r0, 0xa] @ SIOMLT_SEND
|
||||
cmp r1, 0
|
||||
cmp r1, #0
|
||||
bne _150
|
||||
mov r2, 0x8000
|
||||
_16c:
|
||||
mov r1, 0
|
||||
mov r1, #0
|
||||
_170:
|
||||
strh r1, [r0, 0xa] @ SIOMLT_SEND
|
||||
bl _recv
|
||||
bne _150
|
||||
cmp r1, r2
|
||||
bne _16c
|
||||
lsr r2, 5
|
||||
cmp r1, 0
|
||||
lsr r2, #5
|
||||
cmp r1, #0
|
||||
bne _170
|
||||
ldr r3, =BerryFixMBHeaderGameCode
|
||||
ldrh r2, [r3]
|
||||
@@ -105,11 +105,11 @@ _1a0:
|
||||
bne _1a0
|
||||
cmp r1, r2
|
||||
bne _1a0
|
||||
mov r1, 0
|
||||
mov r1, #0
|
||||
strh r1, [r0, 0xa] @ SIOMLT_SEND
|
||||
ldr r0, =_data_2f0
|
||||
ldr r1, =gCode
|
||||
swi 0x11 << 16
|
||||
svc 0x11 << 16
|
||||
ldr lr, =gCode
|
||||
bx lr
|
||||
.pool
|
||||
|
||||
@@ -454,7 +454,7 @@ DYNAMIC_COLOR6 = 0F @ cerulean
|
||||
@ sound and music
|
||||
|
||||
MUS_DUMMY = 00 00
|
||||
SE_KAIFUKU = 01 00
|
||||
SE_USE_ITEM = 01 00
|
||||
SE_PC_LOGIN = 02 00
|
||||
SE_PC_OFF = 03 00
|
||||
SE_PC_ON = 04 00
|
||||
@@ -462,476 +462,476 @@ SE_SELECT = 05 00
|
||||
SE_WIN_OPEN = 06 00
|
||||
SE_WALL_HIT = 07 00
|
||||
SE_DOOR = 08 00
|
||||
SE_KAIDAN = 09 00
|
||||
SE_DANSA = 0A 00
|
||||
SE_JITENSYA = 0B 00
|
||||
SE_KOUKA_L = 0C 00
|
||||
SE_KOUKA_M = 0D 00
|
||||
SE_KOUKA_H = 0E 00
|
||||
SE_BOWA2 = 0F 00
|
||||
SE_POKE_DEAD = 10 00
|
||||
SE_NIGERU = 11 00
|
||||
SE_JIDO_DOA = 12 00
|
||||
SE_NAMINORI = 13 00
|
||||
SE_BAN = 14 00
|
||||
SE_EXIT = 09 00
|
||||
SE_LEDGE = 0A 00
|
||||
SE_BIKE_BELL = 0B 00
|
||||
SE_NOT_EFFECTIVE = 0C 00
|
||||
SE_EFFECTIVE = 0D 00
|
||||
SE_SUPER_EFFECTIVE = 0E 00
|
||||
SE_BALL_OPEN = 0F 00
|
||||
SE_FAINT = 10 00
|
||||
SE_FLEE = 11 00
|
||||
SE_SLIDING_DOOR = 12 00
|
||||
SE_SHIP = 13 00
|
||||
SE_BANG = 14 00
|
||||
SE_PIN = 15 00
|
||||
SE_BOO = 16 00
|
||||
SE_BOWA = 17 00
|
||||
SE_JYUNI = 18 00
|
||||
SE_BALL = 17 00
|
||||
SE_CONTEST_PLACE = 18 00
|
||||
SE_A = 19 00
|
||||
SE_I = 1A 00
|
||||
SE_U = 1B 00
|
||||
SE_E = 1C 00
|
||||
SE_O = 1D 00
|
||||
SE_N = 1E 00
|
||||
SE_SEIKAI = 1F 00
|
||||
SE_HAZURE = 20 00
|
||||
SE_SUCCESS = 1F 00
|
||||
SE_FAILURE = 20 00
|
||||
SE_EXP = 21 00
|
||||
SE_JITE_PYOKO = 22 00
|
||||
SE_MU_PACHI = 23 00
|
||||
SE_TK_KASYA = 24 00
|
||||
SE_BIKE_HOP = 22 00
|
||||
SE_SWITCH = 23 00
|
||||
SE_CLICK = 24 00
|
||||
SE_FU_ZAKU = 25 00
|
||||
SE_FU_ZAKU2 = 26 00
|
||||
SE_FU_ZUZUZU = 27 00
|
||||
SE_RU_GASHIN = 28 00
|
||||
SE_RU_GASYAN = 29 00
|
||||
SE_RU_BARI = 2A 00
|
||||
SE_RU_HYUU = 2B 00
|
||||
SE_KI_GASYAN = 2C 00
|
||||
SE_TK_WARPIN = 2D 00
|
||||
SE_TK_WARPOUT = 2E 00
|
||||
SE_TU_SAA = 2F 00
|
||||
SE_HI_TURUN = 30 00
|
||||
SE_TRACK_MOVE = 31 00
|
||||
SE_TRACK_STOP = 32 00
|
||||
SE_TRACK_HAIKI = 33 00
|
||||
SE_TRACK_DOOR = 34 00
|
||||
SE_MOTER = 35 00
|
||||
SE_CONTEST_CONDITION_LOSE = 26 00
|
||||
SE_LAVARIDGE_FALL_WARP = 27 00
|
||||
SE_ICE_STAIRS = 28 00
|
||||
SE_ICE_BREAK = 29 00
|
||||
SE_ICE_CRACK = 2A 00
|
||||
SE_FALL = 2B 00
|
||||
SE_UNLOCK = 2C 00
|
||||
SE_WARP_IN = 2D 00
|
||||
SE_WARP_OUT = 2E 00
|
||||
SE_REPEL = 2F 00
|
||||
SE_ROTATING_GATE = 30 00
|
||||
SE_TRUCK_MOVE = 31 00
|
||||
SE_TRUCK_STOP = 32 00
|
||||
SE_TRUCK_UNLOAD = 33 00
|
||||
SE_TRUCK_DOOR = 34 00
|
||||
SE_BERRY_BLENDER = 35 00
|
||||
SE_CARD = 36 00
|
||||
SE_SAVE = 37 00
|
||||
SE_KON = 38 00
|
||||
SE_KON2 = 39 00
|
||||
SE_KON3 = 3A 00
|
||||
SE_KON4 = 3B 00
|
||||
SE_SUIKOMU = 3C 00
|
||||
SE_NAGERU = 3D 00
|
||||
SE_TOY_C = 3E 00
|
||||
SE_TOY_D = 3F 00
|
||||
SE_TOY_E = 40 00
|
||||
SE_TOY_F = 41 00
|
||||
SE_TOY_G = 42 00
|
||||
SE_TOY_A = 43 00
|
||||
SE_TOY_B = 44 00
|
||||
SE_TOY_C1 = 45 00
|
||||
SE_MIZU = 46 00
|
||||
SE_HASHI = 47 00
|
||||
SE_DAUGI = 48 00
|
||||
SE_PINPON = 49 00
|
||||
SE_FUUSEN1 = 4A 00
|
||||
SE_FUUSEN2 = 4B 00
|
||||
SE_FUUSEN3 = 4C 00
|
||||
SE_TOY_KABE = 4D 00
|
||||
SE_TOY_DANGO = 4E 00
|
||||
SE_DOKU = 4F 00
|
||||
SE_ESUKA = 50 00
|
||||
SE_T_AME = 51 00
|
||||
SE_T_AME_E = 52 00
|
||||
SE_T_OOAME = 53 00
|
||||
SE_T_OOAME_E = 54 00
|
||||
SE_T_KOAME = 55 00
|
||||
SE_T_KOAME_E = 56 00
|
||||
SE_T_KAMI = 57 00
|
||||
SE_T_KAMI2 = 58 00
|
||||
SE_ELEBETA = 59 00
|
||||
SE_HINSI = 5A 00
|
||||
SE_EXPMAX = 5B 00
|
||||
SE_TAMAKORO = 5C 00
|
||||
SE_TAMAKORO_E = 5D 00
|
||||
SE_BASABASA = 5E 00
|
||||
SE_REGI = 5F 00
|
||||
SE_C_GAJI = 60 00
|
||||
SE_C_MAKU_U = 61 00
|
||||
SE_C_MAKU_D = 62 00
|
||||
SE_C_PASI = 63 00
|
||||
SE_C_SYU = 64 00
|
||||
SE_C_PIKON = 65 00
|
||||
SE_REAPOKE = 66 00
|
||||
SE_OP_BASYU = 67 00
|
||||
SE_BT_START = 68 00
|
||||
SE_DENDOU = 69 00
|
||||
SE_JIHANKI = 6A 00
|
||||
SE_TAMA = 6B 00
|
||||
SE_Z_SCROLL = 6C 00
|
||||
SE_Z_PAGE = 6D 00
|
||||
SE_PN_ON = 6E 00
|
||||
SE_PN_OFF = 6F 00
|
||||
SE_Z_SEARCH = 70 00
|
||||
SE_TAMAGO = 71 00
|
||||
SE_TB_START = 72 00
|
||||
SE_TB_KON = 73 00
|
||||
SE_TB_KARA = 74 00
|
||||
SE_BIDORO = 75 00
|
||||
SE_W085 = 76 00
|
||||
SE_W085B = 77 00
|
||||
SE_W231 = 78 00
|
||||
SE_W171 = 79 00
|
||||
SE_W233 = 7A 00
|
||||
SE_W233B = 7B 00
|
||||
SE_W145 = 7C 00
|
||||
SE_W145B = 7D 00
|
||||
SE_W145C = 7E 00
|
||||
SE_W240 = 7F 00
|
||||
SE_W015 = 80 00
|
||||
SE_W081 = 81 00
|
||||
SE_W081B = 82 00
|
||||
SE_W088 = 83 00
|
||||
SE_W016 = 84 00
|
||||
SE_W016B = 85 00
|
||||
SE_W003 = 86 00
|
||||
SE_W104 = 87 00
|
||||
SE_W013 = 88 00
|
||||
SE_W196 = 89 00
|
||||
SE_W086 = 8A 00
|
||||
SE_W004 = 8B 00
|
||||
SE_W025 = 8C 00
|
||||
SE_W025B = 8D 00
|
||||
SE_W152 = 8E 00
|
||||
SE_W026 = 8F 00
|
||||
SE_W172 = 90 00
|
||||
SE_W172B = 91 00
|
||||
SE_W053 = 92 00
|
||||
SE_W007 = 93 00
|
||||
SE_W092 = 94 00
|
||||
SE_W221 = 95 00
|
||||
SE_W221B = 96 00
|
||||
SE_W052 = 97 00
|
||||
SE_W036 = 98 00
|
||||
SE_W059 = 99 00
|
||||
SE_W059B = 9A 00
|
||||
SE_W010 = 9B 00
|
||||
SE_W011 = 9C 00
|
||||
SE_W017 = 9D 00
|
||||
SE_W019 = 9E 00
|
||||
SE_W028 = 9F 00
|
||||
SE_W013B = A0 00
|
||||
SE_W044 = A1 00
|
||||
SE_W029 = A2 00
|
||||
SE_W057 = A3 00
|
||||
SE_W056 = A4 00
|
||||
SE_W250 = A5 00
|
||||
SE_W030 = A6 00
|
||||
SE_W039 = A7 00
|
||||
SE_W054 = A8 00
|
||||
SE_W077 = A9 00
|
||||
SE_W020 = AA 00
|
||||
SE_W082 = AB 00
|
||||
SE_W047 = AC 00
|
||||
SE_W195 = AD 00
|
||||
SE_W006 = AE 00
|
||||
SE_W091 = AF 00
|
||||
SE_W146 = B0 00
|
||||
SE_W120 = B1 00
|
||||
SE_W153 = B2 00
|
||||
SE_W071B = B3 00
|
||||
SE_W071 = B4 00
|
||||
SE_W103 = B5 00
|
||||
SE_W062 = B6 00
|
||||
SE_W062B = B7 00
|
||||
SE_W048 = B8 00
|
||||
SE_W187 = B9 00
|
||||
SE_W118 = BA 00
|
||||
SE_W155 = BB 00
|
||||
SE_W122 = BC 00
|
||||
SE_W060 = BD 00
|
||||
SE_W185 = BE 00
|
||||
SE_W014 = BF 00
|
||||
SE_W043 = C0 00
|
||||
SE_W207 = C1 00
|
||||
SE_W207B = C2 00
|
||||
SE_W215 = C3 00
|
||||
SE_W109 = C4 00
|
||||
SE_W173 = C5 00
|
||||
SE_W280 = C6 00
|
||||
SE_W202 = C7 00
|
||||
SE_W060B = C8 00
|
||||
SE_W076 = C9 00
|
||||
SE_W080 = CA 00
|
||||
SE_W100 = CB 00
|
||||
SE_W107 = CC 00
|
||||
SE_W166 = CD 00
|
||||
SE_W129 = CE 00
|
||||
SE_W115 = CF 00
|
||||
SE_W112 = D0 00
|
||||
SE_W197 = D1 00
|
||||
SE_W199 = D2 00
|
||||
SE_W236 = D3 00
|
||||
SE_W204 = D4 00
|
||||
SE_W268 = D5 00
|
||||
SE_W070 = D6 00
|
||||
SE_W063 = D7 00
|
||||
SE_W127 = D8 00
|
||||
SE_W179 = D9 00
|
||||
SE_W151 = DA 00
|
||||
SE_W201 = DB 00
|
||||
SE_W161 = DC 00
|
||||
SE_W161B = DD 00
|
||||
SE_W227 = DE 00
|
||||
SE_W227B = DF 00
|
||||
SE_W226 = E0 00
|
||||
SE_W208 = E1 00
|
||||
SE_W213 = E2 00
|
||||
SE_W213B = E3 00
|
||||
SE_W234 = E4 00
|
||||
SE_W260 = E5 00
|
||||
SE_W328 = E6 00
|
||||
SE_W320 = E7 00
|
||||
SE_W255 = E8 00
|
||||
SE_W291 = E9 00
|
||||
SE_W089 = EA 00
|
||||
SE_W239 = EB 00
|
||||
SE_W230 = EC 00
|
||||
SE_W281 = ED 00
|
||||
SE_W327 = EE 00
|
||||
SE_W287 = EF 00
|
||||
SE_W257 = F0 00
|
||||
SE_W253 = F1 00
|
||||
SE_W258 = F2 00
|
||||
SE_W322 = F3 00
|
||||
SE_W298 = F4 00
|
||||
SE_W287B = F5 00
|
||||
SE_W114 = F6 00
|
||||
SE_W063B = F7 00
|
||||
SE_RG_W_DOOR = F8 00
|
||||
SE_RG_CARD1 = F9 00
|
||||
SE_RG_CARD2 = FA 00
|
||||
SE_RG_CARD3 = FB 00
|
||||
SE_RG_BAG1 = FC 00
|
||||
SE_RG_BAG2 = FD 00
|
||||
SE_RG_GETTING = FE 00
|
||||
SE_BALL_BOUNCE_1 = 38 00
|
||||
SE_BALL_BOUNCE_2 = 39 00
|
||||
SE_BALL_BOUNCE_3 = 3A 00
|
||||
SE_BALL_BOUNCE_4 = 3B 00
|
||||
SE_BALL_TRADE = 3C 00
|
||||
SE_BALL_THROW = 3D 00
|
||||
SE_NOTE_C = 3E 00
|
||||
SE_NOTE_D = 3F 00
|
||||
SE_NOTE_E = 40 00
|
||||
SE_NOTE_F = 41 00
|
||||
SE_NOTE_G = 42 00
|
||||
SE_NOTE_A = 43 00
|
||||
SE_NOTE_B = 44 00
|
||||
SE_NOTE_C_HIGH = 45 00
|
||||
SE_PUDDLE = 46 00
|
||||
SE_BRIDGE_WALK = 47 00
|
||||
SE_ITEMFINDER = 48 00
|
||||
SE_DING_DONG = 49 00
|
||||
SE_BALLOON_RED = 4A 00
|
||||
SE_BALLOON_BLUE = 4B 00
|
||||
SE_BALLOON_YELLOW = 4C 00
|
||||
SE_BREAKABLE_DOOR = 4D 00
|
||||
SE_MUD_BALL = 4E 00
|
||||
SE_FIELD_POISON = 4F 00
|
||||
SE_ESCALATOR = 50 00
|
||||
SE_THUNDERSTORM = 51 00
|
||||
SE_THUNDERSTORM_STOP = 52 00
|
||||
SE_DOWNPOUR = 53 00
|
||||
SE_DOWNPOUR_STOP = 54 00
|
||||
SE_RAIN = 55 00
|
||||
SE_RAIN_STOP = 56 00
|
||||
SE_THUNDER = 57 00
|
||||
SE_THUNDER2 = 58 00
|
||||
SE_ELEVATOR = 59 00
|
||||
SE_LOW_HEALTH = 5A 00
|
||||
SE_EXP_MAX = 5B 00
|
||||
SE_ROULETTE_BALL = 5C 00
|
||||
SE_ROULETTE_BALL2 = 5D 00
|
||||
SE_TAILLOW_WING_FLAP = 5E 00
|
||||
SE_SHOP = 5F 00
|
||||
SE_CONTEST_HEART = 60 00
|
||||
SE_CONTEST_CURTAIN_RISE = 61 00
|
||||
SE_CONTEST_CURTAIN_FALL = 62 00
|
||||
SE_CONTEST_ICON_CHANGE = 63 00
|
||||
SE_CONTEST_ICON_CLEAR = 64 00
|
||||
SE_CONTEST_MONS_TURN = 65 00
|
||||
SE_SHINY = 66 00
|
||||
SE_INTRO_BLAST = 67 00
|
||||
SE_MUGSHOT = 68 00
|
||||
SE_APPLAUSE = 69 00
|
||||
SE_VEND = 6A 00
|
||||
SE_ORB = 6B 00
|
||||
SE_DEX_SCROLL = 6C 00
|
||||
SE_DEX_PAGE = 6D 00
|
||||
SE_POKENAV_ON = 6E 00
|
||||
SE_POKENAV_OFF = 6F 00
|
||||
SE_DEX_SEARCH = 70 00
|
||||
SE_EGG_HATCH = 71 00
|
||||
SE_BALL_TRAY_ENTER = 72 00
|
||||
SE_BALL_TRAY_BALL = 73 00
|
||||
SE_BALL_TRAY_EXIT = 74 00
|
||||
SE_GLASS_FLUTE = 75 00
|
||||
SE_M_THUNDERBOLT = 76 00
|
||||
SE_M_THUNDERBOLT2 = 77 00
|
||||
SE_M_HARDEN = 78 00
|
||||
SE_M_NIGHTMARE = 79 00
|
||||
SE_M_VITAL_THROW = 7A 00
|
||||
SE_M_VITAL_THROW2 = 7B 00
|
||||
SE_M_BUBBLE = 7C 00
|
||||
SE_M_BUBBLE2 = 7D 00
|
||||
SE_M_BUBBLE3 = 7E 00
|
||||
SE_M_RAIN_DANCE = 7F 00
|
||||
SE_M_CUT = 80 00
|
||||
SE_M_STRING_SHOT = 81 00
|
||||
SE_M_STRING_SHOT2 = 82 00
|
||||
SE_M_ROCK_THROW = 83 00
|
||||
SE_M_GUST = 84 00
|
||||
SE_M_GUST2 = 85 00
|
||||
SE_M_DOUBLE_SLAP = 86 00
|
||||
SE_M_DOUBLE_TEAM = 87 00
|
||||
SE_M_RAZOR_WIND = 88 00
|
||||
SE_M_ICY_WIND = 89 00
|
||||
SE_M_THUNDER_WAVE = 8A 00
|
||||
SE_M_COMET_PUNCH = 8B 00
|
||||
SE_M_MEGA_KICK = 8C 00
|
||||
SE_M_MEGA_KICK2 = 8D 00
|
||||
SE_M_CRABHAMMER = 8E 00
|
||||
SE_M_JUMP_KICK = 8F 00
|
||||
SE_M_FLAME_WHEEL = 90 00
|
||||
SE_M_FLAME_WHEEL2 = 91 00
|
||||
SE_M_FLAMETHROWER = 92 00
|
||||
SE_M_FIRE_PUNCH = 93 00
|
||||
SE_M_TOXIC = 94 00
|
||||
SE_M_SACRED_FIRE = 95 00
|
||||
SE_M_SACRED_FIRE2 = 96 00
|
||||
SE_M_EMBER = 97 00
|
||||
SE_M_TAKE_DOWN = 98 00
|
||||
SE_M_BLIZZARD = 99 00
|
||||
SE_M_BLIZZARD2 = 9A 00
|
||||
SE_M_SCRATCH = 9B 00
|
||||
SE_M_VICEGRIP = 9C 00
|
||||
SE_M_WING_ATTACK = 9D 00
|
||||
SE_M_FLY = 9E 00
|
||||
SE_M_SAND_ATTACK = 9F 00
|
||||
SE_M_RAZOR_WIND2 = A0 00
|
||||
SE_M_BITE = A1 00
|
||||
SE_M_HEADBUTT = A2 00
|
||||
SE_M_SURF = A3 00
|
||||
SE_M_HYDRO_PUMP = A4 00
|
||||
SE_M_WHIRLPOOL = A5 00
|
||||
SE_M_HORN_ATTACK = A6 00
|
||||
SE_M_TAIL_WHIP = A7 00
|
||||
SE_M_MIST = A8 00
|
||||
SE_M_POISON_POWDER = A9 00
|
||||
SE_M_BIND = AA 00
|
||||
SE_M_DRAGON_RAGE = AB 00
|
||||
SE_M_SING = AC 00
|
||||
SE_M_PERISH_SONG = AD 00
|
||||
SE_M_PAY_DAY = AE 00
|
||||
SE_M_DIG = AF 00
|
||||
SE_M_DIZZY_PUNCH = B0 00
|
||||
SE_M_SELF_DESTRUCT = B1 00
|
||||
SE_M_EXPLOSION = B2 00
|
||||
SE_M_ABSORB_2 = B3 00
|
||||
SE_M_ABSORB = B4 00
|
||||
SE_M_SCREECH = B5 00
|
||||
SE_M_BUBBLE_BEAM = B6 00
|
||||
SE_M_BUBBLE_BEAM2 = B7 00
|
||||
SE_M_SUPERSONIC = B8 00
|
||||
SE_M_BELLY_DRUM = B9 00
|
||||
SE_M_METRONOME = BA 00
|
||||
SE_M_BONEMERANG = BB 00
|
||||
SE_M_LICK = BC 00
|
||||
SE_M_PSYBEAM = BD 00
|
||||
SE_M_FAINT_ATTACK = BE 00
|
||||
SE_M_SWORDS_DANCE = BF 00
|
||||
SE_M_LEER = C0 00
|
||||
SE_M_SWAGGER = C1 00
|
||||
SE_M_SWAGGER2 = C2 00
|
||||
SE_M_HEAL_BELL = C3 00
|
||||
SE_M_CONFUSE_RAY = C4 00
|
||||
SE_M_SNORE = C5 00
|
||||
SE_M_BRICK_BREAK = C6 00
|
||||
SE_M_GIGA_DRAIN = C7 00
|
||||
SE_M_PSYBEAM2 = C8 00
|
||||
SE_M_SOLAR_BEAM = C9 00
|
||||
SE_M_PETAL_DANCE = CA 00
|
||||
SE_M_TELEPORT = CB 00
|
||||
SE_M_MINIMIZE = CC 00
|
||||
SE_M_SKETCH = CD 00
|
||||
SE_M_SWIFT = CE 00
|
||||
SE_M_REFLECT = CF 00
|
||||
SE_M_BARRIER = D0 00
|
||||
SE_M_DETECT = D1 00
|
||||
SE_M_LOCK_ON = D2 00
|
||||
SE_M_MOONLIGHT = D3 00
|
||||
SE_M_CHARM = D4 00
|
||||
SE_M_CHARGE = D5 00
|
||||
SE_M_STRENGTH = D6 00
|
||||
SE_M_HYPER_BEAM = D7 00
|
||||
SE_M_WATERFALL = D8 00
|
||||
SE_M_REVERSAL = D9 00
|
||||
SE_M_ACID_ARMOR = DA 00
|
||||
SE_M_SANDSTORM = DB 00
|
||||
SE_M_TRI_ATTACK = DC 00
|
||||
SE_M_TRI_ATTACK2 = DD 00
|
||||
SE_M_ENCORE = DE 00
|
||||
SE_M_ENCORE2 = DF 00
|
||||
SE_M_BATON_PASS = E0 00
|
||||
SE_M_MILK_DRINK = E1 00
|
||||
SE_M_ATTRACT = E2 00
|
||||
SE_M_ATTRACT2 = E3 00
|
||||
SE_M_MORNING_SUN = E4 00
|
||||
SE_M_FLATTER = E5 00
|
||||
SE_M_SAND_TOMB = E6 00
|
||||
SE_M_GRASSWHISTLE = E7 00
|
||||
SE_M_SPIT_UP = E8 00
|
||||
SE_M_DIVE = E9 00
|
||||
SE_M_EARTHQUAKE = EA 00
|
||||
SE_M_TWISTER = EB 00
|
||||
SE_M_SWEET_SCENT = EC 00
|
||||
SE_M_YAWN = ED 00
|
||||
SE_M_SKY_UPPERCUT = EE 00
|
||||
SE_M_STAT_INCREASE = EF 00
|
||||
SE_M_HEAT_WAVE = F0 00
|
||||
SE_M_UPROAR = F1 00
|
||||
SE_M_HAIL = F2 00
|
||||
SE_M_COSMIC_POWER = F3 00
|
||||
SE_M_TEETER_DANCE = F4 00
|
||||
SE_M_STAT_DECREASE = F5 00
|
||||
SE_M_HAZE = F6 00
|
||||
SE_M_HYPER_BEAM2 = F7 00
|
||||
SE_RG_DOOR = F8 00
|
||||
SE_RG_CARD_FLIP = F9 00
|
||||
SE_RG_CARD_FLIPPING = FA 00
|
||||
SE_RG_CARD_OPEN = FB 00
|
||||
SE_RG_BAG_CURSOR = FC 00
|
||||
SE_RG_BAG_POCKET = FD 00
|
||||
SE_RG_BALL_CLICK = FE 00
|
||||
SE_RG_SHOP = FF 00
|
||||
SE_RG_KITEKI = 00 01
|
||||
SE_RG_HELP_OP = 01 01
|
||||
SE_RG_HELP_CL = 02 01
|
||||
SE_RG_HELP_NG = 03 01
|
||||
SE_RG_DEOMOV = 04 01
|
||||
SE_RG_EXCELLENT = 05 01
|
||||
SE_RG_NAWAMISS = 06 01
|
||||
SE_TOREEYE = 07 01
|
||||
SE_TOREOFF = 08 01
|
||||
SE_HANTEI1 = 09 01
|
||||
SE_HANTEI2 = 0A 01
|
||||
SE_CURTAIN = 0B 01
|
||||
SE_CURTAIN1 = 0C 01
|
||||
SE_USSOKI = 0D 01
|
||||
MUS_TETSUJI = 5E 01
|
||||
MUS_FIELD13 = 5F 01
|
||||
MUS_KACHI22 = 60 01
|
||||
MUS_KACHI2 = 61 01
|
||||
MUS_KACHI3 = 62 01
|
||||
MUS_KACHI5 = 63 01
|
||||
MUS_PCC = 64 01
|
||||
MUS_NIBI = 65 01
|
||||
MUS_SUIKUN = 66 01
|
||||
MUS_DOORO1 = 67 01
|
||||
MUS_DOORO_X1 = 68 01
|
||||
MUS_DOORO_X3 = 69 01
|
||||
MUS_MACHI_S2 = 6A 01
|
||||
MUS_MACHI_S4 = 6B 01
|
||||
MUS_GIM = 6C 01
|
||||
MUS_NAMINORI = 6D 01
|
||||
MUS_DAN01 = 6E 01
|
||||
MUS_FANFA1 = 6F 01
|
||||
MUS_ME_ASA = 70 01
|
||||
MUS_ME_BACHI = 71 01
|
||||
MUS_FANFA4 = 72 01
|
||||
MUS_FANFA5 = 73 01
|
||||
MUS_ME_WAZA = 74 01
|
||||
MUS_BIJYUTU = 75 01
|
||||
MUS_DOORO_X4 = 76 01
|
||||
MUS_FUNE_KAN = 77 01
|
||||
MUS_ME_SHINKA = 78 01
|
||||
MUS_SHINKA = 79 01
|
||||
MUS_ME_WASURE = 7A 01
|
||||
MUS_SYOUJOEYE = 7B 01
|
||||
MUS_BOYEYE = 7C 01
|
||||
MUS_DAN02 = 7D 01
|
||||
MUS_MACHI_S3 = 7E 01
|
||||
MUS_ODAMAKI = 7F 01
|
||||
MUS_B_TOWER = 80 01
|
||||
MUS_SWIMEYE = 81 01
|
||||
MUS_DAN03 = 82 01
|
||||
MUS_ME_KINOMI = 83 01
|
||||
MUS_ME_TAMA = 84 01
|
||||
MUS_ME_B_BIG = 85 01
|
||||
MUS_ME_B_SMALL = 86 01
|
||||
MUS_ME_ZANNEN = 87 01
|
||||
MUS_BD_TIME = 88 01
|
||||
MUS_TEST1 = 89 01
|
||||
MUS_TEST2 = 8A 01
|
||||
MUS_TEST3 = 8B 01
|
||||
MUS_TEST4 = 8C 01
|
||||
MUS_TEST = 8D 01
|
||||
MUS_GOMACHI0 = 8E 01
|
||||
MUS_GOTOWN = 8F 01
|
||||
MUS_POKECEN = 90 01
|
||||
MUS_NEXTROAD = 91 01
|
||||
MUS_GRANROAD = 92 01
|
||||
SE_RG_SS_ANNE_HORN = 00 01
|
||||
SE_RG_HELP_OPEN = 01 01
|
||||
SE_RG_HELP_CLOSE = 02 01
|
||||
SE_RG_HELP_ERROR = 03 01
|
||||
SE_RG_DEOXYS_MOVE = 04 01
|
||||
SE_RG_POKE_JUMP_SUCCESS = 05 01
|
||||
SE_RG_POKE_JUMP_FAILURE = 06 01
|
||||
SE_POKENAV_CALL = 07 01
|
||||
SE_POKENAV_HANG_UP = 08 01
|
||||
SE_ARENA_TIMEUP1 = 09 01
|
||||
SE_ARENA_TIMEUP2 = 0A 01
|
||||
SE_PIKE_CURTAIN_CLOSE = 0B 01
|
||||
SE_PIKE_CURTAIN_OPEN = 0C 01
|
||||
SE_SUDOWOODO_SHAKE = 0D 01
|
||||
MUS_LITTLEROOT_TEST = 5E 01
|
||||
MUS_GSC_ROUTE38 = 5F 01
|
||||
MUS_CAUGHT = 60 01
|
||||
MUS_VICTORY_WILD = 61 01
|
||||
MUS_VICTORY_GYM_LEADER = 62 01
|
||||
MUS_VICTORY_LEAGUE = 63 01
|
||||
MUS_C_COMM_CENTER = 64 01
|
||||
MUS_GSC_PEWTER = 65 01
|
||||
MUS_C_VS_LEGEND_BEAST = 66 01
|
||||
MUS_ROUTE101 = 67 01
|
||||
MUS_ROUTE110 = 68 01
|
||||
MUS_ROUTE120 = 69 01
|
||||
MUS_PETALBURG = 6A 01
|
||||
MUS_OLDALE = 6B 01
|
||||
MUS_GYM = 6C 01
|
||||
MUS_SURF = 6D 01
|
||||
MUS_PETALBURG_WOODS = 6E 01
|
||||
MUS_LEVEL_UP = 6F 01
|
||||
MUS_HEAL = 70 01
|
||||
MUS_OBTAIN_BADGE = 71 01
|
||||
MUS_OBTAIN_ITEM = 72 01
|
||||
MUS_EVOLVED = 73 01
|
||||
MUS_OBTAIN_TMHM = 74 01
|
||||
MUS_LILYCOVE_MUSEUM = 75 01
|
||||
MUS_ROUTE122 = 76 01
|
||||
MUS_OCEANIC_MUSEUM = 77 01
|
||||
MUS_EVOLUTION_INTRO = 78 01
|
||||
MUS_EVOLUTION = 79 01
|
||||
MUS_MOVE_DELETED = 7A 01
|
||||
MUS_ENCOUNTER_GIRL = 7B 01
|
||||
MUS_ENCOUNTER_MALE = 7C 01
|
||||
MUS_ABANDONED_SHIP = 7D 01
|
||||
MUS_FORTREE = 7E 01
|
||||
MUS_BIRCH_LAB = 7F 01
|
||||
MUS_B_TOWER_RS = 80 01
|
||||
MUS_ENCOUNTER_SWIMMER = 81 01
|
||||
MUS_CAVE_OF_ORIGIN = 82 01
|
||||
MUS_OBTAIN_BERRY = 83 01
|
||||
MUS_AWAKEN_LEGEND = 84 01
|
||||
MUS_SLOTS_JACKPOT = 85 01
|
||||
MUS_SLOTS_WIN = 86 01
|
||||
MUS_TOO_BAD = 87 01
|
||||
MUS_ROULETTE = 88 01
|
||||
MUS_LINK_CONTEST_P1 = 89 01
|
||||
MUS_LINK_CONTEST_P2 = 8A 01
|
||||
MUS_LINK_CONTEST_P3 = 8B 01
|
||||
MUS_LINK_CONTEST_P4 = 8C 01
|
||||
MUS_ENCOUNTER_RICH = 8D 01
|
||||
MUS_VERDANTURF = 8E 01
|
||||
MUS_RUSTBORO = 8F 01
|
||||
MUS_POKE_CENTER = 90 01
|
||||
MUS_ROUTE104 = 91 01
|
||||
MUS_ROUTE119 = 92 01
|
||||
MUS_CYCLING = 93 01
|
||||
MUS_FRIENDLY = 94 01
|
||||
MUS_MISHIRO = 95 01
|
||||
MUS_TOZAN = 96 01
|
||||
MUS_GIRLEYE = 97 01
|
||||
MUS_MINAMO = 98 01
|
||||
MUS_ASHROAD = 99 01
|
||||
MUS_EVENT0 = 9A 01
|
||||
MUS_DEEPDEEP = 9B 01
|
||||
MUS_KACHI1 = 9C 01
|
||||
MUS_TITLE3 = 9D 01
|
||||
MUS_DEMO1 = 9E 01
|
||||
MUS_GIRL_SUP = 9F 01
|
||||
MUS_HAGESHII = A0 01
|
||||
MUS_KAKKOII = A1 01
|
||||
MUS_KAZANBAI = A2 01
|
||||
MUS_AQA_0 = A3 01
|
||||
MUS_TSURETEK = A4 01
|
||||
MUS_BOY_SUP = A5 01
|
||||
MUS_RAINBOW = A6 01
|
||||
MUS_AYASII = A7 01
|
||||
MUS_KACHI4 = A8 01
|
||||
MUS_ROPEWAY = A9 01
|
||||
MUS_CASINO = AA 01
|
||||
MUS_HIGHTOWN = AB 01
|
||||
MUS_SAFARI = AC 01
|
||||
MUS_C_ROAD = AD 01
|
||||
MUS_AJITO = AE 01
|
||||
MUS_M_BOAT = AF 01
|
||||
MUS_M_DUNGON = B0 01
|
||||
MUS_FINECITY = B1 01
|
||||
MUS_MACHUPI = B2 01
|
||||
MUS_P_SCHOOL = B3 01
|
||||
MUS_DENDOU = B4 01
|
||||
MUS_TONEKUSA = B5 01
|
||||
MUS_MABOROSI = B6 01
|
||||
MUS_CON_FAN = B7 01
|
||||
MUS_CONTEST0 = B8 01
|
||||
MUS_MGM0 = B9 01
|
||||
MUS_T_BATTLE = BA 01
|
||||
MUS_OOAME = BB 01
|
||||
MUS_HIDERI = BC 01
|
||||
MUS_RUNECITY = BD 01
|
||||
MUS_CON_K = BE 01
|
||||
MUS_EIKOU_R = BF 01
|
||||
MUS_KARAKURI = C0 01
|
||||
MUS_HUTAGO = C1 01
|
||||
MUS_SITENNOU = C2 01
|
||||
MUS_YAMA_EYE = C3 01
|
||||
MUS_CONLOBBY = C4 01
|
||||
MUS_INTER_V = C5 01
|
||||
MUS_DAIGO = C6 01
|
||||
MUS_THANKFOR = C7 01
|
||||
MUS_POKE_MART = 94 01
|
||||
MUS_LITTLEROOT = 95 01
|
||||
MUS_MT_CHIMNEY = 96 01
|
||||
MUS_ENCOUNTER_FEMALE = 97 01
|
||||
MUS_LILYCOVE = 98 01
|
||||
MUS_ROUTE111 = 99 01
|
||||
MUS_HELP = 9A 01
|
||||
MUS_UNDERWATER = 9B 01
|
||||
MUS_VICTORY_TRAINER = 9C 01
|
||||
MUS_TITLE = 9D 01
|
||||
MUS_INTRO = 9E 01
|
||||
MUS_ENCOUNTER_MAY = 9F 01
|
||||
MUS_ENCOUNTER_INTENSE = A0 01
|
||||
MUS_ENCOUNTER_COOL = A1 01
|
||||
MUS_ROUTE113 = A2 01
|
||||
MUS_ENCOUNTER_AQUA = A3 01
|
||||
MUS_FOLLOW_ME = A4 01
|
||||
MUS_ENCOUNTER_BRENDAN = A5 01
|
||||
MUS_EVER_GRANDE = A6 01
|
||||
MUS_ENCOUNTER_SUSPICIOUS = A7 01
|
||||
MUS_VICTORY_AQUA_MAGMA = A8 01
|
||||
MUS_CABLE_CAR = A9 01
|
||||
MUS_GAME_CORNER = AA 01
|
||||
MUS_DEWFORD = AB 01
|
||||
MUS_SAFARI_ZONE = AC 01
|
||||
MUS_VICTORY_ROAD = AD 01
|
||||
MUS_AQUA_MAGMA_HIDEOUT = AE 01
|
||||
MUS_SAILING = AF 01
|
||||
MUS_MT_PYRE = B0 01
|
||||
MUS_SLATEPORT = B1 01
|
||||
MUS_MT_PYRE_EXTERIOR = B2 01
|
||||
MUS_SCHOOL = B3 01
|
||||
MUS_HALL_OF_FAME = B4 01
|
||||
MUS_FALLARBOR = B5 01
|
||||
MUS_SEALED_CHAMBER = B6 01
|
||||
MUS_CONTEST_WINNER = B7 01
|
||||
MUS_CONTEST = B8 01
|
||||
MUS_ENCOUNTER_MAGMA = B9 01
|
||||
MUS_INTRO_BATTLE = BA 01
|
||||
MUS_ABNORMAL_WEATHER = BB 01
|
||||
MUS_WEATHER_GROUDON = BC 01
|
||||
MUS_SOOTOPOLIS = BD 01
|
||||
MUS_CONTEST_RESULTS = BE 01
|
||||
MUS_HALL_OF_FAME_ROOM = BF 01
|
||||
MUS_TRICK_HOUSE = C0 01
|
||||
MUS_ENCOUNTER_TWINS = C1 01
|
||||
MUS_ENCOUNTER_ELITE_FOUR = C2 01
|
||||
MUS_ENCOUNTER_HIKER = C3 01
|
||||
MUS_CONTEST_LOBBY = C4 01
|
||||
MUS_ENCOUNTER_INTERVIEWER = C5 01
|
||||
MUS_ENCOUNTER_CHAMPION = C6 01
|
||||
MUS_CREDITS = C7 01
|
||||
MUS_END = C8 01
|
||||
MUS_B_FRONTIER = C9 01
|
||||
MUS_B_ARENA = CA 01
|
||||
MUS_ME_POINTGET = CB 01
|
||||
MUS_ME_TORE_EYE = CC 01
|
||||
MUS_PYRAMID = CD 01
|
||||
MUS_PYRAMID_TOP = CE 01
|
||||
MUS_OBTAIN_B_POINTS = CB 01
|
||||
MUS_REGISTER_MATCH_CALL = CC 01
|
||||
MUS_B_PYRAMID = CD 01
|
||||
MUS_B_PYRAMID_TOP = CE 01
|
||||
MUS_B_PALACE = CF 01
|
||||
MUS_REKKUU_KOURIN = D0 01
|
||||
MUS_SATTOWER = D1 01
|
||||
MUS_ME_SYMBOLGET = D2 01
|
||||
MUS_RAYQUAZA_APPEARS = D0 01
|
||||
MUS_B_TOWER = D1 01
|
||||
MUS_OBTAIN_SYMBOL = D2 01
|
||||
MUS_B_DOME = D3 01
|
||||
MUS_B_TUBE = D4 01
|
||||
MUS_B_PIKE = D4 01
|
||||
MUS_B_FACTORY = D5 01
|
||||
MUS_VS_REKKU = D6 01
|
||||
MUS_VS_FRONT = D7 01
|
||||
MUS_VS_RAYQUAZA = D6 01
|
||||
MUS_VS_FRONTIER_BRAIN = D7 01
|
||||
MUS_VS_MEW = D8 01
|
||||
MUS_B_DOME1 = D9 01
|
||||
MUS_BATTLE27 = DA 01
|
||||
MUS_BATTLE31 = DB 01
|
||||
MUS_BATTLE20 = DC 01
|
||||
MUS_BATTLE32 = DD 01
|
||||
MUS_BATTLE33 = DE 01
|
||||
MUS_BATTLE36 = DF 01
|
||||
MUS_BATTLE34 = E0 01
|
||||
MUS_BATTLE35 = E1 01
|
||||
MUS_BATTLE38 = E2 01
|
||||
MUS_BATTLE30 = E3 01
|
||||
MUS_RG_ANNAI = E4 01
|
||||
MUS_RG_SLOT = E5 01
|
||||
MUS_RG_AJITO = E6 01
|
||||
MUS_B_DOME_LOBBY = D9 01
|
||||
MUS_VS_WILD = DA 01
|
||||
MUS_VS_AQUA_MAGMA = DB 01
|
||||
MUS_VS_TRAINER = DC 01
|
||||
MUS_VS_GYM_LEADER = DD 01
|
||||
MUS_VS_CHAMPION = DE 01
|
||||
MUS_VS_REGI = DF 01
|
||||
MUS_VS_KYOGRE_GROUDON = E0 01
|
||||
MUS_VS_RIVAL = E1 01
|
||||
MUS_VS_ELITE_FOUR = E2 01
|
||||
MUS_VS_AQUA_MAGMA_LEADER = E3 01
|
||||
MUS_RG_FOLLOW_ME = E4 01
|
||||
MUS_RG_GAME_CORNER = E5 01
|
||||
MUS_RG_ROCKET_HIDEOUT = E6 01
|
||||
MUS_RG_GYM = E7 01
|
||||
MUS_RG_PURIN = E8 01
|
||||
MUS_RG_DEMO = E9 01
|
||||
MUS_RG_JIGGLYPUFF = E8 01
|
||||
MUS_RG_INTRO_FIGHT = E9 01
|
||||
MUS_RG_TITLE = EA 01
|
||||
MUS_RG_GUREN = EB 01
|
||||
MUS_RG_SHION = EC 01
|
||||
MUS_RG_KAIHUKU = ED 01
|
||||
MUS_RG_CINNABAR = EB 01
|
||||
MUS_RG_LAVENDER = EC 01
|
||||
MUS_RG_HEAL = ED 01
|
||||
MUS_RG_CYCLING = EE 01
|
||||
MUS_RG_ROCKET = EF 01
|
||||
MUS_RG_SHOUJO = F0 01
|
||||
MUS_RG_SHOUNEN = F1 01
|
||||
MUS_RG_DENDOU = F2 01
|
||||
MUS_RG_T_MORI = F3 01
|
||||
MUS_RG_OTSUKIMI = F4 01
|
||||
MUS_RG_POKEYASHI = F5 01
|
||||
MUS_RG_ENDING = F6 01
|
||||
MUS_RG_LOAD01 = F7 01
|
||||
MUS_RG_OPENING = F8 01
|
||||
MUS_RG_LOAD02 = F9 01
|
||||
MUS_RG_LOAD03 = FA 01
|
||||
MUS_RG_CHAMP_R = FB 01
|
||||
MUS_RG_VS_GYM = FC 01
|
||||
MUS_RG_VS_TORE = FD 01
|
||||
MUS_RG_VS_YASEI = FE 01
|
||||
MUS_RG_VS_LAST = FF 01
|
||||
MUS_RG_MASARA = 00 02
|
||||
MUS_RG_KENKYU = 01 02
|
||||
MUS_RG_OHKIDO = 02 02
|
||||
MUS_RG_POKECEN = 03 02
|
||||
MUS_RG_SANTOAN = 04 02
|
||||
MUS_RG_NAMINORI = 05 02
|
||||
MUS_RG_P_TOWER = 06 02
|
||||
MUS_RG_SHIRUHU = 07 02
|
||||
MUS_RG_HANADA = 08 02
|
||||
MUS_RG_TAMAMUSI = 09 02
|
||||
MUS_RG_WIN_TRE = 0A 02
|
||||
MUS_RG_WIN_YASEI = 0B 02
|
||||
MUS_RG_WIN_GYM = 0C 02
|
||||
MUS_RG_KUCHIBA = 0D 02
|
||||
MUS_RG_NIBI = 0E 02
|
||||
MUS_RG_RIVAL1 = 0F 02
|
||||
MUS_RG_RIVAL2 = 10 02
|
||||
MUS_RG_FAN2 = 11 02
|
||||
MUS_RG_FAN5 = 12 02
|
||||
MUS_RG_FAN6 = 13 02
|
||||
MUS_ME_RG_PHOTO = 14 02
|
||||
MUS_RG_TITLEROG = 15 02
|
||||
MUS_RG_GET_YASEI = 16 02
|
||||
MUS_RG_SOUSA = 17 02
|
||||
MUS_RG_SEKAIKAN = 18 02
|
||||
MUS_RG_SEIBETU = 19 02
|
||||
MUS_RG_JUMP = 1A 02
|
||||
MUS_RG_UNION = 1B 02
|
||||
MUS_RG_NETWORK = 1C 02
|
||||
MUS_RG_OKURIMONO = 1D 02
|
||||
MUS_RG_KINOMIKUI = 1E 02
|
||||
MUS_RG_NANADUNGEON = 1F 02
|
||||
MUS_RG_OSHIE_TV = 20 02
|
||||
MUS_RG_NANASHIMA = 21 02
|
||||
MUS_RG_NANAISEKI = 22 02
|
||||
MUS_RG_NANA123 = 23 02
|
||||
MUS_RG_NANA45 = 24 02
|
||||
MUS_RG_NANA67 = 25 02
|
||||
MUS_RG_POKEFUE = 26 02
|
||||
MUS_RG_VS_DEO = 27 02
|
||||
MUS_RG_VS_MYU2 = 28 02
|
||||
MUS_RG_VS_DEN = 29 02
|
||||
MUS_RG_EXEYE = 2A 02
|
||||
MUS_RG_DEOEYE = 2B 02
|
||||
MUS_RG_T_TOWER = 2C 02
|
||||
MUS_RG_SLOWMASARA = 2D 02
|
||||
MUS_RG_TVNOIZE = 2E 02
|
||||
MUS_RG_ENCOUNTER_ROCKET = EF 01
|
||||
MUS_RG_ENCOUNTER_GIRL = F0 01
|
||||
MUS_RG_ENCOUNTER_BOY = F1 01
|
||||
MUS_RG_HALL_OF_FAME = F2 01
|
||||
MUS_RG_VIRIDIAN_FOREST = F3 01
|
||||
MUS_RG_MT_MOON = F4 01
|
||||
MUS_RG_POKE_MANSION = F5 01
|
||||
MUS_RG_CREDITS = F6 01
|
||||
MUS_RG_ROUTE1 = F7 01
|
||||
MUS_RG_ROUTE24 = F8 01
|
||||
MUS_RG_ROUTE3 = F9 01
|
||||
MUS_RG_ROUTE11 = FA 01
|
||||
MUS_RG_VICTORY_ROAD = FB 01
|
||||
MUS_RG_VS_GYM_LEADER = FC 01
|
||||
MUS_RG_VS_TRAINER = FD 01
|
||||
MUS_RG_VS_WILD = FE 01
|
||||
MUS_RG_VS_CHAMPION = FF 01
|
||||
MUS_RG_PALLET = 00 02
|
||||
MUS_RG_OAK_LAB = 01 02
|
||||
MUS_RG_OAK = 02 02
|
||||
MUS_RG_POKE_CENTER = 03 02
|
||||
MUS_RG_SS_ANNE = 04 02
|
||||
MUS_RG_SURF = 05 02
|
||||
MUS_RG_POKE_TOWER = 06 02
|
||||
MUS_RG_SILPH = 07 02
|
||||
MUS_RG_FUCHSIA = 08 02
|
||||
MUS_RG_CELADON = 09 02
|
||||
MUS_RG_VICTORY_TRAINER = 0A 02
|
||||
MUS_RG_VICTORY_WILD = 0B 02
|
||||
MUS_RG_VICTORY_GYM_LEADER = 0C 02
|
||||
MUS_RG_VERMILLION = 0D 02
|
||||
MUS_RG_PEWTER = 0E 02
|
||||
MUS_RG_ENCOUNTER_RIVAL = 0F 02
|
||||
MUS_RG_RIVAL_EXIT = 10 02
|
||||
MUS_RG_DEX_RATING = 11 02
|
||||
MUS_RG_OBTAIN_KEY_ITEM = 12 02
|
||||
MUS_RG_CAUGHT_INTRO = 13 02
|
||||
MUS_RG_PHOTO = 14 02
|
||||
MUS_RG_GAME_FREAK = 15 02
|
||||
MUS_RG_CAUGHT = 16 02
|
||||
MUS_RG_NEW_GAME_INSTRUCT = 17 02
|
||||
MUS_RG_NEW_GAME_INTRO = 18 02
|
||||
MUS_RG_NEW_GAME_EXIT = 19 02
|
||||
MUS_RG_POKE_JUMP = 1A 02
|
||||
MUS_RG_UNION_ROOM = 1B 02
|
||||
MUS_RG_NET_CENTER = 1C 02
|
||||
MUS_RG_MYSTERY_GIFT = 1D 02
|
||||
MUS_RG_BERRY_PICK = 1E 02
|
||||
MUS_RG_SEVII_CAVE = 1F 02
|
||||
MUS_RG_TEACHY_TV_SHOW = 20 02
|
||||
MUS_RG_SEVII_ROUTE = 21 02
|
||||
MUS_RG_SEVII_DUNGEON = 22 02
|
||||
MUS_RG_SEVII_123 = 23 02
|
||||
MUS_RG_SEVII_45 = 24 02
|
||||
MUS_RG_SEVII_67 = 25 02
|
||||
MUS_RG_POKE_FLUTE = 26 02
|
||||
MUS_RG_VS_DEOXYS = 27 02
|
||||
MUS_RG_VS_MEWTWO = 28 02
|
||||
MUS_RG_VS_LEGEND = 29 02
|
||||
MUS_RG_ENCOUNTER_GYM_LEADER = 2A 02
|
||||
MUS_RG_ENCOUNTER_DEOXYS = 2B 02
|
||||
MUS_RG_TRAINER_TOWER = 2C 02
|
||||
MUS_RG_SLOW_PALLET = 2D 02
|
||||
MUS_RG_TEACHY_TV_MENU = 2E 02
|
||||
PH_TRAP_BLEND = 2F 02
|
||||
PH_TRAP_HELD = 30 02
|
||||
PH_TRAP_SOLO = 31 02
|
||||
|
||||
@@ -9,10 +9,10 @@
|
||||
.align 2, 0
|
||||
.global Init
|
||||
Init:
|
||||
mov r0, PSR_IRQ_MODE
|
||||
mov r0, #PSR_IRQ_MODE
|
||||
msr cpsr_cf, r0
|
||||
ldr sp, sp_irq
|
||||
mov r0, PSR_SYS_MODE
|
||||
mov r0, #PSR_SYS_MODE
|
||||
msr cpsr_cf, r0
|
||||
ldr sp, sp_sys
|
||||
ldr r1, =INTR_VECTOR
|
||||
@@ -34,8 +34,8 @@ sp_irq: .word IWRAM_END - 0x60
|
||||
.align 2, 0
|
||||
.global IntrMain
|
||||
IntrMain: @ 0x2010048
|
||||
mov ip, REG_BASE
|
||||
add r3, ip, OFFSET_REG_IE
|
||||
mov ip, #REG_BASE
|
||||
add r3, ip, #OFFSET_REG_IE
|
||||
ldr r2, [r3]
|
||||
and r1, r2, r2, lsr #16
|
||||
mov r2, #0
|
||||
|
||||
@@ -7,39 +7,39 @@
|
||||
|
||||
thumb_func_start CpuSet
|
||||
CpuSet: @ 81E3B64
|
||||
swi 0xB
|
||||
svc 0xB
|
||||
bx lr
|
||||
thumb_func_end CpuSet
|
||||
|
||||
thumb_func_start Div
|
||||
Div: @ 81E3B68
|
||||
swi 0x6
|
||||
svc 0x6
|
||||
bx lr
|
||||
thumb_func_end Div
|
||||
|
||||
thumb_func_start Mod
|
||||
Mod:
|
||||
swi 0x6
|
||||
svc 0x6
|
||||
adds r0, r1, 0
|
||||
bx lr
|
||||
thumb_func_end Mod
|
||||
|
||||
thumb_func_start LZ77UnCompVram
|
||||
LZ77UnCompVram: @ 81E3B6C
|
||||
swi 0x12
|
||||
svc 0x12
|
||||
bx lr
|
||||
thumb_func_end LZ77UnCompVram
|
||||
|
||||
thumb_func_start RegisterRamReset
|
||||
RegisterRamReset: @ 81E3B80
|
||||
swi 0x1
|
||||
svc 0x1
|
||||
bx lr
|
||||
thumb_func_end RegisterRamReset
|
||||
|
||||
thumb_func_start VBlankIntrWait
|
||||
VBlankIntrWait: @ 81E3BA0
|
||||
movs r2, 0
|
||||
swi 0x5
|
||||
svc 0x5
|
||||
bx lr
|
||||
thumb_func_end VBlankIntrWait
|
||||
|
||||
|
||||
@@ -454,7 +454,7 @@ DYNAMIC_COLOR6 = 0F @ cerulean
|
||||
@ sound and music
|
||||
|
||||
MUS_DUMMY = 00 00
|
||||
SE_KAIFUKU = 01 00
|
||||
SE_USE_ITEM = 01 00
|
||||
SE_PC_LOGIN = 02 00
|
||||
SE_PC_OFF = 03 00
|
||||
SE_PC_ON = 04 00
|
||||
@@ -462,476 +462,476 @@ SE_SELECT = 05 00
|
||||
SE_WIN_OPEN = 06 00
|
||||
SE_WALL_HIT = 07 00
|
||||
SE_DOOR = 08 00
|
||||
SE_KAIDAN = 09 00
|
||||
SE_DANSA = 0A 00
|
||||
SE_JITENSYA = 0B 00
|
||||
SE_KOUKA_L = 0C 00
|
||||
SE_KOUKA_M = 0D 00
|
||||
SE_KOUKA_H = 0E 00
|
||||
SE_BOWA2 = 0F 00
|
||||
SE_POKE_DEAD = 10 00
|
||||
SE_NIGERU = 11 00
|
||||
SE_JIDO_DOA = 12 00
|
||||
SE_NAMINORI = 13 00
|
||||
SE_BAN = 14 00
|
||||
SE_EXIT = 09 00
|
||||
SE_LEDGE = 0A 00
|
||||
SE_BIKE_BELL = 0B 00
|
||||
SE_NOT_EFFECTIVE = 0C 00
|
||||
SE_EFFECTIVE = 0D 00
|
||||
SE_SUPER_EFFECTIVE = 0E 00
|
||||
SE_BALL_OPEN = 0F 00
|
||||
SE_FAINT = 10 00
|
||||
SE_FLEE = 11 00
|
||||
SE_SLIDING_DOOR = 12 00
|
||||
SE_SHIP = 13 00
|
||||
SE_BANG = 14 00
|
||||
SE_PIN = 15 00
|
||||
SE_BOO = 16 00
|
||||
SE_BOWA = 17 00
|
||||
SE_JYUNI = 18 00
|
||||
SE_BALL = 17 00
|
||||
SE_CONTEST_PLACE = 18 00
|
||||
SE_A = 19 00
|
||||
SE_I = 1A 00
|
||||
SE_U = 1B 00
|
||||
SE_E = 1C 00
|
||||
SE_O = 1D 00
|
||||
SE_N = 1E 00
|
||||
SE_SEIKAI = 1F 00
|
||||
SE_HAZURE = 20 00
|
||||
SE_SUCCESS = 1F 00
|
||||
SE_FAILURE = 20 00
|
||||
SE_EXP = 21 00
|
||||
SE_JITE_PYOKO = 22 00
|
||||
SE_MU_PACHI = 23 00
|
||||
SE_TK_KASYA = 24 00
|
||||
SE_BIKE_HOP = 22 00
|
||||
SE_SWITCH = 23 00
|
||||
SE_CLICK = 24 00
|
||||
SE_FU_ZAKU = 25 00
|
||||
SE_FU_ZAKU2 = 26 00
|
||||
SE_FU_ZUZUZU = 27 00
|
||||
SE_RU_GASHIN = 28 00
|
||||
SE_RU_GASYAN = 29 00
|
||||
SE_RU_BARI = 2A 00
|
||||
SE_RU_HYUU = 2B 00
|
||||
SE_KI_GASYAN = 2C 00
|
||||
SE_TK_WARPIN = 2D 00
|
||||
SE_TK_WARPOUT = 2E 00
|
||||
SE_TU_SAA = 2F 00
|
||||
SE_HI_TURUN = 30 00
|
||||
SE_TRACK_MOVE = 31 00
|
||||
SE_TRACK_STOP = 32 00
|
||||
SE_TRACK_HAIKI = 33 00
|
||||
SE_TRACK_DOOR = 34 00
|
||||
SE_MOTER = 35 00
|
||||
SE_CONTEST_CONDITION_LOSE = 26 00
|
||||
SE_LAVARIDGE_FALL_WARP = 27 00
|
||||
SE_ICE_STAIRS = 28 00
|
||||
SE_ICE_BREAK = 29 00
|
||||
SE_ICE_CRACK = 2A 00
|
||||
SE_FALL = 2B 00
|
||||
SE_UNLOCK = 2C 00
|
||||
SE_WARP_IN = 2D 00
|
||||
SE_WARP_OUT = 2E 00
|
||||
SE_REPEL = 2F 00
|
||||
SE_ROTATING_GATE = 30 00
|
||||
SE_TRUCK_MOVE = 31 00
|
||||
SE_TRUCK_STOP = 32 00
|
||||
SE_TRUCK_UNLOAD = 33 00
|
||||
SE_TRUCK_DOOR = 34 00
|
||||
SE_BERRY_BLENDER = 35 00
|
||||
SE_CARD = 36 00
|
||||
SE_SAVE = 37 00
|
||||
SE_KON = 38 00
|
||||
SE_KON2 = 39 00
|
||||
SE_KON3 = 3A 00
|
||||
SE_KON4 = 3B 00
|
||||
SE_SUIKOMU = 3C 00
|
||||
SE_NAGERU = 3D 00
|
||||
SE_TOY_C = 3E 00
|
||||
SE_TOY_D = 3F 00
|
||||
SE_TOY_E = 40 00
|
||||
SE_TOY_F = 41 00
|
||||
SE_TOY_G = 42 00
|
||||
SE_TOY_A = 43 00
|
||||
SE_TOY_B = 44 00
|
||||
SE_TOY_C1 = 45 00
|
||||
SE_MIZU = 46 00
|
||||
SE_HASHI = 47 00
|
||||
SE_DAUGI = 48 00
|
||||
SE_PINPON = 49 00
|
||||
SE_FUUSEN1 = 4A 00
|
||||
SE_FUUSEN2 = 4B 00
|
||||
SE_FUUSEN3 = 4C 00
|
||||
SE_TOY_KABE = 4D 00
|
||||
SE_TOY_DANGO = 4E 00
|
||||
SE_DOKU = 4F 00
|
||||
SE_ESUKA = 50 00
|
||||
SE_T_AME = 51 00
|
||||
SE_T_AME_E = 52 00
|
||||
SE_T_OOAME = 53 00
|
||||
SE_T_OOAME_E = 54 00
|
||||
SE_T_KOAME = 55 00
|
||||
SE_T_KOAME_E = 56 00
|
||||
SE_T_KAMI = 57 00
|
||||
SE_T_KAMI2 = 58 00
|
||||
SE_ELEBETA = 59 00
|
||||
SE_HINSI = 5A 00
|
||||
SE_EXPMAX = 5B 00
|
||||
SE_TAMAKORO = 5C 00
|
||||
SE_TAMAKORO_E = 5D 00
|
||||
SE_BASABASA = 5E 00
|
||||
SE_REGI = 5F 00
|
||||
SE_C_GAJI = 60 00
|
||||
SE_C_MAKU_U = 61 00
|
||||
SE_C_MAKU_D = 62 00
|
||||
SE_C_PASI = 63 00
|
||||
SE_C_SYU = 64 00
|
||||
SE_C_PIKON = 65 00
|
||||
SE_REAPOKE = 66 00
|
||||
SE_OP_BASYU = 67 00
|
||||
SE_BT_START = 68 00
|
||||
SE_DENDOU = 69 00
|
||||
SE_JIHANKI = 6A 00
|
||||
SE_TAMA = 6B 00
|
||||
SE_Z_SCROLL = 6C 00
|
||||
SE_Z_PAGE = 6D 00
|
||||
SE_PN_ON = 6E 00
|
||||
SE_PN_OFF = 6F 00
|
||||
SE_Z_SEARCH = 70 00
|
||||
SE_TAMAGO = 71 00
|
||||
SE_TB_START = 72 00
|
||||
SE_TB_KON = 73 00
|
||||
SE_TB_KARA = 74 00
|
||||
SE_BIDORO = 75 00
|
||||
SE_W085 = 76 00
|
||||
SE_W085B = 77 00
|
||||
SE_W231 = 78 00
|
||||
SE_W171 = 79 00
|
||||
SE_W233 = 7A 00
|
||||
SE_W233B = 7B 00
|
||||
SE_W145 = 7C 00
|
||||
SE_W145B = 7D 00
|
||||
SE_W145C = 7E 00
|
||||
SE_W240 = 7F 00
|
||||
SE_W015 = 80 00
|
||||
SE_W081 = 81 00
|
||||
SE_W081B = 82 00
|
||||
SE_W088 = 83 00
|
||||
SE_W016 = 84 00
|
||||
SE_W016B = 85 00
|
||||
SE_W003 = 86 00
|
||||
SE_W104 = 87 00
|
||||
SE_W013 = 88 00
|
||||
SE_W196 = 89 00
|
||||
SE_W086 = 8A 00
|
||||
SE_W004 = 8B 00
|
||||
SE_W025 = 8C 00
|
||||
SE_W025B = 8D 00
|
||||
