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Fixes Multi Hit moves removing destiny bond flag in the middle of attack (#5377)
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5d8c61d813
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@ -4686,7 +4686,8 @@ static void MoveValuesCleanUp(void)
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gIsCriticalHit = FALSE;
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gBattleScripting.moveEffect = 0;
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gBattleCommunication[MISS_TYPE] = 0;
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gHitMarker &= ~HITMARKER_DESTINYBOND;
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if (!gMultiHitCounter)
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gHitMarker &= ~HITMARKER_DESTINYBOND;
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gHitMarker &= ~HITMARKER_SYNCHRONISE_EFFECT;
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}
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17
test/battle/move_effect/destiny_bond.c
Normal file
17
test/battle/move_effect/destiny_bond.c
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@ -0,0 +1,17 @@
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#include "global.h"
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#include "test/battle.h"
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SINGLE_BATTLE_TEST("Destiny Bond faints the opposing mon if it fainted from the attack")
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{
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GIVEN {
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PLAYER(SPECIES_WOBBUFFET) { HP(1); }
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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TURN { MOVE(player, MOVE_DESTINY_BOND); MOVE(opponent, MOVE_TACKLE); }
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} SCENE {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_DESTINY_BOND, player);
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ANIMATION(ANIM_TYPE_MOVE, MOVE_TACKLE, opponent);
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MESSAGE("Wobbuffet took Foe Wobbuffet with it!");
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MESSAGE("Foe Wobbuffet fainted!");
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}
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}
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@ -231,3 +231,28 @@ SINGLE_BATTLE_TEST("Scale Shot decreases defense and increases speed after killi
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MESSAGE("Bagon's Speed rose!");
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}
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}
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SINGLE_BATTLE_TEST("Multi Hit moves will not disrupt Destiny Bond flag")
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{
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u32 hp;
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PARAMETRIZE { hp = 11; }
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PARAMETRIZE { hp = 55; }
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GIVEN {
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PLAYER(SPECIES_WOBBUFFET) { HP(55); }
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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TURN { MOVE(player, MOVE_DESTINY_BOND); MOVE(opponent, MOVE_BULLET_SEED); }
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} SCENE {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_DESTINY_BOND, player);
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ANIMATION(ANIM_TYPE_MOVE, MOVE_BULLET_SEED, opponent);
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if (hp == 55)
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{
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ANIMATION(ANIM_TYPE_MOVE, MOVE_BULLET_SEED, opponent);
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ANIMATION(ANIM_TYPE_MOVE, MOVE_BULLET_SEED, opponent);
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ANIMATION(ANIM_TYPE_MOVE, MOVE_BULLET_SEED, opponent);
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ANIMATION(ANIM_TYPE_MOVE, MOVE_BULLET_SEED, opponent);
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}
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MESSAGE("Wobbuffet took Foe Wobbuffet with it!");
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MESSAGE("Foe Wobbuffet fainted!");
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}
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}
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