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Documented AnimTask_VoltTackleBolt
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@@ -645,3 +645,7 @@
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.macro create_electric_charging_particles_task priority=2, relative_to:req, unk1:req, unk2:req, unk3:req
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createvisualtask AnimTask_ElectricChargingParticles, \priority, \relative_to, \unk1, \unk2, \unk3
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.endm
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.macro create_volt_tackle_bolt_task priority=5, unk0:req
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createvisualtask AnimTask_VoltTackleBolt, \priority, \unk0
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.endm
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@@ -4428,19 +4428,19 @@ Move_VOLT_TACKLE:
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clearmonbg ANIM_ATTACKER
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blendoff
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delay 8
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createvisualtask AnimTask_VoltTackleBolt, 5, 0
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create_volt_tackle_bolt_task unk0=0
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playsewithpan SE_M_THUNDERBOLT, SOUND_PAN_ATTACKER
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waitforvisualfinish
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createvisualtask AnimTask_VoltTackleBolt, 5, 1
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create_volt_tackle_bolt_task unk0=1
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playsewithpan SE_M_THUNDERBOLT, SOUND_PAN_TARGET
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waitforvisualfinish
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createvisualtask AnimTask_VoltTackleBolt, 5, 2
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create_volt_tackle_bolt_task unk0=2
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playsewithpan SE_M_THUNDERBOLT, SOUND_PAN_ATTACKER
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waitforvisualfinish
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createvisualtask AnimTask_VoltTackleBolt, 5, 3
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create_volt_tackle_bolt_task unk0=3
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playsewithpan SE_M_THUNDERBOLT, SOUND_PAN_TARGET
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waitforvisualfinish
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createvisualtask AnimTask_VoltTackleBolt, 5, 4
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create_volt_tackle_bolt_task unk0=4
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playsewithpan SE_M_THUNDERBOLT, SOUND_PAN_ATTACKER
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delay 8
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createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 10, 0, 18, 1
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@@ -1047,6 +1047,8 @@ void AnimTask_VoltTackleAttackerReappear(u8 taskId)
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// The horizontal bolts of electricity for Volt Tackle
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void AnimTask_VoltTackleBolt(u8 taskId)
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{
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CMD_ARGS(unk0);
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struct Task *task = &gTasks[taskId];
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switch(task->data[0])
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@@ -1054,7 +1056,7 @@ void AnimTask_VoltTackleBolt(u8 taskId)
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case 0:
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task->data[1] = GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER ? 1 : -1;
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switch (gBattleAnimArgs[0])
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switch (cmd->unk0)
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{
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case 0:
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task->data[3] = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2);
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@@ -1067,7 +1069,7 @@ void AnimTask_VoltTackleBolt(u8 taskId)
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task->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2) - (task->data[1] * 32);
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break;
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default:
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if ((gBattleAnimArgs[0] & 1) != 0)
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if ((cmd->unk0 & 1) != 0)
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{
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task->data[3] = 256;
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task->data[4] = -16;
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@@ -1080,12 +1082,12 @@ void AnimTask_VoltTackleBolt(u8 taskId)
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if (task->data[1] == 1)
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{
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task->data[5] = 80 - gBattleAnimArgs[0] * 10;
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task->data[5] = 80 - cmd->unk0 * 10;
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}
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else
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{
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u16 temp;
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task->data[5] = gBattleAnimArgs[0] * 10 + 40;
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task->data[5] = cmd->unk0 * 10 + 40;
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temp = task->data[3];
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task->data[3] = task->data[4];
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task->data[4] = temp;
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