SE_W152 = 8E 00
|
||||
SE_W026 = 8F 00
|
||||
SE_W172 = 90 00
|
||||
SE_W172B = 91 00
|
||||
SE_W053 = 92 00
|
||||
SE_W007 = 93 00
|
||||
SE_W092 = 94 00
|
||||
SE_W221 = 95 00
|
||||
SE_W221B = 96 00
|
||||
SE_W052 = 97 00
|
||||
SE_W036 = 98 00
|
||||
SE_W059 = 99 00
|
||||
SE_W059B = 9A 00
|
||||
SE_W010 = 9B 00
|
||||
SE_W011 = 9C 00
|
||||
SE_W017 = 9D 00
|
||||
SE_W019 = 9E 00
|
||||
SE_W028 = 9F 00
|
||||
SE_W013B = A0 00
|
||||
SE_W044 = A1 00
|
||||
SE_W029 = A2 00
|
||||
SE_W057 = A3 00
|
||||
SE_W056 = A4 00
|
||||
SE_W250 = A5 00
|
||||
SE_W030 = A6 00
|
||||
SE_W039 = A7 00
|
||||
SE_W054 = A8 00
|
||||
SE_W077 = A9 00
|
||||
SE_W020 = AA 00
|
||||
SE_W082 = AB 00
|
||||
SE_W047 = AC 00
|
||||
SE_W195 = AD 00
|
||||
SE_W006 = AE 00
|
||||
SE_W091 = AF 00
|
||||
SE_W146 = B0 00
|
||||
SE_W120 = B1 00
|
||||
SE_W153 = B2 00
|
||||
SE_W071B = B3 00
|
||||
SE_W071 = B4 00
|
||||
SE_W103 = B5 00
|
||||
SE_W062 = B6 00
|
||||
SE_W062B = B7 00
|
||||
SE_W048 = B8 00
|
||||
SE_W187 = B9 00
|
||||
SE_W118 = BA 00
|
||||
SE_W155 = BB 00
|
||||
SE_W122 = BC 00
|
||||
SE_W060 = BD 00
|
||||
SE_W185 = BE 00
|
||||
SE_W014 = BF 00
|
||||
SE_W043 = C0 00
|
||||
SE_W207 = C1 00
|
||||
SE_W207B = C2 00
|
||||
SE_W215 = C3 00
|
||||
SE_W109 = C4 00
|
||||
SE_W173 = C5 00
|
||||
SE_W280 = C6 00
|
||||
SE_W202 = C7 00
|
||||
SE_W060B = C8 00
|
||||
SE_W076 = C9 00
|
||||
SE_W080 = CA 00
|
||||
SE_W100 = CB 00
|
||||
SE_W107 = CC 00
|
||||
SE_W166 = CD 00
|
||||
SE_W129 = CE 00
|
||||
SE_W115 = CF 00
|
||||
SE_W112 = D0 00
|
||||
SE_W197 = D1 00
|
||||
SE_W199 = D2 00
|
||||
SE_W236 = D3 00
|
||||
SE_W204 = D4 00
|
||||
SE_W268 = D5 00
|
||||
SE_W070 = D6 00
|
||||
SE_W063 = D7 00
|
||||
SE_W127 = D8 00
|
||||
SE_W179 = D9 00
|
||||
SE_W151 = DA 00
|
||||
SE_W201 = DB 00
|
||||
SE_W161 = DC 00
|
||||
SE_W161B = DD 00
|
||||
SE_W227 = DE 00
|
||||
SE_W227B = DF 00
|
||||
SE_W226 = E0 00
|
||||
SE_W208 = E1 00
|
||||
SE_W213 = E2 00
|
||||
SE_W213B = E3 00
|
||||
SE_W234 = E4 00
|
||||
SE_W260 = E5 00
|
||||
SE_W328 = E6 00
|
||||
SE_W320 = E7 00
|
||||
SE_W255 = E8 00
|
||||
SE_W291 = E9 00
|
||||
SE_W089 = EA 00
|
||||
SE_W239 = EB 00
|
||||
SE_W230 = EC 00
|
||||
SE_W281 = ED 00
|
||||
SE_W327 = EE 00
|
||||
SE_W287 = EF 00
|
||||
SE_W257 = F0 00
|
||||
SE_W253 = F1 00
|
||||
SE_W258 = F2 00
|
||||
SE_W322 = F3 00
|
||||
SE_W298 = F4 00
|
||||
SE_W287B = F5 00
|
||||
SE_W114 = F6 00
|
||||
SE_W063B = F7 00
|
||||
SE_RG_W_DOOR = F8 00
|
||||
SE_RG_CARD1 = F9 00
|
||||
SE_RG_CARD2 = FA 00
|
||||
SE_RG_CARD3 = FB 00
|
||||
SE_RG_BAG1 = FC 00
|
||||
SE_RG_BAG2 = FD 00
|
||||
SE_RG_GETTING = FE 00
|
||||
SE_BALL_BOUNCE_1 = 38 00
|
||||
SE_BALL_BOUNCE_2 = 39 00
|
||||
SE_BALL_BOUNCE_3 = 3A 00
|
||||
SE_BALL_BOUNCE_4 = 3B 00
|
||||
SE_BALL_TRADE = 3C 00
|
||||
SE_BALL_THROW = 3D 00
|
||||
SE_NOTE_C = 3E 00
|
||||
SE_NOTE_D = 3F 00
|
||||
SE_NOTE_E = 40 00
|
||||
SE_NOTE_F = 41 00
|
||||
SE_NOTE_G = 42 00
|
||||
SE_NOTE_A = 43 00
|
||||
SE_NOTE_B = 44 00
|
||||
SE_NOTE_C_HIGH = 45 00
|
||||
SE_PUDDLE = 46 00
|
||||
SE_BRIDGE_WALK = 47 00
|
||||
SE_ITEMFINDER = 48 00
|
||||
SE_DING_DONG = 49 00
|
||||
SE_BALLOON_RED = 4A 00
|
||||
SE_BALLOON_BLUE = 4B 00
|
||||
SE_BALLOON_YELLOW = 4C 00
|
||||
SE_BREAKABLE_DOOR = 4D 00
|
||||
SE_MUD_BALL = 4E 00
|
||||
SE_FIELD_POISON = 4F 00
|
||||
SE_ESCALATOR = 50 00
|
||||
SE_THUNDERSTORM = 51 00
|
||||
SE_THUNDERSTORM_STOP = 52 00
|
||||
SE_DOWNPOUR = 53 00
|
||||
SE_DOWNPOUR_STOP = 54 00
|
||||
SE_RAIN = 55 00
|
||||
SE_RAIN_STOP = 56 00
|
||||
SE_THUNDER = 57 00
|
||||
SE_THUNDER2 = 58 00
|
||||
SE_ELEVATOR = 59 00
|
||||
SE_LOW_HEALTH = 5A 00
|
||||
SE_EXP_MAX = 5B 00
|
||||
SE_ROULETTE_BALL = 5C 00
|
||||
SE_ROULETTE_BALL2 = 5D 00
|
||||
SE_TAILLOW_WING_FLAP = 5E 00
|
||||
SE_SHOP = 5F 00
|
||||
SE_CONTEST_HEART = 60 00
|
||||
SE_CONTEST_CURTAIN_RISE = 61 00
|
||||
SE_CONTEST_CURTAIN_FALL = 62 00
|
||||
SE_CONTEST_ICON_CHANGE = 63 00
|
||||
SE_CONTEST_ICON_CLEAR = 64 00
|
||||
SE_CONTEST_MONS_TURN = 65 00
|
||||
SE_SHINY = 66 00
|
||||
SE_INTRO_BLAST = 67 00
|
||||
SE_MUGSHOT = 68 00
|
||||
SE_APPLAUSE = 69 00
|
||||
SE_VEND = 6A 00
|
||||
SE_ORB = 6B 00
|
||||
SE_DEX_SCROLL = 6C 00
|
||||
SE_DEX_PAGE = 6D 00
|
||||
SE_POKENAV_ON = 6E 00
|
||||
SE_POKENAV_OFF = 6F 00
|
||||
SE_DEX_SEARCH = 70 00
|
||||
SE_EGG_HATCH = 71 00
|
||||
SE_BALL_TRAY_ENTER = 72 00
|
||||
SE_BALL_TRAY_BALL = 73 00
|
||||
SE_BALL_TRAY_EXIT = 74 00
|
||||
SE_GLASS_FLUTE = 75 00
|
||||
SE_M_THUNDERBOLT = 76 00
|
||||
SE_M_THUNDERBOLT2 = 77 00
|
||||
SE_M_HARDEN = 78 00
|
||||
SE_M_NIGHTMARE = 79 00
|
||||
SE_M_VITAL_THROW = 7A 00
|
||||
SE_M_VITAL_THROW2 = 7B 00
|
||||
SE_M_BUBBLE = 7C 00
|
||||
SE_M_BUBBLE2 = 7D 00
|
||||
SE_M_BUBBLE3 = 7E 00
|
||||
SE_M_RAIN_DANCE = 7F 00
|
||||
SE_M_CUT = 80 00
|
||||
SE_M_STRING_SHOT = 81 00
|
||||
SE_M_STRING_SHOT2 = 82 00
|
||||
SE_M_ROCK_THROW = 83 00
|
||||
SE_M_GUST = 84 00
|
||||
SE_M_GUST2 = 85 00
|
||||
SE_M_DOUBLE_SLAP = 86 00
|
||||
SE_M_DOUBLE_TEAM = 87 00
|
||||
SE_M_RAZOR_WIND = 88 00
|
||||
SE_M_ICY_WIND = 89 00
|
||||
SE_M_THUNDER_WAVE = 8A 00
|
||||
SE_M_COMET_PUNCH = 8B 00
|
||||
SE_M_MEGA_KICK = 8C 00
|
||||
SE_M_MEGA_KICK2 = 8D 00
|
||||
SE_M_CRABHAMMER = 8E 00
|
||||
SE_M_JUMP_KICK = 8F 00
|
||||
SE_M_FLAME_WHEEL = 90 00
|
||||
SE_M_FLAME_WHEEL2 = 91 00
|
||||
SE_M_FLAMETHROWER = 92 00
|
||||
SE_M_FIRE_PUNCH = 93 00
|
||||
SE_M_TOXIC = 94 00
|
||||
SE_M_SACRED_FIRE = 95 00
|
||||
SE_M_SACRED_FIRE2 = 96 00
|
||||
SE_M_EMBER = 97 00
|
||||
SE_M_TAKE_DOWN = 98 00
|
||||
SE_M_BLIZZARD = 99 00
|
||||
SE_M_BLIZZARD2 = 9A 00
|
||||
SE_M_SCRATCH = 9B 00
|
||||
SE_M_VICEGRIP = 9C 00
|
||||
SE_M_WING_ATTACK = 9D 00
|
||||
SE_M_FLY = 9E 00
|
||||
SE_M_SAND_ATTACK = 9F 00
|
||||
SE_M_RAZOR_WIND2 = A0 00
|
||||
SE_M_BITE = A1 00
|
||||
SE_M_HEADBUTT = A2 00
|
||||
SE_M_SURF = A3 00
|
||||
SE_M_HYDRO_PUMP = A4 00
|
||||
SE_M_WHIRLPOOL = A5 00
|
||||
SE_M_HORN_ATTACK = A6 00
|
||||
SE_M_TAIL_WHIP = A7 00
|
||||
SE_M_MIST = A8 00
|
||||
SE_M_POISON_POWDER = A9 00
|
||||
SE_M_BIND = AA 00
|
||||
SE_M_DRAGON_RAGE = AB 00
|
||||
SE_M_SING = AC 00
|
||||
SE_M_PERISH_SONG = AD 00
|
||||
SE_M_PAY_DAY = AE 00
|
||||
SE_M_DIG = AF 00
|
||||
SE_M_DIZZY_PUNCH = B0 00
|
||||
SE_M_SELF_DESTRUCT = B1 00
|
||||
SE_M_EXPLOSION = B2 00
|
||||
SE_M_ABSORB_2 = B3 00
|
||||
SE_M_ABSORB = B4 00
|
||||
SE_M_SCREECH = B5 00
|
||||
SE_M_BUBBLE_BEAM = B6 00
|
||||
SE_M_BUBBLE_BEAM2 = B7 00
|
||||
SE_M_SUPERSONIC = B8 00
|
||||
SE_M_BELLY_DRUM = B9 00
|
||||
SE_M_METRONOME = BA 00
|
||||
SE_M_BONEMERANG = BB 00
|
||||
SE_M_LICK = BC 00
|
||||
SE_M_PSYBEAM = BD 00
|
||||
SE_M_FAINT_ATTACK = BE 00
|
||||
SE_M_SWORDS_DANCE = BF 00
|
||||
SE_M_LEER = C0 00
|
||||
SE_M_SWAGGER = C1 00
|
||||
SE_M_SWAGGER2 = C2 00
|
||||
SE_M_HEAL_BELL = C3 00
|
||||
SE_M_CONFUSE_RAY = C4 00
|
||||
SE_M_SNORE = C5 00
|
||||
SE_M_BRICK_BREAK = C6 00
|
||||
SE_M_GIGA_DRAIN = C7 00
|
||||
SE_M_PSYBEAM2 = C8 00
|
||||
SE_M_SOLAR_BEAM = C9 00
|
||||
SE_M_PETAL_DANCE = CA 00
|
||||
SE_M_TELEPORT = CB 00
|
||||
SE_M_MINIMIZE = CC 00
|
||||
SE_M_SKETCH = CD 00
|
||||
SE_M_SWIFT = CE 00
|
||||
SE_M_REFLECT = CF 00
|
||||
SE_M_BARRIER = D0 00
|
||||
SE_M_DETECT = D1 00
|
||||
SE_M_LOCK_ON = D2 00
|
||||
SE_M_MOONLIGHT = D3 00
|
||||
SE_M_CHARM = D4 00
|
||||
SE_M_CHARGE = D5 00
|
||||
SE_M_STRENGTH = D6 00
|
||||
SE_M_HYPER_BEAM = D7 00
|
||||
SE_M_WATERFALL = D8 00
|
||||
SE_M_REVERSAL = D9 00
|
||||
SE_M_ACID_ARMOR = DA 00
|
||||
SE_M_SANDSTORM = DB 00
|
||||
SE_M_TRI_ATTACK = DC 00
|
||||
SE_M_TRI_ATTACK2 = DD 00
|
||||
SE_M_ENCORE = DE 00
|
||||
SE_M_ENCORE2 = DF 00
|
||||
SE_M_BATON_PASS = E0 00
|
||||
SE_M_MILK_DRINK = E1 00
|
||||
SE_M_ATTRACT = E2 00
|
||||
SE_M_ATTRACT2 = E3 00
|
||||
SE_M_MORNING_SUN = E4 00
|
||||
SE_M_FLATTER = E5 00
|
||||
SE_M_SAND_TOMB = E6 00
|
||||
SE_M_GRASSWHISTLE = E7 00
|
||||
SE_M_SPIT_UP = E8 00
|
||||
SE_M_DIVE = E9 00
|
||||
SE_M_EARTHQUAKE = EA 00
|
||||
SE_M_TWISTER = EB 00
|
||||
SE_M_SWEET_SCENT = EC 00
|
||||
SE_M_YAWN = ED 00
|
||||
SE_M_SKY_UPPERCUT = EE 00
|
||||
SE_M_STAT_INCREASE = EF 00
|
||||
SE_M_HEAT_WAVE = F0 00
|
||||
SE_M_UPROAR = F1 00
|
||||
SE_M_HAIL = F2 00
|
||||
SE_M_COSMIC_POWER = F3 00
|
||||
SE_M_TEETER_DANCE = F4 00
|
||||
SE_M_STAT_DECREASE = F5 00
|
||||
SE_M_HAZE = F6 00
|
||||
SE_M_HYPER_BEAM2 = F7 00
|
||||
SE_RG_DOOR = F8 00
|
||||
SE_RG_CARD_FLIP = F9 00
|
||||
SE_RG_CARD_FLIPPING = FA 00
|
||||
SE_RG_CARD_OPEN = FB 00
|
||||
SE_RG_BAG_CURSOR = FC 00
|
||||
SE_RG_BAG_POCKET = FD 00
|
||||
SE_RG_BALL_CLICK = FE 00
|
||||
SE_RG_SHOP = FF 00
|
||||
SE_RG_KITEKI = 00 01
|
||||
SE_RG_HELP_OP = 01 01
|
||||
SE_RG_HELP_CL = 02 01
|
||||
SE_RG_HELP_NG = 03 01
|
||||
SE_RG_DEOMOV = 04 01
|
||||
SE_RG_EXCELLENT = 05 01
|
||||
SE_RG_NAWAMISS = 06 01
|
||||
SE_TOREEYE = 07 01
|
||||
SE_TOREOFF = 08 01
|
||||
SE_HANTEI1 = 09 01
|
||||
SE_HANTEI2 = 0A 01
|
||||
SE_CURTAIN = 0B 01
|
||||
SE_CURTAIN1 = 0C 01
|
||||
SE_USSOKI = 0D 01
|
||||
MUS_TETSUJI = 5E 01
|
||||
MUS_FIELD13 = 5F 01
|
||||
MUS_KACHI22 = 60 01
|
||||
MUS_KACHI2 = 61 01
|
||||
MUS_KACHI3 = 62 01
|
||||
MUS_KACHI5 = 63 01
|
||||
MUS_PCC = 64 01
|
||||
MUS_NIBI = 65 01
|
||||
MUS_SUIKUN = 66 01
|
||||
MUS_DOORO1 = 67 01
|
||||
MUS_DOORO_X1 = 68 01
|
||||
MUS_DOORO_X3 = 69 01
|
||||
MUS_MACHI_S2 = 6A 01
|
||||
MUS_MACHI_S4 = 6B 01
|
||||
MUS_GIM = 6C 01
|
||||
MUS_NAMINORI = 6D 01
|
||||
MUS_DAN01 = 6E 01
|
||||
MUS_FANFA1 = 6F 01
|
||||
MUS_ME_ASA = 70 01
|
||||
MUS_ME_BACHI = 71 01
|
||||
MUS_FANFA4 = 72 01
|
||||
MUS_FANFA5 = 73 01
|
||||
MUS_ME_WAZA = 74 01
|
||||
MUS_BIJYUTU = 75 01
|
||||
MUS_DOORO_X4 = 76 01
|
||||
MUS_FUNE_KAN = 77 01
|
||||
MUS_ME_SHINKA = 78 01
|
||||
MUS_SHINKA = 79 01
|
||||
MUS_ME_WASURE = 7A 01
|
||||
MUS_SYOUJOEYE = 7B 01
|
||||
MUS_BOYEYE = 7C 01
|
||||
MUS_DAN02 = 7D 01
|
||||
MUS_MACHI_S3 = 7E 01
|
||||
MUS_ODAMAKI = 7F 01
|
||||
MUS_B_TOWER = 80 01
|
||||
MUS_SWIMEYE = 81 01
|
||||
MUS_DAN03 = 82 01
|
||||
MUS_ME_KINOMI = 83 01
|
||||
MUS_ME_TAMA = 84 01
|
||||
MUS_ME_B_BIG = 85 01
|
||||
MUS_ME_B_SMALL = 86 01
|
||||
MUS_ME_ZANNEN = 87 01
|
||||
MUS_BD_TIME = 88 01
|
||||
MUS_TEST1 = 89 01
|
||||
MUS_TEST2 = 8A 01
|
||||
MUS_TEST3 = 8B 01
|
||||
MUS_TEST4 = 8C 01
|
||||
MUS_TEST = 8D 01
|
||||
MUS_GOMACHI0 = 8E 01
|
||||
MUS_GOTOWN = 8F 01
|
||||
MUS_POKECEN = 90 01
|
||||
MUS_NEXTROAD = 91 01
|
||||
MUS_GRANROAD = 92 01
|
||||
SE_RG_SS_ANNE_HORN = 00 01
|
||||
SE_RG_HELP_OPEN = 01 01
|
||||
SE_RG_HELP_CLOSE = 02 01
|
||||
SE_RG_HELP_ERROR = 03 01
|
||||
SE_RG_DEOXYS_MOVE = 04 01
|
||||
SE_RG_POKE_JUMP_SUCCESS = 05 01
|
||||
SE_RG_POKE_JUMP_FAILURE = 06 01
|
||||
SE_POKENAV_CALL = 07 01
|
||||
SE_POKENAV_HANG_UP = 08 01
|
||||
SE_ARENA_TIMEUP1 = 09 01
|
||||
SE_ARENA_TIMEUP2 = 0A 01
|
||||
SE_PIKE_CURTAIN_CLOSE = 0B 01
|
||||
SE_PIKE_CURTAIN_OPEN = 0C 01
|
||||
SE_SUDOWOODO_SHAKE = 0D 01
|
||||
MUS_LITTLEROOT_TEST = 5E 01
|
||||
MUS_GSC_ROUTE38 = 5F 01
|
||||
MUS_CAUGHT = 60 01
|
||||
MUS_VICTORY_WILD = 61 01
|
||||
MUS_VICTORY_GYM_LEADER = 62 01
|
||||
MUS_VICTORY_LEAGUE = 63 01
|
||||
MUS_C_COMM_CENTER = 64 01
|
||||
MUS_GSC_PEWTER = 65 01
|
||||
MUS_C_VS_LEGEND_BEAST = 66 01
|
||||
MUS_ROUTE101 = 67 01
|
||||
MUS_ROUTE110 = 68 01
|
||||
MUS_ROUTE120 = 69 01
|
||||
MUS_PETALBURG = 6A 01
|
||||
MUS_OLDALE = 6B 01
|
||||
MUS_GYM = 6C 01
|
||||
MUS_SURF = 6D 01
|
||||
MUS_PETALBURG_WOODS = 6E 01
|
||||
MUS_LEVEL_UP = 6F 01
|
||||
MUS_HEAL = 70 01
|
||||
MUS_OBTAIN_BADGE = 71 01
|
||||
MUS_OBTAIN_ITEM = 72 01
|
||||
MUS_EVOLVED = 73 01
|
||||
MUS_OBTAIN_TMHM = 74 01
|
||||
MUS_LILYCOVE_MUSEUM = 75 01
|
||||
MUS_ROUTE122 = 76 01
|
||||
MUS_OCEANIC_MUSEUM = 77 01
|
||||
MUS_EVOLUTION_INTRO = 78 01
|
||||
MUS_EVOLUTION = 79 01
|
||||
MUS_MOVE_DELETED = 7A 01
|
||||
MUS_ENCOUNTER_GIRL = 7B 01
|
||||
MUS_ENCOUNTER_MALE = 7C 01
|
||||
MUS_ABANDONED_SHIP = 7D 01
|
||||
MUS_FORTREE = 7E 01
|
||||
MUS_BIRCH_LAB = 7F 01
|
||||
MUS_B_TOWER_RS = 80 01
|
||||
MUS_ENCOUNTER_SWIMMER = 81 01
|
||||
MUS_CAVE_OF_ORIGIN = 82 01
|
||||
MUS_OBTAIN_BERRY = 83 01
|
||||
MUS_AWAKEN_LEGEND = 84 01
|
||||
MUS_SLOTS_JACKPOT = 85 01
|
||||
MUS_SLOTS_WIN = 86 01
|
||||
MUS_TOO_BAD = 87 01
|
||||
MUS_ROULETTE = 88 01
|
||||
MUS_LINK_CONTEST_P1 = 89 01
|
||||
MUS_LINK_CONTEST_P2 = 8A 01
|
||||
MUS_LINK_CONTEST_P3 = 8B 01
|
||||
MUS_LINK_CONTEST_P4 = 8C 01
|
||||
MUS_ENCOUNTER_RICH = 8D 01
|
||||
MUS_VERDANTURF = 8E 01
|
||||
MUS_RUSTBORO = 8F 01
|
||||
MUS_POKE_CENTER = 90 01
|
||||
MUS_ROUTE104 = 91 01
|
||||
MUS_ROUTE119 = 92 01
|
||||
MUS_CYCLING = 93 01
|
||||
MUS_FRIENDLY = 94 01
|
||||
MUS_MISHIRO = 95 01
|
||||
MUS_TOZAN = 96 01
|
||||
MUS_GIRLEYE = 97 01
|
||||
MUS_MINAMO = 98 01
|
||||
MUS_ASHROAD = 99 01
|
||||
MUS_EVENT0 = 9A 01
|
||||
MUS_DEEPDEEP = 9B 01
|
||||
MUS_KACHI1 = 9C 01
|
||||
MUS_TITLE3 = 9D 01
|
||||
MUS_DEMO1 = 9E 01
|
||||
MUS_GIRL_SUP = 9F 01
|
||||
MUS_HAGESHII = A0 01
|
||||
MUS_KAKKOII = A1 01
|
||||
MUS_KAZANBAI = A2 01
|
||||
MUS_AQA_0 = A3 01
|
||||
MUS_TSURETEK = A4 01
|
||||
MUS_BOY_SUP = A5 01
|
||||
MUS_RAINBOW = A6 01
|
||||
MUS_AYASII = A7 01
|
||||
MUS_KACHI4 = A8 01
|
||||
MUS_ROPEWAY = A9 01
|
||||
MUS_CASINO = AA 01
|
||||
MUS_HIGHTOWN = AB 01
|
||||
MUS_SAFARI = AC 01
|
||||
MUS_C_ROAD = AD 01
|
||||
MUS_AJITO = AE 01
|
||||
MUS_M_BOAT = AF 01
|
||||
MUS_M_DUNGON = B0 01
|
||||
MUS_FINECITY = B1 01
|
||||
MUS_MACHUPI = B2 01
|
||||
MUS_P_SCHOOL = B3 01
|
||||
MUS_DENDOU = B4 01
|
||||
MUS_TONEKUSA = B5 01
|
||||
MUS_MABOROSI = B6 01
|
||||
MUS_CON_FAN = B7 01
|
||||
MUS_CONTEST0 = B8 01
|
||||
MUS_MGM0 = B9 01
|
||||
MUS_T_BATTLE = BA 01
|
||||
MUS_OOAME = BB 01
|
||||
MUS_HIDERI = BC 01
|
||||
MUS_RUNECITY = BD 01
|
||||
MUS_CON_K = BE 01
|
||||
MUS_EIKOU_R = BF 01
|
||||
MUS_KARAKURI = C0 01
|
||||
MUS_HUTAGO = C1 01
|
||||
MUS_SITENNOU = C2 01
|
||||
MUS_YAMA_EYE = C3 01
|
||||
MUS_CONLOBBY = C4 01
|
||||
MUS_INTER_V = C5 01
|
||||
MUS_DAIGO = C6 01
|
||||
MUS_THANKFOR = C7 01
|
||||
MUS_POKE_MART = 94 01
|
||||
MUS_LITTLEROOT = 95 01
|
||||
MUS_MT_CHIMNEY = 96 01
|
||||
MUS_ENCOUNTER_FEMALE = 97 01
|
||||
MUS_LILYCOVE = 98 01
|
||||
MUS_ROUTE111 = 99 01
|
||||
MUS_HELP = 9A 01
|
||||
MUS_UNDERWATER = 9B 01
|
||||
MUS_VICTORY_TRAINER = 9C 01
|
||||
MUS_TITLE = 9D 01
|
||||
MUS_INTRO = 9E 01
|
||||
MUS_ENCOUNTER_MAY = 9F 01
|
||||
MUS_ENCOUNTER_INTENSE = A0 01
|
||||
MUS_ENCOUNTER_COOL = A1 01
|
||||
MUS_ROUTE113 = A2 01
|
||||
MUS_ENCOUNTER_AQUA = A3 01
|
||||
MUS_FOLLOW_ME = A4 01
|
||||
MUS_ENCOUNTER_BRENDAN = A5 01
|
||||
MUS_EVER_GRANDE = A6 01
|
||||
MUS_ENCOUNTER_SUSPICIOUS = A7 01
|
||||
MUS_VICTORY_AQUA_MAGMA = A8 01
|
||||
MUS_CABLE_CAR = A9 01
|
||||
MUS_GAME_CORNER = AA 01
|
||||
MUS_DEWFORD = AB 01
|
||||
MUS_SAFARI_ZONE = AC 01
|
||||
MUS_VICTORY_ROAD = AD 01
|
||||
MUS_AQUA_MAGMA_HIDEOUT = AE 01
|
||||
MUS_SAILING = AF 01
|
||||
MUS_MT_PYRE = B0 01
|
||||
MUS_SLATEPORT = B1 01
|
||||
MUS_MT_PYRE_EXTERIOR = B2 01
|
||||
MUS_SCHOOL = B3 01
|
||||
MUS_HALL_OF_FAME = B4 01
|
||||
MUS_FALLARBOR = B5 01
|
||||
MUS_SEALED_CHAMBER = B6 01
|
||||
MUS_CONTEST_WINNER = B7 01
|
||||
MUS_CONTEST = B8 01
|
||||
MUS_ENCOUNTER_MAGMA = B9 01
|
||||
MUS_INTRO_BATTLE = BA 01
|
||||
MUS_ABNORMAL_WEATHER = BB 01
|
||||
MUS_WEATHER_GROUDON = BC 01
|
||||
MUS_SOOTOPOLIS = BD 01
|
||||
MUS_CONTEST_RESULTS = BE 01
|
||||
MUS_HALL_OF_FAME_ROOM = BF 01
|
||||
MUS_TRICK_HOUSE = C0 01
|
||||
MUS_ENCOUNTER_TWINS = C1 01
|
||||
MUS_ENCOUNTER_ELITE_FOUR = C2 01
|
||||
MUS_ENCOUNTER_HIKER = C3 01
|
||||
MUS_CONTEST_LOBBY = C4 01
|
||||
MUS_ENCOUNTER_INTERVIEWER = C5 01
|
||||
MUS_ENCOUNTER_CHAMPION = C6 01
|
||||
MUS_CREDITS = C7 01
|
||||
MUS_END = C8 01
|
||||
MUS_B_FRONTIER = C9 01
|
||||
MUS_B_ARENA = CA 01
|
||||
MUS_ME_POINTGET = CB 01
|
||||
MUS_ME_TORE_EYE = CC 01
|
||||
MUS_PYRAMID = CD 01
|
||||
MUS_PYRAMID_TOP = CE 01
|
||||
MUS_OBTAIN_B_POINTS = CB 01
|
||||
MUS_REGISTER_MATCH_CALL = CC 01
|
||||
MUS_B_PYRAMID = CD 01
|
||||
MUS_B_PYRAMID_TOP = CE 01
|
||||
MUS_B_PALACE = CF 01
|
||||
MUS_REKKUU_KOURIN = D0 01
|
||||
MUS_SATTOWER = D1 01
|
||||
MUS_ME_SYMBOLGET = D2 01
|
||||
MUS_RAYQUAZA_APPEARS = D0 01
|
||||
MUS_B_TOWER = D1 01
|
||||
MUS_OBTAIN_SYMBOL = D2 01
|
||||
MUS_B_DOME = D3 01
|
||||
MUS_B_TUBE = D4 01
|
||||
MUS_B_PIKE = D4 01
|
||||
MUS_B_FACTORY = D5 01
|
||||
MUS_VS_REKKU = D6 01
|
||||
MUS_VS_FRONT = D7 01
|
||||
MUS_VS_RAYQUAZA = D6 01
|
||||
MUS_VS_FRONTIER_BRAIN = D7 01
|
||||
MUS_VS_MEW = D8 01
|
||||
MUS_B_DOME1 = D9 01
|
||||
MUS_BATTLE27 = DA 01
|
||||
MUS_BATTLE31 = DB 01
|
||||
MUS_BATTLE20 = DC 01
|
||||
MUS_BATTLE32 = DD 01
|
||||
MUS_BATTLE33 = DE 01
|
||||
MUS_BATTLE36 = DF 01
|
||||
MUS_BATTLE34 = E0 01
|
||||
MUS_BATTLE35 = E1 01
|
||||
MUS_BATTLE38 = E2 01
|
||||
MUS_BATTLE30 = E3 01
|
||||
MUS_RG_ANNAI = E4 01
|
||||
MUS_RG_SLOT = E5 01
|
||||
MUS_RG_AJITO = E6 01
|
||||
MUS_B_DOME_LOBBY = D9 01
|
||||
MUS_VS_WILD = DA 01
|
||||
MUS_VS_AQUA_MAGMA = DB 01
|
||||
MUS_VS_TRAINER = DC 01
|
||||
MUS_VS_GYM_LEADER = DD 01
|
||||
MUS_VS_CHAMPION = DE 01
|
||||
MUS_VS_REGI = DF 01
|
||||
MUS_VS_KYOGRE_GROUDON = E0 01
|
||||
MUS_VS_RIVAL = E1 01
|
||||
MUS_VS_ELITE_FOUR = E2 01
|
||||
MUS_VS_AQUA_MAGMA_LEADER = E3 01
|
||||
MUS_RG_FOLLOW_ME = E4 01
|
||||
MUS_RG_GAME_CORNER = E5 01
|
||||
MUS_RG_ROCKET_HIDEOUT = E6 01
|
||||
MUS_RG_GYM = E7 01
|
||||
MUS_RG_PURIN = E8 01
|
||||
MUS_RG_DEMO = E9 01
|
||||
MUS_RG_JIGGLYPUFF = E8 01
|
||||
MUS_RG_INTRO_FIGHT = E9 01
|
||||
MUS_RG_TITLE = EA 01
|
||||
MUS_RG_GUREN = EB 01
|
||||
MUS_RG_SHION = EC 01
|
||||
MUS_RG_KAIHUKU = ED 01
|
||||
MUS_RG_CINNABAR = EB 01
|
||||
MUS_RG_LAVENDER = EC 01
|
||||
MUS_RG_HEAL = ED 01
|
||||
MUS_RG_CYCLING = EE 01
|
||||
MUS_RG_ROCKET = EF 01
|
||||
MUS_RG_SHOUJO = F0 01
|
||||
MUS_RG_SHOUNEN = F1 01
|
||||
MUS_RG_DENDOU = F2 01
|
||||
MUS_RG_T_MORI = F3 01
|
||||
MUS_RG_OTSUKIMI = F4 01
|
||||
MUS_RG_POKEYASHI = F5 01
|
||||
MUS_RG_ENDING = F6 01
|
||||
MUS_RG_LOAD01 = F7 01
|
||||
MUS_RG_OPENING = F8 01
|
||||
MUS_RG_LOAD02 = F9 01
|
||||
MUS_RG_LOAD03 = FA 01
|
||||
MUS_RG_CHAMP_R = FB 01
|
||||
MUS_RG_VS_GYM = FC 01
|
||||
MUS_RG_VS_TORE = FD 01
|
||||
MUS_RG_VS_YASEI = FE 01
|
||||
MUS_RG_VS_LAST = FF 01
|
||||
MUS_RG_MASARA = 00 02
|
||||
MUS_RG_KENKYU = 01 02
|
||||
MUS_RG_OHKIDO = 02 02
|
||||
MUS_RG_POKECEN = 03 02
|
||||
MUS_RG_SANTOAN = 04 02
|
||||
MUS_RG_NAMINORI = 05 02
|
||||
MUS_RG_P_TOWER = 06 02
|
||||
MUS_RG_SHIRUHU = 07 02
|
||||
MUS_RG_HANADA = 08 02
|
||||
MUS_RG_TAMAMUSI = 09 02
|
||||
MUS_RG_WIN_TRE = 0A 02
|
||||
MUS_RG_WIN_YASEI = 0B 02
|
||||
MUS_RG_WIN_GYM = 0C 02
|
||||
MUS_RG_KUCHIBA = 0D 02
|
||||
MUS_RG_NIBI = 0E 02
|
||||
MUS_RG_RIVAL1 = 0F 02
|
||||
MUS_RG_RIVAL2 = 10 02
|
||||
MUS_RG_FAN2 = 11 02
|
||||
MUS_RG_FAN5 = 12 02
|
||||
MUS_RG_FAN6 = 13 02
|
||||
MUS_ME_RG_PHOTO = 14 02
|
||||
MUS_RG_TITLEROG = 15 02
|
||||
MUS_RG_GET_YASEI = 16 02
|
||||
MUS_RG_SOUSA = 17 02
|
||||
MUS_RG_SEKAIKAN = 18 02
|
||||
MUS_RG_SEIBETU = 19 02
|
||||
MUS_RG_JUMP = 1A 02
|
||||
MUS_RG_UNION = 1B 02
|
||||
MUS_RG_NETWORK = 1C 02
|
||||
MUS_RG_OKURIMONO = 1D 02
|
||||
MUS_RG_KINOMIKUI = 1E 02
|
||||
MUS_RG_NANADUNGEON = 1F 02
|
||||
MUS_RG_OSHIE_TV = 20 02
|
||||
MUS_RG_NANASHIMA = 21 02
|
||||
MUS_RG_NANAISEKI = 22 02
|
||||
MUS_RG_NANA123 = 23 02
|
||||
MUS_RG_NANA45 = 24 02
|
||||
MUS_RG_NANA67 = 25 02
|
||||
MUS_RG_POKEFUE = 26 02
|
||||
MUS_RG_VS_DEO = 27 02
|
||||
MUS_RG_VS_MYU2 = 28 02
|
||||
MUS_RG_VS_DEN = 29 02
|
||||
MUS_RG_EXEYE = 2A 02
|
||||
MUS_RG_DEOEYE = 2B 02
|
||||
MUS_RG_T_TOWER = 2C 02
|
||||
MUS_RG_SLOWMASARA = 2D 02
|
||||
MUS_RG_TVNOIZE = 2E 02
|
||||
MUS_RG_ENCOUNTER_ROCKET = EF 01
|
||||
MUS_RG_ENCOUNTER_GIRL = F0 01
|
||||
MUS_RG_ENCOUNTER_BOY = F1 01
|
||||
MUS_RG_HALL_OF_FAME = F2 01
|
||||
MUS_RG_VIRIDIAN_FOREST = F3 01
|
||||
MUS_RG_MT_MOON = F4 01
|
||||
MUS_RG_POKE_MANSION = F5 01
|
||||
MUS_RG_CREDITS = F6 01
|
||||
MUS_RG_ROUTE1 = F7 01
|
||||
MUS_RG_ROUTE24 = F8 01
|
||||
MUS_RG_ROUTE3 = F9 01
|
||||
MUS_RG_ROUTE11 = FA 01
|
||||
MUS_RG_VICTORY_ROAD = FB 01
|
||||
MUS_RG_VS_GYM_LEADER = FC 01
|
||||
MUS_RG_VS_TRAINER = FD 01
|
||||
MUS_RG_VS_WILD = FE 01
|
||||
MUS_RG_VS_CHAMPION = FF 01
|
||||
MUS_RG_PALLET = 00 02
|
||||
MUS_RG_OAK_LAB = 01 02
|
||||
MUS_RG_OAK = 02 02
|
||||
MUS_RG_POKE_CENTER = 03 02
|
||||
MUS_RG_SS_ANNE = 04 02
|
||||
MUS_RG_SURF = 05 02
|
||||
MUS_RG_POKE_TOWER = 06 02
|
||||
MUS_RG_SILPH = 07 02
|
||||
MUS_RG_FUCHSIA = 08 02
|
||||
MUS_RG_CELADON = 09 02
|
||||
MUS_RG_VICTORY_TRAINER = 0A 02
|
||||
MUS_RG_VICTORY_WILD = 0B 02
|
||||
MUS_RG_VICTORY_GYM_LEADER = 0C 02
|
||||
MUS_RG_VERMILLION = 0D 02
|
||||
MUS_RG_PEWTER = 0E 02
|
||||
MUS_RG_ENCOUNTER_RIVAL = 0F 02
|
||||
MUS_RG_RIVAL_EXIT = 10 02
|
||||
MUS_RG_DEX_RATING = 11 02
|
||||
MUS_RG_OBTAIN_KEY_ITEM = 12 02
|
||||
MUS_RG_CAUGHT_INTRO = 13 02
|
||||
MUS_RG_PHOTO = 14 02
|
||||
MUS_RG_GAME_FREAK = 15 02
|
||||
MUS_RG_CAUGHT = 16 02
|
||||
MUS_RG_NEW_GAME_INSTRUCT = 17 02
|
||||
MUS_RG_NEW_GAME_INTRO = 18 02
|
||||
MUS_RG_NEW_GAME_EXIT = 19 02
|
||||
MUS_RG_POKE_JUMP = 1A 02
|
||||
MUS_RG_UNION_ROOM = 1B 02
|
||||
MUS_RG_NET_CENTER = 1C 02
|
||||
MUS_RG_MYSTERY_GIFT = 1D 02
|
||||
MUS_RG_BERRY_PICK = 1E 02
|
||||
MUS_RG_SEVII_CAVE = 1F 02
|
||||
MUS_RG_TEACHY_TV_SHOW = 20 02
|
||||
MUS_RG_SEVII_ROUTE = 21 02
|
||||
MUS_RG_SEVII_DUNGEON = 22 02
|
||||
MUS_RG_SEVII_123 = 23 02
|
||||
MUS_RG_SEVII_45 = 24 02
|
||||
MUS_RG_SEVII_67 = 25 02
|
||||
MUS_RG_POKE_FLUTE = 26 02
|
||||
MUS_RG_VS_DEOXYS = 27 02
|
||||
MUS_RG_VS_MEWTWO = 28 02
|
||||
MUS_RG_VS_LEGEND = 29 02
|
||||
MUS_RG_ENCOUNTER_GYM_LEADER = 2A 02
|
||||
MUS_RG_ENCOUNTER_DEOXYS = 2B 02
|
||||
MUS_RG_TRAINER_TOWER = 2C 02
|
||||
MUS_RG_SLOW_PALLET = 2D 02
|
||||
MUS_RG_TEACHY_TV_MENU = 2E 02
|
||||
PH_TRAP_BLEND = 2F 02
|
||||
PH_TRAP_HELD = 30 02
|
||||
PH_TRAP_SOLO = 31 02
|
||||
|
||||
@@ -100,12 +100,12 @@ struct CgbChannel
|
||||
u8 le;
|
||||
u8 sw;
|
||||
u32 fr;
|
||||
u32 wp;
|
||||
u32 cp;
|
||||
u32 tp;
|
||||
u32 pp;
|
||||
u32 np;
|
||||
u8 d4[8];
|
||||
u32 *wp;
|
||||
u32 *cp;
|
||||
void *tp;
|
||||
void *pp;
|
||||
void *np;
|
||||
u32 d4[2];
|
||||
};
|
||||
|
||||
struct MusicPlayerTrack;
|
||||
@@ -138,10 +138,10 @@ struct SoundChannel
|
||||
u32 fw;
|
||||
u32 freq;
|
||||
struct WaveData *wav;
|
||||
u32 cp;
|
||||
s8 *cp;
|
||||
struct MusicPlayerTrack *track;
|
||||
u32 pp;
|
||||
u32 np;
|
||||
void *pp;
|
||||
void *np;
|
||||
u32 d4;
|
||||
u16 xpi;
|
||||
u16 xpc;
|
||||
@@ -172,11 +172,11 @@ struct SoundInfo
|
||||
u8 pcmDmaPeriod; // number of V-blanks per PCM DMA
|
||||
u8 maxLines;
|
||||
u8 gap[3];
|
||||
s32 pcmSamplesPerVBlank;
|
||||
s32 pcmFreq;
|
||||
s32 divFreq;
|
||||
u32 pcmSamplesPerVBlank;
|
||||
u32 pcmFreq;
|
||||
u32 divFreq;
|
||||
struct CgbChannel *cgbChans;
|
||||
u32 func;
|
||||
void (*func)();
|
||||
u32 intp;
|
||||
void (*CgbSound)(void);
|
||||
void (*CgbOscOff)(u8);
|
||||
@@ -184,7 +184,7 @@ struct SoundInfo
|
||||
u32 MPlayJumpTable;
|
||||
u32 plynote;
|
||||
u32 ExtVolPit;
|
||||
u8 gap2[16];
|
||||
u32 gap2[4];
|
||||
struct SoundChannel chans[MAX_DIRECTSOUND_CHANNELS];
|
||||
s8 pcmBuffer[PCM_DMA_BUF_SIZE * 2];
|
||||
};
|
||||
@@ -248,7 +248,7 @@ struct MusicPlayerTrack
|
||||
u8 key;
|
||||
u8 velocity;
|
||||
u8 runningStatus;
|
||||
u8 keyM;
|
||||
s8 keyM;
|
||||
u8 pitM;
|
||||
s8 keyShift;
|
||||
s8 keyShiftX;
|
||||
@@ -312,7 +312,7 @@ struct MusicPlayerInfo
|
||||
struct MusicPlayerTrack *tracks;
|
||||
struct ToneData *tone;
|
||||
u32 ident;
|
||||
u32 func;
|
||||
void (*func)();
|
||||
u32 intp;
|
||||
};
|
||||
|
||||
@@ -447,7 +447,7 @@ void ply_tune(struct MusicPlayerInfo *, struct MusicPlayerTrack *);
|
||||
void ply_port(struct MusicPlayerInfo *, struct MusicPlayerTrack *);
|
||||
void ply_xcmd(struct MusicPlayerInfo *, struct MusicPlayerTrack *);
|
||||
void ply_endtie(struct MusicPlayerInfo *, struct MusicPlayerTrack *);
|
||||
void ply_note(struct MusicPlayerInfo *, struct MusicPlayerTrack *);
|
||||
void ply_note(u8, struct MusicPlayerInfo *, struct MusicPlayerTrack *);
|
||||
|
||||
// extended sound command handler functions
|
||||
void ply_xxx(struct MusicPlayerInfo *, struct MusicPlayerTrack *);
|
||||
|
||||
902
charmap.txt
902
charmap.txt
@@ -414,7 +414,7 @@ B_ACTIVE_NAME2 = FD 3D @ no Illusion check
|
||||
NAME_END = FC 00
|
||||
|
||||
@ special 0xF7 character
|
||||
SPECIAL_F7 = F7
|
||||
DYNAMIC = F7
|
||||
|
||||
@ more text functions
|
||||
|
||||
@@ -424,15 +424,15 @@ SHADOW = FC 03 @ same as fc 01
|
||||
COLOR_HIGHLIGHT_SHADOW = FC 04 @ takes 3 bytes
|
||||
PALETTE = FC 05 @ used in credits
|
||||
SIZE = FC 06 @ note that anything other than "SMALL" is invalid
|
||||
UNKNOWN_7 = FC 07
|
||||
RESET_SIZE = FC 07
|
||||
PAUSE = FC 08 @ manually print the wait byte after this, havent mapped them
|
||||
PAUSE_UNTIL_PRESS = FC 09
|
||||
WAIT_SE = FC 0A
|
||||
PLAY_BGM = FC 0B
|
||||
ESCAPE = FC 0C
|
||||
SHIFT_TEXT = FC 0D
|
||||
UNKNOWN_E = FC 0E
|
||||
UNKNOWN_F = FC 0F
|
||||
SHIFT_DOWN = FC 0E
|
||||
FILL_WINDOW = FC 0F
|
||||
PLAY_SE = FC 10
|
||||
CLEAR = FC 11
|
||||
SKIP = FC 12
|
||||
@@ -467,7 +467,7 @@ DYNAMIC_COLOR6 = 0F @ cerulean
|
||||
@ sound and music
|
||||
|
||||
MUS_DUMMY = 00 00
|
||||
SE_KAIFUKU = 01 00
|
||||
SE_USE_ITEM = 01 00
|
||||
SE_PC_LOGIN = 02 00
|
||||
SE_PC_OFF = 03 00
|
||||
SE_PC_ON = 04 00
|
||||
@@ -475,476 +475,476 @@ SE_SELECT = 05 00
|
||||
SE_WIN_OPEN = 06 00
|
||||
SE_WALL_HIT = 07 00
|
||||
SE_DOOR = 08 00
|
||||
SE_KAIDAN = 09 00
|
||||
SE_DANSA = 0A 00
|
||||
SE_JITENSYA = 0B 00
|
||||
SE_KOUKA_L = 0C 00
|
||||
SE_KOUKA_M = 0D 00
|
||||
SE_KOUKA_H = 0E 00
|
||||
SE_BOWA2 = 0F 00
|
||||
SE_POKE_DEAD = 10 00
|
||||
SE_NIGERU = 11 00
|
||||
SE_JIDO_DOA = 12 00
|
||||
SE_NAMINORI = 13 00
|
||||
SE_BAN = 14 00
|
||||
SE_EXIT = 09 00
|
||||
SE_LEDGE = 0A 00
|
||||
SE_BIKE_BELL = 0B 00
|
||||
SE_NOT_EFFECTIVE = 0C 00
|
||||
SE_EFFECTIVE = 0D 00
|
||||
SE_SUPER_EFFECTIVE = 0E 00
|
||||
SE_BALL_OPEN = 0F 00
|
||||
SE_FAINT = 10 00
|
||||
SE_FLEE = 11 00
|
||||
SE_SLIDING_DOOR = 12 00
|
||||
SE_SHIP = 13 00
|
||||
SE_BANG = 14 00
|
||||
SE_PIN = 15 00
|
||||
SE_BOO = 16 00
|
||||
SE_BOWA = 17 00
|
||||
SE_JYUNI = 18 00
|
||||
SE_BALL = 17 00
|
||||
SE_CONTEST_PLACE = 18 00
|
||||
SE_A = 19 00
|
||||
SE_I = 1A 00
|
||||
SE_U = 1B 00
|
||||
SE_E = 1C 00
|
||||
SE_O = 1D 00
|
||||
SE_N = 1E 00
|
||||
SE_SEIKAI = 1F 00
|
||||
SE_HAZURE = 20 00
|
||||
SE_SUCCESS = 1F 00
|
||||
SE_FAILURE = 20 00
|
||||
SE_EXP = 21 00
|
||||
SE_JITE_PYOKO = 22 00
|
||||
SE_MU_PACHI = 23 00
|
||||
SE_TK_KASYA = 24 00
|
||||
SE_BIKE_HOP = 22 00
|
||||
SE_SWITCH = 23 00
|
||||
SE_CLICK = 24 00
|
||||
SE_FU_ZAKU = 25 00
|
||||
SE_FU_ZAKU2 = 26 00
|
||||
SE_FU_ZUZUZU = 27 00
|
||||
SE_RU_GASHIN = 28 00
|
||||
SE_RU_GASYAN = 29 00
|
||||
SE_RU_BARI = 2A 00
|
||||
SE_RU_HYUU = 2B 00
|
||||
SE_KI_GASYAN = 2C 00
|
||||
SE_TK_WARPIN = 2D 00
|
||||
SE_TK_WARPOUT = 2E 00
|
||||
SE_TU_SAA = 2F 00
|
||||
SE_HI_TURUN = 30 00
|
||||
SE_TRACK_MOVE = 31 00
|
||||
SE_TRACK_STOP = 32 00
|
||||
SE_TRACK_HAIKI = 33 00
|
||||
SE_TRACK_DOOR = 34 00
|
||||
SE_MOTER = 35 00
|
||||
SE_CONTEST_CONDITION_LOSE = 26 00
|
||||
SE_LAVARIDGE_FALL_WARP = 27 00
|
||||
SE_ICE_STAIRS = 28 00
|
||||
SE_ICE_BREAK = 29 00
|
||||
SE_ICE_CRACK = 2A 00
|
||||
SE_FALL = 2B 00
|
||||
SE_UNLOCK = 2C 00
|
||||
SE_WARP_IN = 2D 00
|
||||
SE_WARP_OUT = 2E 00
|
||||
SE_REPEL = 2F 00
|
||||
SE_ROTATING_GATE = 30 00
|
||||
SE_TRUCK_MOVE = 31 00
|
||||
SE_TRUCK_STOP = 32 00
|
||||
SE_TRUCK_UNLOAD = 33 00
|
||||
SE_TRUCK_DOOR = 34 00
|
||||
SE_BERRY_BLENDER = 35 00
|
||||
SE_CARD = 36 00
|
||||
SE_SAVE = 37 00
|
||||
SE_KON = 38 00
|
||||
SE_KON2 = 39 00
|
||||
SE_KON3 = 3A 00
|
||||
SE_KON4 = 3B 00
|
||||
SE_SUIKOMU = 3C 00
|
||||
SE_NAGERU = 3D 00
|
||||
SE_TOY_C = 3E 00
|
||||
SE_TOY_D = 3F 00
|
||||
SE_TOY_E = 40 00
|
||||
SE_TOY_F = 41 00
|
||||
SE_TOY_G = 42 00
|
||||
SE_TOY_A = 43 00
|
||||
SE_TOY_B = 44 00
|
||||
SE_TOY_C1 = 45 00
|
||||
SE_MIZU = 46 00
|
||||
SE_HASHI = 47 00
|
||||
SE_DAUGI = 48 00
|
||||
SE_PINPON = 49 00
|
||||
SE_FUUSEN1 = 4A 00
|
||||
SE_FUUSEN2 = 4B 00
|
||||
SE_FUUSEN3 = 4C 00
|
||||
SE_TOY_KABE = 4D 00
|
||||
SE_TOY_DANGO = 4E 00
|
||||
SE_DOKU = 4F 00
|
||||
SE_ESUKA = 50 00
|
||||
SE_T_AME = 51 00
|
||||
SE_T_AME_E = 52 00
|
||||
SE_T_OOAME = 53 00
|
||||
SE_T_OOAME_E = 54 00
|
||||
SE_T_KOAME = 55 00
|
||||
SE_T_KOAME_E = 56 00
|
||||
SE_T_KAMI = 57 00
|
||||
SE_T_KAMI2 = 58 00
|
||||
SE_ELEBETA = 59 00
|
||||
SE_HINSI = 5A 00
|
||||
SE_EXPMAX = 5B 00
|
||||
SE_TAMAKORO = 5C 00
|
||||
SE_TAMAKORO_E = 5D 00
|
||||
SE_BASABASA = 5E 00
|
||||
SE_REGI = 5F 00
|
||||
SE_C_GAJI = 60 00
|
||||
SE_C_MAKU_U = 61 00
|
||||
SE_C_MAKU_D = 62 00
|
||||
SE_C_PASI = 63 00
|
||||
SE_C_SYU = 64 00
|
||||
SE_C_PIKON = 65 00
|
||||
SE_REAPOKE = 66 00
|
||||
SE_OP_BASYU = 67 00
|
||||
SE_BT_START = 68 00
|
||||
SE_DENDOU = 69 00
|
||||
SE_JIHANKI = 6A 00
|
||||
SE_TAMA = 6B 00
|
||||
SE_Z_SCROLL = 6C 00
|
||||
SE_Z_PAGE = 6D 00
|
||||
SE_PN_ON = 6E 00
|
||||
SE_PN_OFF = 6F 00
|
||||
SE_Z_SEARCH = 70 00
|
||||
SE_TAMAGO = 71 00
|
||||
SE_TB_START = 72 00
|
||||
SE_TB_KON = 73 00
|
||||
SE_TB_KARA = 74 00
|
||||
SE_BIDORO = 75 00
|
||||
SE_W085 = 76 00
|
||||
SE_W085B = 77 00
|
||||
SE_W231 = 78 00
|
||||
SE_W171 = 79 00
|
||||
SE_W233 = 7A 00
|
||||
SE_W233B = 7B 00
|
||||
SE_W145 = 7C 00
|
||||
SE_W145B = 7D 00
|
||||
SE_W145C = 7E 00
|
||||
SE_W240 = 7F 00
|
||||
SE_W015 = 80 00
|
||||
SE_W081 = 81 00
|
||||
SE_W081B = 82 00
|
||||
SE_W088 = 83 00
|
||||
SE_W016 = 84 00
|
||||
SE_W016B = 85 00
|
||||
SE_W003 = 86 00
|
||||
SE_W104 = 87 00
|
||||
SE_W013 = 88 00
|
||||
SE_W196 = 89 00
|
||||
SE_W086 = 8A 00
|
||||
SE_W004 = 8B 00
|
||||
SE_W025 = 8C 00
|
||||
SE_W025B = 8D 00
|
||||
SE_W152 = 8E 00
|
||||
SE_W026 = 8F 00
|
||||
SE_W172 = 90 00
|
||||
SE_W172B = 91 00
|
||||
SE_W053 = 92 00
|
||||
SE_W007 = 93 00
|
||||
SE_W092 = 94 00
|
||||
SE_W221 = 95 00
|
||||
SE_W221B = 96 00
|
||||
SE_W052 = 97 00
|
||||
SE_W036 = 98 00
|
||||
SE_W059 = 99 00
|
||||
SE_W059B = 9A 00
|
||||
SE_W010 = 9B 00
|
||||
SE_W011 = 9C 00
|
||||
SE_W017 = 9D 00
|
||||
SE_W019 = 9E 00
|
||||
SE_W028 = 9F 00
|
||||
SE_W013B = A0 00
|
||||
SE_W044 = A1 00
|
||||
SE_W029 = A2 00
|
||||
SE_W057 = A3 00
|
||||
SE_W056 = A4 00
|
||||
SE_W250 = A5 00
|
||||
SE_W030 = A6 00
|
||||
SE_W039 = A7 00
|
||||
SE_W054 = A8 00
|
||||
SE_W077 = A9 00
|
||||
SE_W020 = AA 00
|
||||
SE_W082 = AB 00
|
||||
SE_W047 = AC 00
|
||||
SE_W195 = AD 00
|
||||
SE_W006 = AE 00
|
||||
SE_W091 = AF 00
|
||||
SE_W146 = B0 00
|
||||
SE_W120 = B1 00
|
||||
SE_W153 = B2 00
|
||||
SE_W071B = B3 00
|
||||
SE_W071 = B4 00
|
||||
SE_W103 = B5 00
|
||||
SE_W062 = B6 00
|
||||
SE_W062B = B7 00
|
||||
SE_W048 = B8 00
|
||||
SE_W187 = B9 00
|
||||
SE_W118 = BA 00
|
||||
SE_W155 = BB 00
|
||||
SE_W122 = BC 00
|
||||
SE_W060 = BD 00
|
||||
SE_W185 = BE 00
|
||||
SE_W014 = BF 00
|
||||
SE_W043 = C0 00
|
||||
SE_W207 = C1 00
|
||||
SE_W207B = C2 00
|
||||
SE_W215 = C3 00
|
||||
SE_W109 = C4 00
|
||||
SE_W173 = C5 00
|
||||
SE_W280 = C6 00
|
||||
SE_W202 = C7 00
|
||||
SE_W060B = C8 00
|
||||
SE_W076 = C9 00
|
||||
SE_W080 = CA 00
|
||||
SE_W100 = CB 00
|
||||
SE_W107 = CC 00
|
||||
SE_W166 = CD 00
|
||||
SE_W129 = CE 00
|
||||
SE_W115 = CF 00
|
||||
SE_W112 = D0 00
|
||||
SE_W197 = D1 00
|
||||
SE_W199 = D2 00
|
||||
SE_W236 = D3 00
|
||||
SE_W204 = D4 00
|
||||
SE_W268 = D5 00
|
||||
SE_W070 = D6 00
|
||||
SE_W063 = D7 00
|
||||
SE_W127 = D8 00
|
||||
SE_W179 = D9 00
|
||||
SE_W151 = DA 00
|
||||
SE_W201 = DB 00
|
||||
SE_W161 = DC 00
|
||||
SE_W161B = DD 00
|
||||
SE_W227 = DE 00
|
||||
SE_W227B = DF 00
|
||||
SE_W226 = E0 00
|
||||
SE_W208 = E1 00
|
||||
SE_W213 = E2 00
|
||||
SE_W213B = E3 00
|
||||
SE_W234 = E4 00
|
||||
SE_W260 = E5 00
|
||||
SE_W328 = E6 00
|
||||
SE_W320 = E7 00
|
||||
SE_W255 = E8 00
|
||||
SE_W291 = E9 00
|
||||
SE_W089 = EA 00
|
||||
SE_W239 = EB 00
|
||||
SE_W230 = EC 00
|
||||
SE_W281 = ED 00
|
||||
SE_W327 = EE 00
|
||||
SE_W287 = EF 00
|
||||
SE_W257 = F0 00
|
||||
SE_W253 = F1 00
|
||||
SE_W258 = F2 00
|
||||
SE_W322 = F3 00
|
||||
SE_W298 = F4 00
|
||||
SE_W287B = F5 00
|
||||
SE_W114 = F6 00
|
||||
SE_W063B = F7 00
|
||||
SE_RG_W_DOOR = F8 00
|
||||
SE_RG_CARD1 = F9 00
|
||||
SE_RG_CARD2 = FA 00
|
||||
SE_RG_CARD3 = FB 00
|
||||
SE_RG_BAG1 = FC 00
|
||||
SE_RG_BAG2 = FD 00
|
||||
SE_RG_GETTING = FE 00
|
||||
SE_BALL_BOUNCE_1 = 38 00
|
||||
SE_BALL_BOUNCE_2 = 39 00
|
||||
SE_BALL_BOUNCE_3 = 3A 00
|
||||
SE_BALL_BOUNCE_4 = 3B 00
|
||||
SE_BALL_TRADE = 3C 00
|
||||
SE_BALL_THROW = 3D 00
|
||||
SE_NOTE_C = 3E 00
|
||||
SE_NOTE_D = 3F 00
|
||||
SE_NOTE_E = 40 00
|
||||
SE_NOTE_F = 41 00
|
||||
SE_NOTE_G = 42 00
|
||||
SE_NOTE_A = 43 00
|
||||
SE_NOTE_B = 44 00
|
||||
SE_NOTE_C_HIGH = 45 00
|
||||
SE_PUDDLE = 46 00
|
||||
SE_BRIDGE_WALK = 47 00
|
||||
SE_ITEMFINDER = 48 00
|
||||
SE_DING_DONG = 49 00
|
||||
SE_BALLOON_RED = 4A 00
|
||||
SE_BALLOON_BLUE = 4B 00
|
||||
SE_BALLOON_YELLOW = 4C 00
|
||||
SE_BREAKABLE_DOOR = 4D 00
|
||||
SE_MUD_BALL = 4E 00
|
||||
SE_FIELD_POISON = 4F 00
|
||||
SE_ESCALATOR = 50 00
|
||||
SE_THUNDERSTORM = 51 00
|
||||
SE_THUNDERSTORM_STOP = 52 00
|
||||
SE_DOWNPOUR = 53 00
|
||||
SE_DOWNPOUR_STOP = 54 00
|
||||
SE_RAIN = 55 00
|
||||
SE_RAIN_STOP = 56 00
|
||||
SE_THUNDER = 57 00
|
||||
SE_THUNDER2 = 58 00
|
||||
SE_ELEVATOR = 59 00
|
||||
SE_LOW_HEALTH = 5A 00
|
||||
SE_EXP_MAX = 5B 00
|
||||
SE_ROULETTE_BALL = 5C 00
