mirror of
https://github.com/pret/pokeemerald.git
synced 2026-09-13 05:26:53 -05:00
Merge branch 'master' into map-script-end
This commit is contained in:
4
.github/pull_request_template.md
vendored
4
.github/pull_request_template.md
vendored
@@ -4,5 +4,5 @@
|
||||
<!--- Describe your changes in detail -->
|
||||
|
||||
## **Discord contact info**
|
||||
<!--- formatted as name#numbers, e.g. PikalaxALT#5823 -->
|
||||
<!--- Contributors must join https://discord.gg/d5dubZ3 -->
|
||||
<!--- Formatted as username (e.g. pikalaxalt) or username#numbers (e.g. PikalaxALT#5823) -->
|
||||
<!--- Contributors must join https://discord.gg/d5dubZ3 -->
|
||||
|
||||
5
.github/workflows/build.yml
vendored
5
.github/workflows/build.yml
vendored
@@ -32,8 +32,9 @@ jobs:
|
||||
repository: pret/agbcc
|
||||
|
||||
- name: Install binutils
|
||||
run: sudo apt install gcc-arm-none-eabi binutils-arm-none-eabi
|
||||
# build-essential, git, and libpng-dev are already installed
|
||||
run: |
|
||||
sudo apt install gcc-arm-none-eabi binutils-arm-none-eabi libpng-dev
|
||||
# build-essential and git are already installed
|
||||
# gcc-arm-none-eabi is only needed for the modern build
|
||||
# as an alternative to dkP
|
||||
|
||||
|
||||
3
.gitignore
vendored
3
.gitignore
vendored
@@ -21,7 +21,6 @@ sound/**/*.bin
|
||||
sound/songs/midi/*.s
|
||||
tools/agbcc
|
||||
*.map
|
||||
*.ld
|
||||
*.bat
|
||||
*.dump
|
||||
*.sa*
|
||||
@@ -39,3 +38,5 @@ prefabs.json
|
||||
*.diff
|
||||
*.sym
|
||||
*.js
|
||||
/pokeemerald-*.png
|
||||
/pokeemerald_modern-*.png
|
||||
|
||||
31
INSTALL.md
31
INSTALL.md
@@ -24,7 +24,7 @@ Unscientific benchmarks suggest **msys2 is 2x slower** than WSL1, and **Cygwin i
|
||||
|
||||
All of the Windows instructions assume that the default drive is C:\\. If this differs to your actual drive letter, then replace C with the correct drive letter when reading the instructions.
|
||||
|
||||
**A note of caution**: As Windows 7 is officially unsupported by Microsoft and Windows 8 has very little usage, some maintainers are unwilling to maintain the Windows 7/8 instructions. Thus, these instructions may break in the future with fixes taking longer than fixes to the Windows 10 instructions.
|
||||
**A note of caution**: As Windows 7 and Windows 8 are officially unsupported by Microsoft, some maintainers are unwilling to maintain the Windows 7/8 instructions. Thus, these instructions may break in the future with fixes taking longer than fixes to the Windows 10/11 instructions.
|
||||
|
||||
## Windows 10/11 (WSL1)
|
||||
WSL1 is the preferred terminal to build **pokeemerald**. The following instructions will explain how to install WSL1 (referred to interchangeably as WSL).
|
||||
@@ -33,27 +33,23 @@ WSL1 is the preferred terminal to build **pokeemerald**. The following instructi
|
||||
- Otherwise, **open WSL** and go to [Choosing where to store pokeemerald (WSL1)](#Choosing-where-to-store-pokeemerald-WSL1).
|
||||
|
||||
### Installing WSL1
|
||||
1. Open [Windows Powershell **as Administrator**](https://i.imgur.com/QKmVbP9.png), and run the following command (Right Click or Shift+Insert is paste in the Powershell).
|
||||
1. Open [Windows Powershell **as Administrator**](https://i.imgur.com/QKmVbP9.png), and run the following commands (Right Click or Shift+Insert is paste in the Powershell).
|
||||
|
||||
```powershell
|
||||
dism.exe /online /enable-feature /featurename:Microsoft-Windows-Subsystem-Linux /all /norestart
|
||||
wsl --install -d Ubuntu --enable-wsl1
|
||||
```
|
||||
|
||||
2. Once the process finishes, restart your machine.
|
||||
|
||||
3. The next step is to choose and install a Linux distribution from the Microsoft Store. The following instructions will assume Ubuntu as the Linux distribution of choice.
|
||||
3. Open Windows Powershell **as Administrator** again (after restarting), and run the following command to configure Ubuntu to use WSL1.
|
||||
|
||||
```powershell
|
||||
wsl --set-version Ubuntu 1
|
||||
```
|
||||
<details>
|
||||
<summary><i>Note for advanced users...</i></summary>
|
||||
<summary><i>Note...</i></summary>
|
||||
|
||||
> You can pick a preferred Linux distribution, but setup instructions may differ. Debian should work with the given instructions, but has not been tested.
|
||||
</details>
|
||||
|
||||
4. Open the [Microsoft Store Linux Selection](https://aka.ms/wslstore), click Ubuntu, then click Get, which will install the Ubuntu distribution.
|
||||
<details>
|
||||
<summary><i>Notes...</i></summary>
|
||||
|
||||
> Note 1: If a dialog pops up asking for you to sign into a Microsoft Account, then just close the dialog.
|
||||
> Note 2: If the link does not work, then open the Microsoft Store manually, and search for the Ubuntu app (choose the one with no version number).
|
||||
> WSL may open automatically after restarting, but you can ignore it for now.
|
||||
</details>
|
||||
|
||||
### Setting up WSL1
|
||||
@@ -354,6 +350,13 @@ Then proceed to [Choosing where to store pokeemerald (Linux)](#choosing-where-to
|
||||
> [install devkitARM on Arch Linux](#installing-devkitarm-on-arch-linux).
|
||||
</details>
|
||||
|
||||
### NixOS
|
||||
Run the following command to start an interactive shell with the necessary packages:
|
||||
```bash
|
||||
nix-shell -p pkgsCross.arm-embedded.stdenv.cc git pkg-config libpng
|
||||
```
|
||||
Then proceed to [Choosing where to store pokeemerald (Linux)](#choosing-where-to-store-pokeemerald-linux).
|
||||
|
||||
### Other distributions
|
||||
_(Specific instructions for other distributions would be greatly appreciated!)_
|
||||
|
||||
|
||||
438
Makefile
438
Makefile
@@ -1,49 +1,53 @@
|
||||
TOOLCHAIN := $(DEVKITARM)
|
||||
COMPARE ?= 0
|
||||
# GBA rom header
|
||||
TITLE := POKEMON EMER
|
||||
GAME_CODE := BPEE
|
||||
MAKER_CODE := 01
|
||||
REVISION := 0
|
||||
MODERN ?= 0
|
||||
KEEP_TEMPS ?= 0
|
||||
|
||||
# `File name`.gba ('_modern' will be appended to the modern builds)
|
||||
FILE_NAME := pokeemerald
|
||||
BUILD_DIR := build
|
||||
|
||||
# Builds the ROM using a modern compiler
|
||||
MODERN ?= 0
|
||||
# Compares the ROM to a checksum of the original - only makes sense using when non-modern
|
||||
COMPARE ?= 0
|
||||
|
||||
ifeq (modern,$(MAKECMDGOALS))
|
||||
MODERN := 1
|
||||
endif
|
||||
ifeq (compare,$(MAKECMDGOALS))
|
||||
COMPARE := 1
|
||||
endif
|
||||
|
||||
# Default make rule
|
||||
all: rom
|
||||
|
||||
# Toolchain selection
|
||||
TOOLCHAIN := $(DEVKITARM)
|
||||
# don't use dkP's base_tools anymore
|
||||
# because the redefinition of $(CC) conflicts
|
||||
# with when we want to use $(CC) to preprocess files
|
||||
# thus, manually create the variables for the bin
|
||||
# files, or use arm-none-eabi binaries on the system
|
||||
# if dkP is not installed on this system
|
||||
|
||||
ifneq (,$(TOOLCHAIN))
|
||||
ifneq ($(wildcard $(TOOLCHAIN)/bin),)
|
||||
export PATH := $(TOOLCHAIN)/bin:$(PATH)
|
||||
endif
|
||||
ifneq ($(wildcard $(TOOLCHAIN)/bin),)
|
||||
export PATH := $(TOOLCHAIN)/bin:$(PATH)
|
||||
endif
|
||||
endif
|
||||
|
||||
PREFIX := arm-none-eabi-
|
||||
OBJCOPY := $(PREFIX)objcopy
|
||||
OBJDUMP := $(PREFIX)objdump
|
||||
AS := $(PREFIX)as
|
||||
|
||||
LD := $(PREFIX)ld
|
||||
|
||||
# note: the makefile must be set up so MODERNCC is never called
|
||||
# if MODERN=0
|
||||
MODERNCC := $(PREFIX)gcc
|
||||
PATH_MODERNCC := PATH="$(PATH)" $(MODERNCC)
|
||||
|
||||
ifeq ($(OS),Windows_NT)
|
||||
EXE := .exe
|
||||
else
|
||||
EXE :=
|
||||
endif
|
||||
|
||||
TITLE := POKEMON EMER
|
||||
GAME_CODE := BPEE
|
||||
MAKER_CODE := 01
|
||||
REVISION := 0
|
||||
MODERN ?= 0
|
||||
|
||||
ifeq (modern,$(MAKECMDGOALS))
|
||||
MODERN := 1
|
||||
ifeq ($(OS),Windows_NT)
|
||||
EXE := .exe
|
||||
endif
|
||||
|
||||
# use arm-none-eabi-cpp for macOS
|
||||
@@ -63,81 +67,89 @@ else
|
||||
CPP := $(PREFIX)cpp
|
||||
endif
|
||||
|
||||
ROM_NAME := pokeemerald.gba
|
||||
ROM_NAME := $(FILE_NAME).gba
|
||||
OBJ_DIR_NAME := $(BUILD_DIR)/emerald
|
||||
MODERN_ROM_NAME := $(FILE_NAME)_modern.gba
|
||||
MODERN_OBJ_DIR_NAME := $(BUILD_DIR)/modern
|
||||
|
||||
ELF_NAME := $(ROM_NAME:.gba=.elf)
|
||||
MAP_NAME := $(ROM_NAME:.gba=.map)
|
||||
OBJ_DIR_NAME := build/emerald
|
||||
|
||||
MODERN_ROM_NAME := pokeemerald_modern.gba
|
||||
MODERN_ELF_NAME := $(MODERN_ROM_NAME:.gba=.elf)
|
||||
MODERN_MAP_NAME := $(MODERN_ROM_NAME:.gba=.map)
|
||||
MODERN_OBJ_DIR_NAME := build/modern
|
||||
|
||||
SHELL := /bin/bash -o pipefail
|
||||
|
||||
ELF = $(ROM:.gba=.elf)
|
||||
MAP = $(ROM:.gba=.map)
|
||||
SYM = $(ROM:.gba=.sym)
|
||||
# Pick our active variables
|
||||
ifeq ($(MODERN),0)
|
||||
ROM := $(ROM_NAME)
|
||||
OBJ_DIR := $(OBJ_DIR_NAME)
|
||||
else
|
||||
ROM := $(MODERN_ROM_NAME)
|
||||
OBJ_DIR := $(MODERN_OBJ_DIR_NAME)
|
||||
endif
|
||||
ELF := $(ROM:.gba=.elf)
|
||||
MAP := $(ROM:.gba=.map)
|
||||
SYM := $(ROM:.gba=.sym)
|
||||
|
||||
# Commonly used directories
|
||||
C_SUBDIR = src
|
||||
GFLIB_SUBDIR = gflib
|
||||
ASM_SUBDIR = asm
|
||||
DATA_SRC_SUBDIR = src/data
|
||||
DATA_ASM_SUBDIR = data
|
||||
SONG_SUBDIR = sound/songs
|
||||
MID_SUBDIR = sound/songs/midi
|
||||
SAMPLE_SUBDIR = sound/direct_sound_samples
|
||||
CRY_SUBDIR = sound/direct_sound_samples/cries
|
||||
|
||||
C_BUILDDIR = $(OBJ_DIR)/$(C_SUBDIR)
|
||||
GFLIB_BUILDDIR = $(OBJ_DIR)/$(GFLIB_SUBDIR)
|
||||
ASM_BUILDDIR = $(OBJ_DIR)/$(ASM_SUBDIR)
|
||||
DATA_ASM_BUILDDIR = $(OBJ_DIR)/$(DATA_ASM_SUBDIR)
|
||||
SONG_BUILDDIR = $(OBJ_DIR)/$(SONG_SUBDIR)
|
||||
MID_BUILDDIR = $(OBJ_DIR)/$(MID_SUBDIR)
|
||||
|
||||
SHELL := bash -o pipefail
|
||||
|
||||
# Set flags for tools
|
||||
ASFLAGS := -mcpu=arm7tdmi --defsym MODERN=$(MODERN)
|
||||
|
||||
INCLUDE_DIRS := include
|
||||
INCLUDE_CPP_ARGS := $(INCLUDE_DIRS:%=-iquote %)
|
||||
INCLUDE_SCANINC_ARGS := $(INCLUDE_DIRS:%=-I %)
|
||||
|
||||
O_LEVEL ?= 2
|
||||
CPPFLAGS := $(INCLUDE_CPP_ARGS) -Wno-trigraphs -DMODERN=$(MODERN)
|
||||
ifeq ($(MODERN),0)
|
||||
CC1 := tools/agbcc/bin/agbcc$(EXE)
|
||||
override CFLAGS += -mthumb-interwork -Wimplicit -Wparentheses -Werror -O2 -fhex-asm -g
|
||||
ROM := $(ROM_NAME)
|
||||
OBJ_DIR := $(OBJ_DIR_NAME)
|
||||
LIBPATH := -L ../../tools/agbcc/lib
|
||||
LIB := $(LIBPATH) -lgcc -lc -L../../libagbsyscall -lagbsyscall
|
||||
CPPFLAGS += -I tools/agbcc/include -I tools/agbcc -nostdinc -undef -std=gnu89
|
||||
CC1 := tools/agbcc/bin/agbcc$(EXE)
|
||||
override CFLAGS += -mthumb-interwork -Wimplicit -Wparentheses -Werror -O$(O_LEVEL) -fhex-asm -g
|
||||
LIBPATH := -L ../../tools/agbcc/lib
|
||||
LIB := $(LIBPATH) -lgcc -lc -L../../libagbsyscall -lagbsyscall
|
||||
else
|
||||
CC1 = $(shell $(PATH_MODERNCC) --print-prog-name=cc1) -quiet
|
||||
override CFLAGS += -mthumb -mthumb-interwork -O2 -mabi=apcs-gnu -mtune=arm7tdmi -march=armv4t -fno-toplevel-reorder -Wno-pointer-to-int-cast
|
||||
ROM := $(MODERN_ROM_NAME)
|
||||
OBJ_DIR := $(MODERN_OBJ_DIR_NAME)
|
||||
LIBPATH := -L "$(dir $(shell $(PATH_MODERNCC) -mthumb -print-file-name=libgcc.a))" -L "$(dir $(shell $(PATH_MODERNCC) -mthumb -print-file-name=libnosys.a))" -L "$(dir $(shell $(PATH_MODERNCC) -mthumb -print-file-name=libc.a))"
|
||||
LIB := $(LIBPATH) -lc -lnosys -lgcc -L../../libagbsyscall -lagbsyscall
|
||||
# Note: The makefile must be set up to not call these if modern == 0
|
||||
MODERNCC := $(PREFIX)gcc
|
||||
PATH_MODERNCC := PATH="$(PATH)" $(MODERNCC)
|
||||
CC1 := $(shell $(PATH_MODERNCC) --print-prog-name=cc1) -quiet
|
||||
override CFLAGS += -mthumb -mthumb-interwork -O$(O_LEVEL) -mabi=apcs-gnu -mtune=arm7tdmi -march=armv4t -fno-toplevel-reorder -Wno-pointer-to-int-cast
|
||||
LIBPATH := -L "$(dir $(shell $(PATH_MODERNCC) -mthumb -print-file-name=libgcc.a))" -L "$(dir $(shell $(PATH_MODERNCC) -mthumb -print-file-name=libnosys.a))" -L "$(dir $(shell $(PATH_MODERNCC) -mthumb -print-file-name=libc.a))"
|
||||
LIB := $(LIBPATH) -lc -lnosys -lgcc -L../../libagbsyscall -lagbsyscall
|
||||
endif
|
||||
# Enable debug info if set
|
||||
ifeq ($(DINFO),1)
|
||||
override CFLAGS += -g
|
||||
endif
|
||||
|
||||
CPPFLAGS := -iquote include -iquote $(GFLIB_SUBDIR) -Wno-trigraphs -DMODERN=$(MODERN)
|
||||
ifneq ($(MODERN),1)
|
||||
CPPFLAGS += -I tools/agbcc/include -I tools/agbcc -nostdinc -undef
|
||||
endif
|
||||
|
||||
LDFLAGS = -Map ../../$(MAP)
|
||||
|
||||
SHA1 := $(shell { command -v sha1sum || command -v shasum; } 2>/dev/null) -c
|
||||
GFX := tools/gbagfx/gbagfx$(EXE)
|
||||
AIF := tools/aif2pcm/aif2pcm$(EXE)
|
||||
MID := tools/mid2agb/mid2agb$(EXE)
|
||||
SCANINC := tools/scaninc/scaninc$(EXE)
|
||||
PREPROC := tools/preproc/preproc$(EXE)
|
||||
RAMSCRGEN := tools/ramscrgen/ramscrgen$(EXE)
|
||||
FIX := tools/gbafix/gbafix$(EXE)
|
||||
MAPJSON := tools/mapjson/mapjson$(EXE)
|
||||
JSONPROC := tools/jsonproc/jsonproc$(EXE)
|
||||
# Variable filled out in other make files
|
||||
AUTO_GEN_TARGETS :=
|
||||
include make_tools.mk
|
||||
# Tool executables
|
||||
GFX := $(TOOLS_DIR)/gbagfx/gbagfx$(EXE)
|
||||
AIF := $(TOOLS_DIR)/aif2pcm/aif2pcm$(EXE)
|
||||
MID := $(TOOLS_DIR)/mid2agb/mid2agb$(EXE)
|
||||
SCANINC := $(TOOLS_DIR)/scaninc/scaninc$(EXE)
|
||||
PREPROC := $(TOOLS_DIR)/preproc/preproc$(EXE)
|
||||
RAMSCRGEN := $(TOOLS_DIR)/ramscrgen/ramscrgen$(EXE)
|
||||
FIX := $(TOOLS_DIR)/gbafix/gbafix$(EXE)
|
||||
MAPJSON := $(TOOLS_DIR)/mapjson/mapjson$(EXE)
|
||||
JSONPROC := $(TOOLS_DIR)/jsonproc/jsonproc$(EXE)
|
||||
|
||||
PERL := perl
|
||||
|
||||
# Inclusive list. If you don't want a tool to be built, don't add it here.
|
||||
TOOLDIRS := tools/aif2pcm tools/bin2c tools/gbafix tools/gbagfx tools/jsonproc tools/mapjson tools/mid2agb tools/preproc tools/ramscrgen tools/rsfont tools/scaninc
|
||||
TOOLBASE = $(TOOLDIRS:tools/%=%)
|
||||
TOOLS = $(foreach tool,$(TOOLBASE),tools/$(tool)/$(tool)$(EXE))
|
||||
SHA1 := $(shell { command -v sha1sum || command -v shasum; } 2>/dev/null) -c
|
||||
|
||||
MAKEFLAGS += --no-print-directory
|
||||
|
||||
@@ -148,45 +160,46 @@ MAKEFLAGS += --no-print-directory
|
||||
# Delete files that weren't built properly
|
||||
.DELETE_ON_ERROR:
|
||||
|
||||
# Secondary expansion is required for dependency variables in object rules.
|
||||
.SECONDEXPANSION:
|
||||
|
||||
.PHONY: all rom clean compare tidy tools mostlyclean clean-tools $(TOOLDIRS) libagbsyscall modern tidymodern tidynonmodern
|
||||
RULES_NO_SCAN += libagbsyscall clean clean-assets tidy tidymodern tidynonmodern generated clean-generated
|
||||
.PHONY: all rom modern compare
|
||||
.PHONY: $(RULES_NO_SCAN)
|
||||
|
||||
infoshell = $(foreach line, $(shell $1 | sed "s/ /__SPACE__/g"), $(info $(subst __SPACE__, ,$(line))))
|
||||
|
||||
# Build tools when building the rom
|
||||
# Disable dependency scanning for clean/tidy/tools
|
||||
# Use a separate minimal makefile for speed
|
||||
# Since we don't need to reload most of this makefile
|
||||
ifeq (,$(filter-out all rom compare modern libagbsyscall syms,$(MAKECMDGOALS)))
|
||||
$(call infoshell, $(MAKE) -f make_tools.mk)
|
||||
else
|
||||
NODEP ?= 1
|
||||
endif
|
||||
|
||||
# check if we need to scan dependencies based on the rule
|
||||
ifeq (,$(MAKECMDGOALS))
|
||||
SCAN_DEPS ?= 1
|
||||
else
|
||||
# clean, tidy, tools, mostlyclean, clean-tools, $(TOOLDIRS), tidymodern, tidynonmodern don't even build the ROM
|
||||
# libagbsyscall does its own thing
|
||||
ifeq (,$(filter-out clean tidy tools mostlyclean clean-tools $(TOOLDIRS) tidymodern tidynonmodern libagbsyscall,$(MAKECMDGOALS)))
|
||||
SCAN_DEPS ?= 0
|
||||
else
|
||||
SCAN_DEPS ?= 1
|
||||
# Check if we need to scan dependencies based on the chosen rule OR user preference
|
||||
NODEP ?= 0
|
||||
# Check if we need to pre-build tools and generate assets based on the chosen rule.
|
||||
SETUP_PREREQS ?= 1
|
||||
# Disable dependency scanning for rules that don't need it.
|
||||
ifneq (,$(MAKECMDGOALS))
|
||||
ifeq (,$(filter-out $(RULES_NO_SCAN),$(MAKECMDGOALS)))
|
||||
NODEP := 1
|
||||
SETUP_PREREQS := 0
|
||||
endif
|
||||
endif
|
||||
|
||||
ifeq ($(SCAN_DEPS),1)
|
||||
.SHELLSTATUS ?= 0
|
||||
|
||||
ifeq ($(SETUP_PREREQS),1)
|
||||
# If set on: Default target or a rule requiring a scan
|
||||
# Forcibly execute `make tools` since we need them for what we are doing.
|
||||
$(foreach line, $(shell $(MAKE) -f make_tools.mk | sed "s/ /__SPACE__/g"), $(info $(subst __SPACE__, ,$(line))))
|
||||
ifneq ($(.SHELLSTATUS),0)
|
||||
$(error Errors occurred while building tools. See error messages above for more details)
|
||||
endif
|
||||
# Oh and also generate mapjson sources before we use `SCANINC`.
|
||||
$(foreach line, $(shell $(MAKE) generated | sed "s/ /__SPACE__/g"), $(info $(subst __SPACE__, ,$(line))))
|
||||
ifneq ($(.SHELLSTATUS),0)
|
||||
$(error Errors occurred while generating map-related sources. See error messages above for more details)
|
||||
endif
|
||||
endif
|
||||
|
||||
# Collect sources
|
||||
C_SRCS_IN := $(wildcard $(C_SUBDIR)/*.c $(C_SUBDIR)/*/*.c $(C_SUBDIR)/*/*/*.c)
|
||||
C_SRCS := $(foreach src,$(C_SRCS_IN),$(if $(findstring .inc.c,$(src)),,$(src)))
|
||||
C_OBJS := $(patsubst $(C_SUBDIR)/%.c,$(C_BUILDDIR)/%.o,$(C_SRCS))
|
||||
|
||||
GFLIB_SRCS := $(wildcard $(GFLIB_SUBDIR)/*.c)
|
||||
GFLIB_OBJS := $(patsubst $(GFLIB_SUBDIR)/%.c,$(GFLIB_BUILDDIR)/%.o,$(GFLIB_SRCS))
|
||||
|
||||
C_ASM_SRCS += $(wildcard $(C_SUBDIR)/*.s $(C_SUBDIR)/*/*.s $(C_SUBDIR)/*/*/*.s)
|
||||
C_ASM_SRCS := $(wildcard $(C_SUBDIR)/*.s $(C_SUBDIR)/*/*.s $(C_SUBDIR)/*/*/*.s)
|
||||
C_ASM_OBJS := $(patsubst $(C_SUBDIR)/%.s,$(C_BUILDDIR)/%.o,$(C_ASM_SRCS))
|
||||
|
||||
ASM_SRCS := $(wildcard $(ASM_SUBDIR)/*.s)
|
||||
@@ -204,46 +217,34 @@ SONG_OBJS := $(patsubst $(SONG_SUBDIR)/%.s,$(SONG_BUILDDIR)/%.o,$(SONG_SRCS))
|
||||
MID_SRCS := $(wildcard $(MID_SUBDIR)/*.mid)
|
||||
MID_OBJS := $(patsubst $(MID_SUBDIR)/%.mid,$(MID_BUILDDIR)/%.o,$(MID_SRCS))
|
||||
|
||||
OBJS := $(C_OBJS) $(GFLIB_OBJS) $(C_ASM_OBJS) $(ASM_OBJS) $(DATA_ASM_OBJS) $(SONG_OBJS) $(MID_OBJS)
|
||||
OBJS := $(C_OBJS) $(C_ASM_OBJS) $(ASM_OBJS) $(DATA_ASM_OBJS) $(SONG_OBJS) $(MID_OBJS)
|
||||
OBJS_REL := $(patsubst $(OBJ_DIR)/%,%,$(OBJS))
|
||||
|
||||
SUBDIRS := $(sort $(dir $(OBJS)))
|
||||
$(shell mkdir -p $(SUBDIRS))
|
||||
endif
|
||||
|
||||
AUTO_GEN_TARGETS :=
|
||||
|
||||
all: rom
|
||||
|
||||
tools: $(TOOLDIRS)
|
||||
|
||||
syms: $(SYM)
|
||||
|
||||
$(TOOLDIRS):
|
||||
@$(MAKE) -C $@
|
||||
# Pretend rules that are actually flags defer to `make all`
|
||||
modern: all
|
||||
compare: all
|
||||
|
||||
# Other rules
|
||||
rom: $(ROM)
|
||||
ifeq ($(COMPARE),1)
|
||||
@$(SHA1) rom.sha1
|
||||
endif
|
||||
|
||||
# For contributors to make sure a change didn't affect the contents of the ROM.
|
||||
compare: all
|
||||
syms: $(SYM)
|
||||
|
||||
clean: mostlyclean clean-tools
|
||||
clean: tidy clean-tools clean-generated clean-assets
|
||||
@$(MAKE) clean -C libagbsyscall
|
||||
|
||||
clean-tools:
|
||||
@$(foreach tooldir,$(TOOLDIRS),$(MAKE) clean -C $(tooldir);)
|
||||
|
||||
mostlyclean: tidynonmodern tidymodern
|
||||
find sound -iname '*.bin' -exec rm {} +
|
||||
clean-assets:
|
||||
rm -f $(MID_SUBDIR)/*.s
|
||||
find . \( -iname '*.1bpp' -o -iname '*.4bpp' -o -iname '*.8bpp' -o -iname '*.gbapal' -o -iname '*.lz' -o -iname '*.rl' -o -iname '*.latfont' -o -iname '*.hwjpnfont' -o -iname '*.fwjpnfont' \) -exec rm {} +
|
||||
rm -f $(DATA_ASM_SUBDIR)/layouts/layouts.inc $(DATA_ASM_SUBDIR)/layouts/layouts_table.inc
|
||||
rm -f $(DATA_ASM_SUBDIR)/maps/connections.inc $(DATA_ASM_SUBDIR)/maps/events.inc $(DATA_ASM_SUBDIR)/maps/groups.inc $(DATA_ASM_SUBDIR)/maps/headers.inc
|
||||
find sound -iname '*.bin' -exec rm {} +
|
||||
find . \( -iname '*.1bpp' -o -iname '*.4bpp' -o -iname '*.8bpp' -o -iname '*.gbapal' -o -iname '*.lz' -o -iname '*.rl' -o -iname '*.latfont' -o -iname '*.hwjpnfont' -o -iname '*.fwjpnfont' \) -exec rm {} +
|
||||
find $(DATA_ASM_SUBDIR)/maps \( -iname 'connections.inc' -o -iname 'events.inc' -o -iname 'header.inc' \) -exec rm {} +
|
||||
rm -f $(AUTO_GEN_TARGETS)
|
||||
@$(MAKE) clean -C libagbsyscall
|
||||
|
||||
tidy: tidynonmodern tidymodern
|
||||
|
||||
@@ -255,146 +256,105 @@ tidymodern:
|
||||
rm -f $(MODERN_ROM_NAME) $(MODERN_ELF_NAME) $(MODERN_MAP_NAME)
|
||||
rm -rf $(MODERN_OBJ_DIR_NAME)
|
||||
|
||||
ifneq ($(MODERN),0)
|
||||
$(C_BUILDDIR)/berry_crush.o: override CFLAGS += -Wno-address-of-packed-member
|
||||
endif
|
||||
|
||||
# Other rules
|
||||
include graphics_file_rules.mk
|
||||
include map_data_rules.mk
|
||||
include spritesheet_rules.mk
|
||||
include json_data_rules.mk
|
||||
include songs.mk
|
||||
include audio_rules.mk
|
||||
|
||||
%.s: ;
|
||||
# NOTE: Tools must have been built prior (FIXME)
|
||||
# so you can't really call this rule directly
|
||||
generated: $(AUTO_GEN_TARGETS)
|
||||
@: # Silence the "Nothing to be done for `generated'" message, which some people were confusing for an error.
