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Fix memory corruption when handling the ultra burst trigger sprite
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@@ -1596,11 +1596,11 @@ bool32 IsBurstTriggerSpriteActive(void)
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void HideBurstTriggerSprite(void)
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{
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if (gBattleStruct->burst.triggerSpriteId != 0xFF)
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{
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ChangeBurstTriggerSprite(gBattleStruct->burst.triggerSpriteId, 0);
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gSprites[gBattleStruct->burst.triggerSpriteId].tHide = TRUE;
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}
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if (gBattleStruct->burst.triggerSpriteId >= MAX_SPRITES)
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return;
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ChangeBurstTriggerSprite(gBattleStruct->burst.triggerSpriteId, 0);
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gSprites[gBattleStruct->burst.triggerSpriteId].tHide = TRUE;
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}
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void DestroyBurstTriggerSprite(void)
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