|
||||
SE_ROULETTE_BALL2 = 5D 00
|
||||
SE_TAILLOW_WING_FLAP = 5E 00
|
||||
SE_SHOP = 5F 00
|
||||
SE_CONTEST_HEART = 60 00
|
||||
SE_CONTEST_CURTAIN_RISE = 61 00
|
||||
SE_CONTEST_CURTAIN_FALL = 62 00
|
||||
SE_CONTEST_ICON_CHANGE = 63 00
|
||||
SE_CONTEST_ICON_CLEAR = 64 00
|
||||
SE_CONTEST_MONS_TURN = 65 00
|
||||
SE_SHINY = 66 00
|
||||
SE_INTRO_BLAST = 67 00
|
||||
SE_MUGSHOT = 68 00
|
||||
SE_APPLAUSE = 69 00
|
||||
SE_VEND = 6A 00
|
||||
SE_ORB = 6B 00
|
||||
SE_DEX_SCROLL = 6C 00
|
||||
SE_DEX_PAGE = 6D 00
|
||||
SE_POKENAV_ON = 6E 00
|
||||
SE_POKENAV_OFF = 6F 00
|
||||
SE_DEX_SEARCH = 70 00
|
||||
SE_EGG_HATCH = 71 00
|
||||
SE_BALL_TRAY_ENTER = 72 00
|
||||
SE_BALL_TRAY_BALL = 73 00
|
||||
SE_BALL_TRAY_EXIT = 74 00
|
||||
SE_GLASS_FLUTE = 75 00
|
||||
SE_M_THUNDERBOLT = 76 00
|
||||
SE_M_THUNDERBOLT2 = 77 00
|
||||
SE_M_HARDEN = 78 00
|
||||
SE_M_NIGHTMARE = 79 00
|
||||
SE_M_VITAL_THROW = 7A 00
|
||||
SE_M_VITAL_THROW2 = 7B 00
|
||||
SE_M_BUBBLE = 7C 00
|
||||
SE_M_BUBBLE2 = 7D 00
|
||||
SE_M_BUBBLE3 = 7E 00
|
||||
SE_M_RAIN_DANCE = 7F 00
|
||||
SE_M_CUT = 80 00
|
||||
SE_M_STRING_SHOT = 81 00
|
||||
SE_M_STRING_SHOT2 = 82 00
|
||||
SE_M_ROCK_THROW = 83 00
|
||||
SE_M_GUST = 84 00
|
||||
SE_M_GUST2 = 85 00
|
||||
SE_M_DOUBLE_SLAP = 86 00
|
||||
SE_M_DOUBLE_TEAM = 87 00
|
||||
SE_M_RAZOR_WIND = 88 00
|
||||
SE_M_ICY_WIND = 89 00
|
||||
SE_M_THUNDER_WAVE = 8A 00
|
||||
SE_M_COMET_PUNCH = 8B 00
|
||||
SE_M_MEGA_KICK = 8C 00
|
||||
SE_M_MEGA_KICK2 = 8D 00
|
||||
SE_M_CRABHAMMER = 8E 00
|
||||
SE_M_JUMP_KICK = 8F 00
|
||||
SE_M_FLAME_WHEEL = 90 00
|
||||
SE_M_FLAME_WHEEL2 = 91 00
|
||||
SE_M_FLAMETHROWER = 92 00
|
||||
SE_M_FIRE_PUNCH = 93 00
|
||||
SE_M_TOXIC = 94 00
|
||||
SE_M_SACRED_FIRE = 95 00
|
||||
SE_M_SACRED_FIRE2 = 96 00
|
||||
SE_M_EMBER = 97 00
|
||||
SE_M_TAKE_DOWN = 98 00
|
||||
SE_M_BLIZZARD = 99 00
|
||||
SE_M_BLIZZARD2 = 9A 00
|
||||
SE_M_SCRATCH = 9B 00
|
||||
SE_M_VICEGRIP = 9C 00
|
||||
SE_M_WING_ATTACK = 9D 00
|
||||
SE_M_FLY = 9E 00
|
||||
SE_M_SAND_ATTACK = 9F 00
|
||||
SE_M_RAZOR_WIND2 = A0 00
|
||||
SE_M_BITE = A1 00
|
||||
SE_M_HEADBUTT = A2 00
|
||||
SE_M_SURF = A3 00
|
||||
SE_M_HYDRO_PUMP = A4 00
|
||||
SE_M_WHIRLPOOL = A5 00
|
||||
SE_M_HORN_ATTACK = A6 00
|
||||
SE_M_TAIL_WHIP = A7 00
|
||||
SE_M_MIST = A8 00
|
||||
SE_M_POISON_POWDER = A9 00
|
||||
SE_M_BIND = AA 00
|
||||
SE_M_DRAGON_RAGE = AB 00
|
||||
SE_M_SING = AC 00
|
||||
SE_M_PERISH_SONG = AD 00
|
||||
SE_M_PAY_DAY = AE 00
|
||||
SE_M_DIG = AF 00
|
||||
SE_M_DIZZY_PUNCH = B0 00
|
||||
SE_M_SELF_DESTRUCT = B1 00
|
||||
SE_M_EXPLOSION = B2 00
|
||||
SE_M_ABSORB_2 = B3 00
|
||||
SE_M_ABSORB = B4 00
|
||||
SE_M_SCREECH = B5 00
|
||||
SE_M_BUBBLE_BEAM = B6 00
|
||||
SE_M_BUBBLE_BEAM2 = B7 00
|
||||
SE_M_SUPERSONIC = B8 00
|
||||
SE_M_BELLY_DRUM = B9 00
|
||||
SE_M_METRONOME = BA 00
|
||||
SE_M_BONEMERANG = BB 00
|
||||
SE_M_LICK = BC 00
|
||||
SE_M_PSYBEAM = BD 00
|
||||
SE_M_FAINT_ATTACK = BE 00
|
||||
SE_M_SWORDS_DANCE = BF 00
|
||||
SE_M_LEER = C0 00
|
||||
SE_M_SWAGGER = C1 00
|
||||
SE_M_SWAGGER2 = C2 00
|
||||
SE_M_HEAL_BELL = C3 00
|
||||
SE_M_CONFUSE_RAY = C4 00
|
||||
SE_M_SNORE = C5 00
|
||||
SE_M_BRICK_BREAK = C6 00
|
||||
SE_M_GIGA_DRAIN = C7 00
|
||||
SE_M_PSYBEAM2 = C8 00
|
||||
SE_M_SOLAR_BEAM = C9 00
|
||||
SE_M_PETAL_DANCE = CA 00
|
||||
SE_M_TELEPORT = CB 00
|
||||
SE_M_MINIMIZE = CC 00
|
||||
SE_M_SKETCH = CD 00
|
||||
SE_M_SWIFT = CE 00
|
||||
SE_M_REFLECT = CF 00
|
||||
SE_M_BARRIER = D0 00
|
||||
SE_M_DETECT = D1 00
|
||||
SE_M_LOCK_ON = D2 00
|
||||
SE_M_MOONLIGHT = D3 00
|
||||
SE_M_CHARM = D4 00
|
||||
SE_M_CHARGE = D5 00
|
||||
SE_M_STRENGTH = D6 00
|
||||
SE_M_HYPER_BEAM = D7 00
|
||||
SE_M_WATERFALL = D8 00
|
||||
SE_M_REVERSAL = D9 00
|
||||
SE_M_ACID_ARMOR = DA 00
|
||||
SE_M_SANDSTORM = DB 00
|
||||
SE_M_TRI_ATTACK = DC 00
|
||||
SE_M_TRI_ATTACK2 = DD 00
|
||||
SE_M_ENCORE = DE 00
|
||||
SE_M_ENCORE2 = DF 00
|
||||
SE_M_BATON_PASS = E0 00
|
||||
SE_M_MILK_DRINK = E1 00
|
||||
SE_M_ATTRACT = E2 00
|
||||
SE_M_ATTRACT2 = E3 00
|
||||
SE_M_MORNING_SUN = E4 00
|
||||
SE_M_FLATTER = E5 00
|
||||
SE_M_SAND_TOMB = E6 00
|
||||
SE_M_GRASSWHISTLE = E7 00
|
||||
SE_M_SPIT_UP = E8 00
|
||||
SE_M_DIVE = E9 00
|
||||
SE_M_EARTHQUAKE = EA 00
|
||||
SE_M_TWISTER = EB 00
|
||||
SE_M_SWEET_SCENT = EC 00
|
||||
SE_M_YAWN = ED 00
|
||||
SE_M_SKY_UPPERCUT = EE 00
|
||||
SE_M_STAT_INCREASE = EF 00
|
||||
SE_M_HEAT_WAVE = F0 00
|
||||
SE_M_UPROAR = F1 00
|
||||
SE_M_HAIL = F2 00
|
||||
SE_M_COSMIC_POWER = F3 00
|
||||
SE_M_TEETER_DANCE = F4 00
|
||||
SE_M_STAT_DECREASE = F5 00
|
||||
SE_M_HAZE = F6 00
|
||||
SE_M_HYPER_BEAM2 = F7 00
|
||||
SE_RG_DOOR = F8 00
|
||||
SE_RG_CARD_FLIP = F9 00
|
||||
SE_RG_CARD_FLIPPING = FA 00
|
||||
SE_RG_CARD_OPEN = FB 00
|
||||
SE_RG_BAG_CURSOR = FC 00
|
||||
SE_RG_BAG_POCKET = FD 00
|
||||
SE_RG_BALL_CLICK = FE 00
|
||||
SE_RG_SHOP = FF 00
|
||||
SE_RG_KITEKI = 00 01
|
||||
SE_RG_HELP_OP = 01 01
|
||||
SE_RG_HELP_CL = 02 01
|
||||
SE_RG_HELP_NG = 03 01
|
||||
SE_RG_DEOMOV = 04 01
|
||||
SE_RG_EXCELLENT = 05 01
|
||||
SE_RG_NAWAMISS = 06 01
|
||||
SE_TOREEYE = 07 01
|
||||
SE_TOREOFF = 08 01
|
||||
SE_HANTEI1 = 09 01
|
||||
SE_HANTEI2 = 0A 01
|
||||
SE_CURTAIN = 0B 01
|
||||
SE_CURTAIN1 = 0C 01
|
||||
SE_USSOKI = 0D 01
|
||||
MUS_TETSUJI = 5E 01
|
||||
MUS_FIELD13 = 5F 01
|
||||
MUS_KACHI22 = 60 01
|
||||
MUS_KACHI2 = 61 01
|
||||
MUS_KACHI3 = 62 01
|
||||
MUS_KACHI5 = 63 01
|
||||
MUS_PCC = 64 01
|
||||
MUS_NIBI = 65 01
|
||||
MUS_SUIKUN = 66 01
|
||||
MUS_DOORO1 = 67 01
|
||||
MUS_DOORO_X1 = 68 01
|
||||
MUS_DOORO_X3 = 69 01
|
||||
MUS_MACHI_S2 = 6A 01
|
||||
MUS_MACHI_S4 = 6B 01
|
||||
MUS_GIM = 6C 01
|
||||
MUS_NAMINORI = 6D 01
|
||||
MUS_DAN01 = 6E 01
|
||||
MUS_FANFA1 = 6F 01
|
||||
MUS_ME_ASA = 70 01
|
||||
MUS_ME_BACHI = 71 01
|
||||
MUS_FANFA4 = 72 01
|
||||
MUS_FANFA5 = 73 01
|
||||
MUS_ME_WAZA = 74 01
|
||||
MUS_BIJYUTU = 75 01
|
||||
MUS_DOORO_X4 = 76 01
|
||||
MUS_FUNE_KAN = 77 01
|
||||
MUS_ME_SHINKA = 78 01
|
||||
MUS_SHINKA = 79 01
|
||||
MUS_ME_WASURE = 7A 01
|
||||
MUS_SYOUJOEYE = 7B 01
|
||||
MUS_BOYEYE = 7C 01
|
||||
MUS_DAN02 = 7D 01
|
||||
MUS_MACHI_S3 = 7E 01
|
||||
MUS_ODAMAKI = 7F 01
|
||||
MUS_B_TOWER = 80 01
|
||||
MUS_SWIMEYE = 81 01
|
||||
MUS_DAN03 = 82 01
|
||||
MUS_ME_KINOMI = 83 01
|
||||
MUS_ME_TAMA = 84 01
|
||||
MUS_ME_B_BIG = 85 01
|
||||
MUS_ME_B_SMALL = 86 01
|
||||
MUS_ME_ZANNEN = 87 01
|
||||
MUS_BD_TIME = 88 01
|
||||
MUS_TEST1 = 89 01
|
||||
MUS_TEST2 = 8A 01
|
||||
MUS_TEST3 = 8B 01
|
||||
MUS_TEST4 = 8C 01
|
||||
MUS_TEST = 8D 01
|
||||
MUS_GOMACHI0 = 8E 01
|
||||
MUS_GOTOWN = 8F 01
|
||||
MUS_POKECEN = 90 01
|
||||
MUS_NEXTROAD = 91 01
|
||||
MUS_GRANROAD = 92 01
|
||||
SE_RG_SS_ANNE_HORN = 00 01
|
||||
SE_RG_HELP_OPEN = 01 01
|
||||
SE_RG_HELP_CLOSE = 02 01
|
||||
SE_RG_HELP_ERROR = 03 01
|
||||
SE_RG_DEOXYS_MOVE = 04 01
|
||||
SE_RG_POKE_JUMP_SUCCESS = 05 01
|
||||
SE_RG_POKE_JUMP_FAILURE = 06 01
|
||||
SE_POKENAV_CALL = 07 01
|
||||
SE_POKENAV_HANG_UP = 08 01
|
||||
SE_ARENA_TIMEUP1 = 09 01
|
||||
SE_ARENA_TIMEUP2 = 0A 01
|
||||
SE_PIKE_CURTAIN_CLOSE = 0B 01
|
||||
SE_PIKE_CURTAIN_OPEN = 0C 01
|
||||
SE_SUDOWOODO_SHAKE = 0D 01
|
||||
MUS_LITTLEROOT_TEST = 5E 01
|
||||
MUS_GSC_ROUTE38 = 5F 01
|
||||
MUS_CAUGHT = 60 01
|
||||
MUS_VICTORY_WILD = 61 01
|
||||
MUS_VICTORY_GYM_LEADER = 62 01
|
||||
MUS_VICTORY_LEAGUE = 63 01
|
||||
MUS_C_COMM_CENTER = 64 01
|
||||
MUS_GSC_PEWTER = 65 01
|
||||
MUS_C_VS_LEGEND_BEAST = 66 01
|
||||
MUS_ROUTE101 = 67 01
|
||||
MUS_ROUTE110 = 68 01
|
||||
MUS_ROUTE120 = 69 01
|
||||
MUS_PETALBURG = 6A 01
|
||||
MUS_OLDALE = 6B 01
|
||||
MUS_GYM = 6C 01
|
||||
MUS_SURF = 6D 01
|
||||
MUS_PETALBURG_WOODS = 6E 01
|
||||
MUS_LEVEL_UP = 6F 01
|
||||
MUS_HEAL = 70 01
|
||||
MUS_OBTAIN_BADGE = 71 01
|
||||
MUS_OBTAIN_ITEM = 72 01
|
||||
MUS_EVOLVED = 73 01
|
||||
MUS_OBTAIN_TMHM = 74 01
|
||||
MUS_LILYCOVE_MUSEUM = 75 01
|
||||
MUS_ROUTE122 = 76 01
|
||||
MUS_OCEANIC_MUSEUM = 77 01
|
||||
MUS_EVOLUTION_INTRO = 78 01
|
||||
MUS_EVOLUTION = 79 01
|
||||
MUS_MOVE_DELETED = 7A 01
|
||||
MUS_ENCOUNTER_GIRL = 7B 01
|
||||
MUS_ENCOUNTER_MALE = 7C 01
|
||||
MUS_ABANDONED_SHIP = 7D 01
|
||||
MUS_FORTREE = 7E 01
|
||||
MUS_BIRCH_LAB = 7F 01
|
||||
MUS_B_TOWER_RS = 80 01
|
||||
MUS_ENCOUNTER_SWIMMER = 81 01
|
||||
MUS_CAVE_OF_ORIGIN = 82 01
|
||||
MUS_OBTAIN_BERRY = 83 01
|
||||
MUS_AWAKEN_LEGEND = 84 01
|
||||
MUS_SLOTS_JACKPOT = 85 01
|
||||
MUS_SLOTS_WIN = 86 01
|
||||
MUS_TOO_BAD = 87 01
|
||||
MUS_ROULETTE = 88 01
|
||||
MUS_LINK_CONTEST_P1 = 89 01
|
||||
MUS_LINK_CONTEST_P2 = 8A 01
|
||||
MUS_LINK_CONTEST_P3 = 8B 01
|
||||
MUS_LINK_CONTEST_P4 = 8C 01
|
||||
MUS_ENCOUNTER_RICH = 8D 01
|
||||
MUS_VERDANTURF = 8E 01
|
||||
MUS_RUSTBORO = 8F 01
|
||||
MUS_POKE_CENTER = 90 01
|
||||
MUS_ROUTE104 = 91 01
|
||||
MUS_ROUTE119 = 92 01
|
||||
MUS_CYCLING = 93 01
|
||||
MUS_FRIENDLY = 94 01
|
||||
MUS_MISHIRO = 95 01
|
||||
MUS_TOZAN = 96 01
|
||||
MUS_GIRLEYE = 97 01
|
||||
MUS_MINAMO = 98 01
|
||||
MUS_ASHROAD = 99 01
|
||||
MUS_EVENT0 = 9A 01
|
||||
MUS_DEEPDEEP = 9B 01
|
||||
MUS_KACHI1 = 9C 01
|
||||
MUS_TITLE3 = 9D 01
|
||||
MUS_DEMO1 = 9E 01
|
||||
MUS_GIRL_SUP = 9F 01
|
||||
MUS_HAGESHII = A0 01
|
||||
MUS_KAKKOII = A1 01
|
||||
MUS_KAZANBAI = A2 01
|
||||
MUS_AQA_0 = A3 01
|
||||
MUS_TSURETEK = A4 01
|
||||
MUS_BOY_SUP = A5 01
|
||||
MUS_RAINBOW = A6 01
|
||||
MUS_AYASII = A7 01
|
||||
MUS_KACHI4 = A8 01
|
||||
MUS_ROPEWAY = A9 01
|
||||
MUS_CASINO = AA 01
|
||||
MUS_HIGHTOWN = AB 01
|
||||
MUS_SAFARI = AC 01
|
||||
MUS_C_ROAD = AD 01
|
||||
MUS_AJITO = AE 01
|
||||
MUS_M_BOAT = AF 01
|
||||
MUS_M_DUNGON = B0 01
|
||||
MUS_FINECITY = B1 01
|
||||
MUS_MACHUPI = B2 01
|
||||
MUS_P_SCHOOL = B3 01
|
||||
MUS_DENDOU = B4 01
|
||||
MUS_TONEKUSA = B5 01
|
||||
MUS_MABOROSI = B6 01
|
||||
MUS_CON_FAN = B7 01
|
||||
MUS_CONTEST0 = B8 01
|
||||
MUS_MGM0 = B9 01
|
||||
MUS_T_BATTLE = BA 01
|
||||
MUS_OOAME = BB 01
|
||||
MUS_HIDERI = BC 01
|
||||
MUS_RUNECITY = BD 01
|
||||
MUS_CON_K = BE 01
|
||||
MUS_EIKOU_R = BF 01
|
||||
MUS_KARAKURI = C0 01
|
||||
MUS_HUTAGO = C1 01
|
||||
MUS_SITENNOU = C2 01
|
||||
MUS_YAMA_EYE = C3 01
|
||||
MUS_CONLOBBY = C4 01
|
||||
MUS_INTER_V = C5 01
|
||||
MUS_DAIGO = C6 01
|
||||
MUS_THANKFOR = C7 01
|
||||
MUS_POKE_MART = 94 01
|
||||
MUS_LITTLEROOT = 95 01
|
||||
MUS_MT_CHIMNEY = 96 01
|
||||
MUS_ENCOUNTER_FEMALE = 97 01
|
||||
MUS_LILYCOVE = 98 01
|
||||
MUS_ROUTE111 = 99 01
|
||||
MUS_HELP = 9A 01
|
||||
MUS_UNDERWATER = 9B 01
|
||||
MUS_VICTORY_TRAINER = 9C 01
|
||||
MUS_TITLE = 9D 01
|
||||
MUS_INTRO = 9E 01
|
||||
MUS_ENCOUNTER_MAY = 9F 01
|
||||
MUS_ENCOUNTER_INTENSE = A0 01
|
||||
MUS_ENCOUNTER_COOL = A1 01
|
||||
MUS_ROUTE113 = A2 01
|
||||
MUS_ENCOUNTER_AQUA = A3 01
|
||||
MUS_FOLLOW_ME = A4 01
|
||||
MUS_ENCOUNTER_BRENDAN = A5 01
|
||||
MUS_EVER_GRANDE = A6 01
|
||||
MUS_ENCOUNTER_SUSPICIOUS = A7 01
|
||||
MUS_VICTORY_AQUA_MAGMA = A8 01
|
||||
MUS_CABLE_CAR = A9 01
|
||||
MUS_GAME_CORNER = AA 01
|
||||
MUS_DEWFORD = AB 01
|
||||
MUS_SAFARI_ZONE = AC 01
|
||||
MUS_VICTORY_ROAD = AD 01
|
||||
MUS_AQUA_MAGMA_HIDEOUT = AE 01
|
||||
MUS_SAILING = AF 01
|
||||
MUS_MT_PYRE = B0 01
|
||||
MUS_SLATEPORT = B1 01
|
||||
MUS_MT_PYRE_EXTERIOR = B2 01
|
||||
MUS_SCHOOL = B3 01
|
||||
MUS_HALL_OF_FAME = B4 01
|
||||
MUS_FALLARBOR = B5 01
|
||||
MUS_SEALED_CHAMBER = B6 01
|
||||
MUS_CONTEST_WINNER = B7 01
|
||||
MUS_CONTEST = B8 01
|
||||
MUS_ENCOUNTER_MAGMA = B9 01
|
||||
MUS_INTRO_BATTLE = BA 01
|
||||
MUS_ABNORMAL_WEATHER = BB 01
|
||||
MUS_WEATHER_GROUDON = BC 01
|
||||
MUS_SOOTOPOLIS = BD 01
|
||||
MUS_CONTEST_RESULTS = BE 01
|
||||
MUS_HALL_OF_FAME_ROOM = BF 01
|
||||
MUS_TRICK_HOUSE = C0 01
|
||||
MUS_ENCOUNTER_TWINS = C1 01
|
||||
MUS_ENCOUNTER_ELITE_FOUR = C2 01
|
||||
MUS_ENCOUNTER_HIKER = C3 01
|
||||
MUS_CONTEST_LOBBY = C4 01
|
||||
MUS_ENCOUNTER_INTERVIEWER = C5 01
|
||||
MUS_ENCOUNTER_CHAMPION = C6 01
|
||||
MUS_CREDITS = C7 01
|
||||
MUS_END = C8 01
|
||||
MUS_B_FRONTIER = C9 01
|
||||
MUS_B_ARENA = CA 01
|
||||
MUS_ME_POINTGET = CB 01
|
||||
MUS_ME_TORE_EYE = CC 01
|
||||
MUS_PYRAMID = CD 01
|
||||
MUS_PYRAMID_TOP = CE 01
|
||||
MUS_OBTAIN_B_POINTS = CB 01
|
||||
MUS_REGISTER_MATCH_CALL = CC 01
|
||||
MUS_B_PYRAMID = CD 01
|
||||
MUS_B_PYRAMID_TOP = CE 01
|
||||
MUS_B_PALACE = CF 01
|
||||
MUS_REKKUU_KOURIN = D0 01
|
||||
MUS_SATTOWER = D1 01
|
||||
MUS_ME_SYMBOLGET = D2 01
|
||||
MUS_RAYQUAZA_APPEARS = D0 01
|
||||
MUS_B_TOWER = D1 01
|
||||
MUS_OBTAIN_SYMBOL = D2 01
|
||||
MUS_B_DOME = D3 01
|
||||
MUS_B_TUBE = D4 01
|
||||
MUS_B_PIKE = D4 01
|
||||
MUS_B_FACTORY = D5 01
|
||||
MUS_VS_REKKU = D6 01
|
||||
MUS_VS_FRONT = D7 01
|
||||
MUS_VS_RAYQUAZA = D6 01
|
||||
MUS_VS_FRONTIER_BRAIN = D7 01
|
||||
MUS_VS_MEW = D8 01
|
||||
MUS_B_DOME1 = D9 01
|
||||
MUS_BATTLE27 = DA 01
|
||||
MUS_BATTLE31 = DB 01
|
||||
MUS_BATTLE20 = DC 01
|
||||
MUS_BATTLE32 = DD 01
|
||||
MUS_BATTLE33 = DE 01
|
||||
MUS_BATTLE36 = DF 01
|
||||
MUS_BATTLE34 = E0 01
|
||||
MUS_BATTLE35 = E1 01
|
||||
MUS_BATTLE38 = E2 01
|
||||
MUS_BATTLE30 = E3 01
|
||||
MUS_RG_ANNAI = E4 01
|
||||
MUS_RG_SLOT = E5 01
|
||||
MUS_RG_AJITO = E6 01
|
||||
MUS_B_DOME_LOBBY = D9 01
|
||||
MUS_VS_WILD = DA 01
|
||||
MUS_VS_AQUA_MAGMA = DB 01
|
||||
MUS_VS_TRAINER = DC 01
|
||||
MUS_VS_GYM_LEADER = DD 01
|
||||
MUS_VS_CHAMPION = DE 01
|
||||
MUS_VS_REGI = DF 01
|
||||
MUS_VS_KYOGRE_GROUDON = E0 01
|
||||
MUS_VS_RIVAL = E1 01
|
||||
MUS_VS_ELITE_FOUR = E2 01
|
||||
MUS_VS_AQUA_MAGMA_LEADER = E3 01
|
||||
MUS_RG_FOLLOW_ME = E4 01
|
||||
MUS_RG_GAME_CORNER = E5 01
|
||||
MUS_RG_ROCKET_HIDEOUT = E6 01
|
||||
MUS_RG_GYM = E7 01
|
||||
MUS_RG_PURIN = E8 01
|
||||
MUS_RG_DEMO = E9 01
|
||||
MUS_RG_JIGGLYPUFF = E8 01
|
||||
MUS_RG_INTRO_FIGHT = E9 01
|
||||
MUS_RG_TITLE = EA 01
|
||||
MUS_RG_GUREN = EB 01
|
||||
MUS_RG_SHION = EC 01
|
||||
MUS_RG_KAIHUKU = ED 01
|
||||
MUS_RG_CINNABAR = EB 01
|
||||
MUS_RG_LAVENDER = EC 01
|
||||
MUS_RG_HEAL = ED 01
|
||||
MUS_RG_CYCLING = EE 01
|
||||
MUS_RG_ROCKET = EF 01
|
||||
MUS_RG_SHOUJO = F0 01
|
||||
MUS_RG_SHOUNEN = F1 01
|
||||
MUS_RG_DENDOU = F2 01
|
||||
MUS_RG_T_MORI = F3 01
|
||||
MUS_RG_OTSUKIMI = F4 01
|
||||
MUS_RG_POKEYASHI = F5 01
|
||||
MUS_RG_ENDING = F6 01
|
||||
MUS_RG_LOAD01 = F7 01
|
||||
MUS_RG_OPENING = F8 01
|
||||
MUS_RG_LOAD02 = F9 01
|
||||
MUS_RG_LOAD03 = FA 01
|
||||
MUS_RG_CHAMP_R = FB 01
|
||||
MUS_RG_VS_GYM = FC 01
|
||||
MUS_RG_VS_TORE = FD 01
|
||||
MUS_RG_VS_YASEI = FE 01
|
||||
MUS_RG_VS_LAST = FF 01
|
||||
MUS_RG_MASARA = 00 02
|
||||
MUS_RG_KENKYU = 01 02
|
||||
MUS_RG_OHKIDO = 02 02
|
||||
MUS_RG_POKECEN = 03 02
|
||||
MUS_RG_SANTOAN = 04 02
|
||||
MUS_RG_NAMINORI = 05 02
|
||||
MUS_RG_P_TOWER = 06 02
|
||||
MUS_RG_SHIRUHU = 07 02
|
||||
MUS_RG_HANADA = 08 02
|
||||
MUS_RG_TAMAMUSI = 09 02
|
||||
MUS_RG_WIN_TRE = 0A 02
|
||||
MUS_RG_WIN_YASEI = 0B 02
|
||||
MUS_RG_WIN_GYM = 0C 02
|
||||
MUS_RG_KUCHIBA = 0D 02
|
||||
MUS_RG_NIBI = 0E 02
|
||||
MUS_RG_RIVAL1 = 0F 02
|
||||
MUS_RG_RIVAL2 = 10 02
|
||||
MUS_RG_FAN2 = 11 02
|
||||
MUS_RG_FAN5 = 12 02
|
||||
MUS_RG_FAN6 = 13 02
|
||||
MUS_ME_RG_PHOTO = 14 02
|
||||
MUS_RG_TITLEROG = 15 02
|
||||
MUS_RG_GET_YASEI = 16 02
|
||||
MUS_RG_SOUSA = 17 02
|
||||
MUS_RG_SEKAIKAN = 18 02
|
||||
MUS_RG_SEIBETU = 19 02
|
||||
MUS_RG_JUMP = 1A 02
|
||||
MUS_RG_UNION = 1B 02
|
||||
MUS_RG_NETWORK = 1C 02
|
||||
MUS_RG_OKURIMONO = 1D 02
|
||||
MUS_RG_KINOMIKUI = 1E 02
|
||||
MUS_RG_NANADUNGEON = 1F 02
|
||||
MUS_RG_OSHIE_TV = 20 02
|
||||
MUS_RG_NANASHIMA = 21 02
|
||||
MUS_RG_NANAISEKI = 22 02
|
||||
MUS_RG_NANA123 = 23 02
|
||||
MUS_RG_NANA45 = 24 02
|
||||
MUS_RG_NANA67 = 25 02
|
||||
MUS_RG_POKEFUE = 26 02
|
||||
MUS_RG_VS_DEO = 27 02
|
||||
MUS_RG_VS_MYU2 = 28 02
|
||||
MUS_RG_VS_DEN = 29 02
|
||||
MUS_RG_EXEYE = 2A 02
|
||||
MUS_RG_DEOEYE = 2B 02
|
||||
MUS_RG_T_TOWER = 2C 02
|
||||
MUS_RG_SLOWMASARA = 2D 02
|
||||
MUS_RG_TVNOIZE = 2E 02
|
||||
MUS_RG_ENCOUNTER_ROCKET = EF 01
|
||||
MUS_RG_ENCOUNTER_GIRL = F0 01
|
||||
MUS_RG_ENCOUNTER_BOY = F1 01
|
||||
MUS_RG_HALL_OF_FAME = F2 01
|
||||
MUS_RG_VIRIDIAN_FOREST = F3 01
|
||||
MUS_RG_MT_MOON = F4 01
|
||||
MUS_RG_POKE_MANSION = F5 01
|
||||
MUS_RG_CREDITS = F6 01
|
||||
MUS_RG_ROUTE1 = F7 01
|
||||
MUS_RG_ROUTE24 = F8 01
|
||||
MUS_RG_ROUTE3 = F9 01
|
||||
MUS_RG_ROUTE11 = FA 01
|
||||
MUS_RG_VICTORY_ROAD = FB 01
|
||||
MUS_RG_VS_GYM_LEADER = FC 01
|
||||
MUS_RG_VS_TRAINER = FD 01
|
||||
MUS_RG_VS_WILD = FE 01
|
||||
MUS_RG_VS_CHAMPION = FF 01
|
||||
MUS_RG_PALLET = 00 02
|
||||
MUS_RG_OAK_LAB = 01 02
|
||||
MUS_RG_OAK = 02 02
|
||||
MUS_RG_POKE_CENTER = 03 02
|
||||
MUS_RG_SS_ANNE = 04 02
|
||||
MUS_RG_SURF = 05 02
|
||||
MUS_RG_POKE_TOWER = 06 02
|
||||
MUS_RG_SILPH = 07 02
|
||||
MUS_RG_FUCHSIA = 08 02
|
||||
MUS_RG_CELADON = 09 02
|
||||
MUS_RG_VICTORY_TRAINER = 0A 02
|
||||
MUS_RG_VICTORY_WILD = 0B 02
|
||||
MUS_RG_VICTORY_GYM_LEADER = 0C 02
|
||||
MUS_RG_VERMILLION = 0D 02
|
||||
MUS_RG_PEWTER = 0E 02
|
||||
MUS_RG_ENCOUNTER_RIVAL = 0F 02
|
||||
MUS_RG_RIVAL_EXIT = 10 02
|
||||
MUS_RG_DEX_RATING = 11 02
|
||||
MUS_RG_OBTAIN_KEY_ITEM = 12 02
|
||||
MUS_RG_CAUGHT_INTRO = 13 02
|
||||
MUS_RG_PHOTO = 14 02
|
||||
MUS_RG_GAME_FREAK = 15 02
|
||||
MUS_RG_CAUGHT = 16 02
|
||||
MUS_RG_NEW_GAME_INSTRUCT = 17 02
|
||||
MUS_RG_NEW_GAME_INTRO = 18 02
|
||||
MUS_RG_NEW_GAME_EXIT = 19 02
|
||||
MUS_RG_POKE_JUMP = 1A 02
|
||||
MUS_RG_UNION_ROOM = 1B 02
|
||||
MUS_RG_NET_CENTER = 1C 02
|
||||
MUS_RG_MYSTERY_GIFT = 1D 02
|
||||
MUS_RG_BERRY_PICK = 1E 02
|
||||
MUS_RG_SEVII_CAVE = 1F 02
|
||||
MUS_RG_TEACHY_TV_SHOW = 20 02
|
||||
MUS_RG_SEVII_ROUTE = 21 02
|
||||
MUS_RG_SEVII_DUNGEON = 22 02
|
||||
MUS_RG_SEVII_123 = 23 02
|
||||
MUS_RG_SEVII_45 = 24 02
|
||||
MUS_RG_SEVII_67 = 25 02
|
||||
MUS_RG_POKE_FLUTE = 26 02
|
||||
MUS_RG_VS_DEOXYS = 27 02
|
||||
MUS_RG_VS_MEWTWO = 28 02
|
||||
MUS_RG_VS_LEGEND = 29 02
|
||||
MUS_RG_ENCOUNTER_GYM_LEADER = 2A 02
|
||||
MUS_RG_ENCOUNTER_DEOXYS = 2B 02
|
||||
MUS_RG_TRAINER_TOWER = 2C 02
|
||||
MUS_RG_SLOW_PALLET = 2D 02
|
||||
MUS_RG_TEACHY_TV_MENU = 2E 02
|
||||
PH_TRAP_BLEND = 2F 02
|
||||
PH_TRAP_HELD = 30 02
|
||||
PH_TRAP_SOLO = 31 02
|
||||
|
||||
@@ -1,3 +0,0 @@
|
||||
gUnknown_030062DC
|
||||
gUnknown_030062E0
|
||||
gUnknown_030062E4
|
||||
3
common_syms/battle_anim_throw.txt
Executable file
3
common_syms/battle_anim_throw.txt
Executable file
@@ -0,0 +1,3 @@
|
||||
gMonShrinkDuration
|
||||
gMonShrinkDelta
|
||||
gMonShrinkDistance
|
||||
@@ -12,9 +12,9 @@ gRecvCmds
|
||||
gLinkStatus
|
||||
gLinkDummy1
|
||||
gLinkDummy2
|
||||
gUnknown_030030EC
|
||||
gUnknown_030030F0
|
||||
gUnknown_030030F4
|
||||
gReadyToExitStandby
|
||||
gReadyToCloseLink
|
||||
gReadyCloseLinkType
|
||||
gSuppressLinkErrorMessage
|
||||
gWirelessCommType
|
||||
gSavedLinkPlayerCount
|
||||
|
||||
@@ -1,4 +1,2 @@
|
||||
.include "constants/gba_constants.inc"
|
||||
.include "constants/global.inc"
|
||||
.include "constants/contest_constants.inc"
|
||||
.include "constants/contest_move_effects.inc"
|
||||
|
||||
@@ -1,68 +0,0 @@
|
||||
.set CONTEST_COOL, 0x00
|
||||
.set CONTEST_BEAUTY, 0x01
|
||||
.set CONTEST_CUTE, 0x02
|
||||
.set CONTEST_SMART, 0x03
|
||||
.set CONTEST_TOUGH, 0x04
|
||||
|
||||
.set COMBO_STARTER_RAIN_DANCE, 0x01
|
||||
.set COMBO_STARTER_RAGE, 0x02
|
||||
.set COMBO_STARTER_FOCUS_ENERGY, 0x03
|
||||
.set COMBO_STARTER_HYPNOSIS, 0x04
|
||||
.set COMBO_STARTER_ENDURE, 0x05
|
||||
.set COMBO_STARTER_HORN_ATTACK, 0x06
|
||||
.set COMBO_STARTER_SWORDS_DANCE, 0x07
|
||||
.set COMBO_STARTER_STOCKPILE, 0x08
|
||||
.set COMBO_STARTER_SUNNY_DAY, 0x09
|
||||
.set COMBO_STARTER_REST, 0x0A
|
||||
.set COMBO_STARTER_VICE_GRIP, 0x0B
|
||||
.set COMBO_STARTER_DEFENSE_CURL, 0x0C
|
||||
.set COMBO_STARTER_CHARGE, 0x0D
|
||||
.set COMBO_STARTER_ROCK_THROW, 0x0E
|
||||
.set COMBO_STARTER_YAWN, 0x0F
|
||||
.set COMBO_STARTER_SCARY_FACE, 0x10
|
||||
.set COMBO_STARTER_POWDER_SNOW, 0x11
|
||||
.set COMBO_STARTER_LOCK_ON, 0x12
|
||||
.set COMBO_STARTER_SOFT_BOILED, 0x13
|
||||
.set COMBO_STARTER_MEAN_LOOK, 0x14
|
||||
.set COMBO_STARTER_SCRATCH, 0x15
|
||||
.set COMBO_STARTER_GROWTH, 0x16
|
||||
.set COMBO_STARTER_HAIL, 0x17
|
||||
.set COMBO_STARTER_SANDSTORM, 0x18
|
||||
.set COMBO_STARTER_BELLY_DRUM, 0x19
|
||||
.set COMBO_STARTER_MIND_READER, 0x1A
|
||||
.set COMBO_STARTER_DRAGON_BREATH, 0x1B
|
||||
.set COMBO_STARTER_DRAGON_RAGE, 0x1C
|
||||
.set COMBO_STARTER_DRAGON_DANCE, 0x1D
|
||||
.set COMBO_STARTER_SURF, 0x1E
|
||||
.set COMBO_STARTER_DIVE, 0x1F
|
||||
.set COMBO_STARTER_STRING_SHOT, 0x20
|
||||
.set COMBO_STARTER_LEER, 0x21
|
||||
.set COMBO_STARTER_TAUNT, 0x22
|
||||
.set COMBO_STARTER_CHARM, 0x23
|
||||
.set COMBO_STARTER_HARDEN, 0x24
|
||||
.set COMBO_STARTER_SING, 0x25
|
||||
.set COMBO_STARTER_EARTHQUAKE, 0x26
|
||||
.set COMBO_STARTER_DOUBLE_TEAM, 0x27
|
||||
.set COMBO_STARTER_CURSE, 0x28
|
||||
.set COMBO_STARTER_SWEET_SCENT, 0x29
|
||||
.set COMBO_STARTER_SLUDGE, 0x2A
|
||||
.set COMBO_STARTER_SLUDGE_BOMB, 0x2B
|
||||
.set COMBO_STARTER_THUNDER_PUNCH, 0x2C
|
||||
.set COMBO_STARTER_FIRE_PUNCH, 0x2D
|
||||
.set COMBO_STARTER_ICE_PUNCH, 0x2E
|
||||
.set COMBO_STARTER_PECK, 0x2F
|
||||
.set COMBO_STARTER_METAL_SOUND, 0x30
|
||||
.set COMBO_STARTER_MUD_SPORT, 0x31
|
||||
.set COMBO_STARTER_WATER_SPORT, 0x32
|
||||
.set COMBO_STARTER_BONE_CLUB, 0x33
|
||||
.set COMBO_STARTER_BONEMERANG, 0x34
|
||||
.set COMBO_STARTER_BONE_RUSH, 0x35
|
||||
.set COMBO_STARTER_SAND_ATTACK, 0x36
|
||||
.set COMBO_STARTER_MUD_SLAP, 0x37
|
||||
.set COMBO_STARTER_FAKE_OUT, 0x38
|
||||
.set COMBO_STARTER_PSYCHIC, 0x39
|
||||
.set COMBO_STARTER_KINESIS, 0x3A
|
||||
.set COMBO_STARTER_CONFUSION, 0x3B
|
||||
.set COMBO_STARTER_POUND, 0x3C
|
||||
.set COMBO_STARTER_SMOG, 0x3D
|
||||
.set COMBO_STARTER_CALM_MIND, 0x3E
|
||||
@@ -1,49 +0,0 @@
|
||||
enum_start
|
||||
enum CONTEST_EFFECT_HIGHLY_APPEALING @ 0
|
||||
enum CONTEST_EFFECT_USER_MORE_EASILY_STARTLED @ 1
|
||||
enum CONTEST_EFFECT_GREAT_APPEAL_BUT_NO_MORE_MOVES @ 2
|
||||
enum CONTEST_EFFECT_REPETITION_NOT_BORING @ 3
|
||||
enum CONTEST_EFFECT_AVOID_STARTLE_ONCE @ 4
|
||||
enum CONTEST_EFFECT_AVOID_STARTLE @ 5
|
||||
enum CONTEST_EFFECT_AVOID_STARTLE_SLIGHTLY @ 6
|
||||
enum CONTEST_EFFECT_USER_LESS_EASILY_STARTLED @ 7
|
||||
enum CONTEST_EFFECT_STARTLE_FRONT_MON @ 8
|
||||
enum CONTEST_EFFECT_SLIGHTLY_STARTLE_PREV_MONS @ 9
|
||||
enum CONTEST_EFFECT_STARTLE_PREV_MON @ 10
|
||||
enum CONTEST_EFFECT_STARTLE_PREV_MONS @ 11
|
||||
enum CONTEST_EFFECT_BADLY_STARTLE_FRONT_MON @ 12
|
||||
enum CONTEST_EFFECT_BADLY_STARTLE_PREV_MONS @ 13
|
||||
enum CONTEST_EFFECT_STARTLE_PREV_MON_2 @ 14
|
||||
enum CONTEST_EFFECT_STARTLE_PREV_MONS_2 @ 15
|
||||
enum CONTEST_EFFECT_SHIFT_JUDGE_ATTENTION @ 16
|
||||
enum CONTEST_EFFECT_STARTLE_MON_WITH_JUDGES_ATTENTION @ 17
|
||||
enum CONTEST_EFFECT_JAMS_OTHERS_BUT_MISS_ONE_TURN @ 18
|
||||
enum CONTEST_EFFECT_STARTLE_MONS_SAME_TYPE_APPEAL @ 19
|
||||
enum CONTEST_EFFECT_STARTLE_MONS_COOL_APPEAL @ 20
|
||||
enum CONTEST_EFFECT_STARTLE_MONS_BEAUTY_APPEAL @ 21
|
||||
enum CONTEST_EFFECT_STARTLE_MONS_CUTE_APPEAL @ 22
|
||||
enum CONTEST_EFFECT_STARTLE_MONS_SMART_APPEAL @ 23
|
||||
enum CONTEST_EFFECT_STARTLE_MONS_TOUGH_APPEAL @ 24
|
||||
enum CONTEST_EFFECT_MAKE_FOLLOWING_MON_NERVOUS @ 25
|
||||
enum CONTEST_EFFECT_MAKE_FOLLOWING_MONS_NERVOUS @ 26
|
||||
enum CONTEST_EFFECT_WORSEN_CONDITION_OF_PREV_MONS @ 27
|
||||
enum CONTEST_EFFECT_BADLY_STARTLES_MONS_IN_GOOD_CONDITION @ 28
|
||||
enum CONTEST_EFFECT_BETTER_IF_FIRST @ 29
|
||||
enum CONTEST_EFFECT_BETTER_IF_LAST @ 30
|
||||
enum CONTEST_EFFECT_APPEAL_AS_GOOD_AS_PREV_ONES @ 31
|
||||
enum CONTEST_EFFECT_APPEAL_AS_GOOD_AS_PREV_ONE @ 32
|
||||
enum CONTEST_EFFECT_BETTER_WHEN_LATER @ 33
|
||||
enum CONTEST_EFFECT_QUALITY_DEPENDS_ON_TIMING @ 34
|
||||
enum CONTEST_EFFECT_BETTER_IF_SAME_TYPE @ 35
|
||||
enum CONTEST_EFFECT_BETTER_IF_DIFF_TYPE @ 36
|
||||
enum CONTEST_EFFECT_AFFECTED_BY_PREV_APPEAL @ 37
|
||||
enum CONTEST_EFFECT_IMPROVE_CONDITION_PREVENT_NERVOUSNESS @ 38
|
||||
enum CONTEST_EFFECT_BETTER_WITH_GOOD_CONDITION @ 39
|
||||
enum CONTEST_EFFECT_NEXT_APPEAL_EARLIER @ 40
|
||||
enum CONTEST_EFFECT_NEXT_APPEAL_LATER @ 41
|
||||
enum CONTEST_EFFECT_MAKE_SCRAMBLING_TURN_ORDER_EASIER @ 42
|
||||
enum CONTEST_EFFECT_SCRAMBLE_NEXT_TURN_ORDER @ 43
|
||||
enum CONTEST_EFFECT_EXCITE_AUDIENCE_IN_ANY_CONTEST @ 44
|
||||
enum CONTEST_EFFECT_BADLY_STARTLE_MONS_WITH_GOOD_APPEALS @ 45
|
||||
enum CONTEST_EFFECT_BETTER_WHEN_AUDIENCE_EXCITED @ 46
|
||||
enum CONTEST_EFFECT_DONT_EXCITE_AUDIENCE @ 47
|
||||
@@ -26,9 +26,9 @@
|
||||
|
||||
.set OAM, 0x7000000
|
||||
|
||||
.set SOUND_INFO_PTR, 0x3007FF0
|
||||
.set INTR_CHECK, 0x3007FF8
|
||||
.set INTR_VECTOR, 0x3007FFC
|
||||
.set SOUND_INFO_PTR, IWRAM_END - 0x10
|
||||
.set INTR_CHECK, IWRAM_END - 0x8
|
||||
.set INTR_VECTOR, IWRAM_END - 0x4
|
||||
|
||||
.set INTR_FLAG_VBLANK, 1 << 0
|
||||
.set INTR_FLAG_HBLANK, 1 << 1
|
||||
|
||||
@@ -12,16 +12,16 @@
|
||||
|
||||
.align 2
|
||||
gBattleAI_ScriptsTable:: @ 82DBEF8
|
||||
.4byte AI_CheckBadMove
|
||||
.4byte AI_TryToFaint
|
||||
.4byte AI_CheckViability
|
||||
.4byte AI_SetupFirstTurn
|
||||
.4byte AI_Risky
|
||||
.4byte AI_PreferStrongestMove
|
||||
.4byte AI_PreferBatonPass
|
||||
.4byte AI_DoubleBattle
|
||||
.4byte AI_HPAware
|
||||
.4byte AI_Unknown
|
||||
.4byte AI_CheckBadMove @ AI_SCRIPT_CHECK_BAD_MOVE
|
||||
.4byte AI_TryToFaint @ AI_SCRIPT_TRY_TO_FAINT
|
||||
.4byte AI_CheckViability @ AI_SCRIPT_CHECK_VIABILITY
|
||||
.4byte AI_SetupFirstTurn @ AI_SCRIPT_SETUP_FIRST_TURN
|
||||
.4byte AI_Risky @ AI_SCRIPT_RISKY
|
||||
.4byte AI_PreferStrongestMove @ AI_SCRIPT_PREFER_STRONGEST_MOVE
|
||||
.4byte AI_PreferBatonPass @ AI_SCRIPT_PREFER_BATON_PASS
|
||||
.4byte AI_DoubleBattle @ AI_SCRIPT_DOUBLE_BATTLE
|
||||
.4byte AI_HPAware @ AI_SCRIPT_HP_AWARE
|
||||
.4byte AI_Unknown @ AI_SCRIPT_UNKNOWN
|
||||
.4byte AI_Ret
|
||||
.4byte AI_Ret
|
||||
.4byte AI_Ret
|
||||
@@ -41,9 +41,9 @@ gBattleAI_ScriptsTable:: @ 82DBEF8
|
||||
.4byte AI_Ret
|
||||
.4byte AI_Ret
|
||||
.4byte AI_Ret
|
||||
.4byte AI_Roaming
|
||||
.4byte AI_Safari
|
||||
.4byte AI_FirstBattle
|
||||
.4byte AI_Roaming @ AI_SCRIPT_ROAMING
|
||||
.4byte AI_Safari @ AI_SCRIPT_SAFARI
|
||||
.4byte AI_FirstBattle @ AI_SCRIPT_FIRST_BATTLE
|
||||
|
||||
AI_CheckBadMove:
|
||||
if_target_is_ally AI_Ret
|
||||
@@ -268,6 +268,18 @@ AI_CheckBadMove_CheckEffect: @ 82DC045
|
||||
if_effect EFFECT_TRICK_ROOM, AI_CBM_TrickRoom
|
||||
if_effect EFFECT_WONDER_ROOM, AI_CBM_WonderRoom
|
||||
if_effect EFFECT_MAGIC_ROOM, AI_CBM_MagicRoom
|
||||
if_effect EFFECT_SOAK, AI_CBM_Soak
|
||||
if_effect EFFECT_LOCK_ON, AI_CBM_LockOn
|
||||
end
|
||||
|
||||
AI_CBM_LockOn:
|
||||
if_status3 AI_TARGET, STATUS3_ALWAYS_HITS, Score_Minus10
|
||||
if_ability AI_TARGET, ABILITY_NO_GUARD, Score_Minus10
|
||||
if_ability AI_USER, ABILITY_NO_GUARD, Score_Minus10
|
||||
end
|
||||
|
||||
AI_CBM_Soak:
|
||||
if_type AI_TARGET, TYPE_WATER, Score_Minus10
|
||||
end
|
||||
|
||||
AI_CBM_TrickRoom:
|
||||
@@ -559,11 +571,11 @@ AI_CBM_AttackUp: @ 82DC348
|
||||
end
|
||||
|
||||
AI_CBM_DefenseUp: @ 82DC351
|
||||
if_stat_level_equal AI_USER, STAT_DEF, 12, Score_Minus10
|
||||
if_stat_level_equal AI_USER, STAT_DEF, MAX_STAT_STAGE, Score_Minus10
|
||||
end
|
||||
|
||||
AI_CBM_SpeedUp: @ 82DC35A
|
||||
if_stat_level_equal AI_USER, STAT_SPEED, 12, Score_Minus10
|
||||
if_stat_level_equal AI_USER, STAT_SPEED, MAX_STAT_STAGE, Score_Minus10
|
||||
end
|
||||
|
||||
AI_CBM_SpAtkUp: @ 82DC363
|
||||
@@ -574,19 +586,19 @@ AI_CBM_SpAtkUp: @ 82DC363
|
||||
end
|
||||
|
||||
AI_CBM_SpDefUp: @ 82DC36C
|
||||
if_stat_level_equal AI_USER, STAT_SPDEF, 12, Score_Minus10
|
||||
if_stat_level_equal AI_USER, STAT_SPDEF, MAX_STAT_STAGE, Score_Minus10
|
||||
end
|
||||
|
||||
AI_CBM_AccUp: @ 82DC375
|
||||
if_stat_level_equal AI_USER, STAT_ACC, 12, Score_Minus10
|
||||
if_stat_level_equal AI_USER, STAT_ACC, MAX_STAT_STAGE, Score_Minus10
|
||||
end
|
||||
|
||||
AI_CBM_EvasionUp: @ 82DC37E
|
||||
if_stat_level_equal AI_USER, STAT_EVASION, 12, Score_Minus10
|
||||
if_stat_level_equal AI_USER, STAT_EVASION, MAX_STAT_STAGE, Score_Minus10
|
||||
end
|
||||
|
||||
AI_CBM_AttackDown: @ 82DC387
|
||||
if_stat_level_equal AI_TARGET, STAT_ATK, 0, Score_Minus10
|
||||
if_stat_level_equal AI_TARGET, STAT_ATK, MIN_STAT_STAGE, Score_Minus10
|
||||
get_ability AI_TARGET
|
||||
if_equal ABILITY_HYPER_CUTTER, Score_Minus10
|
||||
goto CheckIfAbilityBlocksStatChange
|
||||
@@ -598,26 +610,26 @@ AI_CBM_DefenseDown: @ 82DC39C
|
||||
goto CheckIfAbilityBlocksStatChange
|
||||
|
||||
AI_CBM_SpeedDown: @ 82DC3A9
|
||||
if_stat_level_equal AI_TARGET, STAT_SPEED, 0, Score_Minus10
|
||||
if_stat_level_equal AI_TARGET, STAT_SPEED, MIN_STAT_STAGE, Score_Minus10
|
||||
if_ability AI_TARGET, ABILITY_SPEED_BOOST, Score_Minus10
|
||||
goto CheckIfAbilityBlocksStatChange
|
||||
|
||||
AI_CBM_SpAtkDown: @ 82DC3BF
|
||||
if_stat_level_equal AI_TARGET, STAT_SPATK, 0, Score_Minus10
|
||||
if_stat_level_equal AI_TARGET, STAT_SPATK, MIN_STAT_STAGE, Score_Minus10
|
||||
goto CheckIfAbilityBlocksStatChange
|
||||
|
||||
AI_CBM_SpDefDown: @ 82DC3CC
|
||||
if_stat_level_equal AI_TARGET, STAT_SPDEF, 0, Score_Minus10
|
||||
if_stat_level_equal AI_TARGET, STAT_SPDEF, MIN_STAT_STAGE, Score_Minus10
|
||||
goto CheckIfAbilityBlocksStatChange
|
||||
|
||||
AI_CBM_AccDown: @ 82DC3D9
|
||||
if_stat_level_equal AI_TARGET, STAT_ACC, 0, Score_Minus10
|
||||
if_stat_level_equal AI_TARGET, STAT_ACC, MIN_STAT_STAGE, Score_Minus10
|
||||
get_ability AI_TARGET
|
||||
if_equal ABILITY_KEEN_EYE, Score_Minus10
|
||||
goto CheckIfAbilityBlocksStatChange
|
||||
|
||||
AI_CBM_EvasionDown: @ 82DC3EE
|
||||
if_stat_level_equal AI_TARGET, STAT_EVASION, 0, Score_Minus10
|
||||
if_stat_level_equal AI_TARGET, STAT_EVASION, MIN_STAT_STAGE, Score_Minus10
|
||||
|
||||
CheckIfAbilityBlocksStatChange: @ 82DC3F6
|
||||
get_ability AI_TARGET
|
||||
@@ -626,20 +638,20 @@ CheckIfAbilityBlocksStatChange: @ 82DC3F6
|
||||
end
|
||||
|
||||
AI_CBM_Haze: @ 82DC405
|
||||
if_stat_level_less_than AI_USER, STAT_ATK, 6, AI_CBM_Haze_End
|
||||
if_stat_level_less_than AI_USER, STAT_DEF, 6, AI_CBM_Haze_End
|
||||
if_stat_level_less_than AI_USER, STAT_SPEED, 6, AI_CBM_Haze_End
|
||||
if_stat_level_less_than AI_USER, STAT_SPATK, 6, AI_CBM_Haze_End
|
||||
if_stat_level_less_than AI_USER, STAT_SPDEF, 6, AI_CBM_Haze_End
|
||||
if_stat_level_less_than AI_USER, STAT_ACC, 6, AI_CBM_Haze_End
|
||||
if_stat_level_less_than AI_USER, STAT_EVASION, 6, AI_CBM_Haze_End
|
||||
if_stat_level_more_than AI_TARGET, STAT_ATK, 6, AI_CBM_Haze_End
|
||||
if_stat_level_more_than AI_TARGET, STAT_DEF, 6, AI_CBM_Haze_End
|
||||
if_stat_level_more_than AI_TARGET, STAT_SPEED, 6, AI_CBM_Haze_End
|
||||
if_stat_level_more_than AI_TARGET, STAT_SPATK, 6, AI_CBM_Haze_End
|
||||
if_stat_level_more_than AI_TARGET, STAT_SPDEF, 6, AI_CBM_Haze_End
|
||||
if_stat_level_more_than AI_TARGET, STAT_ACC, 6, AI_CBM_Haze_End
|
||||
if_stat_level_more_than AI_TARGET, STAT_EVASION, 6, AI_CBM_Haze_End
|
||||
if_stat_level_less_than AI_USER, STAT_ATK, DEFAULT_STAT_STAGE, AI_CBM_Haze_End
|
||||
if_stat_level_less_than AI_USER, STAT_DEF, DEFAULT_STAT_STAGE, AI_CBM_Haze_End
|
||||
if_stat_level_less_than AI_USER, STAT_SPEED, DEFAULT_STAT_STAGE, AI_CBM_Haze_End
|
||||
if_stat_level_less_than AI_USER, STAT_SPATK, DEFAULT_STAT_STAGE, AI_CBM_Haze_End
|
||||
if_stat_level_less_than AI_USER, STAT_SPDEF, DEFAULT_STAT_STAGE, AI_CBM_Haze_End
|
||||
if_stat_level_less_than AI_USER, STAT_ACC, DEFAULT_STAT_STAGE, AI_CBM_Haze_End
|
||||
if_stat_level_less_than AI_USER, STAT_EVASION, DEFAULT_STAT_STAGE, AI_CBM_Haze_End
|
||||
if_stat_level_more_than AI_TARGET, STAT_ATK, DEFAULT_STAT_STAGE, AI_CBM_Haze_End
|
||||
if_stat_level_more_than AI_TARGET, STAT_DEF, DEFAULT_STAT_STAGE, AI_CBM_Haze_End
|
||||
if_stat_level_more_than AI_TARGET, STAT_SPEED, DEFAULT_STAT_STAGE, AI_CBM_Haze_End
|
||||
if_stat_level_more_than AI_TARGET, STAT_SPATK, DEFAULT_STAT_STAGE, AI_CBM_Haze_End
|
||||
if_stat_level_more_than AI_TARGET, STAT_SPDEF, DEFAULT_STAT_STAGE, AI_CBM_Haze_End
|
||||
if_stat_level_more_than AI_TARGET, STAT_ACC, DEFAULT_STAT_STAGE, AI_CBM_Haze_End
|
||||
if_stat_level_more_than AI_TARGET, STAT_EVASION, DEFAULT_STAT_STAGE, AI_CBM_Haze_End
|
||||
goto Score_Minus10
|
||||
|
||||
AI_CBM_Haze_End: @ 82DC47A
|
||||
@@ -747,8 +759,8 @@ AI_CBM_CantEscape: @ 82DC5B0
|
||||
end
|
||||
|
||||
AI_CBM_Curse: @ 82DC5BB
|
||||
if_stat_level_equal AI_USER, STAT_ATK, 12, Score_Minus10
|
||||
if_stat_level_equal AI_USER, STAT_DEF, 12, Score_Minus8
|
||||
if_stat_level_equal AI_USER, STAT_ATK, MAX_STAT_STAGE, Score_Minus10
|
||||
if_stat_level_equal AI_USER, STAT_DEF, MAX_STAT_STAGE, Score_Minus8
|
||||
end
|
||||
|
||||
AI_CBM_Spikes: @ 82DC5CC
|
||||
@@ -806,8 +818,8 @@ AI_CBM_Safeguard: @ 82DC635
|
||||
end
|
||||
|
||||
AI_CBM_Memento: @ 82DC640
|
||||
if_stat_level_equal AI_TARGET, STAT_ATK, 0, Score_Minus10
|
||||
if_stat_level_equal AI_TARGET, STAT_SPATK, 0, Score_Minus8
|
||||
if_stat_level_equal AI_TARGET, STAT_ATK, MIN_STAT_STAGE, Score_Minus10
|
||||
if_stat_level_equal AI_TARGET, STAT_SPATK, MIN_STAT_STAGE, Score_Minus8
|
||||
|
||||
AI_CBM_BatonPass: @ 82DC650
|
||||
count_usable_party_mons AI_USER
|
||||
@@ -897,18 +909,18 @@ AI_CBM_MudSport: @ 82DC71E
|
||||
end
|
||||
|
||||
AI_CBM_Tickle: @ 82DC729
|
||||
if_stat_level_equal AI_TARGET, STAT_ATK, 0, Score_Minus10
|
||||
if_stat_level_equal AI_TARGET, STAT_DEF, 0, Score_Minus8
|