|
||||
|
||||
|
||||
%.s: ;
|
||||
%.png: ;
|
||||
%.pal: ;
|
||||
%.aif: ;
|
||||
|
||||
%.1bpp: %.png ; $(GFX) $< $@
|
||||
%.4bpp: %.png ; $(GFX) $< $@
|
||||
%.8bpp: %.png ; $(GFX) $< $@
|
||||
%.gbapal: %.pal ; $(GFX) $< $@
|
||||
%.gbapal: %.png ; $(GFX) $< $@
|
||||
%.lz: % ; $(GFX) $< $@
|
||||
%.rl: % ; $(GFX) $< $@
|
||||
$(CRY_SUBDIR)/%.bin: $(CRY_SUBDIR)/%.aif ; $(AIF) $< $@ --compress
|
||||
sound/%.bin: sound/%.aif ; $(AIF) $< $@
|
||||
%.1bpp: %.png ; $(GFX) $< $@
|
||||
%.4bpp: %.png ; $(GFX) $< $@
|
||||
%.8bpp: %.png ; $(GFX) $< $@
|
||||
%.gbapal: %.pal ; $(GFX) $< $@
|
||||
%.gbapal: %.png ; $(GFX) $< $@
|
||||
%.lz: % ; $(GFX) $< $@
|
||||
%.rl: % ; $(GFX) $< $@
|
||||
|
||||
clean-generated:
|
||||
@rm -f $(AUTO_GEN_TARGETS)
|
||||
@echo "rm -f <AUTO_GEN_TARGETS>"
|
||||
|
||||
ifeq ($(MODERN),0)
|
||||
$(C_BUILDDIR)/libc.o: CC1 := tools/agbcc/bin/old_agbcc$(EXE)
|
||||
$(C_BUILDDIR)/libc.o: CC1 := $(TOOLS_DIR)/agbcc/bin/old_agbcc$(EXE)
|
||||
$(C_BUILDDIR)/libc.o: CFLAGS := -O2
|
||||
|
||||
$(C_BUILDDIR)/siirtc.o: CFLAGS := -mthumb-interwork
|
||||
|
||||
$(C_BUILDDIR)/agb_flash.o: CFLAGS := -O -mthumb-interwork
|
||||
$(C_BUILDDIR)/agb_flash_1m.o: CFLAGS := -O -mthumb-interwork
|
||||
$(C_BUILDDIR)/agb_flash_mx.o: CFLAGS := -O -mthumb-interwork
|
||||
|
||||
$(C_BUILDDIR)/m4a.o: CC1 := tools/agbcc/bin/old_agbcc$(EXE)
|
||||
|
||||
$(C_BUILDDIR)/record_mixing.o: CFLAGS += -ffreestanding
|
||||
$(C_BUILDDIR)/librfu_intr.o: CC1 := tools/agbcc/bin/agbcc_arm$(EXE)
|
||||
$(C_BUILDDIR)/librfu_intr.o: CC1 := $(TOOLS_DIR)/agbcc/bin/agbcc_arm$(EXE)
|
||||
$(C_BUILDDIR)/librfu_intr.o: CFLAGS := -O2 -mthumb-interwork -quiet
|
||||
else
|
||||
$(C_BUILDDIR)/librfu_intr.o: CFLAGS := -mthumb-interwork -O2 -mabi=apcs-gnu -mtune=arm7tdmi -march=armv4t -fno-toplevel-reorder -Wno-pointer-to-int-cast
|
||||
$(C_BUILDDIR)/berry_crush.o: override CFLAGS += -Wno-address-of-packed-member
|
||||
endif
|
||||
|
||||
ifeq ($(DINFO),1)
|
||||
override CFLAGS += -g
|
||||
endif
|
||||
# Dependency rules (for the *.c & *.s sources to .o files)
|
||||
# Have to be explicit or else missing files won't be reported.
|
||||
|
||||
# The dep rules have to be explicit or else missing files won't be reported.
|
||||
# As a side effect, they're evaluated immediately instead of when the rule is invoked.
|
||||
# It doesn't look like $(shell) can be deferred so there might not be a better way.
|
||||
# It doesn't look like $(shell) can be deferred so there might not be a better way (Icedude_907: there is soon).
|
||||
|
||||
ifeq ($(SCAN_DEPS),1)
|
||||
ifeq ($(NODEP),1)
|
||||
$(C_BUILDDIR)/%.o: $(C_SUBDIR)/%.c
|
||||
ifeq (,$(KEEP_TEMPS))
|
||||
ifneq ($(KEEP_TEMPS),1)
|
||||
@echo "$(CC1) <flags> -o $@ $<"
|
||||
@$(CPP) $(CPPFLAGS) $< | $(PREPROC) $< charmap.txt -i | $(CC1) $(CFLAGS) -o - - | cat - <(echo -e ".text\n\t.align\t2, 0") | $(AS) $(ASFLAGS) -o $@ -
|
||||
@$(CPP) $(CPPFLAGS) $< | $(PREPROC) -i $< charmap.txt | $(CC1) $(CFLAGS) -o - - | cat - <(echo -e ".text\n\t.align\t2, 0") | $(AS) $(ASFLAGS) -o $@ -
|
||||
else
|
||||
@$(CPP) $(CPPFLAGS) $< -o $(C_BUILDDIR)/$*.i
|
||||
@$(PREPROC) $(C_BUILDDIR)/$*.i charmap.txt | $(CC1) $(CFLAGS) -o $(C_BUILDDIR)/$*.s
|
||||
@echo -e ".text\n\t.align\t2, 0\n" >> $(C_BUILDDIR)/$*.s
|
||||
$(AS) $(ASFLAGS) -o $@ $(C_BUILDDIR)/$*.s
|
||||
endif
|
||||
else
|
||||
define C_DEP
|
||||
$1: $2 $$(shell $(SCANINC) -I include -I tools/agbcc/include -I gflib $2)
|
||||
ifeq (,$$(KEEP_TEMPS))
|
||||
@echo "$$(CC1) <flags> -o $$@ $$<"
|
||||
@$$(CPP) $$(CPPFLAGS) $$< | $$(PREPROC) $$< charmap.txt -i | $$(CC1) $$(CFLAGS) -o - - | cat - <(echo -e ".text\n\t.align\t2, 0") | $$(AS) $$(ASFLAGS) -o $$@ -
|
||||
else
|
||||
@$$(CPP) $$(CPPFLAGS) $$< -o $$(C_BUILDDIR)/$3.i
|
||||
@$$(PREPROC) $$(C_BUILDDIR)/$3.i charmap.txt | $$(CC1) $$(CFLAGS) -o $$(C_BUILDDIR)/$3.s
|
||||
@echo -e ".text\n\t.align\t2, 0\n" >> $$(C_BUILDDIR)/$3.s
|
||||
$$(AS) $$(ASFLAGS) -o $$@ $$(C_BUILDDIR)/$3.s
|
||||
endif
|
||||
endef
|
||||
$(foreach src, $(C_SRCS), $(eval $(call C_DEP,$(patsubst $(C_SUBDIR)/%.c,$(C_BUILDDIR)/%.o,$(src)),$(src),$(patsubst $(C_SUBDIR)/%.c,%,$(src)))))
|
||||
|
||||
$(C_BUILDDIR)/%.d: $(C_SUBDIR)/%.c
|
||||
$(SCANINC) -M $@ $(INCLUDE_SCANINC_ARGS) -I tools/agbcc/include $<
|
||||
|
||||
ifneq ($(NODEP),1)
|
||||
-include $(addprefix $(OBJ_DIR)/,$(C_SRCS:.c=.d))
|
||||
endif
|
||||
|
||||
ifeq ($(NODEP),1)
|
||||
$(GFLIB_BUILDDIR)/%.o: $(GFLIB_SUBDIR)/%.c $$(c_dep)
|
||||
ifeq (,$(KEEP_TEMPS))
|
||||
@echo "$(CC1) <flags> -o $@ $<"
|
||||
@$(CPP) $(CPPFLAGS) $< | $(PREPROC) $< charmap.txt -i | $(CC1) $(CFLAGS) -o - - | cat - <(echo -e ".text\n\t.align\t2, 0") | $(AS) $(ASFLAGS) -o $@ -
|
||||
else
|
||||
@$(CPP) $(CPPFLAGS) $< -o $(GFLIB_BUILDDIR)/$*.i
|
||||
@$(PREPROC) $(GFLIB_BUILDDIR)/$*.i charmap.txt | $(CC1) $(CFLAGS) -o $(GFLIB_BUILDDIR)/$*.s
|
||||
@echo -e ".text\n\t.align\t2, 0\n" >> $(GFLIB_BUILDDIR)/$*.s
|
||||
$(AS) $(ASFLAGS) -o $@ $(GFLIB_BUILDDIR)/$*.s
|
||||
endif
|
||||
else
|
||||
define GFLIB_DEP
|
||||
$1: $2 $$(shell $(SCANINC) -I include -I tools/agbcc/include -I gflib $2)
|
||||
ifeq (,$$(KEEP_TEMPS))
|
||||
@echo "$$(CC1) <flags> -o $$@ $$<"
|
||||
@$$(CPP) $$(CPPFLAGS) $$< | $$(PREPROC) $$< charmap.txt -i | $$(CC1) $$(CFLAGS) -o - - | cat - <(echo -e ".text\n\t.align\t2, 0") | $$(AS) $$(ASFLAGS) -o $$@ -
|
||||
else
|
||||
@$$(CPP) $$(CPPFLAGS) $$< -o $$(GFLIB_BUILDDIR)/$3.i
|
||||
@$$(PREPROC) $$(GFLIB_BUILDDIR)/$3.i charmap.txt | $$(CC1) $$(CFLAGS) -o $$(GFLIB_BUILDDIR)/$3.s
|
||||
@echo -e ".text\n\t.align\t2, 0\n" >> $$(GFLIB_BUILDDIR)/$3.s
|
||||
$$(AS) $$(ASFLAGS) -o $$@ $$(GFLIB_BUILDDIR)/$3.s
|
||||
endif
|
||||
endef
|
||||
$(foreach src, $(GFLIB_SRCS), $(eval $(call GFLIB_DEP,$(patsubst $(GFLIB_SUBDIR)/%.c,$(GFLIB_BUILDDIR)/%.o, $(src)),$(src),$(patsubst $(GFLIB_SUBDIR)/%.c,%, $(src)))))
|
||||
endif
|
||||
|
||||
ifeq ($(NODEP),1)
|
||||
$(C_BUILDDIR)/%.o: $(C_SUBDIR)/%.s
|
||||
$(PREPROC) $< charmap.txt | $(CPP) -I include - | $(AS) $(ASFLAGS) -o $@
|
||||
else
|
||||
define SRC_ASM_DATA_DEP
|
||||
$1: $2 $$(shell $(SCANINC) -I include -I "" $2)
|
||||
$$(PREPROC) $$< charmap.txt | $$(CPP) -I include - | $$(AS) $$(ASFLAGS) -o $$@
|
||||
endef
|
||||
$(foreach src, $(C_ASM_SRCS), $(eval $(call SRC_ASM_DATA_DEP,$(patsubst $(C_SUBDIR)/%.s,$(C_BUILDDIR)/%.o, $(src)),$(src))))
|
||||
endif
|
||||
|
||||
ifeq ($(NODEP),1)
|
||||
$(ASM_BUILDDIR)/%.o: $(ASM_SUBDIR)/%.s
|
||||
$(AS) $(ASFLAGS) -o $@ $<
|
||||
else
|
||||
define ASM_DEP
|
||||
$1: $2 $$(shell $(SCANINC) -I include -I "" $2)
|
||||
$$(AS) $$(ASFLAGS) -o $$@ $$<
|
||||
endef
|
||||
$(foreach src, $(ASM_SRCS), $(eval $(call ASM_DEP,$(patsubst $(ASM_SUBDIR)/%.s,$(ASM_BUILDDIR)/%.o, $(src)),$(src))))
|
||||
|
||||
$(ASM_BUILDDIR)/%.d: $(ASM_SUBDIR)/%.s
|
||||
$(SCANINC) -M $@ $(INCLUDE_SCANINC_ARGS) -I "" $<
|
||||
|
||||
ifneq ($(NODEP),1)
|
||||
-include $(addprefix $(OBJ_DIR)/,$(ASM_SRCS:.s=.d))
|
||||
endif
|
||||
|
||||
$(C_BUILDDIR)/%.o: $(C_SUBDIR)/%.s
|
||||
$(PREPROC) $< charmap.txt | $(CPP) $(INCLUDE_SCANINC_ARGS) - | $(PREPROC) -ie $< charmap.txt | $(AS) $(ASFLAGS) -o $@
|
||||
|
||||
$(C_BUILDDIR)/%.d: $(C_SUBDIR)/%.s
|
||||
$(SCANINC) -M $@ $(INCLUDE_SCANINC_ARGS) -I "" $<
|
||||
|
||||
ifneq ($(NODEP),1)
|
||||
-include $(addprefix $(OBJ_DIR)/,$(C_ASM_SRCS:.s=.d))
|
||||
endif
|
||||
|
||||
ifeq ($(NODEP),1)
|
||||
$(DATA_ASM_BUILDDIR)/%.o: $(DATA_ASM_SUBDIR)/%.s
|
||||
$(PREPROC) $< charmap.txt | $(CPP) -I include - | $(AS) $(ASFLAGS) -o $@
|
||||
else
|
||||
$(foreach src, $(REGULAR_DATA_ASM_SRCS), $(eval $(call SRC_ASM_DATA_DEP,$(patsubst $(DATA_ASM_SUBDIR)/%.s,$(DATA_ASM_BUILDDIR)/%.o, $(src)),$(src))))
|
||||
endif
|
||||
endif
|
||||
$(PREPROC) $< charmap.txt | $(CPP) $(INCLUDE_SCANINC_ARGS) - | $(PREPROC) -ie $< charmap.txt | $(AS) $(ASFLAGS) -o $@
|
||||
|
||||
$(SONG_BUILDDIR)/%.o: $(SONG_SUBDIR)/%.s
|
||||
$(AS) $(ASFLAGS) -I sound -o $@ $<
|
||||
$(DATA_ASM_BUILDDIR)/%.d: $(DATA_ASM_SUBDIR)/%.s
|
||||
$(SCANINC) -M $@ $(INCLUDE_SCANINC_ARGS) -I "" $<
|
||||
|
||||
ifneq ($(NODEP),1)
|
||||
-include $(addprefix $(OBJ_DIR)/,$(REGULAR_DATA_ASM_SRCS:.s=.d))
|
||||
endif
|
||||
|
||||
$(OBJ_DIR)/sym_bss.ld: sym_bss.txt
|
||||
$(RAMSCRGEN) .bss $< ENGLISH > $@
|
||||
@@ -405,34 +365,32 @@ $(OBJ_DIR)/sym_common.ld: sym_common.txt $(C_OBJS) $(wildcard common_syms/*.txt)
|
||||
$(OBJ_DIR)/sym_ewram.ld: sym_ewram.txt
|
||||
$(RAMSCRGEN) ewram_data $< ENGLISH > $@
|
||||
|
||||
# Linker script
|
||||
ifeq ($(MODERN),0)
|
||||
LD_SCRIPT := ld_script.txt
|
||||
LD_SCRIPT := ld_script.ld
|
||||
LD_SCRIPT_DEPS := $(OBJ_DIR)/sym_bss.ld $(OBJ_DIR)/sym_common.ld $(OBJ_DIR)/sym_ewram.ld
|
||||
else
|
||||
LD_SCRIPT := ld_script_modern.txt
|
||||
LD_SCRIPT := ld_script_modern.ld
|
||||
LD_SCRIPT_DEPS :=
|
||||
endif
|
||||
|
||||
$(OBJ_DIR)/ld_script.ld: $(LD_SCRIPT) $(LD_SCRIPT_DEPS)
|
||||
cd $(OBJ_DIR) && sed "s#tools/#../../tools/#g" ../../$(LD_SCRIPT) > ld_script.ld
|
||||
|
||||
$(ELF): $(OBJ_DIR)/ld_script.ld $(OBJS) libagbsyscall
|
||||
@echo "cd $(OBJ_DIR) && $(LD) $(LDFLAGS) -T ld_script.ld -o ../../$@ <objects> <lib>"
|
||||
@cd $(OBJ_DIR) && $(LD) $(LDFLAGS) -T ld_script.ld -o ../../$@ $(OBJS_REL) $(LIB)
|
||||
$(FIX) $@ -t"$(TITLE)" -c$(GAME_CODE) -m$(MAKER_CODE) -r$(REVISION) --silent
|
||||
|
||||
$(ROM): $(ELF)
|
||||
$(OBJCOPY) -O binary $< $@
|
||||
$(FIX) $@ -p --silent
|
||||
|
||||
modern: all
|
||||
# Final rules
|
||||
|
||||
libagbsyscall:
|
||||
@$(MAKE) -C libagbsyscall TOOLCHAIN=$(TOOLCHAIN) MODERN=$(MODERN)
|
||||
|
||||
###################
|
||||
### Symbol file ###
|
||||
###################
|
||||
# Elf from object files
|
||||
LDFLAGS = -Map ../../$(MAP)
|
||||
$(ELF): $(LD_SCRIPT) $(LD_SCRIPT_DEPS) $(OBJS) libagbsyscall
|
||||
@cd $(OBJ_DIR) && $(LD) $(LDFLAGS) -T ../../$< --print-memory-usage -o ../../$@ $(OBJS_REL) $(LIB) | cat
|
||||
@echo "cd $(OBJ_DIR) && $(LD) $(LDFLAGS) -T ../../$< --print-memory-usage -o ../../$@ <objs> <libs> | cat"
|
||||
$(FIX) $@ -t"$(TITLE)" -c$(GAME_CODE) -m$(MAKER_CODE) -r$(REVISION) --silent
|
||||
|
||||
# Builds the rom from the elf file
|
||||
$(ROM): $(ELF)
|
||||
$(OBJCOPY) -O binary $< $@
|
||||
$(FIX) $@ -p --silent
|
||||
|
||||
# Symbol file (`make syms`)
|
||||
$(SYM): $(ELF)
|
||||
$(OBJDUMP) -t $< | sort -u | grep -E "^0[2389]" | $(PERL) -p -e 's/^(\w{8}) (\w).{6} \S+\t(\w{8}) (\S+)$$/\1 \2 \3 \4/g' > $@
|
||||
|
||||
@@ -69,8 +69,8 @@
|
||||
.endm
|
||||
|
||||
@ VAR_RESULT is 1 if player is on a Pyramid floor, 2 if on the Pyramid peak, 0 otherwise
|
||||
.macro pyramid_inchallenge
|
||||
setvar VAR_0x8004, BATTLE_PYRAMID_FUNC_IS_IN
|
||||
.macro pyramid_getlocation
|
||||
setvar VAR_0x8004, BATTLE_PYRAMID_FUNC_CURRENT_LOCATION
|
||||
special CallBattlePyramidFunction
|
||||
.endm
|
||||
|
||||
|
||||
@@ -1044,7 +1044,7 @@
|
||||
.byte 0xcb
|
||||
.endm
|
||||
|
||||
.macro callterrainattack
|
||||
.macro callenvironmentattack
|
||||
.byte 0xcc
|
||||
.endm
|
||||
|
||||
@@ -1192,7 +1192,7 @@
|
||||
.4byte \ptr
|
||||
.endm
|
||||
|
||||
.macro settypetoterrain ptr:req
|
||||
.macro settypetoenvironment ptr:req
|
||||
.byte 0xeb
|
||||
.4byte \ptr
|
||||
.endm
|
||||
|
||||
@@ -141,25 +141,25 @@
|
||||
|
||||
.macro if_points_less_than num:req, destination:req
|
||||
.byte 0x16
|
||||
.byte \num
|
||||
.2byte \num
|
||||
.4byte \destination
|
||||
.endm
|
||||
|
||||
.macro if_points_more_than num:req, destination:req
|
||||
.byte 0x17
|
||||
.byte \num
|
||||
.2byte \num
|
||||
.4byte \destination
|
||||
.endm
|
||||
|
||||
.macro if_points_eq num:req, destination:req
|
||||
.byte 0x18
|
||||
.byte \num
|
||||
.2byte \num
|
||||
.4byte \destination
|
||||
.endm
|
||||
|
||||
.macro if_points_not_eq num:req, destination:req
|
||||
.byte 0x19
|
||||
.byte \num
|
||||
.2byte \num
|
||||
.4byte \destination
|
||||
.endm
|
||||
|
||||
@@ -171,25 +171,25 @@
|
||||
|
||||
.macro if_preliminary_points_less_than num:req, destination:req
|
||||
.byte 0x1B
|
||||
.byte \num
|
||||
.2byte \num
|
||||
.4byte \destination
|
||||
.endm
|
||||
|
||||
.macro if_preliminary_points_more_than num:req, destination:req
|
||||
.byte 0x1C
|
||||
.byte \num
|
||||
.2byte \num
|
||||
.4byte \destination
|
||||
.endm
|
||||
|
||||
.macro if_preliminary_points_eq num:req, destination:req
|
||||
.byte 0x1D
|
||||
.byte \num
|
||||
.2byte \num
|
||||
.4byte \destination
|
||||
.endm
|
||||
|
||||
.macro if_preliminary_points_not_eq num:req, destination:req
|
||||
.byte 0x1E
|
||||
.byte \num
|
||||
.2byte \num
|
||||
.4byte \destination
|
||||
.endm
|
||||
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -1,4 +1,4 @@
|
||||
#!/bin/bash
|
||||
#!/usr/bin/env bash
|
||||
|
||||
if [[ -d "$DEVKITARM/bin/" ]]; then
|
||||
OBJDUMP_BIN="$DEVKITARM/bin/arm-none-eabi-objdump"
|
||||
|
||||
45
audio_rules.mk
Normal file
45
audio_rules.mk
Normal file
@@ -0,0 +1,45 @@
|
||||
# This file contains rules for making assemblies for most music in the game.
|
||||
|
||||
CRY_SUBDIR := sound/direct_sound_samples/cries
|
||||
|
||||
MID_ASM_DIR := $(MID_SUBDIR)
|
||||
CRY_BIN_DIR := $(CRY_SUBDIR)
|
||||
SOUND_BIN_DIR := sound
|
||||
|
||||
SPECIAL_OUTDIRS := $(MID_ASM_DIR) $(CRY_BIN_DIR)
|
||||
SPECIAL_OUTDIRS += $(SOUND_BIN_DIR) $(SOUND_BIN_DIR)/direct_sound_samples/phonemes $(SOUND_BIN_DIR)/direct_sound_samples/cries
|
||||
$(shell mkdir -p $(SPECIAL_OUTDIRS) )
|
||||
|
||||
# Assembly song compilation
|
||||
$(SONG_BUILDDIR)/%.o: $(SONG_SUBDIR)/%.s
|
||||
$(AS) $(ASFLAGS) -I sound -o $@ $<
|
||||
$(MID_BUILDDIR)/%.o: $(MID_ASM_DIR)/%.s
|
||||
$(AS) $(ASFLAGS) -I sound -o $@ $<
|
||||
|
||||
# Compressed cries
|
||||
$(CRY_BIN_DIR)/%.bin: $(CRY_SUBDIR)/%.aif
|
||||
$(AIF) $< $@ --compress
|
||||
|
||||
# Uncompressed sounds
|
||||
$(SOUND_BIN_DIR)/%.bin: sound/%.aif
|
||||
$(AIF) $< $@
|
||||
|
||||
# For each line in midi.cfg, we do some trickery to convert it into a make rule for the `.mid` file described on the line
|
||||
# Data following the colon in said file corresponds to arguments passed into mid2agb
|
||||
MID_CFG_PATH := $(MID_SUBDIR)/midi.cfg
|
||||
|
||||
# $1: Source path no extension, $2 Options
|
||||
define MID_RULE
|
||||
$(MID_ASM_DIR)/$1.s: $(MID_SUBDIR)/$1.mid $(MID_CFG_PATH)
|
||||
$(MID) $$< $$@ $2
|
||||
endef
|
||||
# source path, remaining text (options)
|
||||
define MID_EXPANSION
|
||||
$(eval $(call MID_RULE,$(basename $(patsubst %:,%,$(word 1,$1))),$(wordlist 2,999,$1)))
|
||||
endef
|
||||
|
||||
$(foreach line,$(shell cat $(MID_CFG_PATH) | sed "s/ /__SPACE__/g"),$(call MID_EXPANSION,$(subst __SPACE__, ,$(line))))
|
||||
|
||||
# Warn users building without a .cfg - build will fail at link time
|
||||
$(MID_ASM_DIR)/%.s: $(MID_SUBDIR)/%.mid
|
||||
$(warning $< does not have an associated entry in midi.cfg! It cannot be built)
|
||||
@@ -1 +0,0 @@
|
||||
lman
|
||||
@@ -1,10 +0,0 @@
|
||||
gFlashTimeoutFlag
|
||||
PollFlashStatus
|
||||
WaitForFlashWrite
|
||||
ProgramFlashSector
|
||||
gFlash
|
||||
ProgramFlashByte
|
||||
gFlashNumRemainingBytes
|
||||
EraseFlashChip
|
||||
EraseFlashSector
|
||||
gFlashMaxTime
|
||||
@@ -1,3 +0,0 @@
|
||||
gApprenticePartyMovesData
|
||||
gApprenticeQuestionData
|
||||
gApprenticeFunc
|
||||
@@ -1,3 +0,0 @@
|
||||
gMonShrinkDuration
|
||||
gMonShrinkDelta
|
||||
gMonShrinkDistance
|
||||
@@ -1 +0,0 @@
|
||||
gFactorySelect_CurrentOptionFunc
|
||||
@@ -1,9 +0,0 @@
|
||||
gPreBattleCallback1
|
||||
gBattleMainFunc
|
||||
gBattleResults
|
||||
gLeveledUpInBattle
|
||||
gBattlerControllerFuncs
|
||||
gHealthboxSpriteIds
|
||||
gMultiUsePlayerCursor
|
||||
gNumberOfMovesToChoose
|
||||
gBattleControllerData
|
||||
@@ -1 +0,0 @@
|
||||
gFrontierTempParty
|
||||
@@ -1 +0,0 @@
|
||||
gInGameOpponentsNo
|
||||
@@ -1 +0,0 @@
|
||||
gWindowTileAutoAllocEnabled
|
||||
@@ -1 +0,0 @@
|
||||
gContestRngValue
|
||||
@@ -1,4 +0,0 @@
|
||||
gContestMonPixels
|
||||
gImageProcessingContext
|
||||
gContestPaintingWinner
|
||||
gContestPaintingMonPalette
|
||||
@@ -1 +0,0 @@
|
||||
gEReaderData
|
||||
@@ -1 +0,0 @@
|
||||
gCB2_AfterEvolution
|
||||
@@ -1,3 +0,0 @@
|
||||
sPlayerToMewDeltaX
|
||||
sPlayerToMewDeltaY
|
||||
sMewDirectionCandidates
|
||||
@@ -1,3 +0,0 @@
|
||||
gFieldCamera
|
||||
gTotalCameraPixelOffsetY
|
||||
gTotalCameraPixelOffsetX
|
||||
@@ -1 +0,0 @@
|
||||
gSelectedObjectEvent
|
||||
@@ -1 +0,0 @@
|
||||
gScrollableMultichoice_ListMenuTemplate
|
||||
@@ -1 +0,0 @@
|
||||
gBackupMapLayout
|
||||
@@ -1,10 +0,0 @@
|
||||
gCanvasColumnStart
|
||||
gCanvasPixels
|
||||
gCanvasRowEnd
|
||||
gCanvasHeight
|
||||
gCanvasColumnEnd
|
||||
gCanvasRowStart
|
||||
gCanvasMonPersonality
|
||||
gCanvasWidth
|
||||
gCanvasPalette
|
||||
gCanvasPaletteStart
|
||||
@@ -1,2 +0,0 @@
|
||||
gIntroFrameCounter
|
||||
gMultibootProgramStruct
|
||||
@@ -1,5 +0,0 @@
|
||||
gRfuSlotStatusUNI
|
||||
gRfuSlotStatusNI
|
||||
gRfuLinkStatus
|
||||
gRfuStatic
|
||||
gRfuFixed
|
||||
@@ -1 +0,0 @@
|
||||
gRfuSIO32Id
|
||||
@@ -1 +0,0 @@
|
||||
gSTWIStatus
|
||||
@@ -1,35 +0,0 @@
|
||||
gLinkPartnersHeldKeys
|
||||
gLinkDebugSeed
|
||||
gLocalLinkPlayerBlock
|
||||
gLinkErrorOccurred
|
||||
gLinkDebugFlags
|
||||
gLinkFiller1
|
||||
gRemoteLinkPlayersNotReceived
|
||||
gBlockReceivedStatus
|
||||
gLinkFiller2
|
||||
gLinkHeldKeys
|
||||
gRecvCmds
|
||||
gLinkStatus
|
||||
gLinkDummy1
|
||||
gLinkDummy2
|
||||
gReadyToExitStandby
|
||||
gReadyToCloseLink
|
||||
gReadyCloseLinkType
|
||||
gSuppressLinkErrorMessage
|
||||
gWirelessCommType
|
||||
gSavedLinkPlayerCount
|
||||
gSendCmd
|
||||
gSavedMultiplayerId
|
||||
gReceivedRemoteLinkPlayers
|
||||
gLinkTestBGInfo
|
||||
gLinkCallback
|
||||
gShouldAdvanceLinkState
|
||||
gLinkTestBlockChecksums
|
||||
gBlockRequestType
|
||||
gLinkFiller3
|
||||
gLinkFiller4
|
||||
gLinkFiller5
|
||||
gLastSendQueueCount
|
||||
gLink
|
||||
gLastRecvQueueCount
|
||||
gLinkSavedIme
|
||||
@@ -1,2 +0,0 @@
|
||||
gRfuAPIBuffer
|
||||
gRfu
|
||||
@@ -1,2 +0,0 @@
|
||||
gListMenuOverride
|
||||
gMultiuseListMenuTemplate
|
||||
@@ -1,4 +0,0 @@
|
||||
gFlashMemoryPresent
|
||||
gSaveBlock1Ptr
|
||||
gSaveBlock2Ptr
|
||||
gPokemonStoragePtr
|
||||
@@ -1,12 +0,0 @@
|
||||
gSoundInfo
|
||||
gPokemonCrySongs
|
||||
gPokemonCryMusicPlayers
|
||||
gMPlayInfo_BGM
|
||||
gMPlayJumpTable
|
||||
gCgbChans
|
||||
gMPlayInfo_SE1
|
||||
gMPlayInfo_SE2
|
||||
gPokemonCryTracks
|
||||
gPokemonCrySong
|
||||
gMPlayMemAccArea
|
||||
gMPlayInfo_SE3
|
||||
@@ -1,9 +0,0 @@
|
||||
gKeyRepeatStartDelay
|
||||
gLinkTransferringData
|
||||
gMain
|
||||
gKeyRepeatContinueDelay
|
||||
gSoftResetDisabled
|
||||
gIntrTable
|
||||
gLinkVSyncDisabled
|
||||
IntrMain_Buffer
|
||||
gPcmDmaCounter
|
||||
@@ -1 +0,0 @@
|
||||
gBardSong
|
||||
@@ -1,8 +0,0 @@
|
||||
gOverworldTilemapBuffer_Bg2
|
||||
gOverworldTilemapBuffer_Bg1
|
||||
gOverworldTilemapBuffer_Bg3
|
||||
gHeldKeyCodeToSend
|
||||
gFieldCallback
|
||||
gFieldCallback2
|
||||
gLocalLinkPlayerId
|
||||
gFieldLinkPlayerCount
|
||||
@@ -1 +0,0 @@
|
||||
gItemUseCB
|
||||
@@ -1,2 +0,0 @@
|
||||
gUnusedPokedexU8
|
||||
gPokedexVBlankCB
|
||||
@@ -1 +0,0 @@
|
||||
gDexCryScreenState
|
||||
@@ -1,2 +0,0 @@
|
||||
gRngValue
|
||||
gRng2Value
|
||||
@@ -1 +0,0 @@
|
||||
gLocalTime
|
||||
@@ -1,13 +0,0 @@
|
||||
gLastWrittenSector
|
||||
gLastSaveCounter
|
||||
gLastKnownGoodSector
|
||||
gDamagedSaveSectors
|
||||
gSaveCounter
|
||||
gReadWriteSector
|
||||
gIncrementalSectorId
|
||||
gSaveUnusedVar
|
||||
gSaveFileStatus
|
||||
gGameContinueCallback
|
||||
gRamSaveSectorLocations
|
||||
gSaveUnusedVar2
|
||||
gSaveAttemptStatus
|
||||
@@ -1 +0,0 @@
|
||||
gDisableMusic
|
||||
@@ -1,2 +0,0 @@
|
||||
gOamMatrixAllocBitmap
|
||||
gReservedSpritePaletteCount
|
||||
@@ -1 +0,0 @@
|
||||
gMenuCallback
|
||||
@@ -1 +0,0 @@
|
||||
gTasks
|
||||
@@ -1,4 +0,0 @@
|
||||
gFonts
|
||||
gDisableTextPrinters
|
||||
gCurGlyph
|
||||
gTextFlags
|
||||
@@ -1,5 +0,0 @@
|
||||
