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dream ball checks comatose
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@@ -9958,7 +9958,7 @@ static void Cmd_handleballthrow(void)
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break;
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case ITEM_DREAM_BALL:
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#if I_DREAM_BALL_MODIFIER >= GEN_8
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if (gBattleMons[gBattlerTarget].status1 & STATUS1_SLEEP)
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if (gBattleMons[gBattlerTarget].status1 & STATUS1_SLEEP || GetBattlerAbility(gBattlerTarget) == ABILITY_COMATOSE))
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ballMultiplier = 40;
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#else
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ballMultiplier = 10;
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