||||
if_stat_level_equal AI_TARGET, STAT_ATK, MIN_STAT_STAGE, Score_Minus10
|
||||
if_stat_level_equal AI_TARGET, STAT_DEF, MIN_STAT_STAGE, Score_Minus8
|
||||
end
|
||||
|
||||
AI_CBM_CosmicPower: @ 82DC73A
|
||||
if_stat_level_equal AI_USER, STAT_DEF, 12, Score_Minus10
|
||||
if_stat_level_equal AI_USER, STAT_SPDEF, 12, Score_Minus8
|
||||
if_stat_level_equal AI_USER, STAT_DEF, MAX_STAT_STAGE, Score_Minus10
|
||||
if_stat_level_equal AI_USER, STAT_SPDEF, MAX_STAT_STAGE, Score_Minus8
|
||||
end
|
||||
|
||||
AI_CBM_BulkUp: @ 82DC74B
|
||||
if_stat_level_equal AI_USER, STAT_ATK, 12, Score_Minus10
|
||||
if_stat_level_equal AI_USER, STAT_DEF, 12, Score_Minus8
|
||||
if_stat_level_equal AI_USER, STAT_ATK, MAX_STAT_STAGE, Score_Minus10
|
||||
if_stat_level_equal AI_USER, STAT_DEF, MAX_STAT_STAGE, Score_Minus8
|
||||
end
|
||||
|
||||
AI_CBM_WaterSport: @ 82DC75C
|
||||
@@ -916,13 +928,13 @@ AI_CBM_WaterSport: @ 82DC75C
|
||||
end
|
||||
|
||||
AI_CBM_CalmMind: @ 82DC767
|
||||
if_stat_level_equal AI_USER, STAT_SPATK, 12, Score_Minus10
|
||||
if_stat_level_equal AI_USER, STAT_SPDEF, 12, Score_Minus8
|
||||
if_stat_level_equal AI_USER, STAT_SPATK, MAX_STAT_STAGE, Score_Minus10
|
||||
if_stat_level_equal AI_USER, STAT_SPDEF, MAX_STAT_STAGE, Score_Minus8
|
||||
end
|
||||
|
||||
AI_CBM_DragonDance: @ 82DC778
|
||||
if_stat_level_equal AI_USER, STAT_ATK, 12, Score_Minus10
|
||||
if_stat_level_equal AI_USER, STAT_SPEED, 12, Score_Minus8
|
||||
if_stat_level_equal AI_USER, STAT_ATK, MAX_STAT_STAGE, Score_Minus10
|
||||
if_stat_level_equal AI_USER, STAT_SPEED, MAX_STAT_STAGE, Score_Minus8
|
||||
end
|
||||
|
||||
Score_Minus1:
|
||||
@@ -1122,6 +1134,7 @@ AI_CheckViability:
|
||||
if_effect EFFECT_MIRROR_COAT, AI_CV_MirrorCoat
|
||||
if_effect EFFECT_SKULL_BASH, AI_CV_ChargeUpMove
|
||||
if_effect EFFECT_SOLARBEAM, AI_CV_ChargeUpMove
|
||||
if_effect EFFECT_GEOMANCY, AI_CV_Geomancy
|
||||
if_effect EFFECT_SEMI_INVULNERABLE, AI_CV_SemiInvulnerable
|
||||
if_effect EFFECT_SOFTBOILED, AI_CV_Heal
|
||||
if_effect EFFECT_FAKE_OUT, AI_CV_FakeOut
|
||||
@@ -1551,7 +1564,7 @@ AI_CV_EvasionUp7:
|
||||
|
||||
AI_CV_EvasionUp8:
|
||||
if_hp_more_than AI_USER, 70, AI_CV_EvasionUp_End
|
||||
if_stat_level_equal AI_USER, STAT_EVASION, 6, AI_CV_EvasionUp_End
|
||||
if_stat_level_equal AI_USER, STAT_EVASION, DEFAULT_STAT_STAGE, AI_CV_EvasionUp_End
|
||||
if_hp_less_than AI_USER, 40, AI_CV_EvasionUp_ScoreDown2
|
||||
if_hp_less_than AI_TARGET, 40, AI_CV_EvasionUp_ScoreDown2
|
||||
if_random_less_than 70, AI_CV_EvasionUp_End
|
||||
@@ -1580,7 +1593,7 @@ AI_CV_AlwaysHit_End:
|
||||
end
|
||||
|
||||
AI_CV_AttackDown: @ 82DCDF8
|
||||
if_stat_level_equal AI_TARGET, STAT_ATK, 6, AI_CV_AttackDown3
|
||||
if_stat_level_equal AI_TARGET, STAT_ATK, DEFAULT_STAT_STAGE, AI_CV_AttackDown3
|
||||
score -1
|
||||
if_hp_more_than AI_USER, 90, AI_CV_AttackDown2
|
||||
score -1
|
||||
@@ -1646,7 +1659,7 @@ AI_CV_SpeedDown_End: @ 82DCE96
|
||||
end
|
||||
|
||||
AI_CV_SpAtkDown:
|
||||
if_stat_level_equal AI_TARGET, STAT_ATK, 6, AI_CV_SpAtkDown3
|
||||
if_stat_level_equal AI_TARGET, STAT_ATK, DEFAULT_STAT_STAGE, AI_CV_SpAtkDown3
|
||||
score -1
|
||||
if_hp_more_than AI_USER, 90, AI_CV_SpAtkDown2
|
||||
score -1
|
||||
@@ -1732,7 +1745,7 @@ AI_CV_AccuracyDown7:
|
||||
|
||||
AI_CV_AccuracyDown8:
|
||||
if_hp_more_than AI_USER, 70, AI_CV_AccuracyDown_End
|
||||
if_stat_level_equal AI_TARGET, STAT_ACC, 6, AI_CV_AccuracyDown_End
|
||||
if_stat_level_equal AI_TARGET, STAT_ACC, DEFAULT_STAT_STAGE, AI_CV_AccuracyDown_End
|
||||
if_hp_less_than AI_USER, 40, AI_CV_AccuracyDown_ScoreDown2
|
||||
if_hp_less_than AI_TARGET, 40, AI_CV_AccuracyDown_ScoreDown2
|
||||
if_random_less_than 70, AI_CV_AccuracyDown_End
|
||||
@@ -1970,6 +1983,7 @@ AI_CV_Rest_End:
|
||||
end
|
||||
|
||||
AI_CV_OneHitKO:
|
||||
if_status3 AI_TARGET, STATUS3_ALWAYS_HITS, Score_Plus5
|
||||
end
|
||||
|
||||
AI_CV_SuperFang:
|
||||
@@ -2034,6 +2048,9 @@ AI_CV_FocusEnergy2:
|
||||
goto AI_CV_FocusEnergy3
|
||||
|
||||
AI_CV_Swagger:
|
||||
if_doesnt_have_move_with_effect AI_USER, EFFECT_FOUL_PLAY, AI_CV_Swagger2
|
||||
score +1
|
||||
AI_CV_Swagger2:
|
||||
if_has_move AI_USER, MOVE_PSYCH_UP, AI_CV_SwaggerHasPsychUp
|
||||
|
||||
AI_CV_Flatter:
|
||||
@@ -2386,10 +2403,32 @@ AI_CV_PainSplit_ScoreDown1:
|
||||
|
||||
AI_CV_PainSplit_End:
|
||||
end
|
||||
|
||||
AI_EncourageIfHasOHKO:
|
||||
if_level_cond 1, AI_EncourageIfHasOHKORet
|
||||
if_has_move_with_effect AI_USER, EFFECT_OHKO, Score_Plus3
|
||||
AI_EncourageIfHasOHKORet:
|
||||
end
|
||||
|
||||
AI_EncourageIfHasLowAccuracyMove:
|
||||
if_ability AI_USER, ABILITY_COMPOUND_EYES, AI_EncourageIfHasVeryLowAccuracyMove
|
||||
get_hold_effect AI_USER
|
||||
if_equal HOLD_EFFECT_WIDE_LENS, AI_EncourageIfHasVeryLowAccuracyMove
|
||||
if_equal HOLD_EFFECT_ZOOM_LENS, AI_EncourageIfHasVeryLowAccuracyMove
|
||||
if_has_move_with_accuracy_lt AI_USER, 86, Score_Plus3
|
||||
if_has_move_with_accuracy_lt AI_USER, 91, Score_Plus1
|
||||
goto Score_Minus1
|
||||
AI_EncourageIfHasVeryLowAccuracyMove:
|
||||
if_has_move_with_accuracy_lt AI_USER, 81, Score_Plus3
|
||||
if_has_move_with_accuracy_lt AI_USER, 86, Score_Plus1
|
||||
goto Score_Minus1
|
||||
|
||||
AI_CV_LockOn:
|
||||
call AI_EncourageIfHasOHKO
|
||||
call AI_EncourageIfHasLowAccuracyMove
|
||||
AI_CV_LockOn2:
|
||||
if_random_less_than 128, AI_CV_LockOn_End
|
||||
score +2
|
||||
score +1
|
||||
|
||||
AI_CV_LockOn_End:
|
||||
end
|
||||
@@ -2854,8 +2893,15 @@ AI_CV_MirrorCoat_ScoreDown1:
|
||||
|
||||
AI_CV_MirrorCoat_End:
|
||||
end
|
||||
|
||||
AI_CV_Geomancy:
|
||||
get_hold_effect AI_USER
|
||||
if_equal HOLD_EFFECT_POWER_HERB, AI_CV_ChargeUpMove_ScoreUp2
|
||||
end
|
||||
|
||||
AI_CV_ChargeUpMove:
|
||||
get_hold_effect AI_USER
|
||||
if_equal HOLD_EFFECT_POWER_HERB, AI_CV_ChargeUpMove_ScoreUp2
|
||||
if_type_effectiveness AI_EFFECTIVENESS_x0_25, AI_CV_ChargeUpMove_ScoreDown2
|
||||
if_type_effectiveness AI_EFFECTIVENESS_x0_5, AI_CV_ChargeUpMove_ScoreDown2
|
||||
if_has_move_with_effect AI_TARGET, EFFECT_PROTECT, AI_CV_ChargeUpMove_ScoreDown2
|
||||
@@ -2868,8 +2914,13 @@ AI_CV_ChargeUpMove_ScoreDown2:
|
||||
|
||||
AI_CV_ChargeUpMove_End:
|
||||
end
|
||||
AI_CV_ChargeUpMove_ScoreUp2:
|
||||
score +2
|
||||
goto AI_CV_ChargeUpMove_End
|
||||
|
||||
AI_CV_SemiInvulnerable:
|
||||
get_hold_effect AI_USER
|
||||
if_equal HOLD_EFFECT_POWER_HERB, AI_CV_ChargeUpMove_ScoreUp2
|
||||
if_doesnt_have_move_with_effect AI_TARGET, EFFECT_PROTECT, AI_CV_SemiInvulnerable2
|
||||
score -1
|
||||
goto AI_CV_SemiInvulnerable_End
|
||||
@@ -3132,7 +3183,7 @@ AI_CV_ChangeSelfAbility_AbilitiesToEncourage:
|
||||
AI_CV_Superpower:
|
||||
if_type_effectiveness AI_EFFECTIVENESS_x0_25, AI_CV_Superpower_ScoreDown1
|
||||
if_type_effectiveness AI_EFFECTIVENESS_x0_5, AI_CV_Superpower_ScoreDown1
|
||||
if_stat_level_less_than AI_USER, STAT_ATK, 6, AI_CV_Superpower_ScoreDown1
|
||||
if_stat_level_less_than AI_USER, STAT_ATK, DEFAULT_STAT_STAGE, AI_CV_Superpower_ScoreDown1
|
||||
if_target_faster AI_CV_Superpower2
|
||||
if_hp_more_than AI_USER, 40, AI_CV_Superpower_ScoreDown1
|
||||
goto AI_CV_Superpower_End
|
||||
@@ -3593,12 +3644,12 @@ AI_PreferBatonPass3:
|
||||
AI_PreferBatonPass_EncourageIfHighStats:
|
||||
get_turn_count
|
||||
if_equal 0, Score_Minus2
|
||||
if_stat_level_more_than AI_USER, STAT_ATK, 8, Score_Plus3
|
||||
if_stat_level_more_than AI_USER, STAT_ATK, 7, Score_Plus2
|
||||
if_stat_level_more_than AI_USER, STAT_ATK, 6, Score_Plus1
|
||||
if_stat_level_more_than AI_USER, STAT_SPATK, 8, Score_Plus3
|
||||
if_stat_level_more_than AI_USER, STAT_SPATK, 7, Score_Plus2
|
||||
if_stat_level_more_than AI_USER, STAT_SPATK, 6, Score_Plus1
|
||||
if_stat_level_more_than AI_USER, STAT_ATK, DEFAULT_STAT_STAGE + 2, Score_Plus3
|
||||
if_stat_level_more_than AI_USER, STAT_ATK, DEFAULT_STAT_STAGE + 1, Score_Plus2
|
||||
if_stat_level_more_than AI_USER, STAT_ATK, DEFAULT_STAT_STAGE, Score_Plus1
|
||||
if_stat_level_more_than AI_USER, STAT_SPATK, DEFAULT_STAT_STAGE + 2, Score_Plus3
|
||||
if_stat_level_more_than AI_USER, STAT_SPATK, DEFAULT_STAT_STAGE + 1, Score_Plus2
|
||||
if_stat_level_more_than AI_USER, STAT_SPATK, DEFAULT_STAT_STAGE, Score_Plus1
|
||||
end
|
||||
AI_PreferBatonPassEnd:
|
||||
end
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -518,7 +518,7 @@ BattleScript_EffectLaserFocus:
|
||||
attackcanceler
|
||||
attackstring
|
||||
ppreduce
|
||||
setuserstatus3 STATUS3_LASER_FOCUS BattleScript_ButItFailed
|
||||
setuserstatus3 STATUS3_LASER_FOCUS, BattleScript_ButItFailed
|
||||
attackanimation
|
||||
waitanimation
|
||||
printstring STRINGID_LASERFOCUS
|
||||
@@ -1835,7 +1835,7 @@ BattleScript_EffectMagnetRise:
|
||||
attackcanceler
|
||||
attackstring
|
||||
ppreduce
|
||||
setuserstatus3 STATUS3_MAGNET_RISE BattleScript_ButItFailed
|
||||
setuserstatus3 STATUS3_MAGNET_RISE, BattleScript_ButItFailed
|
||||
attackanimation
|
||||
waitanimation
|
||||
printstring STRINGID_PKMNLEVITATEDONELECTROMAGNETISM
|
||||
@@ -1859,7 +1859,7 @@ BattleScript_EffectAquaRing:
|
||||
attackcanceler
|
||||
attackstring
|
||||
ppreduce
|
||||
setuserstatus3 STATUS3_AQUA_RING BattleScript_ButItFailed
|
||||
setuserstatus3 STATUS3_AQUA_RING, BattleScript_ButItFailed
|
||||
attackanimation
|
||||
waitanimation
|
||||
printstring STRINGID_PKMNSURROUNDEDWITHVEILOFWATER
|
||||
@@ -3566,9 +3566,9 @@ BattleScript_EffectCurse::
|
||||
attackcanceler
|
||||
attackstring
|
||||
ppreduce
|
||||
jumpifstat BS_ATTACKER, CMP_GREATER_THAN, STAT_SPEED, 0x0, BattleScript_CurseTrySpeed
|
||||
jumpifstat BS_ATTACKER, CMP_NOT_EQUAL, STAT_ATK, 0xC, BattleScript_CurseTrySpeed
|
||||
jumpifstat BS_ATTACKER, CMP_EQUAL, STAT_DEF, 0xC, BattleScript_ButItFailed
|
||||
jumpifstat BS_ATTACKER, CMP_GREATER_THAN, STAT_SPEED, MIN_STAT_STAGE, BattleScript_CurseTrySpeed
|
||||
jumpifstat BS_ATTACKER, CMP_NOT_EQUAL, STAT_ATK, MAX_STAT_STAGE, BattleScript_CurseTrySpeed
|
||||
jumpifstat BS_ATTACKER, CMP_EQUAL, STAT_DEF, MAX_STAT_STAGE, BattleScript_ButItFailed
|
||||
BattleScript_CurseTrySpeed::
|
||||
copybyte gBattlerTarget, gBattlerAttacker
|
||||
setbyte sB_ANIM_TURN, 0x1
|
||||
@@ -3918,7 +3918,7 @@ BattleScript_EffectMirrorCoat::
|
||||
BattleScript_EffectSkullBash::
|
||||
jumpifstatus2 BS_ATTACKER, STATUS2_MULTIPLETURNS, BattleScript_TwoTurnMovesSecondTurn
|
||||
jumpifword CMP_COMMON_BITS, gHitMarker, HITMARKER_NO_ATTACKSTRING, BattleScript_TwoTurnMovesSecondTurn
|
||||
setbyte sTWOTURN_STRINGID, 0x2
|
||||
setbyte sTWOTURN_STRINGID, 2
|
||||
call BattleScriptFirstChargingTurn
|
||||
setstatchanger STAT_DEF, 1, FALSE
|
||||
statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_BUFF_ALLOW_PTR, BattleScript_SkullBashEnd
|
||||
@@ -3964,7 +3964,7 @@ BattleScript_EffectSolarbeam::
|
||||
BattleScript_SolarbeamDecideTurn::
|
||||
jumpifstatus2 BS_ATTACKER, STATUS2_MULTIPLETURNS, BattleScript_TwoTurnMovesSecondTurn
|
||||
jumpifword CMP_COMMON_BITS, gHitMarker, HITMARKER_NO_ATTACKSTRING, BattleScript_TwoTurnMovesSecondTurn
|
||||
setbyte sTWOTURN_STRINGID, 0x1
|
||||
setbyte sTWOTURN_STRINGID, 1
|
||||
call BattleScriptFirstChargingTurn
|
||||
jumpifnoholdeffect BS_ATTACKER, HOLD_EFFECT_POWER_HERB, BattleScript_MoveEnd
|
||||
call BattleScript_PowerHerbActivation
|
||||
@@ -4043,16 +4043,16 @@ BattleScript_EffectSemiInvulnerable::
|
||||
setbyte sTWOTURN_STRINGID, 0x5
|
||||
goto BattleScript_FirstTurnSemiInvulnerable
|
||||
BattleScript_FirstTurnBounce::
|
||||
setbyte sTWOTURN_STRINGID, 0x7
|
||||
setbyte sTWOTURN_STRINGID, 7
|
||||
goto BattleScript_FirstTurnSemiInvulnerable
|
||||
BattleScript_FirstTurnDive::
|
||||
setbyte sTWOTURN_STRINGID, 0x6
|
||||
setbyte sTWOTURN_STRINGID, 6
|
||||
goto BattleScript_FirstTurnSemiInvulnerable
|
||||
BattleScript_FirstTurnPhantomForce:
|
||||
setbyte sTWOTURN_STRINGID, 0x8
|
||||
goto BattleScript_FirstTurnSemiInvulnerable
|
||||
BattleScript_FirstTurnFly::
|
||||
setbyte sTWOTURN_STRINGID, 0x4
|
||||
setbyte sTWOTURN_STRINGID, 4
|
||||
BattleScript_FirstTurnSemiInvulnerable::
|
||||
call BattleScriptFirstChargingTurn
|
||||
setsemiinvulnerablebit
|
||||
@@ -4461,7 +4461,7 @@ BattleScript_EffectIngrain:
|
||||
attackcanceler
|
||||
attackstring
|
||||
ppreduce
|
||||
setuserstatus3 STATUS3_ROOTED BattleScript_ButItFailed
|
||||
setuserstatus3 STATUS3_ROOTED, BattleScript_ButItFailed
|
||||
attackanimation
|
||||
waitanimation
|
||||
printstring STRINGID_PKMNPLANTEDROOTS
|
||||
@@ -4615,7 +4615,7 @@ BattleScript_EffectGrudge:
|
||||
attackcanceler
|
||||
attackstring
|
||||
ppreduce
|
||||
setuserstatus3 STATUS3_GRUDGE BattleScript_ButItFailed
|
||||
setuserstatus3 STATUS3_GRUDGE, BattleScript_ButItFailed
|
||||
attackanimation
|
||||
waitanimation
|
||||
printstring STRINGID_PKMNWANTSGRUDGE
|
||||
@@ -4741,8 +4741,8 @@ BattleScript_EffectTickle::
|
||||
attackcanceler
|
||||
attackstring
|
||||
ppreduce
|
||||
jumpifstat BS_TARGET, CMP_GREATER_THAN, STAT_ATK, 0x0, BattleScript_TickleDoMoveAnim
|
||||
jumpifstat BS_TARGET, CMP_EQUAL, STAT_DEF, 0x0, BattleScript_CantLowerMultipleStats
|
||||
jumpifstat BS_TARGET, CMP_GREATER_THAN, STAT_ATK, MIN_STAT_STAGE, BattleScript_TickleDoMoveAnim
|
||||
jumpifstat BS_TARGET, CMP_EQUAL, STAT_DEF, MIN_STAT_STAGE, BattleScript_CantLowerMultipleStats
|
||||
BattleScript_TickleDoMoveAnim::
|
||||
accuracycheck BattleScript_ButItFailed, ACC_CURR_MOVE
|
||||
attackanimation
|
||||
@@ -4776,8 +4776,8 @@ BattleScript_EffectCosmicPower::
|
||||
attackcanceler
|
||||
attackstring
|
||||
ppreduce
|
||||
jumpifstat BS_ATTACKER, CMP_LESS_THAN, STAT_DEF, 0xC, BattleScript_CosmicPowerDoMoveAnim
|
||||
jumpifstat BS_ATTACKER, CMP_EQUAL, STAT_SPDEF, 0xC, BattleScript_CantRaiseMultipleStats
|
||||
jumpifstat BS_ATTACKER, CMP_LESS_THAN, STAT_DEF, MAX_STAT_STAGE, BattleScript_CosmicPowerDoMoveAnim
|
||||
jumpifstat BS_ATTACKER, CMP_EQUAL, STAT_SPDEF, MAX_STAT_STAGE, BattleScript_CantRaiseMultipleStats
|
||||
BattleScript_CosmicPowerDoMoveAnim::
|
||||
attackanimation
|
||||
waitanimation
|
||||
@@ -4804,8 +4804,8 @@ BattleScript_EffectBulkUp::
|
||||
attackcanceler
|
||||
attackstring
|
||||
ppreduce
|
||||
jumpifstat BS_ATTACKER, CMP_LESS_THAN, STAT_ATK, 0xC, BattleScript_BulkUpDoMoveAnim
|
||||
jumpifstat BS_ATTACKER, CMP_EQUAL, STAT_DEF, 0xC, BattleScript_CantRaiseMultipleStats
|
||||
jumpifstat BS_ATTACKER, CMP_LESS_THAN, STAT_ATK, MAX_STAT_STAGE, BattleScript_BulkUpDoMoveAnim
|
||||
jumpifstat BS_ATTACKER, CMP_EQUAL, STAT_DEF, MAX_STAT_STAGE, BattleScript_CantRaiseMultipleStats
|
||||
BattleScript_BulkUpDoMoveAnim::
|
||||
attackanimation
|
||||
waitanimation
|
||||
@@ -4829,8 +4829,8 @@ BattleScript_EffectCalmMind::
|
||||
attackcanceler
|
||||
attackstring
|
||||
ppreduce
|
||||
jumpifstat BS_ATTACKER, CMP_LESS_THAN, STAT_SPATK, 0xC, BattleScript_CalmMindDoMoveAnim
|
||||
jumpifstat BS_ATTACKER, CMP_EQUAL, STAT_SPDEF, 0xC, BattleScript_CantRaiseMultipleStats
|
||||
jumpifstat BS_ATTACKER, CMP_LESS_THAN, STAT_SPATK, MAX_STAT_STAGE, BattleScript_CalmMindDoMoveAnim
|
||||
jumpifstat BS_ATTACKER, CMP_EQUAL, STAT_SPDEF, MAX_STAT_STAGE, BattleScript_CantRaiseMultipleStats
|
||||
BattleScript_CalmMindDoMoveAnim::
|
||||
attackanimation
|
||||
waitanimation
|
||||
@@ -4861,8 +4861,8 @@ BattleScript_EffectDragonDance::
|
||||
attackcanceler
|
||||
attackstring
|
||||
ppreduce
|
||||
jumpifstat BS_ATTACKER, CMP_LESS_THAN, STAT_ATK, 0xC, BattleScript_DragonDanceDoMoveAnim
|
||||
jumpifstat BS_ATTACKER, CMP_EQUAL, STAT_SPEED, 0xC, BattleScript_CantRaiseMultipleStats
|
||||
jumpifstat BS_ATTACKER, CMP_LESS_THAN, STAT_ATK, MAX_STAT_STAGE, BattleScript_DragonDanceDoMoveAnim
|
||||
jumpifstat BS_ATTACKER, CMP_EQUAL, STAT_SPEED, MAX_STAT_STAGE, BattleScript_CantRaiseMultipleStats
|
||||
BattleScript_DragonDanceDoMoveAnim::
|
||||
attackanimation
|
||||
waitanimation
|
||||
@@ -5138,13 +5138,13 @@ BattleScript_FrontierTrainerBattleWon_LoseTexts:
|
||||
trainerslidein BS_ATTACKER
|
||||
waitstate
|
||||
printstring STRINGID_TRAINER1LOSETEXT
|
||||
jumpifnotbattletype BATTLE_TYPE_TWO_OPPONENTS, BattleScript_82DAACB
|
||||
jumpifnotbattletype BATTLE_TYPE_TWO_OPPONENTS, BattleScript_TryPickUpItems
|
||||
trainerslideout B_POSITION_OPPONENT_LEFT
|
||||
waitstate
|
||||
trainerslidein BS_FAINTED
|
||||
waitstate
|
||||
printstring STRINGID_TRAINER2LOSETEXT
|
||||
BattleScript_82DAACB:
|
||||
BattleScript_TryPickUpItems:
|
||||
jumpifnotbattletype BATTLE_TYPE_PYRAMID, BattleScript_FrontierTrainerBattleWon_End
|
||||
pickup
|
||||
BattleScript_FrontierTrainerBattleWon_End:
|
||||
@@ -5242,7 +5242,7 @@ BattleScript_PursuitDmgOnSwitchOut::
|
||||
waitmessage 0x40
|
||||
tryfaintmon BS_TARGET, FALSE, NULL
|
||||
moveendfromto MOVEEND_ABILITIES, MOVEEND_CHOICE_MOVE
|
||||
various4 BS_TARGET
|
||||
getbattlerfainted BS_TARGET
|
||||
jumpifbyte CMP_EQUAL, gBattleCommunication, 0x0, BattleScript_PursuitDmgOnSwitchOutRet
|
||||
setbyte sGIVEEXP_STATE, 0x0
|
||||
getexp BS_TARGET
|
||||
@@ -5254,7 +5254,7 @@ BattleScript_Pausex20::
|
||||
return
|
||||
|
||||
BattleScript_LevelUp::
|
||||
fanfare MUS_FANFA1
|
||||
fanfare MUS_LEVEL_UP
|
||||
printstring STRINGID_PKMNGREWTOLV
|
||||
setbyte sLVLBOX_STATE, 0x0
|
||||
drawlvlupbox
|
||||
@@ -5282,7 +5282,7 @@ BattleScript_ForgotAndLearnedNewMove::
|
||||
printstring STRINGID_ANDELLIPSIS
|
||||
BattleScript_LearnedNewMove::
|
||||
buffermovetolearn
|
||||
fanfare MUS_FANFA1
|
||||
fanfare MUS_LEVEL_UP
|
||||
printstring STRINGID_PKMNLEARNEDMOVE
|
||||
waitmessage 0x40
|
||||
updatechoicemoveonlvlup BS_ATTACKER
|
||||
@@ -5348,7 +5348,7 @@ BattleScript_SunlightFaded::
|
||||
end2
|
||||
|
||||
BattleScript_OverworldWeatherStarts::
|
||||
printfromtable gWeatherContinuesStringIds
|
||||
printfromtable gWeatherStartsStringIds
|
||||
waitmessage 0x40
|
||||
playanimation2 BS_ATTACKER, sB_ANIM_ARG1, NULL
|
||||
end3
|
||||
@@ -5706,11 +5706,11 @@ BattleScript_PerishSongCountGoesDown::
|
||||
end2
|
||||
|
||||
BattleScript_AllStatsUp::
|
||||
jumpifstat BS_ATTACKER, CMP_LESS_THAN, STAT_ATK, 0xC, BattleScript_AllStatsUpAtk
|
||||
jumpifstat BS_ATTACKER, CMP_LESS_THAN, STAT_DEF, 0xC, BattleScript_AllStatsUpAtk
|
||||
jumpifstat BS_ATTACKER, CMP_LESS_THAN, STAT_SPEED, 0xC, BattleScript_AllStatsUpAtk
|
||||
jumpifstat BS_ATTACKER, CMP_LESS_THAN, STAT_SPATK, 0xC, BattleScript_AllStatsUpAtk
|
||||
jumpifstat BS_ATTACKER, CMP_EQUAL, STAT_SPDEF, 0xC, BattleScript_AllStatsUpRet
|
||||
jumpifstat BS_ATTACKER, CMP_LESS_THAN, STAT_ATK, MAX_STAT_STAGE, BattleScript_AllStatsUpAtk
|
||||
jumpifstat BS_ATTACKER, CMP_LESS_THAN, STAT_DEF, MAX_STAT_STAGE, BattleScript_AllStatsUpAtk
|
||||
jumpifstat BS_ATTACKER, CMP_LESS_THAN, STAT_SPEED, MAX_STAT_STAGE, BattleScript_AllStatsUpAtk
|
||||
jumpifstat BS_ATTACKER, CMP_LESS_THAN, STAT_SPATK, MAX_STAT_STAGE, BattleScript_AllStatsUpAtk
|
||||
jumpifstat BS_ATTACKER, CMP_EQUAL, STAT_SPDEF, MAX_STAT_STAGE, BattleScript_AllStatsUpRet
|
||||
BattleScript_AllStatsUpAtk::
|
||||
setbyte sSTAT_ANIM_PLAYED, FALSE
|
||||
playstatchangeanimation BS_ATTACKER, BIT_ATK | BIT_DEF | BIT_SPEED | BIT_SPATK | BIT_SPDEF, 0x0
|
||||
@@ -6606,15 +6606,26 @@ BattleScript_ReceiverActivates::
|
||||
waitmessage 0x40
|
||||
settracedability BS_ABILITY_BATTLER
|
||||
return
|
||||
|
||||
BattleScript_RainDishActivates::
|
||||
|
||||
BattleScript_AbilityHpHeal:
|
||||
call BattleScript_AbilityPopUp
|
||||
printstring STRINGID_PKMNSXRESTOREDHPALITTLE2
|
||||
waitmessage 0x40
|
||||
orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE
|
||||
healthbarupdate BS_ATTACKER
|
||||
datahpupdate BS_ATTACKER
|
||||
return
|
||||
|
||||
BattleScript_RainDishActivates::
|
||||
call BattleScript_AbilityHpHeal
|
||||
end3
|
||||
|
||||
BattleScript_CheekPouchActivates::
|
||||
copybyte sSAVED_BATTLER, gBattlerAttacker
|
||||
copybyte gBattlerAttacker, gBattlerAbility
|
||||
call BattleScript_AbilityHpHeal
|
||||
copybyte gBattlerAttacker, sSAVED_BATTLER
|
||||
return
|
||||
|
||||
BattleScript_HarvestActivates::
|
||||
pause 0x5
|
||||
@@ -6666,10 +6677,10 @@ BattleScript_WeatherFormChangesLoop::
|
||||
return
|
||||
|
||||
BattleScript_CastformChange::
|
||||
call BattleScript_82DB4AF
|
||||
call BattleScript_DoCastformChange
|
||||
end3
|
||||
|
||||
BattleScript_82DB4AF::
|
||||
BattleScript_DoCastformChange::
|
||||
copybyte gBattlerAbility, sBATTLER
|
||||
call BattleScript_AbilityPopUp
|
||||
docastformchangeanimation
|
||||
@@ -7492,26 +7503,26 @@ BattleScript_FlushMessageBox::
|
||||
printstring STRINGID_EMPTYSTRING3
|
||||
return
|
||||
|
||||
BattleScript_82DB881::
|
||||
setbyte gBattleCommunication + 1, 0x0
|
||||
BattleScript_82DB887::
|
||||
various8 BS_ATTACKER
|
||||
jumpifbyte CMP_NOT_EQUAL, gBattleCommunication, 0x1, BattleScript_82DB89D
|
||||
printfromtable gStringIds_85CCF0A
|
||||
BattleScript_PalacePrintFlavorText::
|
||||
setbyte gBattleCommunication + 1, 0
|
||||
BattleScript_PalaceTryBattlerFlavorText::
|
||||
palaceflavortext BS_ATTACKER @ BS_ATTACKER here overwritten by gBattleCommunication + 1
|
||||
jumpifbyte CMP_NOT_EQUAL, gBattleCommunication, TRUE, BattleScript_PalaceEndFlavorText
|
||||
printfromtable gBattlePalaceFlavorTextTable
|
||||
waitmessage 0x40
|
||||
BattleScript_82DB89D::
|
||||
addbyte gBattleCommunication + 1, 0x1
|
||||
jumpifbytenotequal gBattleCommunication + 1, gBattlersCount, BattleScript_82DB887
|
||||
setbyte gBattleCommunication, 0x0
|
||||
setbyte gBattleCommunication + 1, 0x0
|
||||
BattleScript_PalaceEndFlavorText::
|
||||
addbyte gBattleCommunication + 1, 1
|
||||
jumpifbytenotequal gBattleCommunication + 1, gBattlersCount, BattleScript_PalaceTryBattlerFlavorText
|
||||
setbyte gBattleCommunication, 0
|
||||
setbyte gBattleCommunication + 1, 0
|
||||
end2
|
||||
|
||||
BattleScript_ArenaTurnBeginning::
|
||||
waitcry BS_ATTACKER
|
||||
volumedown
|
||||
playse SE_HANTEI1
|
||||
playse SE_ARENA_TIMEUP1
|
||||
pause 0x8
|
||||
playse SE_HANTEI1
|
||||
playse SE_ARENA_TIMEUP1
|
||||
various14 BS_ATTACKER
|
||||
arenajudmengtstring 8
|
||||
arenawaitmessage 8
|
||||
@@ -7521,7 +7532,7 @@ BattleScript_ArenaTurnBeginning::
|
||||
end2
|
||||
|
||||
BattleScript_82DB8E0:: @ Unused battlescript
|
||||
playse SE_PINPON
|
||||
playse SE_DING_DONG
|
||||
various14 BS_ATTACKER
|
||||
arenajudmengtstring BS_TARGET
|
||||
arenawaitmessage BS_TARGET
|
||||
@@ -7535,9 +7546,9 @@ BattleScript_ArenaDoJudgment::
|
||||
makevisible BS_OPPONENT1
|
||||
waitstate
|
||||
volumedown
|
||||
playse SE_HANTEI1
|
||||
playse SE_ARENA_TIMEUP1
|
||||
pause 0x8
|
||||
playse SE_HANTEI1
|
||||
playse SE_ARENA_TIMEUP1
|
||||
pause 0x40
|
||||
various14 BS_ATTACKER
|
||||
arenajudmengtstring 1
|
||||
|
||||
@@ -14,28 +14,28 @@
|
||||
|
||||
.align 2
|
||||
gBattlescriptsForBallThrow:: @ 82DBD08
|
||||
.4byte BattleScript_BallThrow
|
||||
.4byte BattleScript_BallThrow
|
||||
.4byte BattleScript_BallThrow
|
||||
.4byte BattleScript_BallThrow
|
||||
.4byte BattleScript_BallThrow
|
||||
.4byte BattleScript_SafariBallThrow
|
||||
.4byte BattleScript_BallThrow
|
||||
.4byte BattleScript_BallThrow
|
||||
.4byte BattleScript_BallThrow
|
||||
.4byte BattleScript_BallThrow
|
||||
.4byte BattleScript_BallThrow
|
||||
.4byte BattleScript_BallThrow
|
||||
.4byte BattleScript_BallThrow
|
||||
.4byte BattleScript_BallThrow @ ITEM_NONE
|
||||
.4byte BattleScript_BallThrow @ ITEM_MASTER_BALL
|
||||
.4byte BattleScript_BallThrow @ ITEM_ULTRA_BALL
|
||||
.4byte BattleScript_BallThrow @ ITEM_GREAT_BALL
|
||||
.4byte BattleScript_BallThrow @ ITEM_POKE_BALL
|
||||
.4byte BattleScript_SafariBallThrow @ ITEM_SAFARI_BALL
|
||||
.4byte BattleScript_BallThrow @ ITEM_NET_BALL
|
||||
.4byte BattleScript_BallThrow @ ITEM_DIVE_BALL
|
||||
.4byte BattleScript_BallThrow @ ITEM_NEST_BALL
|
||||
.4byte BattleScript_BallThrow @ ITEM_REPEAT_BALL
|
||||
.4byte BattleScript_BallThrow @ ITEM_TIMER_BALL
|
||||
.4byte BattleScript_BallThrow @ ITEM_LUXURY_BALL
|
||||
.4byte BattleScript_BallThrow @ ITEM_PREMIER_BALL
|
||||
|
||||
.align 2
|
||||
gBattlescriptsForUsingItem:: @ 82DBD3C
|
||||
.4byte BattleScript_PlayerUsesItem
|
||||
.4byte BattleScript_OpponentUsesHealItem
|
||||
.4byte BattleScript_OpponentUsesHealItem
|
||||
.4byte BattleScript_OpponentUsesStatusCureItem
|
||||
.4byte BattleScript_OpponentUsesXItem
|
||||
.4byte BattleScript_OpponentUsesGuardSpecs
|
||||
.4byte BattleScript_OpponentUsesHealItem @ AI_ITEM_FULL_RESTORE
|
||||
.4byte BattleScript_OpponentUsesHealItem @ AI_ITEM_HEAL_HP
|
||||
.4byte BattleScript_OpponentUsesStatusCureItem @ AI_ITEM_CURE_CONDITION
|
||||
.4byte BattleScript_OpponentUsesXItem @ AI_ITEM_X_STAT
|
||||
.4byte BattleScript_OpponentUsesGuardSpecs @ AI_ITEM_GUARD_SPECS
|
||||
|
||||
.align 2
|
||||
gBattlescriptsForRunningByItem:: @ 82DBD54
|
||||
@@ -125,7 +125,7 @@ BattleScript_PlayerUsesItem::
|
||||
BattleScript_OpponentUsesHealItem::
|
||||
printstring STRINGID_EMPTYSTRING3
|
||||
pause 0x30
|
||||
playse SE_KAIFUKU
|
||||
playse SE_USE_ITEM
|
||||
printstring STRINGID_TRAINER1USEDITEM
|
||||
waitmessage 0x40
|
||||
bichalfword gMoveResultFlags, MOVE_RESULT_NO_EFFECT
|
||||
@@ -143,7 +143,7 @@ BattleScript_OpponentUsesHealItem::
|
||||
BattleScript_OpponentUsesStatusCureItem::
|
||||
printstring STRINGID_EMPTYSTRING3
|
||||
pause 0x30
|
||||
playse SE_KAIFUKU
|
||||
playse SE_USE_ITEM
|
||||
printstring STRINGID_TRAINER1USEDITEM
|
||||
waitmessage 0x40
|
||||
useitemonopponent
|
||||
@@ -157,7 +157,7 @@ BattleScript_OpponentUsesStatusCureItem::
|
||||
BattleScript_OpponentUsesXItem::
|
||||
printstring STRINGID_EMPTYSTRING3
|
||||
pause 0x30
|
||||
playse SE_KAIFUKU
|
||||
playse SE_USE_ITEM
|
||||
printstring STRINGID_TRAINER1USEDITEM
|
||||
waitmessage 0x40
|
||||
useitemonopponent
|
||||
@@ -170,7 +170,7 @@ BattleScript_OpponentUsesXItem::
|
||||
BattleScript_OpponentUsesGuardSpecs::
|
||||
printstring STRINGID_EMPTYSTRING3
|
||||
pause 0x30
|
||||
playse SE_KAIFUKU
|
||||
playse SE_USE_ITEM
|
||||
printstring STRINGID_TRAINER1USEDITEM
|
||||
waitmessage 0x40
|
||||
useitemonopponent
|
||||
@@ -181,7 +181,7 @@ BattleScript_OpponentUsesGuardSpecs::
|
||||
finishaction
|
||||
|
||||
BattleScript_RunByUsingItem::
|
||||
playse SE_NIGERU
|
||||
playse SE_FLEE
|
||||
setbyte gBattleOutcome, B_OUTCOME_RAN
|
||||
finishturn
|
||||
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -40,6 +40,7 @@
|
||||
#include "constants/moves.h"
|
||||
#include "constants/party_menu.h"
|
||||
#include "constants/pokemon.h"
|
||||
#include "constants/roulette.h"
|
||||
#include "constants/script_menu.h"
|
||||
#include "constants/secret_bases.h"
|
||||
#include "constants/songs.h"
|
||||
@@ -150,13 +151,13 @@ gStdScripts_End:: @ 81DC2CC
|
||||
.include "data/maps/Route132/scripts.inc"
|
||||
.include "data/maps/Route133/scripts.inc"
|
||||
.include "data/maps/Route134/scripts.inc"
|
||||
.include "data/maps/Underwater1/scripts.inc"
|
||||
.include "data/maps/Underwater2/scripts.inc"
|
||||
.include "data/maps/Underwater3/scripts.inc"
|
||||
.include "data/maps/Underwater4/scripts.inc"
|
||||
.include "data/maps/Underwater5/scripts.inc"
|
||||
.include "data/maps/Underwater6/scripts.inc"
|
||||
.include "data/maps/Underwater7/scripts.inc"
|
||||
.include "data/maps/Underwater_Route124/scripts.inc"
|
||||
.include "data/maps/Underwater_Route126/scripts.inc"
|
||||
.include "data/maps/Underwater_Route127/scripts.inc"
|
||||
.include "data/maps/Underwater_Route128/scripts.inc"
|
||||
.include "data/maps/Underwater_Route129/scripts.inc"
|
||||
.include "data/maps/Underwater_Route105/scripts.inc"
|
||||
.include "data/maps/Underwater_Route125/scripts.inc"
|
||||
.include "data/maps/LittlerootTown_BrendansHouse_1F/scripts.inc"
|
||||
.include "data/maps/LittlerootTown_BrendansHouse_2F/scripts.inc"
|
||||
.include "data/maps/LittlerootTown_MaysHouse_1F/scripts.inc"
|
||||
@@ -712,13 +713,13 @@ Common_EventScript_SetAbnormalWeather:: @ 827207A
|
||||
return
|
||||
|
||||
Common_EventScript_PlayGymBadgeFanfare:: @ 827207E
|
||||
playfanfare MUS_ME_BACHI
|
||||
playfanfare MUS_OBTAIN_BADGE
|
||||
waitfanfare
|
||||
return
|
||||
|
||||
Common_EventScript_OutOfCenterPartyHeal:: @ 8272083
|
||||
fadescreen FADE_TO_BLACK
|
||||
playfanfare MUS_ME_ASA
|
||||
playfanfare MUS_HEAL
|
||||
waitfanfare
|
||||
special HealPlayerParty
|
||||
fadescreen FADE_FROM_BLACK
|
||||
@@ -735,7 +736,7 @@ EventScript_RegionMap:: @ 827208F
|
||||
|
||||
Common_EventScript_PlayBrineysBoatMusic:: @ 82720A0
|
||||
setflag FLAG_DONT_TRANSITION_MUSIC
|
||||
playbgm MUS_M_BOAT, 0
|
||||
playbgm MUS_SAILING, 0
|
||||
return
|
||||
|
||||
Common_EventScript_StopBrineysBoatMusic:: @ 82720A8
|
||||
@@ -775,8 +776,8 @@ EventScript_HideMrBriney:: @ 82721F8
|
||||
return
|
||||
|
||||
RusturfTunnel_EventScript_SetRusturfTunnelOpen:: @ 8272216
|
||||
removeobject 1
|
||||
removeobject 10
|
||||
removeobject LOCALID_WANDAS_BF
|
||||
removeobject LOCALID_WANDA
|
||||
clearflag FLAG_HIDE_VERDANTURF_TOWN_WANDAS_HOUSE_WANDAS_BOYFRIEND
|
||||
clearflag FLAG_HIDE_VERDANTURF_TOWN_WANDAS_HOUSE_WANDA
|
||||
setvar VAR_RUSTURF_TUNNEL_STATE, 6
|
||||
@@ -819,7 +820,7 @@ Common_EventScript_NameReceivedPartyMon:: @ 82723DD
|
||||
|
||||
Common_EventScript_PlayerHandedOverTheItem:: @ 82723E4
|
||||
bufferitemname 0, VAR_0x8004
|
||||
playfanfare MUS_ME_WAZA
|
||||
playfanfare MUS_OBTAIN_TMHM
|
||||
message gText_PlayerHandedOverTheItem
|
||||
waitmessage
|
||||
waitfanfare
|
||||
|
||||
@@ -5,73 +5,73 @@
|
||||
|
||||
.align 2
|
||||
gFieldEffectScriptPointers:: @ 82DB9D4
|
||||
.4byte gFieldEffectScript_ExclamationMarkIcon1
|
||||
.4byte gFieldEffectScript_UseCutOnTallGrass
|
||||
.4byte gFieldEffectScript_UseCutOnTree
|
||||
.4byte gFieldEffectScript_Shadow
|
||||
.4byte gFieldEffectScript_TallGrass
|
||||
.4byte gFieldEffectScript_Ripple
|
||||
.4byte gFieldEffectScript_FieldMoveShowMon
|
||||
.4byte gFieldEffectScript_Ash
|
||||
.4byte gFieldEffectScript_SurfBlob
|
||||
.4byte gFieldEffectScript_UseSurf
|
||||
.4byte gFieldEffectScript_GroundImpactDust
|
||||
.4byte gFieldEffectScript_UseSecretPowerCave
|
||||
.4byte gFieldEffectScript_BikeHopTallGrass
|
||||
.4byte gFieldEffectScript_SandFootprints
|
||||
.4byte gFieldEffectScript_BikeHopBigSplash
|
||||
.4byte gFieldEffectScript_Splash
|
||||
.4byte gFieldEffectScript_BikeHopSmallSplash
|
||||
.4byte gFieldEffectScript_LongGrass
|
||||
.4byte gFieldEffectScript_JumpLongGrass
|
||||
.4byte gFieldEffectScript_Unknown19
|
||||
.4byte gFieldEffectScript_Unknown20
|
||||
.4byte gFieldEffectScript_Unknown21
|
||||
.4byte gFieldEffectScript_Unknown22
|
||||
.4byte gFieldEffectScript_BerryTreeGrowthSparkle
|
||||
.4byte gFieldEffectScript_DeepSandFootprints
|
||||
.4byte gFieldEffectScript_PokeCenterHeal
|
||||
.4byte gFieldEffectScript_UseSecretPowerTree
|
||||
.4byte gFieldEffectScript_UseSecretPowerShrub
|
||||
.4byte gFieldEffectScript_TreeDisguise
|
||||
.4byte gFieldEffectScript_MountainDisguise
|
||||
.4byte gFieldEffectScript_NPCUseFly
|
||||
.4byte gFieldEffectScript_UseFly
|
||||
.4byte gFieldEffectScript_FlyIn
|
||||
.4byte gFieldEffectScript_QuestionMarkIcon
|
||||
.4byte gFieldEffectScript_FeetInFlowingWater
|
||||
.4byte gFieldEffectScript_BikeTireTracks
|
||||
.4byte gFieldEffectScript_SandDisguisePlaceholder
|
||||
.4byte gFieldEffectScript_UseRockSmash
|
||||
.4byte gFieldEffectScript_UseDig
|
||||
.4byte gFieldEffectScript_SandPile
|
||||
.4byte gFieldEffectScript_UseStrength
|
||||
.4byte gFieldEffectScript_ShortGrass
|
||||
.4byte gFieldEffectScript_HotSpringsWater
|
||||
.4byte gFieldEffectScript_UseWaterfall
|
||||
.4byte gFieldEffectScript_UseDive
|
||||
.4byte gFieldEffectScript_Pokeball
|
||||
.4byte gFieldEffectScript_HeartIcon
|
||||
.4byte gFieldEffectScript_Unknown47
|
||||
.4byte gFieldEffectScript_Unknown48
|
||||
.4byte gFieldEffectScript_JumpOutOfAsh
|
||||
.4byte gFieldEffectScript_LavaridgeGymWarp
|
||||
.4byte gFieldEffectScript_SweetScent
|
||||
.4byte gFieldEffectScript_SandPillar
|
||||
.4byte gFieldEffectScript_Bubbles
|
||||
.4byte gFieldEffectScript_Sparkle
|
||||
.4byte gFieldEffectScript_ShowSecretPowerCave
|
||||
.4byte gFieldEffectScript_ShowSecretPowerTree
|
||||
.4byte gFieldEffectScript_ShowSecretPowerShrub
|
||||
.4byte gFieldEffectScript_ShowCutGrass
|
||||
.4byte gFieldEffectScript_FieldMoveShowMonInit
|
||||
.4byte gFieldEffectScript_UsePuzzleEffect
|
||||
.4byte gFieldEffectScript_SecretBaseBootPC
|
||||
.4byte gFieldEffectScript_HallOfFameRecord
|
||||
.4byte gFieldEffectScript_UseTeleport
|
||||
.4byte gFieldEffectScript_Rayquaza
|
||||
.4byte gFieldEffectScript_Unknown65
|
||||
.4byte gFieldEffectScript_MoveDeoxysRock
|
||||
.4byte gFieldEffectScript_ExclamationMarkIcon1 @ FLDEFF_EXCLAMATION_MARK_ICON
|
||||
.4byte gFieldEffectScript_UseCutOnTallGrass @ FLDEFF_USE_CUT_ON_GRASS
|
||||
.4byte gFieldEffectScript_UseCutOnTree @ FLDEFF_USE_CUT_ON_TREE
|
||||
.4byte gFieldEffectScript_Shadow @ FLDEFF_SHADOW
|
||||
.4byte gFieldEffectScript_TallGrass @ FLDEFF_TALL_GRASS
|
||||
.4byte gFieldEffectScript_Ripple @ FLDEFF_RIPPLE
|
||||
.4byte gFieldEffectScript_FieldMoveShowMon @ FLDEFF_FIELD_MOVE_SHOW_MON
|
||||
.4byte gFieldEffectScript_Ash @ FLDEFF_ASH
|
||||
.4byte gFieldEffectScript_SurfBlob @ FLDEFF_SURF_BLOB
|
||||
.4byte gFieldEffectScript_UseSurf @ FLDEFF_USE_SURF
|
||||
.4byte gFieldEffectScript_GroundImpactDust @ FLDEFF_DUST
|
||||
.4byte gFieldEffectScript_UseSecretPowerCave @ FLDEFF_USE_SECRET_POWER_CAVE
|
||||