gWhichTrainerToFaceAfterBattle
|
||||
gPostBattleMovementScript
|
||||
gApproachingTrainers
|
||||
gNoOfApproachingTrainers
|
||||
gTrainerApproachedPlayer
|
||||
@@ -1,4 +0,0 @@
|
||||
sCurTVShowSlot
|
||||
sTV_SecretBaseVisitMovesTemp
|
||||
sTV_DecorationsBuffer
|
||||
sTV_SecretBaseVisitMonsTemp
|
||||
@@ -1,2 +0,0 @@
|
||||
gTransparentTileNumber
|
||||
gWindowBgTilemapBuffers
|
||||
@@ -1613,6 +1613,8 @@ AI_CV_Disable2:
|
||||
AI_CV_Disable_End:
|
||||
end
|
||||
|
||||
@ BUG: The original script would score up Counter when the target's types were not physical
|
||||
@ This is incorrect since Counter only deals double the damage received if hit by a physical attack
|
||||
AI_CV_Counter:
|
||||
if_status AI_TARGET, STATUS1_SLEEP, AI_CV_Counter_ScoreDown1
|
||||
if_status2 AI_TARGET, STATUS2_INFATUATION, AI_CV_Counter_ScoreDown1
|
||||
@@ -1625,7 +1627,7 @@ AI_CV_Counter2:
|
||||
if_random_less_than 100, AI_CV_Counter3
|
||||
score -1
|
||||
AI_CV_Counter3:
|
||||
if_has_move AI_USER, MOVE_MIRROR_COAT, AI_CV_Counter7
|
||||
if_has_move AI_USER, MOVE_MIRROR_COAT, AI_CV_Counter8
|
||||
get_last_used_bank_move AI_TARGET
|
||||
get_move_power_from_result
|
||||
if_equal 0, AI_CV_Counter5
|
||||
@@ -1645,15 +1647,24 @@ AI_CV_Counter5:
|
||||
if_random_less_than 100, AI_CV_Counter6
|
||||
score +1
|
||||
AI_CV_Counter6:
|
||||
#ifdef BUGFIX
|
||||
get_target_type1
|
||||
if_in_bytes AI_CV_Counter_PhysicalTypeList, AI_CV_Counter7
|
||||
get_target_type2
|
||||
if_in_bytes AI_CV_Counter_PhysicalTypeList, AI_CV_Counter7
|
||||
goto AI_CV_Counter_End
|
||||
#else
|
||||
get_target_type1
|
||||
if_in_bytes AI_CV_Counter_PhysicalTypeList, AI_CV_Counter_End
|
||||
get_target_type2
|
||||
if_in_bytes AI_CV_Counter_PhysicalTypeList, AI_CV_Counter_End
|
||||
if_random_less_than 50, AI_CV_Counter_End
|
||||
#endif
|
||||
AI_CV_Counter7:
|
||||
if_random_less_than 100, AI_CV_Counter8
|
||||
score +4
|
||||
if_random_less_than 50, AI_CV_Counter_End
|
||||
AI_CV_Counter8:
|
||||
if_random_less_than 100, AI_CV_Counter9
|
||||
score +4
|
||||
AI_CV_Counter9:
|
||||
end
|
||||
|
||||
AI_CV_Counter_ScoreDown1:
|
||||
@@ -2100,6 +2111,8 @@ AI_CV_PsychUp_ScoreDown2:
|
||||
AI_CV_PsychUp_End:
|
||||
end
|
||||
|
||||
@ BUG: The original script would score up Mirror Coat when the target's types were not special
|
||||
@ This is incorrect since Mirror Coat only deals double the damage received if hit by a special attack
|
||||
AI_CV_MirrorCoat:
|
||||
if_status AI_TARGET, STATUS1_SLEEP, AI_CV_MirrorCoat_ScoreDown1
|
||||
if_status2 AI_TARGET, STATUS2_INFATUATION, AI_CV_MirrorCoat_ScoreDown1
|
||||
@@ -2132,10 +2145,19 @@ AI_CV_MirrorCoat5:
|
||||
if_random_less_than 100, AI_CV_MirrorCoat6
|
||||
score +1
|
||||
AI_CV_MirrorCoat6:
|
||||
#ifdef BUGFIX
|
||||
get_target_type1
|
||||
if_in_bytes AI_CV_MirrorCoat_SpecialTypeList, AI_CV_MirrorCoat7
|
||||
get_target_type2
|
||||
if_in_bytes AI_CV_MirrorCoat_SpecialTypeList, AI_CV_MirrorCoat7
|
||||
goto AI_CV_MirrorCoat_End
|
||||
#else
|
||||
get_target_type1
|
||||
if_in_bytes AI_CV_MirrorCoat_SpecialTypeList, AI_CV_MirrorCoat_End
|
||||
get_target_type2
|
||||
if_in_bytes AI_CV_MirrorCoat_SpecialTypeList, AI_CV_MirrorCoat_End
|
||||
#endif
|
||||
AI_CV_MirrorCoat7:
|
||||
if_random_less_than 50, AI_CV_MirrorCoat_End
|
||||
AI_CV_MirrorCoat_ScoreUp4:
|
||||
if_random_less_than 100, AI_CV_MirrorCoat_ScoreUp4_End
|
||||
|
||||
@@ -2097,7 +2097,7 @@ Move_MEAN_LOOK:
|
||||
|
||||
Move_ROCK_THROW:
|
||||
loadspritegfx ANIM_TAG_ROCKS
|
||||
createsprite gShakeMonOrTerrainSpriteTemplate, ANIM_TARGET, 2, 6, 1, 15, 1
|
||||
createsprite gShakeMonOrPlatformSpriteTemplate, ANIM_TARGET, 2, 6, 1, 15, 1
|
||||
createsprite gFallingRockSpriteTemplate, ANIM_TARGET, 2, 0, 1, 0, 0
|
||||
playsewithpan SE_M_ROCK_THROW, SOUND_PAN_TARGET
|
||||
delay 6
|
||||
@@ -2119,7 +2119,7 @@ Move_ROCK_THROW:
|
||||
Move_ROCK_SLIDE:
|
||||
loadspritegfx ANIM_TAG_ROCKS
|
||||
monbg ANIM_DEF_PARTNER
|
||||
createsprite gShakeMonOrTerrainSpriteTemplate, ANIM_ATTACKER, 2, 7, 1, 11, 1
|
||||
createsprite gShakeMonOrPlatformSpriteTemplate, ANIM_ATTACKER, 2, 7, 1, 11, 1
|
||||
createsprite gFallingRockSpriteTemplate, ANIM_TARGET, 2, -5, 1, -5, 1
|
||||
playsewithpan SE_M_ROCK_THROW, SOUND_PAN_TARGET
|
||||
delay 2
|
||||
@@ -2909,7 +2909,7 @@ Move_BARRAGE:
|
||||
createvisualtask AnimTask_BarrageBall, 3
|
||||
playsewithpan SE_M_SWAGGER, SOUND_PAN_ATTACKER
|
||||
delay 24
|
||||
createsprite gShakeMonOrTerrainSpriteTemplate, ANIM_ATTACKER, 2, 8, 1, 40, 1
|
||||
createsprite gShakeMonOrPlatformSpriteTemplate, ANIM_ATTACKER, 2, 8, 1, 40, 1
|
||||
createvisualtask AnimTask_ShakeMon, 3, ANIM_TARGET, 0, 4, 20, 1
|
||||
createvisualtask AnimTask_ShakeMon, 3, ANIM_DEF_PARTNER, 0, 4, 20, 1
|
||||
loopsewithpan SE_M_STRENGTH, SOUND_PAN_TARGET, 8, 2
|
||||
@@ -3660,7 +3660,7 @@ Move_SUPERPOWER:
|
||||
createsprite gSuperpowerOrbSpriteTemplate, ANIM_TARGET, 2, ANIM_ATTACKER
|
||||
playsewithpan SE_M_MEGA_KICK, SOUND_PAN_ATTACKER
|
||||
delay 20
|
||||
createsprite gShakeMonOrTerrainSpriteTemplate, ANIM_ATTACKER, 2, 4, 1, 180, 1
|
||||
createsprite gShakeMonOrPlatformSpriteTemplate, ANIM_ATTACKER, 2, 4, 1, 180, 1
|
||||
createvisualtask SoundTask_PlaySE2WithPanning, 5, SE_M_EARTHQUAKE, 0
|
||||
delay 40
|
||||
createsprite gSuperpowerRockSpriteTemplate, ANIM_ATTACKER, 41, 200, 96, 1, 120
|
||||
@@ -5011,7 +5011,7 @@ SnoreEffect:
|
||||
playsewithpan SE_M_SNORE, SOUND_PAN_ATTACKER
|
||||
createvisualtask AnimTask_ScaleMonAndRestore, 5, -7, -7, 7, ANIM_ATTACKER, 1
|
||||
createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 4, 0, 7, 1
|
||||
createsprite gShakeMonOrTerrainSpriteTemplate, ANIM_ATTACKER, 2, 6, 1, 14, 0, 0
|
||||
createsprite gShakeMonOrPlatformSpriteTemplate, ANIM_ATTACKER, 2, 6, 1, 14, 0, 0
|
||||
createsprite gSnoreZSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, -42, -38, 24, 0, 0
|
||||
createsprite gSnoreZSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 0, -42, 24, 0, 0
|
||||
createsprite gSnoreZSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 42, -38, 24, 0, 0
|
||||
@@ -6871,7 +6871,7 @@ Move_ANCIENT_POWER:
|
||||
loadspritegfx ANIM_TAG_IMPACT
|
||||
monbg ANIM_DEF_PARTNER
|
||||
setalpha 12, 8
|
||||
createsprite gShakeMonOrTerrainSpriteTemplate, ANIM_ATTACKER, 2, 4, 1, 10, 1
|
||||
createsprite gShakeMonOrPlatformSpriteTemplate, ANIM_ATTACKER, 2, 4, 1, 10, 1
|
||||
createsprite gAncientPowerRockSpriteTemplate, ANIM_ATTACKER, 2, 20, 32, -48, 50, 2
|
||||
createsprite gAncientPowerRockSpriteTemplate, ANIM_ATTACKER, 2, 0, 32, -38, 25, 5
|
||||
createsprite gAncientPowerRockSpriteTemplate, ANIM_ATTACKER, 2, 32, 32, -28, 40, 3
|
||||
@@ -7292,14 +7292,14 @@ Move_METAL_CLAW:
|
||||
playsewithpan SE_M_RAZOR_WIND, SOUND_PAN_TARGET
|
||||
createsprite gClawSlashSpriteTemplate, ANIM_TARGET, 2, -10, -10, 0
|
||||
createsprite gClawSlashSpriteTemplate, ANIM_TARGET, 2, -10, 10, 0
|
||||
createsprite gShakeMonOrTerrainSpriteTemplate, ANIM_ATTACKER, 2, -4, 1, 10, 3, 1
|
||||
createsprite gShakeMonOrPlatformSpriteTemplate, ANIM_ATTACKER, 2, -4, 1, 10, 3, 1
|
||||
delay 8
|
||||
createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 6, 4
|
||||
delay 2
|
||||
playsewithpan SE_M_RAZOR_WIND, SOUND_PAN_TARGET
|
||||
createsprite gClawSlashSpriteTemplate, ANIM_TARGET, 2, 10, -10, 1
|
||||
createsprite gClawSlashSpriteTemplate, ANIM_TARGET, 2, 10, 10, 1
|
||||
createsprite gShakeMonOrTerrainSpriteTemplate, ANIM_ATTACKER, 2, -4, 1, 10, 3, 1
|
||||
createsprite gShakeMonOrPlatformSpriteTemplate, ANIM_ATTACKER, 2, -4, 1, 10, 3, 1
|
||||
waitforvisualfinish
|
||||
end
|
||||
|
||||
@@ -8515,7 +8515,7 @@ HyperVoiceEffect:
|
||||
createsprite gHyperVoiceRingSpriteTemplate, ANIM_ATTACKER, 0, 45, 0, 0, 0, 0, 0, 1
|
||||
createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 1, 0, 6, 1
|
||||
createvisualtask AnimTask_ShakeMon2, 2, ANIM_DEF_PARTNER, 1, 0, 6, 1
|
||||
createvisualtask AnimTask_ShakeBattleTerrain, 2, 1, 0, 6, 1
|
||||
createvisualtask AnimTask_ShakeBattlePlatforms, 2, 1, 0, 6, 1
|
||||
createvisualtask SoundTask_WaitForCry, 5
|
||||
return
|
||||
|
||||
@@ -8637,7 +8637,7 @@ Move_DRAGON_CLAW:
|
||||
createvisualtask SoundTask_PlaySE1WithPanning, 5, SE_M_RAZOR_WIND, SOUND_PAN_TARGET
|
||||
createsprite gClawSlashSpriteTemplate, ANIM_TARGET, 2, -10, -10, 0
|
||||
createsprite gClawSlashSpriteTemplate, ANIM_TARGET, 2, -10, 10, 0
|
||||
createsprite gShakeMonOrTerrainSpriteTemplate, ANIM_ATTACKER, 2, -4, 1, 10, 3, 1
|
||||
createsprite gShakeMonOrPlatformSpriteTemplate, ANIM_ATTACKER, 2, -4, 1, 10, 3, 1
|
||||
createsprite gFireSpinSpriteTemplate, ANIM_ATTACKER, 2, 0, 32, 480, 20, 16, -46, ANIM_ATTACKER
|
||||
delay 2
|
||||
createsprite gFireSpinSpriteTemplate, ANIM_ATTACKER, 2, 0, 33, 576, 20, 8, 42, ANIM_ATTACKER
|
||||
@@ -8650,7 +8650,7 @@ Move_DRAGON_CLAW:
|
||||
createvisualtask SoundTask_PlaySE1WithPanning, 5, SE_M_RAZOR_WIND, SOUND_PAN_TARGET
|
||||
createsprite gClawSlashSpriteTemplate, ANIM_TARGET, 2, 10, -10, 1
|
||||
createsprite gClawSlashSpriteTemplate, ANIM_TARGET, 2, 10, 10, 1
|
||||
createsprite gShakeMonOrTerrainSpriteTemplate, ANIM_ATTACKER, 2, -4, 1, 10, 3, 1
|
||||
createsprite gShakeMonOrPlatformSpriteTemplate, ANIM_ATTACKER, 2, -4, 1, 10, 3, 1
|
||||
createsprite gFireSpinSpriteTemplate, ANIM_ATTACKER, 2, 0, 33, 464, 30, 15, -50, ANIM_ATTACKER
|
||||
delay 2
|
||||
createsprite gFireSpinSpriteTemplate, ANIM_ATTACKER, 2, 0, 28, 528, 30, 13, 50, ANIM_ATTACKER
|
||||
@@ -9111,7 +9111,7 @@ Move_BLAST_BURN:
|
||||
createsprite gFirePlumeSpriteTemplate, ANIM_ATTACKER, 70, 60, -30, 24, 0, 0, 0
|
||||
createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 2, -4, 3, ANIM_TARGET, 0
|
||||
createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 12, 0, 20, 1
|
||||
createvisualtask AnimTask_ShakeBattleTerrain, 2, 2, 0, 10, 1
|
||||
createvisualtask AnimTask_ShakeBattlePlatforms, 2, 2, 0, 10, 1
|
||||
createsprite gFirePlumeSpriteTemplate, ANIM_ATTACKER, 66, 96, 0, 24, 0, 0, 0
|
||||
createsprite gFirePlumeSpriteTemplate, ANIM_ATTACKER, 66, 60, 30, 24, 0, 0, 0
|
||||
createsprite gFirePlumeSpriteTemplate, ANIM_ATTACKER, 2, 0, 48, 24, 0, 0, 0
|
||||
@@ -9125,32 +9125,32 @@ Move_BLAST_BURN:
|
||||
Move_ROCK_TOMB:
|
||||
loadspritegfx ANIM_TAG_X_SIGN
|
||||
loadspritegfx ANIM_TAG_ROCKS
|
||||
createvisualtask AnimTask_ShakeBattleTerrain, 2, 2, 0, 10, 1
|
||||
createvisualtask AnimTask_ShakeBattlePlatforms, 2, 2, 0, 10, 1
|
||||
waitforvisualfinish
|
||||
createsprite gRockTombRockSpriteTemplate, ANIM_TARGET, 2, 20, 12, 64, 114, 0
|
||||
delay 8
|
||||
createvisualtask AnimTask_ShakeBattleTerrain, 2, 0, 2, 3, 1
|
||||
createvisualtask AnimTask_ShakeBattlePlatforms, 2, 0, 2, 3, 1
|
||||
playsewithpan SE_M_STRENGTH, SOUND_PAN_TARGET
|
||||
delay 8
|
||||
createsprite gRockTombRockSpriteTemplate, ANIM_TARGET, 2, -20, 12, 64, 98, 0
|
||||
delay 8
|
||||
createvisualtask AnimTask_ShakeBattleTerrain, 2, 0, 2, 3, 1
|
||||
createvisualtask AnimTask_ShakeBattlePlatforms, 2, 0, 2, 3, 1
|
||||
playsewithpan SE_M_STRENGTH, SOUND_PAN_TARGET
|
||||
delay 8
|
||||
createsprite gRockTombRockSpriteTemplate, ANIM_TARGET, 66, 3, 6, 64, 82, 0
|
||||
delay 8
|
||||
createvisualtask AnimTask_ShakeBattleTerrain, 2, 0, 2, 3, 1
|
||||
createvisualtask AnimTask_ShakeBattlePlatforms, 2, 0, 2, 3, 1
|
||||
playsewithpan SE_M_STRENGTH, SOUND_PAN_TARGET
|
||||
delay 8
|
||||
createsprite gRockTombRockSpriteTemplate, ANIM_TARGET, 2, -3, 13, 64, 66, 0
|
||||
delay 8
|
||||
createvisualtask AnimTask_ShakeBattleTerrain, 2, 0, 2, 3, 1
|
||||
createvisualtask AnimTask_ShakeBattlePlatforms, 2, 0, 2, 3, 1
|
||||
playsewithpan SE_M_STRENGTH, SOUND_PAN_TARGET
|
||||
delay 24
|
||||
playsewithpan SE_M_HYPER_BEAM, SOUND_PAN_TARGET
|
||||
createsprite gRedXSpriteTemplate, ANIM_TARGET, 5, ANIM_TARGET, 50
|
||||
createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 3, 0, 20, 1
|
||||
createvisualtask AnimTask_ShakeBattleTerrain, 2, 2, 0, 10, 1
|
||||
createvisualtask AnimTask_ShakeBattlePlatforms, 2, 2, 0, 10, 1
|
||||
waitforvisualfinish
|
||||
end
|
||||
|
||||
@@ -9635,16 +9635,16 @@ Move_SKY_UPPERCUT:
|
||||
end
|
||||
|
||||
Move_SECRET_POWER:
|
||||
createvisualtask AnimTask_GetBattleTerrain, 5
|
||||
jumpargeq 0, BATTLE_TERRAIN_GRASS, Move_NEEDLE_ARM
|
||||
jumpargeq 0, BATTLE_TERRAIN_LONG_GRASS, Move_MAGICAL_LEAF
|
||||
jumpargeq 0, BATTLE_TERRAIN_SAND, Move_MUD_SHOT
|
||||
jumpargeq 0, BATTLE_TERRAIN_UNDERWATER, Move_WATERFALL
|
||||
jumpargeq 0, BATTLE_TERRAIN_WATER, Move_SURF
|
||||
jumpargeq 0, BATTLE_TERRAIN_POND, Move_BUBBLE_BEAM
|
||||
jumpargeq 0, BATTLE_TERRAIN_MOUNTAIN, Move_ROCK_THROW
|
||||
jumpargeq 0, BATTLE_TERRAIN_CAVE, Move_BITE
|
||||
jumpargeq 0, BATTLE_TERRAIN_BUILDING, Move_STRENGTH
|
||||
createvisualtask AnimTask_GetBattleEnvironment, 5
|
||||
jumpargeq 0, BATTLE_ENVIRONMENT_GRASS, Move_NEEDLE_ARM
|
||||
jumpargeq 0, BATTLE_ENVIRONMENT_LONG_GRASS, Move_MAGICAL_LEAF
|
||||
jumpargeq 0, BATTLE_ENVIRONMENT_SAND, Move_MUD_SHOT
|
||||
jumpargeq 0, BATTLE_ENVIRONMENT_UNDERWATER, Move_WATERFALL
|
||||
jumpargeq 0, BATTLE_ENVIRONMENT_WATER, Move_SURF
|
||||
jumpargeq 0, BATTLE_ENVIRONMENT_POND, Move_BUBBLE_BEAM
|
||||
jumpargeq 0, BATTLE_ENVIRONMENT_MOUNTAIN, Move_ROCK_THROW
|
||||
jumpargeq 0, BATTLE_ENVIRONMENT_CAVE, Move_BITE
|
||||
jumpargeq 0, BATTLE_ENVIRONMENT_BUILDING, Move_STRENGTH
|
||||
goto Move_SLAM
|
||||
|
||||
Move_TWISTER:
|
||||
|
||||
@@ -2289,7 +2289,7 @@ BattleScript_EffectNaturePower::
|
||||
attackcanceler
|
||||
attackstring
|
||||
pause B_WAIT_TIME_SHORT
|
||||
callterrainattack
|
||||
callenvironmentattack
|
||||
printstring STRINGID_NATUREPOWERTURNEDINTO
|
||||
waitmessage B_WAIT_TIME_LONG
|
||||
return
|
||||
@@ -2799,7 +2799,7 @@ BattleScript_EffectCamouflage::
|
||||
attackcanceler
|
||||
attackstring
|
||||
ppreduce
|
||||
settypetoterrain BattleScript_ButItFailed
|
||||
settypetoenvironment BattleScript_ButItFailed
|
||||
attackanimation
|
||||
waitanimation
|
||||
printstring STRINGID_PKMNCHANGEDTYPE
|
||||
|
||||
@@ -60,6 +60,7 @@
|
||||
|
||||
.section script_data, "aw", %progbits
|
||||
|
||||
.set ALLOCATE_SCRIPT_CMD_TABLE, 1
|
||||
.include "data/script_cmd_table.inc"
|
||||
|
||||
gSpecialVars::
|
||||
@@ -563,8 +564,8 @@ gStdScripts_End::
|
||||
.include "data/maps/Route110_TrickHousePuzzle6/scripts.inc"
|
||||
.include "data/maps/Route110_TrickHousePuzzle7/scripts.inc"
|
||||
.include "data/maps/Route110_TrickHousePuzzle8/scripts.inc"
|
||||
.include "data/maps/Route110_SeasideCyclingRoadNorthEntrance/scripts.inc"
|
||||
.include "data/maps/Route110_SeasideCyclingRoadSouthEntrance/scripts.inc"
|
||||
.include "data/maps/Route110_SeasideCyclingRoadNorthEntrance/scripts.inc"
|
||||
.include "data/maps/Route113_GlassWorkshop/scripts.inc"
|
||||
.include "data/maps/Route123_BerryMastersHouse/scripts.inc"
|
||||
.include "data/maps/Route119_WeatherInstitute_1F/scripts.inc"
|
||||
@@ -774,8 +775,8 @@ EventScript_HideMrBriney::
|
||||
return
|
||||
|
||||
RusturfTunnel_EventScript_SetRusturfTunnelOpen::
|
||||
removeobject LOCALID_WANDAS_BF
|
||||
removeobject LOCALID_WANDA
|
||||
removeobject LOCALID_RUSTURF_TUNNEL_WANDAS_BF
|
||||
removeobject LOCALID_RUSTURF_TUNNEL_WANDA
|
||||
clearflag FLAG_HIDE_VERDANTURF_TOWN_WANDAS_HOUSE_WANDAS_BOYFRIEND
|
||||
clearflag FLAG_HIDE_VERDANTURF_TOWN_WANDAS_HOUSE_WANDA
|
||||
setvar VAR_RUSTURF_TUNNEL_STATE, 6
|
||||
@@ -784,11 +785,11 @@ RusturfTunnel_EventScript_SetRusturfTunnelOpen::
|
||||
|
||||
EventScript_UnusedBoardFerry::
|
||||
delay 30
|
||||
applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_WalkInPlaceFasterUp
|
||||
applymovement LOCALID_PLAYER, Common_Movement_WalkInPlaceFasterUp
|
||||
waitmovement 0
|
||||
showobjectat OBJ_EVENT_ID_PLAYER, 0
|
||||
showobjectat LOCALID_PLAYER, 0
|
||||
delay 30
|
||||
applymovement OBJ_EVENT_ID_PLAYER, Movement_UnusedBoardFerry
|
||||
applymovement LOCALID_PLAYER, Movement_UnusedBoardFerry
|
||||
waitmovement 0
|
||||
delay 30
|
||||
return
|
||||
@@ -801,7 +802,7 @@ Common_EventScript_FerryDepartIsland::
|
||||
call_if_eq VAR_FACING, DIR_SOUTH, Ferry_EventScript_DepartIslandSouth
|
||||
call_if_eq VAR_FACING, DIR_WEST, Ferry_EventScript_DepartIslandWest
|
||||
delay 30
|
||||
hideobjectat OBJ_EVENT_ID_PLAYER, 0
|
||||
hideobjectat LOCALID_PLAYER, 0
|
||||
call Common_EventScript_FerryDepart
|
||||
return
|
||||
|
||||
|
||||
@@ -15,6 +15,7 @@
|
||||
"connections": null,
|
||||
"object_events": [
|
||||
{
|
||||
"local_id": "LOCALID_AQUA_HIDEOUT_MATT",
|
||||
"graphics_id": "OBJ_EVENT_GFX_AQUA_MEMBER_M",
|
||||
"x": 23,
|
||||
"y": 19,
|
||||
@@ -54,6 +55,7 @@
|
||||
"flag": "FLAG_ITEM_AQUA_HIDEOUT_B2F_NEST_BALL"
|
||||
},
|
||||
{
|
||||
"local_id": "LOCALID_AQUA_HIDEOUT_SUBMARINE",
|
||||
"graphics_id": "OBJ_EVENT_GFX_SUBMARINE_SHADOW",
|
||||
"x": 19,
|
||||
"y": 20,
|
||||
|
||||
@@ -1,6 +1,3 @@
|
||||
.set LOCALID_MATT, 1
|
||||
.set LOCALID_SUBMARINE, 4
|
||||
|
||||
AquaHideout_B2F_MapScripts::
|
||||
map_script MAP_SCRIPT_ON_TRANSITION, AquaHideout_B2F_OnTransition
|
||||
end_map_scripts
|
||||
@@ -15,7 +12,7 @@ AquaHideout_B2F_EventScript_PreventMattNoticing::
|
||||
|
||||
AquaHideout_B2F_EventScript_MattNoticePlayer::
|
||||
lockall
|
||||
setvar VAR_0x8008, LOCALID_MATT
|
||||
setvar VAR_0x8008, LOCALID_AQUA_HIDEOUT_MATT
|
||||
playse SE_PIN
|
||||
applymovement VAR_0x8008, Common_Movement_ExclamationMark
|
||||
waitmovement 0
|
||||
@@ -32,8 +29,8 @@ AquaHideout_B2F_EventScript_Matt::
|
||||
end
|
||||
|
||||
AquaHideout_B2F_EventScript_SubmarineEscape::
|
||||
setvar VAR_0x8008, LOCALID_MATT
|
||||
setvar VAR_0x8009, LOCALID_SUBMARINE
|
||||
setvar VAR_0x8008, LOCALID_AQUA_HIDEOUT_MATT
|
||||
setvar VAR_0x8009, LOCALID_AQUA_HIDEOUT_SUBMARINE
|
||||
applymovement VAR_0x8008, Common_Movement_WalkInPlaceFasterLeft
|
||||
waitmovement 0
|
||||
delay 20
|
||||
|
||||
@@ -15,6 +15,7 @@
|
||||
"connections": null,
|
||||
"object_events": [
|
||||
{
|
||||
"local_id": "LOCALID_ARENA_BATTLE_BLACK_BELT_1",
|
||||
"graphics_id": "OBJ_EVENT_GFX_BLACK_BELT",
|
||||
"x": 5,
|
||||
"y": 3,
|
||||
@@ -28,6 +29,7 @@
|
||||
"flag": "0"
|
||||
},
|
||||
{
|
||||
"local_id": "LOCALID_ARENA_BATTLE_BLACK_BELT_2",
|
||||
"graphics_id": "OBJ_EVENT_GFX_BLACK_BELT",
|
||||
"x": 10,
|
||||
"y": 3,
|
||||
@@ -41,6 +43,7 @@
|
||||
"flag": "0"
|
||||
},
|
||||
{
|
||||
"local_id": "LOCALID_ARENA_BATTLE_BLACK_BELT_3",
|
||||
"graphics_id": "OBJ_EVENT_GFX_BLACK_BELT",
|
||||
"x": 5,
|
||||
"y": 9,
|
||||
@@ -54,6 +57,7 @@
|
||||
"flag": "0"
|
||||
},
|
||||
{
|
||||
"local_id": "LOCALID_ARENA_BATTLE_BLACK_BELT_4",
|
||||
"graphics_id": "OBJ_EVENT_GFX_BLACK_BELT",
|
||||
"x": 10,
|
||||
"y": 9,
|
||||
@@ -67,6 +71,7 @@
|
||||
"flag": "0"
|
||||
},
|
||||
{
|
||||
"local_id": "LOCALID_ARENA_BATTLE_ATTENDANT",
|
||||
"graphics_id": "OBJ_EVENT_GFX_BLACK_BELT",
|
||||
"x": 4,
|
||||
"y": 5,
|
||||
@@ -93,6 +98,7 @@
|
||||
"flag": "0"
|
||||
},
|
||||
{
|
||||
"local_id": "LOCALID_ARENA_BATTLE_OPPONENT",
|
||||
"graphics_id": "OBJ_EVENT_GFX_VAR_0",
|
||||
"x": 15,
|
||||
"y": 6,
|
||||
@@ -106,6 +112,7 @@
|
||||
"flag": "0"
|
||||
},
|
||||
{
|
||||
"local_id": "LOCALID_ARENA_BATTLE_PLAYER",
|
||||
"graphics_id": "OBJ_EVENT_GFX_VAR_1",
|
||||
"x": 0,
|
||||
"y": 6,
|
||||
@@ -119,6 +126,7 @@
|
||||
"flag": "0"
|
||||
},
|
||||
{
|
||||
"local_id": "LOCALID_ARENA_BATTLE_ANNOUNCER",
|
||||
"graphics_id": "OBJ_EVENT_GFX_BLACK_BELT",
|
||||
"x": 7,
|
||||
"y": 4,
|
||||
|
||||
@@ -1,12 +1,7 @@
|
||||
.set LOCALID_BLACK_BELT_1, 1
|
||||
.set LOCALID_BLACK_BELT_2, 2
|
||||
.set LOCALID_BLACK_BELT_3, 3
|
||||
.set LOCALID_BLACK_BELT_4, 4
|
||||
.set LOCALID_ATTENDANT, 5
|
||||
.set LOCALID_OPPONENT, 7
|
||||
.set LOCALID_PLAYER, 8
|
||||
.set LOCALID_ANNOUNCER, 9
|
||||
|
||||
@ On this map the player will automatically walk into the room, but the camera is supposed to remain still.
