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Fix TRAINER_TYPE_SEE_ALL_DIRECTIONS (#7779)
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@@ -373,7 +373,7 @@ bool8 CheckForTrainersWantingBattle(void)
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if (!gObjectEvents[i].active)
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continue;
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if (gObjectEvents[i].trainerType != TRAINER_TYPE_NORMAL && gObjectEvents[i].trainerType != TRAINER_TYPE_BURIED)
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if (gObjectEvents[i].trainerType != TRAINER_TYPE_NORMAL && gObjectEvents[i].trainerType != TRAINER_TYPE_SEE_ALL_DIRECTIONS && gObjectEvents[i].trainerType != TRAINER_TYPE_BURIED)
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continue;
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numTrainers = CheckTrainer(i);
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