.4byte gFieldEffectScript_JumpTallGrass @ FLDEFF_JUMP_TALL_GRASS
|
||||
.4byte gFieldEffectScript_SandFootprints @ FLDEFF_SAND_FOOTPRINTS
|
||||
.4byte gFieldEffectScript_JumpBigSplash @ FLDEFF_JUMP_BIG_SPLASH
|
||||
.4byte gFieldEffectScript_Splash @ FLDEFF_SPLASH
|
||||
.4byte gFieldEffectScript_JumpSmallSplash @ FLDEFF_JUMP_SMALL_SPLASH
|
||||
.4byte gFieldEffectScript_LongGrass @ FLDEFF_LONG_GRASS
|
||||
.4byte gFieldEffectScript_JumpLongGrass @ FLDEFF_JUMP_LONG_GRASS
|
||||
.4byte gFieldEffectScript_UnusedGrass @ FLDEFF_UNUSED_GRASS
|
||||
.4byte gFieldEffectScript_UnusedGrass2 @ FLDEFF_UNUSED_GRASS_2
|
||||
.4byte gFieldEffectScript_UnusedSand @ FLDEFF_UNUSED_SAND
|
||||
.4byte gFieldEffectScript_WaterSurfacing @ FLDEFF_WATER_SURFACING
|
||||
.4byte gFieldEffectScript_BerryTreeGrowthSparkle @ FLDEFF_BERRY_TREE_GROWTH_SPARKLE
|
||||
.4byte gFieldEffectScript_DeepSandFootprints @ FLDEFF_DEEP_SAND_FOOTPRINTS
|
||||
.4byte gFieldEffectScript_PokeCenterHeal @ FLDEFF_POKECENTER_HEAL
|
||||
.4byte gFieldEffectScript_UseSecretPowerTree @ FLDEFF_USE_SECRET_POWER_TREE
|
||||
.4byte gFieldEffectScript_UseSecretPowerShrub @ FLDEFF_USE_SECRET_POWER_SHRUB
|
||||
.4byte gFieldEffectScript_TreeDisguise @ FLDEFF_TREE_DISGUISE
|
||||
.4byte gFieldEffectScript_MountainDisguise @ FLDEFF_MOUNTAIN_DISGUISE
|
||||
.4byte gFieldEffectScript_NPCUseFly @ FLDEFF_NPCFLY_OUT
|
||||
.4byte gFieldEffectScript_UseFly @ FLDEFF_USE_FLY
|
||||
.4byte gFieldEffectScript_FlyIn @ FLDEFF_FLY_IN
|
||||
.4byte gFieldEffectScript_QuestionMarkIcon @ FLDEFF_QUESTION_MARK_ICON
|
||||
.4byte gFieldEffectScript_FeetInFlowingWater @ FLDEFF_FEET_IN_FLOWING_WATER
|
||||
.4byte gFieldEffectScript_BikeTireTracks @ FLDEFF_BIKE_TIRE_TRACKS
|
||||
.4byte gFieldEffectScript_SandDisguisePlaceholder @ FLDEFF_SAND_DISGUISE
|
||||
.4byte gFieldEffectScript_UseRockSmash @ FLDEFF_USE_ROCK_SMASH
|
||||
.4byte gFieldEffectScript_UseDig @ FLDEFF_USE_DIG
|
||||
.4byte gFieldEffectScript_SandPile @ FLDEFF_SAND_PILE
|
||||
.4byte gFieldEffectScript_UseStrength @ FLDEFF_USE_STRENGTH
|
||||
.4byte gFieldEffectScript_ShortGrass @ FLDEFF_SHORT_GRASS
|
||||
.4byte gFieldEffectScript_HotSpringsWater @ FLDEFF_HOT_SPRINGS_WATER
|
||||
.4byte gFieldEffectScript_UseWaterfall @ FLDEFF_USE_WATERFALL
|
||||
.4byte gFieldEffectScript_UseDive @ FLDEFF_USE_DIVE
|
||||
.4byte gFieldEffectScript_Pokeball @ FLDEFF_POKEBALL
|
||||
.4byte gFieldEffectScript_HeartIcon @ FLDEFF_HEART_ICON
|
||||
.4byte gFieldEffectScript_Nop47 @ FLDEFF_NOP_47
|
||||
.4byte gFieldEffectScript_Nop48 @ FLDEFF_NOP_48
|
||||
.4byte gFieldEffectScript_AshPuff @ FLDEFF_ASH_PUFF
|
||||
.4byte gFieldEffectScript_AshLaunch @ FLDEFF_ASH_LAUNCH
|
||||
.4byte gFieldEffectScript_SweetScent @ FLDEFF_SWEET_SCENT
|
||||
.4byte gFieldEffectScript_SandPillar @ FLDEFF_SAND_PILLAR
|
||||
.4byte gFieldEffectScript_Bubbles @ FLDEFF_BUBBLES
|
||||
.4byte gFieldEffectScript_Sparkle @ FLDEFF_SPARKLE
|
||||
.4byte gFieldEffectScript_ShowSecretPowerCave @ FLDEFF_SECRET_POWER_CAVE
|
||||
.4byte gFieldEffectScript_ShowSecretPowerTree @ FLDEFF_SECRET_POWER_TREE
|
||||
.4byte gFieldEffectScript_ShowSecretPowerShrub @ FLDEFF_SECRET_POWER_SHRUB
|
||||
.4byte gFieldEffectScript_ShowCutGrass @ FLDEFF_CUT_GRASS
|
||||
.4byte gFieldEffectScript_FieldMoveShowMonInit @ FLDEFF_FIELD_MOVE_SHOW_MON_INIT
|
||||
.4byte gFieldEffectScript_UsePuzzleEffect @ FLDEFF_USE_TOMB_PUZZLE_EFFECT
|
||||
.4byte gFieldEffectScript_SecretBaseBootPC @ FLDEFF_PCTURN_ON
|
||||
.4byte gFieldEffectScript_HallOfFameRecord @ FLDEFF_HALL_OF_FAME_RECORD
|
||||
.4byte gFieldEffectScript_UseTeleport @ FLDEFF_USE_TELEPORT
|
||||
.4byte gFieldEffectScript_RayquazaSpotlight @ FLDEFF_RAYQUAZA_SPOTLIGHT
|
||||
.4byte gFieldEffectScript_DestroyDeoxysRock @ FLDEFF_DESTROY_DEOXYS_ROCK
|
||||
.4byte gFieldEffectScript_MoveDeoxysRock @ FLDEFF_MOVE_DEOXYS_ROCK
|
||||
|
||||
gFieldEffectScript_ExclamationMarkIcon1:: @ 82DBAE0
|
||||
field_eff_callnative FldEff_ExclamationMarkIcon
|
||||
@@ -90,11 +90,11 @@ gFieldEffectScript_Shadow:: @ 82DBAF2
|
||||
field_eff_end
|
||||
|
||||
gFieldEffectScript_TallGrass:: @ 82DBAF8
|
||||
field_eff_loadfadedpal_callnative gFieldEffectObjectPaletteInfo1, FldEff_TallGrass
|
||||
field_eff_loadfadedpal_callnative gSpritePalette_GeneralFieldEffect1, FldEff_TallGrass
|
||||
field_eff_end
|
||||
|
||||
gFieldEffectScript_Ripple:: @ 82DBB02
|
||||
field_eff_loadfadedpal_callnative gFieldEffectObjectPaletteInfo1, FldEff_Ripple
|
||||
field_eff_loadfadedpal_callnative gSpritePalette_GeneralFieldEffect1, FldEff_Ripple
|
||||
field_eff_end
|
||||
|
||||
gFieldEffectScript_FieldMoveShowMon:: @ 82DBB0C
|
||||
@@ -102,7 +102,7 @@ gFieldEffectScript_FieldMoveShowMon:: @ 82DBB0C
|
||||
field_eff_end
|
||||
|
||||
gFieldEffectScript_Ash:: @ 82DBB12
|
||||
field_eff_loadfadedpal_callnative gFieldEffectObjectPaletteInfo1, FldEff_Ash
|
||||
field_eff_loadfadedpal_callnative gSpritePalette_GeneralFieldEffect1, FldEff_Ash
|
||||
field_eff_end
|
||||
|
||||
gFieldEffectScript_SurfBlob:: @ 82DBB1C
|
||||
@@ -114,55 +114,55 @@ gFieldEffectScript_UseSurf:: @ 82DBB22
|
||||
field_eff_end
|
||||
|
||||
gFieldEffectScript_GroundImpactDust:: @ 82DBB28
|
||||
field_eff_loadfadedpal_callnative gFieldEffectObjectPaletteInfo0, FldEff_Dust
|
||||
field_eff_loadfadedpal_callnative gSpritePalette_GeneralFieldEffect0, FldEff_Dust
|
||||
field_eff_end
|
||||
|
||||
gFieldEffectScript_UseSecretPowerCave:: @ 82DBB32
|
||||
field_eff_callnative FldEff_UseSecretPowerCave
|
||||
field_eff_end
|
||||
|
||||
gFieldEffectScript_BikeHopTallGrass:: @ 82DBB38
|
||||
field_eff_loadfadedpal_callnative gFieldEffectObjectPaletteInfo1, FldEff_JumpTallGrass
|
||||
gFieldEffectScript_JumpTallGrass:: @ 82DBB38
|
||||
field_eff_loadfadedpal_callnative gSpritePalette_GeneralFieldEffect1, FldEff_JumpTallGrass
|
||||
field_eff_end
|
||||
|
||||
gFieldEffectScript_SandFootprints:: @ 82DBB42
|
||||
field_eff_loadfadedpal_callnative gFieldEffectObjectPaletteInfo0, FldEff_SandFootprints
|
||||
field_eff_loadfadedpal_callnative gSpritePalette_GeneralFieldEffect0, FldEff_SandFootprints
|
||||
field_eff_end
|
||||
|
||||
gFieldEffectScript_BikeHopBigSplash:: @ 82DBB4C
|
||||
field_eff_loadfadedpal_callnative gFieldEffectObjectPaletteInfo0, FldEff_JumpBigSplash
|
||||
gFieldEffectScript_JumpBigSplash:: @ 82DBB4C
|
||||
field_eff_loadfadedpal_callnative gSpritePalette_GeneralFieldEffect0, FldEff_JumpBigSplash
|
||||
field_eff_end
|
||||
|
||||
gFieldEffectScript_Splash:: @ 82DBB56
|
||||
field_eff_loadfadedpal_callnative gFieldEffectObjectPaletteInfo0, FldEff_Splash
|
||||
field_eff_loadfadedpal_callnative gSpritePalette_GeneralFieldEffect0, FldEff_Splash
|
||||
field_eff_end
|
||||
|
||||
gFieldEffectScript_BikeHopSmallSplash:: @ 82DBB60
|
||||
field_eff_loadfadedpal_callnative gFieldEffectObjectPaletteInfo0, FldEff_JumpSmallSplash
|
||||
gFieldEffectScript_JumpSmallSplash:: @ 82DBB60
|
||||
field_eff_loadfadedpal_callnative gSpritePalette_GeneralFieldEffect0, FldEff_JumpSmallSplash
|
||||
field_eff_end
|
||||
|
||||
gFieldEffectScript_LongGrass:: @ 82DBB6A
|
||||
field_eff_loadfadedpal_callnative gFieldEffectObjectPaletteInfo1, FldEff_LongGrass
|
||||
field_eff_loadfadedpal_callnative gSpritePalette_GeneralFieldEffect1, FldEff_LongGrass
|
||||
field_eff_end
|
||||
|
||||
gFieldEffectScript_JumpLongGrass:: @ 82DBB74
|
||||
field_eff_loadfadedpal_callnative gFieldEffectObjectPaletteInfo1, FldEff_JumpLongGrass
|
||||
field_eff_loadfadedpal_callnative gSpritePalette_GeneralFieldEffect1, FldEff_JumpLongGrass
|
||||
field_eff_end
|
||||
|
||||
gFieldEffectScript_Unknown19:: @ 82DBB7E
|
||||
field_eff_loadfadedpal_callnative gFieldEffectObjectPaletteInfo1, FldEff_Unknown19
|
||||
gFieldEffectScript_UnusedGrass:: @ 82DBB7E
|
||||
field_eff_loadfadedpal_callnative gSpritePalette_GeneralFieldEffect1, FldEff_UnusedGrass
|
||||
field_eff_end
|
||||
|
||||
gFieldEffectScript_Unknown20:: @ 82DBB88
|
||||
field_eff_loadfadedpal_callnative gFieldEffectObjectPaletteInfo1, FldEff_Unknown20
|
||||
gFieldEffectScript_UnusedGrass2:: @ 82DBB88
|
||||
field_eff_loadfadedpal_callnative gSpritePalette_GeneralFieldEffect1, FldEff_UnusedGrass2
|
||||
field_eff_end
|
||||
|
||||
gFieldEffectScript_Unknown21:: @ 82DBB92
|
||||
field_eff_loadfadedpal_callnative gFieldEffectObjectPaletteInfo0, FldEff_Unknown21
|
||||
gFieldEffectScript_UnusedSand:: @ 82DBB92
|
||||
field_eff_loadfadedpal_callnative gSpritePalette_GeneralFieldEffect0, FldEff_UnusedSand
|
||||
field_eff_end
|
||||
|
||||
gFieldEffectScript_Unknown22:: @ 82DBB9C
|
||||
field_eff_loadfadedpal_callnative gFieldEffectObjectPaletteInfo0, FldEff_Unknown22
|
||||
gFieldEffectScript_WaterSurfacing:: @ 82DBB9C
|
||||
field_eff_loadfadedpal_callnative gSpritePalette_GeneralFieldEffect0, FldEff_WaterSurfacing
|
||||
field_eff_end
|
||||
|
||||
gFieldEffectScript_BerryTreeGrowthSparkle:: @ 82DBBA6
|
||||
@@ -170,12 +170,12 @@ gFieldEffectScript_BerryTreeGrowthSparkle:: @ 82DBBA6
|
||||
field_eff_end
|
||||
|
||||
gFieldEffectScript_DeepSandFootprints:: @ 82DBBAC
|
||||
field_eff_loadfadedpal_callnative gFieldEffectObjectPaletteInfo0, FldEff_DeepSandFootprints
|
||||
field_eff_loadfadedpal_callnative gSpritePalette_GeneralFieldEffect0, FldEff_DeepSandFootprints
|
||||
field_eff_end
|
||||
|
||||
gFieldEffectScript_PokeCenterHeal:: @ 82DBBB6
|
||||
field_eff_loadfadedpal gFieldEffectObjectPaletteInfo4
|
||||
field_eff_loadfadedpal_callnative gFieldEffectObjectPaletteInfo0, FldEff_PokecenterHeal
|
||||
field_eff_loadfadedpal gSpritePalette_PokeballGlow
|
||||
field_eff_loadfadedpal_callnative gSpritePalette_GeneralFieldEffect0, FldEff_PokecenterHeal
|
||||
field_eff_end
|
||||
|
||||
gFieldEffectScript_UseSecretPowerTree:: @ 82DBBC5
|
||||
@@ -211,11 +211,11 @@ gFieldEffectScript_QuestionMarkIcon:: @ 82DBBEF
|
||||
field_eff_end
|
||||
|
||||
gFieldEffectScript_FeetInFlowingWater:: @ 82DBBF5
|
||||
field_eff_loadfadedpal_callnative gFieldEffectObjectPaletteInfo0, FldEff_FeetInFlowingWater
|
||||
field_eff_loadfadedpal_callnative gSpritePalette_GeneralFieldEffect0, FldEff_FeetInFlowingWater
|
||||
field_eff_end
|
||||
|
||||
gFieldEffectScript_BikeTireTracks:: @ 82DBBFF
|
||||
field_eff_loadfadedpal_callnative gFieldEffectObjectPaletteInfo0, FldEff_BikeTireTracks
|
||||
field_eff_loadfadedpal_callnative gSpritePalette_GeneralFieldEffect0, FldEff_BikeTireTracks
|
||||
field_eff_end
|
||||
|
||||
gFieldEffectScript_SandDisguisePlaceholder:: @ 82DBC09
|
||||
@@ -227,7 +227,7 @@ gFieldEffectScript_UseRockSmash:: @ 82DBC0F
|
||||
field_eff_end
|
||||
|
||||
gFieldEffectScript_UseStrength:: @ 82DBC15
|
||||
field_eff_callnative sub_8145E2C
|
||||
field_eff_callnative FldEff_UseStrength
|
||||
field_eff_end
|
||||
|
||||
gFieldEffectScript_UseDig:: @ 82DBC1B
|
||||
@@ -235,15 +235,15 @@ gFieldEffectScript_UseDig:: @ 82DBC1B
|
||||
field_eff_end
|
||||
|
||||
gFieldEffectScript_SandPile:: @ 82DBC21
|
||||
field_eff_loadfadedpal_callnative gFieldEffectObjectPaletteInfo0, FldEff_SandPile
|
||||
field_eff_loadfadedpal_callnative gSpritePalette_GeneralFieldEffect0, FldEff_SandPile
|
||||
field_eff_end
|
||||
|
||||
gFieldEffectScript_ShortGrass:: @ 82DBC2B
|
||||
field_eff_loadfadedpal_callnative gFieldEffectObjectPaletteInfo1, FldEff_ShortGrass
|
||||
field_eff_loadfadedpal_callnative gSpritePalette_GeneralFieldEffect1, FldEff_ShortGrass
|
||||
field_eff_end
|
||||
|
||||
gFieldEffectScript_HotSpringsWater:: @ 82DBC35
|
||||
field_eff_loadfadedpal_callnative gFieldEffectObjectPaletteInfo1, FldEff_HotSpringsWater
|
||||
field_eff_loadfadedpal_callnative gSpritePalette_GeneralFieldEffect1, FldEff_HotSpringsWater
|
||||
field_eff_end
|
||||
|
||||
gFieldEffectScript_UseWaterfall:: @ 82DBC3F
|
||||
@@ -255,28 +255,28 @@ gFieldEffectScript_UseDive:: @ 82DBC45
|
||||
field_eff_end
|
||||
|
||||
gFieldEffectScript_Pokeball:: @ 82DBC4B
|
||||
field_eff_loadpal gFieldEffectObjectPaletteInfo10
|
||||
field_eff_loadpal gSpritePalette_Pokeball
|
||||
field_eff_callnative FldEff_Pokeball
|
||||
field_eff_end
|
||||
|
||||
gFieldEffectScript_HeartIcon:: @ 82DBC56
|
||||
field_eff_loadfadedpal_callnative gFieldEffectObjectPaletteInfo0, FldEff_HeartIcon
|
||||
field_eff_loadfadedpal_callnative gSpritePalette_GeneralFieldEffect0, FldEff_HeartIcon
|
||||
field_eff_end
|
||||
|
||||
gFieldEffectScript_Unknown47:: @ 82DBC60
|
||||
field_eff_callnative FldEff_NopA6FC
|
||||
gFieldEffectScript_Nop47:: @ 82DBC60
|
||||
field_eff_callnative FldEff_Nop47
|
||||
field_eff_end
|
||||
|
||||
gFieldEffectScript_Unknown48:: @ 82DBC66
|
||||
field_eff_callnative FldEff_NopA700
|
||||
gFieldEffectScript_Nop48:: @ 82DBC66
|
||||
field_eff_callnative FldEff_Nop48
|
||||
field_eff_end
|
||||
|
||||
gFieldEffectScript_JumpOutOfAsh:: @ 82DBC6C
|
||||
field_eff_loadfadedpal_callnative gFieldEffectObjectPaletteInfo2, FldEff_PopOutOfAsh
|
||||
gFieldEffectScript_AshPuff:: @ 82DBC6C
|
||||
field_eff_loadfadedpal_callnative gSpritePalette_Ash, FldEff_AshPuff
|
||||
field_eff_end
|
||||
|
||||
gFieldEffectScript_LavaridgeGymWarp:: @ 82DBC76
|
||||
field_eff_loadfadedpal_callnative gFieldEffectObjectPaletteInfo2, FldEff_LavaridgeGymWarp
|
||||
gFieldEffectScript_AshLaunch:: @ 82DBC76
|
||||
field_eff_loadfadedpal_callnative gSpritePalette_Ash, FldEff_AshLaunch
|
||||
field_eff_end
|
||||
|
||||
gFieldEffectScript_SweetScent:: @ 82DBC80
|
||||
@@ -284,31 +284,31 @@ gFieldEffectScript_SweetScent:: @ 82DBC80
|
||||
field_eff_end
|
||||
|
||||
gFieldEffectScript_SandPillar:: @ 82DBC86
|
||||
field_eff_loadfadedpal_callnative gFieldEffectObjectPaletteInfo9, FldEff_SandPillar
|
||||
field_eff_loadfadedpal_callnative gSpritePalette_SandPillar, FldEff_SandPillar
|
||||
field_eff_end
|
||||
|
||||
gFieldEffectScript_Bubbles:: @ 82DBC90
|
||||
field_eff_loadfadedpal_callnative gFieldEffectObjectPaletteInfo0, FldEff_Bubbles
|
||||
field_eff_loadfadedpal_callnative gSpritePalette_GeneralFieldEffect0, FldEff_Bubbles
|
||||
field_eff_end
|
||||
|
||||
gFieldEffectScript_Sparkle:: @ 82DBC9A
|
||||
field_eff_loadfadedpal_callnative gFieldEffectObjectPaletteInfo3, FldEff_Sparkle
|
||||
field_eff_loadfadedpal_callnative gSpritePalette_SmallSparkle, FldEff_Sparkle
|
||||
field_eff_end
|
||||
|
||||
gFieldEffectScript_ShowSecretPowerCave:: @ 82DBCA4
|
||||
field_eff_loadfadedpal_callnative gFieldEffectObjectPaletteInfo7, FldEff_SecretPowerCave
|
||||
field_eff_loadfadedpal_callnative gSpritePalette_SecretPower_Cave, FldEff_SecretPowerCave
|
||||
field_eff_end
|
||||
|
||||
gFieldEffectScript_ShowSecretPowerTree:: @ 82DBCAE
|
||||
field_eff_loadfadedpal_callnative gFieldEffectObjectPaletteInfo8, FldEff_SecretPowerTree
|
||||
field_eff_loadfadedpal_callnative gSpritePalette_SecretPower_Plant, FldEff_SecretPowerTree
|
||||
field_eff_end
|
||||
|
||||
gFieldEffectScript_ShowSecretPowerShrub:: @ 82DBCB8
|
||||
field_eff_loadfadedpal_callnative gFieldEffectObjectPaletteInfo8, FldEff_SecretPowerShrub
|
||||
field_eff_loadfadedpal_callnative gSpritePalette_SecretPower_Plant, FldEff_SecretPowerShrub
|
||||
field_eff_end
|
||||
|
||||
gFieldEffectScript_ShowCutGrass:: @ 82DBCC2
|
||||
field_eff_loadfadedpal_callnative gFieldEffectObjectPaletteInfo6, FldEff_CutGrass
|
||||
field_eff_loadfadedpal_callnative gSpritePalette_CutGrass, FldEff_CutGrass
|
||||
field_eff_end
|
||||
|
||||
gFieldEffectScript_FieldMoveShowMonInit:: @ 82DBCCC
|
||||
@@ -324,22 +324,22 @@ gFieldEffectScript_SecretBaseBootPC:: @ 82DBCD8
|
||||
field_eff_end
|
||||
|
||||
gFieldEffectScript_HallOfFameRecord:: @ 82DBCDE
|
||||
field_eff_loadfadedpal gFieldEffectObjectPaletteInfo4
|
||||
field_eff_loadfadedpal_callnative gFieldEffectObjectPaletteInfo5, FldEff_HallOfFameRecord
|
||||
field_eff_loadfadedpal gSpritePalette_PokeballGlow
|
||||
field_eff_loadfadedpal_callnative gSpritePalette_HofMonitor, FldEff_HallOfFameRecord
|
||||
field_eff_end
|
||||
|
||||
gFieldEffectScript_UseTeleport:: @ 82DBCED
|
||||
field_eff_callnative FldEff_UseTeleport
|
||||
field_eff_end
|
||||
|
||||
gFieldEffectScript_Rayquaza:: @ 82DBCF3
|
||||
field_eff_callnative sub_80B8F98
|
||||
gFieldEffectScript_RayquazaSpotlight:: @ 82DBCF3
|
||||
field_eff_callnative FldEff_RayquazaSpotlight
|
||||
field_eff_end
|
||||
|
||||
gFieldEffectScript_Unknown65:: @ 82DBCF9
|
||||
field_eff_callnative sub_80B9ADC
|
||||
gFieldEffectScript_DestroyDeoxysRock:: @ 82DBCF9
|
||||
field_eff_callnative FldEff_DestroyDeoxysRock
|
||||
field_eff_end
|
||||
|
||||
gFieldEffectScript_MoveDeoxysRock:: @ 82DBCFF
|
||||
field_eff_callnative Fldeff_MoveDeoxysRock
|
||||
field_eff_callnative FldEff_MoveDeoxysRock
|
||||
field_eff_end
|
||||
|
||||
@@ -1,37 +0,0 @@
|
||||
.include "asm/macros.inc"
|
||||
.include "constants/constants.inc"
|
||||
|
||||
.section .rodata
|
||||
|
||||
|
||||
|
||||
.align 2
|
||||
gUnref_82EC784:: @ 82EC784
|
||||
.4byte 0x00000000
|
||||
.4byte 0x00000000
|
||||
.4byte 0x04000008
|
||||
.4byte 0x0400000A
|
||||
.4byte 0x0400000C
|
||||
.4byte 0x0400000E
|
||||
.4byte 0x04000010
|
||||
.4byte 0x04000014
|
||||
.4byte 0x04000018
|
||||
.4byte 0x0400001C
|
||||
.4byte 0x04000012
|
||||
.4byte 0x04000016
|
||||
.4byte 0x0400001A
|
||||
.4byte 0x0400001E
|
||||
.4byte 0x02000100
|
||||
.4byte 0x08000400
|
||||
|
||||
gOverworldBackgroundLayerFlags:: @ 82EC7C4
|
||||
.2byte BLDCNT_TGT2_BG0
|
||||
.2byte BLDCNT_TGT2_BG1
|
||||
.2byte BLDCNT_TGT2_BG2
|
||||
.2byte BLDCNT_TGT2_BG3
|
||||
|
||||
gOrbEffectBackgroundLayerFlags:: @ 82EC7CC
|
||||
.2byte BLDCNT_TGT1_BG0
|
||||
.2byte BLDCNT_TGT1_BG1
|
||||
.2byte BLDCNT_TGT1_BG2
|
||||
.2byte BLDCNT_TGT1_BG3
|
||||
@@ -502,34 +502,34 @@
|
||||
"blockdata_filepath": "data/layouts/Route134/map.bin"
|
||||
},
|
||||
{
|
||||
"id": "LAYOUT_UNDERWATER2",
|
||||
"name": "Underwater2_Layout",
|
||||
"id": "LAYOUT_UNDERWATER_ROUTE126",
|
||||
"name": "Underwater_Route126_Layout",
|
||||
"width": 80,
|
||||
"height": 80,
|
||||
"primary_tileset": "gTileset_General",
|
||||
"secondary_tileset": "gTileset_Underwater",
|
||||
"border_filepath": "data/layouts/Underwater2/border.bin",
|
||||
"blockdata_filepath": "data/layouts/Underwater2/map.bin"
|
||||
"border_filepath": "data/layouts/Underwater_Route126/border.bin",
|
||||
"blockdata_filepath": "data/layouts/Underwater_Route126/map.bin"
|
||||
},
|
||||
{
|
||||
"id": "LAYOUT_UNDERWATER3",
|
||||
"name": "Underwater3_Layout",
|
||||
"id": "LAYOUT_UNDERWATER_ROUTE127",
|
||||
"name": "Underwater_Route127_Layout",
|
||||
"width": 80,
|
||||
"height": 80,
|
||||
"primary_tileset": "gTileset_General",
|
||||
"secondary_tileset": "gTileset_Underwater",
|
||||
"border_filepath": "data/layouts/Underwater3/border.bin",
|
||||
"blockdata_filepath": "data/layouts/Underwater3/map.bin"
|
||||
"border_filepath": "data/layouts/Underwater_Route127/border.bin",
|
||||
"blockdata_filepath": "data/layouts/Underwater_Route127/map.bin"
|
||||
},
|
||||
{
|
||||
"id": "LAYOUT_UNDERWATER4",
|
||||
"name": "Underwater4_Layout",
|
||||
"id": "LAYOUT_UNDERWATER_ROUTE128",
|
||||
"name": "Underwater_Route128_Layout",
|
||||
"width": 120,
|
||||
"height": 40,
|
||||
"primary_tileset": "gTileset_General",
|
||||
"secondary_tileset": "gTileset_Underwater",
|
||||
"border_filepath": "data/layouts/Underwater4/border.bin",
|
||||
"blockdata_filepath": "data/layouts/Underwater4/map.bin"
|
||||
"border_filepath": "data/layouts/Underwater_Route128/border.bin",
|
||||
"blockdata_filepath": "data/layouts/Underwater_Route128/map.bin"
|
||||
},
|
||||
{
|
||||
"id": "LAYOUT_LITTLEROOT_TOWN_BRENDANS_HOUSE_1F",
|
||||
@@ -2732,14 +2732,14 @@
|
||||
"blockdata_filepath": "data/layouts/LilycoveCity_DepartmentStoreElevator/map.bin"
|
||||
},
|
||||
{
|
||||
"id": "LAYOUT_UNDERWATER1",
|
||||
"name": "Underwater1_Layout",
|
||||
"id": "LAYOUT_UNDERWATER_ROUTE124",
|
||||
"name": "Underwater_Route124_Layout",
|
||||
"width": 80,
|
||||
"height": 80,
|
||||
"primary_tileset": "gTileset_General",
|
||||
"secondary_tileset": "gTileset_Underwater",
|
||||
"border_filepath": "data/layouts/Underwater1/border.bin",
|
||||
"blockdata_filepath": "data/layouts/Underwater1/map.bin"
|
||||
"border_filepath": "data/layouts/Underwater_Route124/border.bin",
|
||||
"blockdata_filepath": "data/layouts/Underwater_Route124/map.bin"
|
||||
},
|
||||
{
|
||||
"id": "LAYOUT_MOSSDEEP_CITY_SPACE_CENTER_1F",
|
||||
@@ -4092,34 +4092,34 @@
|
||||
"blockdata_filepath": "data/layouts/TerraCave_End/map.bin"
|
||||
},
|
||||
{
|
||||
"id": "LAYOUT_UNDERWATER6",
|
||||
"name": "Underwater6_Layout",
|
||||
"id": "LAYOUT_UNDERWATER_ROUTE105",
|
||||
"name": "Underwater_Route105_Layout",
|
||||
"width": 40,
|
||||
"height": 80,
|
||||
"primary_tileset": "gTileset_General",
|
||||
"secondary_tileset": "gTileset_Underwater",
|
||||
"border_filepath": "data/layouts/Underwater6/border.bin",
|
||||
"blockdata_filepath": "data/layouts/Underwater6/map.bin"
|
||||
"border_filepath": "data/layouts/Underwater_Route105/border.bin",
|
||||
"blockdata_filepath": "data/layouts/Underwater_Route105/map.bin"
|
||||
},
|
||||
{
|
||||
"id": "LAYOUT_UNDERWATER7",
|
||||
"name": "Underwater7_Layout",
|
||||
"id": "LAYOUT_UNDERWATER_ROUTE125",
|
||||
"name": "Underwater_Route125_Layout",
|
||||
"width": 80,
|
||||
"height": 40,
|
||||
"primary_tileset": "gTileset_General",
|
||||
"secondary_tileset": "gTileset_Underwater",
|
||||
"border_filepath": "data/layouts/Underwater7/border.bin",
|
||||
"blockdata_filepath": "data/layouts/Underwater7/map.bin"
|
||||
"border_filepath": "data/layouts/Underwater_Route125/border.bin",
|
||||
"blockdata_filepath": "data/layouts/Underwater_Route125/map.bin"
|
||||
},
|
||||
{
|
||||
"id": "LAYOUT_UNDERWATER5",
|
||||
"name": "Underwater5_Layout",
|
||||
"id": "LAYOUT_UNDERWATER_ROUTE129",
|
||||
"name": "Underwater_Route129_Layout",
|
||||
"width": 80,
|
||||
"height": 40,
|
||||
"primary_tileset": "gTileset_General",
|
||||
"secondary_tileset": "gTileset_Underwater",
|
||||
"border_filepath": "data/layouts/Underwater5/border.bin",
|
||||
"blockdata_filepath": "data/layouts/Underwater5/map.bin"
|
||||
"border_filepath": "data/layouts/Underwater_Route129/border.bin",
|
||||
"blockdata_filepath": "data/layouts/Underwater_Route129/map.bin"
|
||||
},
|
||||
{
|
||||
"id": "LAYOUT_MARINE_CAVE_END",
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
"id": "MAP_ABANDONED_SHIP_CAPTAINS_OFFICE",
|
||||
"name": "AbandonedShip_CaptainsOffice",
|
||||
"layout": "LAYOUT_ABANDONED_SHIP_CAPTAINS_OFFICE",
|
||||
"music": "MUS_DAN02",
|
||||
"music": "MUS_ABANDONED_SHIP",
|
||||
"region_map_section": "MAPSEC_ABANDONED_SHIP",
|
||||
"requires_flash": false,
|
||||
"weather": "WEATHER_SHADE",
|
||||
|
||||
@@ -6,7 +6,7 @@ AbandonedShip_CaptainsOffice_EventScript_CaptSternAide:: @ 82387E2
|
||||
faceplayer
|
||||
goto_if_set FLAG_EXCHANGED_SCANNER, AbandonedShip_CaptainsOffice_EventScript_ThisIsSSCactus
|
||||
checkitem ITEM_SCANNER, 1
|
||||
compare VAR_RESULT, 1
|
||||
compare VAR_RESULT, TRUE
|
||||
goto_if_eq AbandonedShip_CaptainsOffice_EventScript_CanYouDeliverScanner
|
||||
goto_if_set FLAG_ITEM_ABANDONED_SHIP_HIDDEN_FLOOR_ROOM_4_SCANNER, AbandonedShip_CaptainsOffice_EventScript_ThisIsSSCactus
|
||||
msgbox AbandonedShip_CaptainsOffice_Text_NoSuccessFindingScanner, MSGBOX_DEFAULT
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
"id": "MAP_ABANDONED_SHIP_CORRIDORS_1F",
|
||||
"name": "AbandonedShip_Corridors_1F",
|
||||
"layout": "LAYOUT_ABANDONED_SHIP_CORRIDORS_1F",
|
||||
"music": "MUS_DAN02",
|
||||
"music": "MUS_ABANDONED_SHIP",
|
||||
"region_map_section": "MAPSEC_ABANDONED_SHIP",
|
||||
"requires_flash": false,
|
||||
"weather": "WEATHER_SHADE",
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
"id": "MAP_ABANDONED_SHIP_CORRIDORS_B1F",
|
||||
"name": "AbandonedShip_Corridors_B1F",
|
||||
"layout": "LAYOUT_ABANDONED_SHIP_CORRIDORS_B1F",
|
||||
"music": "MUS_DAN02",
|
||||
"music": "MUS_ABANDONED_SHIP",
|
||||
"region_map_section": "MAPSEC_ABANDONED_SHIP",
|
||||
"requires_flash": false,
|
||||
"weather": "WEATHER_SHADE",
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
"id": "MAP_ABANDONED_SHIP_DECK",
|
||||
"name": "AbandonedShip_Deck",
|
||||
"layout": "LAYOUT_ABANDONED_SHIP_DECK",
|
||||
"music": "MUS_DAN02",
|
||||
"music": "MUS_ABANDONED_SHIP",
|
||||
"region_map_section": "MAPSEC_ABANDONED_SHIP",
|
||||
"requires_flash": false,
|
||||
"weather": "WEATHER_NONE",
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
"id": "MAP_ABANDONED_SHIP_HIDDEN_FLOOR_CORRIDORS",
|
||||
"name": "AbandonedShip_HiddenFloorCorridors",
|
||||
"layout": "LAYOUT_ABANDONED_SHIP_HIDDEN_FLOOR_CORRIDORS",
|
||||
"music": "MUS_DAN02",
|
||||
"music": "MUS_ABANDONED_SHIP",
|
||||
"region_map_section": "MAPSEC_ABANDONED_SHIP",
|
||||
"requires_flash": false,
|
||||
"weather": "WEATHER_SHADE",
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
"id": "MAP_ABANDONED_SHIP_HIDDEN_FLOOR_ROOMS",
|
||||
"name": "AbandonedShip_HiddenFloorRooms",
|
||||
"layout": "LAYOUT_ABANDONED_SHIP_HIDDEN_FLOOR_ROOMS",
|
||||
"music": "MUS_DAN02",
|
||||
"music": "MUS_ABANDONED_SHIP",
|
||||
"region_map_section": "MAPSEC_ABANDONED_SHIP",
|
||||
"requires_flash": false,
|
||||
"weather": "WEATHER_SHADE",
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
"id": "MAP_ABANDONED_SHIP_ROOM_B1F",
|
||||
"name": "AbandonedShip_Room_B1F",
|
||||
"layout": "LAYOUT_ABANDONED_SHIP_ROOM_B1F",
|
||||
"music": "MUS_DAN02",
|
||||
"music": "MUS_ABANDONED_SHIP",
|
||||
"region_map_section": "MAPSEC_ABANDONED_SHIP",
|
||||
"requires_flash": false,
|
||||
"weather": "WEATHER_SHADE",
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
"id": "MAP_ABANDONED_SHIP_ROOMS2_1F",
|
||||
"name": "AbandonedShip_Rooms2_1F",
|
||||
"layout": "LAYOUT_ABANDONED_SHIP_ROOMS2_1F",
|
||||
"music": "MUS_DAN02",
|
||||
"music": "MUS_ABANDONED_SHIP",
|
||||
"region_map_section": "MAPSEC_ABANDONED_SHIP",
|
||||
"requires_flash": false,
|
||||
"weather": "WEATHER_SHADE",
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
"id": "MAP_ABANDONED_SHIP_ROOMS2_B1F",
|
||||
"name": "AbandonedShip_Rooms2_B1F",
|
||||
"layout": "LAYOUT_ABANDONED_SHIP_ROOMS2_B1F",
|
||||
"music": "MUS_DAN02",
|
||||
"music": "MUS_ABANDONED_SHIP",
|
||||
"region_map_section": "MAPSEC_ABANDONED_SHIP",
|
||||
"requires_flash": false,
|
||||
"weather": "WEATHER_SHADE",
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
"id": "MAP_ABANDONED_SHIP_ROOMS_1F",
|
||||
"name": "AbandonedShip_Rooms_1F",
|
||||
"layout": "LAYOUT_ABANDONED_SHIP_ROOMS_1F",
|
||||
"music": "MUS_DAN02",
|
||||
"music": "MUS_ABANDONED_SHIP",
|
||||
"region_map_section": "MAPSEC_ABANDONED_SHIP",
|
||||
"requires_flash": false,
|
||||
"weather": "WEATHER_SHADE",
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
"id": "MAP_ABANDONED_SHIP_ROOMS_B1F",
|
||||
"name": "AbandonedShip_Rooms_B1F",
|
||||
"layout": "LAYOUT_ABANDONED_SHIP_ROOMS_B1F",
|
||||
"music": "MUS_DAN02",
|
||||
"music": "MUS_ABANDONED_SHIP",
|
||||
"region_map_section": "MAPSEC_ABANDONED_SHIP",
|
||||
"requires_flash": false,
|
||||
"weather": "WEATHER_SHADE",
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
"id": "MAP_ABANDONED_SHIP_UNDERWATER1",
|
||||
"name": "AbandonedShip_Underwater1",
|
||||
"layout": "LAYOUT_ABANDONED_SHIP_UNDERWATER1",
|
||||
"music": "MUS_DEEPDEEP",
|
||||
"music": "MUS_UNDERWATER",
|
||||
"region_map_section": "MAPSEC_ABANDONED_SHIP",
|
||||
"requires_flash": false,
|
||||
"weather": "WEATHER_UNDERWATER_BUBBLES",
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
"id": "MAP_ABANDONED_SHIP_UNDERWATER2",
|
||||
"name": "AbandonedShip_Underwater2",
|
||||
"layout": "LAYOUT_ABANDONED_SHIP_UNDERWATER2",
|
||||
"music": "MUS_DEEPDEEP",
|
||||
"music": "MUS_UNDERWATER",
|
||||
"region_map_section": "MAPSEC_ABANDONED_SHIP",
|
||||
"requires_flash": false,
|
||||
"weather": "WEATHER_UNDERWATER_BUBBLES",
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
"id": "MAP_ALTERING_CAVE",
|
||||
"name": "AlteringCave",
|
||||
"layout": "LAYOUT_ALTERING_CAVE",
|
||||
"music": "MUS_RG_NANADUNGEON",
|
||||
"music": "MUS_RG_SEVII_CAVE",
|
||||
"region_map_section": "MAPSEC_ALTERING_CAVE",
|
||||
"requires_flash": false,
|
||||
"weather": "WEATHER_NONE",
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
"id": "MAP_ANCIENT_TOMB",
|
||||
"name": "AncientTomb",
|
||||
"layout": "LAYOUT_ANCIENT_TOMB",
|
||||
"music": "MUS_MABOROSI",
|
||||
"music": "MUS_SEALED_CHAMBER",
|
||||
"region_map_section": "MAPSEC_ANCIENT_TOMB",
|
||||
"requires_flash": false,
|
||||
"weather": "WEATHER_NONE",
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
"id": "MAP_AQUA_HIDEOUT_1F",
|
||||
"name": "AquaHideout_1F",
|
||||
"layout": "LAYOUT_AQUA_HIDEOUT_1F",
|
||||
"music": "MUS_AJITO",
|
||||
"music": "MUS_AQUA_MAGMA_HIDEOUT",
|
||||
"region_map_section": "MAPSEC_AQUA_HIDEOUT",
|
||||
"requires_flash": false,
|
||||
"weather": "WEATHER_NONE",
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
"id": "MAP_AQUA_HIDEOUT_B1F",
|
||||
"name": "AquaHideout_B1F",
|
||||
"layout": "LAYOUT_AQUA_HIDEOUT_B1F",
|
||||
"music": "MUS_AJITO",
|
||||
"music": "MUS_AQUA_MAGMA_HIDEOUT",
|
||||
"region_map_section": "MAPSEC_AQUA_HIDEOUT",
|
||||
"requires_flash": false,
|
||||
"weather": "WEATHER_NONE",
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
"id": "MAP_AQUA_HIDEOUT_B2F",
|
||||
"name": "AquaHideout_B2F",
|
||||
"layout": "LAYOUT_AQUA_HIDEOUT_B2F",
|
||||
"music": "MUS_AJITO",
|
||||
"music": "MUS_AQUA_MAGMA_HIDEOUT",
|
||||
"region_map_section": "MAPSEC_AQUA_HIDEOUT",
|
||||
"requires_flash": false,
|
||||
"weather": "WEATHER_NONE",
|
||||
|
||||
@@ -1,3 +1,6 @@
|
||||
.set LOCALID_MATT, 1
|
||||
.set LOCALID_SUBMARINE, 4
|
||||
|
||||
AquaHideout_B2F_MapScripts:: @ 8233DCF
|
||||
map_script MAP_SCRIPT_ON_TRANSITION, AquaHideout_B2F_OnTransition
|
||||
.byte 0
|
||||
@@ -12,7 +15,7 @@ AquaHideout_B2F_EventScript_PreventMattNoticing:: @ 8233DDF
|
||||
|
||||
AquaHideout_B2F_EventScript_MattNoticePlayer:: @ 8233DE5
|
||||
lockall
|
||||
setvar VAR_0x8008, 1 @ Matt object event id
|
||||
setvar VAR_0x8008, LOCALID_MATT
|
||||
playse SE_PIN
|
||||
applymovement VAR_0x8008, Common_Movement_ExclamationMark
|
||||
waitmovement 0
|
||||
@@ -29,8 +32,8 @@ AquaHideout_B2F_EventScript_Matt:: @ 8233E09
|
||||
end
|
||||
|
||||
AquaHideout_B2F_EventScript_SubmarineEscape:: @ 8233E25
|
||||
setvar VAR_0x8008, 1 @ Matt object event id
|
||||
setvar VAR_0x8009, 4 @ Submarine object event id
|
||||
setvar VAR_0x8008, LOCALID_MATT
|
||||
setvar VAR_0x8009, LOCALID_SUBMARINE
|
||||
applymovement VAR_0x8008, Common_Movement_WalkInPlaceFastestLeft
|
||||
waitmovement 0
|
||||
delay 20
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
"id": "MAP_AQUA_HIDEOUT_UNUSED_RUBY_MAP1",
|
||||
"name": "AquaHideout_UnusedRubyMap1",
|
||||
"layout": "LAYOUT_AQUA_HIDEOUT_UNUSED_RUBY_MAP1",
|
||||
"music": "MUS_AJITO",
|
||||
"music": "MUS_AQUA_MAGMA_HIDEOUT",
|
||||
"region_map_section": "MAPSEC_AQUA_HIDEOUT",
|
||||
"requires_flash": false,
|
||||
"weather": "WEATHER_NONE",
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
"id": "MAP_AQUA_HIDEOUT_UNUSED_RUBY_MAP2",
|
||||
"name": "AquaHideout_UnusedRubyMap2",
|
||||
"layout": "LAYOUT_AQUA_HIDEOUT_UNUSED_RUBY_MAP2",
|
||||
"music": "MUS_AJITO",
|
||||
"music": "MUS_AQUA_MAGMA_HIDEOUT",
|
||||
"region_map_section": "MAPSEC_AQUA_HIDEOUT",
|
||||
"requires_flash": false,
|
||||
"weather": "WEATHER_NONE",
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
"id": "MAP_AQUA_HIDEOUT_UNUSED_RUBY_MAP3",
|
||||
"name": "AquaHideout_UnusedRubyMap3",
|
||||
"layout": "LAYOUT_AQUA_HIDEOUT_UNUSED_RUBY_MAP3",
|
||||
"music": "MUS_AJITO",
|
||||
"music": "MUS_AQUA_MAGMA_HIDEOUT",
|
||||
"region_map_section": "MAPSEC_AQUA_HIDEOUT",
|
||||
"requires_flash": false,
|
||||
"weather": "WEATHER_NONE",
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
"id": "MAP_ARTISAN_CAVE_1F",
|
||||
"name": "ArtisanCave_1F",
|
||||
"layout": "LAYOUT_ARTISAN_CAVE_1F",
|
||||
"music": "MUS_DAN01",
|
||||
"music": "MUS_PETALBURG_WOODS",
|
||||
"region_map_section": "MAPSEC_ARTISAN_CAVE",
|
||||
"requires_flash": false,
|
||||
"weather": "WEATHER_NONE",
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
"id": "MAP_ARTISAN_CAVE_B1F",
|
||||
"name": "ArtisanCave_B1F",
|
||||
"layout": "LAYOUT_ARTISAN_CAVE_B1F",
|
||||
"music": "MUS_DAN01",
|
||||
"music": "MUS_PETALBURG_WOODS",
|
||||
"region_map_section": "MAPSEC_ARTISAN_CAVE",
|
||||
"requires_flash": false,
|
||||
"weather": "WEATHER_NONE",
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
"id": "MAP_BATTLE_COLOSSEUM_2P",
|
||||
"name": "BattleColosseum_2P",
|
||||
"layout": "LAYOUT_BATTLE_COLOSSEUM_2P",
|
||||
"music": "MUS_RAINBOW",
|
||||
"music": "MUS_EVER_GRANDE",
|
||||
"region_map_section": "MAPSEC_DYNAMIC",
|
||||
"requires_flash": false,
|
||||
"weather": "WEATHER_NONE",
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
"id": "MAP_BATTLE_COLOSSEUM_4P",
|
||||
"name": "BattleColosseum_4P",
|
||||
"layout": "LAYOUT_BATTLE_COLOSSEUM_4P",
|
||||
"music": "MUS_RAINBOW",
|
||||
"music": "MUS_EVER_GRANDE",
|
||||
"region_map_section": "MAPSEC_DYNAMIC",
|
||||
"requires_flash": false,
|
||||
"weather": "WEATHER_NONE",
|
||||
|
||||
@@ -1,3 +1,12 @@
|
||||
.set LOCALID_BLACK_BELT_1, 1
|
||||
.set LOCALID_BLACK_BELT_2, 2
|
||||
.set LOCALID_BLACK_BELT_3, 3
|
||||
.set LOCALID_BLACK_BELT_4, 4
|
||||
.set LOCALID_ATTENDANT, 5
|
||||
.set LOCALID_OPPONENT, 7
|