|
||||
@ To do this GF sets the player (LOCALID_PLAYER) invisible and creates a fake player object (LOCALID_ARENA_BATTLE_PLAYER).
|
||||
@ The graphics of this fake player object are represented with VAR_OBJ_GFX_ID_1.
|
||||
@ The graphics of the opponent are represented with VAR_OBJ_GFX_ID_0, which will ultimately be set by tower_setopponent.
|
||||
BattleFrontier_BattleArenaBattleRoom_MapScripts::
|
||||
map_script MAP_SCRIPT_ON_TRANSITION, BattleFrontier_BattleArenaBattleRoom_OnTransition
|
||||
map_script MAP_SCRIPT_ON_FRAME_TABLE, BattleFrontier_BattleArenaBattleRoom_OnFrame
|
||||
@@ -14,9 +9,6 @@ BattleFrontier_BattleArenaBattleRoom_MapScripts::
|
||||
map_script MAP_SCRIPT_ON_RESUME, BattleFrontier_BattleArenaBattleRoom_OnResume
|
||||
end_map_scripts
|
||||
|
||||
@ On this map the player (OBJ_EVENT_ID_PLAYER) is hidden
|
||||
@ The player is represented instead by LOCALID_PLAYER, which has the gfx id VAR_OBJ_GFX_ID_1
|
||||
|
||||
BattleFrontier_BattleArenaBattleRoom_OnResume:
|
||||
special OffsetCameraForBattle
|
||||
end
|
||||
@@ -46,47 +38,47 @@ BattleFrontier_BattleArenaBattleRoom_OnFrame:
|
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|
||||
BattleFrontier_BattleArenaBattleRoom_EventScript_EnterRoom::
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||||
lockall
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||||
showobjectat LOCALID_PLAYER, MAP_BATTLE_FRONTIER_BATTLE_ARENA_BATTLE_ROOM
|
||||
applymovement LOCALID_PLAYER, BattleFrontier_BattleArenaBattleRoom_Movement_PlayerEnter
|
||||
showobjectat LOCALID_ARENA_BATTLE_PLAYER, MAP_BATTLE_FRONTIER_BATTLE_ARENA_BATTLE_ROOM
|
||||
applymovement LOCALID_ARENA_BATTLE_PLAYER, BattleFrontier_BattleArenaBattleRoom_Movement_PlayerEnter
|
||||
waitmovement 0
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||||
frontier_get FRONTIER_DATA_BATTLE_NUM
|
||||
goto_if_eq VAR_RESULT, 0, BattleFrontier_BattleArenaBattleRoom_EventScript_AnnounceTrainers
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||||
applymovement LOCALID_ATTENDANT, BattleFrontier_BattleArenaBattleRoom_Movement_WalkInPlaceDown
|
||||
applymovement LOCALID_PLAYER, BattleFrontier_BattleArenaBattleRoom_Movement_WalkInPlaceLeft
|
||||
applymovement LOCALID_ARENA_BATTLE_ATTENDANT, BattleFrontier_BattleArenaBattleRoom_Movement_WalkInPlaceDown
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||||
applymovement LOCALID_ARENA_BATTLE_PLAYER, BattleFrontier_BattleArenaBattleRoom_Movement_WalkInPlaceLeft
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||||
setvar VAR_TEMP_2, 1
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||||
frontier_set FRONTIER_DATA_RECORD_DISABLED, TRUE
|
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goto BattleFrontier_BattleArenaBattleRoom_EventScript_AskReadyForOpponent
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BattleFrontier_BattleArenaBattleRoom_EventScript_AnnounceTrainers::
|
||||
tower_setopponent
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addobject LOCALID_OPPONENT
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||||
applymovement LOCALID_OPPONENT, BattleFrontier_BattleArenaBattleRoom_Movement_OpponentEnter
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addobject LOCALID_ARENA_BATTLE_OPPONENT
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||||
applymovement LOCALID_ARENA_BATTLE_OPPONENT, BattleFrontier_BattleArenaBattleRoom_Movement_OpponentEnter
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||||
waitmovement 0
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||||
applymovement LOCALID_ANNOUNCER, BattleFrontier_BattleArenaBattleRoom_Movement_JumpInPlaceDown
|
||||
applymovement LOCALID_ARENA_BATTLE_ANNOUNCER, BattleFrontier_BattleArenaBattleRoom_Movement_JumpInPlaceDown
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||||
playse SE_M_BELLY_DRUM
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waitse
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waitmovement 0
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msgbox BattleFrontier_BattleArenaBattleRoom_Text_PlayerStepForward, MSGBOX_DEFAULT
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closemessage
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applymovement LOCALID_PLAYER, BattleFrontier_BattleArenaBattleRoom_Movement_PlayerStepForward
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applymovement LOCALID_ARENA_BATTLE_PLAYER, BattleFrontier_BattleArenaBattleRoom_Movement_PlayerStepForward
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waitmovement 0
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applymovement LOCALID_ANNOUNCER, BattleFrontier_BattleArenaBattleRoom_Movement_JumpInPlaceDown
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||||
applymovement LOCALID_ARENA_BATTLE_ANNOUNCER, BattleFrontier_BattleArenaBattleRoom_Movement_JumpInPlaceDown
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playse SE_M_BELLY_DRUM
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||||
waitse
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waitmovement 0
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arena_gettrainername
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msgbox BattleFrontier_BattleArenaBattleRoom_Text_OpponentStepForward, MSGBOX_DEFAULT
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closemessage
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applymovement LOCALID_OPPONENT, BattleFrontier_BattleArenaBattleRoom_Movement_OpponentStepForward
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applymovement LOCALID_ARENA_BATTLE_OPPONENT, BattleFrontier_BattleArenaBattleRoom_Movement_OpponentStepForward
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waitmovement 0
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applymovement LOCALID_ANNOUNCER, BattleFrontier_BattleArenaBattleRoom_Movement_JumpInPlaceDown
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applymovement LOCALID_ARENA_BATTLE_ANNOUNCER, BattleFrontier_BattleArenaBattleRoom_Movement_JumpInPlaceDown
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playse SE_M_BELLY_DRUM
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waitse
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waitmovement 0
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msgbox BattleFrontier_BattleArenaBattleRoom_Text_SetKOTourneyBegin, MSGBOX_DEFAULT
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closemessage
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applymovement LOCALID_PLAYER, BattleFrontier_BattleArenaBattleRoom_Movement_PlayerStepForward
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applymovement LOCALID_OPPONENT, BattleFrontier_BattleArenaBattleRoom_Movement_OpponentStepForward
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applymovement LOCALID_ARENA_BATTLE_PLAYER, BattleFrontier_BattleArenaBattleRoom_Movement_PlayerStepForward
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applymovement LOCALID_ARENA_BATTLE_OPPONENT, BattleFrontier_BattleArenaBattleRoom_Movement_OpponentStepForward
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waitmovement 0
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palace_getopponentintro
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msgbox gStringVar4, MSGBOX_DEFAULT
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@@ -95,11 +87,11 @@ BattleFrontier_BattleArenaBattleRoom_EventScript_AnnounceTrainers::
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switch VAR_RESULT
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case 1, BattleFrontier_BattleArenaBattleRoom_EventScript_DefeatedOpponent
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BattleFrontier_BattleArenaBattleRoom_EventScript_DeclareOpponentWinner::
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applymovement LOCALID_ANNOUNCER, BattleFrontier_BattleArenaBattleRoom_Movement_JumpInPlaceDown
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applymovement LOCALID_BLACK_BELT_1, BattleFrontier_BattleArenaBattleRoom_Movement_JumpInPlaceDown
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||||
applymovement LOCALID_BLACK_BELT_2, BattleFrontier_BattleArenaBattleRoom_Movement_JumpInPlaceDown
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applymovement LOCALID_BLACK_BELT_3, BattleFrontier_BattleArenaBattleRoom_Movement_JumpInPlaceUp
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||||
applymovement LOCALID_BLACK_BELT_4, BattleFrontier_BattleArenaBattleRoom_Movement_JumpInPlaceUp
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applymovement LOCALID_ARENA_BATTLE_ANNOUNCER, BattleFrontier_BattleArenaBattleRoom_Movement_JumpInPlaceDown
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applymovement LOCALID_ARENA_BATTLE_BLACK_BELT_1, BattleFrontier_BattleArenaBattleRoom_Movement_JumpInPlaceDown
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applymovement LOCALID_ARENA_BATTLE_BLACK_BELT_2, BattleFrontier_BattleArenaBattleRoom_Movement_JumpInPlaceDown
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applymovement LOCALID_ARENA_BATTLE_BLACK_BELT_3, BattleFrontier_BattleArenaBattleRoom_Movement_JumpInPlaceUp
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applymovement LOCALID_ARENA_BATTLE_BLACK_BELT_4, BattleFrontier_BattleArenaBattleRoom_Movement_JumpInPlaceUp
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playse SE_M_SNORE
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waitse
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waitmovement 0
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@@ -117,12 +109,12 @@ BattleFrontier_BattleArenaBattleRoom_EventScript_DefeatedOpponent::
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frontier_set FRONTIER_DATA_BATTLE_NUM, VAR_RESULT
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||||
switch VAR_RESULT
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||||
case 7, BattleFrontier_BattleArenaBattleRoom_EventScript_ReturnToLobbyWon
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applymovement LOCALID_PLAYER, BattleFrontier_BattleArenaBattleRoom_Movement_PlayerWalkBackToLine
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||||
applymovement LOCALID_OPPONENT, BattleFrontier_BattleArenaBattleRoom_Movement_OpponentExit
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||||
applymovement LOCALID_ARENA_BATTLE_PLAYER, BattleFrontier_BattleArenaBattleRoom_Movement_PlayerWalkBackToLine
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||||
applymovement LOCALID_ARENA_BATTLE_OPPONENT, BattleFrontier_BattleArenaBattleRoom_Movement_OpponentExit
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waitmovement 0
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removeobject LOCALID_OPPONENT
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||||
applymovement LOCALID_ATTENDANT, BattleFrontier_BattleArenaBattleRoom_Movement_WalkInPlaceDown
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applymovement LOCALID_PLAYER, BattleFrontier_BattleArenaBattleRoom_Movement_WalkInPlaceLeft
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removeobject LOCALID_ARENA_BATTLE_OPPONENT
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applymovement LOCALID_ARENA_BATTLE_ATTENDANT, BattleFrontier_BattleArenaBattleRoom_Movement_WalkInPlaceDown
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applymovement LOCALID_ARENA_BATTLE_PLAYER, BattleFrontier_BattleArenaBattleRoom_Movement_WalkInPlaceLeft
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waitmovement 0
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msgbox BattleFrontier_BattleArenaBattleRoom_Text_MonsWillBeRestored, MSGBOX_DEFAULT
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special LoadPlayerParty
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@@ -191,8 +183,8 @@ BattleFrontier_BattleArenaBattleRoom_EventScript_AskRetireChallenge::
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BattleFrontier_BattleArenaBattleRoom_EventScript_ContinueChallenge::
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closemessage
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applymovement LOCALID_PLAYER, BattleFrontier_BattleArenaBattleRoom_Movement_WalkInPlaceRight
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applymovement LOCALID_ATTENDANT, BattleFrontier_BattleArenaBattleRoom_Movement_WalkInPlaceRight
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applymovement LOCALID_ARENA_BATTLE_PLAYER, BattleFrontier_BattleArenaBattleRoom_Movement_WalkInPlaceRight
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||||
applymovement LOCALID_ARENA_BATTLE_ATTENDANT, BattleFrontier_BattleArenaBattleRoom_Movement_WalkInPlaceRight
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waitmovement 0
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||||
goto BattleFrontier_BattleArenaBattleRoom_EventScript_AnnounceTrainers
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||||
waitstate
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@@ -269,27 +261,27 @@ BattleFrontier_BattleArenaBattleRoom_EventScript_AskReadyForTycoonNoRecord::
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||||
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||||
BattleFrontier_BattleArenaBattleRoom_EventScript_BattleGreta::
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||||
call BattleFrontier_EventScript_SetBrainObjectGfx
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||||
applymovement LOCALID_PLAYER, BattleFrontier_BattleArenaBattleRoom_Movement_WalkInPlaceRight
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||||
applymovement LOCALID_ATTENDANT, BattleFrontier_BattleArenaBattleRoom_Movement_WalkInPlaceRight
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||||
applymovement LOCALID_ARENA_BATTLE_PLAYER, BattleFrontier_BattleArenaBattleRoom_Movement_WalkInPlaceRight
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||||
applymovement LOCALID_ARENA_BATTLE_ATTENDANT, BattleFrontier_BattleArenaBattleRoom_Movement_WalkInPlaceRight
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||||
waitmovement 0
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applymovement LOCALID_ANNOUNCER, BattleFrontier_BattleArenaBattleRoom_Movement_JumpInPlaceDown
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||||
applymovement LOCALID_ARENA_BATTLE_ANNOUNCER, BattleFrontier_BattleArenaBattleRoom_Movement_JumpInPlaceDown
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playse SE_M_BELLY_DRUM
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waitse
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waitmovement 0
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msgbox BattleFrontier_BattleArenaBattleRoom_Text_PlayerStepForward, MSGBOX_DEFAULT
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closemessage
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applymovement LOCALID_PLAYER, BattleFrontier_BattleArenaBattleRoom_Movement_PlayerStepForwardLong
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applymovement LOCALID_ARENA_BATTLE_PLAYER, BattleFrontier_BattleArenaBattleRoom_Movement_PlayerStepForwardLong
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||||
waitmovement 0
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||||
applymovement LOCALID_ANNOUNCER, BattleFrontier_BattleArenaBattleRoom_Movement_JumpInPlaceDown
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||||
applymovement LOCALID_ARENA_BATTLE_ANNOUNCER, BattleFrontier_BattleArenaBattleRoom_Movement_JumpInPlaceDown
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||||
playse SE_M_BELLY_DRUM
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||||
waitse
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||||
waitmovement 0
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||||
msgbox BattleFrontier_BattleArenaBattleRoom_Text_MakeWayForGreta, MSGBOX_DEFAULT
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closemessage
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||||
addobject LOCALID_OPPONENT
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||||
applymovement LOCALID_OPPONENT, BattleFrontier_BattleArenaBattleRoom_Movement_GretaEnter
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||||
addobject LOCALID_ARENA_BATTLE_OPPONENT
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||||
applymovement LOCALID_ARENA_BATTLE_OPPONENT, BattleFrontier_BattleArenaBattleRoom_Movement_GretaEnter
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||||
waitmovement 0
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applymovement LOCALID_OPPONENT, BattleFrontier_BattleArenaBattleRoom_Movement_OpponentStepForward
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||||
applymovement LOCALID_ARENA_BATTLE_OPPONENT, BattleFrontier_BattleArenaBattleRoom_Movement_OpponentStepForward
|
||||
waitmovement 0
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||||
switch VAR_TEMP_F
|
||||
case FRONTIER_BRAIN_GOLD, BattleFrontier_BattleArenaBattleRoom_EventScript_IntroGretaGold
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||||
@@ -300,11 +292,11 @@ BattleFrontier_BattleArenaBattleRoom_EventScript_BattleGreta::
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||||
msgbox BattleFrontier_BattleArenaBattleRoom_Text_GretaYoureChallenger, MSGBOX_DEFAULT
|
||||
closemessage
|
||||
frontier_set FRONTIER_DATA_HEARD_BRAIN_SPEECH
|
||||
applymovement LOCALID_OPPONENT, BattleFrontier_BattleArenaBattleRoom_Movement_GretaLookAroundPlayer
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||||
applymovement LOCALID_ARENA_BATTLE_OPPONENT, BattleFrontier_BattleArenaBattleRoom_Movement_GretaLookAroundPlayer
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waitmovement 0
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msgbox BattleFrontier_BattleArenaBattleRoom_Text_IsThatRight, MSGBOX_DEFAULT
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||||
closemessage
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applymovement LOCALID_OPPONENT, BattleFrontier_BattleArenaBattleRoom_Movement_GretaWalkBackToCenter
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applymovement LOCALID_ARENA_BATTLE_OPPONENT, BattleFrontier_BattleArenaBattleRoom_Movement_GretaWalkBackToCenter
|
||||
waitmovement 0
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||||
msgbox BattleFrontier_BattleArenaBattleRoom_Text_YouLookWeakTakeThingsEasy, MSGBOX_DEFAULT
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||||
BattleFrontier_BattleArenaBattleRoom_EventScript_BattleGretaSilver::
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||||
@@ -317,7 +309,7 @@ BattleFrontier_BattleArenaBattleRoom_EventScript_DefeatedGretaSilver::
|
||||
call BattleFrontier_BattleArenaBattleRoom_EventScript_DeclarePlayerWinner
|
||||
frontier_getsymbols
|
||||
goto_if_ne VAR_RESULT, 0, BattleFrontier_BattleArenaBattleRoom_EventScript_ReturnToLobbyWon
|
||||
applymovement LOCALID_OPPONENT, BattleFrontier_BattleArenaBattleRoom_Movement_OpponentStepForwardLong
|
||||
applymovement LOCALID_ARENA_BATTLE_OPPONENT, BattleFrontier_BattleArenaBattleRoom_Movement_OpponentStepForwardLong
|
||||
waitmovement 0
|
||||
msgbox BattleFrontier_BattleArenaBattleRoom_Text_GretaYoureToughAfterAll, MSGBOX_DEFAULT
|
||||
playfanfare MUS_OBTAIN_SYMBOL
|
||||
@@ -334,11 +326,11 @@ BattleFrontier_BattleArenaBattleRoom_EventScript_IntroGretaGold::
|
||||
msgbox BattleFrontier_BattleArenaBattleRoom_Text_GretaLookingForwardToSeeingAgain, MSGBOX_DEFAULT
|
||||
closemessage
|
||||
frontier_set FRONTIER_DATA_HEARD_BRAIN_SPEECH
|
||||
applymovement LOCALID_OPPONENT, BattleFrontier_BattleArenaBattleRoom_Movement_GretaLookAroundPlayer
|
||||
applymovement LOCALID_ARENA_BATTLE_OPPONENT, BattleFrontier_BattleArenaBattleRoom_Movement_GretaLookAroundPlayer
|
||||
waitmovement 0
|
||||
msgbox BattleFrontier_BattleArenaBattleRoom_Text_SoAreYouReady, MSGBOX_DEFAULT
|
||||
closemessage
|
||||
applymovement LOCALID_OPPONENT, BattleFrontier_BattleArenaBattleRoom_Movement_GretaWalkBackToCenter
|
||||
applymovement LOCALID_ARENA_BATTLE_OPPONENT, BattleFrontier_BattleArenaBattleRoom_Movement_GretaWalkBackToCenter
|
||||
waitmovement 0
|
||||
msgbox BattleFrontier_BattleArenaBattleRoom_Text_WontAllowHalfheartedEffort, MSGBOX_DEFAULT
|
||||
BattleFrontier_BattleArenaBattleRoom_EventScript_BattleGretaGold::
|
||||
@@ -351,7 +343,7 @@ BattleFrontier_BattleArenaBattleRoom_EventScript_DefeatedGretaGold::
|
||||
call BattleFrontier_BattleArenaBattleRoom_EventScript_DeclarePlayerWinner
|
||||
frontier_getsymbols
|
||||
goto_if_eq VAR_RESULT, 2, BattleFrontier_BattleArenaBattleRoom_EventScript_ReturnToLobbyWon
|
||||
applymovement LOCALID_OPPONENT, BattleFrontier_BattleArenaBattleRoom_Movement_OpponentStepForwardLong
|
||||
applymovement LOCALID_ARENA_BATTLE_OPPONENT, BattleFrontier_BattleArenaBattleRoom_Movement_OpponentStepForwardLong
|
||||
waitmovement 0
|
||||
msgbox BattleFrontier_BattleArenaBattleRoom_Text_GretaBlownAway, MSGBOX_DEFAULT
|
||||
playfanfare MUS_OBTAIN_SYMBOL
|
||||
@@ -382,11 +374,11 @@ BattleFrontier_BattleArenaBattleRoom_EventScript_DoArenaBattle::
|
||||
return
|
||||
|
||||
BattleFrontier_BattleArenaBattleRoom_EventScript_DeclarePlayerWinner::
|
||||
applymovement LOCALID_ANNOUNCER, BattleFrontier_BattleArenaBattleRoom_Movement_JumpInPlaceDown
|
||||
applymovement LOCALID_BLACK_BELT_1, BattleFrontier_BattleArenaBattleRoom_Movement_JumpInPlaceDown
|
||||
applymovement LOCALID_BLACK_BELT_2, BattleFrontier_BattleArenaBattleRoom_Movement_JumpInPlaceDown
|
||||
applymovement LOCALID_BLACK_BELT_3, BattleFrontier_BattleArenaBattleRoom_Movement_JumpInPlaceUp
|
||||
applymovement LOCALID_BLACK_BELT_4, BattleFrontier_BattleArenaBattleRoom_Movement_JumpInPlaceUp
|
||||
applymovement LOCALID_ARENA_BATTLE_ANNOUNCER, BattleFrontier_BattleArenaBattleRoom_Movement_JumpInPlaceDown
|
||||
applymovement LOCALID_ARENA_BATTLE_BLACK_BELT_1, BattleFrontier_BattleArenaBattleRoom_Movement_JumpInPlaceDown
|
||||
applymovement LOCALID_ARENA_BATTLE_BLACK_BELT_2, BattleFrontier_BattleArenaBattleRoom_Movement_JumpInPlaceDown
|
||||
applymovement LOCALID_ARENA_BATTLE_BLACK_BELT_3, BattleFrontier_BattleArenaBattleRoom_Movement_JumpInPlaceUp
|
||||
applymovement LOCALID_ARENA_BATTLE_BLACK_BELT_4, BattleFrontier_BattleArenaBattleRoom_Movement_JumpInPlaceUp
|
||||
playse SE_BANG
|
||||
waitse
|
||||
waitmovement 0
|
||||
@@ -469,10 +461,10 @@ BattleFrontier_BattleArenaBattleRoom_OnWarp:
|
||||
end_map_script_table
|
||||
|
||||
BattleFrontier_BattleArenaBattleRoom_EventScript_SetUpRoomObjects::
|
||||
hideobjectat LOCALID_PLAYER, MAP_BATTLE_FRONTIER_BATTLE_ARENA_BATTLE_ROOM
|
||||
removeobject LOCALID_OPPONENT
|
||||
hideobjectat LOCALID_ARENA_BATTLE_PLAYER, MAP_BATTLE_FRONTIER_BATTLE_ARENA_BATTLE_ROOM
|
||||
removeobject LOCALID_ARENA_BATTLE_OPPONENT
|
||||
call BattleFrontier_BattleDomeBattleRoom_EventScript_SetPlayerGfx
|
||||
applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattleDomeBattleRoom_Movement_SetInvisible
|
||||
applymovement LOCALID_PLAYER, BattleFrontier_BattleDomeBattleRoom_Movement_SetInvisible
|
||||
setvar VAR_TEMP_1, 1
|
||||
end
|
||||
|
||||
|
||||
@@ -15,6 +15,7 @@
|
||||
"connections": null,
|
||||
"object_events": [
|
||||
{
|
||||
"local_id": "LOCALID_ARENA_CORRIDOR_ATTENDANT",
|
||||
"graphics_id": "OBJ_EVENT_GFX_BLACK_BELT",
|
||||
"x": 9,
|
||||
"y": 12,
|
||||
|
||||
@@ -1,5 +1,3 @@
|
||||
.set LOCALID_ATTENDANT, 1
|
||||
|
||||
BattleFrontier_BattleArenaCorridor_MapScripts::
|
||||
map_script MAP_SCRIPT_ON_FRAME_TABLE, BattleFrontier_BattleArenaCorridor_OnFrame
|
||||
end_map_scripts
|
||||
@@ -11,15 +9,15 @@ BattleFrontier_BattleArenaCorridor_OnFrame:
|
||||
BattleFrontier_BattleArenaCorridor_EventScript_WalkToBattleRoom::
|
||||
delay 16
|
||||
setvar VAR_TEMP_0, 1
|
||||
applymovement LOCALID_ATTENDANT, BattleFrontier_BattleArenaCorridor_Movement_AttendantWalkToDoor
|
||||
applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattleArenaCorridor_Movement_PlayerWalkToDoor
|
||||
applymovement LOCALID_ARENA_CORRIDOR_ATTENDANT, BattleFrontier_BattleArenaCorridor_Movement_AttendantWalkToDoor
|
||||
applymovement LOCALID_PLAYER, BattleFrontier_BattleArenaCorridor_Movement_PlayerWalkToDoor
|
||||
waitmovement 0
|
||||
applymovement LOCALID_ATTENDANT, BattleFrontier_BattleArenaCorridor_Movement_AttendantFacePlayer
|
||||
applymovement LOCALID_ARENA_CORRIDOR_ATTENDANT, BattleFrontier_BattleArenaCorridor_Movement_AttendantFacePlayer
|
||||
waitmovement 0
|
||||
msgbox BattleFrontier_BattleArenaCorridor_Text_PleaseStepIn, MSGBOX_SIGN
|
||||
applymovement LOCALID_ATTENDANT, BattleFrontier_BattleArenaCorridor_Movement_AttendantMoveOutOfWay
|
||||
applymovement LOCALID_ARENA_CORRIDOR_ATTENDANT, BattleFrontier_BattleArenaCorridor_Movement_AttendantMoveOutOfWay
|
||||
waitmovement 0
|
||||
applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattleArenaCorridor_Movement_PlayerEnterDoor
|
||||
applymovement LOCALID_PLAYER, BattleFrontier_BattleArenaCorridor_Movement_PlayerEnterDoor
|
||||
waitmovement 0
|
||||
setvar VAR_0x8006, 0
|
||||
warp MAP_BATTLE_FRONTIER_BATTLE_ARENA_BATTLE_ROOM, 7, 5
|
||||
|
||||
@@ -15,6 +15,7 @@
|
||||
"connections": null,
|
||||
"object_events": [
|
||||
{
|
||||
"local_id": "LOCALID_ARENA_ATTENDANT",
|
||||
"graphics_id": "OBJ_EVENT_GFX_BLACK_BELT",
|
||||
"x": 7,
|
||||
"y": 7,
|
||||
|
||||
@@ -1,5 +1,3 @@
|
||||
.set LOCALID_ATTENDANT, 1
|
||||
|
||||
BattleFrontier_BattleArenaLobby_MapScripts::
|
||||
map_script MAP_SCRIPT_ON_FRAME_TABLE, BattleFrontier_BattleArenaLobby_OnFrame
|
||||
map_script MAP_SCRIPT_ON_WARP_INTO_MAP_TABLE, BattleFrontier_BattleArenaLobby_OnWarp
|
||||
@@ -11,7 +9,7 @@ BattleFrontier_BattleArenaLobby_OnWarp:
|
||||
|
||||
BattleFrontier_BattleArenaLobby_EventScript_TurnPlayerNorth::
|
||||
setvar VAR_TEMP_1, 1
|
||||
turnobject OBJ_EVENT_ID_PLAYER, DIR_NORTH
|
||||
turnobject LOCALID_PLAYER, DIR_NORTH
|
||||
end
|
||||
|
||||
BattleFrontier_BattleArenaLobby_OnFrame:
|
||||
@@ -201,13 +199,13 @@ BattleFrontier_BattleArenaLobby_EventScript_EndCancelChallenge::
|
||||
end
|
||||
|
||||
BattleFrontier_BattleArenaLobby_EventScript_WalkToDoorLv50::
|
||||
applymovement LOCALID_ATTENDANT, BattleFrontier_BattleArenaLobby_Movement_AttendantWalkToLeftDoor
|
||||
applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattleArenaLobby_Movement_PlayerWalkToLeftDoor
|
||||
applymovement LOCALID_ARENA_ATTENDANT, BattleFrontier_BattleArenaLobby_Movement_AttendantWalkToLeftDoor
|
||||
applymovement LOCALID_PLAYER, BattleFrontier_BattleArenaLobby_Movement_PlayerWalkToLeftDoor
|
||||
waitmovement 0
|
||||
opendoor 2, 2
|
||||
waitdooranim
|
||||
applymovement LOCALID_ATTENDANT, BattleFrontier_BattleArenaLobby_Movement_AttendantEnterDoor
|
||||
applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattleArenaLobby_Movement_PlayerEnterDoor
|
||||
applymovement LOCALID_ARENA_ATTENDANT, BattleFrontier_BattleArenaLobby_Movement_AttendantEnterDoor
|
||||
applymovement LOCALID_PLAYER, BattleFrontier_BattleArenaLobby_Movement_PlayerEnterDoor
|
||||
waitmovement 0
|
||||
closedoor 2, 2
|
||||
waitdooranim
|
||||
@@ -250,13 +248,13 @@ BattleFrontier_BattleArenaLobby_Movement_PlayerEnterDoor:
|
||||
step_end
|
||||
|
||||
BattleFrontier_BattleArenaLobby_EventScript_WalkToDoorLvOpen::
|
||||
applymovement LOCALID_ATTENDANT, BattleFrontier_BattleArenaLobby_Movement_AttendantWalkToRightDoor
|
||||
applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattleArenaLobby_Movement_PlayerWalkToRightDoor
|
||||
applymovement LOCALID_ARENA_ATTENDANT, BattleFrontier_BattleArenaLobby_Movement_AttendantWalkToRightDoor
|
||||
applymovement LOCALID_PLAYER, BattleFrontier_BattleArenaLobby_Movement_PlayerWalkToRightDoor
|
||||
waitmovement 0
|
||||
opendoor 11, 2
|
||||
waitdooranim
|
||||
applymovement LOCALID_ATTENDANT, BattleFrontier_BattleArenaLobby_Movement_AttendantEnterDoor
|
||||
applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattleArenaLobby_Movement_PlayerEnterDoor
|
||||
applymovement LOCALID_ARENA_ATTENDANT, BattleFrontier_BattleArenaLobby_Movement_AttendantEnterDoor
|
||||
applymovement LOCALID_PLAYER, BattleFrontier_BattleArenaLobby_Movement_PlayerEnterDoor
|
||||
waitmovement 0
|
||||
closedoor 11, 2
|
||||
waitdooranim
|
||||
|
||||
@@ -15,6 +15,7 @@
|
||||
"connections": null,
|
||||
"object_events": [
|
||||
{
|
||||
"local_id": "LOCALID_DOME_ANNOUNCER",
|
||||
"graphics_id": "OBJ_EVENT_GFX_REPORTER_M",
|
||||
"x": 5,
|
||||
"y": 4,
|
||||
@@ -28,6 +29,7 @@
|
||||
"flag": "0"
|
||||
},
|
||||
{
|
||||
"local_id": "LOCALID_DOME_AUDIENCE_TWIN",
|
||||
"graphics_id": "OBJ_EVENT_GFX_TWIN",
|
||||
"x": 7,
|
||||
"y": 2,
|
||||
@@ -80,6 +82,7 @@
|
||||
"flag": "0"
|
||||
},
|
||||
{
|
||||
"local_id": "LOCALID_DOME_AUDIENCE_WALKING",
|
||||
"graphics_id": "OBJ_EVENT_GFX_MAN_1",
|
||||
"x": 4,
|
||||
"y": 2,
|
||||
@@ -119,6 +122,7 @@
|
||||
"flag": "0"
|
||||
},
|
||||
{
|
||||
"local_id": "LOCALID_DOME_REFEREE",
|
||||
"graphics_id": "OBJ_EVENT_GFX_MAN_2",
|
||||
"x": 0,
|
||||
"y": 4,
|
||||
@@ -171,6 +175,7 @@
|
||||
"flag": "0"
|
||||
},
|
||||
{
|
||||
"local_id": "LOCALID_DOME_PLAYER",
|
||||
"graphics_id": "OBJ_EVENT_GFX_VAR_1",
|
||||
"x": 4,
|
||||
"y": 9,
|
||||
@@ -197,6 +202,7 @@
|
||||
"flag": "0"
|
||||
},
|
||||
{
|
||||
"local_id": "LOCALID_DOME_OPPONENT",
|
||||
"graphics_id": "OBJ_EVENT_GFX_VAR_0",
|
||||
"x": 11,
|
||||
"y": 6,
|
||||
|
||||
@@ -1,9 +1,7 @@
|
||||
.set LOCALID_ANNOUNCER, 1
|
||||
.set LOCALID_AUDIENCE_TWIN, 2
|
||||
.set LOCALID_AUDIENCE_WALKING, 6
|
||||
.set LOCALID_REFEREE, 9
|
||||
.set LOCALID_PLAYER, 13
|
||||
.set LOCALID_OPPONENT, 15
|
||||
@ On this map the player will automatically walk into the room, but the camera is supposed to remain still.
|
||||
@ To do this GF sets the player (LOCALID_PLAYER) invisible and creates a fake player object (LOCALID_DOME_PLAYER).
|
||||
@ The graphics of this fake player object are represented with VAR_OBJ_GFX_ID_1.
|
||||
@ The graphics of the opponent are represented with VAR_OBJ_GFX_ID_0, which will ultimately be set by dome_setopponentgfx.
|
||||
|
||||
.set NO_DRAW, 0
|
||||
.set DRAW_TRAINER, 1
|
||||
@@ -46,20 +44,20 @@ BattleFrontier_BattleDomeBattleRoom_EventScript_EnterRoom::
|
||||
lockall
|
||||
call BattleFrontier_BattleDomeBattleRoom_EventScript_GetRoundNum
|
||||
call_if_eq VAR_RESULT, DOME_ROUND1, BattleFrontier_BattleDomeBattleRoom_EventScript_TryDoAudienceMemberWalkToSeat
|
||||
applymovement LOCALID_ANNOUNCER, Common_Movement_WalkInPlaceDown
|
||||
applymovement LOCALID_DOME_ANNOUNCER, Common_Movement_WalkInPlaceDown
|
||||
waitmovement 0
|
||||
call BattleFrontier_BattleDomeBattleRoom_EventScript_AnnouncePlayer
|
||||
msgbox BattleFrontier_BattleDomeBattleRoom_Text_PlayerHasEnteredDome, MSGBOX_DEFAULT
|
||||
closemessage
|
||||
showobjectat LOCALID_PLAYER, MAP_BATTLE_FRONTIER_BATTLE_DOME_BATTLE_ROOM
|
||||
showobjectat LOCALID_DOME_PLAYER, MAP_BATTLE_FRONTIER_BATTLE_DOME_BATTLE_ROOM
|
||||
goto_if_ne VAR_TEMP_F, DOME_FINAL, BattleFrontier_BattleDomeBattleRoom_EventScript_PlayerEnter
|
||||
goto_if_ne VAR_TEMP_E, FRONTIER_BRAIN_NOT_READY, BattleFrontier_BattleDomeBattleRoom_EventScript_PlayerEnterForTucker
|
||||
BattleFrontier_BattleDomeBattleRoom_EventScript_PlayerEnter::
|
||||
applymovement LOCALID_PLAYER, BattleFrontier_BattleDomeBattleRoom_Movement_PlayerEnter
|
||||
applymovement LOCALID_DOME_PLAYER, BattleFrontier_BattleDomeBattleRoom_Movement_PlayerEnter
|
||||
goto BattleFrontier_BattleDomeBattleRoom_EventScript_AudienceReactToPlayer
|
||||
|
||||
BattleFrontier_BattleDomeBattleRoom_EventScript_PlayerEnterForTucker::
|
||||
applymovement LOCALID_PLAYER, BattleFrontier_BattleDomeBattleRoom_Movement_PlayerEnterForTucker
|
||||
applymovement LOCALID_DOME_PLAYER, BattleFrontier_BattleDomeBattleRoom_Movement_PlayerEnterForTucker
|
||||
BattleFrontier_BattleDomeBattleRoom_EventScript_AudienceReactToPlayer::
|
||||
playse SE_M_ENCORE2
|
||||
call BattleFrontier_BattleDomeBattleRoom_EventScript_AudienceLookAround
|
||||
@@ -70,8 +68,8 @@ BattleFrontier_BattleDomeBattleRoom_EventScript_BattleOpponent::
|
||||
dome_getopponentname
|
||||
msgbox BattleFrontier_BattleDomeBattleRoom_Text_PlayerVersusTrainer, MSGBOX_DEFAULT
|
||||
closemessage
|
||||
applymovement LOCALID_PLAYER, BattleFrontier_BattleDomeBattleRoom_Movement_PlayerStepForward
|
||||
applymovement LOCALID_OPPONENT, BattleFrontier_BattleDomeBattleRoom_Movement_OpponentStepForward
|
||||
applymovement LOCALID_DOME_PLAYER, BattleFrontier_BattleDomeBattleRoom_Movement_PlayerStepForward
|
||||
applymovement LOCALID_DOME_OPPONENT, BattleFrontier_BattleDomeBattleRoom_Movement_OpponentStepForward
|
||||
waitmovement 0
|
||||
tower_getopponentintro 0
|
||||
msgbox gStringVar4, MSGBOX_DEFAULT
|
||||
@@ -90,19 +88,19 @@ BattleFrontier_BattleDomeBattleRoom_EventScript_Draw::
|
||||
playse SE_M_ENCORE2
|
||||
call BattleFrontier_BattleDomeBattleRoom_EventScript_AudienceLookAround
|
||||
delay 60
|
||||
applymovement LOCALID_REFEREE, BattleFrontier_BattleDomeBattleRoom_Movement_RefereeEnter
|
||||
applymovement LOCALID_DOME_REFEREE, BattleFrontier_BattleDomeBattleRoom_Movement_RefereeEnter
|
||||
waitmovement 0
|
||||
applymovement LOCALID_ANNOUNCER, BattleFrontier_BattleDomeBattleRoom_Movement_AnnouncerFaceLeft
|
||||
applymovement LOCALID_DOME_ANNOUNCER, BattleFrontier_BattleDomeBattleRoom_Movement_AnnouncerFaceLeft
|
||||
waitmovement 0
|
||||
delay 180
|
||||
applymovement LOCALID_REFEREE, BattleFrontier_BattleDomeBattleRoom_Movement_RefereeExit
|
||||
applymovement LOCALID_DOME_REFEREE, BattleFrontier_BattleDomeBattleRoom_Movement_RefereeExit
|
||||
waitmovement 0
|
||||
goto_if_eq VAR_TEMP_2, DRAW_TUCKER, BattleFrontier_BattleDomeBattleRoom_EventScript_LostToOpponent @ Tucker always wins on a draw
|
||||
dome_compareseeds
|
||||
switch VAR_RESULT
|
||||
case 1, BattleFrontier_BattleDomeBattleRoom_EventScript_DefeatedOpponent
|
||||
BattleFrontier_BattleDomeBattleRoom_EventScript_LostToOpponent::
|
||||
applymovement LOCALID_ANNOUNCER, Common_Movement_WalkInPlaceDown
|
||||
applymovement LOCALID_DOME_ANNOUNCER, Common_Movement_WalkInPlaceDown
|
||||
waitmovement 0
|
||||
dome_getopponentname
|
||||
call_if_eq VAR_TEMP_2, NO_DRAW, BattleFrontier_BattleDomeBattleRoom_EventScript_OpponentWon
|
||||
@@ -135,7 +133,7 @@ BattleFrontier_BattleDomeBattleRoom_EventScript_TuckerWonDraw::
|
||||
return
|
||||
|
||||
BattleFrontier_BattleDomeBattleRoom_EventScript_DefeatedOpponent::
|
||||
applymovement LOCALID_ANNOUNCER, Common_Movement_WalkInPlaceDown
|
||||
applymovement LOCALID_DOME_ANNOUNCER, Common_Movement_WalkInPlaceDown
|
||||
waitmovement 0
|
||||
call_if_eq VAR_TEMP_2, NO_DRAW, BattleFrontier_BattleDomeBattleRoom_EventScript_PlayerWon
|
||||
call_if_eq VAR_TEMP_2, DRAW_TRAINER, BattleFrontier_BattleDomeBattleRoom_EventScript_PlayerWonDraw
|
||||
@@ -154,7 +152,7 @@ BattleFrontier_BattleDomeBattleRoom_EventScript_DefeatedOpponent::
|
||||
waitstate
|
||||
|
||||
BattleFrontier_BattleDomeBattleRoom_EventScript_WonTourney::
|
||||
applymovement LOCALID_PLAYER, BattleFrontier_BattleDomeBattleRoom_Movement_PlayerApproachAudience
|
||||
applymovement LOCALID_DOME_PLAYER, BattleFrontier_BattleDomeBattleRoom_Movement_PlayerApproachAudience
|
||||
waitmovement 0
|
||||
frontier_get FRONTIER_DATA_LVL_MODE
|
||||
switch VAR_RESULT
|
||||
@@ -340,9 +338,9 @@ BattleFrontier_BattleDomeBattleRoom_EventScript_AnnounceTuckerGold::
|
||||
msgbox BattleFrontier_BattleDomeBattleRoom_Text_LegendHasReturnedDomeAceTucker, MSGBOX_DEFAULT
|
||||
BattleFrontier_BattleDomeBattleRoom_EventScript_TuckerEnter::
|
||||
closemessage
|
||||
applymovement LOCALID_AUDIENCE_TWIN, BattleFrontier_BattleDomeBattleRoom_Movement_AudienceTwinJump
|
||||
applymovement LOCALID_ANNOUNCER, BattleFrontier_BattleDomeBattleRoom_Movement_AnnouncerMoveForTuckerEntrance
|
||||
applymovement LOCALID_OPPONENT, BattleFrontier_BattleDomeBattleRoom_Movement_TuckerEnterAndDance
|
||||
applymovement LOCALID_DOME_AUDIENCE_TWIN, BattleFrontier_BattleDomeBattleRoom_Movement_AudienceTwinJump
|
||||
applymovement LOCALID_DOME_ANNOUNCER, BattleFrontier_BattleDomeBattleRoom_Movement_AnnouncerMoveForTuckerEntrance
|
||||
applymovement LOCALID_DOME_OPPONENT, BattleFrontier_BattleDomeBattleRoom_Movement_TuckerEnterAndDance
|
||||
playse SE_M_ENCORE2
|
||||
call BattleFrontier_BattleDomeBattleRoom_EventScript_AudienceLookAround
|
||||
waitse
|
||||
@@ -384,7 +382,7 @@ BattleFrontier_BattleDomeBattleRoom_EventScript_BattleTuckerSilver::
|
||||
frontier_getsymbols
|
||||
goto_if_ne VAR_RESULT, 0, BattleFrontier_BattleDomeBattleRoom_EventScript_WonTourney
|
||||
closemessage
|
||||
applymovement LOCALID_OPPONENT, BattleFrontier_BattleDomeBattleRoom_Movement_TuckerApproachPlayer
|
||||
applymovement LOCALID_DOME_OPPONENT, BattleFrontier_BattleDomeBattleRoom_Movement_TuckerApproachPlayer
|
||||
waitmovement 0
|
||||
msgbox BattleFrontier_BattleDomeBattleRoom_Text_SeeYourFrontierPass, MSGBOX_DEFAULT
|
||||
playfanfare MUS_OBTAIN_SYMBOL
|
||||
@@ -412,7 +410,7 @@ BattleFrontier_BattleDomeBattleRoom_EventScript_BattleTuckerGold::
|
||||
frontier_getsymbols
|
||||
goto_if_eq VAR_RESULT, 2, BattleFrontier_BattleDomeBattleRoom_EventScript_WonTourney
|
||||
closemessage
|
||||
applymovement LOCALID_OPPONENT, BattleFrontier_BattleDomeBattleRoom_Movement_TuckerApproachPlayer
|
||||
applymovement LOCALID_DOME_OPPONENT, BattleFrontier_BattleDomeBattleRoom_Movement_TuckerApproachPlayer
|
||||
waitmovement 0
|
||||
msgbox BattleFrontier_BattleDomeBattleRoom_Text_NeverLostWhenPowerUnleashed, MSGBOX_DEFAULT
|
||||
playfanfare MUS_OBTAIN_SYMBOL
|
||||
@@ -426,8 +424,8 @@ BattleFrontier_BattleDomeBattleRoom_EventScript_BattleTuckerGold::
|
||||
BattleFrontier_BattleDomeBattleRoom_EventScript_DoTuckerBattle::
|
||||
msgbox BattleFrontier_BattleDomeBattleRoom_Text_PlayerVersusTucker, MSGBOX_DEFAULT
|
||||
closemessage
|
||||
applymovement LOCALID_PLAYER, BattleFrontier_BattleDomeBattleRoom_Movement_PlayerStepForward2
|
||||
applymovement LOCALID_OPPONENT, BattleFrontier_BattleDomeBattleRoom_Movement_TuckerStepForward
|
||||
applymovement LOCALID_DOME_PLAYER, BattleFrontier_BattleDomeBattleRoom_Movement_PlayerStepForward2
|
||||
applymovement LOCALID_DOME_OPPONENT, BattleFrontier_BattleDomeBattleRoom_Movement_TuckerStepForward
|
||||
waitmovement 0
|
||||
call BattleFrontier_BattleDomeBattleRoom_EventScript_DoDomeBattle
|
||||
return
|
||||
@@ -462,21 +460,21 @@ BattleFrontier_BattleDomeBattleRoom_OnWarp:
|
||||
end_map_script_table
|
||||
|
||||
BattleFrontier_BattleDomeBattleRoom_EventScript_SetUpObjects::
|
||||
hideobjectat LOCALID_PLAYER, MAP_BATTLE_FRONTIER_BATTLE_DOME_BATTLE_ROOM
|
||||
hideobjectat LOCALID_DOME_PLAYER, MAP_BATTLE_FRONTIER_BATTLE_DOME_BATTLE_ROOM
|
||||
call BattleFrontier_BattleDomeBattleRoom_EventScript_AddAudience
|
||||
call BattleFrontier_BattleDomeBattleRoom_EventScript_SetPlayerGfx
|
||||
setvar VAR_TEMP_1, 1
|
||||
applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattleDomeBattleRoom_Movement_SetInvisible
|
||||
applymovement LOCALID_PLAYER, BattleFrontier_BattleDomeBattleRoom_Movement_SetInvisible
|
||||
frontier_get FRONTIER_DATA_BATTLE_NUM
|
||||
goto_if_ne VAR_RESULT, DOME_FINAL, BattleFrontier_BattleDomeBattleRoom_EventScript_EndSetUpObjects
|
||||
frontier_getbrainstatus
|
||||
copyvar VAR_TEMP_E, VAR_RESULT
|
||||
goto_if_eq VAR_RESULT, FRONTIER_BRAIN_NOT_READY, BattleFrontier_BattleDomeBattleRoom_EventScript_EndSetUpObjects
|
||||
call BattleFrontier_EventScript_SetBrainObjectGfx
|
||||
setobjectxyperm LOCALID_OPPONENT, 13, 9
|
||||
removeobject LOCALID_OPPONENT
|
||||
addobject LOCALID_OPPONENT
|
||||
applymovement LOCALID_OPPONENT, BattleFrontier_BattleDomeBattleRoom_Movement_SetInvisibleFacingUp
|
||||
setobjectxyperm LOCALID_DOME_OPPONENT, 13, 9
|
||||
removeobject LOCALID_DOME_OPPONENT
|
||||
addobject LOCALID_DOME_OPPONENT
|
||||
applymovement LOCALID_DOME_OPPONENT, BattleFrontier_BattleDomeBattleRoom_Movement_SetInvisibleFacingUp
|
||||
BattleFrontier_BattleDomeBattleRoom_EventScript_EndSetUpObjects::
|
||||
end
|
||||
|
||||
@@ -869,13 +867,13 @@ BattleFrontier_BattleDomeBattleRoom_EventScript_SetWalkingAudienceMemberPos::
|
||||
random 2
|
||||
copyvar VAR_TEMP_D, VAR_RESULT
|
||||
goto_if_eq VAR_TEMP_D, 0, Common_EventScript_NopReturn
|
||||
setobjectxyperm LOCALID_AUDIENCE_WALKING, 2, 0
|
||||
setobjectmovementtype LOCALID_AUDIENCE_WALKING, MOVEMENT_TYPE_FACE_RIGHT
|
||||
setobjectxyperm LOCALID_DOME_AUDIENCE_WALKING, 2, 0
|
||||
setobjectmovementtype LOCALID_DOME_AUDIENCE_WALKING, MOVEMENT_TYPE_FACE_RIGHT
|
||||
return
|
||||
|
||||
BattleFrontier_BattleDomeBattleRoom_EventScript_TryDoAudienceMemberWalkToSeat::
|
||||
goto_if_eq VAR_TEMP_D, 0, Common_EventScript_NopReturn
|
||||
applymovement LOCALID_AUDIENCE_WALKING, BattleFrontier_BattleDomeBattleRoom_Movement_AudienceMemberWalkToSeat
|
||||
applymovement LOCALID_DOME_AUDIENCE_WALKING, BattleFrontier_BattleDomeBattleRoom_Movement_AudienceMemberWalkToSeat
|
||||
return
|
||||
|
||||
BattleFrontier_BattleDomeBattleRoom_Movement_AudienceTwinJump:
|
||||
|
||||
@@ -15,6 +15,7 @@
|
||||
"connections": null,
|
||||
"object_events": [
|
||||
{
|
||||
"local_id": "LOCALID_DOME_CORRIDOR_ATTENDANT",
|
||||
"graphics_id": "OBJ_EVENT_GFX_TEALA",
|
||||
"x": 23,
|
||||
"y": 5,
|
||||
|
||||
@@ -1,5 +1,3 @@
|
||||
.set LOCALID_ATTENDANT, 1
|
||||
|
||||
BattleFrontier_BattleDomeCorridor_MapScripts::
|
||||
map_script MAP_SCRIPT_ON_FRAME_TABLE, BattleFrontier_BattleDomeCorridor_OnFrame
|
||||
end_map_scripts
|
||||
@@ -13,26 +11,26 @@ BattleFrontier_BattleDomeCorridor_EventScript_EnterCorridor::
|
||||
setvar VAR_TEMP_0, 1
|
||||
frontier_get FRONTIER_DATA_LVL_MODE
|
||||
goto_if_eq VAR_RESULT, FRONTIER_LVL_OPEN, BattleFrontier_BattleDomeCorridor_EventScript_WalkToBattleRoomLvOpen
|
||||
applymovement LOCALID_ATTENDANT, BattleFrontier_BattleDomeCorridor_Movement_AttendantWalkToDoorLv50
|
||||
applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattleDomeCorridor_Movement_PlayerWalkToDoorLv50
|
||||
applymovement LOCALID_DOME_CORRIDOR_ATTENDANT, BattleFrontier_BattleDomeCorridor_Movement_AttendantWalkToDoorLv50
|
||||
applymovement LOCALID_PLAYER, BattleFrontier_BattleDomeCorridor_Movement_PlayerWalkToDoorLv50
|
||||
waitmovement 0
|
||||
opendoor 13, 3
|
||||
waitdooranim
|
||||
applymovement LOCALID_ATTENDANT, BattleFrontier_BattleDomeCorridor_Movement_AttendantEnterDoorLv50
|
||||
applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattleDomeCorridor_Movement_PlayerEnterDoorLv50
|
||||
applymovement LOCALID_DOME_CORRIDOR_ATTENDANT, BattleFrontier_BattleDomeCorridor_Movement_AttendantEnterDoorLv50
|
||||
applymovement LOCALID_PLAYER, BattleFrontier_BattleDomeCorridor_Movement_PlayerEnterDoorLv50
|
||||
waitmovement 0
|
||||
closedoor 13, 3
|
||||
waitdooranim
|
||||
goto BattleFrontier_BattleDomeCorridor_EventScript_WarpToPreBattleRoom
|
||||
|
||||
BattleFrontier_BattleDomeCorridor_EventScript_WalkToBattleRoomLvOpen::
|
||||
applymovement LOCALID_ATTENDANT, BattleFrontier_BattleDomeCorridor_Movement_AttendantWalkToDoorLvOpen
|
||||
applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattleDomeCorridor_Movement_PlayerWalkToDoorLvOpen
|
||||
applymovement LOCALID_DOME_CORRIDOR_ATTENDANT, BattleFrontier_BattleDomeCorridor_Movement_AttendantWalkToDoorLvOpen
|
||||
applymovement LOCALID_PLAYER, BattleFrontier_BattleDomeCorridor_Movement_PlayerWalkToDoorLvOpen
|
||||
waitmovement 0
|
||||
opendoor 37, 3
|
||||
waitdooranim
|
||||
applymovement LOCALID_ATTENDANT, BattleFrontier_BattleDomeCorridor_Movement_AttendantEnterDoorLvOpen
|
||||
applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattleDomeCorridor_Movement_PlayerEnterDoorLvOpen
|
||||
applymovement LOCALID_DOME_CORRIDOR_ATTENDANT, BattleFrontier_BattleDomeCorridor_Movement_AttendantEnterDoorLvOpen
|
||||
applymovement LOCALID_PLAYER, BattleFrontier_BattleDomeCorridor_Movement_PlayerEnterDoorLvOpen
|
||||
waitmovement 0
|
||||
closedoor 37, 3
|
||||
waitdooranim
|
||||
|
||||
@@ -15,6 +15,7 @@
|
||||
"connections": null,
|
||||
"object_events": [
|
||||
{
|
||||
"local_id": "LOCALID_DOME_ATTENDANT_SINGLES",
|
||||
"graphics_id": "OBJ_EVENT_GFX_TEALA",
|
||||
"x": 5,
|
||||
"y": 10,
|
||||
@@ -80,6 +81,7 @@
|
||||
"flag": "0"
|
||||
},
|
||||
{
|
||||
"local_id": "LOCALID_DOME_ATTENDANT_DOUBLES",
|
||||
"graphics_id": "OBJ_EVENT_GFX_TEALA",
|
||||
"x": 17,
|
||||
"y": 10,
|
||||
|
||||
@@ -1,6 +1,3 @@
|
||||
.set LOCALID_ATTENDANT_SINGLES, 1
|
||||
.set LOCALID_ATTENDANT_DOUBLES, 6
|
||||
|
||||
BattleFrontier_BattleDomeLobby_MapScripts::
|
||||
map_script MAP_SCRIPT_ON_RESUME, BattleFrontier_BattleDomeLobby_OnResume
|
||||
map_script MAP_SCRIPT_ON_FRAME_TABLE, BattleFrontier_BattleDomeLobby_OnFrame
|
||||
@@ -17,7 +14,7 @@ BattleFrontier_BattleDomeLobby_OnWarp:
|
||||
|
||||
BattleFrontier_BattleDomeLobby_EventScript_TurnPlayerNorth::
|
||||
setvar VAR_TEMP_1, 1
|
||||
turnobject OBJ_EVENT_ID_PLAYER, DIR_NORTH
|
||||
turnobject LOCALID_PLAYER, DIR_NORTH
|
||||
end
|
||||
|
||||
BattleFrontier_BattleDomeLobby_OnFrame:
|
||||
@@ -231,14 +228,14 @@ BattleFrontier_BattleDomeLobby_EventScript_EndCancelChallenge::
|
||||
BattleFrontier_BattleDomeLobby_EventScript_WalkToDoor::
|
||||
call_if_eq VAR_FRONTIER_BATTLE_MODE, FRONTIER_MODE_SINGLES, BattleFrontier_BattleDomeLobby_EventScript_SinglesAttendantWalkToDoor
|
||||
call_if_eq VAR_FRONTIER_BATTLE_MODE, FRONTIER_MODE_DOUBLES, BattleFrontier_BattleDomeLobby_EventScript_DoublesAttendantWalkToDoor
|
||||
applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattleDomeLobby_Movement_WalkToDoor
|
||||
applymovement LOCALID_PLAYER, BattleFrontier_BattleDomeLobby_Movement_WalkToDoor
|
||||
waitmovement 0
|
||||
call_if_eq VAR_FRONTIER_BATTLE_MODE, FRONTIER_MODE_SINGLES, BattleFrontier_BattleDomeLobby_EventScript_OpenSinglesDoor
|
||||
call_if_eq VAR_FRONTIER_BATTLE_MODE, FRONTIER_MODE_DOUBLES, BattleFrontier_BattleDomeLobby_EventScript_OpenDoublesDoor
|
||||
waitdooranim
|
||||
call_if_eq VAR_FRONTIER_BATTLE_MODE, FRONTIER_MODE_SINGLES, BattleFrontier_BattleDomeLobby_EventScript_SinglesAttendantEnterDoor
|
||||
call_if_eq VAR_FRONTIER_BATTLE_MODE, FRONTIER_MODE_DOUBLES, BattleFrontier_BattleDomeLobby_EventScript_DoublesAttendantEnterDoor
|
||||
applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattleDomeLobby_Movement_PlayerEnterDoor
|
||||
applymovement LOCALID_PLAYER, BattleFrontier_BattleDomeLobby_Movement_PlayerEnterDoor
|
||||
waitmovement 0
|
||||
call_if_eq VAR_FRONTIER_BATTLE_MODE, FRONTIER_MODE_SINGLES, BattleFrontier_BattleDomeLobby_EventScript_CloseSinglesDoor
|
||||
call_if_eq VAR_FRONTIER_BATTLE_MODE, FRONTIER_MODE_DOUBLES, BattleFrontier_BattleDomeLobby_EventScript_CloseDoublesDoor
|
||||
@@ -246,19 +243,19 @@ BattleFrontier_BattleDomeLobby_EventScript_WalkToDoor::
|
||||
return
|
||||
|
||||
BattleFrontier_BattleDomeLobby_EventScript_SinglesAttendantWalkToDoor::
|
||||
applymovement LOCALID_ATTENDANT_SINGLES, BattleFrontier_BattleDomeLobby_Movement_WalkToDoor
|
||||
applymovement LOCALID_DOME_ATTENDANT_SINGLES, BattleFrontier_BattleDomeLobby_Movement_WalkToDoor
|
||||
return
|
||||
|
||||
BattleFrontier_BattleDomeLobby_EventScript_DoublesAttendantWalkToDoor::
|
||||
applymovement LOCALID_ATTENDANT_DOUBLES, BattleFrontier_BattleDomeLobby_Movement_WalkToDoor
|
||||
applymovement LOCALID_DOME_ATTENDANT_DOUBLES, BattleFrontier_BattleDomeLobby_Movement_WalkToDoor
|
||||
return
|
||||
|
||||
BattleFrontier_BattleDomeLobby_EventScript_SinglesAttendantEnterDoor::
|
||||
applymovement LOCALID_ATTENDANT_SINGLES, BattleFrontier_BattleDomeLobby_Movement_AttendantEnterDoor
|
||||
applymovement LOCALID_DOME_ATTENDANT_SINGLES, BattleFrontier_BattleDomeLobby_Movement_AttendantEnterDoor
|
||||
return
|
||||
|
||||
BattleFrontier_BattleDomeLobby_EventScript_DoublesAttendantEnterDoor::
|
||||
applymovement LOCALID_ATTENDANT_DOUBLES, BattleFrontier_BattleDomeLobby_Movement_AttendantEnterDoor
|
||||
applymovement LOCALID_DOME_ATTENDANT_DOUBLES, BattleFrontier_BattleDomeLobby_Movement_AttendantEnterDoor
|
||||
return
|
||||
|
||||
BattleFrontier_BattleDomeLobby_EventScript_WelcomeSingles::
|
||||
|
||||
@@ -15,6 +15,7 @@
|
||||
"connections": null,
|
||||
"object_events": [
|
||||
{
|
||||
"local_id": "LOCALID_DOME_PRE_BATTLE_ATTENDANT",
|
||||
"graphics_id": "OBJ_EVENT_GFX_TEALA",
|
||||
"x": 5,
|
||||
"y": 2,
|
||||
|
||||
@@ -1,5 +1,3 @@
|
||||
.set LOCALID_ATTENDANT, 1
|
||||
|
||||
BattleFrontier_BattleDomePreBattleRoom_MapScripts::
|
||||
map_script MAP_SCRIPT_ON_FRAME_TABLE, BattleFrontier_BattleDomePreBattleRoom_OnFrame
|
||||
map_script MAP_SCRIPT_ON_WARP_INTO_MAP_TABLE, BattleFrontier_BattleDomePreBattleRoom_OnWarp
|
||||
@@ -11,7 +9,7 @@ BattleFrontier_BattleDomePreBattleRoom_OnWarp:
|
||||
|
||||
BattleFrontier_BattleDomePreBattleRoom_EventScript_TurnPlayerNorth::
|
||||
setvar VAR_TEMP_1, 1
|
||||
turnobject OBJ_EVENT_ID_PLAYER, DIR_NORTH
|
||||
turnobject LOCALID_PLAYER, DIR_NORTH
|
||||
end
|
||||
|
||||
BattleFrontier_BattleDomePreBattleRoom_OnFrame:
|
||||
@@ -22,7 +20,7 @@ BattleFrontier_BattleDomePreBattleRoom_EventScript_EnterRoom::
|
||||
goto_if_eq VAR_0x8006, 1, BattleFrontier_BattleDomePreBattleRoom_EventScript_ReturnFromBattle
|
||||
frontier_set FRONTIER_DATA_RECORD_DISABLED, TRUE
|
||||
setvar VAR_TEMP_0, 1
|
||||
applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattleDomePreBattleRoom_Movement_PlayerEnter
|
||||
applymovement LOCALID_PLAYER, BattleFrontier_BattleDomePreBattleRoom_Movement_PlayerEnter
|
||||
waitmovement 0
|
||||
lockall
|
||||
BattleFrontier_BattleDomePreBattleRoom_EventScript_AskReadyForNextRound::
|
||||
@@ -150,13 +148,13 @@ BattleFrontier_BattleDomePreBattleRoom_EventScript_ContinueChallenge::
|
||||
dome_setopponent
|
||||
msgbox BattleFrontier_BattleDomePreBattleRoom_Text_RightThisWay, MSGBOX_DEFAULT
|
||||
closemessage
|
||||
applymovement LOCALID_ATTENDANT, BattleFrontier_BattleDomePreBattleRoom_Movement_AttendantMoveAside
|
||||
applymovement LOCALID_DOME_PRE_BATTLE_ATTENDANT, BattleFrontier_BattleDomePreBattleRoom_Movement_AttendantMoveAside
|
||||
waitmovement 0
|
||||
applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattleDomePreBattleRoom_Movement_PlayerWalkToDoor
|
||||
applymovement LOCALID_PLAYER, BattleFrontier_BattleDomePreBattleRoom_Movement_PlayerWalkToDoor
|
||||
waitmovement 0
|
||||
opendoor 5, 1
|
||||
waitdooranim
|
||||
applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattleDomePreBattleRoom_Movement_PlayerEnterDoor
|
||||
applymovement LOCALID_PLAYER, BattleFrontier_BattleDomePreBattleRoom_Movement_PlayerEnterDoor
|
||||
waitmovement 0
|
||||
closedoor 5, 1
|
||||
waitdooranim
|
||||
|
||||
@@ -15,6 +15,7 @@
|
||||
"connections": null,
|
||||
"object_events": [
|
||||
{
|
||||
"local_id": "LOCALID_FACTORY_BATTLE_SCIENTIST_1",
|
||||
"graphics_id": "OBJ_EVENT_GFX_SCIENTIST_1",
|
||||
"x": 0,
|
||||
"y": 6,
|
||||
@@ -28,6 +29,7 @@
|
||||
"flag": "0"
|
||||
},
|
||||
{
|
||||
"local_id": "LOCALID_FACTORY_BATTLE_OPPONENT",
|
||||
"graphics_id": "OBJ_EVENT_GFX_VAR_0",
|
||||
"x": 7,
|
||||
"y": 4,
|
||||
@@ -41,6 +43,7 @@
|
||||
"flag": "0"
|
||||
},
|
||||
{
|
||||
"local_id": "LOCALID_FACTORY_BATTLE_SCIENTIST_2",
|
||||
"graphics_id": "OBJ_EVENT_GFX_SCIENTIST_1",
|
||||
"x": 0,
|
||||
"y": 4,
|
||||
@@ -54,6 +57,7 @@
|
||||
"flag": "0"
|
||||
},
|
||||
{
|
||||
"local_id": "LOCALID_FACTORY_BATTLE_SCIENTIST_3",
|
||||
"graphics_id": "OBJ_EVENT_GFX_SCIENTIST_1",
|
||||
"x": 0,
|
||||
"y": 8,
|
||||
@@ -67,6 +71,7 @@
|
||||
"flag": "0"
|
||||
},
|
||||
{
|
||||
"local_id": "LOCALID_FACTORY_BATTLE_SCIENTIST_4",
|
||||
"graphics_id": "OBJ_EVENT_GFX_SCIENTIST_1",
|
||||
"x": 12,
|
||||
"y": 4,
|
||||
@@ -80,6 +85,7 @@
|
||||
"flag": "0"
|
||||
},
|
||||
{
|
||||
"local_id": "LOCALID_FACTORY_BATTLE_SCIENTIST_5",
|
||||
"graphics_id": "OBJ_EVENT_GFX_SCIENTIST_1",
|
||||
"x": 12,
|
||||
"y": 6,
|
||||
@@ -93,6 +99,7 @@
|
||||
"flag": "0"
|
||||
},
|
||||
{
|
||||
"local_id": "LOCALID_FACTORY_BATTLE_SCIENTIST_6",
|
||||
"graphics_id": "OBJ_EVENT_GFX_SCIENTIST_1",
|
||||
"x": 12,
|
||||
"y": 8,
|
||||
@@ -106,6 +113,7 @@
|
||||
"flag": "0"
|
||||
},
|
||||
{
|
||||
"local_id": "LOCALID_FACTORY_BATTLE_PLAYER",
|
||||
"graphics_id": "OBJ_EVENT_GFX_VAR_F",
|
||||
"x": 5,
|
||||
"y": 11,
|
||||
|
||||
@@ -1,11 +1,7 @@
|
||||
.set LOCALID_SCIENTIST_1, 1
|
||||
.set LOCALID_OPPONENT, 2
|
||||
.set LOCALID_SCIENTIST_2, 3
|
||||
.set LOCALID_SCIENTIST_3, 4
|
||||
.set LOCALID_SCIENTIST_4, 5
|
||||
.set LOCALID_SCIENTIST_5, 6
|
||||
.set LOCALID_SCIENTIST_6, 7
|
||||
.set LOCALID_PLAYER, 8
|
||||
@ On this map the player will automatically walk into the room, but the camera is supposed to remain still.