||||
.set LOCALID_PLAYER, 8
|
||||
.set LOCALID_ANNOUNCER, 9
|
||||
|
||||
BattleFrontier_BattleArenaBattleRoom_MapScripts:: @ 8257487
|
||||
map_script MAP_SCRIPT_ON_TRANSITION, BattleFrontier_BattleArenaBattleRoom_OnTransition
|
||||
map_script MAP_SCRIPT_ON_FRAME_TABLE, BattleFrontier_BattleArenaBattleRoom_OnFrame
|
||||
@@ -6,7 +15,7 @@ BattleFrontier_BattleArenaBattleRoom_MapScripts:: @ 8257487
|
||||
.byte 0
|
||||
|
||||
@ On this map the player (OBJ_EVENT_ID_PLAYER) is hidden
|
||||
@ The player is represented instead by object event 8, which has the gfx id VAR_OBJ_GFX_ID_1
|
||||
@ The player is represented instead by LOCALID_PLAYER, which has the gfx id VAR_OBJ_GFX_ID_1
|
||||
|
||||
BattleFrontier_BattleArenaBattleRoom_OnResume: @ 825749C
|
||||
special OffsetCameraForBattle
|
||||
@@ -39,48 +48,48 @@ BattleFrontier_BattleArenaBattleRoom_OnFrame: @ 82574D2
|
||||
|
||||
BattleFrontier_BattleArenaBattleRoom_EventScript_EnterRoom:: @ 82574DC
|
||||
lockall
|
||||
showobjectat 8, MAP_BATTLE_FRONTIER_BATTLE_ARENA_BATTLE_ROOM
|
||||
applymovement 8, BattleFrontier_BattleArenaBattleRoom_Movement_PlayerEnter
|
||||
showobjectat LOCALID_PLAYER, MAP_BATTLE_FRONTIER_BATTLE_ARENA_BATTLE_ROOM
|
||||
applymovement LOCALID_PLAYER, BattleFrontier_BattleArenaBattleRoom_Movement_PlayerEnter
|
||||
waitmovement 0
|
||||
frontier_get FRONTIER_DATA_BATTLE_NUM
|
||||
compare VAR_RESULT, 0
|
||||
goto_if_eq BattleFrontier_BattleArenaBattleRoom_EventScript_AnnounceTrainers
|
||||
applymovement 5, BattleFrontier_BattleArenaBattleRoom_Movement_WalkInPlaceDown
|
||||
applymovement 8, BattleFrontier_BattleArenaBattleRoom_Movement_WalkInPlaceLeft
|
||||
applymovement LOCALID_ATTENDANT, BattleFrontier_BattleArenaBattleRoom_Movement_WalkInPlaceDown
|
||||
applymovement LOCALID_PLAYER, BattleFrontier_BattleArenaBattleRoom_Movement_WalkInPlaceLeft
|
||||
setvar VAR_TEMP_2, 1
|
||||
frontier_set FRONTIER_DATA_RECORD_DISABLED, TRUE
|
||||
goto BattleFrontier_BattleArenaBattleRoom_EventScript_AskReadyForOpponent
|
||||
|
||||
BattleFrontier_BattleArenaBattleRoom_EventScript_AnnounceTrainers:: @ 825752E
|
||||
tower_setopponent
|
||||
addobject 7
|
||||
applymovement 7, BattleFrontier_BattleArenaBattleRoom_Movement_OpponentEnter
|
||||
addobject LOCALID_OPPONENT
|
||||
applymovement LOCALID_OPPONENT, BattleFrontier_BattleArenaBattleRoom_Movement_OpponentEnter
|
||||
waitmovement 0
|
||||
applymovement 9, BattleFrontier_BattleArenaBattleRoom_Movement_JumpInPlaceDown
|
||||
playse SE_W187
|
||||
applymovement LOCALID_ANNOUNCER, BattleFrontier_BattleArenaBattleRoom_Movement_JumpInPlaceDown
|
||||
playse SE_M_BELLY_DRUM
|
||||
waitse
|
||||
waitmovement 0
|
||||
msgbox BattleFrontier_BattleArenaBattleRoom_Text_PlayerStepForward, MSGBOX_DEFAULT
|
||||
closemessage
|
||||
applymovement 8, BattleFrontier_BattleArenaBattleRoom_Movement_PlayerStepForward
|
||||
applymovement LOCALID_PLAYER, BattleFrontier_BattleArenaBattleRoom_Movement_PlayerStepForward
|
||||
waitmovement 0
|
||||
applymovement 9, BattleFrontier_BattleArenaBattleRoom_Movement_JumpInPlaceDown
|
||||
playse SE_W187
|
||||
applymovement LOCALID_ANNOUNCER, BattleFrontier_BattleArenaBattleRoom_Movement_JumpInPlaceDown
|
||||
playse SE_M_BELLY_DRUM
|
||||
waitse
|
||||
waitmovement 0
|
||||
arena_gettrainername
|
||||
msgbox BattleFrontier_BattleArenaBattleRoom_Text_OpponentStepForward, MSGBOX_DEFAULT
|
||||
closemessage
|
||||
applymovement 7, BattleFrontier_BattleArenaBattleRoom_Movement_OpponentStepForward
|
||||
applymovement LOCALID_OPPONENT, BattleFrontier_BattleArenaBattleRoom_Movement_OpponentStepForward
|
||||
waitmovement 0
|
||||
applymovement 9, BattleFrontier_BattleArenaBattleRoom_Movement_JumpInPlaceDown
|
||||
playse SE_W187
|
||||
applymovement LOCALID_ANNOUNCER, BattleFrontier_BattleArenaBattleRoom_Movement_JumpInPlaceDown
|
||||
playse SE_M_BELLY_DRUM
|
||||
waitse
|
||||
waitmovement 0
|
||||
msgbox BattleFrontier_BattleArenaBattleRoom_Text_SetKOTourneyBegin, MSGBOX_DEFAULT
|
||||
closemessage
|
||||
applymovement 8, BattleFrontier_BattleArenaBattleRoom_Movement_PlayerStepForward
|
||||
applymovement 7, BattleFrontier_BattleArenaBattleRoom_Movement_OpponentStepForward
|
||||
applymovement LOCALID_PLAYER, BattleFrontier_BattleArenaBattleRoom_Movement_PlayerStepForward
|
||||
applymovement LOCALID_OPPONENT, BattleFrontier_BattleArenaBattleRoom_Movement_OpponentStepForward
|
||||
waitmovement 0
|
||||
palace_getopponentintro
|
||||
msgbox gStringVar4, MSGBOX_DEFAULT
|
||||
@@ -89,12 +98,12 @@ BattleFrontier_BattleArenaBattleRoom_EventScript_AnnounceTrainers:: @ 825752E
|
||||
switch VAR_RESULT
|
||||
case 1, BattleFrontier_BattleArenaBattleRoom_EventScript_DefeatedOpponent
|
||||
BattleFrontier_BattleArenaBattleRoom_EventScript_DeclareOpponentWinner:: @ 82575DB
|
||||
applymovement 9, BattleFrontier_BattleArenaBattleRoom_Movement_JumpInPlaceDown
|
||||
applymovement 1, BattleFrontier_BattleArenaBattleRoom_Movement_JumpInPlaceDown
|
||||
applymovement 2, BattleFrontier_BattleArenaBattleRoom_Movement_JumpInPlaceDown
|
||||
applymovement 3, BattleFrontier_BattleArenaBattleRoom_Movement_JumpInPlaceUp
|
||||
applymovement 4, BattleFrontier_BattleArenaBattleRoom_Movement_JumpInPlaceUp
|
||||
playse SE_W173
|
||||
applymovement LOCALID_ANNOUNCER, BattleFrontier_BattleArenaBattleRoom_Movement_JumpInPlaceDown
|
||||
applymovement LOCALID_BLACK_BELT_1, BattleFrontier_BattleArenaBattleRoom_Movement_JumpInPlaceDown
|
||||
applymovement LOCALID_BLACK_BELT_2, BattleFrontier_BattleArenaBattleRoom_Movement_JumpInPlaceDown
|
||||
applymovement LOCALID_BLACK_BELT_3, BattleFrontier_BattleArenaBattleRoom_Movement_JumpInPlaceUp
|
||||
applymovement LOCALID_BLACK_BELT_4, BattleFrontier_BattleArenaBattleRoom_Movement_JumpInPlaceUp
|
||||
playse SE_M_SNORE
|
||||
waitse
|
||||
waitmovement 0
|
||||
arena_gettrainername
|
||||
@@ -111,18 +120,18 @@ BattleFrontier_BattleArenaBattleRoom_EventScript_DefeatedOpponent:: @ 8257630
|
||||
frontier_set FRONTIER_DATA_BATTLE_NUM, VAR_RESULT
|
||||
switch VAR_RESULT
|
||||
case 7, BattleFrontier_BattleArenaBattleRoom_EventScript_ReturnToLobbyWon
|
||||
applymovement 8, BattleFrontier_BattleArenaBattleRoom_Movement_PlayerWalkBackToLine
|
||||
applymovement 7, BattleFrontier_BattleArenaBattleRoom_Movement_OpponentExit
|
||||
applymovement LOCALID_PLAYER, BattleFrontier_BattleArenaBattleRoom_Movement_PlayerWalkBackToLine
|
||||
applymovement LOCALID_OPPONENT, BattleFrontier_BattleArenaBattleRoom_Movement_OpponentExit
|
||||
waitmovement 0
|
||||
removeobject 7
|
||||
applymovement 5, BattleFrontier_BattleArenaBattleRoom_Movement_WalkInPlaceDown
|
||||
applymovement 8, BattleFrontier_BattleArenaBattleRoom_Movement_WalkInPlaceLeft
|
||||
removeobject LOCALID_OPPONENT
|
||||
applymovement LOCALID_ATTENDANT, BattleFrontier_BattleArenaBattleRoom_Movement_WalkInPlaceDown
|
||||
applymovement LOCALID_PLAYER, BattleFrontier_BattleArenaBattleRoom_Movement_WalkInPlaceLeft
|
||||
waitmovement 0
|
||||
msgbox BattleFrontier_BattleArenaBattleRoom_Text_MonsWillBeRestored, MSGBOX_DEFAULT
|
||||
special LoadPlayerParty
|
||||
special SavePlayerParty
|
||||
frontier_setpartyorder FRONTIER_PARTY_SIZE
|
||||
playfanfare MUS_ME_ASA
|
||||
playfanfare MUS_HEAL
|
||||
waitfanfare
|
||||
special HealPlayerParty
|
||||
BattleFrontier_BattleArenaBattleRoom_EventScript_AskReadyForOpponent:: @ 82576B0
|
||||
@@ -193,8 +202,8 @@ BattleFrontier_BattleArenaBattleRoom_EventScript_AskRetireChallenge:: @ 8257808
|
||||
|
||||
BattleFrontier_BattleArenaBattleRoom_EventScript_ContinueChallenge:: @ 825783A
|
||||
closemessage
|
||||
applymovement 8, BattleFrontier_BattleArenaBattleRoom_Movement_WalkInPlaceRight
|
||||
applymovement 5, BattleFrontier_BattleArenaBattleRoom_Movement_WalkInPlaceRight
|
||||
applymovement LOCALID_PLAYER, BattleFrontier_BattleArenaBattleRoom_Movement_WalkInPlaceRight
|
||||
applymovement LOCALID_ATTENDANT, BattleFrontier_BattleArenaBattleRoom_Movement_WalkInPlaceRight
|
||||
waitmovement 0
|
||||
goto BattleFrontier_BattleArenaBattleRoom_EventScript_AnnounceTrainers
|
||||
waitstate
|
||||
@@ -273,27 +282,27 @@ BattleFrontier_BattleArenaBattleRoom_EventScript_AskReadyForTycoonNoRecord:: @ 8
|
||||
|
||||
BattleFrontier_BattleArenaBattleRoom_EventScript_BattleGreta:: @ 8257961
|
||||
call BattleFrontier_EventScript_SetBrainObjectGfx
|
||||
applymovement 8, BattleFrontier_BattleArenaBattleRoom_Movement_WalkInPlaceRight
|
||||
applymovement 5, BattleFrontier_BattleArenaBattleRoom_Movement_WalkInPlaceRight
|
||||
applymovement LOCALID_PLAYER, BattleFrontier_BattleArenaBattleRoom_Movement_WalkInPlaceRight
|
||||
applymovement LOCALID_ATTENDANT, BattleFrontier_BattleArenaBattleRoom_Movement_WalkInPlaceRight
|
||||
waitmovement 0
|
||||
applymovement 9, BattleFrontier_BattleArenaBattleRoom_Movement_JumpInPlaceDown
|
||||
playse SE_W187
|
||||
applymovement LOCALID_ANNOUNCER, BattleFrontier_BattleArenaBattleRoom_Movement_JumpInPlaceDown
|
||||
playse SE_M_BELLY_DRUM
|
||||
waitse
|
||||
waitmovement 0
|
||||
msgbox BattleFrontier_BattleArenaBattleRoom_Text_PlayerStepForward, MSGBOX_DEFAULT
|
||||
closemessage
|
||||
applymovement 8, BattleFrontier_BattleArenaBattleRoom_Movement_PlayerStepForwardLong
|
||||
applymovement LOCALID_PLAYER, BattleFrontier_BattleArenaBattleRoom_Movement_PlayerStepForwardLong
|
||||
waitmovement 0
|
||||
applymovement 9, BattleFrontier_BattleArenaBattleRoom_Movement_JumpInPlaceDown
|
||||
playse SE_W187
|
||||
applymovement LOCALID_ANNOUNCER, BattleFrontier_BattleArenaBattleRoom_Movement_JumpInPlaceDown
|
||||
playse SE_M_BELLY_DRUM
|
||||
waitse
|
||||
waitmovement 0
|
||||
msgbox BattleFrontier_BattleArenaBattleRoom_Text_MakeWayForGreta, MSGBOX_DEFAULT
|
||||
closemessage
|
||||
addobject 7
|
||||
applymovement 7, BattleFrontier_BattleArenaBattleRoom_Movement_GretaEnter
|
||||
addobject LOCALID_OPPONENT
|
||||
applymovement LOCALID_OPPONENT, BattleFrontier_BattleArenaBattleRoom_Movement_GretaEnter
|
||||
waitmovement 0
|
||||
applymovement 7, BattleFrontier_BattleArenaBattleRoom_Movement_OpponentStepForward
|
||||
applymovement LOCALID_OPPONENT, BattleFrontier_BattleArenaBattleRoom_Movement_OpponentStepForward
|
||||
waitmovement 0
|
||||
switch VAR_TEMP_F
|
||||
case FRONTIER_BRAIN_GOLD, BattleFrontier_BattleArenaBattleRoom_EventScript_IntroGretaGold
|
||||
@@ -305,11 +314,11 @@ BattleFrontier_BattleArenaBattleRoom_EventScript_BattleGreta:: @ 8257961
|
||||
msgbox BattleFrontier_BattleArenaBattleRoom_Text_GretaYoureChallenger, MSGBOX_DEFAULT
|
||||
closemessage
|
||||
frontier_set FRONTIER_DATA_HEARD_BRAIN_SPEECH
|
||||
applymovement 7, BattleFrontier_BattleArenaBattleRoom_Movement_GretaLookAroundPlayer
|
||||
applymovement LOCALID_OPPONENT, BattleFrontier_BattleArenaBattleRoom_Movement_GretaLookAroundPlayer
|
||||
waitmovement 0
|
||||
msgbox BattleFrontier_BattleArenaBattleRoom_Text_IsThatRight, MSGBOX_DEFAULT
|
||||
closemessage
|
||||
applymovement 7, BattleFrontier_BattleArenaBattleRoom_Movement_GretaWalkBackToCenter
|
||||
applymovement LOCALID_OPPONENT, BattleFrontier_BattleArenaBattleRoom_Movement_GretaWalkBackToCenter
|
||||
waitmovement 0
|
||||
msgbox BattleFrontier_BattleArenaBattleRoom_Text_YouLookWeakTakeThingsEasy, MSGBOX_DEFAULT
|
||||
BattleFrontier_BattleArenaBattleRoom_EventScript_BattleGretaSilver:: @ 8257A3F
|
||||
@@ -324,10 +333,10 @@ BattleFrontier_BattleArenaBattleRoom_EventScript_DefeatedGretaSilver:: @ 8257A5C
|
||||
frontier_getsymbols
|
||||
compare VAR_RESULT, 0
|
||||
goto_if_ne BattleFrontier_BattleArenaBattleRoom_EventScript_ReturnToLobbyWon
|
||||
applymovement 7, BattleFrontier_BattleArenaBattleRoom_Movement_OpponentStepForwardLong
|
||||
applymovement LOCALID_OPPONENT, BattleFrontier_BattleArenaBattleRoom_Movement_OpponentStepForwardLong
|
||||
waitmovement 0
|
||||
msgbox BattleFrontier_BattleArenaBattleRoom_Text_GretaYoureToughAfterAll, MSGBOX_DEFAULT
|
||||
playfanfare MUS_ME_SYMBOLGET
|
||||
playfanfare MUS_OBTAIN_SYMBOL
|
||||
message BattleFrontier_BattleArenaBattleRoom_Text_ReceivedGutsSymbol
|
||||
waitmessage
|
||||
waitfanfare
|
||||
@@ -342,11 +351,11 @@ BattleFrontier_BattleArenaBattleRoom_EventScript_IntroGretaGold:: @ 8257AA5
|
||||
msgbox BattleFrontier_BattleArenaBattleRoom_Text_GretaLookingForwardToSeeingAgain, MSGBOX_DEFAULT
|
||||
closemessage
|
||||
frontier_set FRONTIER_DATA_HEARD_BRAIN_SPEECH
|
||||
applymovement 7, BattleFrontier_BattleArenaBattleRoom_Movement_GretaLookAroundPlayer
|
||||
applymovement LOCALID_OPPONENT, BattleFrontier_BattleArenaBattleRoom_Movement_GretaLookAroundPlayer
|
||||
waitmovement 0
|
||||
msgbox BattleFrontier_BattleArenaBattleRoom_Text_SoAreYouReady, MSGBOX_DEFAULT
|
||||
closemessage
|
||||
applymovement 7, BattleFrontier_BattleArenaBattleRoom_Movement_GretaWalkBackToCenter
|
||||
applymovement LOCALID_OPPONENT, BattleFrontier_BattleArenaBattleRoom_Movement_GretaWalkBackToCenter
|
||||
waitmovement 0
|
||||
msgbox BattleFrontier_BattleArenaBattleRoom_Text_WontAllowHalfheartedEffort, MSGBOX_DEFAULT
|
||||
BattleFrontier_BattleArenaBattleRoom_EventScript_BattleGretaGold:: @ 8257AF8
|
||||
@@ -361,10 +370,10 @@ BattleFrontier_BattleArenaBattleRoom_EventScript_DefeatedGretaGold:: @ 8257B15
|
||||
frontier_getsymbols
|
||||
compare VAR_RESULT, 2
|
||||
goto_if_eq BattleFrontier_BattleArenaBattleRoom_EventScript_ReturnToLobbyWon
|
||||
applymovement 7, BattleFrontier_BattleArenaBattleRoom_Movement_OpponentStepForwardLong
|
||||
applymovement LOCALID_OPPONENT, BattleFrontier_BattleArenaBattleRoom_Movement_OpponentStepForwardLong
|
||||
waitmovement 0
|
||||
msgbox BattleFrontier_BattleArenaBattleRoom_Text_GretaBlownAway, MSGBOX_DEFAULT
|
||||
playfanfare MUS_ME_SYMBOLGET
|
||||
playfanfare MUS_OBTAIN_SYMBOL
|
||||
message BattleFrontier_BattleArenaBattleRoom_Text_GutsSymbolTookGoldenShine
|
||||
waitmessage
|
||||
waitfanfare
|
||||
@@ -392,12 +401,12 @@ BattleFrontier_BattleArenaBattleRoom_EventScript_DoArenaBattle:: @ 8257B6C
|
||||
return
|
||||
|
||||
BattleFrontier_BattleArenaBattleRoom_EventScript_DeclarePlayerWinner:: @ 8257BA9
|
||||
applymovement 9, BattleFrontier_BattleArenaBattleRoom_Movement_JumpInPlaceDown
|
||||
applymovement 1, BattleFrontier_BattleArenaBattleRoom_Movement_JumpInPlaceDown
|
||||
applymovement 2, BattleFrontier_BattleArenaBattleRoom_Movement_JumpInPlaceDown
|
||||
applymovement 3, BattleFrontier_BattleArenaBattleRoom_Movement_JumpInPlaceUp
|
||||
applymovement 4, BattleFrontier_BattleArenaBattleRoom_Movement_JumpInPlaceUp
|
||||
playse SE_BAN
|
||||
applymovement LOCALID_ANNOUNCER, BattleFrontier_BattleArenaBattleRoom_Movement_JumpInPlaceDown
|
||||
applymovement LOCALID_BLACK_BELT_1, BattleFrontier_BattleArenaBattleRoom_Movement_JumpInPlaceDown
|
||||
applymovement LOCALID_BLACK_BELT_2, BattleFrontier_BattleArenaBattleRoom_Movement_JumpInPlaceDown
|
||||
applymovement LOCALID_BLACK_BELT_3, BattleFrontier_BattleArenaBattleRoom_Movement_JumpInPlaceUp
|
||||
applymovement LOCALID_BLACK_BELT_4, BattleFrontier_BattleArenaBattleRoom_Movement_JumpInPlaceUp
|
||||
playse SE_BANG
|
||||
waitse
|
||||
waitmovement 0
|
||||
msgbox BattleFrontier_BattleArenaBattleRoom_Text_WinnerIsPlayer, MSGBOX_DEFAULT
|
||||
@@ -479,8 +488,8 @@ BattleFrontier_BattleArenaBattleRoom_OnWarp: @ 8257C0C
|
||||
.2byte 0
|
||||
|
||||
BattleFrontier_BattleArenaBattleRoom_EventScript_SetUpRoomObjects:: @ 8257C16
|
||||
hideobjectat 8, MAP_BATTLE_FRONTIER_BATTLE_ARENA_BATTLE_ROOM
|
||||
removeobject 7
|
||||
hideobjectat LOCALID_PLAYER, MAP_BATTLE_FRONTIER_BATTLE_ARENA_BATTLE_ROOM
|
||||
removeobject LOCALID_OPPONENT
|
||||
call BattleFrontier_BattleDomeBattleRoom_EventScript_SetPlayerGfx
|
||||
applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattleDomeBattleRoom_Movement_SetInvisible
|
||||
setvar VAR_TEMP_1, 1
|
||||
|
||||
@@ -1,3 +1,5 @@
|
||||
.set LOCALID_ATTENDANT, 1
|
||||
|
||||
BattleFrontier_BattleArenaCorridor_MapScripts:: @ 82573B9
|
||||
map_script MAP_SCRIPT_ON_FRAME_TABLE, BattleFrontier_BattleArenaCorridor_OnFrame
|
||||
.byte 0
|
||||
@@ -9,13 +11,13 @@ BattleFrontier_BattleArenaCorridor_OnFrame: @ 82573BF
|
||||
BattleFrontier_BattleArenaCorridor_EventScript_WalkToBattleRoom:: @ 82573C9
|
||||
delay 16
|
||||
setvar VAR_TEMP_0, 1
|
||||
applymovement 1, BattleFrontier_BattleArenaCorridor_Movement_AttendantWalkToDoor
|
||||
applymovement LOCALID_ATTENDANT, BattleFrontier_BattleArenaCorridor_Movement_AttendantWalkToDoor
|
||||
applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattleArenaCorridor_Movement_PlayerWalkToDoor
|
||||
waitmovement 0
|
||||
applymovement 1, BattleFrontier_BattleArenaCorridor_Movement_AttendantFacePlayer
|
||||
applymovement LOCALID_ATTENDANT, BattleFrontier_BattleArenaCorridor_Movement_AttendantFacePlayer
|
||||
waitmovement 0
|
||||
msgbox BattleFrontier_BattleArenaCorridor_Text_PleaseStepIn, MSGBOX_SIGN
|
||||
applymovement 1, BattleFrontier_BattleArenaCorridor_Movement_AttendantMoveOutOfWay
|
||||
applymovement LOCALID_ATTENDANT, BattleFrontier_BattleArenaCorridor_Movement_AttendantMoveOutOfWay
|
||||
waitmovement 0
|
||||
applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattleArenaCorridor_Movement_PlayerEnterDoor
|
||||
waitmovement 0
|
||||
|
||||
@@ -1,3 +1,5 @@
|
||||
.set LOCALID_ATTENDANT, 1
|
||||
|
||||
BattleFrontier_BattleArenaLobby_MapScripts:: @ 8255C36
|
||||
map_script MAP_SCRIPT_ON_FRAME_TABLE, BattleFrontier_BattleArenaLobby_OnFrame
|
||||
map_script MAP_SCRIPT_ON_WARP_INTO_MAP_TABLE, BattleFrontier_BattleArenaLobby_OnWarp
|
||||
@@ -206,12 +208,12 @@ BattleFrontier_BattleArenaLobby_EventScript_EndCancelChallenge:: @ 8256003
|
||||
end
|
||||
|
||||
BattleFrontier_BattleArenaLobby_EventScript_WalkToDoorLv50:: @ 8256005
|
||||
applymovement 1, BattleFrontier_BattleArenaLobby_Movement_AttendantWalkToLeftDoor
|
||||
applymovement LOCALID_ATTENDANT, BattleFrontier_BattleArenaLobby_Movement_AttendantWalkToLeftDoor
|
||||
applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattleArenaLobby_Movement_PlayerWalkToLeftDoor
|
||||
waitmovement 0
|
||||
opendoor 2, 2
|
||||
waitdooranim
|
||||
applymovement 1, BattleFrontier_BattleArenaLobby_Movement_AttendantEnterDoor
|
||||
applymovement LOCALID_ATTENDANT, BattleFrontier_BattleArenaLobby_Movement_AttendantEnterDoor
|
||||
applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattleArenaLobby_Movement_PlayerEnterDoor
|
||||
waitmovement 0
|
||||
closedoor 2, 2
|
||||
@@ -255,12 +257,12 @@ BattleFrontier_BattleArenaLobby_Movement_PlayerEnterDoor: @ 825604C
|
||||
step_end
|
||||
|
||||
BattleFrontier_BattleArenaLobby_EventScript_WalkToDoorLvOpen:: @ 8256050
|
||||
applymovement 1, BattleFrontier_BattleArenaLobby_Movement_AttendantWalkToRightDoor
|
||||
applymovement LOCALID_ATTENDANT, BattleFrontier_BattleArenaLobby_Movement_AttendantWalkToRightDoor
|
||||
applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattleArenaLobby_Movement_PlayerWalkToRightDoor
|
||||
waitmovement 0
|
||||
opendoor 11, 2
|
||||
waitdooranim
|
||||
applymovement 1, BattleFrontier_BattleArenaLobby_Movement_AttendantEnterDoor
|
||||
applymovement LOCALID_ATTENDANT, BattleFrontier_BattleArenaLobby_Movement_AttendantEnterDoor
|
||||
applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattleArenaLobby_Movement_PlayerEnterDoor
|
||||
waitmovement 0
|
||||
closedoor 11, 2
|
||||
|
||||
@@ -1,3 +1,10 @@
|
||||
.set LOCALID_ANNOUNCER, 1
|
||||
.set LOCALID_AUDIENCE_TWIN, 2
|
||||
.set LOCALID_AUDIENCE_WALKING, 6
|
||||
.set LOCALID_REFEREE, 9
|
||||
.set LOCALID_PLAYER, 13
|
||||
.set LOCALID_OPPONENT, 15
|
||||
|
||||
BattleFrontier_BattleDomeBattleRoom_MapScripts:: @ 824BC9C
|
||||
map_script MAP_SCRIPT_ON_TRANSITION, BattleFrontier_BattleDomeBattleRoom_OnTransition
|
||||
map_script MAP_SCRIPT_ON_FRAME_TABLE, BattleFrontier_BattleDomeBattleRoom_OnFrame
|
||||
@@ -43,24 +50,24 @@ BattleFrontier_BattleDomeBattleRoom_EventScript_EnterRoom:: @ 824BD0A
|
||||
call BattleFrontier_BattleDomeBattleRoom_EventScript_GetRoundNum
|
||||
compare VAR_RESULT, DOME_ROUND1
|
||||
call_if_eq BattleFrontier_BattleDomeBattleRoom_EventScript_TryDoAudienceMemberWalkToSeat
|
||||
applymovement 1, Common_Movement_WalkInPlaceDown
|
||||
applymovement LOCALID_ANNOUNCER, Common_Movement_WalkInPlaceDown
|
||||
waitmovement 0
|
||||
call BattleFrontier_BattleDomeBattleRoom_EventScript_AnnouncePlayer
|
||||
msgbox BattleFrontier_BattleDomeBattleRoom_Text_PlayerHasEnteredDome, MSGBOX_DEFAULT
|
||||
closemessage
|
||||
showobjectat 13, MAP_BATTLE_FRONTIER_BATTLE_DOME_BATTLE_ROOM
|
||||
showobjectat LOCALID_PLAYER, MAP_BATTLE_FRONTIER_BATTLE_DOME_BATTLE_ROOM
|
||||
compare VAR_TEMP_F, DOME_FINAL
|
||||
goto_if_ne BattleFrontier_BattleDomeBattleRoom_EventScript_PlayerEnter
|
||||
compare VAR_TEMP_E, FRONTIER_BRAIN_NOT_READY
|
||||
goto_if_ne BattleFrontier_BattleDomeBattleRoom_EventScript_PlayerEnterForTucker
|
||||
BattleFrontier_BattleDomeBattleRoom_EventScript_PlayerEnter:: @ 824BD4E
|
||||
applymovement 13, BattleFrontier_BattleDomeBattleRoom_Movement_PlayerEnter
|
||||
applymovement LOCALID_PLAYER, BattleFrontier_BattleDomeBattleRoom_Movement_PlayerEnter
|
||||
goto BattleFrontier_BattleDomeBattleRoom_EventScript_AudienceReactToPlayer
|
||||
|
||||
BattleFrontier_BattleDomeBattleRoom_EventScript_PlayerEnterForTucker:: @ 824BD5A
|
||||
applymovement 13, BattleFrontier_BattleDomeBattleRoom_Movement_PlayerEnterForTucker
|
||||
applymovement LOCALID_PLAYER, BattleFrontier_BattleDomeBattleRoom_Movement_PlayerEnterForTucker
|
||||
BattleFrontier_BattleDomeBattleRoom_EventScript_AudienceReactToPlayer:: @ 824BD61
|
||||
playse SE_W227B
|
||||
playse SE_M_ENCORE2
|
||||
call BattleFrontier_BattleDomeBattleRoom_EventScript_AudienceLookAround
|
||||
waitmovement 0
|
||||
compare VAR_TEMP_F, DOME_FINAL
|
||||
@@ -71,8 +78,8 @@ BattleFrontier_BattleDomeBattleRoom_EventScript_BattleOpponent:: @ 824BD82
|
||||
dome_getopponentname
|
||||
msgbox BattleFrontier_BattleDomeBattleRoom_Text_PlayerVersusTrainer, MSGBOX_DEFAULT
|
||||
closemessage
|
||||
applymovement 13, BattleFrontier_BattleDomeBattleRoom_Movement_PlayerStepForward
|
||||
applymovement 15, BattleFrontier_BattleDomeBattleRoom_Movement_OpponentStepForward
|
||||
applymovement LOCALID_PLAYER, BattleFrontier_BattleDomeBattleRoom_Movement_PlayerStepForward
|
||||
applymovement LOCALID_OPPONENT, BattleFrontier_BattleDomeBattleRoom_Movement_OpponentStepForward
|
||||
waitmovement 0
|
||||
tower_getopponentintro 0
|
||||
msgbox gStringVar4, MSGBOX_DEFAULT
|
||||
@@ -88,15 +95,15 @@ BattleFrontier_BattleDomeBattleRoom_EventScript_BattleOpponent:: @ 824BD82
|
||||
BattleFrontier_BattleDomeBattleRoom_EventScript_Draw:: @ 824BDF7
|
||||
msgbox BattleFrontier_BattleDomeBattleRoom_Text_RefereeDecisionPleaseWait, MSGBOX_DEFAULT
|
||||
closemessage
|
||||
playse SE_W227B
|
||||
playse SE_M_ENCORE2
|
||||
call BattleFrontier_BattleDomeBattleRoom_EventScript_AudienceLookAround
|
||||
delay 60
|
||||
applymovement 9, BattleFrontier_BattleDomeBattleRoom_Movement_TieRefereeEnter
|
||||
applymovement LOCALID_REFEREE, BattleFrontier_BattleDomeBattleRoom_Movement_RefereeEnter
|
||||
waitmovement 0
|
||||
applymovement 1, BattleFrontier_BattleDomeBattleRoom_Movement_RefereeFaceLeft
|
||||
applymovement LOCALID_ANNOUNCER, BattleFrontier_BattleDomeBattleRoom_Movement_AnnouncerFaceLeft
|
||||
waitmovement 0
|
||||
delay 180
|
||||
applymovement 9, BattleFrontier_BattleDomeBattleRoom_Movement_TieRefereeExit
|
||||
applymovement LOCALID_REFEREE, BattleFrontier_BattleDomeBattleRoom_Movement_RefereeExit
|
||||
waitmovement 0
|
||||
compare VAR_TEMP_2, DRAW_TUCKER @ Tucker always wins on a draw
|
||||
goto_if_eq BattleFrontier_BattleDomeBattleRoom_EventScript_LostToOpponent
|
||||
@@ -104,7 +111,7 @@ BattleFrontier_BattleDomeBattleRoom_EventScript_Draw:: @ 824BDF7
|
||||
switch VAR_RESULT
|
||||
case 1, BattleFrontier_BattleDomeBattleRoom_EventScript_DefeatedOpponent
|
||||
BattleFrontier_BattleDomeBattleRoom_EventScript_LostToOpponent:: @ 824BE4F
|
||||
applymovement 1, Common_Movement_WalkInPlaceDown
|
||||
applymovement LOCALID_ANNOUNCER, Common_Movement_WalkInPlaceDown
|
||||
waitmovement 0
|
||||
dome_getopponentname
|
||||
compare VAR_TEMP_2, NO_DRAW
|
||||
@@ -113,7 +120,7 @@ BattleFrontier_BattleDomeBattleRoom_EventScript_LostToOpponent:: @ 824BE4F
|
||||
call_if_eq BattleFrontier_BattleDomeBattleRoom_EventScript_OpponentWonDraw
|
||||
compare VAR_TEMP_2, DRAW_TUCKER
|
||||
call_if_eq BattleFrontier_BattleDomeBattleRoom_EventScript_TuckerWonDraw
|
||||
playse SE_W227B
|
||||
playse SE_M_ENCORE2
|
||||
call BattleFrontier_BattleDomeBattleRoom_EventScript_AudienceLookAround
|
||||
delay 60
|
||||
BattleFrontier_BattleDomeBattleRoom_EventScript_LostTourney:: @ 824BE8D
|
||||
@@ -140,13 +147,13 @@ BattleFrontier_BattleDomeBattleRoom_EventScript_TuckerWonDraw:: @ 824BED9
|
||||
return
|
||||
|
||||
BattleFrontier_BattleDomeBattleRoom_EventScript_DefeatedOpponent:: @ 824BEE0
|
||||
applymovement 1, Common_Movement_WalkInPlaceDown
|
||||
applymovement LOCALID_ANNOUNCER, Common_Movement_WalkInPlaceDown
|
||||
waitmovement 0
|
||||
compare VAR_TEMP_2, NO_DRAW
|
||||
call_if_eq BattleFrontier_BattleDomeBattleRoom_EventScript_PlayerWon
|
||||
compare VAR_TEMP_2, DRAW_TRAINER
|
||||
call_if_eq BattleFrontier_BattleDomeBattleRoom_EventScript_PlayerWonDraw
|
||||
playse SE_W227B
|
||||
playse SE_M_ENCORE2
|
||||
call BattleFrontier_BattleDomeBattleRoom_EventScript_AudienceLookAround
|
||||
delay 60
|
||||
dome_getroundtext
|
||||
@@ -161,7 +168,7 @@ BattleFrontier_BattleDomeBattleRoom_EventScript_DefeatedOpponent:: @ 824BEE0
|
||||
waitstate
|
||||
|
||||
BattleFrontier_BattleDomeBattleRoom_EventScript_WonTourney:: @ 824BF62
|
||||
applymovement 13, BattleFrontier_BattleDomeBattleRoom_Movement_PlayerApproachAudience
|
||||
applymovement LOCALID_PLAYER, BattleFrontier_BattleDomeBattleRoom_Movement_PlayerApproachAudience
|
||||
waitmovement 0
|
||||
frontier_get FRONTIER_DATA_LVL_MODE
|
||||
switch VAR_RESULT
|
||||
@@ -173,7 +180,7 @@ BattleFrontier_BattleDomeBattleRoom_EventScript_WonLvOpenTourney:: @ 824BF96
|
||||
msgbox BattleFrontier_BattleDomeBattleRoom_Text_PlayerIsLvOpenChamp, MSGBOX_DEFAULT
|
||||
BattleFrontier_BattleDomeBattleRoom_EventScript_CelebrateWin:: @ 824BF9E
|
||||
special DoDomeConfetti
|
||||
playse SE_W227B
|
||||
playse SE_M_ENCORE2
|
||||
call BattleFrontier_BattleDomeBattleRoom_EventScript_AudienceLookAround
|
||||
delay 60
|
||||
frontier_set FRONTIER_DATA_CHALLENGE_STATUS, CHALLENGE_STATUS_WON
|
||||
@@ -351,28 +358,28 @@ BattleFrontier_BattleDomeBattleRoom_EventScript_AnnounceTuckerGold:: @ 824C209
|
||||
msgbox BattleFrontier_BattleDomeBattleRoom_Text_LegendHasReturnedDomeAceTucker, MSGBOX_DEFAULT
|
||||
BattleFrontier_BattleDomeBattleRoom_EventScript_TuckerEnter:: @ 824C211
|
||||
closemessage
|
||||
applymovement 2, BattleFrontier_BattleDomeBattleRoom_Movement_AudienceTwinJump
|
||||
applymovement 1, BattleFrontier_BattleDomeBattleRoom_Movement_RefereeMoveForTuckerEntrance
|
||||
applymovement 15, BattleFrontier_BattleDomeBattleRoom_Movement_TuckerEnterAndDance
|
||||
playse SE_W227B
|
||||
applymovement LOCALID_AUDIENCE_TWIN, BattleFrontier_BattleDomeBattleRoom_Movement_AudienceTwinJump
|
||||
applymovement LOCALID_ANNOUNCER, BattleFrontier_BattleDomeBattleRoom_Movement_AnnouncerMoveForTuckerEntrance
|
||||
applymovement LOCALID_OPPONENT, BattleFrontier_BattleDomeBattleRoom_Movement_TuckerEnterAndDance
|
||||
playse SE_M_ENCORE2
|
||||
call BattleFrontier_BattleDomeBattleRoom_EventScript_AudienceLookAround
|
||||
waitse
|
||||
playse SE_W227B
|
||||
playse SE_M_ENCORE2
|
||||
call BattleFrontier_BattleDomeBattleRoom_EventScript_AudienceLookAround
|
||||
waitse
|
||||
playse SE_W227B
|
||||
playse SE_M_ENCORE2
|
||||
call BattleFrontier_BattleDomeBattleRoom_EventScript_AudienceLookAround
|
||||
waitse
|
||||
playse SE_W227B
|
||||
playse SE_M_ENCORE2
|
||||
call BattleFrontier_BattleDomeBattleRoom_EventScript_AudienceLookAround
|
||||
waitse
|
||||
playse SE_W227B
|
||||
playse SE_M_ENCORE2
|
||||
call BattleFrontier_BattleDomeBattleRoom_EventScript_AudienceLookAround
|
||||
waitse
|
||||
waitmovement 0
|
||||
message BattleFrontier_BattleDomeBattleRoom_Text_SpectatorTuckerChant
|
||||
waitmessage
|
||||
playse SE_W227B
|
||||
playse SE_M_ENCORE2
|
||||
call BattleFrontier_BattleDomeBattleRoom_EventScript_AudienceLookAround
|
||||
waitse
|
||||
switch VAR_TEMP_E
|
||||
@@ -397,10 +404,10 @@ BattleFrontier_BattleDomeBattleRoom_EventScript_BattleTuckerSilver:: @ 824C2B9
|
||||
compare VAR_RESULT, 0
|
||||
goto_if_ne BattleFrontier_BattleDomeBattleRoom_EventScript_WonTourney
|
||||
closemessage
|
||||
applymovement 15, BattleFrontier_BattleDomeBattleRoom_Movement_TuckerApproachPlayer
|
||||
applymovement LOCALID_OPPONENT, BattleFrontier_BattleDomeBattleRoom_Movement_TuckerApproachPlayer
|
||||
waitmovement 0
|
||||
msgbox BattleFrontier_BattleDomeBattleRoom_Text_SeeYourFrontierPass, MSGBOX_DEFAULT
|
||||
playfanfare MUS_ME_SYMBOLGET
|
||||
playfanfare MUS_OBTAIN_SYMBOL
|
||||
message BattleFrontier_BattleDomeBattleRoom_Text_ReceivedTacticsSymbol
|
||||
waitmessage
|
||||
waitfanfare
|
||||
@@ -427,10 +434,10 @@ BattleFrontier_BattleDomeBattleRoom_EventScript_BattleTuckerGold:: @ 824C373
|
||||
compare VAR_RESULT, 2
|
||||
goto_if_eq BattleFrontier_BattleDomeBattleRoom_EventScript_WonTourney
|
||||
closemessage
|
||||
applymovement 15, BattleFrontier_BattleDomeBattleRoom_Movement_TuckerApproachPlayer
|
||||
applymovement LOCALID_OPPONENT, BattleFrontier_BattleDomeBattleRoom_Movement_TuckerApproachPlayer
|
||||
waitmovement 0
|
||||
msgbox BattleFrontier_BattleDomeBattleRoom_Text_NeverLostWhenPowerUnleashed, MSGBOX_DEFAULT
|
||||
playfanfare MUS_ME_SYMBOLGET
|
||||
playfanfare MUS_OBTAIN_SYMBOL
|
||||
message BattleFrontier_BattleDomeBattleRoom_Text_TacticsSymbolTookGoldenShine
|
||||
waitmessage
|
||||
waitfanfare
|
||||
@@ -441,15 +448,15 @@ BattleFrontier_BattleDomeBattleRoom_EventScript_BattleTuckerGold:: @ 824C373
|
||||
BattleFrontier_BattleDomeBattleRoom_EventScript_DoTuckerBattle:: @ 824C400
|
||||
msgbox BattleFrontier_BattleDomeBattleRoom_Text_PlayerVersusTucker, MSGBOX_DEFAULT
|
||||
closemessage
|
||||
applymovement 13, BattleFrontier_BattleDomeBattleRoom_Movement_PlayerStepForward2
|
||||
applymovement 15, BattleFrontier_BattleDomeBattleRoom_Movement_TuckerStepForward
|
||||
applymovement LOCALID_PLAYER, BattleFrontier_BattleDomeBattleRoom_Movement_PlayerStepForward2
|
||||
applymovement LOCALID_OPPONENT, BattleFrontier_BattleDomeBattleRoom_Movement_TuckerStepForward
|
||||
waitmovement 0
|
||||
call BattleFrontier_BattleDomeBattleRoom_EventScript_DoDomeBattle
|
||||
return
|
||||
|
||||
BattleFrontier_BattleDomeBattleRoom_EventScript_LostToTucker:: @ 824C420
|
||||
msgbox BattleFrontier_BattleDomeBattleRoom_Text_WinnerIsTucker, MSGBOX_DEFAULT
|
||||
playse SE_W227B
|
||||
playse SE_M_ENCORE2
|
||||
call BattleFrontier_BattleDomeBattleRoom_EventScript_AudienceLookAround
|
||||
waitse
|
||||
goto BattleFrontier_BattleDomeBattleRoom_EventScript_LostTourney
|
||||
@@ -477,7 +484,7 @@ BattleFrontier_BattleDomeBattleRoom_OnWarp: @ 824C481
|
||||
.2byte 0
|
||||
|
||||
BattleFrontier_BattleDomeBattleRoom_EventScript_SetUpObjects:: @ 824C48B
|
||||
hideobjectat 13, MAP_BATTLE_FRONTIER_BATTLE_DOME_BATTLE_ROOM
|
||||
hideobjectat LOCALID_PLAYER, MAP_BATTLE_FRONTIER_BATTLE_DOME_BATTLE_ROOM
|
||||
call BattleFrontier_BattleDomeBattleRoom_EventScript_AddAudience
|
||||
call BattleFrontier_BattleDomeBattleRoom_EventScript_SetPlayerGfx
|
||||
setvar VAR_TEMP_1, 1
|
||||
@@ -490,10 +497,10 @@ BattleFrontier_BattleDomeBattleRoom_EventScript_SetUpObjects:: @ 824C48B
|
||||
compare VAR_RESULT, FRONTIER_BRAIN_NOT_READY
|
||||
goto_if_eq BattleFrontier_BattleDomeBattleRoom_EventScript_EndSetUpObjects
|
||||
call BattleFrontier_EventScript_SetBrainObjectGfx
|
||||
setobjectxyperm 15, 13, 9
|
||||
removeobject 15
|
||||
addobject 15
|
||||
applymovement 15, BattleFrontier_BattleDomeBattleRoom_Movement_SetInvisibleFacingUp
|
||||
setobjectxyperm LOCALID_OPPONENT, 13, 9
|
||||
removeobject LOCALID_OPPONENT
|
||||
addobject LOCALID_OPPONENT
|
||||
applymovement LOCALID_OPPONENT, BattleFrontier_BattleDomeBattleRoom_Movement_SetInvisibleFacingUp
|
||||
BattleFrontier_BattleDomeBattleRoom_EventScript_EndSetUpObjects:: @ 824C4EF
|
||||
end
|
||||
|
||||
@@ -746,7 +753,7 @@ BattleFrontier_BattleDomeBattleRoom_Movement_TuckerEnterAndDance: @ 824C78E
|
||||
walk_left
|
||||
step_end
|
||||
|
||||
BattleFrontier_BattleDomeBattleRoom_Movement_RefereeMoveForTuckerEntrance: @ 824C7F9
|
||||
BattleFrontier_BattleDomeBattleRoom_Movement_AnnouncerMoveForTuckerEntrance: @ 824C7F9
|
||||
delay_16
|
||||
delay_16
|
||||
walk_left
|
||||
@@ -893,14 +900,14 @@ BattleFrontier_BattleDomeBattleRoom_EventScript_SetWalkingAudienceMemberPos:: @
|
||||
copyvar VAR_TEMP_D, VAR_RESULT
|
||||
compare VAR_TEMP_D, 0
|
||||
goto_if_eq Common_EventScript_NopReturn
|
||||
setobjectxyperm 6, 2, 0
|
||||
setobjectmovementtype 6, MOVEMENT_TYPE_FACE_RIGHT
|
||||
setobjectxyperm LOCALID_AUDIENCE_WALKING, 2, 0
|
||||
setobjectmovementtype LOCALID_AUDIENCE_WALKING, MOVEMENT_TYPE_FACE_RIGHT
|
||||
return
|
||||
|
||||
BattleFrontier_BattleDomeBattleRoom_EventScript_TryDoAudienceMemberWalkToSeat:: @ 824C938
|
||||
compare VAR_TEMP_D, 0
|
||||
goto_if_eq Common_EventScript_NopReturn
|
||||