|
||||
@ To do this GF sets the player (LOCALID_PLAYER) invisible and creates a fake player object (LOCALID_FACTORY_BATTLE_PLAYER).
|
||||
@ The graphics of this fake player object are represented with VAR_OBJ_GFX_ID_F.
|
||||
@ The graphics of the opponent are represented with VAR_OBJ_GFX_ID_0, which will ultimately be set by factory_setopponentgfx.
|
||||
|
||||
BattleFrontier_BattleFactoryBattleRoom_MapScripts::
|
||||
map_script MAP_SCRIPT_ON_TRANSITION, BattleFrontier_BattleFactoryBattleRoom_OnTransition
|
||||
@@ -13,9 +9,6 @@ BattleFrontier_BattleFactoryBattleRoom_MapScripts::
|
||||
map_script MAP_SCRIPT_ON_FRAME_TABLE, BattleFrontier_BattleFactoryBattleRoom_OnFrame
|
||||
end_map_scripts
|
||||
|
||||
@ On this map the player (OBJ_EVENT_ID_PLAYER) is hidden
|
||||
@ The player is represented instead by LOCALID_PLAYER, which has the gfx id VAR_OBJ_GFX_ID_F
|
||||
|
||||
BattleFrontier_BattleFactoryBattleRoom_OnTransition:
|
||||
frontier_settrainers
|
||||
checkplayergender
|
||||
@@ -28,7 +21,7 @@ BattleFrontier_BattleFactoryBattleRoom_OnTransition:
|
||||
|
||||
BattleFrontier_BattleFactoryBattleRoom_EventScript_SetUpFactoryHeadObj::
|
||||
call BattleFrontier_EventScript_SetBrainObjectGfx
|
||||
setobjectxyperm LOCALID_OPPONENT, 7, 9
|
||||
setobjectxyperm LOCALID_FACTORY_BATTLE_OPPONENT, 7, 9
|
||||
end
|
||||
|
||||
BattleFrontier_BattleFactoryBattleRoom_OnWarp:
|
||||
@@ -37,9 +30,9 @@ BattleFrontier_BattleFactoryBattleRoom_OnWarp:
|
||||
|
||||
BattleFrontier_BattleFactoryBattleRoom_EventScript_HideObjects::
|
||||
setvar VAR_TEMP_1, 1
|
||||
hideobjectat OBJ_EVENT_ID_PLAYER, MAP_BATTLE_FRONTIER_BATTLE_FACTORY_BATTLE_ROOM
|
||||
hideobjectat LOCALID_PLAYER, MAP_BATTLE_FRONTIER_BATTLE_FACTORY_BATTLE_ROOM
|
||||
goto_if_ne VAR_TEMP_F, FRONTIER_BRAIN_NOT_READY, BattleFrontier_BattleFactoryBattleRoom_EventScript_EndHideObjects
|
||||
hideobjectat LOCALID_OPPONENT, MAP_BATTLE_FRONTIER_BATTLE_FACTORY_BATTLE_ROOM
|
||||
hideobjectat LOCALID_FACTORY_BATTLE_OPPONENT, MAP_BATTLE_FRONTIER_BATTLE_FACTORY_BATTLE_ROOM
|
||||
BattleFrontier_BattleFactoryBattleRoom_EventScript_EndHideObjects::
|
||||
end
|
||||
|
||||
@@ -58,9 +51,9 @@ BattleFrontier_BattleFactoryBattleRoom_OnFrame:
|
||||
BattleFrontier_BattleFactoryBattleRoom_EventScript_EnterRoomFactoryHeadBattle::
|
||||
msgbox BattleFrontier_BattleFactoryBattleRoom_Text_GetAMoveOn, MSGBOX_DEFAULT
|
||||
closemessage
|
||||
applymovement LOCALID_OPPONENT, BattleFrontier_BattleFactoryBattleRoom_Movement_NolandMoveToBattle
|
||||
applymovement LOCALID_FACTORY_BATTLE_OPPONENT, BattleFrontier_BattleFactoryBattleRoom_Movement_NolandMoveToBattle
|
||||
applymovement LOCALID_FACTORY_BATTLE_PLAYER, BattleFrontier_BattleFactoryBattleRoom_Movement_PlayerEnterRoom
|
||||
applymovement LOCALID_PLAYER, BattleFrontier_BattleFactoryBattleRoom_Movement_PlayerEnterRoom
|
||||
applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattleFactoryBattleRoom_Movement_PlayerEnterRoom
|
||||
waitmovement 0
|
||||
call BattleFrontier_BattleFactoryBattleRoom_EventScript_ScientistsFaceBattle
|
||||
goto BattleFrontier_BattleFactoryBattleRoom_EventScript_BattleOpponent
|
||||
@@ -68,15 +61,15 @@ BattleFrontier_BattleFactoryBattleRoom_EventScript_EnterRoomFactoryHeadBattle::
|
||||
|
||||
BattleFrontier_BattleFactoryBattleRoom_EventScript_EnterRoom::
|
||||
goto_if_ne VAR_TEMP_F, FRONTIER_BRAIN_NOT_READY, BattleFrontier_BattleFactoryBattleRoom_EventScript_EnterRoomFactoryHeadBattle
|
||||
applymovement LOCALID_FACTORY_BATTLE_PLAYER, BattleFrontier_BattleFactoryBattleRoom_Movement_PlayerEnterRoom
|
||||
applymovement LOCALID_PLAYER, BattleFrontier_BattleFactoryBattleRoom_Movement_PlayerEnterRoom
|
||||
applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattleFactoryBattleRoom_Movement_PlayerEnterRoom
|
||||
waitmovement 0
|
||||
call BattleFrontier_BattleFactoryBattleRoom_EventScript_ScientistsFaceBattle
|
||||
factory_setopponentgfx
|
||||
removeobject LOCALID_OPPONENT
|
||||
setobjectxyperm LOCALID_OPPONENT, 7, 1
|
||||
addobject LOCALID_OPPONENT
|
||||
applymovement LOCALID_OPPONENT, BattleFrontier_BattleFactoryBattleRoom_Movement_OpponentEnter
|
||||
removeobject LOCALID_FACTORY_BATTLE_OPPONENT
|
||||
setobjectxyperm LOCALID_FACTORY_BATTLE_OPPONENT, 7, 1
|
||||
addobject LOCALID_FACTORY_BATTLE_OPPONENT
|
||||
applymovement LOCALID_FACTORY_BATTLE_OPPONENT, BattleFrontier_BattleFactoryBattleRoom_Movement_OpponentEnter
|
||||
waitmovement 0
|
||||
BattleFrontier_BattleFactoryBattleRoom_EventScript_BattleOpponent::
|
||||
goto_if_ne VAR_TEMP_F, FRONTIER_BRAIN_NOT_READY, BattleFrontier_BattleFactoryBattleRoom_EventScript_BattleNoland
|
||||
@@ -138,7 +131,7 @@ BattleFrontier_BattleFactoryBattleRoom_EventScript_DefeatedNolandSilver::
|
||||
goto_if_ne VAR_RESULT, 0, BattleFrontier_BattleFactoryBattleRoom_EventScript_DefeatedNoland
|
||||
msgbox BattleFrontier_BattleFactoryBattleRoom_Text_NolandLetsSeeFrontierPass, MSGBOX_DEFAULT
|
||||
closemessage
|
||||
applymovement LOCALID_PLAYER, BattleFrontier_BattleFactoryBattleRoom_Movement_PlayerApproachNoland
|
||||
applymovement LOCALID_FACTORY_BATTLE_PLAYER, BattleFrontier_BattleFactoryBattleRoom_Movement_PlayerApproachNoland
|
||||
waitmovement 0
|
||||
playfanfare MUS_OBTAIN_SYMBOL
|
||||
message BattleFrontier_BattleFactoryBattleRoom_Text_ReceivedKnowledgeSymbol
|
||||
@@ -164,7 +157,7 @@ BattleFrontier_BattleFactoryBattleRoom_EventScript_DefeatedNolandGold::
|
||||
goto_if_eq VAR_RESULT, 2, BattleFrontier_BattleFactoryBattleRoom_EventScript_DefeatedNoland
|
||||
msgbox BattleFrontier_BattleFactoryBattleRoom_Text_OutOfMyLeagueLetsSeePass, MSGBOX_DEFAULT
|
||||
waitmessage
|
||||
applymovement LOCALID_PLAYER, BattleFrontier_BattleFactoryBattleRoom_Movement_PlayerApproachNoland
|
||||
applymovement LOCALID_FACTORY_BATTLE_PLAYER, BattleFrontier_BattleFactoryBattleRoom_Movement_PlayerApproachNoland
|
||||
waitmovement 0
|
||||
playfanfare MUS_OBTAIN_SYMBOL
|
||||
message BattleFrontier_BattleFactoryBattleRoom_Text_KnowledgeSymbolTookGoldenShine
|
||||
@@ -241,12 +234,12 @@ BattleFrontier_BattleFactoryBattleRoom_EventScript_WarpToLobbyDoubles::
|
||||
end
|
||||
|
||||
BattleFrontier_BattleFactoryBattleRoom_EventScript_ScientistsFaceBattle::
|
||||
applymovement LOCALID_SCIENTIST_1, Common_Movement_WalkInPlaceFasterRight
|
||||
applymovement LOCALID_SCIENTIST_2, Common_Movement_WalkInPlaceFasterRight
|
||||
applymovement LOCALID_SCIENTIST_3, Common_Movement_WalkInPlaceFasterRight
|
||||
applymovement LOCALID_SCIENTIST_4, Common_Movement_WalkInPlaceFasterLeft
|
||||
applymovement LOCALID_SCIENTIST_5, Common_Movement_WalkInPlaceFasterLeft
|
||||
applymovement LOCALID_SCIENTIST_6, Common_Movement_WalkInPlaceFasterLeft
|
||||
applymovement LOCALID_FACTORY_BATTLE_SCIENTIST_1, Common_Movement_WalkInPlaceFasterRight
|
||||
applymovement LOCALID_FACTORY_BATTLE_SCIENTIST_2, Common_Movement_WalkInPlaceFasterRight
|
||||
applymovement LOCALID_FACTORY_BATTLE_SCIENTIST_3, Common_Movement_WalkInPlaceFasterRight
|
||||
applymovement LOCALID_FACTORY_BATTLE_SCIENTIST_4, Common_Movement_WalkInPlaceFasterLeft
|
||||
applymovement LOCALID_FACTORY_BATTLE_SCIENTIST_5, Common_Movement_WalkInPlaceFasterLeft
|
||||
applymovement LOCALID_FACTORY_BATTLE_SCIENTIST_6, Common_Movement_WalkInPlaceFasterLeft
|
||||
waitmovement 0
|
||||
return
|
||||
|
||||
|
||||
@@ -15,6 +15,7 @@
|
||||
"connections": null,
|
||||
"object_events": [
|
||||
{
|
||||
"local_id": "LOCALID_FACTORY_ATTENDANT_SINGLES",
|
||||
"graphics_id": "OBJ_EVENT_GFX_SCIENTIST_1",
|
||||
"x": 4,
|
||||
"y": 7,
|
||||
@@ -80,6 +81,7 @@
|
||||
"flag": "0"
|
||||
},
|
||||
{
|
||||
"local_id": "LOCALID_FACTORY_ATTENDANT_DOUBLES",
|
||||
"graphics_id": "OBJ_EVENT_GFX_SCIENTIST_1",
|
||||
"x": 14,
|
||||
"y": 7,
|
||||
|
||||
@@ -1,6 +1,3 @@
|
||||
.set LOCALID_ATTENDANT_SINGLES, 1
|
||||
.set LOCALID_ATTENDANT_DOUBLES, 6
|
||||
|
||||
BattleFrontier_BattleFactoryLobby_MapScripts::
|
||||
map_script MAP_SCRIPT_ON_FRAME_TABLE, BattleFrontier_BattleFactoryLobby_OnFrame
|
||||
map_script MAP_SCRIPT_ON_WARP_INTO_MAP_TABLE, BattleFrontier_BattleFactoryLobby_OnWarp
|
||||
@@ -12,7 +9,7 @@ BattleFrontier_BattleFactoryLobby_OnWarp:
|
||||
|
||||
BattleFrontier_BattleFactoryLobby_EventScript_TurnPlayerNorth::
|
||||
setvar VAR_TEMP_1, 1
|
||||
turnobject OBJ_EVENT_ID_PLAYER, DIR_NORTH
|
||||
turnobject LOCALID_PLAYER, DIR_NORTH
|
||||
end
|
||||
|
||||
BattleFrontier_BattleFactoryLobby_OnFrame:
|
||||
@@ -170,7 +167,7 @@ BattleFrontier_BattleFactoryLobby_EventScript_EnterChallenge::
|
||||
call_if_eq VAR_FRONTIER_BATTLE_MODE, FRONTIER_MODE_SINGLES, BattleFrontier_BattleFactoryLobby_EventScript_TalkedToSinglesAttendant
|
||||
call_if_eq VAR_FRONTIER_BATTLE_MODE, FRONTIER_MODE_DOUBLES, BattleFrontier_BattleFactoryLobby_EventScript_TalkedToDoublesAttendant
|
||||
applymovement VAR_LAST_TALKED, BattleFrontier_BattleFactoryLobby_Movement_AttendantEnterDoor
|
||||
applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattleFactoryLobby_Movement_PlayerEnterDoor
|
||||
applymovement LOCALID_PLAYER, BattleFrontier_BattleFactoryLobby_Movement_PlayerEnterDoor
|
||||
waitmovement 0
|
||||
warp MAP_BATTLE_FRONTIER_BATTLE_FACTORY_PRE_BATTLE_ROOM, 8, 13
|
||||
setvar VAR_TEMP_CHALLENGE_STATUS, 0
|
||||
@@ -178,11 +175,11 @@ BattleFrontier_BattleFactoryLobby_EventScript_EnterChallenge::
|
||||
end
|
||||
|
||||
BattleFrontier_BattleFactoryLobby_EventScript_TalkedToSinglesAttendant::
|
||||
setvar VAR_LAST_TALKED, LOCALID_ATTENDANT_SINGLES
|
||||
setvar VAR_LAST_TALKED, LOCALID_FACTORY_ATTENDANT_SINGLES
|
||||
return
|
||||
|
||||
BattleFrontier_BattleFactoryLobby_EventScript_TalkedToDoublesAttendant::
|
||||
setvar VAR_LAST_TALKED, LOCALID_ATTENDANT_DOUBLES
|
||||
setvar VAR_LAST_TALKED, LOCALID_FACTORY_ATTENDANT_DOUBLES
|
||||
return
|
||||
|
||||
BattleFrontier_BattleFactoryLobby_EventScript_ExplainChallenge::
|
||||
|
||||
@@ -15,6 +15,7 @@
|
||||
"connections": null,
|
||||
"object_events": [
|
||||
{
|
||||
"local_id": "LOCALID_FACTORY_PRE_BATTLE_ATTENDANT",
|
||||
"graphics_id": "OBJ_EVENT_GFX_SCIENTIST_1",
|
||||
"x": 8,
|
||||
"y": 12,
|
||||
|
||||
@@ -1,5 +1,3 @@
|
||||
.set LOCALID_ATTENDANT, 1
|
||||
|
||||
BattleFrontier_BattleFactoryPreBattleRoom_MapScripts::
|
||||
map_script MAP_SCRIPT_ON_FRAME_TABLE, BattleFrontier_BattleFactoryPreBattleRoom_OnFrame
|
||||
map_script MAP_SCRIPT_ON_WARP_INTO_MAP_TABLE, BattleFrontier_BattleFactoryPreBattleRoom_OnWarp
|
||||
@@ -12,10 +10,10 @@ BattleFrontier_BattleFactoryPreBattleRoom_OnWarp:
|
||||
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_SetUpObjects::
|
||||
setvar VAR_TEMP_1, 1
|
||||
goto_if_ne VAR_0x8006, 1, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_TurnPlayerNorth
|
||||
setobjectxy LOCALID_ATTENDANT, 8, 7
|
||||
turnobject LOCALID_ATTENDANT, DIR_SOUTH
|
||||
setobjectxy LOCALID_FACTORY_PRE_BATTLE_ATTENDANT, 8, 7
|
||||
turnobject LOCALID_FACTORY_PRE_BATTLE_ATTENDANT, DIR_SOUTH
|
||||
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_TurnPlayerNorth::
|
||||
turnobject OBJ_EVENT_ID_PLAYER, DIR_NORTH
|
||||
turnobject LOCALID_PLAYER, DIR_NORTH
|
||||
end
|
||||
|
||||
BattleFrontier_BattleFactoryPreBattleRoom_OnFrame:
|
||||
@@ -25,8 +23,8 @@ BattleFrontier_BattleFactoryPreBattleRoom_OnFrame:
|
||||
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_EnterRoom::
|
||||
goto_if_eq VAR_0x8006, 1, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_ReturnToRoomFromBattle
|
||||
setvar VAR_TEMP_0, 1
|
||||
applymovement LOCALID_ATTENDANT, BattleFrontier_BattleFactoryPreBattleRoom_Movement_AttendantEnterRoom
|
||||
applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattleFactoryPreBattleRoom_Movement_PlayerEnterRoom
|
||||
applymovement LOCALID_FACTORY_PRE_BATTLE_ATTENDANT, BattleFrontier_BattleFactoryPreBattleRoom_Movement_AttendantEnterRoom
|
||||
applymovement LOCALID_PLAYER, BattleFrontier_BattleFactoryPreBattleRoom_Movement_PlayerEnterRoom
|
||||
waitmovement 0
|
||||
goto_if_eq VAR_0x8006, 2, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_ResumeChallenge
|
||||
factory_generaterentalmons
|
||||
@@ -66,11 +64,11 @@ BattleFrontier_BattleFactoryPreBattleRoom_EventScript_ReturnToRoomFromBattle::
|
||||
waitse
|
||||
msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_WaitFewMoments, MSGBOX_DEFAULT
|
||||
closemessage
|
||||
applymovement LOCALID_ATTENDANT, BattleFrontier_BattleFactoryPreBattleRoom_Movement_AttendantMoveToReceiveCall
|
||||
applymovement LOCALID_FACTORY_PRE_BATTLE_ATTENDANT, BattleFrontier_BattleFactoryPreBattleRoom_Movement_AttendantMoveToReceiveCall
|
||||
waitmovement 0
|
||||
msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_UnderstoodSirWillDo, MSGBOX_DEFAULT
|
||||
closemessage
|
||||
applymovement LOCALID_ATTENDANT, BattleFrontier_BattleFactoryPreBattleRoom_Movement_AttendantReturnToPlayer
|
||||
applymovement LOCALID_FACTORY_PRE_BATTLE_ATTENDANT, BattleFrontier_BattleFactoryPreBattleRoom_Movement_AttendantReturnToPlayer
|
||||
waitmovement 0
|
||||
msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_MessageFromHeadComeRightNow, MSGBOX_DEFAULT
|
||||
closemessage
|
||||
@@ -378,13 +376,13 @@ BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskSwapBeforeHead::
|
||||
case MULTI_B_PRESSED, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_EnterBattleRoom
|
||||
|
||||
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_WalkToBattleRoomLv50::
|
||||
applymovement LOCALID_ATTENDANT, BattleFrontier_BattleFactoryPreBattleRoom_Movement_GuideWalkToBattleRoomLv50
|
||||
applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattleFactoryPreBattleRoom_Movement_PlayerWalkToBattleRoomLv50
|
||||
applymovement LOCALID_FACTORY_PRE_BATTLE_ATTENDANT, BattleFrontier_BattleFactoryPreBattleRoom_Movement_GuideWalkToBattleRoomLv50
|
||||
applymovement LOCALID_PLAYER, BattleFrontier_BattleFactoryPreBattleRoom_Movement_PlayerWalkToBattleRoomLv50
|
||||
return
|
||||
|
||||
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_WalkToBattleRoomLvOpen::
|
||||
applymovement LOCALID_ATTENDANT, BattleFrontier_BattleFactoryPreBattleRoom_Movement_GuideWalkToBattleRoomLvOpen
|
||||
applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattleFactoryPreBattleRoom_Movement_PlayerWalkToBattleRoomLvOpen
|
||||
applymovement LOCALID_FACTORY_PRE_BATTLE_ATTENDANT, BattleFrontier_BattleFactoryPreBattleRoom_Movement_GuideWalkToBattleRoomLvOpen
|
||||
applymovement LOCALID_PLAYER, BattleFrontier_BattleFactoryPreBattleRoom_Movement_PlayerWalkToBattleRoomLvOpen
|
||||
return
|
||||
|
||||
BattleFrontier_BattleFactoryPreBattleRoom_Movement_PlayerEnterRoom:
|
||||
|
||||
@@ -15,6 +15,7 @@
|
||||
"connections": null,
|
||||
"object_events": [
|
||||
{
|
||||
"local_id": "LOCALID_PALACE_BATTLE_PLAYER",
|
||||
"graphics_id": "OBJ_EVENT_GFX_VAR_1",
|
||||
"x": 1,
|
||||
"y": 9,
|
||||
@@ -28,6 +29,7 @@
|
||||
"flag": "0"
|
||||
},
|
||||
{
|
||||
"local_id": "LOCALID_PALACE_BATTLE_OPPONENT",
|
||||
"graphics_id": "OBJ_EVENT_GFX_VAR_0",
|
||||
"x": 13,
|
||||
"y": 1,
|
||||
@@ -41,6 +43,7 @@
|
||||
"flag": "0"
|
||||
},
|
||||
{
|
||||
"local_id": "LOCALID_PALACE_BATTLE_ATTENDANT",
|
||||
"graphics_id": "OBJ_EVENT_GFX_EXPERT_M",
|
||||
"x": 1,
|
||||
"y": 4,
|
||||
@@ -54,6 +57,7 @@
|
||||
"flag": "0"
|
||||
},
|
||||
{
|
||||
"local_id": "LOCALID_PALACE_DUSCLOPS",
|
||||
"graphics_id": "OBJ_EVENT_GFX_DUSCLOPS",
|
||||
"x": 13,
|
||||
"y": 1,
|
||||
@@ -67,6 +71,7 @@
|
||||
"flag": "0"
|
||||
},
|
||||
{
|
||||
"local_id": "LOCALID_PALACE_AZURILL",
|
||||
"graphics_id": "OBJ_EVENT_GFX_AZURILL",
|
||||
"x": 13,
|
||||
"y": 1,
|
||||
|
||||
@@ -1,8 +1,7 @@
|
||||
.set LOCALID_PLAYER, 1
|
||||
.set LOCALID_OPPONENT, 2
|
||||
.set LOCALID_ATTENDANT, 3
|
||||
.set LOCALID_DUSCLOPS, 4
|
||||
.set LOCALID_AZURILL, 5
|
||||
@ On this map the player will automatically walk into the room, but the camera is supposed to remain still.
|
||||
@ To do this GF sets the player (LOCALID_PLAYER) invisible and creates a fake player object (LOCALID_PALACE_BATTLE_PLAYER).
|
||||
@ The graphics of this fake player object are represented with VAR_OBJ_GFX_ID_1.
|
||||
@ The graphics of the opponent are represented with VAR_OBJ_GFX_ID_0, which will ultimately be set by tower_setopponent.
|
||||
|
||||
BattleFrontier_BattlePalaceBattleRoom_MapScripts::
|
||||
map_script MAP_SCRIPT_ON_TRANSITION, BattleFrontier_BattlePalaceBattleRoom_OnTransition
|
||||
@@ -10,10 +9,6 @@ BattleFrontier_BattlePalaceBattleRoom_MapScripts::
|
||||
map_script MAP_SCRIPT_ON_WARP_INTO_MAP_TABLE, BattleFrontier_BattlePalaceBattleRoom_OnWarp
|
||||
end_map_scripts
|
||||
|
||||
@ On this map the player (OBJ_EVENT_ID_PLAYER) is hidden
|
||||
@ The player is represented instead by LOCALID_PLAYER, which has the gfx id VAR_OBJ_GFX_ID_0
|
||||
@ The opponent is represented by LOCALID_OPPONENT, which has the gfx id VAR_OBJ_GFX_ID_1
|
||||
|
||||
BattleFrontier_BattlePalaceBattleRoom_OnTransition:
|
||||
frontier_settrainers
|
||||
call BattleFrontier_BattlePalaceBattleRoom_EventScript_SetPlayerGfx
|
||||
@@ -41,23 +36,23 @@ BattleFrontier_BattlePalaceBattleRoom_OnFrame:
|
||||
end_map_script_table
|
||||
|
||||
BattleFrontier_BattlePalaceBattleRoom_EventScript_EnterRoom::
|
||||
showobjectat LOCALID_PLAYER, MAP_BATTLE_FRONTIER_BATTLE_PALACE_BATTLE_ROOM
|
||||
showobjectat LOCALID_PALACE_BATTLE_PLAYER, MAP_BATTLE_FRONTIER_BATTLE_PALACE_BATTLE_ROOM
|
||||
frontier_get FRONTIER_DATA_BATTLE_NUM
|
||||
goto_if_eq VAR_RESULT, 0, BattleFrontier_BattlePalaceBattleRoom_EventScript_BeginChallenge
|
||||
applymovement LOCALID_PLAYER, BattleFrontier_BattlePalaceBattleRoom_Movement_PlayerReturnToChallenge
|
||||
applymovement LOCALID_PALACE_BATTLE_PLAYER, BattleFrontier_BattlePalaceBattleRoom_Movement_PlayerReturnToChallenge
|
||||
waitmovement 0
|
||||
applymovement LOCALID_ATTENDANT, BattleFrontier_BattlePalaceBattleRoom_Movement_FaceDown
|
||||
applymovement LOCALID_PALACE_BATTLE_ATTENDANT, BattleFrontier_BattlePalaceBattleRoom_Movement_FaceDown
|
||||
setvar VAR_TEMP_2, 1
|
||||
frontier_set FRONTIER_DATA_RECORD_DISABLED, TRUE
|
||||
goto BattleFrontier_BattlePalaceBattleRoom_EventScript_AskReadyForOpponent
|
||||
|
||||
BattleFrontier_BattlePalaceBattleRoom_EventScript_BeginChallenge::
|
||||
applymovement LOCALID_PLAYER, BattleFrontier_BattlePalaceBattleRoom_Movement_PlayerEnterRoom
|
||||
applymovement LOCALID_PALACE_BATTLE_PLAYER, BattleFrontier_BattlePalaceBattleRoom_Movement_PlayerEnterRoom
|
||||
waitmovement 0
|
||||
BattleFrontier_BattlePalaceBattleRoom_EventScript_NextOpponentEnter::
|
||||
tower_setopponent
|
||||
addobject LOCALID_OPPONENT
|
||||
applymovement LOCALID_OPPONENT, BattleFrontier_BattlePalaceBattleRoom_Movement_OpponentEnter
|
||||
addobject LOCALID_PALACE_BATTLE_OPPONENT
|
||||
applymovement LOCALID_PALACE_BATTLE_OPPONENT, BattleFrontier_BattlePalaceBattleRoom_Movement_OpponentEnter
|
||||
waitmovement 0
|
||||
palace_getopponentintro
|
||||
msgbox gStringVar4, MSGBOX_DEFAULT
|
||||
@@ -76,11 +71,11 @@ BattleFrontier_BattlePalaceBattleRoom_EventScript_DefeatedOpponent::
|
||||
frontier_set FRONTIER_DATA_BATTLE_NUM, VAR_RESULT
|
||||
switch VAR_RESULT
|
||||
case 7, BattleFrontier_BattlePalaceBattleRoom_EventScript_WarpToLobbyWon
|
||||
applymovement LOCALID_OPPONENT, BattleFrontier_BattlePalaceBattleRoom_Movement_OpponentExit
|
||||
applymovement LOCALID_PALACE_BATTLE_OPPONENT, BattleFrontier_BattlePalaceBattleRoom_Movement_OpponentExit
|
||||
waitmovement 0
|
||||
removeobject LOCALID_OPPONENT
|
||||
applymovement LOCALID_PLAYER, BattleFrontier_BattlePalaceBattleRoom_Movement_FaceUp
|
||||
applymovement LOCALID_ATTENDANT, BattleFrontier_BattlePalaceBattleRoom_Movement_FaceDown
|
||||
removeobject LOCALID_PALACE_BATTLE_OPPONENT
|
||||
applymovement LOCALID_PALACE_BATTLE_PLAYER, BattleFrontier_BattlePalaceBattleRoom_Movement_FaceUp
|
||||
applymovement LOCALID_PALACE_BATTLE_ATTENDANT, BattleFrontier_BattlePalaceBattleRoom_Movement_FaceDown
|
||||
waitmovement 0
|
||||
msgbox BattleFrontier_BattlePalaceBattleRoom_Text_LetMeRestoreYourMons, MSGBOX_DEFAULT
|
||||
special LoadPlayerParty
|
||||
@@ -148,8 +143,8 @@ BattleFrontier_BattlePalaceBattleRoom_EventScript_AskRetireChallenge::
|
||||
case MULTI_B_PRESSED, BattleFrontier_BattlePalaceBattleRoom_EventScript_AskReadyForOpponent
|
||||
|
||||
BattleFrontier_BattlePalaceBattleRoom_EventScript_ContinueChallenge::
|
||||
applymovement LOCALID_PLAYER, BattleFrontier_BattlePalaceBattleRoom_Movement_FaceRight
|
||||
applymovement LOCALID_ATTENDANT, BattleFrontier_BattlePalaceBattleRoom_Movement_FaceRight
|
||||
applymovement LOCALID_PALACE_BATTLE_PLAYER, BattleFrontier_BattlePalaceBattleRoom_Movement_FaceRight
|
||||
applymovement LOCALID_PALACE_BATTLE_ATTENDANT, BattleFrontier_BattlePalaceBattleRoom_Movement_FaceRight
|
||||
closemessage
|
||||
goto BattleFrontier_BattlePalaceBattleRoom_EventScript_NextOpponentEnter
|
||||
|
||||
@@ -196,16 +191,16 @@ BattleFrontier_BattlePalaceBattleRoom_EventScript_BattleSpenser::
|
||||
call BattleFrontier_EventScript_SetBrainObjectGfx
|
||||
msgbox BattleFrontier_BattlePalaceBattleRoom_Text_AnnounceArrivalOfSpenser, MSGBOX_DEFAULT
|
||||
closemessage
|
||||
applymovement LOCALID_PLAYER, BattleFrontier_BattlePalaceBattleRoom_Movement_FaceRight
|
||||
applymovement LOCALID_ATTENDANT, BattleFrontier_BattlePalaceBattleRoom_Movement_FaceRight
|
||||
setobjectxyperm LOCALID_OPPONENT, 15, 1
|
||||
addobject LOCALID_OPPONENT
|
||||
hideobjectat LOCALID_OPPONENT, MAP_BATTLE_FRONTIER_BATTLE_PALACE_BATTLE_ROOM
|
||||
setobjectxy LOCALID_OPPONENT, 13, 1
|
||||
setobjectxyperm LOCALID_OPPONENT, 13, 1
|
||||
applymovement LOCALID_DUSCLOPS, BattleFrontier_BattlePalaceBattleRoom_Movement_DusclopsEnter
|
||||
applymovement LOCALID_AZURILL, BattleFrontier_BattlePalaceBattleRoom_Movement_AzurillEnter
|
||||
applymovement LOCALID_OPPONENT, BattleFrontier_BattlePalaceBattleRoom_Movement_SpenserEnter
|
||||
applymovement LOCALID_PALACE_BATTLE_PLAYER, BattleFrontier_BattlePalaceBattleRoom_Movement_FaceRight
|
||||
applymovement LOCALID_PALACE_BATTLE_ATTENDANT, BattleFrontier_BattlePalaceBattleRoom_Movement_FaceRight
|
||||
setobjectxyperm LOCALID_PALACE_BATTLE_OPPONENT, 15, 1
|
||||
addobject LOCALID_PALACE_BATTLE_OPPONENT
|
||||
hideobjectat LOCALID_PALACE_BATTLE_OPPONENT, MAP_BATTLE_FRONTIER_BATTLE_PALACE_BATTLE_ROOM
|
||||
setobjectxy LOCALID_PALACE_BATTLE_OPPONENT, 13, 1
|
||||
setobjectxyperm LOCALID_PALACE_BATTLE_OPPONENT, 13, 1
|
||||
applymovement LOCALID_PALACE_DUSCLOPS, BattleFrontier_BattlePalaceBattleRoom_Movement_DusclopsEnter
|
||||
applymovement LOCALID_PALACE_AZURILL, BattleFrontier_BattlePalaceBattleRoom_Movement_AzurillEnter
|
||||
applymovement LOCALID_PALACE_BATTLE_OPPONENT, BattleFrontier_BattlePalaceBattleRoom_Movement_SpenserEnter
|
||||
waitmovement 0
|
||||
switch VAR_TEMP_F
|
||||
case FRONTIER_BRAIN_GOLD, BattleFrontier_BattlePalaceBattleRoom_EventScript_IntroSpenserGold
|
||||
@@ -226,18 +221,18 @@ BattleFrontier_BattlePalaceBattleRoom_EventScript_DefeatedSpenserSilver::
|
||||
frontier_getsymbols
|
||||
goto_if_ne VAR_RESULT, 0, BattleFrontier_BattlePalaceBattleRoom_EventScript_WarpToLobbyWon
|
||||
msgbox BattleFrontier_BattlePalaceBattleRoom_Text_SpenserPostSilverBattle, MSGBOX_DEFAULT
|
||||
applymovement LOCALID_PLAYER, BattleFrontier_BattlePalaceBattleRoom_Movement_FaceUp
|
||||
applymovement LOCALID_ATTENDANT, BattleFrontier_BattlePalaceBattleRoom_Movement_FaceDown
|
||||
applymovement LOCALID_PALACE_BATTLE_PLAYER, BattleFrontier_BattlePalaceBattleRoom_Movement_FaceUp
|
||||
applymovement LOCALID_PALACE_BATTLE_ATTENDANT, BattleFrontier_BattlePalaceBattleRoom_Movement_FaceDown
|
||||
msgbox BattleFrontier_BattlePalaceBattleRoom_Text_LetsSeeFrontierPass, MSGBOX_DEFAULT
|
||||
playfanfare MUS_OBTAIN_SYMBOL
|
||||
message BattleFrontier_BattlePalaceBattleRoom_Text_ReceivedSpiritsSymbol
|
||||
waitmessage
|
||||
waitfanfare
|
||||
frontier_givesymbol
|
||||
applymovement LOCALID_OPPONENT, Common_Movement_WalkInPlaceLeft
|
||||
applymovement LOCALID_PALACE_BATTLE_OPPONENT, Common_Movement_WalkInPlaceLeft
|
||||
waitmovement 0
|
||||
applymovement LOCALID_PLAYER, Common_Movement_WalkInPlaceFasterRight
|
||||
applymovement LOCALID_ATTENDANT, Common_Movement_WalkInPlaceFasterRight
|
||||
applymovement LOCALID_PALACE_BATTLE_PLAYER, Common_Movement_WalkInPlaceFasterRight
|
||||
applymovement LOCALID_PALACE_BATTLE_ATTENDANT, Common_Movement_WalkInPlaceFasterRight
|
||||
waitmovement 0
|
||||
msgbox BattleFrontier_BattlePalaceBattleRoom_Text_SpenserAwaitNextTime, MSGBOX_DEFAULT
|
||||
goto BattleFrontier_BattlePalaceBattleRoom_EventScript_WarpToLobbyWon
|
||||
@@ -258,18 +253,18 @@ BattleFrontier_BattlePalaceBattleRoom_EventScript_DefeatedSpenserGold::
|
||||
frontier_getsymbols
|
||||
goto_if_eq VAR_RESULT, 2, BattleFrontier_BattlePalaceBattleRoom_EventScript_WarpToLobbyWon
|
||||
msgbox BattleFrontier_BattlePalaceBattleRoom_Text_SpenserYourTeamIsAdmirable, MSGBOX_DEFAULT
|
||||
applymovement LOCALID_PLAYER, BattleFrontier_BattlePalaceBattleRoom_Movement_FaceUp
|
||||
applymovement LOCALID_ATTENDANT, BattleFrontier_BattlePalaceBattleRoom_Movement_FaceDown
|
||||
applymovement LOCALID_PALACE_BATTLE_PLAYER, BattleFrontier_BattlePalaceBattleRoom_Movement_FaceUp
|
||||
applymovement LOCALID_PALACE_BATTLE_ATTENDANT, BattleFrontier_BattlePalaceBattleRoom_Movement_FaceDown
|
||||
msgbox BattleFrontier_BattlePalaceBattleRoom_Text_HurryWithFrontierPass, MSGBOX_DEFAULT
|
||||
playfanfare MUS_OBTAIN_SYMBOL
|
||||
message BattleFrontier_BattlePalaceBattleRoom_Text_SpiritsSymbolTookGoldenShine
|
||||
waitmessage
|
||||
waitfanfare
|
||||
frontier_givesymbol
|
||||
applymovement LOCALID_OPPONENT, Common_Movement_WalkInPlaceLeft
|
||||
applymovement LOCALID_PALACE_BATTLE_OPPONENT, Common_Movement_WalkInPlaceLeft
|
||||
waitmovement 0
|
||||
applymovement LOCALID_PLAYER, Common_Movement_WalkInPlaceFasterRight
|
||||
applymovement LOCALID_ATTENDANT, Common_Movement_WalkInPlaceFasterRight
|
||||
applymovement LOCALID_PALACE_BATTLE_PLAYER, Common_Movement_WalkInPlaceFasterRight
|
||||
applymovement LOCALID_PALACE_BATTLE_ATTENDANT, Common_Movement_WalkInPlaceFasterRight
|
||||
waitmovement 0
|
||||
msgbox BattleFrontier_BattlePalaceBattleRoom_Text_SpenserComeSeeMeAgain, MSGBOX_DEFAULT
|
||||
goto BattleFrontier_BattlePalaceBattleRoom_EventScript_WarpToLobbyWon
|
||||
@@ -293,13 +288,13 @@ BattleFrontier_BattlePalaceBattleRoom_OnWarp:
|
||||
end_map_script_table
|
||||
|
||||
BattleFrontier_BattlePalaceBattleRoom_EventScript_SetUpRoomObjects::
|
||||
hideobjectat LOCALID_PLAYER, MAP_BATTLE_FRONTIER_BATTLE_PALACE_BATTLE_ROOM
|
||||
hideobjectat LOCALID_PALACE_BATTLE_PLAYER, MAP_BATTLE_FRONTIER_BATTLE_PALACE_BATTLE_ROOM
|
||||
call BattleFrontier_BattlePalaceBattleRoom_EventScript_SetPlayerGfx
|
||||
setvar VAR_TEMP_1, 1
|
||||
applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattlePalaceBattleRoom_Movement_SetInvisible
|
||||
removeobject LOCALID_OPPONENT
|
||||
applymovement LOCALID_DUSCLOPS, BattleFrontier_BattlePalaceBattleRoom_Movement_SetInvisible
|
||||
applymovement LOCALID_AZURILL, BattleFrontier_BattlePalaceBattleRoom_Movement_SetInvisible
|
||||
applymovement LOCALID_PLAYER, BattleFrontier_BattlePalaceBattleRoom_Movement_SetInvisible
|
||||
removeobject LOCALID_PALACE_BATTLE_OPPONENT
|
||||
applymovement LOCALID_PALACE_DUSCLOPS, BattleFrontier_BattlePalaceBattleRoom_Movement_SetInvisible
|
||||
applymovement LOCALID_PALACE_AZURILL, BattleFrontier_BattlePalaceBattleRoom_Movement_SetInvisible
|
||||
end
|
||||
|
||||
BattleFrontier_BattlePalaceBattleRoom_EventScript_ReadyFor2ndOpponent::
|
||||
|
||||
@@ -15,6 +15,7 @@
|
||||
"connections": null,
|
||||
"object_events": [
|
||||
{
|
||||
"local_id": "LOCALID_PALACE_CORRIDOR_ATTENDANT",
|
||||
"graphics_id": "OBJ_EVENT_GFX_EXPERT_M",
|
||||
"x": 8,
|
||||
"y": 12,
|
||||
|
||||
@@ -1,5 +1,3 @@
|
||||
.set LOCALID_ATTENDANT, 1
|
||||
|
||||
BattleFrontier_BattlePalaceCorridor_MapScripts::
|
||||
map_script MAP_SCRIPT_ON_FRAME_TABLE, BattleFrontier_BattlePalaceCorridor_OnFrame
|
||||
end_map_scripts
|
||||
@@ -10,8 +8,8 @@ BattleFrontier_BattlePalaceCorridor_OnFrame:
|
||||
|
||||
BattleFrontier_BattlePalaceCorridor_EventScript_WalkThroughCorridor::
|
||||
delay 16
|
||||
applymovement LOCALID_ATTENDANT, BattleFrontier_BattlePalaceCorridor_Movement_EnterCorridor
|
||||
applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattlePalaceCorridor_Movement_EnterCorridor
|
||||
applymovement LOCALID_PALACE_CORRIDOR_ATTENDANT, BattleFrontier_BattlePalaceCorridor_Movement_EnterCorridor
|
||||
applymovement LOCALID_PLAYER, BattleFrontier_BattlePalaceCorridor_Movement_EnterCorridor
|
||||
waitmovement 0
|
||||
lockall
|
||||
palace_getcomment
|
||||
@@ -23,26 +21,26 @@ BattleFrontier_BattlePalaceCorridor_EventScript_WalkThroughCorridor::
|
||||
closemessage
|
||||
frontier_get FRONTIER_DATA_LVL_MODE
|
||||
goto_if_eq VAR_RESULT, FRONTIER_LVL_OPEN, BattleFrontier_BattlePalaceCorridor_EventScript_WalkToOpenBattleRoom
|
||||
applymovement LOCALID_ATTENDANT, BattleFrontier_BattlePalaceCorridor_Movement_AttendantWalkTo50BattleRoom
|
||||
applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattlePalaceCorridor_Movement_PlayerWalkTo50BattleRoom
|
||||
applymovement LOCALID_PALACE_CORRIDOR_ATTENDANT, BattleFrontier_BattlePalaceCorridor_Movement_AttendantWalkTo50BattleRoom
|
||||
applymovement LOCALID_PLAYER, BattleFrontier_BattlePalaceCorridor_Movement_PlayerWalkTo50BattleRoom
|
||||
waitmovement 0
|
||||
opendoor 6, 3
|
||||
waitdooranim
|
||||
applymovement LOCALID_ATTENDANT, BattleFrontier_BattlePalaceCorridor_Movement_AttendantEnterBattleRoom
|
||||
applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattlePalaceCorridor_Movement_PlayerEnterBattleRoom
|
||||
applymovement LOCALID_PALACE_CORRIDOR_ATTENDANT, BattleFrontier_BattlePalaceCorridor_Movement_AttendantEnterBattleRoom
|
||||
applymovement LOCALID_PLAYER, BattleFrontier_BattlePalaceCorridor_Movement_PlayerEnterBattleRoom
|
||||
waitmovement 0
|
||||
closedoor 6, 3
|
||||
waitdooranim
|
||||
goto BattleFrontier_BattlePalaceCorridor_EventScript_WarpToBattleRoom
|
||||
|
||||
BattleFrontier_BattlePalaceCorridor_EventScript_WalkToOpenBattleRoom::
|
||||
applymovement LOCALID_ATTENDANT, BattleFrontier_BattlePalaceCorridor_Movement_AttendantWalkToOpenBattleRoom
|
||||
applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattlePalaceCorridor_Movement_PlayerWalkToOpenBattleRoom
|
||||
applymovement LOCALID_PALACE_CORRIDOR_ATTENDANT, BattleFrontier_BattlePalaceCorridor_Movement_AttendantWalkToOpenBattleRoom
|
||||
applymovement LOCALID_PLAYER, BattleFrontier_BattlePalaceCorridor_Movement_PlayerWalkToOpenBattleRoom
|
||||
waitmovement 0
|
||||
opendoor 10, 3
|
||||
waitdooranim
|
||||
applymovement LOCALID_ATTENDANT, BattleFrontier_BattlePalaceCorridor_Movement_AttendantEnterBattleRoom
|
||||
applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattlePalaceCorridor_Movement_PlayerEnterBattleRoom
|
||||
applymovement LOCALID_PALACE_CORRIDOR_ATTENDANT, BattleFrontier_BattlePalaceCorridor_Movement_AttendantEnterBattleRoom
|
||||
applymovement LOCALID_PLAYER, BattleFrontier_BattlePalaceCorridor_Movement_PlayerEnterBattleRoom
|
||||
waitmovement 0
|
||||
closedoor 10, 3
|
||||
waitdooranim
|
||||
|
||||
@@ -15,6 +15,7 @@
|
||||
"connections": null,
|
||||
"object_events": [
|
||||
{
|
||||
"local_id": "LOCALID_PALACE_ATTENDANT_SINGLES",
|
||||
"graphics_id": "OBJ_EVENT_GFX_EXPERT_M",
|
||||
"x": 5,
|
||||
"y": 6,
|
||||
@@ -80,6 +81,7 @@
|
||||
"flag": "0"
|
||||
},
|
||||
{
|
||||
"local_id": "LOCALID_PALACE_ATTENDANT_DOUBLES",
|
||||
"graphics_id": "OBJ_EVENT_GFX_EXPERT_M",
|
||||
"x": 19,
|
||||
"y": 6,
|
||||
|
||||
@@ -1,6 +1,3 @@
|
||||
.set LOCALID_ATTENDANT_SINGLES, 1
|
||||
.set LOCALID_ATTENDANT_DOUBLES, 6
|
||||
|
||||
BattleFrontier_BattlePalaceLobby_MapScripts::
|
||||
map_script MAP_SCRIPT_ON_FRAME_TABLE, BattleFrontier_BattlePalaceLobby_OnFrame
|
||||
map_script MAP_SCRIPT_ON_WARP_INTO_MAP_TABLE, BattleFrontier_BattlePalaceLobby_OnWarp
|
||||
@@ -12,7 +9,7 @@ BattleFrontier_BattlePalaceLobby_OnWarp:
|
||||
|
||||
BattleFrontier_BattlePalaceLobby_EventScript_TurnPlayerNorth::
|
||||
setvar VAR_TEMP_1, 1
|
||||
turnobject OBJ_EVENT_ID_PLAYER, DIR_NORTH
|
||||
turnobject LOCALID_PLAYER, DIR_NORTH
|
||||
end
|
||||
|
||||
BattleFrontier_BattlePalaceLobby_OnFrame:
|
||||
@@ -241,13 +238,13 @@ BattleFrontier_BattlePalaceLobby_EventScript_WalkToDoor::
|
||||
call_if_eq VAR_FRONTIER_BATTLE_MODE, FRONTIER_MODE_SINGLES, BattleFrontier_BattlePalaceLobby_EventScript_TalkedToSinglesAttendant
|
||||
call_if_eq VAR_FRONTIER_BATTLE_MODE, FRONTIER_MODE_DOUBLES, BattleFrontier_BattlePalaceLobby_EventScript_TalkedToDoublesAttendant
|
||||
applymovement VAR_LAST_TALKED, BattleFrontier_BattlePalaceLobby_Movement_WalkToDoor
|
||||
applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattlePalaceLobby_Movement_WalkToDoor
|
||||
applymovement LOCALID_PLAYER, BattleFrontier_BattlePalaceLobby_Movement_WalkToDoor
|
||||
waitmovement 0
|
||||
call_if_eq VAR_FRONTIER_BATTLE_MODE, FRONTIER_MODE_SINGLES, BattleFrontier_BattlePalaceLobby_EventScript_OpenSinglesHallDoor
|
||||
call_if_eq VAR_FRONTIER_BATTLE_MODE, FRONTIER_MODE_DOUBLES, BattleFrontier_BattlePalaceLobby_EventScript_OpenDoublesHallDoor
|
||||
waitdooranim
|
||||
applymovement VAR_LAST_TALKED, BattleFrontier_BattlePalaceLobby_Movement_AttendantEnterDoor
|
||||
applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattlePalaceLobby_Movement_PlayerEnterDoor
|
||||
applymovement LOCALID_PLAYER, BattleFrontier_BattlePalaceLobby_Movement_PlayerEnterDoor
|
||||
waitmovement 0
|
||||
call_if_eq VAR_FRONTIER_BATTLE_MODE, FRONTIER_MODE_SINGLES, BattleFrontier_BattlePalaceLobby_EventScript_CloseSinglesHallDoor
|
||||
call_if_eq VAR_FRONTIER_BATTLE_MODE, FRONTIER_MODE_DOUBLES, BattleFrontier_BattlePalaceLobby_EventScript_CloseDoublesHallDoor
|
||||
@@ -255,11 +252,11 @@ BattleFrontier_BattlePalaceLobby_EventScript_WalkToDoor::
|
||||
return
|
||||
|
||||
BattleFrontier_BattlePalaceLobby_EventScript_TalkedToSinglesAttendant::
|
||||
setvar VAR_LAST_TALKED, LOCALID_ATTENDANT_SINGLES
|
||||
setvar VAR_LAST_TALKED, LOCALID_PALACE_ATTENDANT_SINGLES
|
||||
return
|
||||
|
||||
BattleFrontier_BattlePalaceLobby_EventScript_TalkedToDoublesAttendant::
|
||||
setvar VAR_LAST_TALKED, LOCALID_ATTENDANT_DOUBLES
|
||||
setvar VAR_LAST_TALKED, LOCALID_PALACE_ATTENDANT_DOUBLES
|
||||
return
|
||||
|
||||
BattleFrontier_BattlePalaceLobby_EventScript_OpenSinglesHallDoor::
|
||||
|
||||
@@ -15,6 +15,7 @@
|
||||
"connections": null,
|
||||
"object_events": [
|
||||
{
|
||||
"local_id": "LOCALID_PIKE_CORRIDOR_ATTENDANT",
|
||||
"graphics_id": "OBJ_EVENT_GFX_LINK_RECEPTIONIST",
|
||||
"x": 6,
|
||||
"y": 6,
|
||||
|
||||
@@ -1,5 +1,3 @@
|
||||
.set LOCALID_ATTENDANT, 1
|
||||
|
||||
BattleFrontier_BattlePikeCorridor_MapScripts::
|
||||
map_script MAP_SCRIPT_ON_FRAME_TABLE, BattleFrontier_BattlePikeCorridor_OnFrame
|
||||
map_script MAP_SCRIPT_ON_WARP_INTO_MAP_TABLE, BattleFrontier_BattlePikeCorridor_OnWarp
|
||||
@@ -14,14 +12,14 @@ BattleFrontier_BattlePikeCorridor_EventScript_EnterCorridor::
|
||||
frontier_set FRONTIER_DATA_BATTLE_NUM, 1
|
||||
pike_cleartrainerids
|
||||
pike_nohealing TRUE
|
||||
applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattlePikeCorridor_Movement_PlayerEnterCorridor
|
||||
applymovement LOCALID_ATTENDANT, BattleFrontier_BattlePikeCorridor_Movement_AttendantEnterCorridor
|
||||
applymovement LOCALID_PLAYER, BattleFrontier_BattlePikeCorridor_Movement_PlayerEnterCorridor
|
||||
applymovement LOCALID_PIKE_CORRIDOR_ATTENDANT, BattleFrontier_BattlePikeCorridor_Movement_AttendantEnterCorridor
|
||||
waitmovement 0
|
||||
lockall
|
||||
msgbox BattleFrontier_BattlePikeCorridor_Text_YourChallengeHasBegun, MSGBOX_DEFAULT
|
||||
closemessage
|
||||
releaseall
|
||||
applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattlePikeCorridor_Movement_PlayerExitCorridor
|
||||
applymovement LOCALID_PLAYER, BattleFrontier_BattlePikeCorridor_Movement_PlayerExitCorridor
|
||||
waitmovement 0
|
||||
frontier_set FRONTIER_DATA_CHALLENGE_STATUS, 99
|
||||
call BattleFrontier_BattlePike_EventScript_CloseCurtain
|
||||
@@ -35,7 +33,7 @@ BattleFrontier_BattlePikeCorridor_OnWarp:
|
||||
|
||||
BattleFrontier_BattlePikeCorridor_EventScript_TurnPlayerNorth::
|
||||
setvar VAR_TEMP_1, 1
|
||||
turnobject OBJ_EVENT_ID_PLAYER, DIR_NORTH
|
||||
turnobject LOCALID_PLAYER, DIR_NORTH
|
||||
end
|
||||
|
||||
BattleFrontier_BattlePikeCorridor_Movement_PlayerEnterCorridor:
|
||||
|
||||
@@ -15,6 +15,7 @@
|
||||
"connections": null,
|
||||
"object_events": [
|
||||