applymovement 6, BattleFrontier_BattleDomeBattleRoom_Movement_AudienceMemberWalkToSeat
|
||||
applymovement LOCALID_AUDIENCE_WALKING, BattleFrontier_BattleDomeBattleRoom_Movement_AudienceMemberWalkToSeat
|
||||
return
|
||||
|
||||
BattleFrontier_BattleDomeBattleRoom_Movement_AudienceTwinJump: @ 824C94B
|
||||
@@ -932,18 +939,18 @@ BattleFrontier_BattleDomeBattleRoom_Movement_AudienceMemberWalkToSeat: @ 824C95E
|
||||
walk_in_place_fastest_down
|
||||
step_end
|
||||
|
||||
BattleFrontier_BattleDomeBattleRoom_Movement_TieRefereeEnter: @ 824C964
|
||||
BattleFrontier_BattleDomeBattleRoom_Movement_RefereeEnter: @ 824C964
|
||||
walk_right
|
||||
walk_right
|
||||
walk_right
|
||||
walk_right
|
||||
step_end
|
||||
|
||||
BattleFrontier_BattleDomeBattleRoom_Movement_RefereeFaceLeft: @ 824C969
|
||||
BattleFrontier_BattleDomeBattleRoom_Movement_AnnouncerFaceLeft: @ 824C969
|
||||
walk_in_place_fastest_left
|
||||
step_end
|
||||
|
||||
BattleFrontier_BattleDomeBattleRoom_Movement_TieRefereeExit: @ 824C96B
|
||||
BattleFrontier_BattleDomeBattleRoom_Movement_RefereeExit: @ 824C96B
|
||||
walk_left
|
||||
walk_left
|
||||
walk_left
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
"id": "MAP_BATTLE_FRONTIER_BATTLE_DOME_CORRIDOR",
|
||||
"name": "BattleFrontier_BattleDomeCorridor",
|
||||
"layout": "LAYOUT_BATTLE_FRONTIER_BATTLE_DOME_CORRIDOR",
|
||||
"music": "MUS_B_DOME1",
|
||||
"music": "MUS_B_DOME_LOBBY",
|
||||
"region_map_section": "MAPSEC_BATTLE_FRONTIER",
|
||||
"requires_flash": false,
|
||||
"weather": "WEATHER_NONE",
|
||||
|
||||
@@ -1,3 +1,5 @@
|
||||
.set LOCALID_ATTENDANT, 1
|
||||
|
||||
BattleFrontier_BattleDomeCorridor_MapScripts:: @ 824B0FE
|
||||
map_script MAP_SCRIPT_ON_FRAME_TABLE, BattleFrontier_BattleDomeCorridor_OnFrame
|
||||
.byte 0
|
||||
@@ -12,12 +14,12 @@ BattleFrontier_BattleDomeCorridor_EventScript_EnterCorridor:: @ 824B10E
|
||||
frontier_get FRONTIER_DATA_LVL_MODE
|
||||
compare VAR_RESULT, FRONTIER_LVL_OPEN
|
||||
goto_if_eq BattleFrontier_BattleDomeCorridor_EventScript_WalkToBattleRoomLvOpen
|
||||
applymovement 1, BattleFrontier_BattleDomeCorridor_Movement_AttendantWalkToDoorLv50
|
||||
applymovement LOCALID_ATTENDANT, BattleFrontier_BattleDomeCorridor_Movement_AttendantWalkToDoorLv50
|
||||
applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattleDomeCorridor_Movement_PlayerWalkToDoorLv50
|
||||
waitmovement 0
|
||||
opendoor 13, 3
|
||||
waitdooranim
|
||||
applymovement 1, BattleFrontier_BattleDomeCorridor_Movement_AttendantEnterDoorLv50
|
||||
applymovement LOCALID_ATTENDANT, BattleFrontier_BattleDomeCorridor_Movement_AttendantEnterDoorLv50
|
||||
applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattleDomeCorridor_Movement_PlayerEnterDoorLv50
|
||||
waitmovement 0
|
||||
closedoor 13, 3
|
||||
@@ -25,12 +27,12 @@ BattleFrontier_BattleDomeCorridor_EventScript_EnterCorridor:: @ 824B10E
|
||||
goto BattleFrontier_BattleDomeCorridor_EventScript_WarpToPreBattleRoom
|
||||
|
||||
BattleFrontier_BattleDomeCorridor_EventScript_WalkToBattleRoomLvOpen:: @ 824B161
|
||||
applymovement 1, BattleFrontier_BattleDomeCorridor_Movement_AttendantWalkToDoorLvOpen
|
||||
applymovement LOCALID_ATTENDANT, BattleFrontier_BattleDomeCorridor_Movement_AttendantWalkToDoorLvOpen
|
||||
applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattleDomeCorridor_Movement_PlayerWalkToDoorLvOpen
|
||||
waitmovement 0
|
||||
opendoor 37, 3
|
||||
waitdooranim
|
||||
applymovement 1, BattleFrontier_BattleDomeCorridor_Movement_AttendantEnterDoorLvOpen
|
||||
applymovement LOCALID_ATTENDANT, BattleFrontier_BattleDomeCorridor_Movement_AttendantEnterDoorLvOpen
|
||||
applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattleDomeCorridor_Movement_PlayerEnterDoorLvOpen
|
||||
waitmovement 0
|
||||
closedoor 37, 3
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
"id": "MAP_BATTLE_FRONTIER_BATTLE_DOME_LOBBY",
|
||||
"name": "BattleFrontier_BattleDomeLobby",
|
||||
"layout": "LAYOUT_BATTLE_FRONTIER_BATTLE_DOME_LOBBY",
|
||||
"music": "MUS_B_DOME1",
|
||||
"music": "MUS_B_DOME_LOBBY",
|
||||
"region_map_section": "MAPSEC_BATTLE_FRONTIER",
|
||||
"requires_flash": false,
|
||||
"weather": "WEATHER_NONE",
|
||||
|
||||
@@ -1,3 +1,6 @@
|
||||
.set LOCALID_ATTENDANT_SINGLES, 1
|
||||
.set LOCALID_ATTENDANT_DOUBLES, 6
|
||||
|
||||
BattleFrontier_BattleDomeLobby_MapScripts:: @ 82497E2
|
||||
map_script MAP_SCRIPT_ON_RESUME, BattleFrontier_BattleDomeLobby_OnResume
|
||||
map_script MAP_SCRIPT_ON_FRAME_TABLE, BattleFrontier_BattleDomeLobby_OnFrame
|
||||
@@ -262,19 +265,19 @@ BattleFrontier_BattleDomeLobby_EventScript_WalkToDoor:: @ 8249C6E
|
||||
return
|
||||
|
||||
BattleFrontier_BattleDomeLobby_EventScript_SinglesAttendantWalkToDoor:: @ 8249CDD
|
||||
applymovement 1, BattleFrontier_BattleDomeLobby_Movement_WalkToDoor
|
||||
applymovement LOCALID_ATTENDANT_SINGLES, BattleFrontier_BattleDomeLobby_Movement_WalkToDoor
|
||||
return
|
||||
|
||||
BattleFrontier_BattleDomeLobby_EventScript_DoublesAttendantWalkToDoor:: @ 8249CE5
|
||||
applymovement 6, BattleFrontier_BattleDomeLobby_Movement_WalkToDoor
|
||||
applymovement LOCALID_ATTENDANT_DOUBLES, BattleFrontier_BattleDomeLobby_Movement_WalkToDoor
|
||||
return
|
||||
|
||||
BattleFrontier_BattleDomeLobby_EventScript_SinglesAttendantEnterDoor:: @ 8249CED
|
||||
applymovement 1, BattleFrontier_BattleDomeLobby_Movement_AttendantEnterDoor
|
||||
applymovement LOCALID_ATTENDANT_SINGLES, BattleFrontier_BattleDomeLobby_Movement_AttendantEnterDoor
|
||||
return
|
||||
|
||||
BattleFrontier_BattleDomeLobby_EventScript_DoublesAttendantEnterDoor:: @ 8249CF5
|
||||
applymovement 6, BattleFrontier_BattleDomeLobby_Movement_AttendantEnterDoor
|
||||
applymovement LOCALID_ATTENDANT_DOUBLES, BattleFrontier_BattleDomeLobby_Movement_AttendantEnterDoor
|
||||
return
|
||||
|
||||
BattleFrontier_BattleDomeLobby_EventScript_WelcomeSingles:: @ 8249CFD
|
||||
|
||||
@@ -1,3 +1,5 @@
|
||||
.set LOCALID_ATTENDANT, 1
|
||||
|
||||
BattleFrontier_BattleDomePreBattleRoom_MapScripts:: @ 824B1F9
|
||||
map_script MAP_SCRIPT_ON_FRAME_TABLE, BattleFrontier_BattleDomePreBattleRoom_OnFrame
|
||||
map_script MAP_SCRIPT_ON_WARP_INTO_MAP_TABLE, BattleFrontier_BattleDomePreBattleRoom_OnWarp
|
||||
@@ -151,7 +153,7 @@ BattleFrontier_BattleDomePreBattleRoom_EventScript_ContinueChallenge:: @ 824B46D
|
||||
dome_setopponent
|
||||
msgbox BattleFrontier_BattleDomePreBattleRoom_Text_RightThisWay, MSGBOX_DEFAULT
|
||||
closemessage
|
||||
applymovement 1, BattleFrontier_BattleDomePreBattleRoom_Movement_AttendantMoveAside
|
||||
applymovement LOCALID_ATTENDANT, BattleFrontier_BattleDomePreBattleRoom_Movement_AttendantMoveAside
|
||||
waitmovement 0
|
||||
applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattleDomePreBattleRoom_Movement_PlayerWalkToDoor
|
||||
waitmovement 0
|
||||
@@ -222,7 +224,7 @@ BattleFrontier_BattleDomePreBattleRoom_EventScript_ReturnFromBattle:: @ 824B5C7
|
||||
msgbox BattleFrontier_BattleDomePreBattleRoom_Text_RestoreMonsToFullHealth, MSGBOX_DEFAULT
|
||||
special LoadPlayerParty
|
||||
frontier_setpartyorder FRONTIER_PARTY_SIZE
|
||||
playfanfare MUS_ME_ASA
|
||||
playfanfare MUS_HEAL
|
||||
waitfanfare
|
||||
special HealPlayerParty
|
||||
call BattleFrontier_BattleDomePreBattleRoom_EventScript_RoundCompleteMessage
|
||||
|
||||
@@ -1,3 +1,12 @@
|
||||
.set LOCALID_SCIENTIST_1, 1
|
||||
.set LOCALID_OPPONENT, 2
|
||||
.set LOCALID_SCIENTIST_2, 3
|
||||
.set LOCALID_SCIENTIST_3, 4
|
||||
.set LOCALID_SCIENTIST_4, 5
|
||||
.set LOCALID_SCIENTIST_5, 6
|
||||
.set LOCALID_SCIENTIST_6, 7
|
||||
.set LOCALID_PLAYER, 8
|
||||
|
||||
BattleFrontier_BattleFactoryBattleRoom_MapScripts:: @ 825ADAB
|
||||
map_script MAP_SCRIPT_ON_TRANSITION, BattleFrontier_BattleFactoryBattleRoom_OnTransition
|
||||
map_script MAP_SCRIPT_ON_WARP_INTO_MAP_TABLE, BattleFrontier_BattleFactoryBattleRoom_OnWarp
|
||||
@@ -5,7 +14,7 @@ BattleFrontier_BattleFactoryBattleRoom_MapScripts:: @ 825ADAB
|
||||
.byte 0
|
||||
|
||||
@ On this map the player (OBJ_EVENT_ID_PLAYER) is hidden
|
||||
@ The player is represented instead by object event 8, which has the gfx id VAR_OBJ_GFX_ID_F
|
||||
@ The player is represented instead by LOCALID_PLAYER, which has the gfx id VAR_OBJ_GFX_ID_F
|
||||
|
||||
BattleFrontier_BattleFactoryBattleRoom_OnTransition: @ 825ADBB
|
||||
frontier_settrainers
|
||||
@@ -22,7 +31,7 @@ BattleFrontier_BattleFactoryBattleRoom_OnTransition: @ 825ADBB
|
||||
|
||||
BattleFrontier_BattleFactoryBattleRoom_EventScript_SetUpFactoryHeadObj:: @ 825ADF3
|
||||
call BattleFrontier_EventScript_SetBrainObjectGfx
|
||||
setobjectxyperm 2, 7, 9
|
||||
setobjectxyperm LOCALID_OPPONENT, 7, 9
|
||||
end
|
||||
|
||||
BattleFrontier_BattleFactoryBattleRoom_OnWarp: @ 825AE00
|
||||
@@ -34,7 +43,7 @@ BattleFrontier_BattleFactoryBattleRoom_EventScript_HideObjects:: @ 825AE0A
|
||||
hideobjectat OBJ_EVENT_ID_PLAYER, MAP_BATTLE_FRONTIER_BATTLE_FACTORY_BATTLE_ROOM
|
||||
compare VAR_TEMP_F, FRONTIER_BRAIN_NOT_READY
|
||||
goto_if_ne BattleFrontier_BattleFactoryBattleRoom_EventScript_EndHideObjects
|
||||
hideobjectat 2, MAP_BATTLE_FRONTIER_BATTLE_FACTORY_BATTLE_ROOM
|
||||
hideobjectat LOCALID_OPPONENT, MAP_BATTLE_FRONTIER_BATTLE_FACTORY_BATTLE_ROOM
|
||||
BattleFrontier_BattleFactoryBattleRoom_EventScript_EndHideObjects:: @ 825AE24
|
||||
end
|
||||
|
||||
@@ -53,8 +62,8 @@ BattleFrontier_BattleFactoryBattleRoom_OnFrame: @ 825AE31
|
||||
BattleFrontier_BattleFactoryBattleRoom_EventScript_EnterRoomFactoryHeadBattle:: @ 825AE3B
|
||||
msgbox BattleFrontier_BattleFactoryBattleRoom_Text_GetAMoveOn, MSGBOX_DEFAULT
|
||||
closemessage
|
||||
applymovement 2, BattleFrontier_BattleFactoryBattleRoom_Movement_NolandMoveToBattle
|
||||
applymovement 8, BattleFrontier_BattleFactoryBattleRoom_Movement_PlayerEnterRoom
|
||||
applymovement LOCALID_OPPONENT, BattleFrontier_BattleFactoryBattleRoom_Movement_NolandMoveToBattle
|
||||
applymovement LOCALID_PLAYER, BattleFrontier_BattleFactoryBattleRoom_Movement_PlayerEnterRoom
|
||||
applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattleFactoryBattleRoom_Movement_PlayerEnterRoom
|
||||
waitmovement 0
|
||||
call BattleFrontier_BattleFactoryBattleRoom_EventScript_ScientistsFaceBattle
|
||||
@@ -64,15 +73,15 @@ BattleFrontier_BattleFactoryBattleRoom_EventScript_EnterRoomFactoryHeadBattle::
|
||||
BattleFrontier_BattleFactoryBattleRoom_EventScript_EnterRoom:: @ 825AE67
|
||||
compare VAR_TEMP_F, FRONTIER_BRAIN_NOT_READY
|
||||
goto_if_ne BattleFrontier_BattleFactoryBattleRoom_EventScript_EnterRoomFactoryHeadBattle
|
||||
applymovement 8, BattleFrontier_BattleFactoryBattleRoom_Movement_PlayerEnterRoom
|
||||
applymovement LOCALID_PLAYER, BattleFrontier_BattleFactoryBattleRoom_Movement_PlayerEnterRoom
|
||||
applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattleFactoryBattleRoom_Movement_PlayerEnterRoom
|
||||
waitmovement 0
|
||||
call BattleFrontier_BattleFactoryBattleRoom_EventScript_ScientistsFaceBattle
|
||||
factory_setopponentgfx
|
||||
removeobject 2
|
||||
setobjectxyperm 2, 7, 1
|
||||
addobject 2
|
||||
applymovement 2, BattleFrontier_BattleFactoryBattleRoom_Movement_OpponentEnter
|
||||
removeobject LOCALID_OPPONENT
|
||||
setobjectxyperm LOCALID_OPPONENT, 7, 1
|
||||
addobject LOCALID_OPPONENT
|
||||
applymovement LOCALID_OPPONENT, BattleFrontier_BattleFactoryBattleRoom_Movement_OpponentEnter
|
||||
waitmovement 0
|
||||
BattleFrontier_BattleFactoryBattleRoom_EventScript_BattleOpponent:: @ 825AEA7
|
||||
compare VAR_TEMP_F, FRONTIER_BRAIN_NOT_READY
|
||||
@@ -139,9 +148,9 @@ BattleFrontier_BattleFactoryBattleRoom_EventScript_DefeatedNolandSilver:: @ 825B
|
||||
goto_if_ne BattleFrontier_BattleFactoryBattleRoom_EventScript_DefeatedNoland
|
||||
msgbox BattleFrontier_BattleFactoryBattleRoom_Text_NolandLetsSeeFrontierPass, MSGBOX_DEFAULT
|
||||
closemessage
|
||||
applymovement 8, BattleFrontier_BattleFactoryBattleRoom_Movement_PlayerApproachNoland
|
||||
applymovement LOCALID_PLAYER, BattleFrontier_BattleFactoryBattleRoom_Movement_PlayerApproachNoland
|
||||
waitmovement 0
|
||||
playfanfare MUS_ME_SYMBOLGET
|
||||
playfanfare MUS_OBTAIN_SYMBOL
|
||||
message BattleFrontier_BattleFactoryBattleRoom_Text_ReceivedKnowledgeSymbol
|
||||
waitmessage
|
||||
waitfanfare
|
||||
@@ -168,9 +177,9 @@ BattleFrontier_BattleFactoryBattleRoom_EventScript_DefeatedNolandGold:: @ 825B09
|
||||
goto_if_eq BattleFrontier_BattleFactoryBattleRoom_EventScript_DefeatedNoland
|
||||
msgbox BattleFrontier_BattleFactoryBattleRoom_Text_OutOfMyLeagueLetsSeePass, MSGBOX_DEFAULT
|
||||
waitmessage
|
||||
applymovement 8, BattleFrontier_BattleFactoryBattleRoom_Movement_PlayerApproachNoland
|
||||
applymovement LOCALID_PLAYER, BattleFrontier_BattleFactoryBattleRoom_Movement_PlayerApproachNoland
|
||||
waitmovement 0
|
||||
playfanfare MUS_ME_SYMBOLGET
|
||||
playfanfare MUS_OBTAIN_SYMBOL
|
||||
message BattleFrontier_BattleFactoryBattleRoom_Text_KnowledgeSymbolTookGoldenShine
|
||||
waitmessage
|
||||
waitfanfare
|
||||
@@ -248,12 +257,12 @@ BattleFrontier_BattleFactoryBattleRoom_EventScript_WarpToLobbyDoubles:: @ 825B1A
|
||||
end
|
||||
|
||||
BattleFrontier_BattleFactoryBattleRoom_EventScript_ScientistsFaceBattle:: @ 825B1B4
|
||||
applymovement 1, Common_Movement_WalkInPlaceFastestRight
|
||||
applymovement 3, Common_Movement_WalkInPlaceFastestRight
|
||||
applymovement 4, Common_Movement_WalkInPlaceFastestRight
|
||||
applymovement 5, Common_Movement_WalkInPlaceFastestLeft
|
||||
applymovement 6, Common_Movement_WalkInPlaceFastestLeft
|
||||
applymovement 7, Common_Movement_WalkInPlaceFastestLeft
|
||||
applymovement LOCALID_SCIENTIST_1, Common_Movement_WalkInPlaceFastestRight
|
||||
applymovement LOCALID_SCIENTIST_2, Common_Movement_WalkInPlaceFastestRight
|
||||
applymovement LOCALID_SCIENTIST_3, Common_Movement_WalkInPlaceFastestRight
|
||||
applymovement LOCALID_SCIENTIST_4, Common_Movement_WalkInPlaceFastestLeft
|
||||
applymovement LOCALID_SCIENTIST_5, Common_Movement_WalkInPlaceFastestLeft
|
||||
applymovement LOCALID_SCIENTIST_6, Common_Movement_WalkInPlaceFastestLeft
|
||||
waitmovement 0
|
||||
return
|
||||
|
||||
|
||||
@@ -1,3 +1,6 @@
|
||||
.set LOCALID_ATTENDANT_SINGLES, 1
|
||||
.set LOCALID_ATTENDANT_DOUBLES, 6
|
||||
|
||||
BattleFrontier_BattleFactoryLobby_MapScripts:: @ 82583E8
|
||||
map_script MAP_SCRIPT_ON_FRAME_TABLE, BattleFrontier_BattleFactoryLobby_OnFrame
|
||||
map_script MAP_SCRIPT_ON_WARP_INTO_MAP_TABLE, BattleFrontier_BattleFactoryLobby_OnWarp
|
||||
@@ -184,11 +187,11 @@ BattleFrontier_BattleFactoryLobby_EventScript_EnterChallenge:: @ 825871A
|
||||
end
|
||||
|
||||
BattleFrontier_BattleFactoryLobby_EventScript_TalkedToSinglesAttendant:: @ 825875C
|
||||
setvar VAR_LAST_TALKED, 1
|
||||
setvar VAR_LAST_TALKED, LOCALID_ATTENDANT_SINGLES
|
||||
return
|
||||
|
||||
BattleFrontier_BattleFactoryLobby_EventScript_TalkedToDoublesAttendant:: @ 8258762
|
||||
setvar VAR_LAST_TALKED, 6
|
||||
setvar VAR_LAST_TALKED, LOCALID_ATTENDANT_DOUBLES
|
||||
return
|
||||
|
||||
BattleFrontier_BattleFactoryLobby_EventScript_ExplainChallenge:: @ 8258768
|
||||
|
||||
@@ -1,3 +1,5 @@
|
||||
.set LOCALID_ATTENDANT, 1
|
||||
|
||||
BattleFrontier_BattleFactoryPreBattleRoom_MapScripts:: @ 8259ABA
|
||||
map_script MAP_SCRIPT_ON_FRAME_TABLE, BattleFrontier_BattleFactoryPreBattleRoom_OnFrame
|
||||
map_script MAP_SCRIPT_ON_WARP_INTO_MAP_TABLE, BattleFrontier_BattleFactoryPreBattleRoom_OnWarp
|
||||
@@ -11,8 +13,8 @@ BattleFrontier_BattleFactoryPreBattleRoom_EventScript_SetUpObjects:: @ 8259ACF
|
||||
setvar VAR_TEMP_1, 1
|
||||
compare VAR_0x8006, 1
|
||||
goto_if_ne BattleFrontier_BattleFactoryPreBattleRoom_EventScript_TurnPlayerNorth
|
||||
setobjectxy 1, 8, 7
|
||||
turnobject 1, DIR_SOUTH
|
||||
setobjectxy LOCALID_ATTENDANT, 8, 7
|
||||
turnobject LOCALID_ATTENDANT, DIR_SOUTH
|
||||
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_TurnPlayerNorth:: @ 8259AEA
|
||||
turnobject OBJ_EVENT_ID_PLAYER, DIR_NORTH
|
||||
end
|
||||
@@ -25,7 +27,7 @@ BattleFrontier_BattleFactoryPreBattleRoom_EventScript_EnterRoom:: @ 8259AF9
|
||||
compare VAR_0x8006, 1
|
||||
goto_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_ReturnToRoomFromBattle
|
||||
setvar VAR_TEMP_0, 1
|
||||
applymovement 1, BattleFrontier_BattleFactoryPreBattleRoom_Movement_AttendantEnterRoom
|
||||
applymovement LOCALID_ATTENDANT, BattleFrontier_BattleFactoryPreBattleRoom_Movement_AttendantEnterRoom
|
||||
applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattleFactoryPreBattleRoom_Movement_PlayerEnterRoom
|
||||
waitmovement 0
|
||||
compare VAR_0x8006, 2
|
||||
@@ -60,21 +62,21 @@ BattleFrontier_BattleFactoryPreBattleRoom_EventScript_ReturnToRoomFromBattle:: @
|
||||
factory_setopponentmons
|
||||
factory_resethelditems
|
||||
msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_LetUsRestoreMons, MSGBOX_DEFAULT
|
||||
playfanfare MUS_ME_ASA
|
||||
playfanfare MUS_HEAL
|
||||
waitfanfare
|
||||
special HealPlayerParty
|
||||
frontier_getbrainstatus
|
||||
compare VAR_RESULT, FRONTIER_BRAIN_NOT_READY
|
||||
goto_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskReadyForRegularOpponent
|
||||
playse SE_TOREEYE
|
||||
playse SE_POKENAV_CALL
|
||||
waitse
|
||||
msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_WaitFewMoments, MSGBOX_DEFAULT
|
||||
closemessage
|
||||
applymovement 1, BattleFrontier_BattleFactoryPreBattleRoom_Movement_AttendantMoveToReceiveCall
|
||||
applymovement LOCALID_ATTENDANT, BattleFrontier_BattleFactoryPreBattleRoom_Movement_AttendantMoveToReceiveCall
|
||||
waitmovement 0
|
||||
msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_UnderstoodSirWillDo, MSGBOX_DEFAULT
|
||||
closemessage
|
||||
applymovement 1, BattleFrontier_BattleFactoryPreBattleRoom_Movement_AttendantReturnToPlayer
|
||||
applymovement LOCALID_ATTENDANT, BattleFrontier_BattleFactoryPreBattleRoom_Movement_AttendantReturnToPlayer
|
||||
waitmovement 0
|
||||
msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_MessageFromHeadComeRightNow, MSGBOX_DEFAULT
|
||||
closemessage
|
||||
@@ -419,12 +421,12 @@ BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskSwapBeforeHead:: @ 825A
|
||||
case MULTI_B_PRESSED, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_EnterBattleRoom
|
||||
|
||||
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_WalkToBattleRoomLv50:: @ 825A17C
|
||||
applymovement 1, BattleFrontier_BattleFactoryPreBattleRoom_Movement_GuideWalkToBattleRoomLv50
|
||||
applymovement LOCALID_ATTENDANT, BattleFrontier_BattleFactoryPreBattleRoom_Movement_GuideWalkToBattleRoomLv50
|
||||
applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattleFactoryPreBattleRoom_Movement_PlayerWalkToBattleRoomLv50
|
||||
return
|
||||
|
||||
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_WalkToBattleRoomLvOpen:: @ 825A18B
|
||||
applymovement 1, BattleFrontier_BattleFactoryPreBattleRoom_Movement_GuideWalkToBattleRoomLvOpen
|
||||
applymovement LOCALID_ATTENDANT, BattleFrontier_BattleFactoryPreBattleRoom_Movement_GuideWalkToBattleRoomLvOpen
|
||||
applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattleFactoryPreBattleRoom_Movement_PlayerWalkToBattleRoomLvOpen
|
||||
return
|
||||
|
||||
|
||||
@@ -1,3 +1,9 @@
|
||||
.set LOCALID_PLAYER, 1
|
||||
.set LOCALID_OPPONENT, 2
|
||||
.set LOCALID_ATTENDANT, 3
|
||||
.set LOCALID_DUSCLOPS, 4
|
||||
.set LOCALID_AZURILL, 5
|
||||
|
||||
BattleFrontier_BattlePalaceBattleRoom_MapScripts:: @ 824F815
|
||||
map_script MAP_SCRIPT_ON_TRANSITION, BattleFrontier_BattlePalaceBattleRoom_OnTransition
|
||||
map_script MAP_SCRIPT_ON_FRAME_TABLE, BattleFrontier_BattlePalaceBattleRoom_OnFrame
|
||||
@@ -5,8 +11,8 @@ BattleFrontier_BattlePalaceBattleRoom_MapScripts:: @ 824F815
|
||||
.byte 0
|
||||
|
||||
@ On this map the player (OBJ_EVENT_ID_PLAYER) is hidden
|
||||
@ The player is represented instead by object event 1, which has the gfx id VAR_OBJ_GFX_ID_0
|
||||
@ The opponent is represented by object event 2, which has the gfx id VAR_OBJ_GFX_ID_1
|
||||
@ The player is represented instead by LOCALID_PLAYER, which has the gfx id VAR_OBJ_GFX_ID_0
|
||||
@ The opponent is represented by LOCALID_OPPONENT, which has the gfx id VAR_OBJ_GFX_ID_1
|
||||
|
||||
BattleFrontier_BattlePalaceBattleRoom_OnTransition: @ 824F825
|
||||
frontier_settrainers
|
||||
@@ -37,24 +43,24 @@ BattleFrontier_BattlePalaceBattleRoom_OnFrame: @ 824F861
|
||||
.2byte 0
|
||||
|
||||
BattleFrontier_BattlePalaceBattleRoom_EventScript_EnterRoom:: @ 824F86B
|
||||
showobjectat 1, MAP_BATTLE_FRONTIER_BATTLE_PALACE_BATTLE_ROOM
|
||||
showobjectat LOCALID_PLAYER, MAP_BATTLE_FRONTIER_BATTLE_PALACE_BATTLE_ROOM
|
||||
frontier_get FRONTIER_DATA_BATTLE_NUM
|
||||
compare VAR_RESULT, 0
|
||||
goto_if_eq BattleFrontier_BattlePalaceBattleRoom_EventScript_BeginChallenge
|
||||
applymovement 1, BattleFrontier_BattlePalaceBattleRoom_Movement_PlayerReturnToChallenge
|
||||
applymovement LOCALID_PLAYER, BattleFrontier_BattlePalaceBattleRoom_Movement_PlayerReturnToChallenge
|
||||
waitmovement 0
|
||||
applymovement 3, BattleFrontier_BattlePalaceBattleRoom_Movement_FaceDown
|
||||
applymovement LOCALID_ATTENDANT, BattleFrontier_BattlePalaceBattleRoom_Movement_FaceDown
|
||||
setvar VAR_TEMP_2, 1
|
||||
frontier_set FRONTIER_DATA_RECORD_DISABLED, TRUE
|
||||
goto BattleFrontier_BattlePalaceBattleRoom_EventScript_AskReadyForOpponent
|
||||
|
||||
BattleFrontier_BattlePalaceBattleRoom_EventScript_BeginChallenge:: @ 824F8B5
|
||||
applymovement 1, BattleFrontier_BattlePalaceBattleRoom_Movement_PlayerEnterRoom
|
||||
applymovement LOCALID_PLAYER, BattleFrontier_BattlePalaceBattleRoom_Movement_PlayerEnterRoom
|
||||
waitmovement 0
|
||||
BattleFrontier_BattlePalaceBattleRoom_EventScript_NextOpponentEnter:: @ 824F8BF
|
||||
tower_setopponent
|
||||
addobject 2
|
||||
applymovement 2, BattleFrontier_BattlePalaceBattleRoom_Movement_OpponentEnter
|
||||
addobject LOCALID_OPPONENT
|
||||
applymovement LOCALID_OPPONENT, BattleFrontier_BattlePalaceBattleRoom_Movement_OpponentEnter
|
||||
waitmovement 0
|
||||
palace_getopponentintro
|
||||
msgbox gStringVar4, MSGBOX_DEFAULT
|
||||
@@ -73,17 +79,17 @@ BattleFrontier_BattlePalaceBattleRoom_EventScript_DefeatedOpponent:: @ 824F911
|
||||
frontier_set FRONTIER_DATA_BATTLE_NUM, VAR_RESULT
|
||||
switch VAR_RESULT
|
||||
case 7, BattleFrontier_BattlePalaceBattleRoom_EventScript_WarpToLobbyWon
|
||||
applymovement 2, BattleFrontier_BattlePalaceBattleRoom_Movement_OpponentExit
|
||||
applymovement LOCALID_OPPONENT, BattleFrontier_BattlePalaceBattleRoom_Movement_OpponentExit
|
||||
waitmovement 0
|
||||
removeobject 2
|
||||
applymovement 1, BattleFrontier_BattlePalaceBattleRoom_Movement_FaceUp
|
||||
applymovement 3, BattleFrontier_BattlePalaceBattleRoom_Movement_FaceDown
|
||||
removeobject LOCALID_OPPONENT
|
||||
applymovement LOCALID_PLAYER, BattleFrontier_BattlePalaceBattleRoom_Movement_FaceUp
|
||||
applymovement LOCALID_ATTENDANT, BattleFrontier_BattlePalaceBattleRoom_Movement_FaceDown
|
||||
waitmovement 0
|
||||
msgbox BattleFrontier_BattlePalaceBattleRoom_Text_LetMeRestoreYourMons, MSGBOX_DEFAULT
|
||||
special LoadPlayerParty
|
||||
special SavePlayerParty
|
||||
frontier_setpartyorder FRONTIER_PARTY_SIZE
|
||||
playfanfare MUS_ME_ASA
|
||||
playfanfare MUS_HEAL
|
||||
waitfanfare
|
||||
special HealPlayerParty
|
||||
BattleFrontier_BattlePalaceBattleRoom_EventScript_AskReadyForOpponent:: @ 824F98A
|
||||
@@ -153,8 +159,8 @@ BattleFrontier_BattlePalaceBattleRoom_EventScript_AskRetireChallenge:: @ 824FAE2
|
||||
case MULTI_B_PRESSED, BattleFrontier_BattlePalaceBattleRoom_EventScript_AskReadyForOpponent
|
||||
|
||||
BattleFrontier_BattlePalaceBattleRoom_EventScript_ContinueChallenge:: @ 824FB14
|
||||
applymovement 1, BattleFrontier_BattlePalaceBattleRoom_Movement_FaceRight
|
||||
applymovement 3, BattleFrontier_BattlePalaceBattleRoom_Movement_FaceRight
|
||||
applymovement LOCALID_PLAYER, BattleFrontier_BattlePalaceBattleRoom_Movement_FaceRight
|
||||
applymovement LOCALID_ATTENDANT, BattleFrontier_BattlePalaceBattleRoom_Movement_FaceRight
|
||||
closemessage
|
||||
goto BattleFrontier_BattlePalaceBattleRoom_EventScript_NextOpponentEnter
|
||||
|
||||
@@ -203,16 +209,16 @@ BattleFrontier_BattlePalaceBattleRoom_EventScript_BattleSpenser:: @ 824FC06
|
||||
call BattleFrontier_EventScript_SetBrainObjectGfx
|
||||
msgbox BattleFrontier_BattlePalaceBattleRoom_Text_AnnounceArrivalOfSpenser, MSGBOX_DEFAULT
|
||||
closemessage
|
||||
applymovement 1, BattleFrontier_BattlePalaceBattleRoom_Movement_FaceRight
|
||||
applymovement 3, BattleFrontier_BattlePalaceBattleRoom_Movement_FaceRight
|
||||
setobjectxyperm 2, 15, 1
|
||||
addobject 2
|
||||
hideobjectat 2, MAP_BATTLE_FRONTIER_BATTLE_PALACE_BATTLE_ROOM
|
||||
setobjectxy 2, 13, 1
|
||||
setobjectxyperm 2, 13, 1
|
||||
applymovement 4, BattleFrontier_BattlePalaceBattleRoom_Movement_DusclopsEnter
|
||||
applymovement 5, BattleFrontier_BattlePalaceBattleRoom_Movement_AzurillEnter
|
||||
applymovement 2, BattleFrontier_BattlePalaceBattleRoom_Movement_SpenserEnter
|
||||
applymovement LOCALID_PLAYER, BattleFrontier_BattlePalaceBattleRoom_Movement_FaceRight
|
||||
applymovement LOCALID_ATTENDANT, BattleFrontier_BattlePalaceBattleRoom_Movement_FaceRight
|
||||
setobjectxyperm LOCALID_OPPONENT, 15, 1
|
||||
addobject LOCALID_OPPONENT
|
||||
hideobjectat LOCALID_OPPONENT, MAP_BATTLE_FRONTIER_BATTLE_PALACE_BATTLE_ROOM
|
||||
setobjectxy LOCALID_OPPONENT, 13, 1
|
||||
setobjectxyperm LOCALID_OPPONENT, 13, 1
|
||||
applymovement LOCALID_DUSCLOPS, BattleFrontier_BattlePalaceBattleRoom_Movement_DusclopsEnter
|
||||
applymovement LOCALID_AZURILL, BattleFrontier_BattlePalaceBattleRoom_Movement_AzurillEnter
|
||||
applymovement LOCALID_OPPONENT, BattleFrontier_BattlePalaceBattleRoom_Movement_SpenserEnter
|
||||
waitmovement 0
|
||||
switch VAR_TEMP_F
|
||||
case FRONTIER_BRAIN_GOLD, BattleFrontier_BattlePalaceBattleRoom_EventScript_IntroSpenserGold
|
||||
@@ -236,18 +242,18 @@ BattleFrontier_BattlePalaceBattleRoom_EventScript_DefeatedSpenserSilver:: @ 824F
|
||||
compare VAR_RESULT, 0
|
||||
goto_if_ne BattleFrontier_BattlePalaceBattleRoom_EventScript_WarpToLobbyWon
|
||||
msgbox BattleFrontier_BattlePalaceBattleRoom_Text_SpenserPostSilverBattle, MSGBOX_DEFAULT
|
||||
applymovement 1, BattleFrontier_BattlePalaceBattleRoom_Movement_FaceUp
|
||||
applymovement 3, BattleFrontier_BattlePalaceBattleRoom_Movement_FaceDown
|
||||
applymovement LOCALID_PLAYER, BattleFrontier_BattlePalaceBattleRoom_Movement_FaceUp
|
||||
applymovement LOCALID_ATTENDANT, BattleFrontier_BattlePalaceBattleRoom_Movement_FaceDown
|
||||
msgbox BattleFrontier_BattlePalaceBattleRoom_Text_LetsSeeFrontierPass, MSGBOX_DEFAULT
|
||||
playfanfare MUS_ME_SYMBOLGET
|
||||
playfanfare MUS_OBTAIN_SYMBOL
|
||||
message BattleFrontier_BattlePalaceBattleRoom_Text_ReceivedSpiritsSymbol
|
||||
waitmessage
|
||||
waitfanfare
|
||||
frontier_givesymbol
|
||||
applymovement 2, Common_Movement_WalkInPlaceLeft
|
||||
applymovement LOCALID_OPPONENT, Common_Movement_WalkInPlaceLeft
|
||||
waitmovement 0
|
||||
applymovement 1, Common_Movement_WalkInPlaceFastestRight
|
||||
applymovement 3, Common_Movement_WalkInPlaceFastestRight
|
||||
applymovement LOCALID_PLAYER, Common_Movement_WalkInPlaceFastestRight
|
||||
applymovement LOCALID_ATTENDANT, Common_Movement_WalkInPlaceFastestRight
|
||||
waitmovement 0
|
||||
msgbox BattleFrontier_BattlePalaceBattleRoom_Text_SpenserAwaitNextTime, MSGBOX_DEFAULT
|
||||
goto BattleFrontier_BattlePalaceBattleRoom_EventScript_WarpToLobbyWon
|
||||
@@ -271,18 +277,18 @@ BattleFrontier_BattlePalaceBattleRoom_EventScript_DefeatedSpenserGold:: @ 824FD8
|
||||
compare VAR_RESULT, 2
|
||||
goto_if_eq BattleFrontier_BattlePalaceBattleRoom_EventScript_WarpToLobbyWon
|
||||
msgbox BattleFrontier_BattlePalaceBattleRoom_Text_SpenserYourTeamIsAdmirable, MSGBOX_DEFAULT
|
||||
applymovement 1, BattleFrontier_BattlePalaceBattleRoom_Movement_FaceUp
|
||||
applymovement 3, BattleFrontier_BattlePalaceBattleRoom_Movement_FaceDown
|
||||
applymovement LOCALID_PLAYER, BattleFrontier_BattlePalaceBattleRoom_Movement_FaceUp
|
||||
applymovement LOCALID_ATTENDANT, BattleFrontier_BattlePalaceBattleRoom_Movement_FaceDown
|
||||
msgbox BattleFrontier_BattlePalaceBattleRoom_Text_HurryWithFrontierPass, MSGBOX_DEFAULT
|
||||
playfanfare MUS_ME_SYMBOLGET
|
||||
playfanfare MUS_OBTAIN_SYMBOL
|
||||
message BattleFrontier_BattlePalaceBattleRoom_Text_SpiritsSymbolTookGoldenShine
|
||||
waitmessage
|
||||
waitfanfare
|
||||
frontier_givesymbol
|
||||
applymovement 2, Common_Movement_WalkInPlaceLeft
|
||||
applymovement LOCALID_OPPONENT, Common_Movement_WalkInPlaceLeft
|
||||
waitmovement 0
|
||||
applymovement 1, Common_Movement_WalkInPlaceFastestRight
|
||||
applymovement 3, Common_Movement_WalkInPlaceFastestRight
|
||||
applymovement LOCALID_PLAYER, Common_Movement_WalkInPlaceFastestRight
|
||||
applymovement LOCALID_ATTENDANT, Common_Movement_WalkInPlaceFastestRight
|
||||
waitmovement 0
|
||||
msgbox BattleFrontier_BattlePalaceBattleRoom_Text_SpenserComeSeeMeAgain, MSGBOX_DEFAULT
|
||||
goto BattleFrontier_BattlePalaceBattleRoom_EventScript_WarpToLobbyWon
|
||||
@@ -306,13 +312,13 @@ BattleFrontier_BattlePalaceBattleRoom_OnWarp: @ 824FE34
|
||||
.2byte 0
|
||||
|
||||
BattleFrontier_BattlePalaceBattleRoom_EventScript_SetUpRoomObjects:: @ 824FE3E
|
||||
hideobjectat 1, MAP_BATTLE_FRONTIER_BATTLE_PALACE_BATTLE_ROOM
|
||||
hideobjectat LOCALID_PLAYER, MAP_BATTLE_FRONTIER_BATTLE_PALACE_BATTLE_ROOM
|
||||
call BattleFrontier_BattlePalaceBattleRoom_EventScript_SetPlayerGfx
|
||||
setvar VAR_TEMP_1, 1
|
||||
applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattlePalaceBattleRoom_Movement_SetInvisible
|
||||
removeobject 2
|
||||
applymovement 4, BattleFrontier_BattlePalaceBattleRoom_Movement_SetInvisible
|
||||
applymovement 5, BattleFrontier_BattlePalaceBattleRoom_Movement_SetInvisible
|
||||
removeobject LOCALID_OPPONENT
|
||||
applymovement LOCALID_DUSCLOPS, BattleFrontier_BattlePalaceBattleRoom_Movement_SetInvisible
|
||||
applymovement LOCALID_AZURILL, BattleFrontier_BattlePalaceBattleRoom_Movement_SetInvisible
|
||||
end
|
||||
|
||||
BattleFrontier_BattlePalaceBattleRoom_EventScript_ReadyFor2ndOpponent:: @ 824FE66
|
||||
|
||||
@@ -1,3 +1,5 @@
|
||||
.set LOCALID_ATTENDANT, 1
|
||||
|
||||
BattleFrontier_BattlePalaceCorridor_MapScripts:: @ 824F4A3
|
||||
map_script MAP_SCRIPT_ON_FRAME_TABLE, BattleFrontier_BattlePalaceCorridor_OnFrame
|
||||
.byte 0
|
||||
@@ -8,7 +10,7 @@ BattleFrontier_BattlePalaceCorridor_OnFrame: @ 824F4A9
|
||||
|
||||
BattleFrontier_BattlePalaceCorridor_EventScript_WalkThroughCorridor:: @ 824F4B3
|
||||
delay 16
|
||||
applymovement 1, BattleFrontier_BattlePalaceCorridor_Movement_EnterCorridor
|
||||
applymovement LOCALID_ATTENDANT, BattleFrontier_BattlePalaceCorridor_Movement_EnterCorridor
|
||||
applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattlePalaceCorridor_Movement_EnterCorridor
|
||||
waitmovement 0
|
||||
lockall
|
||||
@@ -27,12 +29,12 @@ BattleFrontier_BattlePalaceCorridor_EventScript_WalkThroughCorridor:: @ 824F4B3
|
||||
frontier_get FRONTIER_DATA_LVL_MODE
|
||||
compare VAR_RESULT, FRONTIER_LVL_OPEN
|
||||
goto_if_eq BattleFrontier_BattlePalaceCorridor_EventScript_WalkToOpenBattleRoom
|
||||
applymovement 1, BattleFrontier_BattlePalaceCorridor_Movement_AttendantWalkTo50BattleRoom
|
||||
applymovement LOCALID_ATTENDANT, BattleFrontier_BattlePalaceCorridor_Movement_AttendantWalkTo50BattleRoom
|
||||
applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattlePalaceCorridor_Movement_PlayerWalkTo50BattleRoom
|
||||
waitmovement 0
|
||||
opendoor 6, 3
|
||||
waitdooranim
|
||||
applymovement 1, BattleFrontier_BattlePalaceCorridor_Movement_AttendantEnterBattleRoom
|
||||
applymovement LOCALID_ATTENDANT, BattleFrontier_BattlePalaceCorridor_Movement_AttendantEnterBattleRoom
|
||||
applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattlePalaceCorridor_Movement_PlayerEnterBattleRoom
|
||||
waitmovement 0
|
||||
closedoor 6, 3
|
||||
@@ -40,12 +42,12 @@ BattleFrontier_BattlePalaceCorridor_EventScript_WalkThroughCorridor:: @ 824F4B3
|
||||
goto BattleFrontier_BattlePalaceCorridor_EventScript_WarpToBattleRoom
|
||||
|
||||
BattleFrontier_BattlePalaceCorridor_EventScript_WalkToOpenBattleRoom:: @ 824F553
|
||||
applymovement 1, BattleFrontier_BattlePalaceCorridor_Movement_AttendantWalkToOpenBattleRoom
|
||||
applymovement LOCALID_ATTENDANT, BattleFrontier_BattlePalaceCorridor_Movement_AttendantWalkToOpenBattleRoom
|
||||
applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattlePalaceCorridor_Movement_PlayerWalkToOpenBattleRoom
|
||||
waitmovement 0
|
||||
opendoor 10, 3
|
||||
waitdooranim
|
||||
applymovement 1, BattleFrontier_BattlePalaceCorridor_Movement_AttendantEnterBattleRoom
|
||||
applymovement LOCALID_ATTENDANT, BattleFrontier_BattlePalaceCorridor_Movement_AttendantEnterBattleRoom
|
||||
applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattlePalaceCorridor_Movement_PlayerEnterBattleRoom
|
||||
waitmovement 0
|
||||
closedoor 10, 3
|
||||
|
||||
@@ -1,3 +1,6 @@
|
||||
.set LOCALID_ATTENDANT_SINGLES, 1
|
||||
.set LOCALID_ATTENDANT_DOUBLES, 6
|
||||
|
||||
BattleFrontier_BattlePalaceLobby_MapScripts:: @ 824D77E
|
||||
map_script MAP_SCRIPT_ON_FRAME_TABLE, BattleFrontier_BattlePalaceLobby_OnFrame
|
||||
map_script MAP_SCRIPT_ON_WARP_INTO_MAP_TABLE, BattleFrontier_BattlePalaceLobby_OnWarp
|
||||
@@ -269,11 +272,11 @@ BattleFrontier_BattlePalaceLobby_EventScript_WalkToDoor:: @ 824DBBC
|
||||
return
|
||||
|
||||
BattleFrontier_BattlePalaceLobby_EventScript_TalkedToSinglesAttendant:: @ 824DC23
|
||||
setvar VAR_LAST_TALKED, 1
|
||||
setvar VAR_LAST_TALKED, LOCALID_ATTENDANT_SINGLES
|
||||
return
|
||||
|
||||
BattleFrontier_BattlePalaceLobby_EventScript_TalkedToDoublesAttendant:: @ 824DC29
|
||||
setvar VAR_LAST_TALKED, 6
|
||||
setvar VAR_LAST_TALKED, LOCALID_ATTENDANT_DOUBLES
|
||||
return
|
||||
|
||||
BattleFrontier_BattlePalaceLobby_EventScript_OpenSinglesHallDoor:: @ 824DC2F
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
"id": "MAP_BATTLE_FRONTIER_BATTLE_PIKE_CORRIDOR",
|
||||
"name": "BattleFrontier_BattlePikeCorridor",
|
||||
"layout": "LAYOUT_BATTLE_FRONTIER_BATTLE_PIKE_CORRIDOR",
|
||||
"music": "MUS_B_TUBE",
|
||||
"music": "MUS_B_PIKE",
|
||||
"region_map_section": "MAPSEC_BATTLE_FRONTIER",
|
||||
"requires_flash": false,
|
||||
"weather": "WEATHER_NONE",
|
||||
|
||||
@@ -1,3 +1,5 @@
|
||||
.set LOCALID_ATTENDANT, 1
|
||||
|
||||
BattleFrontier_BattlePikeCorridor_MapScripts:: @ 825C771
|
||||
map_script MAP_SCRIPT_ON_FRAME_TABLE, BattleFrontier_BattlePikeCorridor_OnFrame
|
||||
map_script MAP_SCRIPT_ON_WARP_INTO_MAP_TABLE, BattleFrontier_BattlePikeCorridor_OnWarp
|
||||
@@ -13,7 +15,7 @@ BattleFrontier_BattlePikeCorridor_EventScript_EnterCorridor:: @ 825C786
|
||||
pike_cleartrainerids
|
||||
pike_nohealing TRUE
|
||||
applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattlePikeCorridor_Movement_PlayerEnterCorridor
|
||||
applymovement 1, BattleFrontier_BattlePikeCorridor_Movement_AttendantEnterCorridor
|
||||
applymovement LOCALID_ATTENDANT, BattleFrontier_BattlePikeCorridor_Movement_AttendantEnterCorridor
|
||||
waitmovement 0
|
||||
lockall
|
||||
msgbox BattleFrontier_BattlePikeCorridor_Text_YourChallengeHasBegun, MSGBOX_DEFAULT
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
"id": "MAP_BATTLE_FRONTIER_BATTLE_PIKE_LOBBY",
|
||||
"name": "BattleFrontier_BattlePikeLobby",
|
||||
"layout": "LAYOUT_BATTLE_FRONTIER_BATTLE_PIKE_LOBBY",
|
||||
"music": "MUS_B_TUBE",
|
||||
"music": "MUS_B_PIKE",
|
||||
"region_map_section": "MAPSEC_BATTLE_FRONTIER",
|
||||
"requires_flash": false,
|
||||
"weather": "WEATHER_NONE",
|
||||
|
||||
@@ -1,3 +1,5 @@
|
||||
.set LOCALID_ATTENDANT, 1
|
||||
|
||||
BattleFrontier_BattlePikeLobby_MapScripts:: @ 825B6C6
|
||||
map_script MAP_SCRIPT_ON_FRAME_TABLE, BattleFrontier_BattlePikeLobby_OnFrame
|
||||
map_script MAP_SCRIPT_ON_WARP_INTO_MAP_TABLE, BattleFrontier_BattlePikeLobby_OnWarp
|
||||
@@ -200,7 +202,7 @@ BattleFrontier_BattlePikeLobby_EventScript_ShowResults:: @ 825BA80
|
||||
end
|
||||
|
||||
BattleFrontier_BattlePikeLobby_EventScript_WalkToCorridor:: @ 825BA94
|
||||
applymovement 1, BattleFrontier_BattlePikeLobby_Movement_AttendantWalkToCorridor
|
||||
applymovement LOCALID_ATTENDANT, BattleFrontier_BattlePikeLobby_Movement_AttendantWalkToCorridor
|
||||
applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattlePikeLobby_Movement_PlayerWalkToCorridor
|
||||
waitmovement 0
|
||||
return
|
||||
@@ -263,7 +265,7 @@ BattleFrontier_BattlePikeLobby_EventScript_ExitRules:: @ 825BB47
|
||||
end
|
||||
|
||||
BattleFrontier_BattlePike_EventScript_CloseCurtain:: @ 825BB49
|
||||
playse SE_CURTAIN
|
||||
playse SE_PIKE_CURTAIN_CLOSE
|
||||
special CloseBattlePikeCurtain
|
||||
waitstate
|
||||
waitse
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
"id": "MAP_BATTLE_FRONTIER_BATTLE_PIKE_ROOM_FINAL",
|
||||
"name": "BattleFrontier_BattlePikeRoomFinal",
|
||||
"layout": "LAYOUT_BATTLE_FRONTIER_BATTLE_PIKE_ROOM_FINAL",
|
||||
"music": "MUS_B_TUBE",
|
||||
"music": "MUS_B_PIKE",
|
||||
"region_map_section": "MAPSEC_BATTLE_FRONTIER",
|
||||
"requires_flash": false,
|
||||
"weather": "WEATHER_NONE",
|
||||
|
||||
@@ -1,3 +1,5 @@
|
||||
.set LOCALID_ATTENDANT, 1
|
||||
|
||||
BattleFrontier_BattlePikeRoomFinal_MapScripts:: @ 825E392
|
||||
map_script MAP_SCRIPT_ON_FRAME_TABLE, BattleFrontier_BattlePikeRoomFinal_OnFrame
|
||||
map_script MAP_SCRIPT_ON_WARP_INTO_MAP_TABLE, BattleFrontier_BattlePikeRoomFinal_OnWarp
|
||||
@@ -9,7 +11,7 @@ BattleFrontier_BattlePikeRoomFinal_OnFrame: @ 825E39D
|
||||
|
||||
BattleFrontier_BattlePikeRoomFinal_EventScript_EnterRoom:: @ 825E3A7
|
||||
delay 16
|
||||
applymovement 1, BattleFrontier_BattlePikeRoomFinal_Movement_AttendantApproachPlayer
|
||||
applymovement LOCALID_ATTENDANT, BattleFrontier_BattlePikeRoomFinal_Movement_AttendantApproachPlayer
|
||||
waitmovement 0
|
||||
frontier_set FRONTIER_DATA_CHALLENGE_STATUS, CHALLENGE_STATUS_WON
|
||||
lockall
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
"id": "MAP_BATTLE_FRONTIER_BATTLE_PIKE_ROOM_NORMAL",
|
||||
"name": "BattleFrontier_BattlePikeRoomNormal",
|
||||
"layout": "LAYOUT_BATTLE_FRONTIER_BATTLE_PIKE_ROOM_NORMAL",
|
||||
"music": "MUS_B_TUBE",
|
||||
"music": "MUS_B_PIKE",
|
||||
"region_map_section": "MAPSEC_BATTLE_FRONTIER",
|
||||
"requires_flash": false,
|
||||
"weather": "WEATHER_NONE",
|
||||
|
||||
@@ -1,3 +1,8 @@
|
||||
@ Objects in this room are set dynamically with OBJ_EVENT_GFX_VAR_0 and OBJ_EVENT_GFX_VAR_1
|
||||
@ Note: LOCALIDs shared with data/scripts/battle_pike.inc
|
||||
.equ LOCALID_OBJ_0, 1
|
||||
.equ LOCALID_OBJ_1, 2
|
||||
|
||||
BattleFrontier_BattlePikeRoomNormal_MapScripts:: @ 825D152
|
||||
map_script MAP_SCRIPT_ON_RESUME, BattleFrontier_BattlePikeRoom_OnResume
|
||||
map_script MAP_SCRIPT_ON_TRANSITION, BattleFrontier_BattlePikeRoom_OnTransition
|
||||
@@ -24,7 +29,7 @@ BattleFrontier_BattlePikeRoomNormal_EventScript_EnterRoom:: @ 825D171
|
||||
BattleFrontier_BattlePikeRoomNormal_EventScript_EnterSingleBattleRoom:: @ 825D1C6
|
||||
lockall
|
||||
delay 16
|
||||
applymovement 1, BattleFrontier_BattlePikeRoomNormal_Movement_ApproachPlayer
|
||||
applymovement LOCALID_OBJ_0, BattleFrontier_BattlePikeRoomNormal_Movement_ApproachPlayer
|
||||
waitmovement 0
|
||||
pike_gettrainerintro 0
|
||||
msgbox gStringVar4, MSGBOX_DEFAULT
|
||||
@@ -44,7 +49,7 @@ BattleFrontier_BattlePikeRoomNormal_EventScript_WarpToLobbyLost:: @ 825D20A
|
||||
end
|
||||
|
||||
BattleFrontier_BattlePikeRoomNormal_EventScript_WonSingleBattle:: @ 825D226
|
||||
applymovement 1, BattleFrontier_BattlePikeRoomNormal_Movement_NPCExit
|
||||
applymovement LOCALID_OBJ_0, BattleFrontier_BattlePikeRoomNormal_Movement_NPCExit
|
||||
waitmovement 0
|
||||
end
|
||||
|
||||
@@ -54,7 +59,7 @@ BattleFrontier_BattlePikeRoomNormal_EventScript_EnterHardBattleRoom:: @ 825D231
|
||||
msgbox BattleFrontier_BattlePikeRoomNormal_Text_BattleSomewhatToughTrainer, MSGBOX_DEFAULT
|
||||
waitmessage
|
||||
closemessage
|
||||
applymovement 1, BattleFrontier_BattlePikeRoomNormal_Movement_ApproachPlayer
|
||||
applymovement LOCALID_OBJ_0, BattleFrontier_BattlePikeRoomNormal_Movement_ApproachPlayer
|
||||
waitmovement 0
|
||||
pike_gettrainerintro 0
|
||||
msgbox gStringVar4, MSGBOX_DEFAULT
|
||||
@@ -71,27 +76,27 @@ BattleFrontier_BattlePikeRoomNormal_EventScript_EnterHardBattleRoom:: @ 825D231
|
||||
end
|
||||
|
||||
BattleFrontier_BattlePikeRoomNormal_EventScript_WonHardBattle:: @ 825D285
|
||||
applymovement 1, BattleFrontier_BattlePikeRoomNormal_Movement_NPCExit
|
||||
applymovement LOCALID_OBJ_0, BattleFrontier_BattlePikeRoomNormal_Movement_NPCExit
|
||||
waitmovement 0
|
||||
applymovement 2, BattleFrontier_BattlePikeRoomNormal_Movement_HealNPCApproachPlayer
|
||||
applymovement LOCALID_OBJ_1, BattleFrontier_BattlePikeRoomNormal_Movement_HealNPCApproachPlayer
|
||||
waitmovement 0
|
||||
lock
|
||||
faceplayer
|
||||
msgbox BattleFrontier_BattlePikeRoomNormal_Text_RestoreToFullHealth, MSGBOX_DEFAULT
|
||||
playfanfare MUS_ME_ASA
|
||||
playfanfare MUS_HEAL
|
||||
waitfanfare
|
||||
special HealPlayerParty
|
||||
msgbox BattleFrontier_BattlePikeRoomNormal_Text_EnjoyRestOfChallenge2, MSGBOX_DEFAULT
|
||||
closemessage
|
||||
release
|
||||
applymovement 2, BattleFrontier_BattlePikeRoomNormal_Movement_NPCExit
|
||||
applymovement LOCALID_OBJ_1, BattleFrontier_BattlePikeRoomNormal_Movement_NPCExit
|
||||
waitmovement 0
|
||||
end
|
||||
|
||||
BattleFrontier_BattlePikeRoomNormal_EventScript_EnterBrainRoom:: @ 825D2BF
|
||||
delay 22
|
||||
lockall
|
||||
applymovement 2, BattleFrontier_BattlePikeRoomNormal_Movement_PreQueenHealNPCApproachPlayer
|
||||
applymovement LOCALID_OBJ_1, BattleFrontier_BattlePikeRoomNormal_Movement_PreQueenHealNPCApproachPlayer
|
||||
waitmovement 0
|
||||
pike_prequeenheal
|
||||
switch VAR_RESULT
|
||||
@@ -104,9 +109,9 @@ BattleFrontier_BattlePikeRoomNormal_EventScript_LucyEnter:: @ 825D2FB
|
||||
closemessage
|
||||
special SpawnCameraObject
|
||||
applymovement OBJ_EVENT_ID_CAMERA, BattleFrontier_BattlePikeRoomNormal_Movement_CameraPanUp
|
||||
applymovement 2, BattleFrontier_BattlePikeRoomNormal_Movement_HealNPCExitForLucy
|
||||
applymovement LOCALID_OBJ_1, BattleFrontier_BattlePikeRoomNormal_Movement_HealNPCExitForLucy
|
||||
waitmovement 0
|
||||
playse SE_CURTAIN
|
||||
playse SE_PIKE_CURTAIN_CLOSE
|
||||
call BattleFrontier_BattlePikeRoomNormal_EventScript_SetCurtainTilesLittleClosed
|
||||
delay 4
|
||||
call BattleFrontier_BattlePikeRoomNormal_EventScript_SetCurtainTilesMostlyClosed
|
||||
@@ -115,16 +120,16 @@ BattleFrontier_BattlePikeRoomNormal_EventScript_LucyEnter:: @ 825D2FB
|
||||
delay 4
|
||||
waitse
|
||||
delay 60
|
||||
playse SE_CURTAIN1
|
||||
playse SE_PIKE_CURTAIN_OPEN
|
||||
delay 65
|
||||
call BattleFrontier_BattlePikeRoomNormal_EventScript_SetCurtainTilesMostlyClosed
|
||||
showobjectat 1, MAP_BATTLE_FRONTIER_BATTLE_PIKE_ROOM_NORMAL
|
||||
showobjectat LOCALID_OBJ_0, MAP_BATTLE_FRONTIER_BATTLE_PIKE_ROOM_NORMAL
|
||||
delay 4
|
||||
call BattleFrontier_BattlePikeRoomNormal_EventScript_SetCurtainTilesLittleClosed
|
||||
delay 4
|
||||
call BattleFrontier_BattlePikeRoomNormal_EventScript_SetCurtainTilesOpen
|
||||
waitse
|
||||
applymovement 1, BattleFrontier_BattlePikeRoomNormal_Movement_LucyEnter
|
||||
applymovement LOCALID_OBJ_0, BattleFrontier_BattlePikeRoomNormal_Movement_LucyEnter
|
||||
waitmovement 0
|
||||
pike_getbrainstatus
|
||||
switch VAR_RESULT
|
||||
@@ -149,7 +154,7 @@ BattleFrontier_BattlePikeRoomNormal_EventScript_DefeatedLucySilver:: @ 825D3DA
|
||||
goto_if_ne BattleFrontier_BattlePikeRoomNormal_EventScript_DefeatedLucy
|
||||
msgbox BattleFrontier_BattlePikeRoomNormal_Text_LucyShowMeFrontierPass, MSGBOX_DEFAULT
|
||||
waitmessage
|
||||
playfanfare MUS_ME_SYMBOLGET
|
||||
playfanfare MUS_OBTAIN_SYMBOL
|
||||
message BattleFrontier_BattlePikeRoomNormal_Text_ReceivedLuckSymbol
|
||||
waitmessage
|
||||
waitfanfare
|
||||
@@ -177,7 +182,7 @@ BattleFrontier_BattlePikeRoomNormal_EventScript_DefeatedLucyGold:: @ 825D460
|
||||
goto_if_eq BattleFrontier_BattlePikeRoomNormal_EventScript_DefeatedLucy
|
||||
msgbox BattleFrontier_BattlePikeRoomNormal_Text_LucyFrontierPass, MSGBOX_DEFAULT
|
||||
waitmessage
|
||||
playfanfare MUS_ME_SYMBOLGET
|
||||
playfanfare MUS_OBTAIN_SYMBOL
|
||||
message BattleFrontier_BattlePikeRoomNormal_Text_LuckSymbolTookGoldenShine
|
||||
waitmessage
|
||||
waitfanfare
|
||||
@@ -188,7 +193,7 @@ BattleFrontier_BattlePikeRoomNormal_EventScript_DefeatedLucyGold:: @ 825D460
|
||||
end
|
||||
|
||||
BattleFrontier_BattlePikeRoomNormal_EventScript_DefeatedLucy:: @ 825D49D
|
||||
applymovement 1, BattleFrontier_BattlePikeRoomNormal_Movement_LucyMoveAside
|
||||
applymovement LOCALID_OBJ_0, BattleFrontier_BattlePikeRoomNormal_Movement_LucyMoveAside
|
||||
waitmovement 0
|
||||
applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattlePikeRoomNormal_Movement_PlayerWalkUp2
|
||||
waitmovement 0
|
||||
@@ -206,14 +211,14 @@ BattleFrontier_BattlePikeRoomNormal_EventScript_PreQueenNoHeal:: @ 825D4DC
|
||||
|
||||
BattleFrontier_BattlePikeRoomNormal_EventScript_PreQueenHealOneMon:: @ 825D4EA
|
||||
msgbox BattleFrontier_BattlePikeRoomNormal_Text_ChoseRoomHealOne, MSGBOX_DEFAULT
|
||||
playfanfare MUS_ME_ASA
|
||||
playfanfare MUS_HEAL
|
||||
waitfanfare
|
||||
goto BattleFrontier_BattlePikeRoomNormal_EventScript_LucyEnter
|
||||
end
|
||||
|
||||
BattleFrontier_BattlePikeRoomNormal_EventScript_PreQueenHealTwoMons:: @ 825D4FC
|
||||
msgbox BattleFrontier_BattlePikeRoomNormal_Text_ChoseRoomHealTwo, MSGBOX_DEFAULT
|
||||
playfanfare MUS_ME_ASA
|
||||
playfanfare MUS_HEAL
|
||||
waitfanfare
|
||||
goto BattleFrontier_BattlePikeRoomNormal_EventScript_LucyEnter
|
||||
end
|
||||
@@ -221,16 +226,16 @@ BattleFrontier_BattlePikeRoomNormal_EventScript_PreQueenHealTwoMons:: @ 825D4FC
|
||||
BattleFrontier_BattlePikeRoomNormal_EventScript_EnterFullHealRoom:: @ 825D50E
|
||||
lockall
|
||||
delay 16
|
||||
applymovement 1, BattleFrontier_BattlePikeRoomNormal_Movement_ApproachPlayer
|
||||
applymovement LOCALID_OBJ_0, BattleFrontier_BattlePikeRoomNormal_Movement_ApproachPlayer
|
||||
waitmovement 0
|
||||
message BattleFrontier_BattlePikeRoomNormal_Text_WillRestoreToFullHealth
|
||||
waitmessage
|
||||
playfanfare MUS_ME_ASA
|
||||
playfanfare MUS_HEAL
|
||||
waitfanfare
|
||||
special HealPlayerParty
|
||||
msgbox BattleFrontier_BattlePikeRoomNormal_Text_EnjoyRestOfChallenge, MSGBOX_DEFAULT
|
||||
closemessage
|
||||
applymovement 1, BattleFrontier_BattlePikeRoomNormal_Movement_NPCExit
|
||||
applymovement LOCALID_OBJ_0, BattleFrontier_BattlePikeRoomNormal_Movement_NPCExit
|
||||
waitmovement 0
|
||||
releaseall
|
||||
end
|
||||
@@ -238,14 +243,14 @@ BattleFrontier_BattlePikeRoomNormal_EventScript_EnterFullHealRoom:: @ 825D50E
|
||||
BattleFrontier_BattlePikeRoomNormal_EventScript_EnterDoubleBattleRoom:: @ 825D53E
|
||||
lockall
|
||||
delay 16
|
||||
applymovement 1, BattleFrontier_BattlePikeRoomNormal_Movement_Trainer1WalkRight
|
||||
applymovement 2, BattleFrontier_BattlePikeRoomNormal_Movement_Trainer2WalkLeft
|
||||
applymovement LOCALID_OBJ_0, BattleFrontier_BattlePikeRoomNormal_Movement_Trainer1WalkRight
|
||||
applymovement LOCALID_OBJ_1, BattleFrontier_BattlePikeRoomNormal_Movement_Trainer2WalkLeft
|
||||
waitmovement 0
|
||||
applymovement 1, BattleFrontier_BattlePikeRoomNormal_Movement_DoubleTrainersWalkDown
|
||||
applymovement 2, BattleFrontier_BattlePikeRoomNormal_Movement_DoubleTrainersWalkDown
|
||||
applymovement LOCALID_OBJ_0, BattleFrontier_BattlePikeRoomNormal_Movement_DoubleTrainersWalkDown
|
||||
applymovement LOCALID_OBJ_1, BattleFrontier_BattlePikeRoomNormal_Movement_DoubleTrainersWalkDown
|
||||
waitmovement 0
|
||||
applymovement 1, BattleFrontier_BattlePikeRoomNormal_Movement_Trainer1FacePlayer
|
||||
applymovement 2, BattleFrontier_BattlePikeRoomNormal_Movement_Trainer2FacePlayer
|
||||
applymovement LOCALID_OBJ_0, BattleFrontier_BattlePikeRoomNormal_Movement_Trainer1FacePlayer
|
||||
applymovement LOCALID_OBJ_1, BattleFrontier_BattlePikeRoomNormal_Movement_Trainer2FacePlayer
|
||||
waitmovement 0
|
||||
applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattlePikeRoomNormal_Movement_PlayerFaceTrainer1
|
||||
waitmovement 0
|
||||
@@ -270,9 +275,9 @@ BattleFrontier_BattlePikeRoomNormal_EventScript_EnterDoubleBattleRoom:: @ 825D53
|
||||
BattleFrontier_BattlePikeRoomNormal_EventScript_WonDoubleBattle:: @ 825D5DC
|
||||
applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattlePikeRoomNormal_Movement_PlayerFaceTrainer2
|
||||
waitmovement 0
|
||||
applymovement 1, BattleFrontier_BattlePikeRoomNormal_Movement_Trainer1Exit
|
||||
applymovement LOCALID_OBJ_0, BattleFrontier_BattlePikeRoomNormal_Movement_Trainer1Exit
|
||||
waitmovement 0
|
||||
applymovement 2, BattleFrontier_BattlePikeRoomNormal_Movement_Trainer2Exit
|
||||
applymovement LOCALID_OBJ_1, BattleFrontier_BattlePikeRoomNormal_Movement_Trainer2Exit
|
||||
waitmovement 0
|
||||
applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattlePikeRoomNormal_Movement_PlayerFaceUp
|
||||
waitmovement 0
|
||||
@@ -281,7 +286,7 @@ BattleFrontier_BattlePikeRoomNormal_EventScript_WonDoubleBattle:: @ 825D5DC
|
||||
BattleFrontier_BattlePikeRoomNormal_EventScript_EnterStatusRoom:: @ 825D605
|
||||
lockall
|
||||
message BattleFrontier_BattlePikeRoomNormal_Text_WatchOut
|
||||
applymovement 2, BattleFrontier_BattlePikeRoomNormal_Movement_MonApproachPlayer
|
||||
applymovement LOCALID_OBJ_1, BattleFrontier_BattlePikeRoomNormal_Movement_MonApproachPlayer
|
||||
waitmovement 0
|
||||
pike_getstatusmon
|
||||
copyvar VAR_0x8004, VAR_RESULT
|
||||
@@ -311,9 +316,9 @@ BattleFrontier_BattlePikeRoomNormal_EventScript_KirliaAttack:: @ 825D643
|
||||
call_if_eq BattleFrontier_BattlePikeRoomNormal_EventScript_KirliaUsedHypnosis
|
||||
pike_flashscreen
|
||||
waitstate
|
||||
applymovement 1, BattleFrontier_BattlePikeRoomNormal_Movement_NPCApproachMon
|
||||
applymovement LOCALID_OBJ_0, BattleFrontier_BattlePikeRoomNormal_Movement_NPCApproachMon
|
||||
waitmovement 0
|
||||
applymovement 2, BattleFrontier_BattlePikeRoomNormal_Movement_MonFaceNPC
|
||||
applymovement LOCALID_OBJ_1, BattleFrontier_BattlePikeRoomNormal_Movement_MonFaceNPC
|
||||
waitmovement 0
|
||||
waitse
|
||||
playmoncry SPECIES_KIRLIA, 0
|
||||
@@ -323,8 +328,8 @@ BattleFrontier_BattlePikeRoomNormal_EventScript_KirliaAttack:: @ 825D643
|
||||
playmoncry SPECIES_KIRLIA, 0
|
||||
waitmoncry
|
||||
closemessage
|
||||
applymovement 2, BattleFrontier_BattlePikeRoomNormal_Movement_MonMoveAside
|
||||
applymovement 1, BattleFrontier_BattlePikeRoomNormal_Movement_StatusNPCApproachPlayer
|
||||
applymovement LOCALID_OBJ_1, BattleFrontier_BattlePikeRoomNormal_Movement_MonMoveAside
|
||||
applymovement LOCALID_OBJ_0, BattleFrontier_BattlePikeRoomNormal_Movement_StatusNPCApproachPlayer
|
||||
waitmovement 0
|
||||
msgbox BattleFrontier_BattlePikeRoomNormal_Text_ApologizeForKirlia, MSGBOX_DEFAULT
|
||||
return
|
||||
@@ -342,9 +347,9 @@ BattleFrontier_BattlePikeRoomNormal_EventScript_DusclopsAttack:: @ 825D6D5
|
||||
call_if_eq BattleFrontier_BattlePikeRoomNormal_EventScript_DusclopsUsedWillOWisp
|
||||
pike_flashscreen
|
||||
waitstate
|
||||
applymovement 1, BattleFrontier_BattlePikeRoomNormal_Movement_NPCApproachMon
|
||||
applymovement LOCALID_OBJ_0, BattleFrontier_BattlePikeRoomNormal_Movement_NPCApproachMon
|
||||
waitmovement 0
|
||||
applymovement 2, BattleFrontier_BattlePikeRoomNormal_Movement_MonFaceNPC
|
||||
applymovement LOCALID_OBJ_1, BattleFrontier_BattlePikeRoomNormal_Movement_MonFaceNPC
|
||||
waitmovement 0
|
||||
waitse
|
||||
playmoncry SPECIES_DUSCLOPS, 0
|
||||
@@ -354,8 +359,8 @@ BattleFrontier_BattlePikeRoomNormal_EventScript_DusclopsAttack:: @ 825D6D5
|
||||
playmoncry SPECIES_DUSCLOPS, 0
|
||||
waitmoncry
|
||||
closemessage
|
||||
applymovement 2, BattleFrontier_BattlePikeRoomNormal_Movement_MonMoveAside
|
||||
applymovement 1, BattleFrontier_BattlePikeRoomNormal_Movement_StatusNPCApproachPlayer
|
||||
applymovement LOCALID_OBJ_1, BattleFrontier_BattlePikeRoomNormal_Movement_MonMoveAside
|
||||
applymovement LOCALID_OBJ_0, BattleFrontier_BattlePikeRoomNormal_Movement_StatusNPCApproachPlayer
|
||||
waitmovement 0
|
||||
msgbox BattleFrontier_BattlePikeRoomNormal_Text_ApologizeForDusclops, MSGBOX_DEFAULT
|
||||
return
|
||||
@@ -568,12 +573,12 @@ BattleFrontier_BattlePikeRoomNormal_EventScript_HealNPC:: @ 825D83E
|
||||
call_if_eq BattleFrontier_BattlePikeRoomNormal_EventScript_WillRestoreTwoMons
|
||||
compare VAR_RESULT, 1
|
||||
call_if_eq BattleFrontier_BattlePikeRoomNormal_EventScript_WillRestoreOneMon
|
||||
playfanfare MUS_ME_ASA
|
||||
playfanfare MUS_HEAL
|
||||
waitfanfare
|
||||
msgbox BattleFrontier_BattlePikeRoomNormal_Text_BestOfLuckFarewell, MSGBOX_DEFAULT
|
||||
closemessage
|
||||
release
|
||||
applymovement 1, BattleFrontier_BattlePikeRoomNormal_Movement_HealNPCExit
|
||||
applymovement LOCALID_OBJ_0, BattleFrontier_BattlePikeRoomNormal_Movement_HealNPCExit
|
||||
waitmovement 0
|
||||
end
|
||||
|
||||
@@ -598,7 +603,7 @@ BattleFrontier_BattlePikeRoomNormal_EventScript_StatusMon:: @ 825D88D
|
||||
msgbox BattleFrontier_BattlePikeRoomNormal_Text_Silence, MSGBOX_DEFAULT
|
||||
closemessage
|
||||
release
|
||||
applymovement 2, BattleFrontier_BattlePikeRoomNormal_Movement_MonFaceRight
|
||||
applymovement LOCALID_OBJ_1, BattleFrontier_BattlePikeRoomNormal_Movement_MonFaceRight
|
||||
waitmovement 0
|
||||
end
|
||||
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
"id": "MAP_BATTLE_FRONTIER_BATTLE_PIKE_ROOM_WILD_MONS",
|
||||
"name": "BattleFrontier_BattlePikeRoomWildMons",
|
||||
"layout": "LAYOUT_BATTLE_FRONTIER_BATTLE_PIKE_ROOM_WILD_MONS",
|
||||
"music": "MUS_B_TUBE",
|
||||
"music": "MUS_B_PIKE",
|
||||
"region_map_section": "MAPSEC_BATTLE_FRONTIER",
|
||||
"requires_flash": false,
|
||||
"weather": "WEATHER_NONE",
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
"id": "MAP_BATTLE_FRONTIER_BATTLE_PIKE_THREE_PATH_ROOM",
|
||||
"name": "BattleFrontier_BattlePikeThreePathRoom",
|
||||
"layout": "LAYOUT_BATTLE_FRONTIER_BATTLE_PIKE_THREE_PATH_ROOM",
|
||||
"music": "MUS_B_TUBE",
|
||||
"music": "MUS_B_PIKE",
|
||||
"region_map_section": "MAPSEC_BATTLE_FRONTIER",
|
||||
"requires_flash": false,
|
||||
"weather": "WEATHER_NONE",
|
||||
|
||||
@@ -1,3 +1,5 @@
|
||||
.set LOCALID_HINT_GIVER, 2
|
||||
|
||||
BattleFrontier_BattlePikeThreePathRoom_MapScripts:: @ 825C843
|
||||
map_script MAP_SCRIPT_ON_RESUME, BattleFrontier_BattlePikeRoom_OnResume
|
||||
map_script MAP_SCRIPT_ON_FRAME_TABLE, BattleFrontier_BattlePikeThreePathRoom_OnFrame
|
||||
@@ -159,12 +161,12 @@ BattleFrontier_BattlePikeThreePathRoom_EventScript_SetPikeQueenHint:: @ 825CA91
|
||||
end
|
||||
|
||||
BattleFrontier_BattlePikeThreePathRoom_EventScript_GivePikeQueenHint:: @ 825CA97
|
||||
applymovement 2, BattleFrontier_BattlePikeThreePathRoom_Movement_HintGiverApproachPlayer
|
||||
applymovement LOCALID_HINT_GIVER, BattleFrontier_BattlePikeThreePathRoom_Movement_HintGiverApproachPlayer
|
||||
waitmovement 0
|
||||
lockall
|
||||
msgbox BattleFrontier_BattlePikeThreePathRoom_Text_TerrifyingEvent, MSGBOX_DEFAULT
|
||||
releaseall
|
||||
applymovement 2, BattleFrontier_BattlePikeThreePathRoom_Movement_HintGiverReturnToPos
|
||||
applymovement LOCALID_HINT_GIVER, BattleFrontier_BattlePikeThreePathRoom_Movement_HintGiverReturnToPos
|
||||
waitmovement 0
|
||||
setvar VAR_TEMP_5, 255
|
||||
end
|
||||
|
||||
@@ -33,7 +33,7 @@ BattleFrontier_BattlePyramidFloor_EventScript_ShowMapName:: @ 8252A8F
|
||||
end
|
||||
|
||||
BattleFrontier_BattlePyramidFloor_EventScript_PlayPyramidMusic:: @ 8252A98
|
||||
playbgm MUS_PYRAMID, 0
|
||||
playbgm MUS_B_PYRAMID, 0
|
||||
setvar VAR_TEMP_E, 1
|
||||
end
|
||||
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
"id": "MAP_BATTLE_FRONTIER_BATTLE_PYRAMID_LOBBY",
|
||||
"name": "BattleFrontier_BattlePyramidLobby",
|
||||
"layout": "LAYOUT_BATTLE_FRONTIER_BATTLE_PYRAMID_LOBBY",
|
||||
"music": "MUS_PYRAMID",
|
||||
"music": "MUS_B_PYRAMID",
|
||||
"region_map_section": "MAPSEC_BATTLE_FRONTIER",
|
||||
"requires_flash": false,
|
||||
"weather": "WEATHER_NONE",
|
||||
|
||||
@@ -1,3 +1,6 @@
|
||||
.set LOCALID_ATTENDANT, 1
|
||||
.set LOCALID_HINT_GIVER, 2
|
||||
|
||||
BattleFrontier_BattlePyramidLobby_MapScripts:: @ 8250716
|
||||
map_script MAP_SCRIPT_ON_FRAME_TABLE, BattleFrontier_BattlePyramidLobby_OnFrame
|
||||
map_script MAP_SCRIPT_ON_WARP_INTO_MAP_TABLE, BattleFrontier_BattleDomeLobby_OnWarp
|
||||
@@ -29,7 +32,7 @@ BattleFrontier_BattlePyramidLobby_EventScript_QuitWithoutSaving:: @ 8250768
|
||||
lockall
|
||||
message BattleFrontier_BattlePyramidLobby_Text_DidntSaveBeforeQuittingTakeBag
|
||||
waitmessage
|
||||
playse SE_EXPMAX
|
||||
playse SE_EXP_MAX
|
||||
waitse
|
||||
closemessage
|
||||
pyramid_set PYRAMID_DATA_WIN_STREAK, 0
|
||||
@@ -60,7 +63,7 @@ BattleFrontier_BattlePyramidLobby_EventScript_GiveBattlePoints:: @ 82507DA
|
||||
special HealPlayerParty
|
||||
message BattleFrontier_BattlePyramidLobby_Text_UsedBattleBagWillBeKept
|
||||
waitmessage
|
||||
playse SE_EXPMAX
|
||||
playse SE_EXP_MAX
|
||||
waitse
|
||||
msgbox BattleFrontier_BattlePyramidLobby_Text_GiveYouTheseBattlePoints, MSGBOX_DEFAULT
|
||||
frontier_givepoints
|
||||
@@ -85,7 +88,7 @@ BattleFrontier_BattlePyramidLobby_EventScript_LostChallenge:: @ 8250852
|
||||
lockall
|
||||
message BattleFrontier_BattlePyramidLobby_Text_DisappointingHereIsBag
|
||||
waitmessage
|
||||
playse SE_EXPMAX
|
||||
playse SE_EXP_MAX
|
||||
waitse
|
||||
message BattleFrontier_BattlePyramidLobby_Text_RecordResultsWait
|
||||
waitmessage
|
||||
@@ -206,7 +209,7 @@ BattleFrontier_BattlePyramidLobby_EventScript_EndCancelChallenge:: @ 8250ACC
|
||||
|
||||
BattleFrontier_BattlePyramidLobby_EventScript_HintGiver:: @ 8250ACE
|
||||
lockall
|
||||
applymovement 2, Common_Movement_FacePlayer
|
||||
applymovement LOCALID_HINT_GIVER, Common_Movement_FacePlayer
|
||||
waitmovement 0
|
||||
msgbox BattleFrontier_BattlePyramidLobby_Text_TellYouWhatMisfortunesAwait, MSGBOX_DEFAULT
|
||||
call BattleFrontier_BattlePyramidLobby_EventScript_GiveHint
|
||||
@@ -370,7 +373,7 @@ BattleFrontier_BattlePyramidLobby_EventScript_ShowResults:: @ 8250D42
|
||||
end
|
||||
|
||||
BattleFrontier_BattlePyramidLobby_EventScript_WalkToPanelAndReceiveBag:: @ 8250D56
|
||||
applymovement 1, BattleFrontier_BattlePyramidLobby_Movement_AttendantWalkToPanel
|
||||
applymovement LOCALID_ATTENDANT, BattleFrontier_BattlePyramidLobby_Movement_AttendantWalkToPanel
|
||||
applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattlePyramidLobby_Movement_PlayerWalkToPanel
|
||||
waitmovement 0
|
||||
msgbox BattleFrontier_BattlePyramidLobby_Text_WeWillHoldBagForSafekeeping, MSGBOX_DEFAULT
|
||||
@@ -385,11 +388,11 @@ BattleFrontier_BattlePyramidLobby_EventScript_ReceiveNewBattleBag:: @ 8250D94
|
||||
BattleFrontier_BattlePyramidLobby_EventScript_ReceiveBattleBag:: @ 8250D9C
|
||||
message BattleFrontier_BattlePyramidLobby_Text_ExchangedBagForBattleBag
|
||||
waitmessage
|
||||
playse SE_EXPMAX
|
||||
playse SE_EXP_MAX
|
||||
waitse
|
||||
msgbox BattleFrontier_BattlePyramidLobby_Text_StepOnFloorPanel, MSGBOX_DEFAULT
|
||||
closemessage
|
||||
applymovement 1, BattleFrontier_BattlePyramidLobby_Movement_AttendantMoveAside
|
||||
applymovement LOCALID_ATTENDANT, BattleFrontier_BattlePyramidLobby_Movement_AttendantMoveAside
|
||||
waitmovement 0
|
||||
applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattlePyramidLobby_Movement_PlayerStepOnPanel
|
||||
waitmovement 0
|
||||
|
||||
@@ -1,3 +1,6 @@
|
||||
.set LOCALID_ATTENDANT, 1
|
||||
.set LOCALID_BRANDON, 2
|
||||
|
||||
BattleFrontier_BattlePyramidTop_MapScripts:: @ 82550A1
|
||||
map_script MAP_SCRIPT_ON_RESUME, BattleFrontier_BattlePyramidTop_OnResume
|
||||
map_script MAP_SCRIPT_ON_FRAME_TABLE, BattleFrontier_BattlePyramidTop_OnFrame
|
||||
@@ -19,7 +22,7 @@ BattleFrontier_BattlePyramidTop_EventScript_SetUpObjects:: @ 82550D8
|
||||
turnobject OBJ_EVENT_ID_PLAYER, DIR_NORTH
|
||||
compare VAR_TEMP_C, 0
|
||||
goto_if_ne BattleFrontier_BattlePyramidTop_EventScript_EndSetUpObjects
|
||||
setobjectxyperm 2, 0, 0
|
||||
setobjectxyperm LOCALID_BRANDON, 0, 0
|
||||
BattleFrontier_BattlePyramidTop_EventScript_EndSetUpObjects:: @ 82550F3
|
||||
end
|
||||
|
||||
@@ -50,7 +53,7 @@ BattleFrontier_BattlePyramidTop_OnFrame: @ 825516E
|
||||
.2byte 0
|
||||
|
||||
BattleFrontier_BattlePyramidTop_EventScript_PlayPyramidMusic:: @ 8255180
|
||||
playbgm MUS_PYRAMID_TOP, 0
|
||||
playbgm MUS_B_PYRAMID_TOP, 0
|
||||
setvar VAR_TEMP_E, 1
|
||||
end
|
||||
|
||||
@@ -77,15 +80,15 @@ BattleFrontier_BattlePyramidTop_EventScript_Attendant:: @ 82551D0
|
||||
goto_if_ne BattleFrontier_BattlePyramidTop_EventScript_BrandonHereMoveAside
|
||||
msgbox BattleFrontier_BattlePyramidTop_Text_ReachedSummitUpYouGo, MSGBOX_DEFAULT
|
||||
closemessage
|
||||
applymovement 1, BattleFrontier_BattlePyramidTop_Movement_AttendantMoveAside
|
||||
applymovement LOCALID_ATTENDANT, BattleFrontier_BattlePyramidTop_Movement_AttendantMoveAside
|
||||
waitmovement 0
|
||||
applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattlePyramidTop_Movement_PlayerClimbToTop
|
||||
waitmovement 0
|
||||
applymovement 1, BattleFrontier_BattlePyramidTop_Movement_AttendantBlockPath
|
||||
applymovement LOCALID_ATTENDANT, BattleFrontier_BattlePyramidTop_Movement_AttendantBlockPath
|
||||
waitmovement 0
|
||||
message BattleFrontier_BattlePyramidTop_Text_PlayerConqueredPyramid
|
||||
waitmessage
|
||||
playfanfare MUS_ME_POINTGET
|
||||
playfanfare MUS_OBTAIN_B_POINTS
|
||||
waitfanfare
|
||||
closemessage
|
||||
BattleFrontier_BattlePyramidTop_EventScript_WarpToLobbyWon:: @ 825521A
|
||||
@@ -101,7 +104,7 @@ BattleFrontier_BattlePyramidTop_EventScript_StepForwardWhenReady:: @ 8255236
|
||||
|
||||
BattleFrontier_BattlePyramidTop_EventScript_BrandonHereMoveAside:: @ 8255240
|
||||
msgbox BattleFrontier_BattlePyramidTop_Text_ChiefBeatYouHere, MSGBOX_DEFAULT
|
||||
applymovement 1, BattleFrontier_BattlePyramidTop_Movement_AttendantMoveAside
|
||||
applymovement LOCALID_ATTENDANT, BattleFrontier_BattlePyramidTop_Movement_AttendantMoveAside
|
||||
setvar VAR_TEMP_D, 1
|
||||
closemessage
|
||||
end
|
||||
@@ -121,19 +124,19 @@ BattleFrontier_BattlePyramidTop_EventScript_BattleBrandon:: @ 8255256
|
||||
msgbox BattleFrontier_BattlePyramidTop_Text_ExplorationsAreGrandestAdventure, MSGBOX_DEFAULT
|
||||
closemessage
|
||||
frontier_set FRONTIER_DATA_HEARD_BRAIN_SPEECH
|
||||
applymovement 2, BattleFrontier_BattlePyramidTop_Movement_BrandonApproachPlayer
|
||||
applymovement LOCALID_BRANDON, BattleFrontier_BattlePyramidTop_Movement_BrandonApproachPlayer
|
||||
waitmovement 0
|
||||
msgbox BattleFrontier_BattlePyramidTop_Text_ImPyramidKingBrandon, MSGBOX_DEFAULT
|
||||
goto BattleFrontier_BattlePyramidTop_EventScript_BattleBrandonSilver
|
||||
end
|
||||
|
||||
BattleFrontier_BattlePyramidTop_EventScript_BrandonHeardSilverSpeech:: @ 82552D0
|
||||
applymovement 2, BattleFrontier_BattlePyramidTop_Movement_BrandonApproachPlayer
|
||||
applymovement LOCALID_BRANDON, BattleFrontier_BattlePyramidTop_Movement_BrandonApproachPlayer
|
||||
waitmovement 0
|
||||
BattleFrontier_BattlePyramidTop_EventScript_BattleBrandonSilver:: @ 82552DA
|
||||
msgbox BattleFrontier_BattlePyramidTop_Text_BringCourageToOurBattle, MSGBOX_DEFAULT
|
||||
call BattleFrontier_BattlePyramidTop_EventScript_DoBrandonBattle
|
||||
playbgm MUS_PYRAMID_TOP, 0
|
||||
playbgm MUS_B_PYRAMID_TOP, 0
|
||||
compare VAR_RESULT, 1
|
||||
goto_if_eq BattleFrontier_BattlePyramidTop_EventScript_DefeatedBrandonSilver
|
||||
goto BattleFrontier_BattlePyramid_EventScript_WarpToLobbyLost
|
||||
@@ -143,7 +146,7 @@ BattleFrontier_BattlePyramidTop_EventScript_DefeatedBrandonSilver:: @ 82552FB
|
||||
compare VAR_RESULT, 0
|
||||
goto_if_ne BattleFrontier_BattlePyramidTop_EventScript_WarpToLobbyWon
|
||||
msgbox BattleFrontier_BattlePyramidTop_Text_BrandonFrontierPassPlease, MSGBOX_DEFAULT
|
||||
playfanfare MUS_ME_SYMBOLGET
|
||||
playfanfare MUS_OBTAIN_SYMBOL
|
||||
message BattleFrontier_BattlePyramidTop_Text_ReceivedBraveSymbol
|
||||
waitmessage
|
||||
waitfanfare
|
||||
@@ -161,19 +164,19 @@ BattleFrontier_BattlePyramidTop_EventScript_BrandonIntroGold:: @ 8255335
|
||||
msgbox BattleFrontier_BattlePyramidTop_Text_BrandonYouveReturned, MSGBOX_DEFAULT
|
||||
closemessage
|
||||
frontier_set FRONTIER_DATA_HEARD_BRAIN_SPEECH
|
||||
applymovement 2, BattleFrontier_BattlePyramidTop_Movement_BrandonApproachPlayer
|
||||
applymovement LOCALID_BRANDON, BattleFrontier_BattlePyramidTop_Movement_BrandonApproachPlayer
|
||||
waitmovement 0
|
||||
msgbox BattleFrontier_BattlePyramidTop_Text_MyCourageIsOffMeter, MSGBOX_DEFAULT
|
||||
goto BattleFrontier_BattlePyramidTop_EventScript_BattleBrandonGold
|
||||
end
|
||||
|
||||
BattleFrontier_BattlePyramidTop_EventScript_BrandonHeardGoldSpeech:: @ 8255388
|
||||
applymovement 2, BattleFrontier_BattlePyramidTop_Movement_BrandonApproachPlayer
|
||||
applymovement LOCALID_BRANDON, BattleFrontier_BattlePyramidTop_Movement_BrandonApproachPlayer
|
||||
waitmovement 0
|
||||
BattleFrontier_BattlePyramidTop_EventScript_BattleBrandonGold:: @ 8255392
|
||||
msgbox BattleFrontier_BattlePyramidTop_Text_EverythingYouHave, MSGBOX_DEFAULT
|
||||
call BattleFrontier_BattlePyramidTop_EventScript_DoBrandonBattle
|
||||
playbgm MUS_PYRAMID_TOP, 0
|
||||
playbgm MUS_B_PYRAMID_TOP, 0
|
||||
compare VAR_RESULT, 1
|
||||
goto_if_eq BattleFrontier_BattlePyramidTop_EventScript_DefeatedBrandonGold
|
||||
goto BattleFrontier_BattlePyramid_EventScript_WarpToLobbyLost
|
||||
@@ -183,7 +186,7 @@ BattleFrontier_BattlePyramidTop_EventScript_DefeatedBrandonGold:: @ 82553B3
|
||||
compare VAR_RESULT, 2
|
||||
goto_if_eq BattleFrontier_BattlePyramidTop_EventScript_WarpToLobbyWon
|
||||
msgbox BattleFrontier_BattlePyramidTop_Text_BrandonRemarkableHaveThis, MSGBOX_DEFAULT
|
||||
playfanfare MUS_ME_SYMBOLGET
|
||||
playfanfare MUS_OBTAIN_SYMBOL
|
||||
message BattleFrontier_BattlePyramidTop_Text_BraveSymbolTookGoldenShine
|
||||
waitmessage
|
||||
waitfanfare
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
"id": "MAP_BATTLE_FRONTIER_BATTLE_TOWER_BATTLE_ROOM",
|
||||
"name": "BattleFrontier_BattleTowerBattleRoom",
|
||||
"layout": "LAYOUT_BATTLE_FRONTIER_BATTLE_TOWER_BATTLE_ROOM",
|
||||
"music": "MUS_SATTOWER",
|
||||
"music": "MUS_B_TOWER",
|
||||
"region_map_section": "MAPSEC_BATTLE_FRONTIER",
|
||||
"requires_flash": false,
|
||||
"weather": "WEATHER_NONE",
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user