{
|
||||
"local_id": "LOCALID_PIKE_LOBBY_ATTENDANT",
|
||||
"graphics_id": "OBJ_EVENT_GFX_LINK_RECEPTIONIST",
|
||||
"x": 5,
|
||||
"y": 5,
|
||||
|
||||
@@ -1,5 +1,3 @@
|
||||
.set LOCALID_ATTENDANT, 1
|
||||
|
||||
BattleFrontier_BattlePikeLobby_MapScripts::
|
||||
map_script MAP_SCRIPT_ON_FRAME_TABLE, BattleFrontier_BattlePikeLobby_OnFrame
|
||||
map_script MAP_SCRIPT_ON_WARP_INTO_MAP_TABLE, BattleFrontier_BattlePikeLobby_OnWarp
|
||||
@@ -18,7 +16,7 @@ BattleFrontier_BattlePikeLobby_OnWarp:
|
||||
|
||||
BattleFrontier_BattlePikeLobby_EventScript_TurnPlayerNorth::
|
||||
setvar VAR_TEMP_1, 1
|
||||
turnobject OBJ_EVENT_ID_PLAYER, DIR_NORTH
|
||||
turnobject LOCALID_PLAYER, DIR_NORTH
|
||||
end
|
||||
|
||||
BattleFrontier_BattlePikeLobby_EventScript_GetChallengeStatus::
|
||||
@@ -198,8 +196,8 @@ BattleFrontier_BattlePikeLobby_EventScript_ShowResults::
|
||||
end
|
||||
|
||||
BattleFrontier_BattlePikeLobby_EventScript_WalkToCorridor::
|
||||
applymovement LOCALID_ATTENDANT, BattleFrontier_BattlePikeLobby_Movement_AttendantWalkToCorridor
|
||||
applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattlePikeLobby_Movement_PlayerWalkToCorridor
|
||||
applymovement LOCALID_PIKE_LOBBY_ATTENDANT, BattleFrontier_BattlePikeLobby_Movement_AttendantWalkToCorridor
|
||||
applymovement LOCALID_PLAYER, BattleFrontier_BattlePikeLobby_Movement_PlayerWalkToCorridor
|
||||
waitmovement 0
|
||||
return
|
||||
|
||||
|
||||
@@ -15,6 +15,7 @@
|
||||
"connections": null,
|
||||
"object_events": [
|
||||
{
|
||||
"local_id": "LOCALID_PIKE_FINAL_ROOM_ATTENDANT",
|
||||
"graphics_id": "OBJ_EVENT_GFX_LINK_RECEPTIONIST",
|
||||
"x": 2,
|
||||
"y": 4,
|
||||
|
||||
@@ -1,5 +1,3 @@
|
||||
.set LOCALID_ATTENDANT, 1
|
||||
|
||||
BattleFrontier_BattlePikeRoomFinal_MapScripts::
|
||||
map_script MAP_SCRIPT_ON_FRAME_TABLE, BattleFrontier_BattlePikeRoomFinal_OnFrame
|
||||
map_script MAP_SCRIPT_ON_WARP_INTO_MAP_TABLE, BattleFrontier_BattlePikeRoomFinal_OnWarp
|
||||
@@ -11,7 +9,7 @@ BattleFrontier_BattlePikeRoomFinal_OnFrame:
|
||||
|
||||
BattleFrontier_BattlePikeRoomFinal_EventScript_EnterRoom::
|
||||
delay 16
|
||||
applymovement LOCALID_ATTENDANT, BattleFrontier_BattlePikeRoomFinal_Movement_AttendantApproachPlayer
|
||||
applymovement LOCALID_PIKE_FINAL_ROOM_ATTENDANT, BattleFrontier_BattlePikeRoomFinal_Movement_AttendantApproachPlayer
|
||||
waitmovement 0
|
||||
frontier_set FRONTIER_DATA_CHALLENGE_STATUS, CHALLENGE_STATUS_WON
|
||||
lockall
|
||||
@@ -33,7 +31,7 @@ BattleFrontier_BattlePikeRoomFinal_OnWarp:
|
||||
|
||||
BattleFrontier_BattlePikeRoomFinal_EventScript_TurnPlayerNorth::
|
||||
setvar VAR_TEMP_4, 1
|
||||
turnobject OBJ_EVENT_ID_PLAYER, DIR_NORTH
|
||||
turnobject LOCALID_PLAYER, DIR_NORTH
|
||||
end
|
||||
|
||||
BattleFrontier_BattlePikeRoomFinal_Text_CongratsThisWayPlease:
|
||||
|
||||
@@ -15,6 +15,7 @@
|
||||
"connections": null,
|
||||
"object_events": [
|
||||
{
|
||||
"local_id": "LOCALID_PIKE_ROOM_NPC_1",
|
||||
"graphics_id": "OBJ_EVENT_GFX_VAR_0",
|
||||
"x": 4,
|
||||
"y": 4,
|
||||
@@ -28,6 +29,7 @@
|
||||
"flag": "0"
|
||||
},
|
||||
{
|
||||
"local_id": "LOCALID_PIKE_ROOM_NPC_2",
|
||||
"graphics_id": "OBJ_EVENT_GFX_VAR_1",
|
||||
"x": 3,
|
||||
"y": 4,
|
||||
|
||||
@@ -1,8 +1,3 @@
|
||||
@ Objects in this room are set dynamically with OBJ_EVENT_GFX_VAR_0 and OBJ_EVENT_GFX_VAR_1
|
||||
@ Note: LOCALIDs shared with data/scripts/battle_pike.inc
|
||||
.equ LOCALID_OBJ_0, 1
|
||||
.equ LOCALID_OBJ_1, 2
|
||||
|
||||
BattleFrontier_BattlePikeRoomNormal_MapScripts::
|
||||
map_script MAP_SCRIPT_ON_RESUME, BattleFrontier_BattlePikeRoom_OnResume
|
||||
map_script MAP_SCRIPT_ON_TRANSITION, BattleFrontier_BattlePikeRoom_OnTransition
|
||||
@@ -29,7 +24,7 @@ BattleFrontier_BattlePikeRoomNormal_EventScript_EnterRoom::
|
||||
BattleFrontier_BattlePikeRoomNormal_EventScript_EnterSingleBattleRoom::
|
||||
lockall
|
||||
delay 16
|
||||
applymovement LOCALID_OBJ_0, BattleFrontier_BattlePikeRoomNormal_Movement_ApproachPlayer
|
||||
applymovement LOCALID_PIKE_ROOM_NPC_1, BattleFrontier_BattlePikeRoomNormal_Movement_ApproachPlayer
|
||||
waitmovement 0
|
||||
pike_gettrainerintro 0
|
||||
msgbox gStringVar4, MSGBOX_DEFAULT
|
||||
@@ -49,7 +44,7 @@ BattleFrontier_BattlePikeRoomNormal_EventScript_WarpToLobbyLost::
|
||||
end
|
||||
|
||||
BattleFrontier_BattlePikeRoomNormal_EventScript_WonSingleBattle::
|
||||
applymovement LOCALID_OBJ_0, BattleFrontier_BattlePikeRoomNormal_Movement_NPCExit
|
||||
applymovement LOCALID_PIKE_ROOM_NPC_1, BattleFrontier_BattlePikeRoomNormal_Movement_NPCExit
|
||||
waitmovement 0
|
||||
end
|
||||
|
||||
@@ -59,7 +54,7 @@ BattleFrontier_BattlePikeRoomNormal_EventScript_EnterHardBattleRoom::
|
||||
msgbox BattleFrontier_BattlePikeRoomNormal_Text_BattleSomewhatToughTrainer, MSGBOX_DEFAULT
|
||||
waitmessage
|
||||
closemessage
|
||||
applymovement LOCALID_OBJ_0, BattleFrontier_BattlePikeRoomNormal_Movement_ApproachPlayer
|
||||
applymovement LOCALID_PIKE_ROOM_NPC_1, BattleFrontier_BattlePikeRoomNormal_Movement_ApproachPlayer
|
||||
waitmovement 0
|
||||
pike_gettrainerintro 0
|
||||
msgbox gStringVar4, MSGBOX_DEFAULT
|
||||
@@ -76,9 +71,9 @@ BattleFrontier_BattlePikeRoomNormal_EventScript_EnterHardBattleRoom::
|
||||
end
|
||||
|
||||
BattleFrontier_BattlePikeRoomNormal_EventScript_WonHardBattle::
|
||||
applymovement LOCALID_OBJ_0, BattleFrontier_BattlePikeRoomNormal_Movement_NPCExit
|
||||
applymovement LOCALID_PIKE_ROOM_NPC_1, BattleFrontier_BattlePikeRoomNormal_Movement_NPCExit
|
||||
waitmovement 0
|
||||
applymovement LOCALID_OBJ_1, BattleFrontier_BattlePikeRoomNormal_Movement_HealNPCApproachPlayer
|
||||
applymovement LOCALID_PIKE_ROOM_NPC_2, BattleFrontier_BattlePikeRoomNormal_Movement_HealNPCApproachPlayer
|
||||
waitmovement 0
|
||||
lock
|
||||
faceplayer
|
||||
@@ -89,14 +84,14 @@ BattleFrontier_BattlePikeRoomNormal_EventScript_WonHardBattle::
|
||||
msgbox BattleFrontier_BattlePikeRoomNormal_Text_EnjoyRestOfChallenge2, MSGBOX_DEFAULT
|
||||
closemessage
|
||||
release
|
||||
applymovement LOCALID_OBJ_1, BattleFrontier_BattlePikeRoomNormal_Movement_NPCExit
|
||||
applymovement LOCALID_PIKE_ROOM_NPC_2, BattleFrontier_BattlePikeRoomNormal_Movement_NPCExit
|
||||
waitmovement 0
|
||||
end
|
||||
|
||||
BattleFrontier_BattlePikeRoomNormal_EventScript_EnterBrainRoom::
|
||||
delay 22
|
||||
lockall
|
||||
applymovement LOCALID_OBJ_1, BattleFrontier_BattlePikeRoomNormal_Movement_PreQueenHealNPCApproachPlayer
|
||||
applymovement LOCALID_PIKE_ROOM_NPC_2, BattleFrontier_BattlePikeRoomNormal_Movement_PreQueenHealNPCApproachPlayer
|
||||
waitmovement 0
|
||||
pike_prequeenheal
|
||||
switch VAR_RESULT
|
||||
@@ -108,8 +103,8 @@ BattleFrontier_BattlePikeRoomNormal_EventScript_LucyEnter::
|
||||
msgbox BattleFrontier_BattlePikeRoomNormal_Text_ShallFetchOurMaster, MSGBOX_DEFAULT
|
||||
closemessage
|
||||
special SpawnCameraObject
|
||||
applymovement OBJ_EVENT_ID_CAMERA, BattleFrontier_BattlePikeRoomNormal_Movement_CameraPanUp
|
||||
applymovement LOCALID_OBJ_1, BattleFrontier_BattlePikeRoomNormal_Movement_HealNPCExitForLucy
|
||||
applymovement LOCALID_CAMERA, BattleFrontier_BattlePikeRoomNormal_Movement_CameraPanUp
|
||||
applymovement LOCALID_PIKE_ROOM_NPC_2, BattleFrontier_BattlePikeRoomNormal_Movement_HealNPCExitForLucy
|
||||
waitmovement 0
|
||||
playse SE_PIKE_CURTAIN_CLOSE
|
||||
call BattleFrontier_BattlePikeRoomNormal_EventScript_SetCurtainTilesLittleClosed
|
||||
@@ -123,13 +118,13 @@ BattleFrontier_BattlePikeRoomNormal_EventScript_LucyEnter::
|
||||
playse SE_PIKE_CURTAIN_OPEN
|
||||
delay 65
|
||||
call BattleFrontier_BattlePikeRoomNormal_EventScript_SetCurtainTilesMostlyClosed
|
||||
showobjectat LOCALID_OBJ_0, MAP_BATTLE_FRONTIER_BATTLE_PIKE_ROOM_NORMAL
|
||||
showobjectat LOCALID_PIKE_ROOM_NPC_1, MAP_BATTLE_FRONTIER_BATTLE_PIKE_ROOM_NORMAL
|
||||
delay 4
|
||||
call BattleFrontier_BattlePikeRoomNormal_EventScript_SetCurtainTilesLittleClosed
|
||||
delay 4
|
||||
call BattleFrontier_BattlePikeRoomNormal_EventScript_SetCurtainTilesOpen
|
||||
waitse
|
||||
applymovement LOCALID_OBJ_0, BattleFrontier_BattlePikeRoomNormal_Movement_LucyEnter
|
||||
applymovement LOCALID_PIKE_ROOM_NPC_1, BattleFrontier_BattlePikeRoomNormal_Movement_LucyEnter
|
||||
waitmovement 0
|
||||
pike_getbrainstatus
|
||||
switch VAR_RESULT
|
||||
@@ -187,9 +182,9 @@ BattleFrontier_BattlePikeRoomNormal_EventScript_DefeatedLucyGold::
|
||||
end
|
||||
|
||||
BattleFrontier_BattlePikeRoomNormal_EventScript_DefeatedLucy::
|
||||
applymovement LOCALID_OBJ_0, BattleFrontier_BattlePikeRoomNormal_Movement_LucyMoveAside
|
||||
applymovement LOCALID_PIKE_ROOM_NPC_1, BattleFrontier_BattlePikeRoomNormal_Movement_LucyMoveAside
|
||||
waitmovement 0
|
||||
applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattlePikeRoomNormal_Movement_PlayerWalkUp2
|
||||
applymovement LOCALID_PLAYER, BattleFrontier_BattlePikeRoomNormal_Movement_PlayerWalkUp2
|
||||
waitmovement 0
|
||||
pike_get PIKE_DATA_WIN_STREAK
|
||||
addvar VAR_RESULT, 1
|
||||
@@ -220,7 +215,7 @@ BattleFrontier_BattlePikeRoomNormal_EventScript_PreQueenHealTwoMons::
|
||||
BattleFrontier_BattlePikeRoomNormal_EventScript_EnterFullHealRoom::
|
||||
lockall
|
||||
delay 16
|
||||
applymovement LOCALID_OBJ_0, BattleFrontier_BattlePikeRoomNormal_Movement_ApproachPlayer
|
||||
applymovement LOCALID_PIKE_ROOM_NPC_1, BattleFrontier_BattlePikeRoomNormal_Movement_ApproachPlayer
|
||||
waitmovement 0
|
||||
message BattleFrontier_BattlePikeRoomNormal_Text_WillRestoreToFullHealth
|
||||
waitmessage
|
||||
@@ -229,7 +224,7 @@ BattleFrontier_BattlePikeRoomNormal_EventScript_EnterFullHealRoom::
|
||||
special HealPlayerParty
|
||||
msgbox BattleFrontier_BattlePikeRoomNormal_Text_EnjoyRestOfChallenge, MSGBOX_DEFAULT
|
||||
closemessage
|
||||
applymovement LOCALID_OBJ_0, BattleFrontier_BattlePikeRoomNormal_Movement_NPCExit
|
||||
applymovement LOCALID_PIKE_ROOM_NPC_1, BattleFrontier_BattlePikeRoomNormal_Movement_NPCExit
|
||||
waitmovement 0
|
||||
releaseall
|
||||
end
|
||||
@@ -237,22 +232,22 @@ BattleFrontier_BattlePikeRoomNormal_EventScript_EnterFullHealRoom::
|
||||
BattleFrontier_BattlePikeRoomNormal_EventScript_EnterDoubleBattleRoom::
|
||||
lockall
|
||||
delay 16
|
||||
applymovement LOCALID_OBJ_0, BattleFrontier_BattlePikeRoomNormal_Movement_Trainer1WalkRight
|
||||
applymovement LOCALID_OBJ_1, BattleFrontier_BattlePikeRoomNormal_Movement_Trainer2WalkLeft
|
||||
applymovement LOCALID_PIKE_ROOM_NPC_1, BattleFrontier_BattlePikeRoomNormal_Movement_Trainer1WalkRight
|
||||
applymovement LOCALID_PIKE_ROOM_NPC_2, BattleFrontier_BattlePikeRoomNormal_Movement_Trainer2WalkLeft
|
||||
waitmovement 0
|
||||
applymovement LOCALID_OBJ_0, BattleFrontier_BattlePikeRoomNormal_Movement_DoubleTrainersWalkDown
|
||||
applymovement LOCALID_OBJ_1, BattleFrontier_BattlePikeRoomNormal_Movement_DoubleTrainersWalkDown
|
||||
applymovement LOCALID_PIKE_ROOM_NPC_1, BattleFrontier_BattlePikeRoomNormal_Movement_DoubleTrainersWalkDown
|
||||
applymovement LOCALID_PIKE_ROOM_NPC_2, BattleFrontier_BattlePikeRoomNormal_Movement_DoubleTrainersWalkDown
|
||||
waitmovement 0
|
||||
applymovement LOCALID_OBJ_0, BattleFrontier_BattlePikeRoomNormal_Movement_Trainer1FacePlayer
|
||||
applymovement LOCALID_OBJ_1, BattleFrontier_BattlePikeRoomNormal_Movement_Trainer2FacePlayer
|
||||
applymovement LOCALID_PIKE_ROOM_NPC_1, BattleFrontier_BattlePikeRoomNormal_Movement_Trainer1FacePlayer
|
||||
applymovement LOCALID_PIKE_ROOM_NPC_2, BattleFrontier_BattlePikeRoomNormal_Movement_Trainer2FacePlayer
|
||||
waitmovement 0
|
||||
applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattlePikeRoomNormal_Movement_PlayerFaceTrainer1
|
||||
applymovement LOCALID_PLAYER, BattleFrontier_BattlePikeRoomNormal_Movement_PlayerFaceTrainer1
|
||||
waitmovement 0
|
||||
pike_gettrainerintro 0
|
||||
msgbox gStringVar4, MSGBOX_DEFAULT
|
||||
closemessage
|
||||
delay 16
|
||||
applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattlePikeRoomNormal_Movement_PlayerFaceTrainer2
|
||||
applymovement LOCALID_PLAYER, BattleFrontier_BattlePikeRoomNormal_Movement_PlayerFaceTrainer2
|
||||
waitmovement 0
|
||||
pike_gettrainerintro 1
|
||||
msgbox gStringVar4, MSGBOX_DEFAULT
|
||||
@@ -267,20 +262,20 @@ BattleFrontier_BattlePikeRoomNormal_EventScript_EnterDoubleBattleRoom::
|
||||
end
|
||||
|
||||
BattleFrontier_BattlePikeRoomNormal_EventScript_WonDoubleBattle::
|
||||
applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattlePikeRoomNormal_Movement_PlayerFaceTrainer2
|
||||
applymovement LOCALID_PLAYER, BattleFrontier_BattlePikeRoomNormal_Movement_PlayerFaceTrainer2
|
||||
waitmovement 0
|
||||
applymovement LOCALID_OBJ_0, BattleFrontier_BattlePikeRoomNormal_Movement_Trainer1Exit
|
||||
applymovement LOCALID_PIKE_ROOM_NPC_1, BattleFrontier_BattlePikeRoomNormal_Movement_Trainer1Exit
|
||||
waitmovement 0
|
||||
applymovement LOCALID_OBJ_1, BattleFrontier_BattlePikeRoomNormal_Movement_Trainer2Exit
|
||||
applymovement LOCALID_PIKE_ROOM_NPC_2, BattleFrontier_BattlePikeRoomNormal_Movement_Trainer2Exit
|
||||
waitmovement 0
|
||||
applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattlePikeRoomNormal_Movement_PlayerFaceUp
|
||||
applymovement LOCALID_PLAYER, BattleFrontier_BattlePikeRoomNormal_Movement_PlayerFaceUp
|
||||
waitmovement 0
|
||||
end
|
||||
|
||||
BattleFrontier_BattlePikeRoomNormal_EventScript_EnterStatusRoom::
|
||||
lockall
|
||||
message BattleFrontier_BattlePikeRoomNormal_Text_WatchOut
|
||||
applymovement LOCALID_OBJ_1, BattleFrontier_BattlePikeRoomNormal_Movement_MonApproachPlayer
|
||||
applymovement LOCALID_PIKE_ROOM_NPC_2, BattleFrontier_BattlePikeRoomNormal_Movement_MonApproachPlayer
|
||||
waitmovement 0
|
||||
pike_getstatusmon
|
||||
copyvar VAR_0x8004, VAR_RESULT
|
||||
@@ -304,9 +299,9 @@ BattleFrontier_BattlePikeRoomNormal_EventScript_KirliaAttack::
|
||||
call_if_eq VAR_RESULT, PIKE_STATUS_SLEEP, BattleFrontier_BattlePikeRoomNormal_EventScript_KirliaUsedHypnosis
|
||||
pike_flashscreen
|
||||
waitstate
|
||||
applymovement LOCALID_OBJ_0, BattleFrontier_BattlePikeRoomNormal_Movement_NPCApproachMon
|
||||
applymovement LOCALID_PIKE_ROOM_NPC_1, BattleFrontier_BattlePikeRoomNormal_Movement_NPCApproachMon
|
||||
waitmovement 0
|
||||
applymovement LOCALID_OBJ_1, BattleFrontier_BattlePikeRoomNormal_Movement_MonFaceNPC
|
||||
applymovement LOCALID_PIKE_ROOM_NPC_2, BattleFrontier_BattlePikeRoomNormal_Movement_MonFaceNPC
|
||||
waitmovement 0
|
||||
waitse
|
||||
playmoncry SPECIES_KIRLIA, CRY_MODE_NORMAL
|
||||
@@ -316,8 +311,8 @@ BattleFrontier_BattlePikeRoomNormal_EventScript_KirliaAttack::
|
||||
playmoncry SPECIES_KIRLIA, CRY_MODE_NORMAL
|
||||
waitmoncry
|
||||
closemessage
|
||||
applymovement LOCALID_OBJ_1, BattleFrontier_BattlePikeRoomNormal_Movement_MonMoveAside
|
||||
applymovement LOCALID_OBJ_0, BattleFrontier_BattlePikeRoomNormal_Movement_StatusNPCApproachPlayer
|
||||
applymovement LOCALID_PIKE_ROOM_NPC_2, BattleFrontier_BattlePikeRoomNormal_Movement_MonMoveAside
|
||||
applymovement LOCALID_PIKE_ROOM_NPC_1, BattleFrontier_BattlePikeRoomNormal_Movement_StatusNPCApproachPlayer
|
||||
waitmovement 0
|
||||
msgbox BattleFrontier_BattlePikeRoomNormal_Text_ApologizeForKirlia, MSGBOX_DEFAULT
|
||||
return
|
||||
@@ -333,9 +328,9 @@ BattleFrontier_BattlePikeRoomNormal_EventScript_DusclopsAttack::
|
||||
call_if_eq VAR_RESULT, PIKE_STATUS_BURN, BattleFrontier_BattlePikeRoomNormal_EventScript_DusclopsUsedWillOWisp
|
||||
pike_flashscreen
|
||||
waitstate
|
||||
applymovement LOCALID_OBJ_0, BattleFrontier_BattlePikeRoomNormal_Movement_NPCApproachMon
|
||||
applymovement LOCALID_PIKE_ROOM_NPC_1, BattleFrontier_BattlePikeRoomNormal_Movement_NPCApproachMon
|
||||
waitmovement 0
|
||||
applymovement LOCALID_OBJ_1, BattleFrontier_BattlePikeRoomNormal_Movement_MonFaceNPC
|
||||
applymovement LOCALID_PIKE_ROOM_NPC_2, BattleFrontier_BattlePikeRoomNormal_Movement_MonFaceNPC
|
||||
waitmovement 0
|
||||
waitse
|
||||
playmoncry SPECIES_DUSCLOPS, CRY_MODE_NORMAL
|
||||
@@ -345,8 +340,8 @@ BattleFrontier_BattlePikeRoomNormal_EventScript_DusclopsAttack::
|
||||
playmoncry SPECIES_DUSCLOPS, CRY_MODE_NORMAL
|
||||
waitmoncry
|
||||
closemessage
|
||||
applymovement LOCALID_OBJ_1, BattleFrontier_BattlePikeRoomNormal_Movement_MonMoveAside
|
||||
applymovement LOCALID_OBJ_0, BattleFrontier_BattlePikeRoomNormal_Movement_StatusNPCApproachPlayer
|
||||
applymovement LOCALID_PIKE_ROOM_NPC_2, BattleFrontier_BattlePikeRoomNormal_Movement_MonMoveAside
|
||||
applymovement LOCALID_PIKE_ROOM_NPC_1, BattleFrontier_BattlePikeRoomNormal_Movement_StatusNPCApproachPlayer
|
||||
waitmovement 0
|
||||
msgbox BattleFrontier_BattlePikeRoomNormal_Text_ApologizeForDusclops, MSGBOX_DEFAULT
|
||||
return
|
||||
@@ -383,7 +378,7 @@ BattleFrontier_BattlePikeRoomNormal_EventScript_DusclopsUsedWillOWisp::
|
||||
|
||||
BattleFrontier_BattlePikeRoomNormal_EventScript_DoPikeQueenBattle::
|
||||
closemessage
|
||||
applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattlePikeRoomNormal_Movement_PlayerWalkUp2
|
||||
applymovement LOCALID_PLAYER, BattleFrontier_BattlePikeRoomNormal_Movement_PlayerWalkUp2
|
||||
waitmovement 0
|
||||
setvar VAR_0x8004, SPECIAL_BATTLE_PIKE_SINGLE
|
||||
setvar VAR_0x8005, 0
|
||||
@@ -562,7 +557,7 @@ BattleFrontier_BattlePikeRoomNormal_EventScript_HealNPC::
|
||||
msgbox BattleFrontier_BattlePikeRoomNormal_Text_BestOfLuckFarewell, MSGBOX_DEFAULT
|
||||
closemessage
|
||||
release
|
||||
applymovement LOCALID_OBJ_0, BattleFrontier_BattlePikeRoomNormal_Movement_HealNPCExit
|
||||
applymovement LOCALID_PIKE_ROOM_NPC_1, BattleFrontier_BattlePikeRoomNormal_Movement_HealNPCExit
|
||||
waitmovement 0
|
||||
end
|
||||
|
||||
@@ -587,7 +582,7 @@ BattleFrontier_BattlePikeRoomNormal_EventScript_StatusMon::
|
||||
msgbox BattleFrontier_BattlePikeRoomNormal_Text_Silence, MSGBOX_DEFAULT
|
||||
closemessage
|
||||
release
|
||||
applymovement LOCALID_OBJ_1, BattleFrontier_BattlePikeRoomNormal_Movement_MonFaceRight
|
||||
applymovement LOCALID_PIKE_ROOM_NPC_2, BattleFrontier_BattlePikeRoomNormal_Movement_MonFaceRight
|
||||
waitmovement 0
|
||||
end
|
||||
|
||||
|
||||
@@ -26,7 +26,7 @@ BattleFrontier_BattlePikeRoomWildMons_OnWarp:
|
||||
|
||||
BattleFrontier_BattlePikeRoomWildMons_EventScript_TurnPlayerNorth::
|
||||
setvar VAR_TEMP_4, 1
|
||||
turnobject OBJ_EVENT_ID_PLAYER, DIR_NORTH
|
||||
turnobject LOCALID_PLAYER, DIR_NORTH
|
||||
end
|
||||
|
||||
BattleFrontier_BattlePikeRoomWildMons_OnResume:
|
||||
|
||||
@@ -28,6 +28,7 @@
|
||||
"flag": "0"
|
||||
},
|
||||
{
|
||||
"local_id": "LOCALID_PIKE_HINT_GIVER",
|
||||
"graphics_id": "OBJ_EVENT_GFX_LINK_RECEPTIONIST",
|
||||
"x": 8,
|
||||
"y": 5,
|
||||
|
||||
@@ -1,5 +1,3 @@
|
||||
.set LOCALID_HINT_GIVER, 2
|
||||
|
||||
BattleFrontier_BattlePikeThreePathRoom_MapScripts::
|
||||
map_script MAP_SCRIPT_ON_RESUME, BattleFrontier_BattlePikeRoom_OnResume
|
||||
map_script MAP_SCRIPT_ON_FRAME_TABLE, BattleFrontier_BattlePikeThreePathRoom_OnFrame
|
||||
@@ -20,7 +18,7 @@ BattleFrontier_BattlePikeThreePathRoom_OnWarp:
|
||||
|
||||
BattleFrontier_BattlePikeThreePathRoom_EventScript_TurnPlayerNorth::
|
||||
setvar VAR_TEMP_4, 1
|
||||
turnobject OBJ_EVENT_ID_PLAYER, DIR_NORTH
|
||||
turnobject LOCALID_PLAYER, DIR_NORTH
|
||||
end
|
||||
|
||||
BattleFrontier_BattlePikeThreePathRoom_EventScript_GetChallengeStatus::
|
||||
@@ -160,12 +158,12 @@ BattleFrontier_BattlePikeThreePathRoom_EventScript_SetPikeQueenHint::
|
||||
end
|
||||
|
||||
BattleFrontier_BattlePikeThreePathRoom_EventScript_GivePikeQueenHint::
|
||||
applymovement LOCALID_HINT_GIVER, BattleFrontier_BattlePikeThreePathRoom_Movement_HintGiverApproachPlayer
|
||||
applymovement LOCALID_PIKE_HINT_GIVER, BattleFrontier_BattlePikeThreePathRoom_Movement_HintGiverApproachPlayer
|
||||
waitmovement 0
|
||||
lockall
|
||||
msgbox BattleFrontier_BattlePikeThreePathRoom_Text_TerrifyingEvent, MSGBOX_DEFAULT
|
||||
releaseall
|
||||
applymovement LOCALID_HINT_GIVER, BattleFrontier_BattlePikeThreePathRoom_Movement_HintGiverReturnToPos
|
||||
applymovement LOCALID_PIKE_HINT_GIVER, BattleFrontier_BattlePikeThreePathRoom_Movement_HintGiverReturnToPos
|
||||
waitmovement 0
|
||||
setvar VAR_TEMP_5, 255
|
||||
end
|
||||
|
||||
@@ -105,7 +105,7 @@ BattlePyramid_WarpToTop::
|
||||
|
||||
@ TRAINER_PHILLIP is used as a placeholder
|
||||
BattlePyramid_TrainerBattle::
|
||||
trainerbattle TRAINER_BATTLE_PYRAMID, TRAINER_PHILLIP, 0, BattleFacility_TrainerBattle_PlaceholderText, BattleFacility_TrainerBattle_PlaceholderText
|
||||
trainerbattle TRAINER_BATTLE_PYRAMID, TRAINER_PHILLIP, LOCALID_NONE, BattleFacility_TrainerBattle_PlaceholderText, BattleFacility_TrainerBattle_PlaceholderText
|
||||
pyramid_showhint
|
||||
waitmessage
|
||||
waitbuttonpress
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user